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{{Era|H3|H3R|RE}}
{{Status|Gameplay}}
{{Ratings}}
{{Center|For the similar, but distinct player customization options seen in ''[[Halo 4]]'', ''[[Halo: The Master Chief Collection]]'', and ''[[Halo 5: Guardians]]'', see [[Skins|skins]].}}
{{split}}
'''Armor customization''' is a feature in ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''Halo 4'', ''[[Halo 2: Anniversary]]'', ''Halo 5: Guardians'', and ''[[Halo Infinite]]'' that allow players to customize their [[multiplayer]] character's [[MJOLNIR Powered Assault Armor|armor]] to their liking. Almost every game featuring this aspect of customization allowed players to change various pieces of armor worn by their multiplayer character. In ''Halo 3: ODST'' specifically, the player was allowed to choose members of [[Alpha-Nine]] to play as for the game's [[Firefight]] component. The player was still given color choices, and the option to play with or without a helmet was available.
{{Cleanup}}
{{References}}


'''Armor Permutations''' are a feature in ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', and ''[[Halo: Reach]]'' that lets players customize their [[multiplayer]] character's armor to their liking. In ''Halo 3'' and ''Halo: Reach'', this feature allows players to change the helmet, shoulders, and chest armor pieces worn by their multiplayer character. Players also have the option of choosing between being a [[SPARTAN-II Program|Spartan]] or [[Sangheili|Elite]] in ''[[Halo 2]]'' and Halo 3.
In ''Halo 3'', options were limited to helmets, shoulders, and chest plates, ''Halo: Reach'' added onto this selection and offered various helmet attachments, along with newly implemented wrist, utility, knee pad, and visor color options. ''Halo 4'' would continue this trend, but instead of wrist attachments and leg utilities, offered full customization of both forearms and legs. ''Halo 5: Guardians'' regressed and only allowed players to swap full body armor sets and helmets. ''Halo: The Master Chief Collection'' initially launched with static armor sets for ''Halo 3'', ''Halo 4'' and ''Halo 2: Anniversary'', but was eventually updated to return ''Halo 4''{{'}}s customization to how it was on the Xbox 360. ''Halo 3'' and ''Halo 2: Anniversary'' were also given helmet, shoulder, chest, forearm, and leg options. ''Halo Infinite'' went back to a ''Halo: Reach'' style of customization, but with the addition of armor cores where different armor pieces can be attached to a specific base armor set.


==Halo 3 Permutations==
Beginning with ''Halo 3'', the player was allowed to swap genders for their Spartan in the form of a voice option. ''Halo: Reach'', ''Halo 4'', and ''Halo 5: Guardians'' would carry this forward with male and female player models being distinct, while ''Halo 2: Anniversary'' would drop the option.
===SPARTAN Armor Permutations===
There are a wide variety of [[SPARTAN-II]] armor permutations in ''[[Halo 3]]''. There are eleven helmets, eight shoulder pieces, and eight chest pieces, for a total of 5,632 different SPARTAN-II armor permutation possibilities: one helmet, two shoulder pieces, and one chest piece per permutation, not including the [[Recon]] Armor chest piece. It should be noted the [[Rogue Armor|Rogue]], [[MJOLNIR_Powered_Assault_Armor#MJOLNIR_Mark_V|Mark V]], and [[ODST Battle Armor|ODST]] armor have only helmet pieces, and [[Security Armor]] has both helmet and shoulder pieces but no chest permutation. All armor permutations do not show in [[Campaign]]


{{MJOLNIR Variations}}
In a unique twist, ''Halo 2'', ''Halo 3'', ''Halo: Reach'', and ''Halo 2: Anniversary'' allowed the player to choose between being a [[SPARTAN-II program|Spartan]] or [[Sangheili|Elite]]. ''Halo 2'' didn't allow for specific armor swapping, but ''Halo 3'', ''Halo: Reach'', and ''Halo 2: Anniversary'' featured varying levels of armor customization for the Elites. ''Halo 4'', ''Halo 5: Guardians'', and ''Halo Infinite'' dropped this aspect of player customization altogether.


===Sangheili Armor Permutations===
''Halo Online''{{'}}s customization required players to purchase armor pieces with in-game currency, similar to ''Halo: Reach''.
There is a wide variety of Sangheili armor permutations, with five helmets, five shoulder pieces, and five chest pieces for a total of 625 different Sangheili armor permutations, with one helmet, two shoulder pieces, and one chest piece per permutation.
{{Elite Variations}}


