Team Arena: Difference between revisions
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{{ | {{Status|Gameplay}} | ||
'''Team Arena''' or '''Ranked Arena''' is a [[playlist]] in ''[[Halo: Reach]]'', ''[[Halo 5: Guardians]]'', and ''[[Halo Infinite]]'' It is a 4v4 competitive playlist.<ref>[http://halo.bungie.net/stats/reach/playlists.aspx?p=28479 '''Bungie.net''': ''Playlists'']</ref> In each title, the playlist is ranked and requires the player to complete a number of games to be placed into a division. Ranks are reset every season.<ref>[https://web.archive.org/web/20160310135657/https://www.halowaypoint.com/en-us/community/blog-posts/halo-5-seasons-explained '''Halo Waypoint''': ''Seasons Explained'']</ref> | |||
''' | |||
== | The ranking is as follows: Bronze, Silver, Gold, Platinum, Diamond, Onyx. | ||
* | |||
==''Halo: Reach''== | |||
{{Quote|2 teams of 4 square off in the Arena.|Playlist description<ref>[https://web.archive.org/web/20101003030547/http://www.bungie.net/stats/reach/playlists.aspx '''Bungie.net''': ''Online Intel - Playlists'']</ref>}} | |||
<div class="tabcontainer"> | |||
<div class="tabbox"> | |||
<div class="tab">September 14th, 2010</div> | |||
'''Gametypes''' | |||
*Slayer Pro | |||
*Slayer DMRs | |||
'''Maps''' | |||
*[[ | *[[Asylum]] | ||
*[[Boardwalk]] | *[[Boardwalk]] | ||
*[[Countdown]] | *[[Countdown]] | ||
*[[Pinnacle]] | |||
*[[Powerhouse]] | *[[Powerhouse]] | ||
*[[Reflection]] | *[[Reflection]] | ||
*[[Anchor 9|Unanchored]] | *[[Sword Base]] | ||
*[[Reflection]] | |||
*[[The Cage]] | |||
*[[Zealot (map)|Zealot]] | |||
</div> | |||
<div class="tabbox"> | |||
<div class="tab">October 5th, 2010</div> | |||
'''Gametypes''' | |||
*Slayer DMRs | |||
'''Maps''' | |||
*Asylum | |||
*Boardwalk | |||
*Countdown | |||
*Pinnacle | |||
*Powerhouse | |||
*Reflection | |||
*Sword Base | |||
*Reflection | |||
*The Cage | |||
*[[Zealot (map)|Arena Zealot]] | |||
'''Changelog''' | |||
*Removed Slayer Pro for Season 2 | |||
*Replaced Zealot with Arena Zealot map variant | |||
</div> | |||
<div class="tabbox"> | |||
<div class="tab">November 2nd, 2010</div> | |||
'''Gametypes''' | |||
*Arena Slayer Pro | |||
'''Maps''' | |||
*Asylum | |||
*Boardwalk | |||
*Countdown | |||
*Pinnacle | |||
*Powerhouse | |||
*Reflection | |||
*Sword Base | |||
*Reflection | |||
*The Cage | |||
*Arena Zealot | |||
'''Changelog''' | |||
*Increased voting option count to 2 | |||
*Replaced Slayer DMRs with Arena Slayer Pro | |||
*New gametype featuring DMR/Magnum starts, disabled motion tracker and limited equipment (Sprint, Hologram and Armor Lock) | |||
</div> | |||
<div class="tabbox"> | |||
<div class="tab">November 30th, 2010</div> | |||
'''Gametypes''' | |||
*Arena Slayer Pro | |||
'''Maps''' | |||
*Anchor 9 | |||
*Asylum | |||
*Boardwalk | |||
*Countdown | |||
*Pinnacle | |||
*Powerhouse | |||
