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{{era|H3|HW|CH|UP|RVB|}}
{{Status|Canon}}
{{Rename|AV-14 Attack Vertical Takeoff and Landing (Vehicle)|Spelled out acronyms.}}
{{Center|''Were you looking for the [[M441 Hornet Remote Explosive System]], a nuclear weapon used by the UNSC?''}}
{{Ratings}}
{{Vehicle infobox
{{Ship
|image=[[File:H2A AV-14Hornet.png|300px]]
|image= [[Image:Hornets.jpg|300px]]
|name=AV-14 Hornet
|name=AV-14 Attack VTOL
|manufacturer=[[Misriah Armory]]<ref name="HTEVG">'''[[Halo: The Essential Visual Guide]]''', ''page 96''</ref>
|manufacturer=[[United Nations Space Command]]
|line=
|line=
|model="Hornet" AV-14 Attack VTOL
|model=AV-14
|class=*[[wikipedia:Vertical/Short Takeoff and Landing|VTOL]] Craft
|class=
*Aerial Support Vehicle<ref>http://www.bungie.net/News/content.aspx?type=topnews&cid=13368</ref>
|length={{Convert|9.6|m|ft}}{{Ref/Reuse|HTEVG}}
|length=
|width={{Convert|8.7|m|ft}}{{Ref/Reuse|HTEVG}}
|width=
|height={{Convert|4.45|m|ft}}<ref>'''Halo 3''', ''3D model data''</ref>
|height=
|mass=
|mass=
|max accel=
|max accel=10mph
|max speed space=200 mph
|max speed air=
|max speed air=
|engine=Will run on any liquid in emergency
|engine=Turbofan/turbojet engine
|slipspace drive=None
|slipspace speed=
|poweroutput=
|power=
|power=
|shield gen=None
|shield gen=None
|hull=[[Titanium-A]], resistant to most small arms
|hull=
|sensor=
|sensor=
|target=
|target=
Line 29: Line 23:
|avionics=
|avionics=
|countermeasures=
|countermeasures=
|armament=*[[Class-2 Guided Munition Launch System]] (2)
|armament=*Two [[Class-2 Guided Munition Launch System]]s
**70mm Missile Launchers (2)
*Two twin-linked rotary cannons {{C|standard}}
**3 barreled Gatling guns (possibly [[AIE-486H Heavy Machine Gun]]s)(2)
*One nose-mounted [[GUA-23/AW/Linkless Feed Autocannon]] {{C|variant}}
|complement=  
|complement=  
|crew=*Pilot (1)
|crew=One pilot
|skeleton=
|skeleton=
|passengers=*2 Spartans or 4 Marines
|passengers=Four
|capacity=
|capacity=
|consumables=
|consumables=
|othersystems=
|othersystems=
|firstuse=[[2524]]
|firstuse-title=In service
|role=*Close Air Support
|firstuse=[[Insurrection]] <br>
*Light Troop Transport
[[Human-Covenant War]] <br>
*Light Anti-Vehicle
[[Post-Covenant War conflicts]] <br>
*Fighter
|role=Close air support,<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=13368 '''Bungie.net''': ''Bungie Weekly Update: 3/14/08'']</ref> light troop transport, light anti-vehicle/personnel
|era=Human/Covenant War
|affiliation=[[Colonial Military Authority]]<ref name="HLL">'''[[Halo: Last Light]]'''</ref>
|affiliation= [[United Nations Space Command]]
<br>[[United Nations Space Command]]
}}
}}
The '''AV-14 Attack VTOL'''<ref>EGM September 2007 Issue</ref>, full name '''AV-14 Attack Vertical Takeoff and Landing (Vehicle)''', colloquially known as the "'''Hornet'''", is a [[United Nations Space Command]] atmospheric assault vehicle. It is armed with two [[Class-2 Guided Munition Launch System]]s, each including a missile launcher and a tri-barreled chain-gun. It is also capable of carrying two passengers in lateral jump-seats, that are highly exposed.
 
The '''AV-14 Hornet''', more formally known as the '''AV-14 Attack VTOL''', is a [[United Nations Space Command]] airborne assault vehicle.


