Kig-Yar: Difference between revisions
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*Tree-Turkey | *Tree-Turkey | ||
*Vulture<ref>'''[[Conversations from the Universe]]'''</ref> | *Vulture<ref>'''[[Conversations from the Universe]]'''</ref> | ||
|image=[[File: | |image=[[File:H4 - Jackal Storm profile.png|300px]]<!-- The Halo 4 redesign of the Jackals has been canonically established as a rarer subtype of the species, as opposed to an anatomical retcon; thus, the introductory image uses the more consistently-depicted and common variety of Jackal seen in most earlier media. --> | ||
|homeworld=[[Eayn]] | |homeworld=[[Eayn]] | ||
|height={{Convert|6.2|ft|cm}} | |height={{Convert|6.2|ft|cm}}–{{Convert|6.8|ft|cm}}<ref name="EVG">'''[[Halo: The Essential Visual Guide]]''', ''page 100''</ref> | ||
|weight={{Convert|195|lb|kg}} | |weight={{Convert|195|lb|kg}}–{{Convert|206|lb|kg}}<ref name="EVG"/> | ||
|distinctions=Sinewy and slender; avian features, beaked head with teeth, clawed hands and feet. | |distinctions=Sinewy and slender; avian features, beaked head with teeth, clawed hands and feet. | ||
*Varies widely depending on subspecies. | *Varies widely depending on subspecies. | ||
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|notable-group= | |notable-group= | ||
*[[Covenant]] | *[[Covenant]] | ||
*[[Jul 'Mdama's Covenant faction]] | *[[Covenant remnants]] | ||
*[[Merg Vol's Covenant faction]] | **[[Jul 'Mdama's Covenant faction]] | ||
*[[Vata 'Gajat's mercenary group]] | **[[Merg Vol's Covenant faction]] | ||
**[[Vata 'Gajat's mercenary group]] | |||
|notable-person= | |notable-person= | ||
*[[Chur'R-Yar]] | *[[Chur'R-Yar]] | ||
*[[Chol Von]] | *[[Chol Von]] | ||
*[[ | *[[Sav Fel]] | ||
*[[Reth]] | *[[Reth]] | ||
*[[Zhar (Kig-Yar)|Zhar]] | *[[Zhar (Kig-Yar)|Zhar]] | ||
}} | }} | ||
{{Quote|Jackals may be superior marksmen and they're very sneaky, but that doesn't make them excellent | {{Quote|Jackals may be superior marksmen and they're very sneaky, but that doesn't make them excellent snipers—they’re a little too bloodthirsty for that.|Anonymous UNSCDF serviceman}} | ||
The '''Kig-Yar''' (sometimes rendered as "'''Kig-yar'''";<!-- Most official sources render the species' name as "Kig-Yar" rather than as "Kig-yar".--> [[Forerunner]] designation: ''Perosus latrunculus'', [[Wikipedia:Latin|Latin]] for "hateful bandit";<ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=865756 '''halo.bungie.org''': ''Bestiarum Latin names translated'']</ref> [[human]] designation: ''Covenant secundarium carnivora prœdonis'', Latin for "Covenant secondary carnivorous combatant"<ref>'''''[[Dr. Halsey's personal journal]] | The '''Kig-Yar''' (sometimes rendered as "'''Kig-yar'''";<!-- Most official sources render the species' name as "Kig-Yar" rather than as "Kig-yar".--> [[Forerunner]] designation: ''Perosus latrunculus'', [[Wikipedia:Latin|Latin]] for "hateful bandit";<ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=865756 '''halo.bungie.org''': ''Bestiarum Latin names translated'']</ref> [[human]] designation: ''Covenant secundarium carnivora prœdonis'', Latin for "Covenant secondary carnivorous combatant"<ref>'''[[Halo: Reach]]''', ''[[Dr. Halsey's personal journal]]''</ref>), are a bird-like saurian species<ref name="B.net">[http://www.bungie.net/projects/odst/guide.aspx '''Bungie.net''': ODST Guide]</ref> which serve the [[Covenant]] as mercenaries and privateers. | ||
There are several distinct races of Kig-Yar; the most common of these races are known to humans as '''Jackals''', while the more heavily-built | There are several distinct races of Kig-Yar; the most common of these races are known to humans as '''Jackals''', while the more heavily-built [[T'vaoan]]s—known as Skirmishers—represent another prominent subtype. In combat, Kig-Yar typically serve as snipers and scouts within the Covenant due to their excellent senses of sight, smell, and hearing.<ref name="HE155"/> | ||
==History== | ==History== | ||
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===Development of civilization=== | ===Development of civilization=== | ||
During their early history, Kig-Yar society was divided into | During their early history, Kig-Yar society was divided into [[clan]]s that sailed across [[Eayn]]'s seas as pirates, raiding the encampments and settlements of rival clans.<ref name="ch93">'''Halo: Contact Harvest''', ''page 93''</ref> Ancient Kig-Yar once experienced a gladiatorial era, similar to [[human]]s. These ancient Kig-Yar would hold inter-clan physical combat competitions in the largest population centers on Eayn's biggest continent.<ref name="HE157">'''[[Halo Encyclopedia]]''', ''page 157''</ref> Eventually, the clans united, and the Kig-Yar species worked together in developing space-travel technology.<ref name="HE115">'''Halo Encyclopedia''', ''page 115''</ref> | ||
Shortly afterward, they established colonies on many small [[asteroid]]s and planetoids around [[Chu'ot]]. The Kig-Yar on these asteroids were sustained by [[Wikipedia:grey market|gray market]] trade and developed free from the government that dominated Eayn. Some Kig-Yar continued their ancient ways of life and became [[piracy|pirates]] once more, preying upon merchant starships. The piracy and looting in the system lead to the Kig-Yar government's militia recruiting selectively picked [[Skirmisher Commando|Commandos]] from sectarian societies from the asteroids that orbit Chu'ot. The Commandos fought off the pirates in an extremely ruthless and precise fashion.<ref name="HE157"/> When the overwhelming [[Covenant military]] juggernaut arrived in the Kig-Yar home system in [[1342]], the Kig-Yar pirates and militia joined forces in an attempt to fend off the alien intruders.<ref name="HE115"/> | Shortly afterward, they established colonies on many small [[asteroid]]s and planetoids around [[Chu'ot]]. The Kig-Yar on these asteroids were sustained by [[Wikipedia:grey market|gray market]] trade and developed free from the government that dominated Eayn. Some Kig-Yar continued their ancient ways of life and became [[piracy|pirates]] once more, preying upon merchant starships. The piracy and looting in the system lead to the Kig-Yar government's militia recruiting selectively picked [[Skirmisher Commando|Commandos]] from sectarian societies from the asteroids that orbit Chu'ot. The Commandos fought off the pirates in an extremely ruthless and precise fashion.<ref name="HE157"/> When the overwhelming [[Covenant military]] juggernaut arrived in the Kig-Yar home system in [[1342]], the Kig-Yar pirates and militia joined forces in an attempt to fend off the alien intruders.<ref name="HE115"/> | ||
===The Covenant=== | ===The Covenant=== | ||
The war between the Covenant and Kig-Yar forces culminated in sieges of redoubts on the asteroids surrounding their world. Eventually, | At first, the Covenant arrived in the [[Y'Deio system|Kig-Yar home system]] with small contingent fleets. These fleets were directly attacked by ruthless Kig-Yar pirates and mercenaries, leading to a long naval war in the system.<ref name="waypointuniverse">[https://www.halowaypoint.com/en-us/universe/species/kig-yar '''Halo Waypoint''': ''Kig-Yar'']</ref> Despite the sheer strength and numbers of the Covenant, the Kig-Yar used the Y'Deio system to their advantage. It was difficult for the larger Covenant ships to maneuver through Y'Deio's abnormally dense asteroid belt compared to the Kig-Yar's smaller vessels, while Kig-Yar forces could use the asteroids for hiding.<ref>'''[[Halo: The Cole Protocol]]''', ''page 157''</ref> The war between the Covenant and Kig-Yar forces culminated in sieges of redoubts on the asteroids surrounding their world. Eventually, realizing the unlikelihood of them winning the war and the opportunity to profit from the expansion of trade, they accepted Letters of Marque: commissions from the [[Ministry of Tranquility]] to engage in the services of the Covenant, though often this was merely used as an excuse to continue their plundering lifestyle. The Kig-Yar would spend much of their time preying on the ships of the Covenant's enemies, such as [[human]]ity.<ref name="HE121">'''Halo Encyclopedia''', ''page 121'' (2011 edition)</ref> | ||
Kig-Yar are around the same level as the [[Unggoy]] in the Covenant hierarchy, although the Kig-Yar | [[File:H2A Terminals - Vengeful Kig-Yar.jpg|thumb|250px|Kig-Yar poisoning the Unggoy infusion supply.]] | ||
