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A Walk in the Woods: Difference between revisions

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{{Era|H1}}
{{Status|RealWorld}}
{{Ratings}}
{{Music infobox
<center>[[Video:A_Walk_In_The_Woods_(4)|300px]]</center>
| yt      = LJgXTeQXx3Y
'''A Walk in the Woods''' is a piece included in the [[Halo: Original Soundtrack]]. It was remade as [[Heretic, Hero]] in [[Halo 2]], and remade again as [[Released]] in [[Halo 3]].  
| album      = ''[[Halo: Original Soundtrack]]''
| composer  = [[Martin O'Donnell]] and [[Michael Salvatori]]
| length    = 1:52
| last      = [[Perilous Journey]]
| next      = [[Ambient Wonder]]
}}
'''A Walk in the Woods''' is the sixth track in ''[[Halo: Original Soundtrack]]''.


The only level in Halo: CE in which it can be heard is Assault on the Control Room, after the land bridge with two Banshees. It continues until the player reaches the bottom floor and Cortana tells the player to commandeer the Ghosts.
==Overview==
The piece is dominated by synthetic woodwinds and a bass, which together start off solo before being joined by a steel drum. The woodwinds then begin to fade out, allowing the drums to begin dominating the piece with a pulsing, regular beat. Quickly, the winds join back in, re-establishing the melody of the piece. The melody fades out again, to be replaced by contrasting beats on cymbals; soon, the melody returns, now with the cymbals laid over it to lend a secondary beat to the piece. Near the end, the melody fades out for good, allowing the piece to gently conclude with cymbals sounding over the consistent pulse of the drum.


The piece is dominated by synthetic woodwinds, which start off solo before being joined by a steel drum at 00:16. Starting at 00:29, the woodwinds begin to fade out, allowing the drums to begin dominating the piece with a pulsing, regular beat. At 00:37, the winds join back in, re-establishing the melody of the piece. At 01:07, the melody fades out again, to be replaced by contrasting beats on cymbals; at 01:13, the melody returns, now with the cymbals laid over it to lend a secondary beat to the piece. At 01:43, the melody fades out for good, allowing the piece to gently conclude with cymbals sounding over the consistent pulse of the drum.
The piece was primarily written by [[Michael Salvatori]] with additions from [[Martin O'Donnell]].{{Ref/YouTube|0zG18XfsnvI|HiddenXperia|TALKING TO MARTY O'DONNELL ABOUT HALO INFINITE, Activision, the Halo 2 crunch and MUCH MUCH MORE!|D=6|M=7|Y=2020}}


It runs for a total time of 1:54.
==Appearances==
This track can be heard:
*In the level ''[[Assault on the Control Room]]'', after [[John-117]] crosses the land bridge outside of the [[Control Room (Installation 04)|control room]].
*During the ending cutscene of the level ''[[Two Betrayals]]'', when [[Cortana]] and John-117 discuss their plan to get to [[Jacob Keyes]] in time.


==Arrangements==
Other than the ''[[Halo Theme]]'', this track is the only one to be featured in the entire trilogy plus ''[[Halo: Reach]]''. It was arranged or incorporated into the following tracks:
*''[[Heretic, Hero]]'' in ''[[Halo 2: Original Soundtrack]]''
*''Another Walk'' of ''[[Released]]'' in ''[[Halo 3: Original Soundtrack]]''.
*''[[Walking Away]]'' in the ''[[Halo: Reach Original Soundtrack]]''.
*''[[Lions and Tigers and...]]'' in ''[[Halo: Combat Evolved Anniversary Original Soundtrack]]''.
*''[[Zealous Champion]]'' in ''[[Halo 2: Anniversary Original Soundtrack]]''.
*''[[Through the Trees]]'' in [[Music of Halo Infinite]].


[[Category:Halo Music]]
==Sources==
[[Category:Halo: Combat Evolved]]
{{Ref/Sources}}
{{Halo Music}}
 
{{Soundtrack|H1}}

Latest revision as of 11:16, March 19, 2022

A Walk in the Woods

Album:

Halo: Original Soundtrack

Composer(s):

Martin O'Donnell and Michael Salvatori

Length:

1:52

Previous:

Perilous Journey

Next:

Ambient Wonder

 

A Walk in the Woods is the sixth track in Halo: Original Soundtrack.

Overview[edit]

The piece is dominated by synthetic woodwinds and a bass, which together start off solo before being joined by a steel drum. The woodwinds then begin to fade out, allowing the drums to begin dominating the piece with a pulsing, regular beat. Quickly, the winds join back in, re-establishing the melody of the piece. The melody fades out again, to be replaced by contrasting beats on cymbals; soon, the melody returns, now with the cymbals laid over it to lend a secondary beat to the piece. Near the end, the melody fades out for good, allowing the piece to gently conclude with cymbals sounding over the consistent pulse of the drum.

The piece was primarily written by Michael Salvatori with additions from Martin O'Donnell.[1]

Appearances[edit]

This track can be heard:

Arrangements[edit]

Other than the Halo Theme, this track is the only one to be featured in the entire trilogy plus Halo: Reach. It was arranged or incorporated into the following tracks:

Sources[edit]