For a more detailed article, see:
*[[Armor customization (Halo: Combat Evolved)|Armor customization (''Halo: Combat Evolved'')]]
*[[Armor customization (Halo 2)|Armor customization (''Halo 2'')]]
*[[Armor customization (Halo 3)|Armor customization (''Halo 3'')]]
*[[Armor customization (Halo 3: ODST)|Armor customization (''Halo 3: ODST'')]]
*[[Armor customization (Halo: Reach)|Armor customization (''Halo: Reach'')]]
*[[Armor customization (Halo 4)|Armor customization (''Halo 4'')]]
*[[Armor customization (Halo 2: Anniversary)|Armor customization (''Halo 2: Anniversary'')]]
*[[Armor customization (Halo 5: Guardians)|Armor customization (''Halo 5: Guardians'')]]
*[[Armor customization (Halo Infinite)|Armor customization (''Halo Infinite'')]]


===Unlocking Permutations===
For a list of all cut permutations, see:
{|cellpadding="3" border="1" align="center"
*[[Armor customization (Halo Online)|Armor customization (''Halo Online'')]]
|-align="center"
!colspan="4"|Spartan Armor Permutations
|-align="center"
!
!Chest
!Shoulder
!Helmet
|-align="center"
|'''[[MJOLNIR Powered Assault Armor|Mark VI]]'''
|(Starter)
|(Starter)
|(Starter)
|-align="center"
|'''[[Mark VI MJOLNIR Powered Assault Armor/C variant|CQB]]'''
|(Starter)
|(Starter)
|(Starter)
|-align="center"
|'''[[MJOLNIR Powered Assault Armor/V variant|EVA]]'''
|Beat [[Tsavo Highway (level)|Tsavo Highway]] ([[Normal]])
|Beat [[The Ark (level)|The Ark]] (Normal)
|[[Campaign Complete: Normal]]
|-align="center"
|'''[[Mark VI MJOLNIR Powered Assault Armor/EOD variant|EOD]]'''
|Beat Tsavo Highway ([[Legendary]])
|Beat The Ark (Legendary)
|[[Campaign Complete: Legendary]]
|-align="center"
|'''[[Hayabusa Powered Assault Armor|Hayabusa]]'''
|Collect 5 gold [[Halo 3 Skulls|skulls]]
|Collect 9 skulls
|Collect all 13 skulls
|-align="center"
|'''[[Katana]]'''
|Earn 49 Achievements or 1000 Gamerscore
|N/A
|N/A
|-align="center"
|'''[[Bungie Armor|Bungie]]'''
|[[Bungie]] employees only
|N/A
|N/A
|-align="center"
|'''[[Mark V(m) MJOLNIR Powered Assault Armor|Security]]'''
|N/A
|Get 750 Gamerscore
|Get 1000 Gamerscore
|-align="center"
|'''[[Mark VI MJOLNIR Powered Assault Armor/R variant|Recon]] '''
|Complete all the [[Vidmaster Challenges]] of Halo 3 and Halo 3: ODST.
|Complete all the Vidmaster Challenges of Halo 3 and Halo 3: ODST.
|Complete all the Vidmaster Challenges of Halo 3 and Halo 3: ODST.
|-align="center"
|'''[[Mark VI MJOLNIR Powered Assault Armor/S variant|Scout]]'''
|Get the Achievement [[Too Close to the Sun]]
|Get the Achievement [[Mongoose Mowdown]]
|Get the Achievement [[Used Car Salesman]]
|-align="center"
|'''[[ODST Ballistic Battle Armor|ODST]]'''
|N/A
|N/A
|Become a [[Spartan Graduate]]
|-align="center"
|'''[[MJOLNIR Powered Assault Armor/Mark V|Mark V]]'''
|N/A
|N/A
|Become a [[UNSC Spartan]]
|-align="center"
|'''[[Mark VI(A) MJOLNIR Powered Assault Armor|Rogue]]'''
|N/A
|N/A
|Become a [[Spartan Officer]]
|-align="center"
!colspan="4"|Sangheili Armor Permutations
|-align="center"
|'''[[Sangheili Combat Harness|Combat]]'''
|(Starter)
|(Starter)
|(Starter)
|-align="center"
|'''[[Assault Harness|Assault]]'''
|(Starter)
|(Starter)
|(Starter)
|-align="center"
|'''[[Flight Harness|Flight]]'''
|Beat Tsavo Highway ([[Heroic]])
|Beat The Ark (Heroic)
|[[Campaign Complete: Heroic]]
|-align="center"
|'''[[Ascetic Harness|Ascetic]]'''
|Get the Achievement [[Up Close and Personal]]
|Get the Achievement [[Overkill (Achievement)|Overkill]]
|Get the Achievement [[Steppin' Razor]]
|-align="center"
|'''[[Commando Harness|Commando]]'''
|Get the Achievement [[Triple Kill (Achievement)|Triple Kill]]
|[[Halo 3 Auto-Updates]]/Steppin' Razor<ref name="Title Update">[http://www.bungie.net/News/content.aspx?type=topnews&cid=13233 '''Bungie.net''']: ''"The longstanding “Elite Commando Shoulders aren’t unlocking with the achievement” bug is being resolved in the auto update. The shoulders weren’t unlocking when the Steppin’ Razor achievement was acquired. In the post-auto update era, the Commando Shoulders will be unlocked for everyone, regardless of the status of the corresponding achievement."''</ref>
|
Get the Achievement Overkill
|}