Kig-Yar are around the same level as the [[Unggoy]] in the Covenant hierarchy, although the Kig-Yar despised the [[Unggoy]] and believed themselves to be superior. This reached a boiling point in [[2462]], when the growing Unggoy population on ''[[High Charity]]'' put pressure on the Kig-Yar as many of the Kig-Yar were forced to relocate their homes and nests to accommodate the Unggoy. The relocation caused stress for female Kig-Yar that were going through their incubation cycles, and Kig-Yar infant mortality rose on ''High Charity'' and the birth rate declined. To exact their revenge, a radical group of Kig-Yar [[shipmaster]]s poisoned [[infusion]]s—recreational narcotics the Unggoy enjoyed—on ''High Charity'' and on the vessels operated by the Kig-Yar which left many male Unggoy sterile.<ref>'''Halo: Contact Harvest''', ''page 150''</ref> Although [[Prophet of Truth|a junior staffer]] in the [[Ministry of Concert]] found evidence of this, the [[High Council]] failed to properly investigate the incident, as they were willing to accept several thousand sterile Unggoy rather than risk upsetting the Kig-Yar. As a result, the offending Kig-Yar were not imprisoned and the guilty shipmasters were simply fined for damages. The lack of attention and the case's results eventually culminated to the [[Unggoy Rebellion]].<ref>'''Halo: Contact Harvest''', ''page 152''</ref> The Unggoy began to attack, not only the Kig-Yar but, all other races in the Covenant. The [[Sangheili]] and Kig-Yar faced difficulty quelling the rebellion, which led to [[Unidentified Arbiter (Unggoy Rebellion)|an Arbiter]] partially [[glassing]] [[Balaho]] to convince the Unggoy to surrender.<ref name="h2a terminal10">'''[[Halo 2 Anniversary]]''', ''[[Terminal/Halo 2 Anniversary|Terminal 10]]''</ref> | |||
A Kig-Yar [[missionary ship]], the ''[[Minor Transgression]]'', was the first Covenant vessel to make contact with humanity.<ref>'''Halo: Contact Harvest''', ''page 26''</ref> The ship raided a [[Horn of Plenty|commercial freighter]] leaving the planet [[Harvest]], and the events that followed would later lead to full-scale military action on the part of [[human]]ity and the Covenant.<ref>'''Halo: Contact Harvest''', ''page 134''</ref> | ===Human-Covenant War=== | ||
{{Main|Human-Covenant War}} | |||
A Kig-Yar [[missionary ship]], the ''[[Minor Transgression]]'', was the first Covenant vessel to make contact with humanity.<ref>'''Halo: Contact Harvest''', ''page 26''</ref> The ship raided a [[Horn of Plenty|commercial freighter]] leaving the planet [[Harvest]], and the events that followed would later lead to full-scale military action on the part of [[human]]ity and the Covenant.<ref>'''Halo: Contact Harvest''', ''page 134''</ref> The Kig-Yar serving with the Ministry of Tranquility would continue to patrol the space around humanity's known territory. The Kig-Yar were responsible for discovering numerous [[human colonies]], such as [[Madrigal]], and would report their findings to the rest of the [[Covenant fleet]].<ref>'''Halo: The Cole Protocol''', ''page 155''</ref> | |||
Following the outbreak of the [[Human-Covenant War]], a group of Kig-Yar under [[Reth]] | Following the outbreak of the [[Human-Covenant War]], a group of Kig-Yar under [[Reth]] discovered [[the Rubble]], a community of [[Insurrectionist]]s and human survivors of the [[glassing]] of Madrigal, while attempting to mine the [[asteroid]]s in the [[23 Librae|23 Librae system]].<ref>'''Halo: The Cole Protocol''', ''pages 73-74''</ref> [[Peter Bonifacio]], a member of the [[Rubble Security Council]], made contact with the Kig-Yar agreed to trade Covenant weaponry in exchange for human [[Shaw-Fujikawa Translight Engine|slipspace drives]].<ref>'''Halo: The Cole Protocol''', ''page 222''</ref> Although the humans believed the Kig-Yar were rebels defying Covenant authority, they were in fact secretly proceeding with the blessing of the [[Prophet of Truth|High Prophet of Truth]] to use the weapons to map [[United Nations Space Command|UNSC]] space and learn the location of [[Earth]] and other [[human colonies]].<ref>'''Halo: The Cole Protocol''', ''page 236''</ref> Reth had created a Unggoy army on [[Metisette|a nearby moon]] with the intents to attack the Rubble with it and use it for Kig-Yar nesting grounds. However, the plan fell apart due to the [[Prophet of Regret|High Prophet of Regret]] sending [[Sangheili]] warriors to investigate the weapons, believing the Kig-Yar to be heretics.<ref>'''Halo: The Cole Protocol''', ''page 146''</ref> | ||
During the [[Great Schism]], | During the [[Great Schism]], many Kig-Yar sided with the [[Jiralhanae]] troops loyal to the Hierarchs against the [[Thel 'Vadam's Covenant faction|Sangheili separatists]]. However, the [[Minister of Discovery]] predicted that the Kig-Yar would follow whichever side would lead them to profit.<ref>'''[[Halo: Evolutions]]''', "[[Wages of Sin]]", ''page 509''</ref> Some Kig-Yar protested against the Jiralhanae and San'Shyuum at the dawn of the Schism.<ref>'''[[Halo 2]]''', campaign level ''[[Gravemind (level)|Gravemind]]''</ref> | ||
===Post-war=== | ===Post-war=== | ||
Following the collapse of the Covenant and the end of the Human-Covenant War, the majority of Kig-Yar returned to a lifestyle of [[piracy]] and trade. The overall population and social make-up of the Kig-Yar remained stable following the end of the war, with their homeworld and major colonies experiencing manageable growth.<ref name="11th hour">'''[[Eleventh Hour reports]]''' | Following the collapse of the Covenant and the end of the Human-Covenant War, the majority of Kig-Yar returned to a lifestyle of [[piracy]] and trade. The overall population and social make-up of the Kig-Yar remained stable following the end of the war, with their homeworld and major colonies experiencing manageable growth.<ref name="11th hour">'''[[Eleventh Hour reports]]''', ''Report 2''</ref> Many Kig-Yar had dealings with humans, as well as the former Covenant species, in independent locations such as [[Venezia]]; some took advantage of the Covenant's collapse and began to loot valuable materials and technology from former Covenant installations.<ref name="mdic">'''Halo: Mortal Dictata'''</ref> | ||
A small number of Kig-Yar were enlisted as mercenaries by conservative Sangheili states,<ref name="11th hour"/> while many served in the various [[Covenant remnants|Covenant remnant groups]], including [[Jul 'Mdama]]'s [[Jul 'Mdama's Covenant faction|reformed Covenant]]. A notable exception to the Kig-Yar's chiefly disparate mentality was Shipmistress [[Chol Von]], who wished to gather a formidable naval force to defend the Kig-Yar home system from outside threats. However, few Kig-Yar shared her ambitions and her efforts ended up bearing little fruit.<ref name="mdic"/> | A small number of Kig-Yar were enlisted as mercenaries by conservative Sangheili states,<ref name="11th hour"/> while many served in the various [[Covenant remnants|Covenant remnant groups]], including [[Jul 'Mdama]]'s [[Jul 'Mdama's Covenant faction|reformed Covenant]]. A massive pirate faction settled on the desolate world of [[Ven III]] by [[2558]].<ref>'''[[Halo: Escalation]]''', ''[[Halo: Escalation Issue 11|Issue #11]]''</ref> A notable exception to the Kig-Yar's chiefly disparate mentality was Shipmistress [[Chol Von]], who wished to gather a formidable naval force to defend the Kig-Yar home system from outside threats. However, few Kig-Yar shared her ambitions and her efforts ended up bearing little fruit.<ref name="mdic"/> | ||
==Description== | ==Description== | ||
===Anatomy and physiology=== | ===Anatomy and physiology=== | ||
[[File:Jackal_by_Halsey.jpg|thumb|right|250px|Kig-Yar physiology and skeletal structure as drawn by [[Catherine Halsey|Doctor Catherine Halsey]] in [[2536]].]] | |||
[[File:Jackal_by_Halsey.jpg|thumb|right|250px|Kig-Yar physiology and skeletal structure as drawn by [[Catherine Halsey| | |||
Kig-Yar share many features with Earth avians as well as reptiles and exhibit several features that are common among species that have evolved in low-gravity environments.<ref name="bestiarum"/> Their legs are sinewy and muscular, and are reverse-jointed in a similar fashion to those of birds. Being carnivores, their sharp beaks are lined with razor-sharp teeth, and their tri-digit hands and feet have sharp talons. Kig-Yar have been known to eat the flesh of fallen enemies, as well as that of live prisoners. They are gifted with extraordinarily acute senses of sight, hearing, and smell, making them adept as scouts and snipers in the Covenant military. Kig-Yar are also very agile, and can execute swift jumps and rolls in combat; these abilities are most pronounced in the more muscular [[T'vaoan]] subspecies, members of which can leap great distances and cover ground at extremely high speeds. Kig-Yar possess a strong salty, occasionally acrid stench.<ref name="B.net"/><ref>'''Halo: Glasslands''', ''page 159''</ref> | Kig-Yar share many features with Earth avians as well as reptiles and exhibit several features that are common among species that have evolved in low-gravity environments.<ref name="bestiarum"/> Their legs are sinewy and muscular, and are reverse-jointed in a similar fashion to those of birds. Being carnivores, their sharp beaks are lined with razor-sharp teeth, and their tri-digit hands and feet have sharp talons. Kig-Yar have been known to eat the flesh of fallen enemies, as well as that of live prisoners. They are gifted with extraordinarily acute senses of sight, hearing, and smell, making them adept as scouts and snipers in the Covenant military. Kig-Yar are also very agile, and can execute swift jumps and rolls in combat; these abilities are most pronounced in the more muscular [[T'vaoan]] subspecies, members of which can leap great distances and cover ground at extremely high speeds. Kig-Yar possess a strong salty, occasionally acrid stench.<ref name="B.net"/><ref>'''Halo: Glasslands''', ''page 159''</ref> | ||
