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AV-14 Hornet: Difference between revisions

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{{era|H3|HW|CH|HE|UP|LE}}
{{Status|Canon}}
{{Ratings}}
{{Center|''Were you looking for the [[M441 Hornet Remote Explosive System]], a nuclear weapon used by the UNSC?''}}
 
{{Vehicle infobox
{{Ship
|image=[[File:H2A AV-14Hornet.png|300px]]
|image=[[File:AV-14_Hornet.jpg|300px]]
|name=AV-14 Hornet
|name=AV-14 Attack VTOL
|manufacturer=[[Misriah Armory]]<ref name="HTEVG">'''[[Halo: The Essential Visual Guide]]''', ''page 96''</ref>
|manufacturer=[[United Nations Space Command]]
|line=
|line=
|model=AV-14
|model=AV-14
|class=Close Air Support<ref>http://www.bungie.net/News/content.aspx?type=topnews&cid=13368</ref>
|class=
|length=
|length={{Convert|9.6|m|ft}}{{Ref/Reuse|HTEVG}}
|width=
|width={{Convert|8.7|m|ft}}{{Ref/Reuse|HTEVG}}
|height=
|height={{Convert|4.45|m|ft}}<ref>'''Halo 3''', ''3D model data''</ref>
|mass=
|mass=
|max accel=
|max accel=
|max speed space=
|max speed air=
|max speed air=
|engine=Advanced Turboprop Engine.
|engine=Turbofan/turbojet engine
|slipspace drive=None
|slipspace speed=
|poweroutput=
|power=
|power=
|shield gen=None
|shield gen=None
Line 28: Line 23:
|avionics=
|avionics=
|countermeasures=
|countermeasures=
|armament=*[[Class-2 Guided Munition Launch System]] (2)
|armament=*Two [[Class-2 Guided Munition Launch System]]s
**Missile Launchers (2)
*Two twin-linked rotary cannons {{C|standard}}
*3 barreled Gatling guns (possibly [[AIE-486H Heavy Machine Gun]]s)(2)
*One nose-mounted [[GUA-23/AW/Linkless Feed Autocannon]] {{C|variant}}
|complement=  
|complement=  
|crew=*Pilot (1)
|crew=One pilot
|skeleton=
|skeleton=
|passengers=*2 Spartans or
|passengers=Four
*2 Elites or
*4 Marines
|capacity=
|capacity=
|consumables=
|consumables=
|othersystems=
|othersystems=
|firstuse=[[2524]]
|firstuse-title=In service
|role=*Main Air
|firstuse=[[Insurrection]] <br>
*Close Air Support
[[Human-Covenant War]] <br>
*Light Troop Transport
[[Post-Covenant War conflicts]] <br>
*Light Anti-Vehicle
|role=Close air support,<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=13368 '''Bungie.net''': ''Bungie Weekly Update: 3/14/08'']</ref> light troop transport, light anti-vehicle/personnel
|era=Human-Covenant War
|affiliation=[[Colonial Military Authority]]<ref name="HLL">'''[[Halo: Last Light]]'''</ref>
|affiliation=[[United Nations Space Command]]
<br>[[United Nations Space Command]]
}}
}}
<center>''You could also be looking for '''[[HORNET Mine]]s''' - A type of [[UNSC]] nuclear ordnance.''</center>


The '''AV-14 Attack VTOL''', colloquially known as the "'''Hornet'''", is a [[United Nations Space Command]] airborne assault vehicle.
The '''AV-14 Hornet''', more formally known as the '''AV-14 Attack VTOL''', is a [[United Nations Space Command]] airborne assault vehicle.


==Overview==
==Overview==
[[Image:Halo-3-20070923023521817.jpg|thumb|left|150px|A Hornet carrying [[Marines]].]]
===Design details===
The Hornet is a vertical take off and landing vehicle (VTOL) that has been in service for over 28 years and serves as the UNSC's rapid assault and reconnaissance vehicle. The Hornet is an atmospheric craft and as such cannot be deployed by orbital cruisers unless a [[UNSC Frigate|ship]] rated for atmospheric entry can deliver Hornets to the battlefield; nevertheless, it is easier for Hornets to be deployed from an air base located on the surface than from a ship. The Hornet is slightly larger than the [[Covenant]] [[Banshee]]<ref>September 2007 Issue of EGM's vehicle scale chart.</ref> and lacks the evasive maneuvers and speed of the Banshee, but unlike the Banshee, the Hornet can remain stationary in the air.
The AV-14 is a vertical take off and landing vehicle (VTOL) that has been in service since the [[Insurrection]],<ref>'''Halo Legends''', ''Origins''</ref> at least as early as [[2524]].<ref name="enyc">'''[[Halo Encyclopedia (2009 edition)]]''', ''page 248''</ref><ref name="evo">'''Halo: Evolutions - Essential Tales of the Halo Universe''', "Dirt", ''page 113''</ref> It serves as the UNSC's primary assault, search and reconnaissance, and close air support aircraft. The Hornet is an atmospheric craft and as such cannot be deployed by orbital vessels unless a ship rated for atmospheric entry can deliver it to the battlefield. It is easier for the Hornet to be deployed from an air base located on the surface than from a ship.


