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HRUNTING Mark III (B) Cyclops: Difference between revisions

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{{Era|UNSC|HCW}}  
{{Status|Canon}}
{{Ratings}}
{{Vehicle infobox
{{Ship
|image=[[File:HWunit Cyclops.png|300px]]
|image=[[File:CyclopsHW.png|250px]]  
|name=HRUNTING Mark III [B] Exoskeleton
|name=Cyclops
|manufacturer=*[[Materials Group]]<ref name="EVG">'''[[Halo: The Essential Visual Guide]]''', ''page 44''</ref>{{Ref/Reuse|universe}} {{C|formerly}}
|manufacturer=UNSC
*[[Hannibal Weapon Systems]]{{Ref/Reuse|universe}}
|line=
*[[Lethbridge Industrial]]{{Ref/Reuse|universe}}
|model=Powered Armored Exoskeleton
|line=HRUNTING
|class=
|model=Mark III [B]
|cost=
|length=
|length=
|width=
|width=3.7 meters (11.7 feet){{Ref/Reuse|EVG}}
|height=
|height=4.3 meters (14.2 feet){{Ref/Reuse|EVG}}
|mass=
|mass=
|max accel=
|max speed=48 kilometers per hour (30 mph){{Ref/Reuse|universe}}
|max speed space=
|max speed air=
|engine=
|engine=
|slipspace drive=
|slipspace speed=
|poweroutput=
|power=
|shield gen=None
|hull=
|hull=
|sensor=
|armament=1 Anti-structure titanium-enriched jackhammer and piledriver; manipulator units (standard)
|target=
|navigation=
|avionics=
|countermeasures=
|armament= Anti-building Jackhammer/Piledriver; can use it's manipulators in close range combat
|complement=
|complement=
|crew=1 driver
|crew=One operator{{Ref/Reuse|EVG}}
|skeleton=
|passengers=
|capacity=
|consumables=
|consumables=
|othersystems=
|othersystems=
|firstuse= [[2531]]
|firstuse=[[2513]]
|role=*Logistical Support
|role=[[Wikipedia:Military engineering vehicle|Military engineering vehicle]], logistical support, structure demolition
*Melee Combat Exoskeleton
|affiliation=[[United Nations Space Command]]
*Building Destroyer
}}
|era= [[Human-Covenant War]]
{{Quote|You sending a vehicle after me? Suckers.|A Cyclops pilot during the [[Second Ark Conflict]].{{Ref/Reuse|HW2}}}}
|affiliation= [[UNSC]]
The '''HRUNTING Mark III [B] Exoskeleton''', also known as the '''Cyclops''', is a bipedal [[powered exoskeleton]] used by the [[United Nations Space Command]].{{Ref/Reuse|universe}} It was produced after {{Project|HRUNTING}} evaluated the then-defunct [[Mark III exoskeleton]] and made several of their own breakthroughs, which culminated in an entirely new variant of the exoskeleton, known as the HRUNTING Mark III [B].{{Ref/Reuse|EVG}}
}}  


The '''Cyclops''' is a bipedal exoskeleton used by the [[UNSC]] [[UNSC Marine Corps|Marine Corps]] during the [[Halo Wars|early years]] of the [[Human-Covenant War]]. While it was originally intended for construction  and other non-combat purposes, it was repurposed for combat against the [[Covenant Empire|Covenant]] for deconstruction proficiency on Covenant building structures.<ref name=1up>http://www.1up.com/do/previewPage?pager.offset=0&cId=3172311&p=</ref> The modification for combat included additional armor plating around the operator and joints, and specialized equipment for demolishing enemy fortifications.
==Overview==
===Development history===
The original [[Mark III exoskeleton]] line was launched in [[2510]] but quickly became defunct, with the [[Office of Naval Intelligence]] scrapping their plans for the armour and focussing their efforts on the fledgling {{Project|MJOLNIR}} instead.{{Ref/Reuse|EVG}}


==History==
However, in [[2513]], a {{Project|HRUNTING}} research team working at [[Weapons Research Facility T12A]] on [[Algolis]]{{Ref/Reuse|universe}} began an evaluation of the defunct Mark III sets and made many of their own development breakthroughs. These led to the creation of a revised variant, the HRUNTING Mark III [B], which was nicknamed the Cyclops. The Mark III [B] was intended to perform non-combat military roles such as construction, matériel transportation, terraforming, and dock work. The Cyclops eventually saw limited deployment as a logistical support unit with the [[UNSC Marine Corps|Marine Corps]]. Operators were forced into combat on rare occasions, during which the Cyclops proved very effective as an ''ad hoc'' anti-matériel and anti-fortification platform.{{Ref/Reuse|EVG}}
After the [[MJOLNIR Powered Assault Armor#Mark I Prototype Exoskeleton|MJOLNIR Mark Is]] were found to be impossible to control, they were decommissioned with the majority of them being thrown into the [[titanium]] mines on [[Reach]]. Bitten by the failure of [[Project ORION]], and suspicious of [[Office of Naval Intelligence|ONI]], the [[UNSC Marine Corps|Marine Corps]] under the UNSC Marine Special Operations division started their own power suit research division. They needed a form of shock deployment troop to fight the continuing [[Insurrection|rebel uprisings]] throughout the [[Outer Colonies]] and sometimes in harsh environments such as the [[Eridanus System|Eridanus]] [[Eridanus Secundus|Asteroid Belt]] where [[Robert Watts]] was holed up after the rebels fled to the asteroid belt following [[Operation: TREBUCHET]] in [[2513]].


