Gameplay

Rank (Halo: Reach): Difference between revisions

From Halopedia, the Halo wiki

(table made black for correct image view)
m (Bot: Automated text replacement (-{{[Ee]ra\|(RW|BS|343)[^}\n]*}} +{{Status|Gameplay}}))
 
(161 intermediate revisions by 84 users not shown)
Line 1: Line 1:
{{Era|RW}}
{{Status|Gameplay}}
{{ratings}}
{{Title|''Halo: Reach'' multiplayer ranks}}
{{references}}
[[File:HR Rank XP requirement chart.png|thumb|250px|A chart illustrating the change in the amount of cR necessary to rank up.]]
{{Cleanup}}
The '''ranking system''' in ''[[Halo: Reach]]'' is based on credits ([[cR]]) earned through [[Forge]], [[Multiplayer]], [[Campaign]], and [[Firefight]] matches. Credits are earned after every game, and players earn extra credits for medals earned during the match, (e.g. [[Double Kill]]s) victory bonuses, [[commendations]], and [[Challenges/Halo: Reach|Daily/Weekly challenges]]. As the player's rank increase, the credits in each game they earn increase as well.
{{new Content}}


The '''Ranking System''' in ''[[Halo: Reach]]'' is based on Credits (cR) earned through [[Forge]], [[Multiplayer]], [[Campaign]], and [[Firefight]] matches. Credits are earned after every game, and you earn extra Credits for medals earned during the match, (e.g. [[Double Kill Medal|Double Kills]]) victory bonuses, [[Commendations]], and Daily/Weekly challenges. <ref>[http://www.mlgpro.com/forum/showthread.php?t=337551 complete rank list with photographs.]</ref>
==Overview==
There is a total of fifty ranks available for players. As previously mentioned, these ranks can be obtained by gaining credits from the game. These credits can also be used to purchase [[Armor customization (Halo: Reach)|armor permutations]] for the player's character model (spending credits in this way does not affect ranking). The ranks take the form of military-style ranks (similar to [[Rank (Halo 3)|those seen in]] ''[[Halo 3]]''), though at game launch only the first twenty-three (Recruit - Lieutenant Colonel, Grade 3) were available. This cap was the subject of a community challenge hosted by [[Bungie]] for the ''Reach'' playerbase to collectively earn [[John-117|117]] million cR, with regular updates posted on the [[Bungie.net]] weekly update. Forty-nine days after launch on [[2010#November|November 10, 2010]], the cap was lifted and all remaining ranks and unlocks were made available for purchase.{{Ref/Site|D=01|M=6|Y=2020|URL=http://halo.bungie.net/News/content.aspx?type=topnews&cid=29582|Site=Bungie.net|Page=New Ranks & Armor Now Available}}


Credits earned towards your rank and can be used to purchase various armor permutations from [[Armor Permutations#The Armory .28Halo: Reach Permutations.29|The Armory]]. When ranking up, you will be able to see items that you can't yet purchase, these are pieces you can purchase in a few ranks. Note that Credits spent on armory purchases do not decrease your rank.
In the days leading up to the launch of ''[[Halo 4]]'', [[343 Industries]] upped the chances for players to encounter a "Super Jackpot" in ''Halo: Reach'', allowing them to earn more credits.{{Ref/Site|D=01|M=6|Y=2020|URL=https://web.archive.org/web/20121116200444/http://blogs.halowaypoint.com/Headlines/post/2012/10/25/The-Halo-Bulletin-102512-.aspx|Site=Halo Waypoint|Page=The Halo Bulletin: 10.25.12}}


Offline, the easiest ways to earn Credits are to either play Custom Games or, even easier, use Forge mode. However, after an account has been connected to Xbox LIVE, all modes are significantly lower than those awarded for playing multiplayer via Xbox Live or Campaign. It should be noted that when an account is not immediately connected LIVE, but it is instead played offline and has earned ranks offline, the account will lose both several ranks and a large amount of credits when it is connected for the first time.
''Halo: Reach'' has a daily credit limit of 200,000 cR, meaning that it takes players approximately three months of hitting this limit every day to reach the rank of Inheritor.