==ODST Permutations==
{{Disambig}}
[[File:Nohelmet.jpg|thumb|Choosing not to wear a helmet will not affect gameplay.]]
[[Halo 3: ODST]] features armor customization, though it is not as complex as ''Halo 3''<nowiki>'</nowiki>s. One can play as each member of the squad having their own unique aesthetic Bungie-created armor. Players can choose primary and secondary armor colors, but the armor's main color remains the same (dark gray). Players can also choose whether or not to wear a helmet, unless they are playing as the [[Rookie]] or [[Sergeant Johnson]], who cannot remove his helmet and cannot put one on, respectively. Choosing not to wear a helmet does not affect gameplay. Without a helmet, the player still has the same health and stamina, and they can still use [[VISR]] mode.
 
===Characters===
*'''[[The Rookie|Rookie]]''': Unlocked by default.
*'''[[Veronica|Dare]]''': Complete the [[Campaign Mode #Halo 3: ODST Campaign levels|Campaign]] on Legendary.
*'''[[Edward Buck|Buck]]''': Unlock the [[Tayari Plaza (Achievement)|Tayari Plaza]] Achievement.
*'''[[Taylor H. Miles|Dutch]]''': Unlock the [[Uplift Reserve (Achievement)|Uplift Reserve]] Achievement.
*'''[[Kojo Agu|Romeo]]''': Unlock the [[NMPD HQ (Achievement)|NMPD HQ]] Achievement.
*'''[[Michael Crespo|Mickey]]''': Unlock the [[Kizingo Boulevard (Achievement)|Kizingo Boulevard]] Achievement.
*'''[[Avery Junior Johnson|Sergeant Johnson]]''': Came with the pre-order of ''Halo 3: ODST''.
 
==The Armory (Halo: Reach Permutations)==
[[File:RE-Full Armory Customization.jpg|thumb|The Armory now allows players to customize their ''Spartans'' in a much broader manner, including Knee Guards, Gender, Visor Colors, Armor Effect, Utility, Wrist, and Firefight Voice.]]
Player customization returns in ''Halo: Reach'', but with far deeper customization options than ''Halo 3''. In ''Halo 3'', unlocking armor permutations involved getting a certain [[List of Achievements for Halo 3|Achievement]], or a group of achievements. In ''Halo: Reach'', armor is acquired by purchasing it with "[[credit]]s" (cR) in '''The Armory''', although some armor permutations may have to be unlocked through <i>Halo: Reach</i>'s [[List of Achievements for Halo: Reach|Achievements]], previous purchases, or by reaching a certain rank. ''Credits'' are earned by winning or finishing games in [[Campaign]], [[Matchmaking]], [[Firefight]], and [[Forge]], or by completing Achievements, getting [[Commendations]], or completing daily and weekly challenges.
 
In ''Halo: Reach'', there are ten available slots for Spartan armor customization. The ten available slots customizable to Spartans feature the '''Helmet''', '''Left''' and '''Right Shoulder''', and the '''Chest piece''', returning from ''Halo 3''. The new slots for customization include '''Wrist''', '''Utility''', '''Visor Color''', '''Knee Guards''', '''Armor Effect''', and '''Firefight Voice'''. In addition, the player's helmet can be "upgraded" with various gadgets, known as ''Helmet Variants''. The player will also be able to choose their character's gender, but unlike ''Halo 3'', the Spartan's gender will also be reflected in their body type, instead of just their voice. Additionally, the player's character will also appear in [[Campaign]] mode, as [[Noble Six]].<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061810 '''Bungie.net''': ''Bungie Weekly Update 06.18.10'']</ref>
 
In ''Halo: Reach,'' players will no longer be able to use ''Elites'' as their default player model in Matchmaking, likely for balancing reasons. Instead, Elites will be used in Matchmaking for the new Spartan-vs-Elite gametypes, and will still be able to use Elites in ''Custom Games'', through a "Preferred Species" setting. Elite armor customization in ''Halo: Reach'' has been downgraded from ''Halo 3''  to a complete model swap. Elite armor does not cost additional cR, but instead requires the player to reach a certain rank for certain armor; for example, to obtain the armor of an Ultra Elite, the player must reach the rank of [[Warrant Officer]].<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061110 '''Bungie.net''': ''Bungie Weekly Update: 6/11/10'']</ref>
 
 
Additionally, the [[Halo: Reach Limited Edition|Limited]] and [[Halo: Reach Legendary Edition|Legendary Editions]]  of ''Reach'' include exclusive armor permutations/effects for your player character. The Limited Edition comes with the "Sangheili Officer" Elite permutation, while the Legendary Edition includes the aforementioned permutation, along with a Spartan "Flaming Head" effect. A redeemable token that gives the player access to the Recon Helmet is bundled with the game to all sales made on the release date, and with all pre-orders outside of North America. However, if the player is equipped with the exclusive flaming helmet effect, the flames will be visible during gameplay but will not be shown in cinematics.<ref name="update">[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_060410 '''Bungie.net''': ''Bungie Weekly Update: 6/4/2010'']</ref> As with ''Halo 3'', every armor permutation in ''Halo: Reach'' is purely for aesthetic purposes and do not impact gameplay whatsoever.[[File:Armory_flaming.png|thumb|right|Armor Effect choices with Legendary (Flaming Helmet) selected.]]
 
