Campaign scoring: Difference between revisions
From Halopedia, the Halo wiki
m (Needs info from Reach) |
(saving progress, just in case) |
||
Line 1: | Line 1: | ||
{{Era|RW}} | {{Era|RW}} | ||
'''Campaign Scoring''', also referred to as '''meta-game''', is an optional game feature for the [[campaign]] modes of ''[[Halo 3]]''<ref name="MM101">[http://www.bungie.net/News/content.aspx?type=topnews&link=h3campaign '''Bungie.net''': ''Halo 3 How-to: Campaign Scoring 101'']</ref>, ''[[Halo: Reach]]'', ''[[Halo: Spartan Assault]]'', ''[[Halo: Spartan Strike]]'', and in all five campaigns of ''[[Halo: The Master Chief Collection]]''. | |||
'''Campaign Scoring''', also referred to as '''meta-game''', is an optional game feature for the [[campaign]] | |||
== Overview == | == Overview == | ||
When playing | When playing Campaign with Campaign Scoring turned on, progress is measured in points, which are earned by killing enemies. Different enemies award different points, and bonuses are provided in the form of [[medals]]. Betrayals, deaths, and reverting to the last checkpoint deduct points. Having [[skulls]] activated will multiply the player's points, as well playing on higher difficulties and finishing the level quickly. | ||
== Free-for-all vs. Team Scoring == | == Free-for-all vs. Team Scoring == | ||
In Free for All scoring, points are awarded to individual players based on their kills. This can also be used to unlock the meta-game achievements. In Team Scoring, points are shared among the team, culminating in a cumulative team score. | In Free for All scoring, points are awarded to individual players based on their kills. This can also be used to unlock the meta-game achievements. In Team Scoring, points are shared among the team, culminating in a cumulative team score. | ||
'' | <div class="tabcontainer"> | ||
<div class="tabbox"> | |||
<div class="tab">Halo 3</div> | |||
Campaign scoring was first introduced in ''Halo 3''. Each level features a campaign scoring meta game achievement for beating the par score on the level. | |||
Players cannot earn any of the campaign scoring achievements for the level simply by using team scoring; both players' individual scores are presented when the level is finished. Individual scores determine whether an achievement is unlocked. | |||
Points are earned by killing enemies, with the player shooting the killing shot (or throwing the killing grenade) earning the points. If a player is driving a vehicle, any kills by AI passengers will earn the player full points. If the player or party reverts to the last checkpoint (through death or options menu), they will restart with the number of points they had when they hit the checkpoint minus a 25 point penalty for each restart. The following is a list of base points earned for killing enemies; | Points are earned by killing enemies, with the player shooting the killing shot (or throwing the killing grenade) earning the points. If a player is driving a vehicle, any kills by AI passengers will earn the player full points. If the player or party reverts to the last checkpoint (through death or options menu), they will restart with the number of points they had when they hit the checkpoint minus a 25 point penalty for each restart. The following is a list of base points earned for killing enemies; | ||
Line 197: | Line 200: | ||
|} | |} | ||
</div> | </div> | ||
|} | |} | ||
===Skull Multipliers=== | ===Skull Multipliers=== | ||
:{| | :{| | ||
Line 298: | Line 279: | ||
| | | | ||
|- | |- | ||
|Grenade Stick | |[[Grenade Stick]] | ||
|align="right"|1.25x | |align="right"|1.25x | ||
|- | |- | ||
|Headshot ( | |[[Headshot (medal)|Headshot]] | ||
|align="right"|1.25x | |align="right"|1.25x | ||
|- | |- | ||
|Assassination | |[[Beat Down|Assassination]] | ||
|align="right"|1.25x | |align="right"|1.25x | ||
|- | |- | ||
|Splatter (run over enemy) | |[[Splatter (run over enemy) | ||
|align="right"|1.25x | |align="right"|1.25x | ||
|- | |- | ||
Line 325: | Line 306: | ||
Points Earned = Unit's base point value X (Style Multiplier + Occasional Secondary Style Multiplier) X Difficulty Multiplier X Sum of Skull Multipliers X Time Multiplier | Points Earned = Unit's base point value X (Style Multiplier + Occasional Secondary Style Multiplier) X Difficulty Multiplier X Sum of Skull Multipliers X Time Multiplier | ||
'''*Note*''' - The time multiplier is added not to every score but at the very end (i.e. total score =15,000 X 2.0 for time bonus = Grand Total of 30,000) | '''*Note*''' - The time multiplier is added not to every score but at the very end of the level (i.e. total score =15,000 X 2.0 for time bonus = Grand Total of 30,000) | ||
== Achievements == | == Achievements == | ||
Line 369: | Line 350: | ||
|align="right"|''[[Halo (Halo 3 level)|Halo]]'' | |align="right"|''[[Halo (Halo 3 level)|Halo]]'' | ||
|} | |} | ||
</div> | |||
<div class="tabbox"> | |||
<div class="tab">Halo: Reach</div> | |||
{{Under Construction}} | |||
</div> | |||
<div class="tabbox"> | |||
<div class="tab">Halo: Spartan Assault</div> | |||
{{Under Construction}} | |||
</div> | |||
<div class="tabbox"> | |||
<div class="tab">Halo: The Master Chief Collection</div> | |||
{{Under Construction}} | |||
</div> | |||
<div class="tabbox"> | |||
<div class="tab">Halo: Spartan Strike</div> | |||
{{Under Construction}} | |||
</div></div> | |||
== Trivia == | == Trivia == | ||
Line 383: | Line 385: | ||
*[http://www.bungie.net/News/content.aspx?type=topnews&cid=12828 '''Bungie.net''': ''Get the Most Out of Skulls''] | *[http://www.bungie.net/News/content.aspx?type=topnews&cid=12828 '''Bungie.net''': ''Get the Most Out of Skulls''] | ||
[[Category:Multiplayer]] | [[Category:Multiplayer]] |
Revision as of 12:06, June 6, 2015
Campaign Scoring, also referred to as meta-game, is an optional game feature for the campaign modes of Halo 3[1], Halo: Reach, Halo: Spartan Assault, Halo: Spartan Strike, and in all five campaigns of Halo: The Master Chief Collection.