These power suits, often called “coffins” by those who had to wear them,  did well in field tests but severe power problems, and the issues with the propulsion systems led to them being mothballed. Most of the power suits were assigned to support vessels where they were deployed alongside the [[Station|base pods]] to construct the buildings once they were on the ground. The Cyclopses were used extensively during [[2531]], in the [[battle|combat engagements]] on [[Harvest Campaign|Harvest]], [[First Battle of Arcadia|Arcadia]] and a [[Battle of the Flood-controlled Shield World|Forerunner Shield World]]. The power problem was eventually solved, directly as a side effect of Project ORION, and the suits were updated, but the deployment of [[SPARTAN-III Program|Spartan-III]] soldiers in [[2536]] took them out of operation completely and they were mostly scrapped alongside the Mark Is on Reach.<ref>http://www.graemedevine.com/graemedevine/Spirit_of_Fire/Entries/2009/2/23_Cyclops.html</ref>
Numerous variants of the Cyclops have been designed since the introduction of the Mark III [B], including some versions that are armed and up-armored; others are marketed toward civilian agencies.{{Ref/Reuse|universe}} Following the development of the Cyclops the HRUNTING project was merged with the similarly oriented YGGDRASIL project, resulting in the creation of several exoskeletons and armor defense systems beginning with the [[HRUNTING/YGGDRASIL Mark I ADS|Mark I Armor Defense System]].<ref>'''[[Halo 4: The Essential Visual Guide]]''', ''page 111''</ref>


==Development==
===Design===
[[Image:Cyclops.jpg|thumb|A trio of Cyclopes in an early build of ''[[Halo Wars]]''.]]
The Cyclops is a very large platform, standing 4.3 meters (14.1 feet) tall and 3.7 meters (12.1 feet) wide.{{Ref/Reuse|EVG}} The operator is harnessed within a sealed cockpit that features a transparent canopy and a roll cage. In order to make controlling the Cyclops feel more natural the operator is encased in an internal active-impedance haptic interface exoskeleton that controls the movement of the vehicle itself and provides force feedback. As a result the Cyclops feels like an extension of the operator's body despite not being "worn" in the same sense as smaller powered exoskeletons such as MJOLNIR.<ref name="universe">[https://www.halowaypoint.com/en-us/universe/vehicles/cyclops '''Halo Waypoint''': ''Cyclops'']</ref>
Originally, Ensemble had designed the unit as a canon-accurate MJOLNIR Mark I suit, but deemed it too visually similar to the Spartans to easily distinguish at a glance, something that is very important in a heated battlefield. The Cyclops was therefore rebuilt from the ground-up as a unique unit, both larger and bulkier than the MJOLNIR Mark IV the Spartans wear. During at least one point in development the Cyclops lacked the reflective visor, instead having only a bare crash cage over the wearer.<ref name=1up/>


Initially, fan reaction to the unit was poor, regarding it as an unrealistic "mech" addition. Over time, acceptance of the unit has not changed, and the fanbase is still polarized as to the legitimacy of the Cyclops.<ref>http://www.halowars.com/news/articles/archive/2008/06/20/Halo-Wars-Monthly-Update-06.20.08.aspx</ref>
The most prominent feature of the Cyclops is its two large arms, which feature powerful hand-like torque-amplification gauntlets. These manipulators can effortlessly crush a [[Sangheili]]'s body and, with the assistance of a wrist-mounted pile driver, can shear large pieces from [[Zurdo-pattern Wraith|Wraith tanks]] and even [[Covenant citadel|citadels]], the latter of which possess starship-grade armor plating. In keeping with its intended role as a support unit the Cyclops can use its manipulators and various arm-mounted tools to repair vehicles and structures. Due to the Cyclops' nimble design these repairs can be completed very quickly, even in the field.{{Ref/Reuse|HW}}