The last two sets of helmets for Halo: Reach are available through [[Halo Waypoint]] only. Using Waypoint will show you how to unlock said armour pieces, which each have a base and two additional styles. The unlocks are linked to overall Halo [[Career Milestones]] (linked to universal Halo Gamerscore) and specialist acheivements throughout the Halo game. For example: the ''Military Police'' helmet requires the user to have completed ''Halo: Reach'' on Normal Difficulty, Stage two of the helmet requires the user to have the [[A Spoonful of Blamite]] achievements and Halo 3 [[Fear the Pink Mist]] achievement (accompanied by the right Career Milestone award and the base helmet variant).
 
 
===SPARTAN===
{|cellpadding="3" border="1" align="center"
|-align="center"
!colspan="8"|Spartan Armor Permutations
|-align="center"
!
!Helmet
!Helmet Attachments
!Shoulder
!Chest
!Wrist
!Utility
!Knee Guards
|-align="center"
|[[MJOLNIR Powered Assault Armor/AA variant|AIR ASSAULT]]
|Warrant Officer, 15,000 cR
|
*UA/CNM - Warrant Officer, 7,500 cR
*FC-I - Warrant Officer, 5,000 cR
| -
| -
| -
| -
| -
|-align="center"
|[[MJOLNIR Powered Assault Armor/Assault variant|ASSAULT]]
| -
| -
| -
|
*SAPPER - Commander, 14,000 cR
*COMMANDO - Colonel, 12,000 cR
*SAPPER [R] - General, SAPPER, 250,000 cR
|
*BREACHER - Colonel, TACTICAL/TACPAD, 200,000 cR
| -
| -
|-align="center"
|[[MJOLNIR Powered Assault Armor/Collar|COLLAR]]
| -
| -
| -
|
*GRENADIER - Captain, 4,000 cR
*BREACHER - Lt. Colonel, 8,000 cR
*GRENADIER [UA] - General, 40,000 cR
*BREACHER [R] - Lt. Colonel, BREACHER, 75,000 cR
| -
| -
| -
|-align="center"
|[[MJOLNIR Powered Assault Armor/K variant|COMMANDO]]
|Commander, 85,000 cR
|
*CBRN/CNM - Commander, 40,000 cR
*UA/FC-I[2] - Commander, 40,000 cR
|Commander, 40,000 cR
| -
| -
| -
| -
|-align="center"
|[[MJOLNIR Powered Assault Armor/C variant|CQB]]
|Downloaded Free From Halo Waypoint
|
*HU/RS/CNM - 0 cR
*UA/HUL - 0 cR
| -
| -
| -
| -
| -
|-align="center"
|[[MJOLNIR Powered Assault Armor/CQC variant|CQC]]
|(Starter)
|
*CBRN - Recruit, 750 cR
*UA/HUL - Corporal, 1,500 cR
|Lt. Colonel, 20,000 cR
| -
| -
| -
| -
|-align="center"
|[[MJOLNIR Powered Assault Armor/EOD variant|EOD]]
|Sergeant, 15,000 cR
|
*CNM - Sergeant, 5000 cR
*UA/HUL - Sergeant, 3000 cR
| -
| -
| -
| -
| -
|-align="center"
|[[MJOLNIR Powered Assault Armor/V variant|EVA]]
|Major, 30,000 cR
|
*CNM - Major, 7,000 cR
*UA/HUL[3] - Lt. Colonel, 15,000 cR
|3,000 cR
| -
| -
| -
| -
|-align="center"
||[[MJOLNIR Powered Assault Armor/V variant|EVA[C]]]
|Commander, EVA Base, 120,000 cR
|
*CNM - Commander, 25,000 cR
*UA/HUL[3] - Commander, 120,000 cR
| -
| -
| -
| -
| -
|-align="center"
|[[MJOLNIR Powered Assault Armor/FJ/PARA variant|FJ/PARA]]
| -
| -
|Recruit, 250 cR
| -
| -
| -
|10,000 cR
|-align="center"
|[[MJOLNIR Powered Assault Armor/Mark IV(G)|GRENADIER]]
|Warrant Officer, 25,000 cR
|
*UA - Warrant Officer, 5,000 cR
*UA/FC - Warrant Officer, 2,000 cR
|Colonel, 65,000 cR
|
| -
| -
|Lt. Colonel, 45,000 cR
|-align="center"
|[[MJOLNIR Powered Assault Armor/Mark V (G)|GUNGNIR]]
|Brigadier, 250,000 cR
|
*HU/RS - Brigadier, 125,000 cR
*CBRN - Mythic, 400,000 cR
|8,000 cR
| -
| -
| -
|Captain, 25,000 cR
|-align="center"
|[[MJOLNIR Powered Assault Armor/HAZOP variant|HAZOP]]
|Recruit, 7,000 cR
|
*CBRN/HUL - Sergeant, 2,000 cR
*CNM-I - Captain, 1,000 cR
|Recruit, 500 cR
| -
| -
| -
| -
|-align="center"