{| align="center" border="5" cellpadding="1" cellspacing="1" style="margin-top:0;margin-bottom:0;border-style:inset; background-color: black; color: white; border-width:7px;border-bottom-color:#666;border-left-color:#FBE499;border-top-color:#FDB451;border-right-color:#666;"
===Offline===
! style="text-align: center; "|'''Rank'''
Offline, the easiest ways to earn Credits are to either play Custom Games or, even easier, use [[Forge/Halo: Reach|Forge mode]] or [[Firefight (Halo: Reach)|Firefight]], in which thousands of credits can be earned in a single relatively short session. However, after an account has been connected to [[Xbox LIVE]], all modes are significantly lower than those awarded for playing multiplayer via Xbox Live or campaign. If an account has been used offline to earn credits, upon first connecting to [[Xbox LIVE]] the player is given a choice between keeping their current offline rank and armour - but not be able to change or gain further ranks - or be demoted to a low level (around the rank of Sergeant) and start the rank grind the same as all other players.
! style="text-align: center; "|  '''Image'''
 
! style="text-align: center; width:150px;"|  '''Required no. of cR'''
==List of ranks==
{| class="wikitable"
! Rank !! Icon !! Total Credits !! Credits to Next Rank !! Percent of Total
|-
|-
| style="text-align: center; "|
| Recruit || [[File:HR Rank Recruit Icon.png|75px]] || 0 cR || 7500 cR || 0.00%
Recruit
| style="text-align: center; "|
[[File:ReachRank0.png]]
| style="text-align: center; "|
0
|-
|-
| style="text-align: center; "|
| Private || [[File:HR Rank Private Icon.png|75px]] || 7500 cR || 2500 cR || 0.04%
Private
| style="text-align: center; "|
[[File:ReachRank1.png]]
| style="text-align: center; "|
7,500 cR
 
(+7,500 cR)
|-
|-
| style="text-align: center; "|
| Corporal || [[File:HR Rank Corporal Icon.png|75px]] || 10000 cR || 5000 cR || 0.05%
Corporal
| style="text-align: center; "|
[[File:ReachRank2.png]]
| style="text-align: center; "|
10,000 cR
 
(+2,500 cR)
|-
|-
| style="text-align: center; "|
| Corporal Grade 1 || [[File:HR Rank Corporal G1 Icon.png|75px]] || 15000 cR || 5000 cR || 0.08%
Corporal
 
Grade 1
| style="text-align: center; "|
[[File:ReachRank3.png]]
| style="text-align: center; "|
15,000 cR
 
(+5,000 cR)
|-
|-
| style="text-align: center; "|
| Sergeant || [[File:HR Rank Sergeant Icon.png|75px]] || 20000 cR || 6250 cR || 0.10%
Sergeant
| style="text-align: center; "|
[[File:ReachRank4.png]]
| style="text-align: center; "|
20,000 cR
 
(+5,000 cR)
|-
|-
| style="text-align: center; "|
| Sergeant Grade 1 || [[File:HR Rank Sergeant G1 Icon.png|75px]] || 26250 cR || 6250 cR || 0.13%
Sergeant
 
Grade 1
| style="text-align: center; "|
[[File:ReachRank5.png]]
| style="text-align: center; "|
26,250 cR
 
(+6,250 cR)
|-
|-
| style="text-align: center; "|
| Sergeant Grade 2 || [[File:HR Rank Sergeant G2 Icon.png|75px]] || 32500 cR || 12500 cR || 0.16%
Sergeant
 
Grade 2
| style="text-align: center; "|
[[File:ReachRank6.png]]
| style="text-align: center; "|
32,500 cR
 
(+6,250 cR)
|-
|-
| style="text-align: center; "|
| Warrant Officer || [[File:HR Rank Warrant Officer Icon.png|75px]] || 45000 cR || 33000 cR || 0.23%
Warrant Officer
| style="text-align: center; "|
[[File:ReachRank7.png]]
| style="text-align: center; "|
45,000 cR
 
(+12,500 cR)
|-
|-
| style="text-align: center; "|
| Warrant Officer Grade 1 || [[File:HR Rank Warrant Officer G1 Icon.png|75px]] || 78000 cR || 33000 cR || 0.39%
Warrant Officer
 
Grade 1
| style="text-align: center; "|
[[File:ReachRank8.png]]
| style="text-align: center; "|
78,000 cR
 
(+33,000 cR)
|-
|-
| style="text-align: center; "|
| Warrant Officer Grade 2 || [[File:HR Rank Warrant Officer G2 Icon.png|75px]] || 111000 cR || 33000 cR || 0.56%
Warrant Officer
 