==Overview==
==Overview==
The Hornet consists of a one-man cockpit, which makes up most of its mass, and a rear section extending a meter, or so, backward. From the top of this rear section are a set of wings with what appear to be jet engines/turbo fans at the ends, providing the Hornet's main source of propulsion. It also seems to possess TADS [Target Acquisition and Designation System] gear on the nose similar to 21st Century attack helicopters such as the [[wikipedia:AH-64 Apache|AH-64 Apache]]. On each side of the cockpit is a jump-seat extending backward that double as a landing skid, which allows up to 2 Spartans to fire from the sides (the vehicle can actually carry four regular Marines <ref>''[[Halo: Contact Harvest]]''</ref>). It's slightly longer in length than the [[Covenant]] [[Banshee]], and its wingspan is larger as well.<ref>September 2007 Issue of EGM's vehicle scale chart.</ref> Unlike the Banshee, the Hornet can remain stationary in the air, but it lacks the evasive maneuvers of the Banshee and cannot train its [[weapons]] on targets.  
===Design details===
The AV-14 is a vertical take off and landing vehicle (VTOL) that has been in service since the [[Insurrection]],<ref>'''Halo Legends''', ''Origins''</ref> at least as early as [[2524]].<ref name="enyc">'''[[Halo Encyclopedia (2009 edition)]]''', ''page 248''</ref><ref name="evo">'''Halo: Evolutions - Essential Tales of the Halo Universe''', "Dirt", ''page 113''</ref> It serves as the UNSC's primary assault, search and reconnaissance, and close air support aircraft. The Hornet is an atmospheric craft and as such cannot be deployed by orbital vessels unless a ship rated for atmospheric entry can deliver it to the battlefield. It is easier for the Hornet to be deployed from an air base located on the surface than from a ship.


The controls for the Hornet appears to be similar to those of a helicopter, suggesting that as turbine-driven VTOL craft became more practical, they replaced helicopters. The Hornet is most likely used in a supporting role to larger VTOL craft, such as the [[Pelican]] Dropship or the [[Sparrowhawk]], though the latter carries heavier armaments at the expense of being unable to ferry soldiers. The Hornet is generally used in the role of a gunship, or a close air support aircraft (much like the 21st Century Mil Mi-24 "Hind") as it's able to both transport soldiers and support them (like the AH-6 Little Bird).
The AV-14 Hornet consists of a one-man cockpit and a rear section, extending approximately one meter backward. Variant models feature a tandem seating configuration, presumably allowing a second passenger to operate the aircraft's weaponry or navigation systems.<ref>'''Halo Legends''', ''Homecoming''</ref> At the top of this rear section are a set of wings with what appear to be advanced turbofan engines mounted on gimbals at the ends, providing the Hornet's main source of propulsion. The front of the Hornet contains a target acquisition and designation system which includes cameras and sensors. On each side of the cockpit is a jump-seat extending backward that doubles as a landing skid. These skids allow up to four passengers.<ref name="harv">'''Halo: Contact Harvest''', ''page 9''</ref>


Although the AV-14 Hornet primarily serves as an attack craft, the Hornet can be reconfigured for a number of other roles. For example, some AV-14s are configured as dedicated troop transports. These Hornets lack the Class-2 Guided Munitions Launch System equipped by the standard model in order to improve airspeed.<ref>'''Halo 3''', multiplayer level, ''[[Avalanche]]''</ref>


==Operational History==
===Armaments===
[[Image:1210056319 SpecOps Teamwork.jpg|thumb|left|A Hornet at the [[Battle of the Citadel]].]]
The AV-14 Hornet is armed with both anti-infantry and anti-vehicle weapon systems. The AV-14 Hornet can be configured with one of two anti-infantry systems. The first configuration contains two triple-barreled, fire-linked rotary cannons. These are located on either side above the cockpit on the leading edges of the wing. The guns fire synchronously, and can be elevated and depressed to a small degree, without affecting the flight pattern of the Hornet. The second is a single, nose-mounted [[GAU-23/AW/Linkless Feed Autocannon]] that fires .50 BMG ammunition.{{Ref/Reuse|evo}}<ref>'''Halo Wars'''</ref><ref name="wars">'''[[Halo Wars: Official Strategy Guide]]''', ''page 45''</ref> The anti-vehicle system is composed of two [[Class-2 Guided Munition Launch System]]s that are mounted on the ventral surface of the aircraft's landing skids. When triggered, each pod fires a single missile. Like the [[LAU-65D/SGM-151 missile pod]], the Class-2 GMLS is capable of achieving a target lock. In addition the Hornet can be armed with two chaff pods to counter radar-guided missiles. These are copper nickel-coated glass fibers or silver-coated nylon fibers having lengths equal to half of the anticipated radar wavelength.{{Ref/Reuse|wars}}
Hornets were used as early as [[2524]], during [[Operation: TREBUCHET]] when they were used to ferry [[Marine]] strike teams from target to target, as well as evacuating wounded men. In Halo: Contact Harvest, Sergeant Johnson used an [[M99 Stanchion Gauss Rifle]] mounted on the wing of the Hornet he was riding on. It was attached to the stub-wings by a fibrous cord and he could free-aim it. Given the recoil of this weapon, it is most likely that it was mounted on an armature or pintail mount, suggesting other weapons such as M247 GPMGs could be mounted for passenger use.  