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====Subtypes==== | ====Subtypes==== | ||
The Kig-Yar species is represented by at least three morphologically distinct subtypes. These include the mainstream "Jackals" of [[Ruuht]],<ref>[https://forums.halowaypoint.com/yaf_postsm2988575_Catalog-Interaction.aspx#post2988575 '''Halo Waypoint''': ''Catalog Interaction - Page 39'']</ref> the notably reptilian Jackals of [[Ibie'sh]], and the more physically robust | [[File:JackalCloseup.jpg|thumb|right|250px|A closeup on a Ruuhtian Kig-Yar's face. Notice the razor-sharp teeth and scaly skin.]] | ||
Unique even among the diverse assortment of the other client species of the Covenant, the Kig-Yar species has vast genetic variation within their race.<ref name="waypointuniverse"/> The Kig-Yar species is represented by at least three morphologically distinct subtypes. These include the mainstream "Jackals" of [[Ruuht]],<ref>[https://forums.halowaypoint.com/yaf_postsm2988575_Catalog-Interaction.aspx#post2988575 '''Halo Waypoint''': ''Catalog Interaction - Page 39'']</ref> the notably reptilian Jackals of [[Ibie'sh]], and the more physically robust and more avian "[[Skirmisher]]s" of [[T'vao]]. Many [[xenobiology|xeno-biologists]] believe the morphological variation among the Kig-Yar likely represents diverging evolutionary pressures in response to varied environments and ecosystems on prehistoric Eayn and, subsequently, their various interplanetary colony worlds.<ref name="waypointuniverse"/><ref>'''[[Halo Encyclopedia]]''' (2011), ''pages 56-57''</ref><ref>[http://halo.xbox.com/en-us#/intel/theuniverse/characters/video/the-jackals/24dc0ecc-8cf0-473a-aae3-266fe6019d61?filter=all '''Halo Waypoint''': ''The Jackals'']</ref> | |||
Jackals from Ruuht—'''Ruuhtians'''—typically exhibit light brown, tan, or sallow skin tones, with green skin appearing less often;<ref>'''Halo Legends''' | Jackals from Ruuht—'''Ruuhtians'''—typically exhibit light brown, tan, or sallow skin tones, with green skin appearing less often;<ref>'''[[Halo Legends]]''', ''[[Origins]]'' and ''Homecoming''</ref><ref name="Bulletin">[https://blogs.halowaypoint.com/en-us/blogs/headlines/posts/the-halo-bulletin-9-24-14 '''Halo Waypoint''': The Halo Bulletin: 9.24.14'']</ref> flexible quills on the head and forearms among males, with calloused plates among females; and elongated heads with bulbous eyes and beak-like snouts. The most common head morphology involves a downward-sloping snout,<ref>'''Halo 3''', '''Halo: Reach''', and related media</ref> though specimens with straight snouts are also common.<ref>'''Halo 2'''</ref><ref>''Halo: Uprising''</ref><ref group="note">In ''Halo: Combat Evolved'', Jackals have squat heads, very bulbous eyes, baleen-like teeth, and dark green or reddish orange skin. This design has not been featured in any subsequent media and has seemingly been retconned from existence by ''Halo: Combat Evolved Anniversary''. ''Anniversary'' instead uses the ''Halo: Reach'' design, though it is scaled down to the original Jackals' smaller frame, giving the Jackals squat heads and much shorter necks.</ref> | ||
Kig-Yar hailing from the isolated, volcanic continent of Ibie'sh—'''Ibie'shans'''—have the same body structure as most of their kin, but their heads are far more muscular and reptilian in appearance, with shorter snouts and underbites.<ref name="Bulletin"/><ref>'''Halo 4'''</ref><ref name="VIS">'''[[Halo 4: The Essential Visual Guide]]''', ''page ???''</ref> These Jackals also differ from the more commonly seen variety in having reddish plumes and yellow-tinted eyes. Whether this is a natural or artificial variation is unknown. Ibie'shans have served in the [[Covenant military]] as early as [[2526]]<ref>'''Halo 4: Forward Unto Dawn'''</ref> and now constitute the majority of Kig-Yar in [[Jul 'Mdama's Covenant faction|Jul 'Mdama's Covenant]]. Ibie'shans have the ability to effectively breed with all other subtypes of the Kig-Yar species and have no marked cognitive differences.<ref name="waypointuniverse"/> | |||
'''T'vaoans''', commonly known as Skirmishers, originated from the Kig-Yar colony [[asteroid]] of T'vao.<ref>[[Halopedia:Letter - Re:Mortal Dictata Question]]</ref><ref>'''[[Halo: Mortal Dictata]]''', ''Chapter 2''</ref> They have darker skin and stockier, squared heads with small yellow eyes. They also have more beak-like mouths and bony facial coverings. | '''T'vaoans''', commonly known as Skirmishers, originated from the Kig-Yar colony [[asteroid]] of T'vao.<ref>'''[[Halopedia:Letter - Re:Mortal Dictata Question]]'''</ref><ref>'''[[Halo: Mortal Dictata]]''', ''Chapter 2''</ref> They have darker skin and stockier, squared heads with small yellow eyes. They also have more beak-like mouths and bony facial coverings. T'vaoans have true feathers on their heads and arms, unlike the Jackals' quills. Like Jackals, T'vaoans have sharp talons on their hands and feet. While both subspecies are quite agile, T'vaoans are capable of sprinting at great speeds and leaping long distances. Male Kig-Yar from T'vao had much heavier upper body plumage than other Kig-Yar. Females from T'vao had a ruff of feathers on their heads and necks instead of scales.<ref>'''Halo: Mortal Dictata''', ''Chapter 3''</ref> The higher gravity and more dramatic atmospheric shifts of T'vao led to the development and evolution of these avian features.<ref name="waypointuniverse"/> | ||
==Culture== | ==Culture== | ||
[[File:Ancient KigYar.png|thumb| | [[File:Ancient KigYar.png|thumb|250px|Ancient Kig-Yar on Eayn.]] | ||
Ancient Kig-Yar were once divided into | Kig-Yar are often considered to be driven and motivated solely by personal desires and needs. Ancient Kig-Yar were once divided into [[clan]]s, scattered across [[Eayn]]. The clans would often compete for resources and raid each other's cities or hold inter-clan competitions in major population centers.<ref name="HE157"/> During the Kig-Yar's service in the [[Covenant]], the clans became slightly obsolete. However, many Kig-Yar still kept their roots to these clans, often living in territory that had been claimed by their clans ages ago. Parts of [[Myur City]], on [[T'vao]], had been once claimed by [[Chol Von]]'s clan.<ref name="md86">'''Halo: Mortal Dictata''', ''page 68''</ref> Kig-Yar clans often work together, unless one clan has grievances with another. Allied clans defend one another, if necessary.<ref>'''Halo: Mortal Dictata''', ''page 138''</ref> The center of a clan is known as the "clan home" and often contains a "clan mother" to cook for the young.<ref>'''Halo: Mortal Dictata''', ''pages 163-165''</ref> Known clans include the [[Mor clan]] and the [[Gei clan]].<ref name="md142">'''Halo: Mortal Dictata''', ''page 142''</ref> | ||
[[Piracy]] plays an important role in Kig-Yar society and history. While legitimate organizations, governments, and business were found throughout Kig-Yar society, pirates once plagued Eayn's seas. After becoming an interplanetary race, many Kig-Yar returned to piratical ways.<ref name="ch93"/> Many Kig-Yar chicks desire to be pirates when they grow up. Many Kig-Yar folklore heroes were pirates and represented freedom during the Kig-Yar's service with the Covenant. There were numerous Kig-Yar pirates that operated independently of the Covenant. These pirates would contact and ally themselves with like-minded Kig-Yar that served in the [[Covenant military]]. The Covenant-serving Kig-Yar would often contact the pirates when opportunities to steal Covenant supplies and materials arose.<ref name="HE155"/> Some [[San'Shyuum]], [[Sangheili]], and [[human]]s were distrustful of the Kig-Yar, believing every member of the race to be a pirate.<ref>'''Halo: Evolutions''', "[[The Return]]", ''page 509''</ref><ref>'''[[Halo: Broken Circle]]''', ''page 266''</ref><ref name="md94">'''Halo: Mortal Dictata''', ''page 94''</ref> | |||