Grade 2
| style="text-align: center; "|
[[File:ReachRank9.png]]
| style="text-align: center; "|
111,000 cR
 
(+33,000 cR)
|-
|-
| style="text-align: center; "|
| Warrant Officer Grade 3 || [[File:HR Rank Warrant Officer G3 Icon.png|75px]] || 144000 cR || 66000 cR || 0.72%
Warrant Officer
 
Grade 3
| style="text-align: center; "|
[[File:ReachRank10.png]]
| style="text-align: center; "|
144,000 cR
 
(+33,000 cR)
|-
|-
| style="text-align: center; "|
| Captain || [[File:HR Rank Captain Icon.png|75px]] || 210000 cR || 23000 cR || 1.05%
Captain
| style="text-align: center; "|
[[File:ReachRank11.png]]
| style="text-align: center; "|
210,000 cR
 
(+66,000 cR)
|-
|-
| style="text-align: center; "|
| Captain Grade 1 || [[File:HR Rank Captain G1 Icon.png|75px]] || 233000 cR || 23000 cR || 1.17%
Captain
 
Grade 1
| style="text-align: center; "|
'''[[File:ReachRank12.png]]'''
| style="text-align: center; "|
233,000 cR
 
(+23,000 cR)
|-
|-
| style="text-align: center; "|
| Captain Grade 2 || [[File:HR Rank Captain G2 Icon.png|75px]] || 256000 cR || 23000 cR || 1.28%
Captain
 
Grade 2
| style="text-align: center; "|
[[File:ReachRank13.png]]
| style="text-align: center; "|
256,000 cR
 
(+23,000 cR)
|-
|-
| style="text-align: center; "|
| Captain Grade 3 || [[File:HR Rank Captain G3 Icon.png|75px]] || 279000 cR || 46000 cR || 1.40%
Captain
 
Grade 3
| style="text-align: center; "|
[[File:ReachRank14.png]]
| style="text-align: center; "|
279,000 cR
 
(+23,000 cR)
|-
|-
| style="text-align: center; "|
| Major || [[File:HR Rank Major Icon.png|75px]] || 325000 cR || 25000 cR || 1.63%
Major
| style="text-align: center; "|
[[File:ReachRank15.png]]
| style="text-align: center; "|
325,000 cR
 
(+46,000 cR)
|-
|-
| style="text-align: center; "|
| Major Grade 1 || [[File:HR Rank Major G1 Icon.png|75px]] || 350000 cR || 20000 cR || 1.75%
Major
 
Grade 1
| style="text-align: center; "|
[[File:ReachRank16.png]]
| style="text-align: center; "|
350,000 cR
 
(+25,000 cR)
|-
|-
| style="text-align: center; "|
| Major Grade 2 || [[File:HR Rank Major G2 Icon.png|75px]] || 370000 cR || 30000 cR || 1.85%
Major
 
Grade 2
| style="text-align: center; "|
[[File:ReachRank17.png]]
| style="text-align: center; "|
375,000 cR
 
(+25,000 cR)
|-
|-
| style="text-align: center; "|
| Major Grade 3 || [[File:HR Rank Major G3 Icon.png|75px]] || 400000 cR || 50000 cR || 2.00%
Major
 
Grade 3
| style="text-align: center; "|
[[File:ReachRank18.png]]
| style="text-align: center; "|
400,000 cR
 
(+25,000 cR)
|-
|-
| style="text-align: center; "|
| Lt. Colonel || [[File:HR Rank Lieutenant Colonel Icon.png|75px]] || 450000 cR || 30000 cR || 2.25%
Lt. Colonel
| style="text-align: center; "|
[[File:ReachRank19.png]]
| style="text-align: center; "|
450,000 cR
 
(+50,000 cR)
|-
|-
| style="text-align: center; "|
| Lt. Colonel Grade 1 || [[File:HR Rank Lieutenant Colonel G1 Icon.png|75px]] || 480000 cR || 30000 cR || 2.40%
Lt. Colonel
 
Grade 1
| style="text-align: center; "|
[[File:ReachRank20.png]]
| style="text-align: center; "|
480,000 cR
 
(+30,000 cR)
|-
|-
| style="text-align: center; "|
| Lt. Colonel Grade 2 || [[File:HR Rank Lieutenant Colonel G2 Icon.png|75px]] || 510000 cR || 30000 cR || 2.55%
Lt. Colonel
 