The ''Halo Wars'' Cyclops is based on the Cyclops unit from Ensemble Studios game [[Wikipedia:Age of Mythology|Age of Mythology]], an actual [[Wikipedia:Cyclops|Cyclops]], which was similarly a large unit that dealt heavy melee damage.<ref>http://www.1up.com/do/previewPage?pager.offset=0&cId=3172311&p=</ref> Even their alternate attacks are similar - when its bar has charged, the AoM Cyclops will lift a nearby infantry unit and hurl it at the enemy forces for additional damage. Pressing Y on the Halo Wars Cyclops will allow it to tear a vehicle apart, and hurl the chunks at enemy forces in a similar manner.<ref>[http://en.wikipedia.org/wiki/List_of_units_in_the_Age_of_Mythology_series#Myth_units List of units in the Age of Mythology series]</ref>
The Cyclops is surprisingly lightweight for its size thanks to the advanced materials created by the engineers and scientists on Algolis.{{Ref/Reuse|universe}} It is also quite agile, capable of outpacing even [[SPARTAN-II program|SPARTAN-IIs]] at a speed of just over 48 kilometers per hour (30&nbsp;mph).{{Ref/Reuse|universe}} Hydraulic-buffered shocks in the exoskeleton's feet ensure that rough terrain does not hinder the mobility of the Cyclops and allow it to jump short distances.{{Ref/Reuse|HW}} Like the original Mark III exoskeleton the Cyclops features an externally mounted fusion reactor as its power supply,<ref name="HW">'''[[Halo Wars]]'''</ref> though the unofficial Mark III [B-II] variant often replaces the standard reactor with an alternate power source.{{Ref/Reuse|universe}}


==Combat==
==Models==
In combat, the Cyclops deals heavy melee damage, using its powerful arms, once used to carry heavy machinery and equipment, to deal devastating blows against enemy units and structures. It also possesses the ability to tear apart a destroyed vehicle and throw the pieces further at any other unit, including air units which they have no other offensive option on. If upgraded, the Cyclops can repair nearby vehicles and buildings.<ref name=1up/><ref>http://www.xbox.com/en-US/games/viewer.aspx?productId=1898&assetTypeId=2&shotId=5</ref>&nbsp;It costs 125 resource units and a tech level of one. Takes&nbsp;up one population cap.&nbsp;Has two upgrades:
The Cyclops' ease of use and load carrying capacity have led to the creation of numerous iterations of it as of [[2558]]:
*"''Repair Kit''", which allows the Cyclops to repair buildings and mechanized units. The upgrade costs 400 resource units and requires a tech level of two.
===Major variants===
*"''High-Torque Joint''" which improves its movement speed. The upgrade costs 900 resource units and requires a tech level of three.<ref>http://www.xbox.com/NR/rdonlyres/31804095-7B32-4CE2-A17E-3CB54A3692EF/0/HaloWars_MNL_EN.PDF</ref>.
*'''Mark III [B]''': This is the initial, unarmed production variant used for structural demolition{{Ref/Reuse|universe}} and logistical support.{{Ref/Reuse|EVG}}
*'''Mark III [B-II]''': An unofficially designed variant of the [B] model, this exoskeleton features redesigned feet and a more robust, sealed cockpit. Many are equipped with alternate power-packs that replace the expensive fusion generator with [[hydrogen]]-burning turbines or high-density power cells.{{Ref/Reuse|universe}}
*'''Mark III [B1]''': An upgrade to the [B] model, this variant is produced by [[Hannibal Weapon Systems]]. It features composite armor plating and hardpoints for weapon installation. This model is popular with paramilitary security forces on the cities of [[Earth]].{{Ref/Reuse|universe}} It can be equipped with a missile pod.<ref>[https://www.megaconstrux.com/en-gb/worlds/halo/playsets/heavy-assault-cyclops-cnk36 '''Megabloks''' ''- HEAVY ASSAULT CYCLOPS'']</ref>
<gallery>
File:Heavy Assault Cyclops.png|Mark III [B1] with arm mounted missile pod.
</gallery>
 
*'''Mark III [M1]''': Produced by [[Lethbridge Industrial]], this variant is armed and are used as multi-purpose assault platforms with heavy weapon hardpoints installed on the "shoulders". They are protected by [[Titanium-A armor]] plating. This variant is currently undergoing field trials with the [[UNSC Army]].{{Ref/Reuse|universe}} It can be equipped with dual [[M12 machine gun]]s.<ref>[https://www.megaconstrux.com/en-gb/worlds/halo/playsets/unsc-attack-cyclops-97108 '''Megabloks''' ''- UNSC ATTACK CYCLOPS'']</ref>
<gallery>
File:Attack Cyclops.png|Mark III [M1] with shoulder mounted "M12"s.
</gallery>
 
*'''[[HRUNTING Mark III (S) Cyclops|Mark III <nowiki>[S]</nowiki>]]''': A custom variant designed by [[Serina]] based on [[Lethbridge Industrial]] design files.
 