===Social relations=== | ===Social relations=== | ||
Kig-Yar society is matriarchal, with males described as being “henpecked” by their females and having to toil for a living.<ref>'''Halo: Mortal Dictata''', ''page 60''</ref> The expectations of young male chicks are lower than their female counterparts. Kig-Yar females typically hop from mate to mate, however, males generally stay around their mate's nests for as long as they are tolerated.<ref>'''Halo: Mortal Dictata''', ''page 243''</ref> | Kig-Yar society is matriarchal, with males described as being “henpecked” by their females and having to toil for a living.<ref>'''Halo: Mortal Dictata''', ''page 60''</ref> Early Kig-Yar society was a form of tyrannical matriarchy. Eayn's government would eventually spread power more widely and equally among the species, though females generally remained at the top. Before the Kig-Yar's indoctrination into the Covenant, female Kig-Yar were in control of breeding rights, territory, familial organization, and control of major assets. The matriarchal-based society continued after the collapse of the Covenant empire.<ref name="waypointuniverse"/> The expectations of young male chicks are lower than their female counterparts. Kig-Yar females typically hop from mate to mate, however, males generally stay around their mate's nests for as long as they are tolerated.<ref>'''Halo: Mortal Dictata''', ''page 243''</ref> T'vaoans believed themselves to be superior over the rest of the Kig-Yar.<ref>'''Halo: Mortal Dictata''', ''page 272''</ref> | ||
Kig-Yar have been known to coexist relatively peacefully with humans, as evidenced by the relationship between [[the Rubble]] and [[Reth]]'s forces on [[Metisette]], the cooperation of Kig-Yar on [[New Llanelli]] with | Kig-Yar have been known to coexist relatively peacefully with humans, as evidenced by the relationship between [[the Rubble]] and [[Reth]]'s forces on [[Metisette]], the cooperation of Kig-Yar miners on [[New Llanelli]] with [[Office of Naval Intelligence]] operatives,<ref>'''Halo: Glasslands''', ''page 113''</ref> and their relationship with [[Insurrectionist]]s on [[Venezia]].<ref>'''Halo: Mortal Dictata''', ''page 319''</ref> When the Kig-Yar were finally ordered by the San'Shyuum to attack and destroy the humans of the Rubble, many of them even regretted the order. This is likely due to the pragmatic, mercantile culture of their race: As long as it benefits them economically, Kig-Yar will co-operate with nearly any group, even declared enemies of the Covenant. | ||
Within Covenant society, Kig-Yar have little status and are subservient to all but the [[Unggoy]]. Because of this, Kig-Yar frequently harass Unggoy to assert what little authority they have. Despite being rather lowly-ranked in the Covenant, Kig-Yar are not typically disrespected by other races like the Unggoy. Thus, they had no true desire to gain a higher rank in the Covenant.<ref name="HE155"/> In some cases, Sangheili or Jiralhanae | Within Covenant society, Kig-Yar have little status and are subservient to all but the [[Unggoy]]. Because of this, Kig-Yar frequently harass Unggoy to assert what little authority they have. Despite being rather lowly-ranked in the Covenant, Kig-Yar are not typically disrespected by other races like the Unggoy. Thus, they had no true desire to gain a higher rank in the Covenant. Although, some Kig-Yar unsuccessfully protested their lowly position.<ref name="HE155"/> In some cases, Sangheili or [[Jiralhanae]] disposed of criminals or prisoners by feeding them to Kig-Yar [[convict]]s, who eat the victim alive.<ref>'''Halo 2''', campaign level ''[[The Arbiter]]''</ref> | ||
If any of their kin are killed, Kig-Yar may put out a bounty known as a [[ | If any of their kin are killed, Kig-Yar may put out a bounty known as a [[mev-ut]] and go after the culprits. Due to their vicious nature, they particularly go after the heads and cervical vertebrae of their targets.<ref>'''Halo: Glasslands''', ''page 218''</ref> | ||
===Role within the Covenant=== | ===Role within the Covenant=== | ||
The Kig-Yar are unique among [[Covenant races]]: rather than being faithful followers of the [[San 'Shyuum]]'s [[Covenant religion|religion]], they serve the Covenant due to the monetary rewards the Prophets pay them. However, due to the long time they have been in the Covenant, a large number of them have accepted the [[Covenant religion]]. | [[File:H2A Beach - Elite and Jackal.jpg|thumb|250px|A [[Kig-Yar Sniper]] standing alongside a [[Special Operations Sangheili]].]] | ||
{{Quote|Yet some are effective snipers, and, once drawn into the Covenant they have proven loyal, though they are quarrelsome with the Unggoy and others at times.|From the [[Zo Resken|Prophet of Clarity]]'s ''[[Notes on the History of the Covenant]]'', referring to the Kig-Yar<ref>'''Halo: Broken Circle''', ''page 186''</ref>}} | |||
The Kig-Yar are unique among [[Covenant races]]: rather than being faithful followers of the [[San'Shyuum]]'s [[Covenant religion|religion]], they serve the Covenant due to the monetary rewards the Prophets pay them. However, due to the long time they have been in the Covenant, a large number of them have accepted the [[Covenant religion]]. Although the Kig-Yar hold a rather low position in the Covenant hierarchy, their position closely resembles a separate and independent entity that operates as mercenaries for the Covenant.<ref name="bestiarum"/> The Kig-Yar were not represented on the [[High Council]] but were instead vetted by the [[Ministry of Concert]]. The Kig-Yar did not vocally complain about their position but had instead selected to siphon off resources to their brethren, to which the Covenant powers either turn a blind eye to or are unaware of it.<ref name="HE155"/><ref>'''Halo: Contact Harvest''', ''page 150''</ref> [[Black market]]s were also operated on ''[[High Charity]]'' by the Kig-Yar; the [[Hierarchs]] were aware of it, but seemingly only monitored the markets.<ref>'''Halo: The Cole Protocol''', ''page 146''</ref> Unlike some species in the Covenant,<ref name="bestiarum"/> the culture of the Kig-Yar did not suffer. When the Covenant was dissolved at the end of the [[Human-Covenant War]], most Kig-Yar saw their service in the Covenant as a business arrangement, rather than a true religious and spiritual journey.<ref name="waypointuniverse"/> | |||
Kig-Yar | Kig-Yar served primarily as light infantry, police forces, overseers, and marksmen. Additionally, the Kig-Yar was commonly used for interdiction, infiltration, and assassination operations. Kig-Yar privateers also commonly crew Covenant [[missionary ship]]s, such as the ''[[Minor Transgression]]''. Originally, they were intended to replace the Unggoy as the foot soldiers of the Covenant, but their temperament made this impractical. Instead, they were assigned roles that were better suited to their natural abilities, such as scouts and snipers.<ref name="HE155">'''Halo Encyclopedia''', ''pages 154-155'' (2011 edition)</ref> | ||
Due to their unique position in the Covenant, the Kig-Yar often utilized starships of their own making instead of Covenant-made ones. In addition, they were forbidden to build their own [[slipspace drive]]s, and had to rely on heavily regulated, unmodifiable drives engineered by the San 'Shyuum instead.<ref>'''Halo: The Cole Protocol''', ''page 222''</ref | Due to their unique position in the Covenant, the Kig-Yar often utilized starships of their own making instead of Covenant-made ones. In addition, they were forbidden to build their own [[slipspace drive]]s, and had to rely on heavily regulated, unmodifiable drives engineered by the San'Shyuum instead.<ref>'''Halo: The Cole Protocol''', ''page 222''</ref> | ||
===Government=== | ===Government=== | ||