The Hornet consists of a one-man cockpit and a rear section, extending approximately one meter backward. At the top of this rear section are a set of wings with what appear to be advanced turboprop engines mounted on gimbals at the ends, providing the Hornet's main source of propulsion. The front of the Hornet contains a target acquisition and designation system, along with cameras and sensors.  
The AV-14 Hornet consists of a one-man cockpit and a rear section, extending approximately one meter backward. Variant models feature a tandem seating configuration, presumably allowing a second passenger to operate the aircraft's weaponry or navigation systems.<ref>'''Halo Legends''', ''Homecoming''</ref> At the top of this rear section are a set of wings with what appear to be advanced turbofan engines mounted on gimbals at the ends, providing the Hornet's main source of propulsion. The front of the Hornet contains a target acquisition and designation system which includes cameras and sensors. On each side of the cockpit is a jump-seat extending backward that doubles as a landing skid. These skids allow up to four passengers.<ref name="harv">'''Halo: Contact Harvest''', ''page 9''</ref>


On each side of the cockpit is a jump-seat extending backward that doubles as a landing skid. These skids allow up to four passengers<ref>''[[Halo: Contact Harvest]]''</ref>. The Hornet features both anti-infantry and anti-vehicle weapon systems, increasing the vehicle's battlefield utility. The anti-infantry system is composed of two triple-barrel fire-linked rotary cannons. These are located on either side above the cockpit on the leading edge of the wing. The guns fire synchronously, and can be elevated and depressed to a small degree without affecting the flight pattern of the Hornet. The anti-vehicle system is composed of two [[Class-2 Guided Munition Launch System|Class-2 Guided Munition Launch Systems]], belly-mounted under the port and starboard skids. Upon activation, each pod fires a single missile. Like the Missile Pod support weapon, this system is capable of achieving a target lock, although the tracking system in the Hornet's missiles is slightly inferior. Given the Hornet's maneuvering characteristics and loitering capability, it is an excellent anti-vehicle unit.
Although the AV-14 Hornet primarily serves as an attack craft, the Hornet can be reconfigured for a number of other roles. For example, some AV-14s are configured as dedicated troop transports. These Hornets lack the Class-2 Guided Munitions Launch System equipped by the standard model in order to improve airspeed.<ref>'''Halo 3''', multiplayer level, ''[[Avalanche]]''</ref>


The controls for the Hornet appear to be similar to those of a helicopter, suggesting that as turbine-driven VTOL craft became more practical, they replaced helicopters. Although the Hornet primarily serves as an attack craft, like most UNSC hardware it is flexible, able to serve a support role or to escort larger UNSC crafts if needed. The Hornet is very resistant to small arms fire; however, the [[M41 Light Anti-Aircraft Gun]] mounted on the Warthog is capable of inflicting heavy damage upon it. A Gauss cannon can destroy a Hornet in three consecutive hits. [[Wraith]] mortars and [[Scorpion]] rounds are both one shot kills.
===Armaments===
The AV-14 Hornet is armed with both anti-infantry and anti-vehicle weapon systems. The AV-14 Hornet can be configured with one of two anti-infantry systems. The first configuration contains two triple-barreled, fire-linked rotary cannons. These are located on either side above the cockpit on the leading edges of the wing. The guns fire synchronously, and can be elevated and depressed to a small degree, without affecting the flight pattern of the Hornet. The second is a single, nose-mounted [[GAU-23/AW/Linkless Feed Autocannon]] that fires .50 BMG ammunition.{{Ref/Reuse|evo}}<ref>'''Halo Wars'''</ref><ref name="wars">'''[[Halo Wars: Official Strategy Guide]]''', ''page 45''</ref> The anti-vehicle system is composed of two [[Class-2 Guided Munition Launch System]]s that are mounted on the ventral surface of the aircraft's landing skids. When triggered, each pod fires a single missile. Like the [[LAU-65D/SGM-151 missile pod]], the Class-2 GMLS is capable of achieving a target lock. In addition the Hornet can be armed with two chaff pods to counter radar-guided missiles. These are copper nickel-coated glass fibers or silver-coated nylon fibers having lengths equal to half of the anticipated radar wavelength.{{Ref/Reuse|wars}}