Grade 2
| style="text-align: center; "|
[[File:ReachRank21.png]]
| style="text-align: center; "|
510,000 cR
 
(+30,000 cR)
|-
|-
| style="text-align: center; "|
| Lt. Colonel Grade 3 || [[File:HR Rank Lieutenant Colonel G3 Icon.png|75px]] || 540000 cR || 60000 cR || 2.70%
Lt. Colonel
 
Grade 3
| style="text-align: center; "|
[[File:ReachRank22.png]]
| style="text-align: center; "|
540,000 cR
 
(+30,000 cR)
|-
|-
| style="text-align: center; "|
| Commander || [[File:HR Rank Commander Icon.png|75px]] || 600000 cR || 50000 cR || 3.00%
Commander
| style="text-align: center; "|
[[File:commander.png|40px]]
| style="text-align: center; "|
600,000 cR
 
(+60,000 cR)
|-
|-
| style="text-align: center; "|
| Commander Grade 1 || [[File:HR Rank Commander G1 Icon.png|75px]] || 650000 cR || 50000 cR || 3.25%
Commander
 
Grade 1
| style="text-align: center; "|
[[File:commander-grade-1.png|40px]]
| style="text-align: center; "|650,000 cR
 
(+50,000 cR)
|-
|-
| style="vertical-align: top; text-align: center;"|
| Commander Grade 2 || [[File:HR Rank Commander G2 Icon.png|75px]] || 700000 cR || 50000 cR || 3.50%
Commander
 
Grade 2
| style="text-align: center; "|
[[File:commander-grade-2.png|40px]]
| style="text-align: center; "|
700,000 cR
 
(+50,000 cR)
|-
|-
| style="text-align: center; "|
| Commander Grade 3 || [[File:HR Rank Commander G3 Icon.png|75px]] || 750000 cR || 100000 cR || 3.75%
Commander
 
Grade 3
| style="text-align: center; "|
[[File:Commander-grade-3.png]]
| style="text-align: center; "|
750,000 cR
 
(+50,000 cR)
|-
|-
| style="text-align: center; "|
| Colonel || [[File:HR Rank Colonel Icon.png|75px]] || 850000 cR || 110000 cR || 4.25%
 
Colonel
| style="text-align: center; "|
[[File:Colonel-Reach-rank.png|40px]]
| style="text-align: center; "|
 
850,000 cR
 
(+100,000 cR)
|-
|-
| style="text-align: center; "|
| Colonel Grade 1 || [[File:HR Rank Colonel G1 Icon.png|75px]] || 960000 cR || 110000 cR || 4.80%
 
Colonel
 
Grade 1
| style="text-align: center; "|
[[File:40px-Colonel_Grade_1.png]]
| style="text-align: center; "|
960,000 cR
 
(+110,000 cR)
|-
|-
| style="text-align: center; "|
| Colonel Grade 2 || [[File:HR Rank Colonel G2 Icon.png|75px]] || 1070000 cR || 110000 cR || 5.35%
 
Colonel
 
Grade 2
| style="text-align: center; "|
[[File:Colonel_Grade_2.png|40px]]
| style="text-align: center; "|
1,070,000 cR
 
(+110,000 cR)
|-
|-
| style="text-align: center; "|
| Colonel Grade 3 || [[File:HR Rank Colonel G3 Icon.png|75px]] || 1180000 cR || 220000 cR || 5.90%
 
Colonel
 
Grade 3
| style="text-align: center; "|
[[File:Colonel_Grade_3.png|40px]]
| style="text-align: center; "|
1,180,000 cR
 
(+110,000 cR)
|-
|-
| style="text-align: center; "|
| Brigadier || [[File:HR Rank Brigadier Icon.png|75px]] || 1400000 cR || 120000 cR || 7.00%
Brigadier
| style="text-align: center; "|
[[File:Brider_grade_0.png]]
| style="text-align: center; "|
1,400,000 cR
 
(+220,000 cR)
|-
|-
| style="text-align: center; "|
| Brigadier Grade 1 || [[File:HR Rank Brigadier G1 Icon.png|75px]] || 1520000 cR || 120000 cR || 7.60%
Brigadier
 
Grade 1
| style="text-align: center; "|
[[File:Brider_grade_1.png]]
| style="text-align: center; "|
1,520,000 cR
 
(+120,000 cR)
|-
|-
| style="text-align: center; "|
| Brigadier Grade 2 || [[File:HR Rank Brigadier G2 Icon.png|75px]] || 1640000 cR || 120000 cR || 8.20%
Brigadier
 