|[[MJOLNIR Powered Assault Armor/HP|HP]]
| -
| -
| -
|
*HALO - Recruit, 600 cR
*PARAFOIL - Colonel, 8,000 cR
*PARAFOIL [R] - Brigadier, PARAFOIL, 175,000 cR
| -
| -
| -
|-align="center"
|[[MJOLNIR Powered Assault Armor/JFO variant|JFO]]
|Lt. Colonel, 60,000 cR
|
*HUL-I - Lt. Colonel, 20,000 cR
*UA - Lt. Colonel, 10,000 cR
|Recruit, 1,000 cR
| -
| -
| -
| -
|-align="center"
|[[MJOLNIR Powered Assault Armor/Jump Jet variant|JUMP JET]]
| -
| -
|5,000 cR
| -
| -
| -
| -
|-align="center"
|[[Mark V(B) MJOLNIR Powered Assault Armor|Mark V[B]]]
|(Starter)
|
*UA - Recruit, 750 cR
*UA/HUL - Corporal, 1,500 cR
|(Starter)
|(Starter)
|(Starter)
|(Starter)
|(Starter)
|-align="center"
|[[MJOLNIR Powered Assault Armor/Military Police variant|MILITARY POLICE]]
|Downloaded Free From Halo Waypoint
|
*CBRN/HU/RS - 0 cR
*HU/RS/CNM - 0 cR
| -
| -
| -
| -
| -
|-align="center"
|[[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mk. V]]
|Lt. Colonel, 130,000 cR
|
*CNM - Lt. Colonel, 10,000 cR
*UA - Lt. Colonel, 15,000 cR
|
*Left - Brigadier, 100,000 cR
*Right - Brigadier, 80,000 cR
| -
| -
| -
| -
|-align="center"
|[[MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR Mk. VI]]
|Brigadier, 300,000 cR
|
*FC-I[2] - Brigadier, 75,000 cR
*UA/HUL-I - Brigadier, 75,000 cR
| -
| -
| -
| -
| -
|-align="center"
|[[ODST Ballistic Battle Armor|ODST]]
|Recruit, 2,000 cR
|
*UA/CNM - Corporal, 1,000 cR
*CBRN/HUL - Sergeant, 500 cR
|Captain, 25,000 cR
| -
| -
| -
| -
|-align="center"
|[[MJOLNIR Powered Assault Armor/OPERATOR|OPERATOR]]
|Sergeant, 7,000 cR
|
*UA/HUL - Sergeant, 2,000 cR
*CNM - Sergeant, 1,000 cR
|Commander, 28,000 cR
| -
| -
| -
| -
|-align="center"
|[[MJOLNIR Powered Assault Armor/Pilot variant|PILOT]]
|Commander, 90,000 cR
|
*HUL[3] - Commander, 25,000 cR
*UA/HUL[3] - Commander, 55,000 cR
*Haunted - Inheritor, Purchase all helmets, 1 cR
| -
| -
| -
| -
| -
|-align="center"
|[[MJOLNIR Powered Assault Armor/R variant|RECON]]
| Colonel, 100,000 cR
|
*HUL - Colonel, 75,000 cR
*UA/HUL(3) - Pre-Order or<br>Release Day Only
|Corporal, 1,500 cR
| -
| -
| -
| -
|-align="center"
|[[MJOLNIR Powered Assault Armor/S variant|SCOUT]]
|Captain, 40,000 cR
|
*HU/RS - Captain, 5,000 cR
*CBRN/CNM - Captain, 5,000 cR
| -
| -
| -
| -
| -
|-align="center"
|[[Mark V(M) MJOLNIR Powered Assault Armor|SECURITY]]
|General, 250,000 cR
|
*UA/HUL - General, 200,000 cR
*CBRN/CNM - Legend, 200,000 cR
|
*Left - General, 70,000 cR
*Right - General, 275,000 cR
| -
| -
| -
| -
|-align="center"
|[[MJOLNIR Powered Assault Armor/Sniper variant|SNIPER]]
| -
| -
|
*Left - Brigadier, 80,000 cR
*Right - Brigadier, 75,000 cR
| -
| -
| -
| -
|-align="center"
|[[MJOLNIR Powered Assault Armor/Tactical|TACTICAL]]
| -
| -
| -
|
*LRP - 1,000 cR
*RECON - Warrant Officer, 1,500 cR
*PATROL - Major, 4,000 cR
|
*TACPAD - Major, 50,000 cR
*UGPS - Lt. Colonel, 80,000 cR
|
*HARD CASE - Captain, 40,000 cR
*TRAUMA KIT - Lt. Colonel, TACTICAL/HARD CASE, 60,000 cR
*SOFT CASE - Colonel, 100,000 cR
| -
|-align="center"
|[[MJOLNIR Powered Assault Armor/UA variant|UA]]
| -
| -
|
*MULTI-THREAT - 2,000 cR
*BASE SECURITY - Major, 12,000 cR
|
*MULTI-THREAT [W] - Pre-Order Only
*COUNTERASSAULT - 600 cR
*ODST - Warrant Officer, 750 cR
*BASE SECURITY [W] - Downloaded Free From Halo Waypoint
|
*BUCKLER - 5,000 cR
*BRACER - 10,000 cR
|
*CHOBHAM - TACTICAL/HARD CASE, 30,000 cR
*NxRA - Major, TACTICAL/HARD CASE, 40,000 cR
| -
|}
 
