Reticle: Difference between revisions

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{{Ratings}}
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{{Era|H1|H2|H3|HW|H3R}}
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A '''reticule''' is a shape superimposed on an image that is used for precise alignment of a device. Crosshairs are most commonly represented as intersecting lines in a "+" shape, though many variations exist, including dots, posts, circles, scales, or chevrons. The reticule in the [[Halo]] games is the primary means by which players (and Spartans and Marines) aim their weapons. It is located in the center of the screen and changes based on which weapon you are wielding.
A '''reticule''' is a shape superimposed on an image that is used for precise alignment of a device. Crosshairs are most commonly represented as intersecting lines in a "+" shape, though many variations exist, including dots, posts, circles, scales, or chevrons. The reticule in the [[Halo]] games is the primary means by which players (and [[SPARTAN-II Program|Spartans]] and [[UNSC Marine Corps|Marines]]) aim their weapons. It is located in the center of the screen and changes based on which weapon the player is wielding.


==  About The Reticule==
==  About The Reticule==
*Normally blue in color, the reticule will change to red if moved over an enemy or green if moved over an ally. Note that if the enemy is far enough away for that particular weapon, the reticule will not turn red. This is often a good indicator of an enemy being out of range. Zooming in (if your weapon has a [[scope attachment]]) may well make the reticule red if moved over a previously out of range enemy.
*Normally blue in color, the reticule will change to red if moved over an enemy or green if moved over an ally. Note that if the enemy is far enough away for that particular weapon, the reticule will not turn red. This is often a good indicator of an enemy being out of range. Zooming in (if your weapon has a [[scope attachment]]) may well make the reticule red if moved over a previously out of range enemy.
**Note: The green ally reticule function was not introduced until the [[MJOLNIR Mark VI]]. As such it does not appear in the [[MJOLNIR Mark V]]. The reticule simply remains blue.
**Note: The green ally reticule function was not introduced until the [[MJOLNIR Mark VI]] in ''[[Halo 2]]''. As such it does not appear in the [[MJOLNIR Mark V]] in ''[[Halo: Combat Evolved]]''. The reticule simply remains blue.
*If the weapon you are wielding is capable of a [[headshot]], and the reticule is moved over the head of an enemy, a small dot will appear in the center of the reticule (with the exception of the [[Beam Rifle]]). This can be useful to aid aiming when delivering that quick kill is what you want.
*If the weapon you are wielding is capable of a [[headshot]], and the reticule is moved over the head of an enemy, a small dot will appear in the center of the reticule (with the exception of the [[Beam Rifle]]). This can be useful to aid aiming when delivering that quick kill is what you want.
*When [[Dual Wielding|dual wielding]] [[weapons]], the two reticules for the two different [[weapons]] you are wielding will be laid on top of one another. If you are [[Dual Wielding|dual wielding]] two of the same [[Weapons|weapon]], the reticule will be no different than if you were wielding one of that [[Weapons|weapon]].
*When [[Dual Wielding|dual wielding]] [[weapons]], the two reticules for the two different [[weapons]] you are wielding will be laid on top of one another. If you are [[Dual Wielding|dual wielding]] two of the same [[Weapons|weapon]], the reticule will be no different than if you were wielding one of that [[Weapons|weapon]].
*In Halo 2, the [[Rocket Launcher]] is a special case in terms of reticule, it will change when moved over an enemy [[Vehicles|vehicle]], indicating the ability to "lock-on" to that [[Vehicles|vehicle]]. See the [[Rocket Launcher|rocket launcher page]] for more information. A similar function is seen on the [[Legendary|Missile Pod]] in Halo 3.
*In ''Halo 2'', the [[Rocket Launcher]] is a special case in terms of reticule, it will change when moved over an enemy [[Vehicles|vehicle]], indicating the ability to "lock-on" to that [[Vehicles|vehicle]]. See the [[Rocket Launcher|rocket launcher page]] for more information. A similar function is seen on the [[Missile Pod]] in ''[[Halo 3]]''.


==Tips==
==Tips==