Grade 2
| style="text-align: center; "|
[[File:Brider_grade_2.png|40px]]
| style="text-align: center; "|
1,640,000 cR
 
(+120,000 cR)
|-
|-
| style="text-align: center; "|
| Brigadier Grade 3 || [[File:HR Rank Brigadier G3 Icon.png|75px]] || 1760000 cR || 240000 cR || 8.80%
Brigadier
 
Grade 3
| style="text-align: center; "|
[[File:Grade_3_brigadier.png]]
| style="text-align: center; "|
1,760,000 cR
 
(+120,000 cR)
|-
|-
| style="text-align: center; "|
| General || [[File:HR Rank General Icon.png|75px]] || 2000000 cR || 200000 cR || 10.00%
General
| style="text-align: center; "|
[[File:Reach-General.png]]
| style="text-align: center; "|
2,000,000 cR
 
(+240,000 cR)
|-
|-
| style="text-align: center; "|
| General Grade 1 || [[File:HR Rank General G1 Icon.png|75px]] || 2200000 cR || 150000 cR || 11.00%
General
 
Grade 1
| style="text-align: center; "|
[[File:General_Grade_1.png]]
| style="text-align: center; "|
2,200,000 cR
 
(+200,000 cR)
|-
|-
| style="text-align: center; "|
| General Grade 2 || [[File:HR Rank General G2 Icon.png|75px]] || 2350000 cR || 150000 cR || 11.75%
General
 
Grade 2
| style="text-align: center; "|
[[File:General_grade_2.png]]
| style="text-align: center; "|
2,350,000 cR
 
(+150,000 cR)
|-
|-
| style="text-align: center; "|
| General Grade 3 || [[File:HR Rank General G3 Icon.png|75px]] || 2500000 cR || 150000 cR || 12.50%
General
 
Grade 3
| style="text-align: center; "|
[[File:General_grade_3.png]]
| style="text-align: center; "|
2,500,000 cR
 
(+150,000 cR)
|-
|-
| style="text-align: center; "|
| General Grade 4 || [[File:HR Rank General G4 Icon.png|75px]] || 2650000 cR || 350000 cR || 13.25%
General
 
Grade 4
| style="text-align: center; "|
[[File:General-Grade-4.png]]
| style="text-align: center; "|
2,650,000 cR
 
(+150,000 cR)
|-
|-
| style="text-align: center; "|
| Field Marshall || [[File:HR Rank Field Marshall Icon.png|75px]] || 3000000 cR || 700000 cR || 15.00%
Field Marshall
| style="text-align: center; "|
[[File:40px-Field_marshal.png]]
| style="text-align: center; "|
3,000,000 cR
 
(+350,000 cR)
|-
|-
| style="text-align: center; "|
| Hero || [[File:HR Rank Hero Icon.png|75px]] || 3700000 cR || 900000 cR || 18.50%
Hero
| style="text-align: center; "|[[File:Hero.png|40px]]
| style="text-align: center; "|
3,700,000 cR
 
(+700,000 cR)
|-
|-
| style="text-align: center; "|
| Legend || [[File:HR Rank Legend Icon.png|75px]] || 4600000 cR || 1050000 cR || 23.00%
Legend
| style="text-align: center; "|
[[File:Rank_Legend.png]]
| style="text-align: center; "|
4,600,000 cR
 
(+900,000 cR)
|-
|-
| style="text-align: center; "|
| Mythic || [[File:HR Rank Mythic Icon.png|75px]] || 5650000 cR || 1350000 cR || 28.25%
Mythic
| style="text-align: center; "|
[[File:Mythic.png]]
| style="text-align: center; "|
5,650,000 cR
 
(+1,050,000 cR)
|-
|-
| style="text-align: center; "|
| Noble || [[File:HR Rank Noble Icon.png|75px]] || 7000000 cR || 1500000 cR || 35.00%
Noble
| style="text-align: center; "|
[[File:Rank_Noble.png]]
| style="text-align: center; "|
7,000,000 cR
 
(+1,350,000 cR)
|-
|-
| style="text-align: center; "|
| Eclipse || [[File:HR Rank Eclipse Icon.png|75px]] || 8500000 cR || 2500000 cR || 42.50%
Eclipse
| style="text-align: center; "|
[[File:Rank_Eclipse.png]]
| style="text-align: center; "|
8,500,000 cR
 
