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{{Era|UNSC|HCW}}
{{Status|Canon}}
{{HaloWikiLink|SMG}}
{{Disambig header|the SMG introduced in [[Halo 2]]|the SMG introduced in [[Halo 5: Guardians]]|M20 SMG}}
{{Weapon
{{Weapon infobox
|image=[[File:M7-Caseless SMG.jpg|300px]]
|image=[[File:H2A Campaign M7 SMG.png|300px]][[File:H2A MP M7 left transparent.png|280px]]<br>Two variants of the M7 SMG.
|name=M7/Caseless Submachine Gun
|manufacturer=[[Misriah Armory]]<ref name="vis">'''[[Halo: The Essential Visual Guide]]''', ''page 189''</ref>
|manufacturer= [[Misriah Armory]]
|series=M7
|developed=
|type=Caseless Submachine Gun
|model=M7
|cost=1484 [[Credit|cR]]{{Ref/Site|Id=H3|URL=http://halo.bungie.net/projects/halo3/content.aspx?link=h3smg|Site=Bungie.net|Page=The M7 / Caseless SMG|D=24|M=01|Y=2021|LocalArchive=Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present/M7}}
|type=Submachine gun
|variant=[[M7S SMG]]
|cost=cR. 1484
|service=[[Insurrection]] <br> [[Human-Covenant War]] <br> [[Post-Covenant War conflicts]]
|size=
|affiliation=[[United Nations Space Command]]
;Length:
|weight=Empty: 1.3 kg (2.86 lbs){{Ref/Reuse|H3}} <br>
*(extended): 62.7 cm (24.68 in.)
Loaded: 2.88 kg (6.36 lbs){{Ref/Reuse|H3}}
*(retracted): 47.4 cm (18.66 in.)
|length=Extended: {{Convert|62.7|cm|in}}{{Ref/Reuse|vis}}{{Ref/Reuse|H3}} <br>
;Weight:
Retracted: {{Convert|47.4|cm|in}}{{Ref/Reuse|vis}}{{Ref/Reuse|H3}}
*(empty): 1.3 kg (2.86 lbs)  
|width={{Convert|6.6|cm|in}}<ref name="universe">[https://www.halowaypoint.com/en-us/universe/weapons/submachine-gun '''Halo Waypoint''': ''SMG'']</ref>
*(loaded): 2.88 kg (6.36 lbs)
|height={{Convert|20.6|cm|in}}{{Ref/Reuse|universe}}
|damage per hit=Low to medium
|ammotype=5×23mm [[M443 Caseless Full Metal Jacket|M443 Caseless FMJ]]{{Ref/Reuse|vis}}{{Ref/Reuse|H3}}
|magazine=60 rounds
|capacity=
|maxammo=240 rounds or four magazines
|feed=60 round magazine{{Ref/Reuse|H3}}<ref name="enc320">'''[[Halo Encyclopedia (2009 edition)]]''', ''page 320'' (2011 edition)</ref>
|fire=Fully Automatic
|ammotype=5x23mm [[M443 Caseless Full Metal Jacket]]
|operation=Gas-operated, rotating breech
|operation=Gas-operated, rotating breech
|rate of fire=15 rnds/sec (900 rnds/min)
|rate=900 rounds/min{{Ref/Reuse|H3}}
|velocity= 427 m/s (1400 f/s)
|velocity=427 m/s (1400 ft/s){{Ref/Reuse|H3}}
|accuracy=Low to moderate
|optics=
|range=50 meters (155 ft)
|range={{Convert|50|m|ft}}{{Ref/Reuse|H3}}
|era=
|counterpart=[[Type-25 Directed Energy Rifle|Plasma rifle]], [[Type-25 Carbine|Spiker]]
|counterwep=
|affiliation=United Nations Space Command
}}
}}
{{Quote|I’ve seen a [[SPARTAN-II Program|Spartan]] use two at once, tearing the crap out of the [[Unggoy|little ones]]; sending the [[Sangheili|big ones]] down in bloody heaps. But I guess that’s what ya gotta be to pull it off: an action-movie hero or a seven-foot-tall walking tank.|Anonymous [[E2-BAG/1/7]] serviceman}}
{{Quote|I’ve seen a [[SPARTAN-II program|Spartan]] use two at once, tearing the crap out of the [[Unggoy|little ones]]; sending the [[Sangheili|big ones]] down in bloody heaps. But I guess that’s what ya gotta be to pull it off: an action-movie hero or a seven-foot-tall walking tank.|Anonymous [[E2-BAG/1/7]] serviceman}}


The '''M7/Caseless Submachine Gun'''<ref name="H3">[http://www.bungie.net/projects/halo3/content.aspx?link=h3smg '''Bungie.net''': ''M7 / Caseless Submachine Gun'']</ref>, more simply known as the '''SMG''', is a weapon used by infantry, special forces, and vehicle crews of the [[United Nations Space Command|UNSC]] [[United Nations Space Command Defense Force|Defense Force]]. A suppressed version of the weapon, the [[M7S Caseless Submachine Gun]], is often issued to special operations personnel.<ref name="H3R">[http://www.bungie.net/projects/odst/guide.aspx '''Bungie.net''': ''Halo 3: ODST Guide'']</ref>
The '''M7/Caseless Submachine Gun'''{{Ref/Reuse|H3}} ('''M7/SMG''') is a personal defense weapon developed and manufactured by [[Misriah Armory]]. It is commonly used by infantry, special forces, and vehicle crews of the [[United Nations Space Command]] armed forces. A suppressed version of the weapon, the [[M7S SMG]], is often issued to special operations personnel.{{Ref/Reuse|enc320}}<ref name="ODST">[http://halo.bungie.net/projects/odst/guide.aspx '''Bungie.net''': ''Halo 3: ODST Guide'']</ref>


