The Art of Halo: Creating a Virtual World: Difference between revisions
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|author=[[Eric S. Trautmann]] | |author=[[Eric S. Trautmann]] | ||
|publisher=[[Del Rey Books]] | |publisher=[[Del Rey Books]] | ||
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|ISBN=[[Special:BookSources/0345475860|0345475860]], [[Special:BookSources/978-0345475862|978-0345475862]] | |ISBN=[[Special:BookSources/0345475860|0345475860]], [[Special:BookSources/978-0345475862|978-0345475862]] | ||
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'''''The Art of Halo''''' is a collection of concept art used for making the ''[[Halo]]'' games, along with commentary by [[Eric S. Trautmann]]. The book includes a foreword by [[Jason Jones]] and a preface by [[Marcus R. Lehto]]. An updated version, titled ''[[Halo: The Great Journey: The Art of Building Worlds]]'', was released on October 18th, [[2011]]. | '''''The Art of Halo: Creating a Virtual World''''' is a collection of concept art used for making the ''[[Halo]]'' games, along with commentary by [[Eric S. Trautmann]]. The book includes a foreword by [[Jason Jones]] and a preface by [[Marcus R. Lehto]]. An updated version, titled ''[[Halo: The Great Journey: The Art of Building Worlds]]'', was released on October 18th, [[2011]]. | ||
==Official summary== | |||
{{Article Quote|When Halo hit the shelves with the launch of the [[Xbox]] in [[2001]], it was an immediate sensation. This action-packed science fiction—military combat game, set on a distant, war-torn, artificial planet, became an instant triumph with gamers – and scored numerous awards for its innovations, irresistibility, and sheer thrills. The Art of Halo is a showcase of its stunning visual style, a fascinating guided tour through the making of the phenomenon–from bright idea to brilliant result–and a testament to the creativity of the artists at [[Bungie]] Studios. | |||
• Meet the brains behind Bungie, the birthplace of Halo<br> | |||
• Feast your eyes on a panorama of all-new artwork from its spectacular sequel [[Halo 2]] – one of the most eagerly-awaited games of [[2004]]<br> | |||
• Discover the art of game design from the inside out, in interviews with–and illustrations by – the Halo creative team<br> | |||
• Learn the secrets of designing gear from the artists themselves<br> | |||
• Follow the construction of a crucial sequence from storyboard to completion, along with pages from the actual script<br> | |||
• Thrill to a gallery of glorious Halo artwork, including action figure designs, game packaging, cartoon strips, posters, T-shirts, and more<br> | |||
It’s all here – the story behind the sensation that GamePro declares “above and beyond what console gamers have come to expect” – in one virtuoso volume!}} | |||
==Content== | ==Content== | ||
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The final section of the book contains a few full-page pinups of various concept art. Including some scenes in the levels of ''[[Halo]]'' and ideas of new characters. There are also several images of character design from when ''Halo'' was going to be an [[Pre-Xbox Halo|RTS game]]. | The final section of the book contains a few full-page pinups of various concept art. Including some scenes in the levels of ''[[Halo]]'' and ideas of new characters. There are also several images of character design from when ''Halo'' was going to be an [[Pre-Xbox Halo|RTS game]]. | ||
==Gallery== | |||
<gallery> | |||
File:Art of Halo Marine Study.jpg|UNSC Marine Study | |||
File:Art of Halo Uniform Study.jpg|Uniform Study | |||
File:Art of Halo Flood Human Transformation.jpg|Flood Human Transformation | |||
File:Art of Halo Gas Giant.jpg|Concepts for the [[Threshold gas mine]] | |||
File:Art of Halo Machine gun.jpg|Design work for various human weapons used in ''Halo 2'' | |||
File:Art of Halo Jackal Study.jpg|Jackal Study | |||
File:Art of Halo Hunter character design.jpg|[[Mgalekgolo|Hunter]] character design | |||
File:Art of Halo Prophet character design.jpg|[[San 'Shyuum|Prophet]] character design | |||
File:Art of Halo Flood study.jpg|Flood study | |||
File:Art of Halo New Mombasa.jpg|Design work for [[New Mombasa]], as seen in ''Halo 2'' | |||
File:Art of Halo Human structures.jpg|Human structure concepts for ''Halo 2'''s levels [[Cairo Station (level)|Cairo Station]] and [[Outskirts]] | |||
File:Art of Halo Animation study.jpg|Animation study | |||
</gallery> | |||
==Trivia== | ==Trivia== |
Revision as of 16:06, July 19, 2013
The Art of Halo: Creating a Virtual World | |
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File:Art of Halo CaVW.jpg | |
Attribution information | |
Author(s): |
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Publication information | |
Publisher: |
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Publication date: |
November 9, 2004 |
Media type: |
Print (Hardcover) |
Pages: |
176 pages |
ISBN: |
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The Art of Halo: Creating a Virtual World is a collection of concept art used for making the Halo games, along with commentary by Eric S. Trautmann. The book includes a foreword by Jason Jones and a preface by Marcus R. Lehto. An updated version, titled Halo: The Great Journey: The Art of Building Worlds, was released on October 18th, 2011.
Official summary
Content
The majority of the book focuses on the development of the major aspects of Halo: Combat Evolved and Halo 2, from the Weapons, the games environments and the Character designs. There are many early sketches and concept art for these things, much of it by Shi Kai Wang and the Bungie art team. Certain sections show the influence of earlier Bungie games on Halo's design. One section shows a timeline of Bungie's history. The ideas are shown as they evolved, from a series of sketches to storyboards and their amazing animation. Finally, some screen shots are included to show how the ideas were eventually incorporated into the Halo games.
There are also many explanations for the processes and the development. For example, the role of Grunt Ultras. They also explain what the intentions were for many of the ideas and how they changed over time.
The final section of the book contains a few full-page pinups of various concept art. Including some scenes in the levels of Halo and ideas of new characters. There are also several images of character design from when Halo was going to be an RTS game.
Gallery
- Art of Halo Marine Study.jpg
UNSC Marine Study
- Art of Halo Uniform Study.jpg
Uniform Study
- Art of Halo Flood Human Transformation.jpg
Flood Human Transformation
- Art of Halo Gas Giant.jpg
Concepts for the Threshold gas mine
- Art of Halo Machine gun.jpg
Design work for various human weapons used in Halo 2
- Art of Halo Jackal Study.jpg
Jackal Study
- Art of Halo Hunter character design.jpg
Hunter character design
- Art of Halo Prophet character design.jpg
Prophet character design
- Art of Halo Flood study.jpg
Flood study
- Art of Halo New Mombasa.jpg
Design work for New Mombasa, as seen in Halo 2
- Art of Halo Human structures.jpg
Human structure concepts for Halo 2's levels Cairo Station and Outskirts
- Art of Halo Animation study.jpg
Animation study
Trivia
- There are many errors in this book, such as a caption pointing at a Plasma Grenade, but pointing it out as an Assault Bomb. However, the Assault Bomb is also present on the page. Another mistake consisted of calling the Prophet of Mercy the Prophet of Truth.
- While the book shows ranks of certain species within the Covenant the Elites' section is missing the ranks of Ultra and Councilor.
- This book shows the Easter egg on the Assault Bomb, where it has writing on it.
- The Sangheili Zealot shown on the Elite ranks has black as its secondary color, although the secondary color for Zealots in-game is brown.
- The level "Assault on the Control Room" is mistakenly titled "Attack on the Two Control Rooms".