====Other SPARTAN Attachments====
{|cellpadding="3" border="1"
|-align="center"
!colspan="2"|[[Visor color|Visor Color]]
|-align="center"
!Color
!Cost
|-align="center"
|Silver
|Sergeant, 35,000 cR
|-align="center"
|Blue
|Warrant Officer, 50,000 cR
|-align="center"
|Black
|Lt. Colonel, 100,000 cR
|-align="center"
|Gold
|Colonel, 250,000 cR
|}
<br>
{|cellpadding="3" border="1"
|-align="center"
!colspan="2"|[[Armor Effect]]
|-align="center"
!Effect
!Cost
|-align="center"
|Birthday Party
|200,000 cR
|-align="center"
|Legendary (Flaming Helmet)
|0 cR - Included with the Legendary Edition of Halo: Reach
|-align="center"
|Heart Attack
|300,000 cR
|-align="center"
|Pestilence
|1,000,000 cR
|-align="center"
|Inclement Weather
|2,000,000 cR
|}
<br>
{|cellpadding="3" border="1"
|-align="center"
!colspan="2"|Firefight Voice
|-align="center"
!Voice
!Cost
|-align="center"
|[[SPARTAN-B312|Noble Six]]
|(Starter)
|-align="center"
|[[Jorge-052|Jorge S-052]]
|10,000 cR
|-align="center"
|[[Jun-A266|Jun S-266]]
|10,000 cR
|-align="center"
|[[Emile-A239|Emile S-239]]
|10,000 cR
|-align="center"
|[[Catherine-B320|Kat S-320]]
|10,000 cR
|-align="center"
|[[Auntie Dot|Auntie Dot [A.I.]]]
|15,000 cR
|-align="center"
|[[Carter-A259|Carter S-259]]
|100,000 cR
|-align="center"
|[[Pete Stacker|GYSGT Stacker]]
|5,000 cR
|-align="center"
|[[Edward Buck|GYSGT Buck]]
|15,000 cR
|-align="center"
|[[Avery Johnson|SGTMAJ Johnson]]
|100,000 cR
|-align="center"
|[[Cortana|Cortana [A.I.]]]
|100,000 cR
|-align="center"
|[[John-117|John S-117]]
|150,000 cR
|}
 
===Sangheili===
{|cellpadding="3" border="1" align="center"
|-align="center"
!colspan="2"|Sangheili Armor Permutations
|-align="center"
!Armor
!Rank
|-align="center"
|[[Minor Sangheili|Minor]]
|(Starter)
|-align="center"
|[[Sangheili Officer|Officer]]
|Halo: Reach Xbox 360, Limited and Legendary<br />editions only
|-align="center"
|[[Special Operations Sangheili|Spec Ops]]
|Corporal
|-align="center"
|[[Sangheili Ranger|Ranger]]
|Sergeant
|-align="center"
|[[Sangheili Ultra|Ultra]]
|Warrant Officer
|-align="center"
|[[Sangheili Zealot|Zealot]]
|Captain
|-align="center"
|[[Sangheili General|General]]
|Major
|-align="center"
|[[Sangheili Field Marshall|Field Marshall]]
|
Lieutenant Colonel
|}
 