===Advantages===
===Usage===
The AV-14 Hornet is known for its efficiency in combat situations; its multi-purpose role allows for a wide array of tasks the AV-14 can perform without any major problems. In its role as an attack craft the AV-14 is very effective at hunting down and destroying armor with relative ease; the Class-II GMLS can take down the toughest Covenant armor in only a few strikes, making it the UNSC's prime choice for hunting down tanks. Its ability to engage infantry also makes the AV-14 both an offensive and defensive aircraft; the triple-barrel rotary cannons can take down heavily armored and shielded targets with little effort, and its ability to place itself in a stationary position to lay down cover fire while a larger craft retrieves fellow infantry also allows it to perform its role as a support craft. The firepower on the craft is also an added bonus when escorting other aircraft into dangerous territory that could be susceptible to ground fire. Its role as a support craft is further bolstered by its ability to easily insert small strike teams into combat situations.
The AV-14 Hornet is known for its efficiency in combat situations; its multi-purpose role allows the vehicle to take on a wide array of missions and can perform without any major problems. In its role as an attack craft the AV-14 is very effective at hunting down and destroying armor with relative ease; the homing Class-2 GMLS can take down the toughest Covenant armor in only a few strikes, making it the UNSC's prime choice for hunting down tanks, aside from the [[AV-22 Sparrowhawk]]. Its ability to engage infantry also makes the AV-14 both an offensive and defensive aircraft; the triple-barreled rotary cannons can destroy heavily armored and heavily shielded targets with little effort, and its ability to place itself in a stationary position to lay down cover fire while a larger craft retrieves fellow infantry also allows it to perform its role as a support craft. The firepower of the craft is a major asset when escorting other aircraft which could be susceptible to ground fire into dangerous territory. Its role as a support craft is further bolstered by its ability to easily insert small strike teams into combat situations.


===Disadvantages===
While the AV-14 Hornet has a wide variety of roles and advantages, its greatest weakness is its light armor — making it susceptible to anything larger than small arms fire.{{Ref/Reuse|enyc}} Although the Hornet is rather nimble, it lacks the maneuverability of the [[D77-TC Pelican]] and the AV-22 Sparrowhawk, which can occasionally be a liability in combat conditions. Infantry atop of vehicles landing skids are also at risk of taking enemy fire, as they have no protection at all, which is why the AV-14 Hornet is often used to insert small strike teams, but not to extract them, in combat operations.{{Ref/Reuse|evo}}<ref>'''Halo: Contact Harvest''', ''page 20''</ref> The risk of casualties from anti-aircraft fire mandates the use of more heavily armored aircraft like the D77-TC Pelican or the [[UH-144 Falcon]] for extraction.
While the AV-14 Hornet has a wide variety of roles and advantages, its greatest weakness is its small size and armor. Because the AV-14 is so small, its armor is light, and the craft can easily be taken down by Light Anti-Aircraft Guns, and high velocity cannons can shred the AV-14 to pieces with only one strike. Passengers on the AV-14 have no protection at all, making them easy to hit by accident or design, and must be tied down to the vehicle or risk falling to their deaths should a major problem arise. Because of this, the AV-14 is mostly used for inserting strike teams, and not extracting them, as the vulnerability of the AV-14 and the high risk of casualties mandates that larger, more heavily armored crafts like the [[Pelican]] be placed in combat situations for extracting UNSC personnel.