==Design details==
Originally, the M7 SMG was issued solely to vehicle crews as an emergency weapon; however, the submachine gun became widely used during the [[Insurrection]]. The weapon became favored by paramilitary police units and [[UNSC Special Forces]] units for its efficiency in eliminating [[Insurrectionist|insurgents]] located in orbital habitats and cluttered urban environments. Due to this efficacy, the M7 was also popular with those same Insurrectionists. Although the UNSC began trialing a [[M20 PDW|replacement]] for the weapon, the M7 SMG remains the current submachine gun model used by the UNSC following the [[Human-Covenant War]].{{Ref/Reuse|universe}}
[[File:Halo3 M7 SMG left.png|thumb|left|160px|The M7 Caseless SMG as seen in ''Halo 3''.]]
The M7/Caseless Submachine Gun is an automatic submachine gun that fires from a 60-round magazine which is placed horizontally on the left side of the weapon. Due to the odd horizontal placement of the magazine on the weapon, it can be assumed that the magazine utilizes a circular ramp where the magazine meets the breech. This rotates the horizontally stacked rounds in the magazine 90 degrees until they align with the horizontal breech. An example of this can be seen in the present day [[wikipedia:FN_P90|Fabrique Nationale P90 SMG]].


The SMG has a polymer handle, folding fore-grip, [[iron sights]], and collapsible buttstock, as well as a titanium body. The SMG must be cocked before it can fire the first round. The charging handle is located on the right side of the gun and does not move during operation. Once the first round is fired, the gases from previous rounds force the breech to rotate and chamber a new round. Once the magazine is empty, the handle although not illustrated in-game, can either be pulled back and locked or it can be fully cycled after a fresh magazine has been housed. If it is first pulled back and locked, then it must be pushed forward in order to chamber a new round. The magazine release button is located between the red dots on the receiver and needs to be pressed before it can be flicked off. There is no ejection port due to the nature of the rounds fired.
==Overview==
===Design details===
[[File:Halo3 M7 SMG left.png|thumb|left|200px|The M7 Caseless SMG as seen in ''Halo 3''.]]
The M7/Caseless Submachine Gun is an automatic submachine gun that fires from a 60-round magazine which is placed horizontally on the left side of the weapon. Due to the odd horizontal placement of the magazine on the weapon, it can be assumed that the magazine utilizes a circular ramp where the magazine meets the breech. This rotates the horizontally stacked rounds in the magazine 90 degrees until they align with the horizontal breech. An example of this can be seen in the present day [[Wikipedia:FN P90|FN P90 PDW]].


The SMG has a rifled barrel that is 15 cm (5.9 in.) long.<ref name="H3"/> This weapon can also be affixed with a suppressor; in this configuration, the weapon is designated the [[M7S Caseless Submachine Gun]].<ref name="H3R"/> The weapon is 47.4 cm (18.66 in.) long with the stock retracted.<ref name="H3"/> The stock is always retracted in-game and has a maximum length of 62.7 cm (24.68 in.) when the stock is fully extended.<ref name="H3"/>
The SMG has a polymer pistol grip, folding fore-grip, [[iron sights]], a collapsible buttstock, as well as a titanium body. The design of the gun is most likely inspired by the [[Wikipedia:Heckler & Koch MP7|HK MP7]]. The SMG must be cocked before it can fire the first round. The charging handle is located on the right side of the gun and does not move during operation. Once the first round is fired, the gases from previous rounds force the breech to rotate and chamber a new round. Once the magazine is empty, the handle although not illustrated in-game, can either be pulled back and locked or it can be fully cycled after a fresh magazine has been housed. If it is first pulled back and locked, then it must be pushed forward in order to chamber a new round. The magazine release button is located between the red dots on the receiver and needs to be pressed before it can be flicked off. There is no ejection port due to the nature of the rounds fired.
 
The SMG has a rifled barrel that is 15&nbsp;cm (5.9 in.) long.{{Ref/Reuse|H3}} This weapon can also be affixed with a [[suppressor|M49 sound suppressor]];{{Ref/Reuse|universe}} in this configuration, the weapon is designated the [[M7S SMG|M7S Caseless Submachine Gun]].{{Ref/Reuse|ODST}} The weapon is 47.4&nbsp;cm (18.66 in.) long with the stock retracted and has a maximum length of 62.7&nbsp;cm (24.68 in.) when the stock is fully extended.{{Ref/Reuse|H3}}


===Ammunition===
===Ammunition===
{{Main|M443 Caseless Full Metal Jacket}}
{{Main|M443 Caseless Full Metal Jacket}}
Unlike most UNSC weapons, the uses [[wikipedia:Caseless ammunition|caseless]] 5x23mm ammunition, meaning it does not have a metallic casing surrounding the powder and sealing the bullet, propellant, and primer together. Instead of using this casing, the round uses a combustible adhesive to seal these components together. Because the adhesive and propellant are both vaporized when fired, there is no need to eject spent casings. Though not featured in-game, contemporary caseless ammunition is highly susceptible to cook-off, the accidental firing of rounds due to built-up heat in the receiver.
Unlike most UNSC weapons, the M7 uses [[Wikipedia:Caseless ammunition|caseless]] 5×23mm ammunition, meaning it does not have a metallic casing surrounding the powder and sealing the bullet, propellant, and primer together. Instead of using this casing, the round uses a combustible adhesive to seal these components together. Because the adhesive and propellant are both vaporized when fired, there is no need to eject spent casings. Though not featured in-game, contemporary caseless ammunition is highly susceptible to cook-off, the accidental firing of rounds due to built-up heat in the receiver.