==Trivia==
*There was originally going to be an [[Arbiter (Rank)|Arbiter]] Armor Permutation in ''Halo 3'', but it was taken out before the game<nowiki>'</nowiki>s release. Bungie, however, did not explain why. Many fans expected it to be released as DLC, but due to the nature of the game that would be impossible.
*In ''Halo 3'', the neck of an Elite (regardless what Armor Permutation used) is completely immune to any form of damage except for a shot from an overcharged [[Type-25 Directed Energy Pistol|Plasma Pistol]]. In addition, the projectile will simply pass through the neck, as though the neck wasn't there, without a blood spatter. This is because both Elites and Spartans have similar models.
*Many people speculate that hitboxes of the Spartans and Elites are shared but this is not true. While Bungie has officially commented on the hitboxes, they regard the size of the hitbox not the arrangement. Hitboxes are an unseen registry mechanic, which fall into the player models. They determine whether or not something has collided with the player. If an Elite is facing profile (sideways), and a shot is fired underneath the head (to where a Spartan's chest would be), the game will not register a hit. The head "hitbox" is forward more on Elites than it is Spartans.
*Each Elite also has a modified neck, either sleek black or a different model such as scale-like plating at the back of the neck.
*The armor in Halo 3 was originally planned to be more detailed, with dents and other details in the armor, but this detail was never implemented. The detail was added into Halo reach, though.
*Some exclusive Spartan armor permutations for ''[[Halo: Reach]]'' are available on Halo Waypoint by earning achievements.
*The description of the black visor in ''Halo'': ''Reach'' states, "You can have it in any color you want... as long as it's black." This is a reference to a quote made by Henry Ford, speaking about the [[wikipedia:Ford Model T|Ford Model T]] in 1909.
*The description of the silver visor in ''Halo: Reach'' states "Jumping feet first into hell isn't your job; making sure it's crowded when you get there is." This is an obvious reference to the Orbital Drop Shock Troopers.
*There is a total of 12,899,450,880 different combinations of armor in ''Halo: Reach'' excluding the choice of gender. Including gender, there are 25,798,901,760 different combinations.
*The current cost of all the armor pieces in the ''Halo: Reach'' armory combined is 9,634,201 cR. {{Verify}}
*In ''Halo: Reach'', the mandibles of an Elite will protrude out after its death. This is most noticeable with the Ultra, Spec Ops and Ranger permutations as the mandibles will stick out of the helmet.
*The player's [[Combat Knife]] is not visible during cutscenes in Halo: Reach. Armor Effects will also not display.
*The GUNGNIR helmet's CBNR attachment, the last attachment, is available at the "Mythic" rank. It is the last helmet attachment available for purchase, with the exception of the "Haunted Helmet" attachment to the "Pilot Helmet"
*All though not confermed it might only be posiable to 100% the armory with having the flameing helmet
 
==Gallery==
===Spartans===
<gallery widths="150" orientation="landscape" captionalign="left">
File:Armor Permutations.png|All of the Spartan Permutations in ''Halo 3''. Note: If a part of the armor set doesn't exist, it has been substituted with its Mark VI counterpart.
File:IMGP0819.JPG|Four conceptual armor sets from ''[[The Art of Halo 3]]''. The Scout helmet is visible.
File:HayabusaArmor.png|Hayabusa in ''Halo 3''
File:ReconArmor.png|Recon in ''Halo 3''
File:RogueArmor.png|Rogue in ''Halo 3''
File:ScoutArmor.png|Scout in ''Halo 3''
File:SecurityArmor.png|Security in ''Halo 3''
File:CQBArmor.png|CQB in ''Halo 3''
File:EODArmor.png|EOD in ''Halo 3''
File:EVAArmor.png|EVA in ''Halo 3''
File:AP_ODST.jpg|ODST in ''Halo 3''
File:CurrentMarkV.png|Mark V in ''Halo 3''
File:Untitled.jpg|Mark V helmet with the UA attachment in ''Halo: Reach''
File:Halo- Reach - Legendary Spartan Helmet.jpg|The exclusive "flaming helmet" Spartan armor effect included in the Halo: Reach Legendary Edition, much like the [[Bungie armor]] from ''Halo 3''.
File:Reach Recon.jpg|The Recon helmet, available to all who purchase ''Reach'' on launch date in North America and pre-order in other countries.
File:Reach Armor bonusLG.jpg|UA Multi Threat MJOLNIR Mk. V[B] Armor available exclusively for those who pre-order ''Halo: Reach'' at a Gamestop location or Gamestop.com.
File:FJ_PARA.png|FJ Para Shoulders as they appear in the [[Halo: Reach Multiplayer Beta]].
File:CQB_Helmet_Reach.jpg|CQB in ''Halo: Reach''
File:CQC_base.jpg|CQC in ''Halo: Reach''
File:EVA_Helmet_Reach.jpg|EVA in ''Halo: Reach''
File:HESA_E_MP.jpg|Millitary Police in ''Halo: Reach''
File:EOD_Helmet_Reach.jpg|EOD in ''Halo: Reach''
File:MARKVI_IN_REACH.png|Mark Vl in ''Halo: Reach''
File:Grenadier_Helmet.jpg|Grenadier in ''Halo: Reach''
File:ODST_Helmet.png|ODST in ''Halo: Reach''
File:AAHelmet.jpg|The AA in ''Halo: Reach''
File:Operator.jpg|The Operator helmet in ''Halo: Reach''
File:Reach_MPBeta_Armory_Helm02.jpg|Armor permutation customization in the ''Halo: Reach'' beta.
File:Reach_InitialArmoryInventor.jpg|Initial ''Halo: Reach'' Armor Options
File:All_Known_Helmet_Variants.jpg|All Known ''Halo'': Reach Helmet Variants
File:SBgJn.jpg|Most armor permutations in ''Halo: Reach''.
File:Reach customization Concepts.jpg|Concept art of Spartan armor permutations.
</gallery>
 
