Overshield: Difference between revisions
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In ''[[Halo: Combat Evolved]]'' and ''[[Halo 2]]'', the overshield boosts the player's shields to 300%. This was reduced in ''[[Halo 3]]''; the overshield only boost a player's shields to 200%. It takes approximately three seconds to overcharge the energy shields once picked up. During this short period, the player is invincible. The player's normal shield does not take damage until the overshield is completely depleted (although any damage overlapping from something destroying the overshield (i.e. a grenade's explosion) will also do damage to the player's normal shield). In the ''[[Halo: Reach]]'' [[Anniversary Map Pack]] shields are once again boosted to 300%, however players now spout a trail of flames, further revealing their position. The trail also forms if the player enters a vehicle. | In ''[[Halo: Combat Evolved]]'' and ''[[Halo 2]]'', the overshield boosts the player's shields to 300%. This was reduced in ''[[Halo 3]]''; the overshield only boost a player's shields to 200%. It takes approximately three seconds to overcharge the energy shields once picked up. During this short period, the player is invincible. The player's normal shield does not take damage until the overshield is completely depleted (although any damage overlapping from something destroying the overshield (i.e. a grenade's explosion) will also do damage to the player's normal shield). In the ''[[Halo: Reach]]'' [[Anniversary Map Pack]] shields are once again boosted to 300%, however players now spout a trail of flames, further revealing their position. The trail also forms if the player enters a vehicle. | ||
In campaign mode, the overshield is reduced only when the player takes damage.<ref>'''[[Halo: Combat Evolved]]'''</ref><ref>'''[[Halo 3: ODST]]'''</ref> In multiplayer, the overshield is not only subjected to the same rule in campaign mode but | In campaign mode, the overshield is reduced only when the player takes damage.<ref>'''[[Halo: Combat Evolved]]'''</ref><ref>'''[[Halo 3: ODST]]'''</ref> In multiplayer, the overshield is not only subjected to the same rule in campaign mode but also gradually depletes overtime. | ||
==Appearance== | ==Appearance== |