(+1,500,000 cR)
|-
|-
| style="text-align: center; "|
| Nova || [[File:HR Rank Nova Icon.png|75px]] || 11000000 cR || 2000000 cR || 55.00%
Nova
| style="text-align: center; "|
[[File:Rank_Nova.png]]
| style="text-align: center; "|
11,000,000 cR
 
(+2,500,000 cR)
|-
|-
| style="text-align: center; "|
| Forerunner || [[File:HR Rank Forerunner Icon.png|75px]] || 13000000 cR || 3500000 cR || 65.00%
Forerunner
| style="text-align: center; "|
[[File:Forerunner.png]]
| style="text-align: center; "|
13,000,000 cR
 
(+2,000,000 cR)
|-
|-
| style="text-align: center; "|
| Reclaimer || [[File:HR Rank Reclaimer Icon.png|75px]] || 16500000 cR || 3500000 cR || 82.50%
Reclaimer
| style="text-align: center; "|
[[File:Rank_reclaimer.png]]
| style="text-align: center; "|
16,500,000 cR
 
(+3,500,000 cR)
|-
|-
| style="text-align: center; "|
| Inheritor ||[[File:HR Rank Inheritor Icon.png|75px]] || 20000000 cR || N/A || 100.00%
Inheritor
 
| style="text-align: center; "|
[[File:Rank_inheritor.png]]
| style="text-align: center; "|
20,000,000 cR
 
(+3,500,000 cR)
|}
|}


==Trivia==
==Trivia==
*The ranks after Lt. Colonel Grade 3 were subject to a cap from the launch of ''Halo: Reach''. It was revealed that to unlock this cap, the community had to reach a total of 117 million Daily and Weekly challenges completed. The credit and rank cap was unlocked on November 2nd, 2010.<ref>http://www.bungie.net/News/content.aspx?type=topnews&cid=29582 '''Bungie.net''': ''Bungie.net News''</ref>
*On Bungie.net, the rank insignia for Commander, Grade 3 features two grade bars. The in-game insignia and the one featured on [[Halo Waypoint]]'s service record do not display this, and are thus used in the above table. The Bungie.net emblem variant can be seen below.
*If one managed to hit the Credit Cap every day since the game's release, it would take until approximately August 2011 to reach the Inheritor rank without cheating.
*The last [[seven]] ranks are loosely based on the last seven [[Rank (Halo 2)|ranks of ''Halo 2'']].
*There are a total of 49 ranks, another 7 reference. (7x7=49)
*During an interview about ''Destiny 2'', ''Halo: Reach'' developer [[Luke Smith]] mentioned that he is the cause of an unspecified rank within the rank scheme taking too long to unlock due to a typo. Smith didn't specify which rank or the particular numbers involved, but the rank of Eclipse is likely the culprit. To rank up from Noble to Eclipse, a player must earn 1.5 million cR; to rank up from Eclipse to Nova, a player must unlock 2.5 million cR; to rank up from Nova to Forerunner, a player must earn 2 million credits. This odd spike of credit earnings can be viewed in the graph at the top of this page, and would seem to be the oddity in question.{{Ref/YouTube|7EE7cAeJUeM|Kinda Funny|Destiny 2's Luke Smith Interview - We Have Cool Friends|T=1210|Y=2021|M=1|D=7|Quote=There's some missed zero in the credit tuning for the original Halo: Reach that I still feel bad about. Where it made some rank way the fuck too long and it was because I fat fingered a zero or something. You just kind of have to forever because we didn't patch that game, we shipped it and we were done with it.|Quotee=Luke Smith}}
*''Halo: Reach'' ranks actually start from Human ranks, then a Covenant rank, then to Forerunner ranks.
 
*Currently, the highest achieved rank globally is Field Marshall.<ref>http://www.bungie.net/Stats/Reach/Default.aspx?player=xXSAVIORS0ULXx</ref>
==Gallery==
*The higher your rank, the more credits you earn for the Game Complete bonus.
<gallery>
File:HR Rank Commander G3 Icon Alt.png|The alternate Commander, Grade 3 emblem design used on Bungie.net.
File:HR AssetSheet Ranks.png|The ''Halo: Reach'' ranks, as displayed in raw assets obtained from Halo Waypoint.
</gallery>


==Sources==
==Sources==
<references/>
{{Ref/Sources}}
 
==External links==
*[https://docs.google.com/spreadsheets/d/13FWD4NP8yxzcLUouW9WDrEpBBZyQv1RtLz_XlpyF-xg/edit#gid=0 ''Halo: Reach'' rank XP calculator on Google sheets]
{{Navbox/Ranks/Gameplay}}
 
[[Category:Game rank|Reach, Halo]]
[[Category:Halo: Reach]]

Latest revision as of 17:03, March 18, 2022

A chart illustrating the change in the amount of cR necessary to rank up.