*Reflection | |||
*Sword Base | |||
*Reflection | |||
*The Cage | |||
*Arena Zealot | |||
'''Changelog''' | |||
*Removed Armor Lock loadouts | |||
*Added Needle Rifle loadouts | |||
*Reduced loadout grenade count to 1 | |||
</div> | |||
<div class="tabbox"> | |||
<div class="tab">January 4th, 2011</div> | |||
'''Gametypes''' | |||
*Arena Slayer Pro | |||
'''Maps''' | |||
*Asylum | |||
*Boardwalk | |||
*Countdown | |||
*Pinnacle | |||
*Powerhouse | |||
*Reflection | |||
*Sword Base | |||
*Reflection | |||
*The Cage | |||
*Arena Zealot | |||
*[[Anchor 9 (map)|Unanchored]] | |||
'''Changelog''' | |||
*Added Unanchored map variant to all Arena playlists | |||
*Players can now change their votes in Arena playlists | |||
</div> | |||
<div class="tabbox"> | |||
<div class="tab">March 1st, 2011</div> | |||
Team Arena removed and replaced with "The Arena". | |||
'''Gametypes''' | |||
*Arena Slayer | |||
'''Maps''' | |||
*Arena Zealot | |||
*Reflection | |||
*Countdown | |||
*Boardwalk | |||
*Powerhouse | |||
*Sword Base | |||
*Asylum | |||
*[[The Cage|Uncaged]] | |||
*Unanchored | |||
*[[Condemned|Uplink]] | |||
'''Changelog''' | |||
*New 4v4 Team Slayer playlist featuring Arena rankings | |||
*TrueSkill calculations based on win/loss, not individual player ratings | |||
*Play 4 games for a qualifying day, 5 qualifying days to place in a Division | |||
*After placing in a Division, check your standing in that Division using your in-game Service Record, it updates daily | |||
*Moved to the "Competitive" playlist category | |||
*Seasons are now 3 months long | |||
*Division distribution is now more even, but Onyx is still top %5 | |||
</div> | |||
<div class="tabbox"> | |||
<div class="tab">March 29th, 2011</div> | |||
'''Gametypes''' | |||
*Arena Slayer | |||
'''Maps''' | |||
*Arena Zealot | |||
*Reflection | |||
*Countdown | |||
*Boardwalk | |||
*Powerhouse | |||
*Sword Base | |||
*Asylum | |||
*Uncaged | |||
*Unanchored | |||
*Uplink | |||
'''Changelog''' | |||
*The Arena now uses one voting round | |||
*The Arena now considers a party of 3+ as a big party (was 2+) | |||
*Removed Evade loadouts from 2v2 and Arena gametypes | |||
*Arena gametypes now have only 1 frag start | |||
</div> | |||
<div class="tabbox"> | |||
<div class="tab">May 3rd, 2011</div> | |||
'''Gametypes''' | |||
*Arena Slayer | |||
'''Maps''' | |||
*Arena Zealot | |||
*Reflection | |||
*Countdown | |||
*Boardwalk | |||
*Powerhouse | |||
*Sword Base | |||
*Asylum | |||
*Uncaged | |||
*Unanchored | |||
*Uplink | *Uplink | ||
*Enclosed | *Enclosed | ||
*Kingdom | *Kingdom | ||
*Synapse | *Synapse | ||
'''Changelog''' | |||
*Doubled Jackpots for The Arena, Squad Slayer and Defiant Map Pack | |||
*Loosened restrictions on matches to improve match times | |||
*Added Community Maps: Enclosed, Kingdom, Synapse | |||
</div> | |||
<div class="tabbox"> | |||