===Transport Hornet===
==Variants==
The Transport Hornet is exclusive to the multiplayer maps [[Avalanche]] and [[Sandbox (Level)|Sandbox]], appearing only on the latter through Forge. This variant of the Hornet is camouflaged in a grayish-white. Its missile pods have been removed and the cannons' rates of fire and power have been decreased, shifting the Hornet from an aggressive assault vehicle to a more conservative air support/transport unit.<ref>Bungie Podcast, 8-27-07</ref> The Snow Hornet on Avalanche has been used as a very effective transport vehicle for teams during objective games. It has also been noted to be slightly faster than its normal counterpart, to make up for the slow rate of firepower, making it opportune in situations that require quick transport.
*'''2531 Hornet''': Deployed by the crew of the {{UNSCShip|Spirit of Fire}} during the [[Harvest campaign]] through to the [[Battle of Trove]], this variation has a large rotary cannon built into the nose of the aircraft, rather than the two guns on later models.{{Ref/Reuse|wars}}
*'''AV-14B Attack VTOL''': Modified by the crew of UNSC ''Spirit of Fire'' for deployment against the [[Banished]], this model is used for combat reconnaissance and surprise attacks on high-priority targets. The AV-14B is armed with medium autocannons that are effective against all targets, and are particularly adept at taking out light vehicles. It features a modified airframe that is considerably blockier in shape than the base model.<ref name="art of war">[https://www.halowaypoint.com/en-us/news/the-art-of-war-s '''Halo Waypoint''' - ''Canon Fodder: The Art of War(s)'']</ref>
*'''NMPD Hornet''': An air support variant of AV-14 utilised by the [[New Mombasa Police Department]]. This variant is painted in black and white livery, and has blue and red lights.<ref name="Air Support Hornet">[https://www.megaconstrux.com/en-us/worlds/halo/playsets/police-air-support-hornet-97429 '''Megabloks''' ''- Police Air Support Hornet'']</ref>
*'''Transport Hornet''': A transport-orientated variant of the Hornet. This variant has the missile pods removed and a white paint coating.
<gallery>
File:HWunit Hornet.png|2531 Hornet
File:HW2 Blitz Hornet.png|AV-14B Hornet
File:MEGA_NMPD_Hornet.jpg|NMPD Hornet
File:H3_Sandbox_Hornets.png|A transport Hornet (left) and a regular AV-14 (right).
</gallery>


==Tactics==
==Gameplay==
The Hornet is extremely effective in ''Halo 3'' if used correctly. In Campaign, the Hornet dominates all battles it enters with its accurate and effective rotary cannons, as well as its guided missiles. While in [[Matchmaking]] on [[Avalanche (Level)|Avalanche]], however, the Hornet has no missiles, the rotary cannons have a slower rate of fire, and moves slightly faster. Thus, it remains a great transport and support vehicle, and can change the face of a battle if used properly. The following are a list of tips for both pilots and troops riding on the jump seats of Hornets.
{{Main|Hornet}}
 
The Hornet is a drivable vehicle in two games including ''[[Halo 3]]'' and ''[[Halo 2: Anniversary]]''. They are also units in ''[[Halo Wars]]'' and ''[[Halo Wars 2]]''.
===Campaign===
*In Campaign, it is best to give your passenger [[Marine]] allies a heavy weapon like a [[Spartan Laser]] or a [[Fuel Rod Gun]], as they can assist in destroying nearby infantry/vehicles that are often not in your sight.
*When engaging the Scarabs on [[The Covenant (Level)]] using a Hornet, be sure to continuously circle around the heavy attack platforms, as their weapons will take you down quickly on higher difficulties.
*Another handy way of taking on the Scarabs is to fly underneath them and attack their weak spot from behind, until the Scarab is destroyed.
*Another, more team-based method is to either pick up one wingman (on each Hornet if playing four player, two wingmen on one if playing 3 player) and drop them off on the Scarab as they land. If done quickly, the [[Brutes]] will all be bunched up in the corridor leading to the front, making it easy for the pilot to kill them with missiles and bullets. While the Hornet circles around, the wingman runs around the back, destroys the power core, then runs back to the front for extraction by the Hornet. If on four player with two Hornets, simultaneously dropping off wingmen from each Hornet is a quick and efficient way to get past a potentially difficult obstacle.
 