===Sangheili===
<gallery widths="150" orientation="landscape" captionalign="left">
File:AsceticArmor.png|Ascetic in ''Halo 3''
File:AssaultArmor.png|Assault in ''Halo 3''
File:CombatArmor.png|Combat in ''Halo 3''
File:CommandoArmor.png|Commando in ''Halo 3''
File:FlightArmor.png|Flight in ''Halo 3''
File:FloodGateEESpecialOppsEliteArmour13.jpg|This is a "Glitched" armor from Floodgate, It resembles the Sangheili Ultra armor of Halo: Reach, Minus the spikes.
File:Elite minor render.png|Minor in ''Halo: Reach''
File:HReach - SpecOps Sangheili.png|Spec-Ops in ''Halo: Reach''
File:HReach - Ranger Sangheili.png|Ranger in ''Halo: Reach''
File:HReach - Ultra Sangheili.png|Ultra in ''Halo: Reach''
File:HReach - Sangheili General.png|General in ''Halo: Reach''
File:HReach - Sangheili Zealot.png|Zealot in ''Halo: Reach''
File:HReach - Sangheili Field Marshall.png|Field Marshall in ''Halo: Reach''
File:Halo Reach - Sangheili Officer.png|The exclusive Sangheili Officer armor included in the Limited and Legendary Editions of ''Halo: Reach''.
File:Elitesv3.png|All Sangheili Armor Permutations in ''Halo: Reach''.
File:ReachConcept EliteOfficer.png|Concept art of the Elite Officer armor permutation.
</gallery>
 
==Sources==
<references/>
 
==External links==
*[http://php.badrouter.net/bnet/ '''Armor Permutation Generator''']
*[http://zaamit.com/content/h3modelgenerator.aspx '''Player Generator''']
[[Category:Halo 3]]
[[Category:Halo 3: ODST]]
[[Category:Halo: Reach]]

Latest revision as of 06:55, May 14, 2024

For the similar, but distinct player customization options seen in Halo 4, Halo: The Master Chief Collection, and Halo 5: Guardians, see skins.

Armor customization is a feature in Halo 3, Halo 3: ODST, Halo: Reach, Halo 4, Halo 2: Anniversary, Halo 5: Guardians, and Halo Infinite that allow players to customize their multiplayer character's armor to their liking. Almost every game featuring this aspect of customization allowed players to change various pieces of armor worn by their multiplayer character. In Halo 3: ODST specifically, the player was allowed to choose members of Alpha-Nine to play as for the game's Firefight component. The player was still given color choices, and the option to play with or without a helmet was available.

In Halo 3, options were limited to helmets, shoulders, and chest plates, Halo: Reach added onto this selection and offered various helmet attachments, along with newly implemented wrist, utility, knee pad, and visor color options. Halo 4 would continue this trend, but instead of wrist attachments and leg utilities, offered full customization of both forearms and legs. Halo 5: Guardians regressed and only allowed players to swap full body armor sets and helmets. Halo: The Master Chief Collection initially launched with static armor sets for Halo 3, Halo 4 and Halo 2: Anniversary, but was eventually updated to return Halo 4's customization to how it was on the Xbox 360. Halo 3 and Halo 2: Anniversary were also given helmet, shoulder, chest, forearm, and leg options. Halo Infinite went back to a Halo: Reach style of customization, but with the addition of armor cores where different armor pieces can be attached to a specific base armor set.

Beginning with Halo 3, the player was allowed to swap genders for their Spartan in the form of a voice option. Halo: Reach, Halo 4, and Halo 5: Guardians would carry this forward with male and female player models being distinct, while Halo 2: Anniversary would drop the option.

In a unique twist, Halo 2, Halo 3, Halo: Reach, and Halo 2: Anniversary allowed the player to choose between being a Spartan or Elite. Halo 2 didn't allow for specific armor swapping, but Halo 3, Halo: Reach, and Halo 2: Anniversary featured varying levels of armor customization for the Elites. Halo 4, Halo 5: Guardians, and Halo Infinite dropped this aspect of player customization altogether.

Halo Online's customization required players to purchase armor pieces with in-game currency, similar to Halo: Reach.

For a more detailed article, see:

For a list of all cut permutations, see:


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