Outskirts: Difference between revisions

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===Glitches===
===Glitches===
{{Main|Glitches}}
{{Main|Glitches}}
*Because Outskirts is the first part of a two-part level, your weapons will carry over to [[Metropolis]], unless one of your weapons is a Rocket Launcher. If you finish Outskirts with a Rocket Launcher, you will start Metropolis with a Battle Rifle and an SMG. The same is true for M6C Magnums.
*There is a glitch where a [[Jackal]] Sniper can kill himself.
*There is a glitch where a [[Jackal]] Sniper can kill himself.
*There is a way to get over the gate from where the Drones come in. First you go where the first Grunt is, jump on one of the lights on top, then jump on the roof, after that you go to the building behind where the Pelican crashed, then look to your left where there is an alley behind the gate.
*There is a way to get over the gate from where the Drones come in. First you go where the first Grunt is, jump on one of the lights on top, then jump on the roof, after that you go to the building behind where the Pelican crashed, then look to your left where there is an alley behind the gate.
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*It is possible to "kill" Sergeant Johnson by boosting into him and pushing him into a wall. He will disappear into the wall.{{citation needed}}
*It is possible to "kill" Sergeant Johnson by boosting into him and pushing him into a wall. He will disappear into the wall.{{citation needed}}
*If you go out of the map into the water at the end of the level and continue back you pass several structures going into the water, one of these has a black rectangle that produces water effects when shot.
*If you go out of the map into the water at the end of the level and continue back you pass several structures going into the water, one of these has a black rectangle that produces water effects when shot.
*It is possible to get an Energy Sword on Easy by boarding an Ultra Elite driving a [[Ghost]], and then get out of the Ghost and attack it until it takes out the Sword.
*There is a glitch in this level where you can kill both the [[Hunter]]s with one shot from a [[Battle Rifle]]. When they break through the gates, stand on top of the building across from it, on the glass roof. When they come through the gate, aim for the [[Fuel Rod Gun]] on the second [[Hunter]]'s arm. When it goes to shoot, hit it once, and if you're in the right position, the explosion will kill them both.
*There is a glitch in this level where you can kill both the [[Hunter]]s with one shot from a [[Battle Rifle]]. When they break through the gates, stand on top of the building across from it, on the glass roof. When they come through the gate, aim for the [[Fuel Rod Gun]] on the second [[Hunter]]'s arm. When it goes to shoot, hit it once, and if you're in the right position, the explosion will kill them both.
*There is a glitch that makes Hotel Zanzibar different. You need the [[Sputnik Skull]] and an [[Energy Sword]]. Grenade jump up to the complete top of the building where the ground is invisible and you can see the invisible roof. Walk all over it and start Sword charging and you'll eventually go through the roof and land inside Hotel Zanzibar. The difference is that when you do the glitch, the Hotel is empty, the lights are on, no allies or enemies are present and the Hotel is completely deserted. If you go to the start of the level or just before the end and go back to the Hotel it will not be empty, it will have the lights flickering and possibly the allies and enemies.
*There is a glitch that makes Hotel Zanzibar different. You need the [[Sputnik Skull]] and an [[Energy Sword]]. Grenade jump up to the complete top of the building where the ground is invisible and you can see the invisible roof. Walk all over it and start Sword charging and you'll eventually go through the roof and land inside Hotel Zanzibar. The difference is that when you do the glitch, the Hotel is empty, the lights are on, no allies or enemies are present and the Hotel is completely deserted. If you go to the start of the level or just before the end and go back to the Hotel it will not be empty, it will have the lights flickering and possibly the allies and enemies.
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*There is an [[Invincible Warthog]] on this level.
*There is an [[Invincible Warthog]] on this level.
*You can get a [[Scarab Gun]] on this level.
*You can get a [[Scarab Gun]] on this level.
*If you melee Johnson past Hotel Zanzibar and then hit him with a vehicle, he will yell strange dialogue that does not come up during regular game play. These lines are very morbid.[[Video:Morbid_Johnson_Easter_Egg_Dialogue|200px]]
*If you melee Johnson past Hotel Zanzibar and then hit him with a vehicle, he will yell strange dialogue that does not come up during regular game play. These lines are very morbid.


===Mistakes===
===Mistakes===
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*It's possible, on your way to the IWHBYD skull, to see the edge of the world.
*It's possible, on your way to the IWHBYD skull, to see the edge of the world.
*The Pelican that picks up Johnson has no pilot.
*The Pelican that picks up Johnson has no pilot.
*All the fires on this level won't harm you even if you are unshielded.


===References===
===References===
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===Miscellaneous===
===Miscellaneous===
 
*It is possible to get an Energy Sword on Easy by boarding an Ultra Elite driving a [[Ghost]], and then get out of the Ghost and attack it until it takes out the Sword.
*Because Outskirts is the first part of a two-part level, your weapons will carry over to [[Metropolis]], unless one of your weapons is a Rocket Launcher. If you finish Outskirts with a Rocket Launcher, you will start Metropolis with a Battle Rifle and an SMG. The same is true for M6C Magnums.
*At the start of the level if you get the Sniper Rifle from Johnson and jump up to the building you would normally ride the Phantom you will have a great sniping position.
*At the start of the level if you get the Sniper Rifle from Johnson and jump up to the building you would normally ride the Phantom you will have a great sniping position.
*On all but three of the glass panels (at the start of the level on building in the courtyard) you will fall through unless you are running.
*On all but three of the glass panels (at the start of the level on building in the courtyard) you will fall through unless you are running.
*It is possible to complete this level on all difficulties without having to shoot your hand held weapon once. Immediately, go out into the courtyard, go to the left down the street, into an alley, and hop on the roofs. Jump from roof to roof until you reach the Zanzibar hotel. Then, go in and let your marines take out the Grunts and Elites. Whoever they don't kill you can beat down. Then, get in a Ghost or Warthog and drive through the rest of the level without getting out.
*It is possible to complete this level on all difficulties without having to shoot your hand held weapon once. Immediately, go out into the courtyard, go to the left down the street, into an alley, and hop on the roofs. Jump from roof to roof until you reach the Zanzibar hotel. Then, go in and let your marines take out the Grunts and Elites. Whoever they don't kill you can beat down. Then, get in a Ghost or Warthog and drive through the rest of the level without getting out.
*All the fires on this level won't harm you even if you are unshielded.
*This is the only level in all three games where there are [[Shadows]].
*This is the only level in all three games where there are [[Shadows]].
*Before meeting the Shadows, you can hear the same ringing bell which is at the beginning of [[Blow Me Away]].
*Before meeting the Shadows, you can hear the same ringing bell which is at the beginning of [[Blow Me Away]].