===Multiplayer===
*The Hornet can only take so much damage before going down. Two missiles from a [[Missile Pod]] will take one out. If the Hornet is being tracked by someone with a [[Spartan Laser]], it is best advised for you and your passengers to drop out of the vehicle or bring the vehicle to ground as quickly as possible.
*One discharge of a Spartan Laser is sufficient to either bring the vehicle down, or inflict critical damage and seriously injure the pilot on a near-hit. If a hit is landed on your aircraft, it is advisable to retreat immediately and recharge your shielding before engaging/reengaging.
*Passengers that are armed with [[Rocket Launchers]] or Spartan Lasers can help compensate for the lack of missile pods on the transport variant, although passengers can be hindered due to their limited field of view, restricted firing angles, and vulnerability to heavy weapons and small arms fire while riding on the skids. When this tactic is properly employed by a skilled crew on a standard variant, it creates a heavy weapons platform that is exceptionally difficult for the opposing team to engage without taking heavy casualties.
*A Hornet offers little protection from [[Battle Rifle]] fire; it is advisable to flee or return fire when engaged by such a weapon.
*Like the [[Mongoose]], the Hornet can be used for rapid relocation of a sniper, or a firing platform as it can reach high altitudes, sufficient enough to reach structures that are otherwise inaccessible. It also serves as an excellent objective item-holding carrier, being a more durable and harder to hit target than a Mongoose or a Warthog.
*Do not engage Warthogs with the Hornet unless you have a range advantage, the element of surprise, or teammates providing sufficient supporting fire. The Warthog's turret can easily rip an overzealous Hornet to shreds. However, attacking a Wraith while in a Hornet is recommended, as the Wraith's arcing shots make it difficult to line up with a flying target and score a hit. Wraith mortars rarely hit a Hornet, but if there is someone on the Wraith's secondary turret, try to fight and fall back if your shields get low, as it can rip up a Hornet like a Warthog's turret if you are not careful. In addition, try to watch your back as the Hornet can be clumsy and easily bump into a tree or rock formation, giving the Wraith a chance at hitting you.
*Skilled pilots may decide to use the Hornet much like the Pelican, in that you could use the Hornet to drop off teammates near strategic locations. Be wary if using this tactic near enemy bases, as you are more than guaranteed to get hit by explosives.
*In a match where the Hornet is available, get two people riding jumpseat, and have the passengers equipped with a [[Bubble Shield]]. When someone attacks the Hornet with a heavy weapon, get one person to deploy the bubble shield. If done right the bubble shield will block the blast and then fall to the ground.
*In case you see an enemy Hornet and the Spartan Laser is unavailable, try using a plasma pistol, as it can easily disable a Hornet. Try to get near the Hornet so the plasma-charged bolts can follow the Hornet, but with caution so the pilot of the Hornet does not see you. Then shoot the Hornet with the plasma-charged bolts and wait until it reaches the ground, then destroy it with a plasma grenade , or wait until the effect of the plasma pistol passes to steal the Hornet.
 
==Halo Wars==
The Hornet makes an appearance in ''[[Halo Wars]]'' as the main-line UNSC aircraft. It can be built at the [[Air Pad]] for a cost of 250 resources with a minimum tech level of 2. It takes 2 population slots. It is capable of engaging both ground and air targets but is susceptible to anti-aircraft fire; it has several upgrades making it more versatile against ground units:
*"''Wingmen''": Adds two Marines passengers who carry a Rocket Launcher each.
*"''Chaff Pod''": Increases the Hornet's avoidance of anti-air fire.
*"''[[Hawk]]''": Upgrades the Hornet into a Sparrowhawk gunship equipped with laser beams, which has a greater firepower and hitpoints, and is faster than a Banshee. Note that this upgrade is available only if [[Professor Anders]] is the selected leader.


==Trivia==
==Trivia==
*The Hornet is mentioned in ''[[Halo: Contact Harvest]]'', and is used by the Marines of Alpha and Bravo companies to take down [[Insurrectionist]]s on [[Tribute]].
{{Linkbox|gameplay=yes|gallery=yes}}
*A hornet is an insect, in keeping with the UNSC's tradition of naming atmospheric vehicles after real animals with the exceptions of the [[GA-TL1 Longsword]], [[B-65 Shortsword]], [[F-41 Broadsword]], and [[FSS-1000 Sabre]], which are named after bladed weapons and are capable of space flight.  
*The Hornet bears a slight resemblance to its namesake insect with the "wings" growing slightly wider towards the end (like a real hornet's wing) and with the personnel jump seats mimicking the long back legs that often trail behind the posterior of the insect.
*The Hornet bears a slight resemblance to its namesake insect with the "wings" growing slightly wider towards the end (like a real hornet's wing) and with the personnel jump seats mimicking the long back legs that often trail behind the posterior of the insect.
*Not including the pilot, the Hornet is capable of carrying two Spartans or two Marines in ''Halo 3''. However in the novel ''Halo: Contact Harvest'', Hornets can carry four [[UNSC]] Marines for insertion operations, much like contemporary MH-6 "Little Birds." <ref>''[[Halo: Contact Harvest]]'', page 9</ref> The reason why only two players are allowed on the skids is likely because of gameplay measures, since the Hornet already has enough firepower to take down several opponents. It would also serve as an easy [[Killtacular]] medal for someone with a [[Spartan Laser]]. However, the skids appear to be long enough to support four infantry units.
*In ''Halo Wars'', when the "Wingmen" upgrade is unlocked for the Hornet, the Marines sit on the wings instead of stand as they do in ''Halo 3'', due to the scaling of the two units. Such scaling differences are common in real-time strategy games.
*The Covenant (level) is the only level in the ''Halo 3'' Campaign in which the Hornet is available. It is available twice during the mission.
*In ''Halo Wars'', it seems the Hornet does not use its twin Gatling guns, but rather a single, chin-mounted Gatling gun. This may simply be a different or earlier variant, as <i>Halo Wars</i> is set over 20 years prior to <i>Halo 3</i>.
*In ''Halo Wars'', when the "Wingmen" upgrade is unlocked for the Hornet, the Marines sit on the wings instead of stand as they do in ''Halo 3''.
*Megablocks has released a Hornet with their ''Halo Wars'' line of products.