This feature is very beneficial. In addition to increasing fire rate by removing the extraction and ejection phases of the weapon's cycle, it reduces friction inside the magazine, one of the main causes of malfunctions in weapons. This is also conducive to dual-wielding, since the user need not concern themselves with hot brass expelled from the weapon held in the left hand. The projectile itself is jacketed in metal, usually a copper alloy in standard military ammunition, to aid in penetration of the target. Caseless rounds are actually embedded into the block of propellant, reducing their length, allowing more ammunition to be stored in a smaller space.
This feature is very beneficial. In addition to increasing fire rate by removing the extraction and ejection phases of the weapon's cycle, it reduces friction inside the magazine, one of the main causes of malfunctions in weapons. This is also conducive to dual-wielding, since the user need not concern themselves with hot brass expelled from the weapon held in the left hand. The projectile itself is jacketed in metal, usually a copper alloy in standard military ammunition, to aid in penetration of the target. Caseless rounds are actually embedded into the block of propellant, reducing their length, allowing more ammunition to be stored in a smaller space.


Despite the M7 typically firing caseless rounds, there is a variant of the weapon that can be loaded with more traditional cased ammunition.<ref name="HBO">[http://forums.bungie.org/halo/archive32.pl?read=949702 '''halo.bungie.org''': ''M7 casings'']</ref>
==Variants==
*'''[[M7S SMG]]''': A variant of the M7 SMG that features an [[SS/M 49]] [[Suppressor (attachment)|sound suppressor]], underslung [[flashlight]], laser aiming module, and [[SLS/V 5B]] [[smart-linking|smart-linked]] scope.{{Ref/Book|Id=Enc22p167|Enc22|Page=167}}
*One or more undesignated variants of the M7 SMG tailored to fire standard 5×23mm ammunition rather than the caseless variety.{{Ref/Book|Id=Enc11p320|Enc11|Page=320}}{{Ref/Film|Id=HLTB|Film=Halo Legends|Story=The Babysitter}}<ref>[http://forums.bungie.org/halo/archive32.pl?read=949702 '''halo.bungie.org''', ''Re: After my 4th viewing of The Babysitter...'']</ref>


==Gameplay==
===Advantages===
===Advantages===
Since it has a larger magazine than the [[MA5C Individual Combat Weapon System|MA5C assault rifle]], players will have to reload less often than if they were to use the MA5C. Because of the large magazine, one can easily continue through targets with little pause for reload. Like most UNSC firearms, the SMG is extremely deadly against unshielded targets, and can kill them rather quickly. In addition, the SMG serves as a better close range secondary weapon when already armed with a Battle Rifle. In combination with the battle rifle, the SMG makes a reliable close range support weapon when shotguns and swords are not available. The SMG serves better than the MA5C at close range due to its larger magazine and faster firing-rate, and is an excellent choice of replacement for the Assault Rifle in close combat situations, but not however at medium range.
Nicknamed the "bullet-hose", the SMG is one of the best close-quarters firearms due to its large 60-round magazine and hit-scan properties. Suited for close-range combat, the SMG is extremely deadly against unshielded targets and can down shielded targets within seconds if dual-wielded.


The SMG can also form part of the most effective dual-wield combos in the game. The SMG, when dual-wielded with a [[Type-25 Directed Energy Rifle|plasma rifle]], can be a deadly combination because the plasma rifle depletes the opponents shields and the SMG's rounds do the rest. Another favored combo is dual-wielding the SMG with the [[Type-25 Directed Energy Pistol|plasma pistol]]. This tactic is often referred to as the "[[noob combo]]". The charged shot from the plasma pistol will deplete the shield of the opponent and a full burst of SMG fire will tear through the now-exposed flesh and armor. In ''[[Halo 3]]'', the SMG has been improved. By itself, the SMG can be an extremely devastating weapon in close-quarters combat, simply because of its high ammo capacity and fast melee.
The SMG can also form part of the most effective dual-wield combos in the game. The SMG, when dual-wielded with a {{Pattern|Okarda'phaa|plasma rifle}}, can be a deadly combination as the plasma rifle depletes the opponent's shields with ease and the SMG rapidly tears through their health. Similar deadly combination, often referred to as the "[[noob combo]]", is dual-wielding the SMG and [[Type-25 plasma pistol]]. The charged shot from the plasma pistol will deplete the shield of the opponent and a full burst of SMG fire will tear through the now-exposed flesh and armor.