===Minor Variants===
There are several minor Cyclops variants with no official categorizations. Most of these variants follow common themes in terms of their loadout and the scope of their modification. Some alterations are made to enhance their suitability in specific climates. The following are variants in service as of 2559:
*'''Protector''': Usually derived from older B-II units, Protectors are deployed in high-threat civil rescue missions. They are often operated by firefighters and medical response teams for deployment in situations where larger vehicles cannot fit, and protect workers from high-risk environments. They are usually configured with a large tank of fire-retardant foam, a high-pressure projector, and a high-torque gripping arm for ripping apart damaged vehicles to reach occupants trapped inside or to break the reinforced walls that are generally found in arcologies.{{Ref/Reuse|universe}}
**'''Damage Control Cyclops''': This variant is equipped to handle on-ship emergencies and comes outfitted with buildable claws and fire-suppression tanks.<ref>[https://www.megaconstrux.com/en-gb/worlds/halo/playsets/damage-control-cyclops-cng61 '''Megabloks''' ''- DAMAGE CONTROL CYCLOPS'']</ref>
<gallery>
Damage Control Cyclops.png|Damage Control Cyclops.
</gallery>
 
*'''Breaker''': These units are used for ship-breaking and construction. They are equipped with specialized tools such as high-power [[plasma]]-cutters, hydraulic rams, or an assortment of cutting blades that allow them to complete their tasks. The Breaker allows individuals to safely take apart shattered ship hulks and stations that remain in orbit around a planet. They are also used for excavating half-melted buildings on the surface of [[Glassing|glassed]] [[Human colonies|colonies]].{{Ref/Reuse|universe}}
**'''Offworld Cyclops''': In order to recover valuable assets and technology from UNSC and Covenant vessels that were destroyed and left hanging in orbit high above the surfaces of human colonies, the UNSC deploys the Offworld Cyclops into the harsh conditions of space, giving the operator access to these harrowing debris fields. These Cyclopes utilize a high-tension energy blow torch in order to bore through or break apart rubble in order to acquire whatever their operators seek.<ref>[https://www.megaconstrux.com/en-gb/worlds/halo/playsets/unsc-offworld-cyclops-97214-0 '''Megabloks''' ''- UNSC OFFWORLD CYCLOPS'']</ref>
<gallery>
UNSC OFFWORLD CYCLOPS.png|Offworld Cyclops.
</gallery>
 
*'''Hazops''': This variant features a biological laboratory-grade environmental sealing and a heavy flamethrower. Hazops units are occasionally assigned as support vehicles to [[Spartan Operations|Spartan]] assessment and containment teams at [[Forerunner]] sites which are believed to house [[Flood]] samples. When [[Flood spore]]s are found by these units, it is often necessary to destroy the entire exoskeleton, as cleaning the whole suit for traces of the [[Flood#Biology|Flood supercell]] is extremely challenging. Although only explored in simulations, some believe it is possible for the Flood to take control of the suit and its operator and further augment the exoskeleton.{{Ref/Reuse|universe}}
**'''Zombie Containment Cyclops''': This variant has an arm mounted energy cannon.<ref>[https://www.megaconstrux.com/en-gb/worlds/halo/playsets/containment-outpost-patrol-97515 '''Megabloks''' ''- CONTAINMENT OUTPOST PATROL'']</ref>
<gallery>
Zombie_Containment_Cyclops.png|Zombie Containment Cyclops.
</gallery>
 
*'''Arctic Cyclops''': This variant is outfitted with arctic insulation and camo for military manoeuvres in sub-zero climates. It has a wrist mounted flamethrower, and can easily smash ice and snow.<ref>[https://www.megaconstrux.com/en-gb/worlds/halo/playsets/unsc-arctic-cyclops-97107 '''Megabloks''' ''- UNSC ARCTIC CYCLOPS'']</ref>
<gallery>
Arctic Cyclops.png|Arctic Cyclops.
</gallery>
 
*'''Desert Cyclops''': This variant is equipped for maneuvers in desert climates.<ref>[https://www.megaconstrux.com/en-gb/worlds/halo/playsets/unsc-cyclops-desert-strike-97007 '''Megabloks''' ''- UNSC CYCLOPS DESERT STRIKE'']</ref>
<gallery>
Desert Cyclops.png|Desert Cyclops.
</gallery>
 
*'''Jungle Cyclops''': This variant is equipped for maneuvers in tropical climates.<ref>[https://www.megaconstrux.com/en-gb/worlds/halo/playsets/unsc-cyclops-jungle-strike-97006 '''Megabloks''' ''- UNSC CYCLOPS JUNGLE STRIKE'']</ref>
<gallery>
Jungle Cyclops.png|Jungle Cyclops.
</gallery>
 
==Operational history==
The HRUNTING Mark III (B) Cyclops entered its initial trial on [[2531#February|February 4, 2531]], where according to [[Captain (NAVCOM)|Captain]] [[James Cutter]] in [[TAC-EVAL UPDATE IV]], despite [[SPARTAN-II program|Spartans]] being a technically superior unit, lower costs to build and train the Cyclops tips the scale in their favour, and that troops felt more comfortable round them.{{Ref/Site|Id=HWLS|URL=http://halo.xbox.com/halowars/index.html?fbid=0eK_L23l9WQ|Site=halo.xbox.com|Page=Halo Wars Launch Site|Detail=(Defunct)|D=12|M=8|Year=2010|NoArchive=Yes|LocalArchive=Halo Wars Launch Site}}
 
Cyclopes were used during the [[Battle of Trove]] to repair the UNSC ''Spirit of Fire's'' power core after it was damaged during a collision with the [[Covenant]] {{Pattern|Sinaris|heavy destroyer}} ''[[Proclamation's Tithe]]''.<ref name="Repairs">'''Halo Wars''', campaign mission ''[[Repairs]]''</ref> The {{UNSCShip|Pillar of Autumn}} also had its own complement, which were used on [[Installation 04]] after it landed on the ring in [[2552]].
 