==Gallery==
==Gallery==
<gallery>
<gallery>
Image:HornetConcept.jpg|An early Hornet concept, with a gunner being placed on the back. This idea was later abandoned.  
File:ODST Fast roping.png|A flight of Hornets deploy ODSTs into the occupied city of Cleveland on Earth in 2552 in ''[[Halo: Uprising]]''.
Image:Snowhornet.jpg|The snow-camouflaged Hornet for [[Avalanche]].
File:H3_Hornet_Concept.png|An early Hornet concept for ''[[Halo 3]]'', with a gunner being placed on the back. This idea was later abandoned.
Image:Hornetboom.JPG|A Hornet in the verge of destruction.
File:AV-14 Hornet.png|The AV-14 Hornet in ''Halo 3''.
Image:Hornetthruster.jpg|A close up of a Hornet's propulsion system while active.
File:H3 AV-14.jpg|Turnaround reference of the AV-14 Attack VTOL as seen in ''Halo 3''.
Image:1226300089 Hornet 3render.jpg|The Hornet in Halo Wars. Note the large chin-mounted gun.
File:H3 AV-14 Hornet-crop.png|View of an unoccupied AV-14 Hornet in ''Halo 3''.
Image:Hornet war.jpg|A squadron of Hornets supported by a Sparrowhawk.
File:H3-AV14Hornet01.png|View of an AV-14 Hornet with guns pointed downward.
File:H3-AV14Hornet02.png|View of an AV-14 Hornet with Guns pointed upward.
File:Halo-3-The-Covenant-20-HORNET.jpg|A Hornet and a Pelican.
File:H3_SnowHornet.jpg|The snow-camouflaged Hornet on the map ''[[Avalanche]]''.
File:HW_Hornet_Concept.jpg|Concept art of the Hornet for ''[[Halo Wars]]''.
File:HW Renders Hornet.jpg|Hornet with a chin-mounted gun in ''Halo Wars''.
File:HW-AV14.png|A Hornet on [[Harvest]].
File:HW-AV14wingmen.png|A Hornet with two Marine passengers.
File:HW-AV14chaffpod.png|A Hornet with chaff pods.
File:Homecoming_Hornet_Concept.png|Tandem-seater variant of the AV-14 Hornet as seen in ''[[Halo Legends]]: [[Homecoming]]''.
File:AV-14 Hornet.jpg|A Hornet in the background of [[Skyline (level)|Skyline]] in ''[[Halo 4]]''.
File:H4 AV-14 Hornet.png|Close-up view of the AV-14 Hornet in ''Halo 4''.
File:H4_Hornet_Concept_1.jpg|Concept art of the ''Halo 4'' Hornet.
File:H4_Hornet_Concept_2.jpg|Concept art of the ''Halo 4'' Hornet.
File:HSA-AV14Hornet-Render.png|A cutout of a Hornet in ''Spartan Assault''.
File:Hunt for the Phantom.png|A squadron of Hornets pursue Covenant forces during the [[Battle of Draetheus V]].
File:H2AMP Hornet Render 1.jpg|Render of the Hornet model in ''Halo 2: Anniversary''.
File:H2AMP Hornet Render 2.jpg|Side render of the Hornet model.
File:HSS-Cinematic-Oscar Mike.jpg|A Hornet flying towards a city in ''[[Halo: Spartan Strike]]''.
File:SS Hornet.png|In-game model of the Hornet in ''Halo: Spartan Strike''.
File:HW2B Hornet.png|An AV-14B Hornet in the ''[[Halo Wars 2 Open Beta]]''.
File:AV-14B Halo Wars 2 Blitz Beta.png|A Trooper AV-14B Hornet in the ''[[Halo Wars 2 - Blitz Beta]]''.
File:HW2 - AV-14B Hornet.jpg|Blitz card of a Trooper AV-14B in ''[[Halo Wars 2]]''.
File:HW2 Hornets and Vulture.png|Title card art from a cut ''Halo Wars 2'' mission featuring AV-14B Hornets and an [[AC-220 Vulture]].
File:H2A Hornet Guns retracted.png|The Hornet's guns retracted on ''Halo 2: Anniversary''.
File:H2A Hornet Guns deployed.png|The Hornet's guns deployed on ''Halo 2: Anniversary''.
</gallery>
</gallery>
==List of appearances==
*''[[Halo: Uprising]]'' {{1st}}
*''[[Halo 3]]''
*''[[Halo: Contact Harvest]]''
*''[[Halo Wars]]''
*''[[Halo 3: ODST]]'' {{C|Halo: The Master Chief Collection only}}
*''[[Halo Legends]]''
**''[[Homecoming]]''
**''[[Origins]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
**''[[Dirt]]''
*''[[Halo 4]]'' {{C|Background only}}
*''[[Halo: Spartan Assault]]''
*''[[Halo: Mortal Dictata]]'' {{Mo}}
*''[[Halo 2: Anniversary]]''
*''[[Halo: Spartan Strike]]''
*''[[Halo: Last Light]]'' {{Mo}}
*''[[Halo 5: Guardians]]'' {{Mo}}
*''[[Halo Wars 2]]''
*''[[Halo: Legacy of Onyx]]''
*''[[Halo: Divine Wind]]''
*''[[Become]]''
**''[[Forever We Fight]]''
*''[[Halo: Anvil Accord]]'' {{Mo}}