===Disadvantages===
===Disadvantages===
The SMG has received the nickname "the Bullet-Hose" due to its high rate of fire, low accuracy, and inability to be fully controlled when fired in full-auto. The SMG's primary limiting factor is its poor accuracy, which limits its use to close range. At close ranges, the SMG is very powerful and is only outperformed by the [[M90 Close Assault Weapon System|shotgun]], the [[Type-1 Energy Weapon/Sword|energy sword]], and the [[Type-2 Energy Weapon/Hammer|gravity hammer]]. Like most other human weapons, the SMG performs relatively poorly against shields, though this weakness is negated by wielding it in conjunction with a plasma rifle or plasma pistol. As stated before, the gun has recoil which causes the barrel to climb after continuous fire and will climb faster if players dual-wield it. This forces the players to continually move their reticule down to keep the enemy in their sights but is not a big limiting factor. This, as well as the poor accuracy can be slightly countered, using a burst-fire technique, unleashing about five bullets each pull of the trigger. It also has the problem of an extremely long reload time when dual-wielded, making it easy to be killed while changing magazines. This problem however can be solved by volley firing the weapons, so while one is reloading the other is still firing. This tactic reduces the power of having two SMGs but gives the advantage of approximately 40+ seconds of non-stop firing.
As aforementioned above, the SMG received the nickname "the Bullet-Hose" due to its high rate of fire, low accuracy, and inability to be fully controlled when fired in full-auto. The SMG's primary limiting factor is its poor accuracy, which limits its use to close range. At close-quarters combat, the SMG is only outperformed by the [[M90 shotgun]], the [[Type-1 energy sword]], and the [[Gravity hammer (fiction)|gravity hammer]]. Like most other human weapons, the SMG performs relatively poorly against shields, though this weakness is negated by wielding it in conjunction with a plasma rifle or plasma pistol. As stated before, the gun has recoil which causes the barrel to climb after continuous fire and will climb faster if players dual-wield it. This forces the players to continually move their reticule down to keep the enemy in their sights but is not a big limiting factor. This, as well as the poor accuracy can be slightly countered, using a burst-fire technique, unleashing about five bullets each pull of the trigger. It also has the problem of an extremely long reload time when dual-wielded, making it easy to be killed while changing magazines. This problem however can be solved by volley firing the weapons, so while one is reloading the other is still firing. This tactic reduces the power of having two SMGs but gives the advantage of approximately 40+ seconds of non-stop firing.
 
===''Halo: Spartan Assault'' and ''Halo: Spartan Strike''===
*The SMG appears exclusively in dual-wielded form.
*The maximum ammo capacity during gameplay is 300.


===Changes from ''Halo 2'' to ''Halo 3''===
===Changes from ''Halo 2'' to ''Halo 3''===
*Red dots at the receiver end of the magazine
*Increased accuracy, range, damage and rate of fire.
*Slightly shorter foregrip
*Increased accuracy, range, damage and rate of fire
*There is now a delay before the barrel actually starts to climb.
*There is now a delay before the barrel actually starts to climb.
*The sound of the weapon's firing is slightly different.
*The player's reserve ammunition capacity is reduced from 360 to 240, and when dual wielded include single wield from 180 to 120.
*The handle is more curved and less rectangular.
*More damage per round, takes 23 shots instead of 25 to kill a fully shielded Spartan or Sangheili.
*The weapon's finish is a darker, matte black.
* New firing sound which sounded more powerful and beefier.
*When dual-wielding SMGs, the weapons are held farther from the body.
*The player's reserve ammunition capacity is reduced.


===Influence===
===Changes from ''Halo 3'' to ''Halo 2: Anniversary''===
The M7 appears to share its design from several real-world firearms; the [[wikipedia:Heckler & Koch G11|Heckler and Koch G11]], a caseless prototype assault rifle developed in the 1980's, the Fabrique Nationale de Herstal [[wikipedia:FN P90|P90]] and the [[Wikipedia:Heckler & Koch MP7|Heckler and Koch MP7]]. The M7 shares its caseless ammunition concept and feed mechanism from the G11, and its design from the latter two. As the MP7 and P90 are both personal defense weapons, it can be assumed that the M7 falls under this classification as well. Its slanted front, foregrip, collapsible stock, and possibly name come from the MP7, while its ergonomic grip and the horizontal magazine configuration come from the P90.
*Now affected by reticle bloom
*Other stats reverted to a more ''Halo 2''-esque state.
*Model in the campaign features a more angular design.
*Now features an accessory rail on top.
*Now has an extra reload animation when the magazine is depleted.


==Tactics==
==UNSC remarks==
===Campaign===
*''“The recoil isn’t bad but the M7 itself is relatively light. Not unpleasant to shoot, but a little tricky to control—it’s all about controlling the impulse.”''
*The M7 SMG is always a devastating weapon when dual-wielded against [[Sangheili|Elites]] and [[Jiralhanae|Brutes]].
*''“It’s actually comparable in weight to the [[M6 Series|M6]]—favorably, in fact. That and not having to worry about the hot casing dropping down on your boot makes it a pretty clear choice which one I think is the better system.”''
*Dual-wielding a M7 SMG with a plasma-based weaponry works extremely well against against shielded targets.
*''“Yes; I have fired it one-handed with the stock collapsed and the foregrip folded. No; I was not driving at the time, I was shotgun. Did I hit anything? Don’t know—probably never will—no more bogeys afterward, though.”''
*Short controlled bursts with a single SMG is required to maintain ammo and effective range when engaging Covenant forces.
*''“It’s not a death ray but nobody likes getting shot. Not even [[Jiralhanae|Bravo Kilos]]. And you can fill the air with a lot of lead with an M7."''
 
*''“The M7 is the wave of the future. Hopefully the Romeo Echo Mike Foxtrots will finally realize the benefits of caseless ammunition.”''
===Multiplayer===
*''"I’ve seen a Spartan use two at once, tearing the crap out of the little ones; sending the big ones down in bloody heaps. But I guess that’s what ya gotta be to pull it off: an action-movie hero or a seven-foot-tall walking tank."''
*In ''[[Halo 2]]'', the M7 is not a sound weapon to start with, but if no other option is available, minimize being killed by staying in a safe zone until a better weapon becomes available.
*If stuck with an M7, stay in close quarters, and do not venture out where an opponent can take the player down with longer-ranged weapons.
*Dual-wielding the M7 SMG with a plasma-based weapon such as the plasma rifle works very effectively against against shielded targets. Dual-wielding an M7 and an pistol can be tactically useful, as it can create a deadly combo that can take out targets quick and efficiently. However, it requires a great deal of skill and hand-eye coordination. The combination of a full-auto and a semi-auto weapon can be confusing and hard to handle when aiming at an opponent.
*The M7 is a good choice as a suppression weapon, because of the sheer volume of fire being produced if dual-wielded, especially when engaging a nearby [[BR55HB SR Battle Rifle|battle rifle]] or [[sniper rifle]].  