Overview
When playing Campaign with Campaign Scoring turned on, progress is measured in points, which are earned by killing enemies. Different enemies award different points, and bonuses are provided in the form of medals. Betrayals, deaths, and reverting to the last checkpoint deduct points. Having skulls activated will multiply the player's points, as well playing on higher difficulties and finishing the level quickly.
Free-for-all vs. Team Scoring
In Free for All scoring, points are awarded to individual players based on their kills. This can also be used to unlock the meta-game achievements. In Team Scoring, points are shared among the team, culminating in a cumulative team score.
Campaign scoring was first introduced in Halo 3. Each level features a campaign scoring meta game achievement for beating the par score on the level.
Players cannot earn any of the campaign scoring achievements for the level simply by using team scoring; both players' individual scores are presented when the level is finished. Individual scores determine whether an achievement is unlocked.
Points are earned by killing enemies, with the player shooting the killing shot (or throwing the killing grenade) earning the points. If a player is driving a vehicle, any kills by AI passengers will earn the player full points. If the player or party reverts to the last checkpoint (through death or options menu), they will restart with the number of points they had when they hit the checkpoint minus a 25 point penalty for each restart. The following is a list of base points earned for killing enemies;
|
|
|
Skull Multipliers
Skull Multiplier Iron (Teammate dead? Reload checkpoint. Everyone dead? Restart level.) 3.0x Black Eye (Melee for shields to recharge) 1.5x Tough Luck (Enemy saving throws) 1.5x Catch (AI throws more grenades) 1.5x Fog (No motion sensors) 1.5x Famine (Half ammo dropped by enemy's weapons) 2.0x Thunderstorm (Both Enemy and Ally are given field promotions) 1.5x Tilt (Enemy resistances increased) 2.0x Mythic (Doubles the enemy's health) 2.0x
Time Multipliers
- Overall
Mission Times & Multipliers Sierra 117 0-15 min = 3.0x, 15-20 min = 2.5x, 20-25 min = 2.0x, 25-30 min = 1.5x, 30+ min = 1.0x Crow's Nest 0-20 min = 3.0x, 20-25 min = 2.5x, 25-30 min = 2.0x, 30-35 min = 1.5x, 35+ min = 1.0x Tsavo Highway 0-15 min = 3.0x, 15-20 min = 2.5x, 20-25 min = 2.0x, 25-30 min = 1.5x, 30+ min = 1.0x The Storm 0-15 min = 3.0x, 15-20 min = 2.5x, 20-25 min = 2.0x, 25-30 min = 1.5x, 30+ min = 1.0x Floodgate 0-10 min = 3.0x, 10-15 min = 2.5x, 15-20 min = 2.0x, 20-25 min = 1.5x, 25+ min = 1.0x The Ark 0-20 min = 3.0x, 20-30 min = 2.5x, 30-40 min = 2.0x, 40-50 min = 1.5x, 50+ min = 1.0x The Covenant 0-20 min = 3.0x, 20-30 min = 2.5x, 30-40 min = 2.0x, 40-50 min = 1.5x, 50+ min = 1.0x Cortana 0-15 min = 3.0x, 15-20 min = 2.5x, 20-25 min = 2.0x, 25-30 min = 1.5x, 30+ min = 1.0x Halo 0-15 min = 3.0x, 15-20 min = 2.5x, 20-25 min = 2.0x, 25-30 min = 1.5x, 30+ min = 1.0x
Style Multipliers
- Per-kill
Style Multiplier Grenade Stick 1.25x Headshot 1.25x Assassination 1.25x [[Splatter (run over enemy) 1.25x Multi-Kill (at least 3 enemies within 1.5 seconds) 1.25x Needler Supercombine (Kill someone with a needler explosion) 1.25x
Scoring formula
The formula for campaign scoring is:
Points Earned = Unit's base point value X (Style Multiplier + Occasional Secondary Style Multiplier) X Difficulty Multiplier X Sum of Skull Multipliers X Time Multiplier
*Note* - The time multiplier is added not to every score but at the very end of the level (i.e. total score =15,000 X 2.0 for time bonus = Grand Total of 30,000)
Achievements
Achievement Name Points Required Level Guerilla 15,000 Sierra 117 Demon 15,000 Crow's Nest Cavalier 15,000 Tsavo Highway Askar 15,000 The Storm Exterminator 15,000 Floodgate Ranger 50,000 The Ark Vanguard 50,000 The Covenant Orpheus 15,000 Cortana Reclaimer 15,000 Halo
Trivia
- Meta in ancient Greek means "after", so meta-game means "after-game", or in a more philosophical sense, "the game behind the game". In the case of campaign scoring, you playing a meta-game in which you are trying to get as high score as possible, and to accomplish that, you are playing the actual campaign game -- in other words, the Campaign Metagame is a game about a game.
- In Halo: Reach, the current record in campaign scoring is 134,320,688, set by FA Aras Cade on April 23, 2012. This beat the previous record of 117,077,496 set by OWA 000 on April 20, 2011[2]