The ranking system in Halo: Reach is based on credits (cR) earned through Forge, Multiplayer, Campaign, and Firefight matches. Credits are earned after every game, and players earn extra credits for medals earned during the match, (e.g. Double Kills) victory bonuses, commendations, and Daily/Weekly challenges. As the player's rank increase, the credits in each game they earn increase as well.

Overview[edit]

There is a total of fifty ranks available for players. As previously mentioned, these ranks can be obtained by gaining credits from the game. These credits can also be used to purchase armor permutations for the player's character model (spending credits in this way does not affect ranking). The ranks take the form of military-style ranks (similar to those seen in Halo 3), though at game launch only the first twenty-three (Recruit - Lieutenant Colonel, Grade 3) were available. This cap was the subject of a community challenge hosted by Bungie for the Reach playerbase to collectively earn 117 million cR, with regular updates posted on the Bungie.net weekly update. Forty-nine days after launch on November 10, 2010, the cap was lifted and all remaining ranks and unlocks were made available for purchase.[1]

In the days leading up to the launch of Halo 4, 343 Industries upped the chances for players to encounter a "Super Jackpot" in Halo: Reach, allowing them to earn more credits.[2]

Halo: Reach has a daily credit limit of 200,000 cR, meaning that it takes players approximately three months of hitting this limit every day to reach the rank of Inheritor.

Offline[edit]

Offline, the easiest ways to earn Credits are to either play Custom Games or, even easier, use Forge mode or Firefight, in which thousands of credits can be earned in a single relatively short session. However, after an account has been connected to Xbox LIVE, all modes are significantly lower than those awarded for playing multiplayer via Xbox Live or campaign. If an account has been used offline to earn credits, upon first connecting to Xbox LIVE the player is given a choice between keeping their current offline rank and armour - but not be able to change or gain further ranks - or be demoted to a low level (around the rank of Sergeant) and start the rank grind the same as all other players.

List of ranks[edit]