==UNSC remarks==
==Production notes==
*“The recoil isn’t bad but the M7 itself is relatively light. Not unpleasant to shoot, but a little tricky to control—it’s all about controlling the impulse.”
While the M7 first debuted in ''Halo 2'', the concept for an SMG originated in the [[Development of Halo: Combat Evolved|production]] of ''[[Halo: Combat Evolved]]''. Named in-game as the "12.7mm MP-99 Para", 1999-2000-era builds of the third-person era of ''Combat Evolved'' feature an SMG which can be wielded by the player. Unfortunately, it was one of [[Cut Halo: Combat Evolved weapons|weapons cut]] from final release.
*“It’s actually comparable in weight to the [[M6 Series|M6]] — favorably, in fact. That and not having to worry about the hot casing dropping down on your boot makes it a pretty clear choice which one I think is the better system.
*“Yes; I have fired it one-handed with the stock collapsed and the foregrip folded. No; I was not driving at the time, I was shotgun. Did I hit anything? Don’t know—probably never will—no more bogeys afterward, though.”
*“It’s not a death ray but nobody likes getting shot. Not even [[Jiralhanae|Bravo Kilos]]. And you can fill the air with a lot of lead with an M7."
*“The M7 is the wave of the future. Hopefully the Romeo Echo Mike Foxtrots will finally realize the benefits of caseless ammunition.”


==Trivia==
==Trivia==
*In ''Halo 2'', when the player wields a single M7, the SMG's the stock is extended. when the M7 is dual-wielded, the stock is collapsed. In ''Halo 3'', the stock remains locked halfway in both the first-person and third-person animation, whether the weapon is being dual-wielded or not.
{{Linkbox|gameplay=yes|gallery=yes}}
*In ''Halo Wars'' and ''The Babysitter'', the M7 SMGs used by [[Douglas-042]], [[Alice-130]], and [[Taylor H. Miles|Dutch]] eject shell casings, despite the M7 typically using caseless rounds. This is because they are using a model designed to fire cased ammunition.<ref name="HBO"/>
*In ''Halo 2'', when the player wields a single M7, the SMG's stock is extended. When the M7 is dual-wielded, the stock is collapsed. In ''Halo 3'', the stock remains locked halfway in both the first-person and third-person animations, regardless of whether the weapon is being dual-wielded.
*The ''[[Halo Encyclopedia]]'' states that, among its flaws, the M7 is prone to malfunctioning. This seems unlikely, as the weapon fires caseless ammunition, meaning no case is ejected from the gun, which is where most weapons malfunction. However, the caseless ammunition itself may be the source of some malfunctions. If a round does not fire, it is very painstaking to remove because of the lack of an ejection port. Also, the ammunition is prone to accidental firings if the air around it gets too hot, such as in cases where the gun overheats. Other mechanical aspects, such as the circular ramp that loads in the rounds are a possible area for a malfunction, as double-feeding or a misfire could occur quite easily in a mechanism like that.
*The circular ramp the M7 uses to feed rounds into the chamber is similar to the mechanism utilized in the real-world [[Wikipedia:FN P90|FN P90 submachine gun]]. However, the P90 uses a top-loaded magazine that feeds cased 5.7×28mm rounds horizontally.
*The fictional 'PDW-57' submachine gun featured in Call of Duty: Black Ops 2 resembles the M7 SMG especially its unique bullpup design.
* Its name is a reference to the number [[7]].