==Gameplay==
===''Halo Wars''===
{{#widget:YouTube|id=zS9UP5l8ErA|width=225|height=170|thumb|caption=Cyclops unit animation reel}}
 
The Mark III [B] Cyclops is a playable unit in ''Halo Wars''. In the campaign, the Cyclops appears only in the level ''[[Repairs]]'', but can be built by a second player in some missions in Co-op. In [[skirmish]] and multiplayer, the Cyclops is available only if [[John Forge|Sergeant Forge]] is the player's selected hero unit. The Cyclops is designed to be an anti-structure unit with only melee attacks, and cannot attack aircraft.
 
The Cyclops requires 125 resource units, a tech level of one, one population slot, and can be built at the Firebase. It has the following upgrades:
 
*''Repair Kit'' - Allows the Cyclops to repair buildings and ground vehicles. The upgrade costs 400 resource units and requires a tech level of two.
*''High-Torque Joint'' - Improves the Cyclops' movement speed. The upgrade costs 900 resource units and requires a tech level of three.<ref>[http://www.xbox.com/NR/rdonlyres/31804095-7B32-4CE2-A17E-3CB54A3692EF/0/HaloWars_MNL_EN.PDF ''Halo Wars manual'']</ref>


Although the Cyclops has heavy melee damage, when faced against multiple infantry squads it is weak, so it is advised that you back up the Cyclops with [[Warthogs]] and/or [[Marines]]. Unless it is holding an object it can throw, it is completely useless against air units, like [[Banshee]]s. Also note that the Cyclops does heal buildings and vehicles, but it cannot heal infantry and airborne units. It also plays a big role the twelfth campaign mission of ''Halo Wars'' because they are the only units that can repair the power core of the UNSC ''Spirit of Fire''.
==Production notes==
{{Linkbox|gallery=yes|gallerypage=Images of Cyclops}}
*The [[wikipedia:Cyclops|Cyclopes]] are a race of one-eyed giants in [[List of Greek mythology references in Halo|Greek mythology]]. This Cyclops resembles them by its huge stature and visor in the center of its "head" resembling a single eye. [[Wikipedia:Hrunting|Hrunting]] is a magical sword given to [[wikipedia:Beowulf (hero)|Beowulf]] in the Anglo-Saxon [[wikipedia:Beowulf|poem of the same name]]. It had never failed in battle until Beowulf's fight with [[Wikipedia:Grendel's mother|Grendel's mother]].  
*From a gameplay perspective the Cyclops exoskeleton is based on the Cyclops unit from [[Ensemble Studios]]' game ''[[Wikipedia:Age of Mythology|Age of Mythology]]''. It is similarly a large unit that deals heavy melee damage. Their alternate attacks are also similar; when secondary ability bar has charged, the Cyclops will lift a nearby infantry unit and hurl it at the enemy forces for additional damage. In ''Halo Wars'', the Cyclops' secondary ability allows it to tear a vehicle apart and hurl the chunks at enemy forces in a similar manner.<ref>[http://en.wikipedia.org/wiki/List_of_units_in_the_Age_of_Mythology_series#Myth_units List of units in the ''Age of Mythology'' series]</ref>


The Cyclops is available only if [[Sergeant]] [[John Forge]] is the leader.
===Trivia===
*Though the standard plural form of the mythological ''Cyclops'' is ''Cyclopes'', UNSC personnel in ''Halo Wars'' consistently say "Cyclopses" instead. In ''Halo Wars 2'', "Cyclops" is treated as both singular and plural.
*The Cyclops and the [[XRP12 Combat Support Vehicle|Gremlin]] are the only known UNSC vehicles named after mythological creatures. Most UNSC ground vehicles are named after real animals.
*During the development of ''Halo Wars'', concept art and early in-game models of the Cyclops had a yellow polarized canopy rather than the transparent canopy used in the final game. This design feature was brought back in ''Halo Wars 2''.
*The Cyclops' width of 11.7 feet refers to [[John-117]]'s Spartan tag.


==Trivia==
===Non-canon background===
[[Image:Mkiii.JPG|thumb|The back of the Cyclops exoskeleton.]]
Graeme Devine, the lead writer of ''Halo Wars'', created a backstory for the Cyclops that is rife with continuity errors. This was made to provide narrative context for the game development team. However, Devine states on his blog that the background stories he created are "essentially fan fiction" and should not be regarded as canon.<ref>[http://www.graemedevine.com/graemedevine/Spirit_of_Fire/Entries/2009/2/23_Cyclops.html ''Graeme Devine's blog'': Cyclops] ([[Archive:Graeme Devine's Blog/Spirit of Fire/Cyclops|Archive]])</ref>
*To date, the Cyclops is, along with the [[Gremlin]], the only UNSC ground vehicle named after a mythological creature, unlike other vehicles which are usually named after real animals and creatures.
 