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


==Related Pages==
{{Human aircraft}}
*[[Kestrel]] - A ''[[Halo 2]]'' cut vehicle.
{{Hornet variants}}
*[[Sparrowhawk]] - The upgrade for the Hornet, a heavy aircraft featured in ''[[Halo Wars]]''.
[[Category:Drivable vehicles]]
*[[Banshee]] - The Covenant counterpart of the Hornet.
{{Template:UNSCDF Aircraft}}

Latest revision as of 12:49, July 22, 2024

Were you looking for the M441 Hornet Remote Explosive System, a nuclear weapon used by the UNSC?
AV-14 Hornet
H2A AV-14Hornet.png
Production information

Manufacturer:

Misriah Armory[1]

Model:

AV-14

Technical specifications

Length:

9.6 metres (31 ft)[1]

Width:

8.7 metres (29 ft)[1]

Height:

4.45 metres (14.6 ft)[2]

Engine(s):

Turbofan/turbojet engine

Armament:

Crew:

One pilot

Usage

In service:

Insurrection
Human-Covenant War
Post-Covenant War conflicts

Role(s):

Close air support,[3] light troop transport, light anti-vehicle/personnel

Affiliation:

Colonial Military Authority[4]
United Nations Space Command

 

The AV-14 Hornet, more formally known as the AV-14 Attack VTOL, is a United Nations Space Command airborne assault vehicle.

Overview[edit]

Design details[edit]

The AV-14 is a vertical take off and landing vehicle (VTOL) that has been in service since the Insurrection,[5] at least as early as 2524.[6][7] It serves as the UNSC's primary assault, search and reconnaissance, and close air support aircraft. The Hornet is an atmospheric craft and as such cannot be deployed by orbital vessels unless a ship rated for atmospheric entry can deliver it to the battlefield. It is easier for the Hornet to be deployed from an air base located on the surface than from a ship.

The AV-14 Hornet consists of a one-man cockpit and a rear section, extending approximately one meter backward. Variant models feature a tandem seating configuration, presumably allowing a second passenger to operate the aircraft's weaponry or navigation systems.[8] At the top of this rear section are a set of wings with what appear to be advanced turbofan engines mounted on gimbals at the ends, providing the Hornet's main source of propulsion. The front of the Hornet contains a target acquisition and designation system which includes cameras and sensors. On each side of the cockpit is a jump-seat extending backward that doubles as a landing skid. These skids allow up to four passengers.[9]

Although the AV-14 Hornet primarily serves as an attack craft, the Hornet can be reconfigured for a number of other roles. For example, some AV-14s are configured as dedicated troop transports. These Hornets lack the Class-2 Guided Munitions Launch System equipped by the standard model in order to improve airspeed.[10]

Armaments[edit]

The AV-14 Hornet is armed with both anti-infantry and anti-vehicle weapon systems. The AV-14 Hornet can be configured with one of two anti-infantry systems. The first configuration contains two triple-barreled, fire-linked rotary cannons. These are located on either side above the cockpit on the leading edges of the wing. The guns fire synchronously, and can be elevated and depressed to a small degree, without affecting the flight pattern of the Hornet. The second is a single, nose-mounted GAU-23/AW/Linkless Feed Autocannon that fires .50 BMG ammunition.[7][11][12] The anti-vehicle system is composed of two Class-2 Guided Munition Launch Systems that are mounted on the ventral surface of the aircraft's landing skids. When triggered, each pod fires a single missile. Like the LAU-65D/SGM-151 missile pod, the Class-2 GMLS is capable of achieving a target lock. In addition the Hornet can be armed with two chaff pods to counter radar-guided missiles. These are copper nickel-coated glass fibers or silver-coated nylon fibers having lengths equal to half of the anticipated radar wavelength.[12]