Hornets also saw use in the [[Second Battle of Harvest]] as ground support and fighter aircraft.
===Usage===
The AV-14 Hornet is known for its efficiency in combat situations; its multi-purpose role allows the vehicle to take on a wide array of missions and can perform without any major problems. In its role as an attack craft the AV-14 is very effective at hunting down and destroying armor with relative ease; the homing Class-2 GMLS can take down the toughest Covenant armor in only a few strikes, making it the UNSC's prime choice for hunting down tanks, aside from the [[AV-22 Sparrowhawk]]. Its ability to engage infantry also makes the AV-14 both an offensive and defensive aircraft; the triple-barreled rotary cannons can destroy heavily armored and heavily shielded targets with little effort, and its ability to place itself in a stationary position to lay down cover fire while a larger craft retrieves fellow infantry also allows it to perform its role as a support craft. The firepower of the craft is a major asset when escorting other aircraft which could be susceptible to ground fire into dangerous territory. Its role as a support craft is further bolstered by its ability to easily insert small strike teams into combat situations.


Hornets had not been observed after that until much later, during the [[Second Battle of Earth]] in [[2552]]. They provided air cover throughout the battles at [[New Mombasa]] and [[Voi]]. Several Hornets were later brought to the [[Ark]] and fought against enemy [[Banshee]] formations during the [[Battle of the Ark]].
While the AV-14 Hornet has a wide variety of roles and advantages, its greatest weakness is its light armor — making it susceptible to anything larger than small arms fire.{{Ref/Reuse|enyc}} Although the Hornet is rather nimble, it lacks the maneuverability of the [[D77-TC Pelican]] and the AV-22 Sparrowhawk, which can occasionally be a liability in combat conditions. Infantry atop of vehicles landing skids are also at risk of taking enemy fire, as they have no protection at all, which is why the AV-14 Hornet is often used to insert small strike teams, but not to extract them, in combat operations.{{Ref/Reuse|evo}}<ref>'''Halo: Contact Harvest''', ''page 20''</ref> The risk of casualties from anti-aircraft fire mandates the use of more heavily armored aircraft like the D77-TC Pelican or the [[UH-144 Falcon]] for extraction.


==Specifications==
==Variants==
[[Image:Hornetthruster.jpg|thumb|right|A close up of a Hornet's propulsion system while active.]]
*'''2531 Hornet''': Deployed by the crew of the {{UNSCShip|Spirit of Fire}} during the [[Harvest campaign]] through to the [[Battle of Trove]], this variation has a large rotary cannon built into the nose of the aircraft, rather than the two guns on later models.{{Ref/Reuse|wars}}
===Armament===
*'''AV-14B Attack VTOL''': Modified by the crew of UNSC ''Spirit of Fire'' for deployment against the [[Banished]], this model is used for combat reconnaissance and surprise attacks on high-priority targets. The AV-14B is armed with medium autocannons that are effective against all targets, and are particularly adept at taking out light vehicles. It features a modified airframe that is considerably blockier in shape than the base model.<ref name="art of war">[https://www.halowaypoint.com/en-us/news/the-art-of-war-s '''Halo Waypoint''' - ''Canon Fodder: The Art of War(s)'']</ref>
In respect of weapons, the Hornet is similar to its [[Covenant]] cousin, featuring both anti-infantry and anti-vehicle weapons. These consist of two three-barreled retractable rotary chain guns, which seem similar to the [[AIE-486H Heavy Machinegun]], mounted on either side of the cockpit, on the underside of the wings. (It should be noted that the Hornet in Halo Wars has the machineguns under the nose.) The anti-vehicle capabilities of the Hornet comprise of two six-missile pods on the underside of the jump seats, which fire dual missiles much like those fired by the [[Missile Pod]]; however, the missiles are weaker and easier to avoid. However, like those of the Missile Pod, they lock onto enemy vehicles and turrets and have a slight homing ability. Though the missiles' tracking systems aren't as good as the Missile Pod, they are still capable of destroying all ground vehicles with four to six missiles.
*'''NMPD Hornet''': An air support variant of AV-14 utilised by the [[New Mombasa Police Department]]. This variant is painted in black and white livery, and has blue and red lights.<ref name="Air Support Hornet">[https://www.megaconstrux.com/en-us/worlds/halo/playsets/police-air-support-hornet-97429 '''Megabloks''' ''- Police Air Support Hornet'']</ref>
 
