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Z-5080 Promethean vision: Difference between revisions

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{{Promethean Vision}}{{Era|RW}}
{{Status|Canon}}
{{Cleanup}}
{{Weapon infobox
{{Stub}}
|name=Z-5080 Short-Range Spectrum Augmenter/Vision
|image=[[File:H4-PrometheanArmorAbility-Module.png|300px]]
|manufacturer=
|series=
|type=[[Armor abilities|Armour ability]]
|cost=
|variant=
|service=*[[Forerunner-Flood War]]
*[[Post-Covenant War conflicts]]
|length = {{Convert|1.5|in|cm|disp=flip|sp=us}}{{Ref/Reuse|H4EVG}}
|width = {{Convert|13.5|in|cm|disp=flip|sp=us}}{{Ref/Reuse|H4EVG}}
|height = {{Convert|5.6|in|cm|disp=flip|sp=us}}{{Ref/Reuse|H4EVG}}
|weight=
|ammotype=
|capacity=
|feed=
|operation=
|rate=
|velocity=
|optics=
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}}
'''Promethean vision''' {{ZClass|5080|Short-Range Spectrum Augmenter/Vision|SRSA/V}} is a [[Forerunner]] short-range, full-spectrum vision enhancement system.{{Ref/Site|Id=Gameplay|URL=http://halo.xbox.com/halo4#!halo-evolved/gameplay/31afe32b-0e07-45c0-9424-3adc6e1eadca|Site=Halo 4 Official Site|Page=Gameplay|D=26|M=06|Y=2012|LocalArchive=Halo 4 Interactive Guide#Armor Abilities}}{{Ref/Book|Id=H4EVG|H4EVG|Page=138}}


'''Promethean Vision''' is an upcoming armor ability which will be featured in ''[[Halo 4]]''.<ref>[http://halo.xbox.com/blogs/post/2012/04/16/Game-Informer-Halo-4s-Changes-To-Competitive-Multiplayer.aspx '''Halo Waypoint''': ''Game Informer Halo 4s Changes to Competetive Multiplayer'']</ref> It gives the player the ability to "see through walls". It is claimed to be balanced by its ability to be fooled by the Active Camouflage and Hologram [[armor abilities]] and by the noise produced when it is in use. {{Citation needed}}
==Overview==
===Design details===
The Promethean Vision module itself resembles other [[Armor abilities|similar equipment]] of Forerunner origin. When used, it enables the user to detect shapes and movement through solid barriers, and can be leveraged in [[human]]-developed [[MJOLNIR Powered Assault Armor]] in conjunction with [[Visual Intelligence System, Reconnaissance]] Version 4.0.{{Ref/Reuse|Gameplay}}  


==List of appearances==
Its effectiveness is somewhat limited by its difficulty and inability to perceive the use of [[active camouflage]] systems and the [[Type-27 hologram|hologram decoys]], respectively, alongside the noise it produces when it is in use.{{Ref/Mag|Id=GI2012|Magazine=Game Informer|Issue=230|Year=2012|Month=May}}
 
===Usage===
Promethean vision was originally developed for use by the [[Promethean]] soldiers of the Forerunner [[rate]] of [[Warrior-Servant]]s.{{Ref/Reuse|Gameplay}} Even post-[[Composer|composition]], [[Knight Commander]]s continued to make use of Promethean Vision modules.{{Ref/Site|URL=https://www.halowaypoint.com/en-us/intel/inteldetail/dedc796b-6b9c-4414-95cc-81435511df25/knight-commander-|Site=Halo Waypoint|Page=Halo 4 Interactive Guide - Enemies: Knight Commander|D=30|M=04|Y=2013|LocalArchive=Halo 4 Interactive Guide#Promethean}}
 