==Gallery==
==Gallery==
<gallery widths="150" orientation="landscape">
===''Halo 2''===
File:Halo2-M7SubmachineGun-transparent.png|An angled profile view of the final ''Halo 2''-era M7 SMG.
<gallery>
File:smg front.jpg|A front view render of the M7 SMG in ''Halo 2''.
File:H2-Concept-M7SMG-Back.png|Rear concept art of the M7 SMG.
File:Smg left view.jpg|A back view render of the SMG in ''Halo 2''.
File:H2-M7SMG-FrontRender.png|An angled view of an early render of the M7 SMG.
File:H2 M7 SMG.png|An in-game profile view of the M7/Caseless SMG in ''Halo 2''.
File:H2-M7SMG-BackRender.png|A back-view of an early render of the M7 SMG.
File:Halo3 Spartan-smg-01.jpg|A SPARTAN-II dual wielding SMGs, with a [[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|rocket launcher]] on his back.
File:H2-MasterChiefMkVI.png|Master Chief John-117 dual-wielding M7 SMGs.
File:Different smgs.jpg|Two SMGs in ''Halo 2'' with the collapsible stock in various positions.
File:H2-MCwithSMGs-FullBody.png|Master Chief crouching while dual-wielding M7 SMGs.
File:Halo3 M7 SMG right.png|Another angled view of the reverse side of the M7 SMG in ''Halo 3''.
File:H2 SMG render.jpg|Render of the M7 SMG.
File:M7SubmachineGun-Transparent.png|A right side view of the M7/Caseless SMG in ''Halo 3''.
File:Halo2-M7SubmachineGun.png|An angled profile view of the final M7 SMG.
File:H3-M7SMG-LeftSide.png|A left side view of the M7/Caseless SMG in ''Halo 3''.
File:H2 M7 SMG.png|The M7 SMG with the stock extended.
File:Different smgs.jpg|Two M7 SMGs with the collapsible stock in various positions.
File:H2-MP-OneHanded-M7SMG.jpg|First-person view of the M7 on [[Ascension]].
File:H2-MP-DualWield-M7SMGs-02.jpg|First-person view while dual wielding M7s.
</gallery>
===''Halo 3''===
<gallery>
File:H3 ManualCover 2 Concept 3.jpg|Concept art of John-117 with the M7 SMG.
File:Halo3-MasterChief-DualSMGs.png|Render of John-117 dual-wielding M7 SMGs.
File:H3 CQB Spartan holding smgs.jpg|A SPARTAN-II dual wielding SMGs, with an [[M41 rocket launcher]] on his back.
File:M7-Caseless SMG.jpg|Promotional image of the M7 SMG.
File:H3-M7SMG-LeftSide.png|A left-side view of the M7 SMG.
File:H3-M7SMG-RightSide.png|A right-side view of the M7 SMG.
File:Halo3 M7 SMG right.png|An angled view of the M7 SMG.
File:H3-M7HUD.png|First-person view of the M7 SMG on [[Guardian]].
File:H3-M7DualWieldHUD.png|First-person view while dual wielding M7 SMGs.
</gallery>
===''Halo Wars''===
<gallery>
File:Hw-prima-blog-05-01-crop.jpg|[[Douglas-042]] and [[Alice-130]] using M7 SMGs against [[Stealth Sangheili]] during the [[Battle of Trove]].
File:Douglas-042.png|Render of Douglas-042 dual wielding M7 SMGs.
File:HWunit Spartan.png|In-game view of a Spartan dual wielding M7 SMGs.
</gallery>
===''Halo 4''===
<gallery>
File:H4-Concept-M7SMG.jpg|Concept art of the M7 SMG that was to appear in ''[[Halo 4]]'', but was [[Cut Halo 4 weapons|cut]].
File:H4 Alpha SMG Screenshot 1.jpg|A left-side view of the redesigned M7 SMG in the ''Halo 4'' alpha.
File:H4 Alpha SMG Screenshot 2.jpg|A right-side view of the redesigned M7 SMG in the ''Halo 4'' alpha.
File:H4 Alpha SMG Screenshot 3.jpg|John-117 holding the redesigned M7 SMG in the ''Halo 4'' alpha, in a [[Cut Halo 4 levels#Lighting reference test maps|lighting test map]]. Note the lack of dedicated animations.
</gallery>
===''Halo 2: Anniversary''===
<gallery>
File:H2A-KeyesWithSMG2.jpg|Commander [[Miranda Keyes]] wielding an M7 SMG in ''Halo 2: Anniversary'' campaign.
File:H2A-M7SMG-SideProfile.png|Side view of the M7 SMG in ''Halo 2: Anniversary'' campaign.
File:H2A - SMG.png|Render of the M7 SMG in ''Halo 2: Anniversary'' campaign.
File:UNSC_M7_smg2.png|M7 with collapsed stock in ''Halo 2: Anniversary'' campaign.
File:UNSC_M7_smg.png|M7 with extended stock in ''Halo 2: Anniversary'' campaign.
File:H2ACP-M7HUD.png|First-person view of the M7 SMG in ''Halo 2: Anniversary'' campaign.
File:H2ACP-M7DualWieldHUD.png|First-person view while dual wielding in ''Halo 2: Anniversary'' campaign.
File:H2A MP M7 left.png|A M7 SMG in ''Halo 2: Anniversary'' multiplayer.
File:H2AMP-M7.png|A Spartan using an M7 SMG on [[Stonetown]].
File:H2AMP-M7DualWield.png|A Spartan dual wielding M7 SMGs.
File:H2AMP-M7HUD.png|First-person view of the M7 SMG in ''Halo 2: Anniversary'' multiplayer.
File:H2AMP-M7DualWieldHUD.png|First-person view while dual wielding.
</gallery>
 
===''Halo Online''===
<gallery>
File:HO-DMGM7.png|The DMG M7B on Riverworld.
File:HO-ROFM7.jpg|The ROF M7B on Riverworld.
File:HO-ACCM7.jpg|The ACC M7B on Riverworld.
File:HO-GoldenM7.jpg|The golden M7B on Guardian.
File:HO_M7B_SMG_variants.png|''Halo Online'' variants of the M7B.
</gallery>
</gallery>


==Appearances==
==List of appearances==
{{Appearances|Halo 2|Halo 3|Halo Wars|Halo: First Strike|Halo: Ghosts of Onyx|Halo Graphic Novel|Halo: Contact Harvest|Halo: The Cole Protocol|Halo: Uprising|Halo: Helljumper|Halo Legends}}
{{Col-begin}}
{{Col-2}}
*''[[Halo: First Strike]]'' {{1st}}
*''[[Halo 2]]''
*''[[Halo Graphic Novel]]''
**''[[Armor Testing]]''
*''[[Halo: Ghosts of Onyx]]''
*''[[Halo: Uprising]]''
*''[[Halo 3]]''
*''[[Halo: Contact Harvest]]''
*''[[Halo: The Cole Protocol]]''
*''[[Halo Wars]]''
*''[[Halo: Helljumper]]''
*''[[The Life]]''
*''[[Halo 3: ODST]]''
{{Col-2}}
*''[[Halo Legends]]''
**''[[Prototype]]''
**''[[The Package (animated short)|The Package]]''
**''[[Origins]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
**''[[Dirt]]''
**''[[Midnight in the Heart of Midlothian|Midnight in the Heart of Midlothian motion comic]]''
*''[[Halo: Blood Line]]''
*''[[Halo: Spartan Assault]]''
*''[[Halo 2: Anniversary]]''
*''[[Hunt the Truth]]''
*''[[Halo: Spartan Strike]]''
*''[[Halo: Last Light]]''
*''[[Halo: The Fall of Reach - The Animated Series]]''
*''[[Halo Mythos]]''
*''[[Halo: Fractures]]''
**''[[A Necessary Truth]]''
*''[[Halo: Retribution]]''
*''[[Halo: Silent Storm]]''
*''[[Halo: Oblivion]]''
*''[[Halo: Shadows of Reach]]''
*''[[Halo: Divine Wind]]''
*''[[Halo: Outcasts]]''
{{Col-end}}
 