*'''Transport Hornet''': A transport-orientated variant of the Hornet. This variant has the missile pods removed and a white paint coating.
===Armor===
<gallery>
The Hornet is very resistant to small arms fire. However, the machine gun/plasma cannon and the armaments on the Warthog are capable of doing heavy damage to it. A Gauss cannon can destroy a Hornet in three consecutive hits. [[Wraith]] mortars and Scorpion rounds are both one hit kills if they hit near the cockpit, otherwise, they will simply drain your shield. Rockets and [[Spartan Lasers]] are able to destroy Hornets with one shot. Missile Pods require three to four hits. When a Hornet sustains enough damage, the windshield will crack and shatter, leaving the pilot open to sniper fire.
File:HWunit Hornet.png|2531 Hornet
 
File:HW2 Blitz Hornet.png|AV-14B Hornet
==Behind the Scenes==
File:MEGA_NMPD_Hornet.jpg|NMPD Hornet
===Appearances===
File:H3_Sandbox_Hornets.png|A transport Hornet (left) and a regular AV-14 (right).
[[Image:1226300089 Hornet 3render.jpg|300px|thumb|left|The Hornet in Halo Wars. Note the large chin-mounted gun.]]
</gallery>
Hornets debuted in ''[[Halo 3]]''. They are first seen at the beginning of [[Crow's Nest (Level)|Crow's Nest]]. Though Hornets are visible fighting Banshees for most of the early levels, they are only available for use by the player twice, both times in the [[Campaign]] level [[The Covenant (Level)|The Covenant.]] In the first appearance, they are used to move quickly from one location to another, with air-to-air combat in between. Later in the mission, they prove to be particularly useful in regards to taking down two [[Scarab]]s as they can hover in position to destroy the power core or remove any [[Brutes]] and [[Grunts]] on the Scarab or on nearby vehicles.
 
The Hornet can be used in ''Halo 3'' [[Multiplayer]]. The default version is exclusively available in custom games. [[Avalanche]], included in the [[Legendary Map Pack]], features a snow white Hornet which will be used in matchmaking. The snow Hornet has toned-down machine guns and loses the ability to fire missiles, but to make up for the loss, this version of the Hornet was given a slight speed boost. Bungie stated they wanted it to be less of a "flying death platform" than a suppressive support vehicle.
 
The Hornet will also appear in the upcoming game ''[[Halo Wars]]'' as a light recon/transport aircraft. It is capable of engaging both ground and air targets and can take extra [[marines]] on the platforms to supplement its fire power.
{{clear}}
 
===Hornet Versus [[Banshee]]===
The Hornet is commonly said to be far superior to its Covenant counterpart, the Banshee. In many ways, this is true. For example:
* A Hornet's rotary chain guns are more effective against vehicles, and often personnel than a Banshee's plasma cannons.
* Hornets can hover, as well drive backwards, while Banshees are always moving forward slightly.
* Banshees cannot turn quickly, while Hornets can. If a Banshee is being fired at from the rear, it is an easy target.
* Hornets can carry passengers, and are much harder to hijack than Banshees.
* Hornets are more durable than Banshees, offering the pilot more protection.
* Hornet's missiles have lock-on capabilities while the Fuel Rod Cannon on the Banshee does not, except in Campaign, where the Banshee's [[Fuel Rod Cannon]] slightly homes in on it's target.
 