Usage[edit]

The AV-14 Hornet is known for its efficiency in combat situations; its multi-purpose role allows the vehicle to take on a wide array of missions and can perform without any major problems. In its role as an attack craft the AV-14 is very effective at hunting down and destroying armor with relative ease; the homing Class-2 GMLS can take down the toughest Covenant armor in only a few strikes, making it the UNSC's prime choice for hunting down tanks, aside from the AV-22 Sparrowhawk. Its ability to engage infantry also makes the AV-14 both an offensive and defensive aircraft; the triple-barreled rotary cannons can destroy heavily armored and heavily shielded targets with little effort, and its ability to place itself in a stationary position to lay down cover fire while a larger craft retrieves fellow infantry also allows it to perform its role as a support craft. The firepower of the craft is a major asset when escorting other aircraft which could be susceptible to ground fire into dangerous territory. Its role as a support craft is further bolstered by its ability to easily insert small strike teams into combat situations.

While the AV-14 Hornet has a wide variety of roles and advantages, its greatest weakness is its light armor — making it susceptible to anything larger than small arms fire.[6] Although the Hornet is rather nimble, it lacks the maneuverability of the D77-TC Pelican and the AV-22 Sparrowhawk, which can occasionally be a liability in combat conditions. Infantry atop of vehicles landing skids are also at risk of taking enemy fire, as they have no protection at all, which is why the AV-14 Hornet is often used to insert small strike teams, but not to extract them, in combat operations.[7][13] The risk of casualties from anti-aircraft fire mandates the use of more heavily armored aircraft like the D77-TC Pelican or the UH-144 Falcon for extraction.

Variants[edit]

  • 2531 Hornet: Deployed by the crew of the UNSC Spirit of Fire during the Harvest campaign through to the Battle of Trove, this variation has a large rotary cannon built into the nose of the aircraft, rather than the two guns on later models.[12]
  • AV-14B Attack VTOL: Modified by the crew of UNSC Spirit of Fire for deployment against the Banished, this model is used for combat reconnaissance and surprise attacks on high-priority targets. The AV-14B is armed with medium autocannons that are effective against all targets, and are particularly adept at taking out light vehicles. It features a modified airframe that is considerably blockier in shape than the base model.[14]
  • NMPD Hornet: An air support variant of AV-14 utilised by the New Mombasa Police Department. This variant is painted in black and white livery, and has blue and red lights.[15]
  • Transport Hornet: A transport-orientated variant of the Hornet. This variant has the missile pods removed and a white paint coating.

Gameplay[edit]

Main article: Hornet

The Hornet is a drivable vehicle in two games including Halo 3 and Halo 2: Anniversary. They are also units in Halo Wars and Halo Wars 2.

Trivia[edit]

  • A hornet is an insect, in keeping with the UNSC's tradition of naming atmospheric vehicles after real animals with the exceptions of the GA-TL1 Longsword, B-65 Shortsword, F-41 Broadsword, and FSS-1000 Sabre, which are named after bladed weapons and are capable of space flight.
  • The Hornet bears a slight resemblance to its namesake insect with the "wings" growing slightly wider towards the end (like a real hornet's wing) and with the personnel jump seats mimicking the long back legs that often trail behind the posterior of the insect.
  • In Halo Wars, when the "Wingmen" upgrade is unlocked for the Hornet, the Marines sit on the wings instead of stand as they do in Halo 3, due to the scaling of the two units. Such scaling differences are common in real-time strategy games.

Gallery[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b c Halo: The Essential Visual Guide, page 96
  2. ^ Halo 3, 3D model data
  3. ^ Bungie.net: Bungie Weekly Update: 3/14/08
  4. ^ Halo: Last Light
  5. ^ Halo Legends, Origins
  6. ^ a b Halo Encyclopedia (2009 edition), page 248
  7. ^ a b c Halo: Evolutions - Essential Tales of the Halo Universe, "Dirt", page 113
  8. ^ Halo Legends, Homecoming
  9. ^ Halo: Contact Harvest, page 9
  10. ^ Halo 3, multiplayer level, Avalanche
  11. ^ Halo Wars
  12. ^ a b c Halo Wars: Official Strategy Guide, page 45
  13. ^ Halo: Contact Harvest, page 20
  14. ^ Halo Waypoint - Canon Fodder: The Art of War(s)
  15. ^ Megabloks - Police Air Support Hornet