*When used against infantry, the Cyclops will do "finishing moves" against weakened squads, such as breaking their necks or throwing them.
The essay states that the Marine Corps designed the Cyclops as a shock infantry platform to combat the [[Insurrectionist]]s, and that the program competed with the "fledgling" [[Orbital Drop Shock Troopers]]. The Cyclops is said to have been removed from service after the initiation of the [[SPARTAN-III program]]. Canonically the Cyclops was originally produced as a support platform and the ODST had been in service for centuries. The SPARTAN-III program was top-secret, activated decades after the Cyclops first saw service, and served an entirely different role from that of the Cyclops, so the activation of the Spartans would have no bearing on the platform's deployment.
*If the Y ability is used on an infantry unit and deals enough damage to kill a member, it will pick it up and can throw it.
*The Cyclops design changed drastically during the game's development: its helmet was once similar to that of the MJOLNIR EVA and SPI armor and its body was bulkier and shorter.
*A Cyclops can repair Covenant vehicles in addition to UNSC, as long as they are on the same team.
*It is a well equipped multipurpose vehicle, repairing buildings and units similar to an [[Huragok|Engineer]] and destroying buildings comparably to the [[Locust]].
*The back of the Cyclops has a glitch where the player can see right through it.
*The Cyclops was a one-eyed giant in [[List of Greek Mythology References in Halo|Greek mythology]].


==Gallery==
==Gallery==
<gallery widths="150" orientation="landscape">
<gallery>
File:Cyclops-development.jpg|A development image of the Cyclops.
CyclopsHW.png|Concept art for the Cyclops, which was later reused as the design for the original [[Mark III exoskeleton]].
File:Cyclops-1-.jpg|The final in-game model Cyclops
File:HW Cyclops EarlyModel 1.jpg|Cyclops unit info sheet for ''[[Halo Wars]]''
File:HW Cyclops EarlyModel 2.jpg|A development image of the Cyclops
HW-Cyclops.png|A Cyclops on Harvest.
HW-Cyclopshealing.png|A Cyclops repairing a heavy supply pad on Harvest.
File:HW-Cyclopsarmy.png|An army of Cyclops on Arcadia.
File:HW-CyclopshealingGrizzlies.png|Cyclops repairing Grizzlies.
File:HW-CyclopsvsFirebase.png|Cyclops attack a Firebase.
WaypointCyclops.jpg|Six Cyclops deployed onto [[Trove]].
File:HO UNSCHangar Menu Concept.jpg|''[[Halo Online]]'' concept art depicting what appear to be Cyclops-like mechs tending to and loading cargo.
</gallery>
</gallery>


==List of appearances==
==List of appearances==
*''[[Halo Wars]]''
*''[[Halo: The Flood]]'' {{1st}} {{C|Identified in 2010 edition}}
*''[[Halo Wars]]'' {{C|First identified as Cyclops}}
*''[[Halo: The Thursday War]]'' {{Mo}}
*''[[Know Your Enemy]]''
*''[[Halo Wars 2]]''
*''[[Halo: Official Spartan Field Manual]]''
*''[[Halo: Saturn Devouring His Son]]''


==Sources==
==Sources==
<references/>
{{Ref/Sources}}
 
{{UNSC Vehicles}}


[[it:Cyclops]]
{{Human exoskeletons}}
[[Category:Armor]]
[[Category:UNSC technology]]

Latest revision as of 23:40, June 20, 2024

HRUNTING Mark III [B] Exoskeleton
A cropped screenshot of a HRUNTING Mark III (B) Cyclops.
Production information

Manufacturer:

Product line:

HRUNTING

Model:

Mark III [B]

Technical specifications

Width:

3.7 meters (11.7 feet)[1]

Height:

4.3 meters (14.2 feet)[1]

Maximum speed:

48 kilometers per hour (30 mph)[2]

Armament:

1 Anti-structure titanium-enriched jackhammer and piledriver; manipulator units (standard)

Crew:

One operator[1]

Usage

Year introduced:

2513

Role(s):

Military engineering vehicle, logistical support, structure demolition

Affiliation:

United Nations Space Command

 

"You sending a vehicle after me? Suckers."
— A Cyclops pilot during the Second Ark Conflict.[3]

The HRUNTING Mark III [B] Exoskeleton, also known as the Cyclops, is a bipedal powered exoskeleton used by the United Nations Space Command.[2] It was produced after Project: HRUNTING evaluated the then-defunct Mark III exoskeleton and made several of their own breakthroughs, which culminated in an entirely new variant of the exoskeleton, known as the HRUNTING Mark III [B].[1]

Overview[edit]

Development history[edit]

The original Mark III exoskeleton line was launched in 2510 but quickly became defunct, with the Office of Naval Intelligence scrapping their plans for the armour and focussing their efforts on the fledgling Project: MJOLNIR instead.[1]