The Kig-Yar government on [[Eayn]] is a post-industrial [[Capitalism|capitalist system]], with a population of 978 million.<ref name="bestiarum">'''[[Bestiarum]]'''</ref> It is also described as an [[wikipedia:ochlocracy|ochlocracy]], a system of government best described as a government by mob, or the intimidation of constitutional authorities; whatever form of local government the Kig-Yar possess is ineffective and ignored. Before the Kig-Yar's inauguration to the [[Covenant]], all colonies were self-governed. Due to the lack of Eayn's government, Kig-Yar colonists developed their economy based on the gray market. Eayn's government also had a functioning militia.<ref name="HE157"/> Clans often governed certain portions of cities on Kig-Yar worlds.<ref>'''Halo: Mortal Dictata''', ''page 167''</ref> | The Kig-Yar government on [[Eayn]] is a post-industrial [[Capitalism|capitalist system]], with a population of 978 million.<ref name="bestiarum">'''[[Bestiarum]]'''</ref> It is also described as an [[wikipedia:ochlocracy|ochlocracy]], a system of government best described as a government by mob, or the intimidation of constitutional authorities; whatever form of local government the Kig-Yar possess is ineffective and ignored. Before the Kig-Yar's inauguration to the [[Covenant]], all colonies were self-governed. Due to the lack of Eayn's government, Kig-Yar colonists developed their economy based on the gray market. Eayn's government also had a functioning militia.<ref name="HE157"/> Clans often governed certain portions of cities on Kig-Yar worlds.<ref>'''Halo: Mortal Dictata''', ''page 167''</ref> | ||
After the Kig-Yar joined the Covenant, all of their governmental systems became obsolete. Following the Covenant's dissolution after the [[Human-Covenant War]], the Kig-Yar had no true functioning government to control Eayn and its colonies. Instead, all Kig-Yar worked together, relatively cooperatively.<ref | After the Kig-Yar joined the Covenant, all of their governmental systems became obsolete. Following the Covenant's dissolution after the [[Human-Covenant War]], the Kig-Yar had no true functioning government to control Eayn and its colonies. Instead, all Kig-Yar worked together, relatively cooperatively.<ref name="md94"/> In [[2553|April 2553]], [[Chol Von]] attempted to form a united Kig-Yar navy and have all Kig-Yar clans unite, but few agreed that it was necessary.<ref>'''Halo: Mortal Dictata''', ''pages 74-75''</ref> By [[2558]], pseudo-governments have administrative control of Eayn's two supercontinents, [[Ruuht]] and [[Ah'lomet]]. There is controversy among both continents about which one has control of the small islands between the two.<ref>[https://forums.halowaypoint.com/yaf_postsm3003659_Catalog-Interaction.aspx#post3003659 '''Halo Waypoint''': ''Catalog Interaction - Page 48'']</ref> | ||
===Language=== | ===Language=== | ||
Line 122: | Line 128: | ||
==Military structure== | ==Military structure== | ||
===Ranks within the Covenant=== | ===Ranks within the Covenant=== | ||
In the original [[Covenant]], Kig-Yar were divided into several different ranks. The rank of [[Kig-Yar Minor|Minor]] is the lowest field rank a Kig-Yar can attain. They are armed with standard-strength, light blue [[Kig-Yar | In the original [[Covenant]], Kig-Yar were divided into several different ranks. Males formed the bulk of most of Kig-Yar presence in the [[Covenant military]], while females were often given command positions.<ref name="waypointuniverse"/> The rank of [[Kig-Yar Minor|Minor]] is the lowest field rank a Kig-Yar can attain. They are armed with standard-strength, light-blue [[Kig-Yar point defense gauntlet|point defense gauntlets]] and small arms such as the [[Type-25 plasma pistol|plasma pistol]] or [[Type-33 Needler|Needler]].<ref name="e146-7">'''Halo Encyclopedia''', ''pages 146-147''</ref> After gaining a sufficient amount of experience, Kig-Yar can be promoted to the rank of [[Kig-Yar Major|Major]]. Majors are more experienced than Minors and are issued stronger point-defense gauntlets that emit a violet, red or orange-colored shield and carry heavier weaponry. In the Covenant, Kig-Yar hold a relatively low position and have little authority. Minors are typically commanded by [[Sangheili]] or [[Jiralhanae]] leaders, while Majors may lead their own [[file]] or even [[lance]] consisting of low-ranking [[Unggoy]] and [[Yanme'e]] but are still subject to the command of the higher-ranking species.<ref name="EVG"/> | ||
Several specialist ranks existed of the Kig-Yar. The Kig-Yar rank of [[Kig-Yar Sniper|Sniper]] comprises the Covenant's foremost long-range combatants. They are known to carry weapons such as [[Type-31 needle rifle|needle rifles]] and [[Type-50 particle beam rifle|particle beam rifles]], but do not use point defense gauntlets as to better wield their weapon.<ref name="e146-7"/> [[Kig-Yar Ranger]]s are part of the Covenant's [[Special Warfare Group]] division, [[Fleet Security]], and are trained for zero-G [[Extra-vehicular activity|EVA]] combat, and are equipped with [[vacuum suit]]s and magnetic boots.<ref>'''[[Halo Wars: Genesis]]'''</ref> One of the highest ranks obtainable by a Kig-Yar in the Covenant was [[Kig-Yar Zealot|Zealot]].<ref name="EVG"/> | |||
[[ | [[T'vaoan]]s featured their own [[T'vaoan#Rank structure|ranking system]] within the Covenant, with different roles and operational objectives. | ||
===Ranks within Jul 'Mdama's faction=== | ===Ranks within Jul 'Mdama's faction=== | ||
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===Other titles and roles=== | ===Other titles and roles=== | ||
Some Kig-Yar have gained the rank of [[Shipmaster| | Some Kig-Yar have gained the rank of [[Shipmaster|shipmistress]], and are able to lead their own ships. Because of the matriarchal nature of Kig-Yar society, most Kig-Yar ship commanders are female, hence their use of the feminine form of the Covenant title of shipmaster. While there are male Kig-Yar shipmasters, they are less common.<ref>'''Halo: Contact Harvest''', ''page 381''</ref><ref>'''Halo: Mortal Dictata''', ''page 166''</ref> They are often employed by the Covenant's [[Ministry of Tranquility]].<ref>[http://halosm.bungie.org/story/staten083106.html '''Bungie.org''': ''Joe Staten Interview'']</ref> These Kig-Yar are mostly given command of ships made by the Kig-Yar themselves, such as [[missionary ship|privateers]] and [[Kig-Yar raider|raiders]], rather than larger and more powerful vessels of mainline Covenant design.<ref>'''Halo: The Cole Protocol''', ''page 161''</ref> However, some still commanded [[Covenant frigate]]s.<ref>'''Halo: Mortal Dictata''', ''page 81''</ref> | ||
Kig-Yar were also employed by the Covenant as prison guards to protect [[penal colony|penal colonies]], such as the one on [[Verge]].<ref>'' | Kig-Yar were also employed by the Covenant as prison guards to protect [[penal colony|penal colonies]], such as the one on [[Verge]].<ref>''[Halo: Evolutions''', "[[Blunt Instruments]]", ''page 234''</ref> The Kig-Yar were often used as a police force in former Covenant colonies, although normally under the supervision of a representative from one of the races higher in the Covenant hierarchy. The Kig-Yar were believed to have been given the responsibility due to their intimidating and threatening appearance they often project, keeping the less intelligent Unggoy in-line.<ref name="bestiarum"/> | ||
{{Kig-Yar Ranks}} | {{Kig-Yar Ranks}} | ||
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==Trivia== | ==Trivia== | ||
{{Linkbox|gameplay=yes|gallery=yes}} | {{Linkbox|gameplay=yes|gallery=yes}} | ||
*A "[[Wikipedia:Jackal|jackal]]" is a wild scavenging | *A "[[Wikipedia:Jackal|jackal]]" is a wild scavenging dog—similar to the [[Wikipedia:Coyote|coyote]]—that lives primarily in northern Africa. The name is used in reference to the Kig-Yar's scavenging nature. | ||
*"Kig-Yar" is an anglicized form of the Welsh term "cig iâr", which means "chicken meat".<ref>[http://translate.google.com/#cy/en/cig%20i%C3%A2r '''Google Translate''' - ''cig iâr'']</ref> It is also similar to the term "cyw iâr", which means simply "chicken".<ref>[http://translate.google.com/#cy/en/cyw%20i%C3%A2r '''Google Translate''' - ''cig iâr'']</ref> | *"Kig-Yar" is an anglicized form of the Welsh term "cig iâr", which means "chicken meat".<ref>[http://translate.google.com/#cy/en/cig%20i%C3%A2r '''Google Translate''' - ''cig iâr'']</ref> It is also similar to the term "cyw iâr", which means simply "chicken".<ref>[http://translate.google.com/#cy/en/cyw%20i%C3%A2r '''Google Translate''' - ''cig iâr'']</ref> | ||
*Although Jackals carry grenades in ''Halo 2'' , they are never seen using them. This is possibly because of the fact that, in terms of game mechanics, they '[[Dual-wielding|dual-wield]]' their energy shield with whatever weapon they are carrying. | *Although Jackals carry grenades in ''Halo 2'' , they are never seen using them. This is possibly because of the fact that, in terms of game mechanics, they '[[Dual-wielding|dual-wield]]' their energy shield with whatever weapon they are carrying. | ||
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==Sources== | ==Sources== | ||
{{Reflist| | {{Reflist|3}} | ||
{{Covenant}} | {{Covenant}} |
Revision as of 11:37, November 22, 2014
- "Jackals may be superior marksmen and they're very sneaky, but that doesn't make them excellent snipers—they’re a little too bloodthirsty for that."