<div class="tab">June 8th, 2011</div> | |||
'''Gametypes''' | |||
*Arena Slayer | |||
'''Maps''' | |||
*Arena Zealot | |||
*Reflection | |||
*Countdown | |||
*Boardwalk | |||
*Powerhouse | |||
*Sword Base | |||
*Asylum | |||
*Uncaged | |||
*Unanchored | |||
*Uplink | |||
*Enclosed | |||
*Kingdom | |||
*Synapse | |||
*Rebirth | |||
*Select | |||
'''Changelog''' | |||
*Added community maps Rebirth and Select to The Arena | |||
</div> | |||
</div> | |||
==''Halo 5: Guardians''== | |||
{{Quote|Play on the very best modes and maps Halo 5 has to offer.|Playlist description<ref>[https://web.archive.org/web/20160413033121/https://www.halowaypoint.com/en-us/community/blog-posts/launch-playlist-details '''Halo Waypoint''': ''Launch Playlist Details'']</ref>}} | |||
===Gametypes=== | |||
*[[Assault]] | |||
*[[CTF]] | |||
*[[Slayer]] | |||
*[[Strongholds]] | |||
===Maps=== | |||
*[[Coliseum]] | |||
*[[Eden]] | |||
*[[Empire]] | |||
*[[Fathom]] | |||
*[[Plaza]] | |||
*[[The Rig]] | |||
*[[Truth]] | |||
*[[Torque]] | |||
*[[Overgrowth]] | |||
*[[Riptide]] | |||
==''Halo Infinite''== | |||
{{Quote|Competitive Halo Infinite Settings: Battle Rifle Starts. No Radar. Face off against other Spartans to earn or progress your rank.|Playlist description}} | |||
<div class="tabcontainer"> | |||
<div class="tabbox"> | |||
<div class="tab">November 15th, 2021</div> | |||
{| class="wikitable" | |||
|- | |||
! Gametypes !! Maps | |||
|- | |||
| [[Oddball|Ranked:Oddball]] || [[Streets]] | |||
|- | |||
| Ranked:Oddball || [[Recharge]] | |||
|- | |||
| Ranked:Oddball || [[Live Fire]] | |||
|- | |||
| [[Strongholds|Ranked:Strongholds]] || Streets | |||
|- | |||
| Ranked:Strongholds || Recharge | |||
|- | |||
| Ranked:Strongholds || Live Fire | |||
|- | |||
| [[Capture the Flag|Ranked:CTF]]|| [[Behemoth]] | |||
|- | |||
| Ranked:CTF|| [[Bazaar]] | |||
|- | |||
| Ranked:CTF|| [[Aquarius]] | |||
|- | |||
| [[Slayer|Ranked:Slayer]]|| Streets | |||
|- | |||
| Ranked:Slayer|| Recharge | |||
|- | |||
| Ranked:Slayer|| Live Fire | |||
|- | |||
| Ranked:Slayer|| Bazaar | |||
|- | |||
| Ranked:Slayer|| Aquarius | |||
|} | |||
</div> | |||
</div> | |||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | |||
{{Gametype}} | |||
[[Category:Halo: Reach playlists]] | [[Category:Halo: Reach playlists]] | ||
[[Category:Halo 5: Guardians playlists]] | |||
[[Category:Halo Infinite playlists]] |
Latest revision as of 19:36, September 15, 2022
Team Arena or Ranked Arena is a playlist in Halo: Reach, Halo 5: Guardians, and Halo Infinite It is a 4v4 competitive playlist.[1] In each title, the playlist is ranked and requires the player to complete a number of games to be placed into a division. Ranks are reset every season.[2]
The ranking is as follows: Bronze, Silver, Gold, Platinum, Diamond, Onyx.
Halo: Reach[edit]
- "2 teams of 4 square off in the Arena."