==Sources==
==Sources==
<references/>
{{Ref/Sources}}


{{UNSC Infantry Weapons}}
{{Human sidearms}}
[[Category:Submachine guns]]
[[Category:Submachine guns]]

Latest revision as of 20:48, June 6, 2024

This article is about the SMG introduced in Halo 2. For the SMG introduced in Halo 5: Guardians, see M20 SMG.
M7 SMG
H2A Campaign M7 SMG.pngA cropped screenshot of the M7 SMG, as depicted in Halo 2: Anniversary's multiplayer component.
Two variants of the M7 SMG.
Production overview

Manufacturer:

Misriah Armory[1]

Model series:

M7

Type:

Caseless Submachine Gun

Cost:

1484 cR[2]

Variants:

M7S SMG

Specifications

Length:

Extended: 62.7 centimetres (24.7 in)[1][2]
Retracted: 47.4 centimetres (18.7 in)[1][2]

Width:

6.6 centimetres (2.6 in)[3]

Height:

20.6 centimetres (8.1 in)[3]

Weight:

Empty: 1.3 kg (2.86 lbs)[2]
Loaded: 2.88 kg (6.36 lbs)[2]

Ammunition type:

5×23mm M443 Caseless FMJ[1][2]

Feed system:

60 round magazine[2][4]

Operation:

Gas-operated, rotating breech

Rate of fire:

900 rounds/min[2]

Muzzle velocity:

427 m/s (1400 ft/s)[2]

Effective range:

50 metres (160 ft)[2]

Service history

In service:

Insurrection
Human-Covenant War
Post-Covenant War conflicts

 

"I’ve seen a Spartan use two at once, tearing the crap out of the little ones; sending the big ones down in bloody heaps. But I guess that’s what ya gotta be to pull it off: an action-movie hero or a seven-foot-tall walking tank."
— Anonymous E2-BAG/1/7 serviceman

The M7/Caseless Submachine Gun[2] (M7/SMG) is a personal defense weapon developed and manufactured by Misriah Armory. It is commonly used by infantry, special forces, and vehicle crews of the United Nations Space Command armed forces. A suppressed version of the weapon, the M7S SMG, is often issued to special operations personnel.[4][5]

Originally, the M7 SMG was issued solely to vehicle crews as an emergency weapon; however, the submachine gun became widely used during the Insurrection. The weapon became favored by paramilitary police units and UNSC Special Forces units for its efficiency in eliminating insurgents located in orbital habitats and cluttered urban environments. Due to this efficacy, the M7 was also popular with those same Insurrectionists. Although the UNSC began trialing a replacement for the weapon, the M7 SMG remains the current submachine gun model used by the UNSC following the Human-Covenant War.[3]

Overview[edit]

Design details[edit]

The M7 Caseless SMG as seen in Halo 3.

The M7/Caseless Submachine Gun is an automatic submachine gun that fires from a 60-round magazine which is placed horizontally on the left side of the weapon. Due to the odd horizontal placement of the magazine on the weapon, it can be assumed that the magazine utilizes a circular ramp where the magazine meets the breech. This rotates the horizontally stacked rounds in the magazine 90 degrees until they align with the horizontal breech. An example of this can be seen in the present day FN P90 PDW.

The SMG has a polymer pistol grip, folding fore-grip, iron sights, a collapsible buttstock, as well as a titanium body. The design of the gun is most likely inspired by the HK MP7. The SMG must be cocked before it can fire the first round. The charging handle is located on the right side of the gun and does not move during operation. Once the first round is fired, the gases from previous rounds force the breech to rotate and chamber a new round. Once the magazine is empty, the handle although not illustrated in-game, can either be pulled back and locked or it can be fully cycled after a fresh magazine has been housed. If it is first pulled back and locked, then it must be pushed forward in order to chamber a new round. The magazine release button is located between the red dots on the receiver and needs to be pressed before it can be flicked off. There is no ejection port due to the nature of the rounds fired.

The SMG has a rifled barrel that is 15 cm (5.9 in.) long.[2] This weapon can also be affixed with a M49 sound suppressor;[3] in this configuration, the weapon is designated the M7S Caseless Submachine Gun.[5] The weapon is 47.4 cm (18.66 in.) long with the stock retracted and has a maximum length of 62.7 cm (24.68 in.) when the stock is fully extended.[2]

Ammunition[edit]

Main article: M443 Caseless Full Metal Jacket

Unlike most UNSC weapons, the M7 uses caseless 5×23mm ammunition, meaning it does not have a metallic casing surrounding the powder and sealing the bullet, propellant, and primer together. Instead of using this casing, the round uses a combustible adhesive to seal these components together. Because the adhesive and propellant are both vaporized when fired, there is no need to eject spent casings. Though not featured in-game, contemporary caseless ammunition is highly susceptible to cook-off, the accidental firing of rounds due to built-up heat in the receiver.