'''However, Banshees do have some advantages over the Hornet:'''
* A Banshee has evasive rolls and flips to avoid enemy fire. Lacking these, Hornets are easier targets.
* Hornets lack a boost, which the Banshee has and can propel the Banshee across a map very quickly, or flee a battle.
* A Banshee's ordinance can inflict more damage to a vehicle than the Hornet's rockets.
* If the glass hood of the Hornet is damaged, then then the pilot is extremely vulnerable to sniper fire.  A rather easy shot to the head from such a weapon could finish off a distracted pilot with ease. A Banshee, in comparison, is exceedingly difficult to damage with a sniper rifle.
* The Banshee's armor is slightly stronger than the Snow Hornet's, likely to balance out the fact that the Hornet's chainguns fire at a faster rate than its Plasma Cannons.
 
===Halo 3 Hornet Strategies===
The Hornet is a new vehicle for ''[[Halo 3]]'', and is one of the best in the game if used correctly. In campaign, the Hornet dominates all battles it enters with its accurate and effective chain-guns, as well as its guided missiles. While in matchmaking on the level [[Avalanche|Avalanche]], however, the Hornet lost the use of its missiles, is painted a snow camouflage color scheme and is faster. However, it remains a great transport, assault, and support vehicle, and can change the face of a battle if used well. Here are a list of strategic tips for both pilots and troops riding on the wings of Hornets. Another strategy is to have a passenger jump off as a banshee goes past and you'll have a split second to hijack it. This is very hard to do.
 
====Strategies for pilots====
*The Hornet can only take so much damage before going down. Three missiles from a [[Missile Pod]] will take one out. Therefore, if you hear that awful beeping sound signaling that you are being tracked or the charging red-line sight of the laser, it is key to monitor how much shield power you have before making the decision to stay flying, or to drop out of the air. If you are at full shields' power, stay airborne and try to avoid the missile. If you are at about half of the normal shields' power, jump if you are over your base or a friendly area, but not if you are over an enemy base or behind enemy lines. If your shields are down, jump out quickly, no matter where you  are, as you have a higher chance of survival on the ground than in the air.
 
*One blast from a [[Spartan Laser]] will also take a Hornet out, unless it narrowly misses, in which it will only inflict heavy damage. If you happen to see someone charging a laser at you, then jump out of the Hornet quickly. If you can, take out the laser, ''then'' get back in the Hornet.
 
*In Campaign, it is best to give your [[Marine]] allies a heavy weapon like a [[Rocket Launcher]], they can assist in destroying nearby infantry/vehicles that are often not in your sight. In Multiplayer, the Hornet sometimes can be used as a transport vehicle to lay siege on enemy bases or strategic points, or to a heavy weaponry spawn.
 
*While it is not overly recommended due to the small field of view, a passenger with a Spartan Laser or Rocket Launcher could easily replace the lack of missiles on the snow-Hornet. Even so, the fact that any would-be passengers are incredibly vulnerable to even small arms fire, this is not a recommended tactic.
 
*Like the [[Mongoose]], the Hornet can be used for rapid relocation of a sniper or platform to fire from as it can go as high as some unreachable structures, and also serves an excellent objective item-holding carrier, being a more durable and harder to hit target than a Mongoose or a Warthog.
 
*Do not engage Warthogs with the Hornet unless you have a range advantage, or the element of surprise. The Warthog's turret can easily rip an overzealous Hornet to shreds. However, attacking a Wraith while in a Hornet is recommended, as the Wraith's arcing shot make it difficult to line up with a flying target and hit. Wraith mortars rarely hit a Hornet, but if there is someone on the Wraith's secondary turret, try to fight and fall back if your shields get low, as it can rip up a Hornet like a Warthog's turret, if you are not careful.
 
*Skilled pilots may decide to use the Hornet much like the Pelican, in that you could use the Hornet to drop off team mates near strategic locations. Be wary if using this tactic near enemy bases, as you are more than guaranteed to get shot at and possibly defeated.
 
*If you have passengers hitching a ride be sure you rotate a 360 degree field of fire for your passengers.
 
*This is the only vehicle in Halo 3 to have a first-person-view for the passenger.  Before, passengers could only see in third-person-view, but recently through a glitch or an update, passengers can now see in first-person-view.  This can be extremely helpful in looking around and aiming.