- — Anonymous UNSCDF serviceman
The Kig-Yar (sometimes rendered as "Kig-yar"; Forerunner designation: Perosus latrunculus, Latin for "hateful bandit";[1] human designation: Covenant secundarium carnivora prœdonis, Latin for "Covenant secondary carnivorous combatant"[2]), are a bird-like saurian species[3] which serve the Covenant as mercenaries and privateers.
There are several distinct races of Kig-Yar; the most common of these races are known to humans as Jackals, while the more heavily-built T'vaoans—known as Skirmishers—represent another prominent subtype. In combat, Kig-Yar typically serve as snipers and scouts within the Covenant due to their excellent senses of sight, smell, and hearing.[4]
History
The Ark and reseeding
The Kig-Yar were one of many species indexed by the Librarian as part of the Conservation Measure and preserved on Installation 00 from the firing of the Halo Array. They were subsequently returned to their homeworld, where they began rebuilding their culture.[5]
Development of civilization
During their early history, Kig-Yar society was divided into clans that sailed across Eayn's seas as pirates, raiding the encampments and settlements of rival clans.[6] Ancient Kig-Yar once experienced a gladiatorial era, similar to humans. These ancient Kig-Yar would hold inter-clan physical combat competitions in the largest population centers on Eayn's biggest continent.[7] Eventually, the clans united, and the Kig-Yar species worked together in developing space-travel technology.[8]
Shortly afterward, they established colonies on many small asteroids and planetoids around Chu'ot. The Kig-Yar on these asteroids were sustained by gray market trade and developed free from the government that dominated Eayn. Some Kig-Yar continued their ancient ways of life and became pirates once more, preying upon merchant starships. The piracy and looting in the system lead to the Kig-Yar government's militia recruiting selectively picked Commandos from sectarian societies from the asteroids that orbit Chu'ot. The Commandos fought off the pirates in an extremely ruthless and precise fashion.[7] When the overwhelming Covenant military juggernaut arrived in the Kig-Yar home system in 1342, the Kig-Yar pirates and militia joined forces in an attempt to fend off the alien intruders.[8]
The Covenant
At first, the Covenant arrived in the Kig-Yar home system with small contingent fleets. These fleets were directly attacked by ruthless Kig-Yar pirates and mercenaries, leading to a long naval war in the system.[9] Despite the sheer strength and numbers of the Covenant, the Kig-Yar used the Y'Deio system to their advantage. It was difficult for the larger Covenant ships to maneuver through Y'Deio's abnormally dense asteroid belt compared to the Kig-Yar's smaller vessels, while Kig-Yar forces could use the asteroids for hiding.[10] The war between the Covenant and Kig-Yar forces culminated in sieges of redoubts on the asteroids surrounding their world. Eventually, realizing the unlikelihood of them winning the war and the opportunity to profit from the expansion of trade, they accepted Letters of Marque: commissions from the Ministry of Tranquility to engage in the services of the Covenant, though often this was merely used as an excuse to continue their plundering lifestyle. The Kig-Yar would spend much of their time preying on the ships of the Covenant's enemies, such as humanity.[11]
Kig-Yar are around the same level as the Unggoy in the Covenant hierarchy, although the Kig-Yar despised the Unggoy and believed themselves to be superior. This reached a boiling point in 2462, when the growing Unggoy population on High Charity put pressure on the Kig-Yar as many of the Kig-Yar were forced to relocate their homes and nests to accommodate the Unggoy. The relocation caused stress for female Kig-Yar that were going through their incubation cycles, and Kig-Yar infant mortality rose on High Charity and the birth rate declined. To exact their revenge, a radical group of Kig-Yar shipmasters poisoned infusions—recreational narcotics the Unggoy enjoyed—on High Charity and on the vessels operated by the Kig-Yar which left many male Unggoy sterile.[12] Although a junior staffer in the Ministry of Concert found evidence of this, the High Council failed to properly investigate the incident, as they were willing to accept several thousand sterile Unggoy rather than risk upsetting the Kig-Yar. As a result, the offending Kig-Yar were not imprisoned and the guilty shipmasters were simply fined for damages. The lack of attention and the case's results eventually culminated to the Unggoy Rebellion.[13] The Unggoy began to attack, not only the Kig-Yar but, all other races in the Covenant. The Sangheili and Kig-Yar faced difficulty quelling the rebellion, which led to an Arbiter partially glassing Balaho to convince the Unggoy to surrender.[14]
Human-Covenant War
- Main article: Human-Covenant War
A Kig-Yar missionary ship, the Minor Transgression, was the first Covenant vessel to make contact with humanity.[15] The ship raided a commercial freighter leaving the planet Harvest, and the events that followed would later lead to full-scale military action on the part of humanity and the Covenant.[16] The Kig-Yar serving with the Ministry of Tranquility would continue to patrol the space around humanity's known territory. The Kig-Yar were responsible for discovering numerous human colonies, such as Madrigal, and would report their findings to the rest of the Covenant fleet.[17]
Following the outbreak of the Human-Covenant War, a group of Kig-Yar under Reth discovered the Rubble, a community of Insurrectionists and human survivors of the glassing of Madrigal, while attempting to mine the asteroids in the 23 Librae system.[18] Peter Bonifacio, a member of the Rubble Security Council, made contact with the Kig-Yar agreed to trade Covenant weaponry in exchange for human slipspace drives.[19] Although the humans believed the Kig-Yar were rebels defying Covenant authority, they were in fact secretly proceeding with the blessing of the High Prophet of Truth to use the weapons to map UNSC space and learn the location of Earth and other human colonies.[20] Reth had created a Unggoy army on a nearby moon with the intents to attack the Rubble with it and use it for Kig-Yar nesting grounds. However, the plan fell apart due to the High Prophet of Regret sending Sangheili warriors to investigate the weapons, believing the Kig-Yar to be heretics.[21]
During the Great Schism, many Kig-Yar sided with the Jiralhanae troops loyal to the Hierarchs against the Sangheili separatists. However, the Minister of Discovery predicted that the Kig-Yar would follow whichever side would lead them to profit.[22] Some Kig-Yar protested against the Jiralhanae and San'Shyuum at the dawn of the Schism.[23]
Post-war
Following the collapse of the Covenant and the end of the Human-Covenant War, the majority of Kig-Yar returned to a lifestyle of piracy and trade. The overall population and social make-up of the Kig-Yar remained stable following the end of the war, with their homeworld and major colonies experiencing manageable growth.[24] Many Kig-Yar had dealings with humans, as well as the former Covenant species, in independent locations such as Venezia; some took advantage of the Covenant's collapse and began to loot valuable materials and technology from former Covenant installations.[25]
A small number of Kig-Yar were enlisted as mercenaries by conservative Sangheili states,[24] while many served in the various Covenant remnant groups, including Jul 'Mdama's reformed Covenant. A massive pirate faction settled on the desolate world of Ven III by 2558.[26] A notable exception to the Kig-Yar's chiefly disparate mentality was Shipmistress Chol Von, who wished to gather a formidable naval force to defend the Kig-Yar home system from outside threats. However, few Kig-Yar shared her ambitions and her efforts ended up bearing little fruit.[25]
Description
Anatomy and physiology
Kig-Yar share many features with Earth avians as well as reptiles and exhibit several features that are common among species that have evolved in low-gravity environments.[27] Their legs are sinewy and muscular, and are reverse-jointed in a similar fashion to those of birds. Being carnivores, their sharp beaks are lined with razor-sharp teeth, and their tri-digit hands and feet have sharp talons. Kig-Yar have been known to eat the flesh of fallen enemies, as well as that of live prisoners. They are gifted with extraordinarily acute senses of sight, hearing, and smell, making them adept as scouts and snipers in the Covenant military. Kig-Yar are also very agile, and can execute swift jumps and rolls in combat; these abilities are most pronounced in the more muscular T'vaoan subspecies, members of which can leap great distances and cover ground at extremely high speeds. Kig-Yar possess a strong salty, occasionally acrid stench.[3][28]
Young Kig-Yar chicks are covered in a brown fledgling down which gradually molts and gives way to scales and plumage as they age.[29] Male Kig-Yar possess plumes of spiny quills (feathers in the case of Skirmishers) at the back of the head and on the elbows; the color of this plumage indicates the Kig-Yar's mood.[30] Quill color also varies between subspecies; Jackal quills typically have brown, red or light blue coloration, whereas Skirmishers generally have black or reddish feathers. Females lack these quills, instead having calloused plates at the forearms and the rear of the head. This thick skin helps protect the female during courtship: when mating, the male will often bite, chew, and tear at the back of the female's head, neck, and arms. Apart from these differences as well as those in reproductive organs, there is no meaningful physical variance between male and female Kig-Yar.[27]
While Kig-Yar have hollow avian bones and are physically frail, they are capable of moving quickly to evade harm. Their blood is bright purple in color, similar to that of the Sangheili, possibly showing a similar chemical makeup. They lack high amounts of calcium in their skeletons, which makes them a poor source of biomass for the Flood. Thus, Kig-Yar that are infected by the Flood are typically turned directly into carrier forms rather than combat forms. However, they have been utilized as combat forms during at least one engagement, the Battle of Shield World 0459.[31]
Subtypes
Unique even among the diverse assortment of the other client species of the Covenant, the Kig-Yar species has vast genetic variation within their race.[9] The Kig-Yar species is represented by at least three morphologically distinct subtypes. These include the mainstream "Jackals" of Ruuht,[32] the notably reptilian Jackals of Ibie'sh, and the more physically robust and more avian "Skirmishers" of T'vao. Many xeno-biologists believe the morphological variation among the Kig-Yar likely represents diverging evolutionary pressures in response to varied environments and ecosystems on prehistoric Eayn and, subsequently, their various interplanetary colony worlds.[9][33][34]
Jackals from Ruuht—Ruuhtians—typically exhibit light brown, tan, or sallow skin tones, with green skin appearing less often;[35][36] flexible quills on the head and forearms among males, with calloused plates among females; and elongated heads with bulbous eyes and beak-like snouts. The most common head morphology involves a downward-sloping snout,[37] though specimens with straight snouts are also common.[38][39][note 1]