This feature is very beneficial. In addition to increasing fire rate by removing the extraction and ejection phases of the weapon's cycle, it reduces friction inside the magazine, one of the main causes of malfunctions in weapons. This is also conducive to dual-wielding, since the user need not concern themselves with hot brass expelled from the weapon held in the left hand. The projectile itself is jacketed in metal, usually a copper alloy in standard military ammunition, to aid in penetration of the target. Caseless rounds are actually embedded into the block of propellant, reducing their length, allowing more ammunition to be stored in a smaller space.

Variants[edit]

Gameplay[edit]

Advantages[edit]

Nicknamed the "bullet-hose", the SMG is one of the best close-quarters firearms due to its large 60-round magazine and hit-scan properties. Suited for close-range combat, the SMG is extremely deadly against unshielded targets and can down shielded targets within seconds if dual-wielded.

The SMG can also form part of the most effective dual-wield combos in the game. The SMG, when dual-wielded with a Okarda'phaa-pattern plasma rifle, can be a deadly combination as the plasma rifle depletes the opponent's shields with ease and the SMG rapidly tears through their health. Similar deadly combination, often referred to as the "noob combo", is dual-wielding the SMG and Type-25 plasma pistol. The charged shot from the plasma pistol will deplete the shield of the opponent and a full burst of SMG fire will tear through the now-exposed flesh and armor.

Disadvantages[edit]

As aforementioned above, the SMG received the nickname "the Bullet-Hose" due to its high rate of fire, low accuracy, and inability to be fully controlled when fired in full-auto. The SMG's primary limiting factor is its poor accuracy, which limits its use to close range. At close-quarters combat, the SMG is only outperformed by the M90 shotgun, the Type-1 energy sword, and the gravity hammer. Like most other human weapons, the SMG performs relatively poorly against shields, though this weakness is negated by wielding it in conjunction with a plasma rifle or plasma pistol. As stated before, the gun has recoil which causes the barrel to climb after continuous fire and will climb faster if players dual-wield it. This forces the players to continually move their reticule down to keep the enemy in their sights but is not a big limiting factor. This, as well as the poor accuracy can be slightly countered, using a burst-fire technique, unleashing about five bullets each pull of the trigger. It also has the problem of an extremely long reload time when dual-wielded, making it easy to be killed while changing magazines. This problem however can be solved by volley firing the weapons, so while one is reloading the other is still firing. This tactic reduces the power of having two SMGs but gives the advantage of approximately 40+ seconds of non-stop firing.

Halo: Spartan Assault and Halo: Spartan Strike[edit]

  • The SMG appears exclusively in dual-wielded form.
  • The maximum ammo capacity during gameplay is 300.

Changes from Halo 2 to Halo 3[edit]

  • Increased accuracy, range, damage and rate of fire.
  • There is now a delay before the barrel actually starts to climb.
  • The player's reserve ammunition capacity is reduced from 360 to 240, and when dual wielded include single wield from 180 to 120.
  • More damage per round, takes 23 shots instead of 25 to kill a fully shielded Spartan or Sangheili.
  • New firing sound which sounded more powerful and beefier.

Changes from Halo 3 to Halo 2: Anniversary[edit]

  • Now affected by reticle bloom
  • Other stats reverted to a more Halo 2-esque state.
  • Model in the campaign features a more angular design.
  • Now features an accessory rail on top.
  • Now has an extra reload animation when the magazine is depleted.

UNSC remarks[edit]

  • “The recoil isn’t bad but the M7 itself is relatively light. Not unpleasant to shoot, but a little tricky to control—it’s all about controlling the impulse.”
  • “It’s actually comparable in weight to the M6—favorably, in fact. That and not having to worry about the hot casing dropping down on your boot makes it a pretty clear choice which one I think is the better system.”
  • “Yes; I have fired it one-handed with the stock collapsed and the foregrip folded. No; I was not driving at the time, I was shotgun. Did I hit anything? Don’t know—probably never will—no more bogeys afterward, though.”
  • “It’s not a death ray but nobody likes getting shot. Not even Bravo Kilos. And you can fill the air with a lot of lead with an M7."
  • “The M7 is the wave of the future. Hopefully the Romeo Echo Mike Foxtrots will finally realize the benefits of caseless ammunition.”
  • "I’ve seen a Spartan use two at once, tearing the crap out of the little ones; sending the big ones down in bloody heaps. But I guess that’s what ya gotta be to pull it off: an action-movie hero or a seven-foot-tall walking tank."

Production notes[edit]

While the M7 first debuted in Halo 2, the concept for an SMG originated in the production of Halo: Combat Evolved. Named in-game as the "12.7mm MP-99 Para", 1999-2000-era builds of the third-person era of Combat Evolved feature an SMG which can be wielded by the player. Unfortunately, it was one of weapons cut from final release.

Trivia[edit]

  • In Halo 2, when the player wields a single M7, the SMG's stock is extended. When the M7 is dual-wielded, the stock is collapsed. In Halo 3, the stock remains locked halfway in both the first-person and third-person animations, regardless of whether the weapon is being dual-wielded.
  • The circular ramp the M7 uses to feed rounds into the chamber is similar to the mechanism utilized in the real-world FN P90 submachine gun. However, the P90 uses a top-loaded magazine that feeds cased 5.7×28mm rounds horizontally.
  • The fictional 'PDW-57' submachine gun featured in Call of Duty: Black Ops 2 resembles the M7 SMG especially its unique bullpup design.
  • Its name is a reference to the number 7.

Gallery[edit]

Halo 2[edit]

Halo 3[edit]

Halo Wars[edit]

Halo 4[edit]

Halo 2: Anniversary[edit]

Halo Online[edit]

List of appearances[edit]

Sources[edit]