===The Snow Hornet===
==Gameplay==
[[Image:Snowhornet.jpg|thumb|right|The snow-camouflaged Hornet for [[Avalanche]].]]
{{Main|Hornet}}
The Snow Camouflaged Hornet is exclusive to the [[Legendary Map Pack|Legendary Map]], [[Avalanche]]. The new version of the Hornet is camouflaged greyish-white. Bungie has removed its missiles and weakened its chain-guns (e.g. the Snow Hornet's chain-guns are weaker then those of the [[Warthog]] chaingun), shifting the Hornet from an aggressive assault vehicle to a more conservative air support/transport unit.<ref>Bungie Podcast, 8-27-07</ref> These alterations will even out dogfights with the Covenant Banshee, giving the Banshee a chance against this new Hornet in the air, instead of the Hornet acting as a practically unstoppable "hovering platform of death." The Snow Hornet on [[Avalanche]] has been used as a very effective transport vehicle for teams during CTF and Assault games. It has also been noted to be faster than its normal counterpart, probably to make up for the loss of firepower.
The Hornet is a drivable vehicle in two games including ''[[Halo 3]]'' and ''[[Halo 2: Anniversary]]''. They are also units in ''[[Halo Wars]]'' and ''[[Halo Wars 2]]''.


==Trivia==
==Trivia==
[[Image:Glassinglaz0r.jpg|thumb|A Hornet near a Prophet "Cleansing Beam". Note the lack of an under-slung machinegun.]]
{{Linkbox|gameplay=yes|gallery=yes}}
*If you want to get better at piloting Hornets in ''Halo 3'' [[Multiplayer]], a good practice  approach is to play the level "The Covenant" on [[Legendary]] from Rally Point Alpha, and strictly use your twin-machine gun turrets, not your homing missiles. This really helps if you want to improve your dog fighting skills.
*A hornet is an insect, in keeping with the UNSC's tradition of naming atmospheric vehicles after real animals with the exceptions of the [[GA-TL1 Longsword]], [[B-65 Shortsword]], [[F-41 Broadsword]], and [[FSS-1000 Sabre]], which are named after bladed weapons and are capable of space flight.  
*The Hornet was mentioned in ''[[Halo: Contact Harvest]]'', [[Sergeant Johnson]] was in one the jumpseats whilst trying to snipe an enemy.
*The Hornet bears a slight resemblance to its namesake insect with the "wings" growing slightly wider towards the end (like a real hornet's wing) and with the personnel jump seats mimicking the long back legs that often trail behind the posterior of the insect.
*The Hornet bears a slight resemblance to its namesake insect with the "wings" growing slightly wider towards the end (like a real hornet's wing) and with the personnel jump seats mimicking the long back legs that often trail behind the posterior of the insect.
*Not including the pilot, the Hornet is capable of fitting two Spartans in ''[[Halo 3]]'', but  Hornets can carry four [[UNSC]] Marines for insertion operations. <ref>''[[Halo: Contact Harvest]]'', page 9</ref>
*In ''Halo Wars'', when the "Wingmen" upgrade is unlocked for the Hornet, the Marines sit on the wings instead of stand as they do in ''Halo 3'', due to the scaling of the two units. Such scaling differences are common in real-time strategy games.
*[[The Covenant (level)|The Covenant]] is the only level in the campaign in which the Hornet is available.
*Due to the presence of a winch at the rear of the aircraft, it has been suggested that a [[M274 Ultra-Light All-Terrain Vehicle|Mongoose]] could be carried under the hull of the Hornet. This however, is not possible in-game.
*Unlike [[Spartans]], [[Elites]] will not hold onto the handle bars when they get into the passenger seat.
*A funny glitch that can be seen in [[Campaign]] is when the [[Arbiter (Character)|Arbiter]] sits in a hornet, his feet stick out on the bottom.
*In the November 2007, issue #76, of The Official Xbox Magazine, on page 42, a note at the bottom of the page mentions the Hornet will be seen in the upcoming ''[[Halo Wars]]''.
*The regular Hornet has twin-machine gun turrets and missiles for its weaponry. However, the 'Snow Hornet' only has the twin-machine gun turrets. [[Bungie]] stripped the "Snow Hornet" of its missiles to balance out the map, [[Avalanche (Level)|Avalanche]], as having it would prove to be overpowered. However on the maps [[Sandtrap (Level)|Sandtrap]] and [[Valhalla (Level)|Valhalla]], if you add the Hornet through [[Forge]], it is fully armed.
*It is possible to pilot (but not fly) the wreckage of a Hornet. Just throw a spike or plasma grenade at the hornet then enter the cockpit, if timed right you will be in a wrecked Hornet. If not timed right, you'll die. This can be done with a variety of other vehicles as well.
*On [[Legendary]], Hornet missiles do hardly any damage to a [[Scarab]], and in some cases of lag, they do no damage at all.
*On [[Avalanche (Level)|Avalanche]], the Hornet is covered in a snow camouflage instead of the normal olive color. It also has weaker chainguns and no missiles.
*In ''[[Halo Wars]]'', it seems the Hornet doesn't use it's twin chain guns, but rather a chin-mounted Gatling gun. Although this seems to be just an example picture of what it may look like, or a possible upgrade.
*It has been confirmed by bungie that the Hornet can be upgraded to the [[Sparrowhawk]] in ''[[Halo Wars]]''.<ref>http://www.youtube.com/watch?v=rjS8PnT-ESw</ref>