- — Playlist description[3]
September 14th, 2010
Gametypes
- Slayer Pro
- Slayer DMRs
Maps
October 5th, 2010
Gametypes
- Slayer DMRs
Maps
- Asylum
- Boardwalk
- Countdown
- Pinnacle
- Powerhouse
- Reflection
- Sword Base
- Reflection
- The Cage
- Arena Zealot
Changelog
- Removed Slayer Pro for Season 2
- Replaced Zealot with Arena Zealot map variant
November 2nd, 2010
Gametypes
- Arena Slayer Pro
Maps
- Asylum
- Boardwalk
- Countdown
- Pinnacle
- Powerhouse
- Reflection
- Sword Base
- Reflection
- The Cage
- Arena Zealot
Changelog
- Increased voting option count to 2
- Replaced Slayer DMRs with Arena Slayer Pro
- New gametype featuring DMR/Magnum starts, disabled motion tracker and limited equipment (Sprint, Hologram and Armor Lock)
November 30th, 2010
Gametypes
- Arena Slayer Pro
Maps
- Anchor 9
- Asylum
- Boardwalk
- Countdown
- Pinnacle
- Powerhouse
- Reflection
- Sword Base
- Reflection
- The Cage
- Arena Zealot
Changelog
- Removed Armor Lock loadouts
- Added Needle Rifle loadouts
- Reduced loadout grenade count to 1
January 4th, 2011
Gametypes
- Arena Slayer Pro
Maps
- Asylum
- Boardwalk
- Countdown
- Pinnacle
- Powerhouse
- Reflection
- Sword Base
- Reflection
- The Cage
- Arena Zealot
- Unanchored
Changelog
- Added Unanchored map variant to all Arena playlists
- Players can now change their votes in Arena playlists
March 1st, 2011
Team Arena removed and replaced with "The Arena".
Gametypes
- Arena Slayer
Maps
Changelog
- New 4v4 Team Slayer playlist featuring Arena rankings
- TrueSkill calculations based on win/loss, not individual player ratings
- Play 4 games for a qualifying day, 5 qualifying days to place in a Division
- After placing in a Division, check your standing in that Division using your in-game Service Record, it updates daily
- Moved to the "Competitive" playlist category
- Seasons are now 3 months long
- Division distribution is now more even, but Onyx is still top %5
March 29th, 2011
Gametypes
- Arena Slayer
Maps
- Arena Zealot
- Reflection
- Countdown
- Boardwalk
- Powerhouse
- Sword Base
- Asylum
- Uncaged
- Unanchored
- Uplink
Changelog
- The Arena now uses one voting round
- The Arena now considers a party of 3+ as a big party (was 2+)
- Removed Evade loadouts from 2v2 and Arena gametypes
- Arena gametypes now have only 1 frag start
May 3rd, 2011
Gametypes
- Arena Slayer
Maps
- Arena Zealot
- Reflection
- Countdown
- Boardwalk
- Powerhouse
- Sword Base
- Asylum
- Uncaged
- Unanchored
- Uplink
- Enclosed
- Kingdom
- Synapse
Changelog
- Doubled Jackpots for The Arena, Squad Slayer and Defiant Map Pack
- Loosened restrictions on matches to improve match times
- Added Community Maps: Enclosed, Kingdom, Synapse
June 8th, 2011
Gametypes
- Arena Slayer
Maps
- Arena Zealot
- Reflection
- Countdown
- Boardwalk
- Powerhouse
- Sword Base
- Asylum
- Uncaged
- Unanchored
- Uplink
- Enclosed
- Kingdom
- Synapse
- Rebirth
- Select
Changelog
- Added community maps Rebirth and Select to The Arena
Halo 5: Guardians[edit]
- "Play on the very best modes and maps Halo 5 has to offer."
- — Playlist description[4]
Gametypes[edit]
Maps[edit]
Halo Infinite[edit]
- "Competitive Halo Infinite Settings: Battle Rifle Starts. No Radar. Face off against other Spartans to earn or progress your rank."
- — Playlist description
November 15th, 2021
Gametypes | Maps |
---|---|
Ranked:Oddball | Streets |
Ranked:Oddball | Recharge |
Ranked:Oddball | Live Fire |
Ranked:Strongholds | Streets |
Ranked:Strongholds | Recharge |
Ranked:Strongholds | Live Fire |
Ranked:CTF | Behemoth |
Ranked:CTF | Bazaar |
Ranked:CTF | Aquarius |
Ranked:Slayer | Streets |
Ranked:Slayer | Recharge |
Ranked:Slayer | Live Fire |
Ranked:Slayer | Bazaar |
Ranked:Slayer | Aquarius |
Sources[edit]
|