Rank Icon Total Credits Credits to Next Rank Percent of Total
Recruit Halo: Reach rank icon 0 cR 7500 cR 0.00%
Private Halo: Reach rank icon 7500 cR 2500 cR 0.04%
Corporal Halo: Reach rank icon 10000 cR 5000 cR 0.05%
Corporal Grade 1 Halo: Reach rank icon 15000 cR 5000 cR 0.08%
Sergeant Halo: Reach rank icon 20000 cR 6250 cR 0.10%
Sergeant Grade 1 Halo: Reach rank icon 26250 cR 6250 cR 0.13%
Sergeant Grade 2 Halo: Reach rank icon 32500 cR 12500 cR 0.16%
Warrant Officer Halo: Reach rank icon 45000 cR 33000 cR 0.23%
Warrant Officer Grade 1 Halo: Reach rank icon 78000 cR 33000 cR 0.39%
Warrant Officer Grade 2 Halo: Reach rank icon 111000 cR 33000 cR 0.56%
Warrant Officer Grade 3 Halo: Reach rank icon 144000 cR 66000 cR 0.72%
Captain Halo: Reach rank icon 210000 cR 23000 cR 1.05%
Captain Grade 1 Halo: Reach rank icon 233000 cR 23000 cR 1.17%
Captain Grade 2 Halo: Reach rank icon 256000 cR 23000 cR 1.28%
Captain Grade 3 Halo: Reach rank icon 279000 cR 46000 cR 1.40%
Major Halo: Reach rank icon 325000 cR 25000 cR 1.63%
Major Grade 1 Halo: Reach rank icon 350000 cR 20000 cR 1.75%
Major Grade 2 Halo: Reach rank icon 370000 cR 30000 cR 1.85%
Major Grade 3 Halo: Reach rank icon 400000 cR 50000 cR 2.00%
Lt. Colonel Halo: Reach rank icon 450000 cR 30000 cR 2.25%
Lt. Colonel Grade 1 Halo: Reach rank icon 480000 cR 30000 cR 2.40%
Lt. Colonel Grade 2 Halo: Reach rank icon 510000 cR 30000 cR 2.55%
Lt. Colonel Grade 3 Halo: Reach rank icon 540000 cR 60000 cR 2.70%
Commander Halo: Reach rank icon 600000 cR 50000 cR 3.00%
Commander Grade 1 Halo: Reach rank icon 650000 cR 50000 cR 3.25%
Commander Grade 2 Halo: Reach rank icon 700000 cR 50000 cR 3.50%
Commander Grade 3 Halo: Reach rank icon 750000 cR 100000 cR 3.75%
Colonel Halo: Reach rank icon 850000 cR 110000 cR 4.25%
Colonel Grade 1 Halo: Reach rank icon 960000 cR 110000 cR 4.80%
Colonel Grade 2 Halo: Reach rank icon 1070000 cR 110000 cR 5.35%
Colonel Grade 3 Halo: Reach rank icon 1180000 cR 220000 cR 5.90%
Brigadier Halo: Reach rank icon 1400000 cR 120000 cR 7.00%
Brigadier Grade 1 Halo: Reach rank rank 1520000 cR 120000 cR 7.60%
Brigadier Grade 2 Halo: Reach rank icon 1640000 cR 120000 cR 8.20%
Brigadier Grade 3 Halo: Reach rank icon 1760000 cR 240000 cR 8.80%
General Halo: Reach rank icon 2000000 cR 200000 cR 10.00%
General Grade 1 Halo: Reach rank icon 2200000 cR 150000 cR 11.00%
General Grade 2 Halo: Reach rank icon 2350000 cR 150000 cR 11.75%
General Grade 3 Halo: Reach rank icon 2500000 cR 150000 cR 12.50%
General Grade 4 Halo: Reach rank icon 2650000 cR 350000 cR 13.25%
Field Marshall Halo: Reach rank icon 3000000 cR 700000 cR 15.00%
Hero Halo: Reach rank icon 3700000 cR 900000 cR 18.50%
Legend Halo: Reach rank icon 4600000 cR 1050000 cR 23.00%
Mythic Halo: Reach rank icon 5650000 cR 1350000 cR 28.25%
Noble Halo: Reach rank icon 7000000 cR 1500000 cR 35.00%
Eclipse Halo: Reach rank icon 8500000 cR 2500000 cR 42.50%
Nova Halo: Reach rank icon 11000000 cR 2000000 cR 55.00%
Forerunner Halo: Reach rank icon 13000000 cR 3500000 cR 65.00%
Reclaimer Halo: Reach rank icon 16500000 cR 3500000 cR 82.50%
Inheritor Halo: Reach rank icon 20000000 cR N/A 100.00%

Trivia[edit]

  • On Bungie.net, the rank insignia for Commander, Grade 3 features two grade bars. The in-game insignia and the one featured on Halo Waypoint's service record do not display this, and are thus used in the above table. The Bungie.net emblem variant can be seen below.
  • The last seven ranks are loosely based on the last seven ranks of Halo 2.
  • During an interview about Destiny 2, Halo: Reach developer Luke Smith mentioned that he is the cause of an unspecified rank within the rank scheme taking too long to unlock due to a typo. Smith didn't specify which rank or the particular numbers involved, but the rank of Eclipse is likely the culprit. To rank up from Noble to Eclipse, a player must earn 1.5 million cR; to rank up from Eclipse to Nova, a player must unlock 2.5 million cR; to rank up from Nova to Forerunner, a player must earn 2 million credits. This odd spike of credit earnings can be viewed in the graph at the top of this page, and would seem to be the oddity in question.[3]

Gallery[edit]

Sources[edit]

  1. ^ Bungie.net, New Ranks & Armor Now Available (Retrieved on Jun 1, 2020) [archive]
  2. ^ Halo Waypoint, The Halo Bulletin: 10.25.12 (Retrieved on Jun 1, 2020) [archive]
  3. ^ YouTube - Kinda Funny, Destiny 2's Luke Smith Interview - We Have Cool Friends: "There's some missed zero in the credit tuning for the original Halo: Reach that I still feel bad about. Where it made some rank way the fuck too long and it was because I fat fingered a zero or something. You just kind of have to forever because we didn't patch that game, we shipped it and we were done with it." - Luke Smith (Retrieved on Jan 7, 2021)

External links[edit]