Real World

A Walk in the Woods: Difference between revisions

From Halopedia, the Halo wiki

No edit summary
m (Text replacement - "{{[Ee]ra\|(RW|BS|343)[^}\n]*}}" to "{{Status|RealWorld}}")
 
(72 intermediate revisions by 40 users not shown)
Line 1: Line 1:
{{Stub}}
{{Status|RealWorld}}
{{Music infobox
| yt      = LJgXTeQXx3Y
| album      = ''[[Halo: Original Soundtrack]]''
| composer  = [[Martin O'Donnell]] and [[Michael Salvatori]]
| length    = 1:52
| last      = [[Perilous Journey]]
| next      = [[Ambient Wonder]]
}}
'''A Walk in the Woods''' is the sixth track in ''[[Halo: Original Soundtrack]]''.


{{Era|H1}}
==Overview==
The piece is dominated by synthetic woodwinds and a bass, which together start off solo before being joined by a steel drum. The woodwinds then begin to fade out, allowing the drums to begin dominating the piece with a pulsing, regular beat. Quickly, the winds join back in, re-establishing the melody of the piece. The melody fades out again, to be replaced by contrasting beats on cymbals; soon, the melody returns, now with the cymbals laid over it to lend a secondary beat to the piece. Near the end, the melody fades out for good, allowing the piece to gently conclude with cymbals sounding over the consistent pulse of the drum.


'''A Walk in the Woods''' is a song included in the [[Halo: Original Soundtrack]]. It was remade as [[Heretic, Hero]] in [[Halo 2]], and is also in [[Halo 3]]. The main instruments that can be heard in the piece are base guitar, synthesizers, a drumkit and shakers.
The piece was primarily written by [[Michael Salvatori]] with additions from [[Martin O'Donnell]].{{Ref/YouTube|0zG18XfsnvI|HiddenXperia|TALKING TO MARTY O'DONNELL ABOUT HALO INFINITE, Activision, the Halo 2 crunch and MUCH MUCH MORE!|D=6|M=7|Y=2020}}


It runs for 1:54.
==Appearances==
This track can be heard:
*In the level ''[[Assault on the Control Room]]'', after [[John-117]] crosses the land bridge outside of the [[Control Room (Installation 04)|control room]].
*During the ending cutscene of the level ''[[Two Betrayals]]'', when [[Cortana]] and John-117 discuss their plan to get to [[Jacob Keyes]] in time.


==Album Credits==
==Arrangements==
*Brendan O'Brien- Producer
Other than the ''[[Halo Theme]]'', this track is the only one to be featured in the entire trilogy plus ''[[Halo: Reach]]''. It was arranged or incorporated into the following tracks:
*Michael Ostin- Supervisor
*''[[Heretic, Hero]]'' in ''[[Halo 2: Original Soundtrack]]''
*Mike Plotnikoff- Engineer
*''Another Walk'' of ''[[Released]]'' in ''[[Halo 3: Original Soundtrack]]''.
*Keith Armstrong- Mixing Assistant
*''[[Walking Away]]'' in the ''[[Halo: Reach Original Soundtrack]]''.
*Eric Miller- Engineer
*''[[Lions and Tigers and...]]'' in ''[[Halo: Combat Evolved Anniversary Original Soundtrack]]''.
*Sandy Ting- Executive Producer
*''[[Zealous Champion]]'' in ''[[Halo 2: Anniversary Original Soundtrack]]''.
*Cameron Payne- Marketing
*''[[Through the Trees]]'' in [[Music of Halo Infinite]].
*Martin O'Donnell- Conductor, Producer, Orchestration
*Dim e- Mixing Assistant
*Nile Rodgers- Vocals, Producer, Supervisor
*Chris Lord-Alge- Mixing
*Howard Benson- Producer
*Flea- Trumpet
*Richard Hilton- Engineer
*Steve Vai- Guitar


==Sources==
{{Ref/Sources}}


 
{{Soundtrack|H1}}
[[Category:Halo Music]]
[[Category:Halo: Combat Evolved]]

Latest revision as of 11:16, March 19, 2022

A Walk in the Woods

Album:

Halo: Original Soundtrack

Composer(s):

Martin O'Donnell and Michael Salvatori

Length:

1:52

Previous:

Perilous Journey

Next:

Ambient Wonder

 

A Walk in the Woods is the sixth track in Halo: Original Soundtrack.

Overview[edit]

The piece is dominated by synthetic woodwinds and a bass, which together start off solo before being joined by a steel drum. The woodwinds then begin to fade out, allowing the drums to begin dominating the piece with a pulsing, regular beat. Quickly, the winds join back in, re-establishing the melody of the piece. The melody fades out again, to be replaced by contrasting beats on cymbals; soon, the melody returns, now with the cymbals laid over it to lend a secondary beat to the piece. Near the end, the melody fades out for good, allowing the piece to gently conclude with cymbals sounding over the consistent pulse of the drum.

The piece was primarily written by Michael Salvatori with additions from Martin O'Donnell.[1]

Appearances[edit]

This track can be heard:

Arrangements[edit]

Other than the Halo Theme, this track is the only one to be featured in the entire trilogy plus Halo: Reach. It was arranged or incorporated into the following tracks:

Sources[edit]