==Gallery==
==Gallery==
<gallery>
<gallery>
Image:Hornet war.jpg|A Squadron of Hornets supported by a Sparrowhawk attempt to protect a number of Pelican dropships from a Scarab.
File:ODST Fast roping.png|A flight of Hornets deploy ODSTs into the occupied city of Cleveland on Earth in 2552 in ''[[Halo: Uprising]]''.
Image:Hornetboom.JPG|A Hornet in the verge of destruction.
File:H3_Hornet_Concept.png|An early Hornet concept for ''[[Halo 3]]'', with a gunner being placed on the back. This idea was later abandoned.
Image:HornetConcept.jpg|Concept art of a Hornet.
File:AV-14 Hornet.png|The AV-14 Hornet in ''Halo 3''.
File:H3 AV-14.jpg|Turnaround reference of the AV-14 Attack VTOL as seen in ''Halo 3''.
File:H3 AV-14 Hornet-crop.png|View of an unoccupied AV-14 Hornet in ''Halo 3''.
File:H3-AV14Hornet01.png|View of an AV-14 Hornet with guns pointed downward.
File:H3-AV14Hornet02.png|View of an AV-14 Hornet with Guns pointed upward.
File:Halo-3-The-Covenant-20-HORNET.jpg|A Hornet and a Pelican.
File:H3_SnowHornet.jpg|The snow-camouflaged Hornet on the map ''[[Avalanche]]''.
File:HW_Hornet_Concept.jpg|Concept art of the Hornet for ''[[Halo Wars]]''.
File:HW Renders Hornet.jpg|Hornet with a chin-mounted gun in ''Halo Wars''.
File:HW-AV14.png|A Hornet on [[Harvest]].
File:HW-AV14wingmen.png|A Hornet with two Marine passengers.
File:HW-AV14chaffpod.png|A Hornet with chaff pods.
File:Homecoming_Hornet_Concept.png|Tandem-seater variant of the AV-14 Hornet as seen in ''[[Halo Legends]]: [[Homecoming]]''.
File:AV-14 Hornet.jpg|A Hornet in the background of [[Skyline (level)|Skyline]] in ''[[Halo 4]]''.
File:H4 AV-14 Hornet.png|Close-up view of the AV-14 Hornet in ''Halo 4''.
File:H4_Hornet_Concept_1.jpg|Concept art of the ''Halo 4'' Hornet.
File:H4_Hornet_Concept_2.jpg|Concept art of the ''Halo 4'' Hornet.
File:HSA-AV14Hornet-Render.png|A cutout of a Hornet in ''Spartan Assault''.
File:Hunt for the Phantom.png|A squadron of Hornets pursue Covenant forces during the [[Battle of Draetheus V]].
File:H2AMP Hornet Render 1.jpg|Render of the Hornet model in ''Halo 2: Anniversary''.
File:H2AMP Hornet Render 2.jpg|Side render of the Hornet model.
File:HSS-Cinematic-Oscar Mike.jpg|A Hornet flying towards a city in ''[[Halo: Spartan Strike]]''.
File:SS Hornet.png|In-game model of the Hornet in ''Halo: Spartan Strike''.
File:HW2B Hornet.png|An AV-14B Hornet in the ''[[Halo Wars 2 Open Beta]]''.
File:AV-14B Halo Wars 2 Blitz Beta.png|A Trooper AV-14B Hornet in the ''[[Halo Wars 2 - Blitz Beta]]''.
File:HW2 - AV-14B Hornet.jpg|Blitz card of a Trooper AV-14B in ''[[Halo Wars 2]]''.
File:HW2 Hornets and Vulture.png|Title card art from a cut ''Halo Wars 2'' mission featuring AV-14B Hornets and an [[AC-220 Vulture]].
File:H2A Hornet Guns retracted.png|The Hornet's guns retracted on ''Halo 2: Anniversary''.
File:H2A Hornet Guns deployed.png|The Hornet's guns deployed on ''Halo 2: Anniversary''.
</gallery>
</gallery>