In the modern day, Promethean vision modules were acquired for use by [[John-117]] with his [[MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR Mark VI MOD]] armour during the [[Battle of Requiem]] in [[2557#July|July 2557]].{{Ref/Game|H4|Promethean Vision in-game [[armor ability]]}} They were later used by [[Spartan Operations]] personnel during the [[Requiem Campaign]] the [[2558#February|following February]], with their usage contributing to a number of UNSC victories in the [[Requiem]] theatre.{{Ref/Reuse|H4EVG}} A functionally similar mimic of the Promethean vision module known as the "Viper Shroud" has been developed by the [[Watershed Division]] for [[United Nations Space Command]] usage. The module was designed for use on the [[STREET VIPER-class Mjolnir|STREET VIPER]] helmet. The Viper Shroud consists of a multi-target acquisition and cueing system.{{Ref/Game|Id=HelmetAttachDescription|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=Viper Shroud - Helmet Attachment Description|Quote=Multi-target acquisition and cueing system, with locked functionality that mimics capabilities of the Z-5080 SRSA/V module.}}
 
Another UNSC attempt to replicate the functions of the Promethean vision module is the [[FCI attachments#FCI-X/ANPAO|FCI-X/ANPAO attachment]] for the [[VIPER-class Mjolnir|Viper]] helmet, developed by the [[Materials Group]], which enables the wearer to detect and target [[Flood]] biomass.{{Ref/Game|Id=AnpaoDescription|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=FCI-X/ANPAO - Helmet Attachment Description|Quote=The ANPAO adapts reverse-engineered functions of Z-5080 SRSA/V "Promethean Vision" module for the detection and targeting of Flood biomass.}}
 
==In-game information==
===''Halo 4''===
The behavior of Promethean vision differs between game modes. In War Games, Promethean vision has far greater difficulty detecting enemies using active camouflage. A player utilizing active camo will not glow orange, but rather appear blue in the manner a player appears if they are utilizing the Stealth [[Support upgrades|Support Upgrade]]. Promethean vision will also not differentiate between a player and a hologram, making it difficult to tell them apart. Interestingly, if a player utilizes both the Stealth upgrade and hologram ability, their hologram will still display bright orange while the player is blue, allowing alert players to differentiate between the two.
 
In [[campaign]] and [[Spartan Ops]], however, Promethean vision has no difficulty detecting active camouflage. Targets still glow bright orange, even when using active camo. This makes Promethean vision incredibly useful for detecting [[Jul 'Mdama's Covenant|Covenant]] units utilizing stealth technology.
 
==Trivia==
Promethean Vision is the only armor ability which can be used while carrying a detached turret. Using any other armor ability will cause the player to drop the turret.
 
==Gallery==
<gallery>
File:H4_PrometheanVision_Concept.jpg|Concept art of the Promethean Vision in use.
File:H4-PrometheanVision-HUD-Icon.png|HUD Icon of the Promethean vision armor ability.
File:Promethean_Vision_unit.jpg|View of the Promethean vision module.
File:H4 - Promethean Vision.jpg|A [[SPARTAN-IV program|SPARTAN-IV]]  using Promethean vision.
File:Promethean Vision Spartan Ops.png|Promethean vision active in first-person.
File:H4 - Promethean Vision.png|John-117 utilizing Promethean vision.
File:H4 - Promethean Vision Campaign Final.png|John-117 utilizing Promethean vision in the final version of ''Halo 4''.
</gallery>
 
== List of appearances ==
*''[[Halo 4]]'' {{1st}}
*''[[Halo 4]]'' {{1st}}
**''[[Spartan Ops]]''
*''[[Halo Infinite]]''
**''[[Season 03: Echoes Within]]'' {{Mo}}
**''[[Season 05: Reckoning]]'' {{Mo}}
== Sources ==
{{Ref/Sources}}


==Sources==
{{Navbox/Pickups/Gameplay}}
<references/>
{{Forerunner|weapons}}


[[Category:Halo 4]]
[[Category:Armor abilities]]

Latest revision as of 20:55, September 24, 2024

Z-5080 Short-Range Spectrum Augmenter/Vision
H4-PrometheanArmorAbility-Module.png
Production overview