Kig-Yar hailing from the isolated, volcanic continent of Ibie'sh—Ibie'shans—have the same body structure as most of their kin, but their heads are far more muscular and reptilian in appearance, with shorter snouts and underbites.[36][40][41] These Jackals also differ from the more commonly seen variety in having reddish plumes and yellow-tinted eyes. Whether this is a natural or artificial variation is unknown. Ibie'shans have served in the Covenant military as early as 2526[42] and now constitute the majority of Kig-Yar in Jul 'Mdama's Covenant. Ibie'shans have the ability to effectively breed with all other subtypes of the Kig-Yar species and have no marked cognitive differences.[9]
T'vaoans, commonly known as Skirmishers, originated from the Kig-Yar colony asteroid of T'vao.[43][44] They have darker skin and stockier, squared heads with small yellow eyes. They also have more beak-like mouths and bony facial coverings. T'vaoans have true feathers on their heads and arms, unlike the Jackals' quills. Like Jackals, T'vaoans have sharp talons on their hands and feet. While both subspecies are quite agile, T'vaoans are capable of sprinting at great speeds and leaping long distances. Male Kig-Yar from T'vao had much heavier upper body plumage than other Kig-Yar. Females from T'vao had a ruff of feathers on their heads and necks instead of scales.[45] The higher gravity and more dramatic atmospheric shifts of T'vao led to the development and evolution of these avian features.[9]
Culture
Kig-Yar are often considered to be driven and motivated solely by personal desires and needs. Ancient Kig-Yar were once divided into clans, scattered across Eayn. The clans would often compete for resources and raid each other's cities or hold inter-clan competitions in major population centers.[7] During the Kig-Yar's service in the Covenant, the clans became slightly obsolete. However, many Kig-Yar still kept their roots to these clans, often living in territory that had been claimed by their clans ages ago. Parts of Myur City, on T'vao, had been once claimed by Chol Von's clan.[46] Kig-Yar clans often work together, unless one clan has grievances with another. Allied clans defend one another, if necessary.[47] The center of a clan is known as the "clan home" and often contains a "clan mother" to cook for the young.[48] Known clans include the Mor clan and the Gei clan.[49]
Piracy plays an important role in Kig-Yar society and history. While legitimate organizations, governments, and business were found throughout Kig-Yar society, pirates once plagued Eayn's seas. After becoming an interplanetary race, many Kig-Yar returned to piratical ways.[6] Many Kig-Yar chicks desire to be pirates when they grow up. Many Kig-Yar folklore heroes were pirates and represented freedom during the Kig-Yar's service with the Covenant. There were numerous Kig-Yar pirates that operated independently of the Covenant. These pirates would contact and ally themselves with like-minded Kig-Yar that served in the Covenant military. The Covenant-serving Kig-Yar would often contact the pirates when opportunities to steal Covenant supplies and materials arose.[4] Some San'Shyuum, Sangheili, and humans were distrustful of the Kig-Yar, believing every member of the race to be a pirate.[50][51][52]
Social relations
Kig-Yar society is matriarchal, with males described as being “henpecked” by their females and having to toil for a living.[53] Early Kig-Yar society was a form of tyrannical matriarchy. Eayn's government would eventually spread power more widely and equally among the species, though females generally remained at the top. Before the Kig-Yar's indoctrination into the Covenant, female Kig-Yar were in control of breeding rights, territory, familial organization, and control of major assets. The matriarchal-based society continued after the collapse of the Covenant empire.[9] The expectations of young male chicks are lower than their female counterparts. Kig-Yar females typically hop from mate to mate, however, males generally stay around their mate's nests for as long as they are tolerated.[54] T'vaoans believed themselves to be superior over the rest of the Kig-Yar.[55]
Kig-Yar have been known to coexist relatively peacefully with humans, as evidenced by the relationship between the Rubble and Reth's forces on Metisette, the cooperation of Kig-Yar miners on New Llanelli with Office of Naval Intelligence operatives,[56] and their relationship with Insurrectionists on Venezia.[57] When the Kig-Yar were finally ordered by the San'Shyuum to attack and destroy the humans of the Rubble, many of them even regretted the order. This is likely due to the pragmatic, mercantile culture of their race: As long as it benefits them economically, Kig-Yar will co-operate with nearly any group, even declared enemies of the Covenant.
Within Covenant society, Kig-Yar have little status and are subservient to all but the Unggoy. Because of this, Kig-Yar frequently harass Unggoy to assert what little authority they have. Despite being rather lowly-ranked in the Covenant, Kig-Yar are not typically disrespected by other races like the Unggoy. Thus, they had no true desire to gain a higher rank in the Covenant. Although, some Kig-Yar unsuccessfully protested their lowly position.[4] In some cases, Sangheili or Jiralhanae disposed of criminals or prisoners by feeding them to Kig-Yar convicts, who eat the victim alive.[58]
If any of their kin are killed, Kig-Yar may put out a bounty known as a mev-ut and go after the culprits. Due to their vicious nature, they particularly go after the heads and cervical vertebrae of their targets.[59]
Role within the Covenant
- "Yet some are effective snipers, and, once drawn into the Covenant they have proven loyal, though they are quarrelsome with the Unggoy and others at times."
- — From the Prophet of Clarity's Notes on the History of the Covenant, referring to the Kig-Yar[60]
The Kig-Yar are unique among Covenant races: rather than being faithful followers of the San'Shyuum's religion, they serve the Covenant due to the monetary rewards the Prophets pay them. However, due to the long time they have been in the Covenant, a large number of them have accepted the Covenant religion. Although the Kig-Yar hold a rather low position in the Covenant hierarchy, their position closely resembles a separate and independent entity that operates as mercenaries for the Covenant.[27] The Kig-Yar were not represented on the High Council but were instead vetted by the Ministry of Concert. The Kig-Yar did not vocally complain about their position but had instead selected to siphon off resources to their brethren, to which the Covenant powers either turn a blind eye to or are unaware of it.[4][61] Black markets were also operated on High Charity by the Kig-Yar; the Hierarchs were aware of it, but seemingly only monitored the markets.[62] Unlike some species in the Covenant,[27] the culture of the Kig-Yar did not suffer. When the Covenant was dissolved at the end of the Human-Covenant War, most Kig-Yar saw their service in the Covenant as a business arrangement, rather than a true religious and spiritual journey.[9]
Kig-Yar served primarily as light infantry, police forces, overseers, and marksmen. Additionally, the Kig-Yar was commonly used for interdiction, infiltration, and assassination operations. Kig-Yar privateers also commonly crew Covenant missionary ships, such as the Minor Transgression. Originally, they were intended to replace the Unggoy as the foot soldiers of the Covenant, but their temperament made this impractical. Instead, they were assigned roles that were better suited to their natural abilities, such as scouts and snipers.[4]
Due to their unique position in the Covenant, the Kig-Yar often utilized starships of their own making instead of Covenant-made ones. In addition, they were forbidden to build their own slipspace drives, and had to rely on heavily regulated, unmodifiable drives engineered by the San'Shyuum instead.[63]
Government
The Kig-Yar government on Eayn is a post-industrial capitalist system, with a population of 978 million.[27] It is also described as an ochlocracy, a system of government best described as a government by mob, or the intimidation of constitutional authorities; whatever form of local government the Kig-Yar possess is ineffective and ignored. Before the Kig-Yar's inauguration to the Covenant, all colonies were self-governed. Due to the lack of Eayn's government, Kig-Yar colonists developed their economy based on the gray market. Eayn's government also had a functioning militia.[7] Clans often governed certain portions of cities on Kig-Yar worlds.[64]
After the Kig-Yar joined the Covenant, all of their governmental systems became obsolete. Following the Covenant's dissolution after the Human-Covenant War, the Kig-Yar had no true functioning government to control Eayn and its colonies. Instead, all Kig-Yar worked together, relatively cooperatively.[52] In April 2553, Chol Von attempted to form a united Kig-Yar navy and have all Kig-Yar clans unite, but few agreed that it was necessary.[65] By 2558, pseudo-governments have administrative control of Eayn's two supercontinents, Ruuht and Ah'lomet. There is controversy among both continents about which one has control of the small islands between the two.[66]
Language
- Main article: Kig-Yar language
To humans and other species, the Kig-Yar language is seemingly composed of hisses, growls, screeches, snarls, and squawks, though it is still intelligible to other members of the Covenant.[67] The Kig-Yar are able to speak the Sangheili language, which serves as the lingua franca to the Covenant. In addition, Kig-Yar are also capable of speaking the human English language in a rasped manner.[68] However, most Kig-Yar are unable to form a proper "f" sound in speech.[69] After the war, some Kig-Yar often spoke amongst each other speaking an odd mix of English, Sangheili, and the Kig-Yar dialect.[70]
Naming
Kig-Yar names usually consist of a single syllable, with two consonants and one vowel, such as Yeg, Jak, and Bok. However, Chur'R-Yar and Chur'R-Mut, who were both shipmistresses, have multiple syllables in their names. While some Kig-Yar possess clan names (e.g. Chol Von, Eith Mor), most were not allowed by the Sangheili to have more than one name during their service in the Covenant—though most were not particularly bothered by the edict;[4] this limitation was abolished after the Covenant's dissolution. Some names are often more common among certain clans.[49]
The prefix "Chur'R-" is believed to indicate the title of Shipmistress, as both Chur'R-Yar and Chur'R-Mut were female Kig-Yar in command of a vessel. Chol Von's name lacks this prefix, although it is possible that this is due to cultural differences between the common Kig-Yar and the T'vaoans, or that the use of the prefix indicated the Shipmistresses' service to the Covenant like the "-ee" suffix used by the Sangheili. Alternatively, Chur'R-Yar and Chur'R-Mut may simply have been related, with the prefix being a family name rather than carrying any significance in regard to their role.