However, in 2513, a Project: HRUNTING research team working at Weapons Research Facility T12A on Algolis[2] began an evaluation of the defunct Mark III sets and made many of their own development breakthroughs. These led to the creation of a revised variant, the HRUNTING Mark III [B], which was nicknamed the Cyclops. The Mark III [B] was intended to perform non-combat military roles such as construction, matériel transportation, terraforming, and dock work. The Cyclops eventually saw limited deployment as a logistical support unit with the Marine Corps. Operators were forced into combat on rare occasions, during which the Cyclops proved very effective as an ad hoc anti-matériel and anti-fortification platform.[1]

Numerous variants of the Cyclops have been designed since the introduction of the Mark III [B], including some versions that are armed and up-armored; others are marketed toward civilian agencies.[2] Following the development of the Cyclops the HRUNTING project was merged with the similarly oriented YGGDRASIL project, resulting in the creation of several exoskeletons and armor defense systems beginning with the Mark I Armor Defense System.[4]

Design[edit]

The Cyclops is a very large platform, standing 4.3 meters (14.1 feet) tall and 3.7 meters (12.1 feet) wide.[1] The operator is harnessed within a sealed cockpit that features a transparent canopy and a roll cage. In order to make controlling the Cyclops feel more natural the operator is encased in an internal active-impedance haptic interface exoskeleton that controls the movement of the vehicle itself and provides force feedback. As a result the Cyclops feels like an extension of the operator's body despite not being "worn" in the same sense as smaller powered exoskeletons such as MJOLNIR.[2]

The most prominent feature of the Cyclops is its two large arms, which feature powerful hand-like torque-amplification gauntlets. These manipulators can effortlessly crush a Sangheili's body and, with the assistance of a wrist-mounted pile driver, can shear large pieces from Wraith tanks and even citadels, the latter of which possess starship-grade armor plating. In keeping with its intended role as a support unit the Cyclops can use its manipulators and various arm-mounted tools to repair vehicles and structures. Due to the Cyclops' nimble design these repairs can be completed very quickly, even in the field.[5]

The Cyclops is surprisingly lightweight for its size thanks to the advanced materials created by the engineers and scientists on Algolis.[2] It is also quite agile, capable of outpacing even SPARTAN-IIs at a speed of just over 48 kilometers per hour (30 mph).[2] Hydraulic-buffered shocks in the exoskeleton's feet ensure that rough terrain does not hinder the mobility of the Cyclops and allow it to jump short distances.[5] Like the original Mark III exoskeleton the Cyclops features an externally mounted fusion reactor as its power supply,[5] though the unofficial Mark III [B-II] variant often replaces the standard reactor with an alternate power source.[2]

Models[edit]

The Cyclops' ease of use and load carrying capacity have led to the creation of numerous iterations of it as of 2558:

Major variants[edit]

  • Mark III [B]: This is the initial, unarmed production variant used for structural demolition[2] and logistical support.[1]
  • Mark III [B-II]: An unofficially designed variant of the [B] model, this exoskeleton features redesigned feet and a more robust, sealed cockpit. Many are equipped with alternate power-packs that replace the expensive fusion generator with hydrogen-burning turbines or high-density power cells.[2]
  • Mark III [B1]: An upgrade to the [B] model, this variant is produced by Hannibal Weapon Systems. It features composite armor plating and hardpoints for weapon installation. This model is popular with paramilitary security forces on the cities of Earth.[2] It can be equipped with a missile pod.[6]
  • Mark III [M1]: Produced by Lethbridge Industrial, this variant is armed and are used as multi-purpose assault platforms with heavy weapon hardpoints installed on the "shoulders". They are protected by Titanium-A armor plating. This variant is currently undergoing field trials with the UNSC Army.[2] It can be equipped with dual M12 machine guns.[7]

Minor Variants[edit]

There are several minor Cyclops variants with no official categorizations. Most of these variants follow common themes in terms of their loadout and the scope of their modification. Some alterations are made to enhance their suitability in specific climates. The following are variants in service as of 2559:

  • Protector: Usually derived from older B-II units, Protectors are deployed in high-threat civil rescue missions. They are often operated by firefighters and medical response teams for deployment in situations where larger vehicles cannot fit, and protect workers from high-risk environments. They are usually configured with a large tank of fire-retardant foam, a high-pressure projector, and a high-torque gripping arm for ripping apart damaged vehicles to reach occupants trapped inside or to break the reinforced walls that are generally found in arcologies.[2]
    • Damage Control Cyclops: This variant is equipped to handle on-ship emergencies and comes outfitted with buildable claws and fire-suppression tanks.[8]
  • Breaker: These units are used for ship-breaking and construction. They are equipped with specialized tools such as high-power plasma-cutters, hydraulic rams, or an assortment of cutting blades that allow them to complete their tasks. The Breaker allows individuals to safely take apart shattered ship hulks and stations that remain in orbit around a planet. They are also used for excavating half-melted buildings on the surface of glassed colonies.[2]
    • Offworld Cyclops: In order to recover valuable assets and technology from UNSC and Covenant vessels that were destroyed and left hanging in orbit high above the surfaces of human colonies, the UNSC deploys the Offworld Cyclops into the harsh conditions of space, giving the operator access to these harrowing debris fields. These Cyclopes utilize a high-tension energy blow torch in order to bore through or break apart rubble in order to acquire whatever their operators seek.[9]
  • Hazops: This variant features a biological laboratory-grade environmental sealing and a heavy flamethrower. Hazops units are occasionally assigned as support vehicles to Spartan assessment and containment teams at Forerunner sites which are believed to house Flood samples. When Flood spores are found by these units, it is often necessary to destroy the entire exoskeleton, as cleaning the whole suit for traces of the Flood supercell is extremely challenging. Although only explored in simulations, some believe it is possible for the Flood to take control of the suit and its operator and further augment the exoskeleton.[2]
    • Zombie Containment Cyclops: This variant has an arm mounted energy cannon.[10]
  • Arctic Cyclops: This variant is outfitted with arctic insulation and camo for military manoeuvres in sub-zero climates. It has a wrist mounted flamethrower, and can easily smash ice and snow.[11]
  • Desert Cyclops: This variant is equipped for maneuvers in desert climates.[12]
  • Jungle Cyclops: This variant is equipped for maneuvers in tropical climates.[13]

Operational history[edit]

The HRUNTING Mark III (B) Cyclops entered its initial trial on February 4, 2531, where according to Captain James Cutter in TAC-EVAL UPDATE IV, despite Spartans being a technically superior unit, lower costs to build and train the Cyclops tips the scale in their favour, and that troops felt more comfortable round them.[14]

Cyclopes were used during the Battle of Trove to repair the UNSC Spirit of Fire's power core after it was damaged during a collision with the Covenant Sinaris-pattern heavy destroyer Proclamation's Tithe.[15] The UNSC Pillar of Autumn also had its own complement, which were used on Installation 04 after it landed on the ring in 2552.

Gameplay[edit]

Halo Wars[edit]

Cyclops unit animation reel

The Mark III [B] Cyclops is a playable unit in Halo Wars. In the campaign, the Cyclops appears only in the level Repairs, but can be built by a second player in some missions in Co-op. In skirmish and multiplayer, the Cyclops is available only if Sergeant Forge is the player's selected hero unit. The Cyclops is designed to be an anti-structure unit with only melee attacks, and cannot attack aircraft.

The Cyclops requires 125 resource units, a tech level of one, one population slot, and can be built at the Firebase. It has the following upgrades:

  • Repair Kit - Allows the Cyclops to repair buildings and ground vehicles. The upgrade costs 400 resource units and requires a tech level of two.
  • High-Torque Joint - Improves the Cyclops' movement speed. The upgrade costs 900 resource units and requires a tech level of three.[16]

Production notes[edit]

  • The Cyclopes are a race of one-eyed giants in Greek mythology. This Cyclops resembles them by its huge stature and visor in the center of its "head" resembling a single eye. Hrunting is a magical sword given to Beowulf in the Anglo-Saxon poem of the same name. It had never failed in battle until Beowulf's fight with Grendel's mother.
  • From a gameplay perspective the Cyclops exoskeleton is based on the Cyclops unit from Ensemble Studios' game Age of Mythology. It is similarly a large unit that deals heavy melee damage. Their alternate attacks are also similar; when secondary ability bar has charged, the Cyclops will lift a nearby infantry unit and hurl it at the enemy forces for additional damage. In Halo Wars, the Cyclops' secondary ability allows it to tear a vehicle apart and hurl the chunks at enemy forces in a similar manner.[17]

Trivia[edit]

  • Though the standard plural form of the mythological Cyclops is Cyclopes, UNSC personnel in Halo Wars consistently say "Cyclopses" instead. In Halo Wars 2, "Cyclops" is treated as both singular and plural.
  • The Cyclops and the Gremlin are the only known UNSC vehicles named after mythological creatures. Most UNSC ground vehicles are named after real animals.
  • During the development of Halo Wars, concept art and early in-game models of the Cyclops had a yellow polarized canopy rather than the transparent canopy used in the final game. This design feature was brought back in Halo Wars 2.
  • The Cyclops' width of 11.7 feet refers to John-117's Spartan tag.

Non-canon background[edit]

Graeme Devine, the lead writer of Halo Wars, created a backstory for the Cyclops that is rife with continuity errors. This was made to provide narrative context for the game development team. However, Devine states on his blog that the background stories he created are "essentially fan fiction" and should not be regarded as canon.[18]

The essay states that the Marine Corps designed the Cyclops as a shock infantry platform to combat the Insurrectionists, and that the program competed with the "fledgling" Orbital Drop Shock Troopers. The Cyclops is said to have been removed from service after the initiation of the SPARTAN-III program. Canonically the Cyclops was originally produced as a support platform and the ODST had been in service for centuries. The SPARTAN-III program was top-secret, activated decades after the Cyclops first saw service, and served an entirely different role from that of the Cyclops, so the activation of the Spartans would have no bearing on the platform's deployment.

Gallery[edit]

List of appearances[edit]

Sources[edit]