Type:

Armour ability

Specifications

Length:

3.8 centimeters (1.5 in)[1]

Width:

34 centimeters (13.5 in)[1]

Height:

14 centimeters (5.6 in)[1]

Service history

In service:

 

Promethean vision (UNSC Z-classification: Z-5080 Short-Range Spectrum Augmenter/Vision, Z-5080 SRSA/V) is a Forerunner short-range, full-spectrum vision enhancement system.[2][1]

Overview[edit]

Design details[edit]

The Promethean Vision module itself resembles other similar equipment of Forerunner origin. When used, it enables the user to detect shapes and movement through solid barriers, and can be leveraged in human-developed MJOLNIR Powered Assault Armor in conjunction with Visual Intelligence System, Reconnaissance Version 4.0.[2]

Its effectiveness is somewhat limited by its difficulty and inability to perceive the use of active camouflage systems and the hologram decoys, respectively, alongside the noise it produces when it is in use.[3]

Usage[edit]

Promethean vision was originally developed for use by the Promethean soldiers of the Forerunner rate of Warrior-Servants.[2] Even post-composition, Knight Commanders continued to make use of Promethean Vision modules.[4]

In the modern day, Promethean vision modules were acquired for use by John-117 with his MJOLNIR Mark VI MOD armour during the Battle of Requiem in July 2557.[5] They were later used by Spartan Operations personnel during the Requiem Campaign the following February, with their usage contributing to a number of UNSC victories in the Requiem theatre.[1] A functionally similar mimic of the Promethean vision module known as the "Viper Shroud" has been developed by the Watershed Division for United Nations Space Command usage. The module was designed for use on the STREET VIPER helmet. The Viper Shroud consists of a multi-target acquisition and cueing system.[6]

Another UNSC attempt to replicate the functions of the Promethean vision module is the FCI-X/ANPAO attachment for the Viper helmet, developed by the Materials Group, which enables the wearer to detect and target Flood biomass.[7]

In-game information[edit]

Halo 4[edit]

The behavior of Promethean vision differs between game modes. In War Games, Promethean vision has far greater difficulty detecting enemies using active camouflage. A player utilizing active camo will not glow orange, but rather appear blue in the manner a player appears if they are utilizing the Stealth Support Upgrade. Promethean vision will also not differentiate between a player and a hologram, making it difficult to tell them apart. Interestingly, if a player utilizes both the Stealth upgrade and hologram ability, their hologram will still display bright orange while the player is blue, allowing alert players to differentiate between the two.

In campaign and Spartan Ops, however, Promethean vision has no difficulty detecting active camouflage. Targets still glow bright orange, even when using active camo. This makes Promethean vision incredibly useful for detecting Covenant units utilizing stealth technology.

Trivia[edit]

Promethean Vision is the only armor ability which can be used while carrying a detached turret. Using any other armor ability will cause the player to drop the turret.

Gallery[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b c d e Halo 4: The Essential Visual Guide, page 138
  2. ^ a b c Halo 4 Official Site, Gameplay (Retrieved on Jun 26, 2012) [local archive] [external archive]
  3. ^ Game Informer, May 2012 (Issue #230) - {{{3}}}
  4. ^ Halo Waypoint, Halo 4 Interactive Guide - Enemies: Knight Commander (Retrieved on Apr 30, 2013) [local archive] [external archive]
  5. ^ Halo 4, Promethean Vision in-game armor ability
  6. ^ Halo Infinite, Armor Hall: Viper Shroud - Helmet Attachment Description "Multi-target acquisition and cueing system, with locked functionality that mimics capabilities of the Z-5080 SRSA/V module."
  7. ^ Halo Infinite, Armor Hall: FCI-X/ANPAO - Helmet Attachment Description "The ANPAO adapts reverse-engineered functions of Z-5080 SRSA/V "Promethean Vision" module for the detection and targeting of Flood biomass."