Homeworld and colonies
- Main article: Eayn
Eayn is the homeworld of the Kig-Yar species and is the primary satellite of the planet Chu'ot. It is characterized by its single equatorial ocean, sparse volcanism, and almost total lack of glaciation. Only about one-third of all Kig-Yar who still reside in the Y'Deio system call Eayn their home; many have chosen to live among the minor planets within the asteroid belt since their initial contact with the Covenant. The most notable Kig-Yar interplanetary colonies are known as Muloqt, Kaelarot, and Valyanop;[24] other Kig-Yar colonies include Dal'koth, as well as T'vao, home of the Skirmishers.[71]
Military structure
Ranks within the Covenant
In the original Covenant, Kig-Yar were divided into several different ranks. Males formed the bulk of most of Kig-Yar presence in the Covenant military, while females were often given command positions.[9] The rank of Minor is the lowest field rank a Kig-Yar can attain. They are armed with standard-strength, light-blue point defense gauntlets and small arms such as the plasma pistol or Needler.[72] After gaining a sufficient amount of experience, Kig-Yar can be promoted to the rank of Major. Majors are more experienced than Minors and are issued stronger point-defense gauntlets that emit a violet, red or orange-colored shield and carry heavier weaponry. In the Covenant, Kig-Yar hold a relatively low position and have little authority. Minors are typically commanded by Sangheili or Jiralhanae leaders, while Majors may lead their own file or even lance consisting of low-ranking Unggoy and Yanme'e but are still subject to the command of the higher-ranking species.[73]
Several specialist ranks existed of the Kig-Yar. The Kig-Yar rank of Sniper comprises the Covenant's foremost long-range combatants. They are known to carry weapons such as needle rifles and particle beam rifles, but do not use point defense gauntlets as to better wield their weapon.[72] Kig-Yar Rangers are part of the Covenant's Special Warfare Group division, Fleet Security, and are trained for zero-G EVA combat, and are equipped with vacuum suits and magnetic boots.[74] One of the highest ranks obtainable by a Kig-Yar in the Covenant was Zealot.[73]
T'vaoans featured their own ranking system within the Covenant, with different roles and operational objectives.
Ranks within Jul 'Mdama's faction
The rank structure in Jul 'Mdama's reformed Covenant faction retains much of the structure of the Covenant hegemony: Kig-Yar are lower-ranking than Sangheili and Mgalekgolo, but have more authority than the Unggoy. The lowest rank in the faction for a Kig-Yar is the Storm unit. This unit is virtually the same as the Minor rank in the Covenant, albeit inferior weapons and armor. With experience, Storm Kig-Yar can be promoted to the rank of Heavy. They are typically deployed as scouts and trackers, as well as for boarding actions.[75]
Former ranks from the old Covenant, such as Sniper and Ranger, still continue to exist.[76]
Other titles and roles
Some Kig-Yar have gained the rank of shipmistress, and are able to lead their own ships. Because of the matriarchal nature of Kig-Yar society, most Kig-Yar ship commanders are female, hence their use of the feminine form of the Covenant title of shipmaster. While there are male Kig-Yar shipmasters, they are less common.[77][78] They are often employed by the Covenant's Ministry of Tranquility.[79] These Kig-Yar are mostly given command of ships made by the Kig-Yar themselves, such as privateers and raiders, rather than larger and more powerful vessels of mainline Covenant design.[80] However, some still commanded Covenant frigates.[81]
Kig-Yar were also employed by the Covenant as prison guards to protect penal colonies, such as the one on Verge.[82] The Kig-Yar were often used as a police force in former Covenant colonies, although normally under the supervision of a representative from one of the races higher in the Covenant hierarchy. The Kig-Yar were believed to have been given the responsibility due to their intimidating and threatening appearance they often project, keeping the less intelligent Unggoy in-line.[27]
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Trivia
See our gameplay information related to Kig-Yar on its gameplay page. | |
Browse more images in this article's gallery page. |
- A "jackal" is a wild scavenging dog—similar to the coyote—that lives primarily in northern Africa. The name is used in reference to the Kig-Yar's scavenging nature.
- "Kig-Yar" is an anglicized form of the Welsh term "cig iâr", which means "chicken meat".[83] It is also similar to the term "cyw iâr", which means simply "chicken".[84]
- Although Jackals carry grenades in Halo 2 , they are never seen using them. This is possibly because of the fact that, in terms of game mechanics, they 'dual-wield' their energy shield with whatever weapon they are carrying.
- In all games prior to Halo: Reach, all Jackals shoot left-handed and are the only Covenant species to do so. However, in Halo: Reach and Halo 4 Jackals shoot with their right hands and carry their shields with their left hands; this generally makes it harder to shoot through the gap in a Jackal's energy shield, as all player characters are right-handed.
- "Wild Jackals" appear in early concept art for Halo Wars. Their dress resembles that of the eponymous aliens from the Predator franchise.
- The Jackal language was created by reverse-playing speech recordings of Martin O'Donnell, the composer of Bungie's Halo games.[85]
- The redesigned Jackals that appear in Halo 4 bear a rather overt resemblance to Zilla, the eponymous monster of the 1998 American Godzilla film.
Gallery
- Cov jackalfinal.jpg
Concept art of the Kig-Yar for Halo Wars.
- Jackal warrior.jpg
Concept art of a "Wild Jackal" for Halo Wars.
- 1771880-gallery.png
Concept art from Halo Legends: Homecoming.
- 1775174-gallery.png
Renders from The Package.
Jackal in the level Assault on the Control Room in Halo: Combat Evolved.
- Jackal Lakeside.jpg
A Kig-Yar sniper from Halo 2 wields a particle beam rifle.
- 1215645880 Jackal Blood.jpg
A Jackal's blood stain.
- 19317669-Full.jpg
A Kig-Yar Minor on patrol on The Ark in Halo 3.
- Covenant jackal.gif
Kig-Yar, as they appear in Halo Wars.
A Kig-Yar Major in Halo: Reach.
List of appearances
Note
- ^ In Halo: Combat Evolved, Jackals have squat heads, very bulbous eyes, baleen-like teeth, and dark green or reddish orange skin. This design has not been featured in any subsequent media and has seemingly been retconned from existence by Halo: Combat Evolved Anniversary. Anniversary instead uses the Halo: Reach design, though it is scaled down to the original Jackals' smaller frame, giving the Jackals squat heads and much shorter necks.
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- ^ Halo: Glasslands, page 218
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- ^ a b Cite error: Invalid
<ref>
tag; no text was provided for refs namedEVG
- ^ Halo Wars: Genesis
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- '^ [Halo: Evolutions, "Blunt Instruments", page 234
- ^ Google Translate - cig iâr
- ^ Google Translate - cig iâr
- ^ halo.bungie.org: Halo 2 Dialogue Snippets