==Related Links==
==List of appearances==
*[[Kestrel]] - A ''[[Halo 2]]'' cut vehicle.
*''[[Halo: Uprising]]'' {{1st}}
*[[Sparrowhawk]] - The upgrade for the Hornet, a heavy aircraft featured in ''[[Halo Wars]]''.
*''[[Halo 3]]''
*[[Banshee]] - The Covenant counterpart of the Hornet.
*''[[Halo: Contact Harvest]]''
*''[[Halo Wars]]''
*''[[Halo 3: ODST]]'' {{C|Halo: The Master Chief Collection only}}
*''[[Halo Legends]]''
**''[[Homecoming]]''
**''[[Origins]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
**''[[Dirt]]''
*''[[Halo 4]]'' {{C|Background only}}
*''[[Halo: Spartan Assault]]''
*''[[Halo: Mortal Dictata]]'' {{Mo}}
*''[[Halo 2: Anniversary]]''
*''[[Halo: Spartan Strike]]''
*''[[Halo: Last Light]]'' {{Mo}}
*''[[Halo 5: Guardians]]'' {{Mo}}
*''[[Halo Wars 2]]''
*''[[Halo: Legacy of Onyx]]''
*''[[Halo: Divine Wind]]''
*''[[Become]]''
**''[[Forever We Fight]]''
*''[[Halo: Anvil Accord]]'' {{Mo}}


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


{{UNSC vehicles}}
{{Human aircraft}}
{{UNSC Ships}}
{{Hornet variants}}
{{Halo Wars UNSC Units}}
[[Category:Drivable vehicles]]

Latest revision as of 12:49, July 22, 2024

Were you looking for the M441 Hornet Remote Explosive System, a nuclear weapon used by the UNSC?
AV-14 Hornet
H2A AV-14Hornet.png
Production information

Manufacturer:

Misriah Armory[1]

Model:

AV-14

Technical specifications

Length:

9.6 metres (31 ft)[1]

Width:

8.7 metres (29 ft)[1]

Height:

4.45 metres (14.6 ft)[2]

Engine(s):

Turbofan/turbojet engine

Armament:

Crew:

One pilot

Usage

In service:

Insurrection
Human-Covenant War
Post-Covenant War conflicts

Role(s):

Close air support,[3] light troop transport, light anti-vehicle/personnel

Affiliation:

Colonial Military Authority[4]
United Nations Space Command

 

The AV-14 Hornet, more formally known as the AV-14 Attack VTOL, is a United Nations Space Command airborne assault vehicle.

Overview[edit]

Design details[edit]

The AV-14 is a vertical take off and landing vehicle (VTOL) that has been in service since the Insurrection,[5] at least as early as 2524.[6][7] It serves as the UNSC's primary assault, search and reconnaissance, and close air support aircraft. The Hornet is an atmospheric craft and as such cannot be deployed by orbital vessels unless a ship rated for atmospheric entry can deliver it to the battlefield. It is easier for the Hornet to be deployed from an air base located on the surface than from a ship.

The AV-14 Hornet consists of a one-man cockpit and a rear section, extending approximately one meter backward. Variant models feature a tandem seating configuration, presumably allowing a second passenger to operate the aircraft's weaponry or navigation systems.[8] At the top of this rear section are a set of wings with what appear to be advanced turbofan engines mounted on gimbals at the ends, providing the Hornet's main source of propulsion. The front of the Hornet contains a target acquisition and designation system which includes cameras and sensors. On each side of the cockpit is a jump-seat extending backward that doubles as a landing skid. These skids allow up to four passengers.[9]

Although the AV-14 Hornet primarily serves as an attack craft, the Hornet can be reconfigured for a number of other roles. For example, some AV-14s are configured as dedicated troop transports. These Hornets lack the Class-2 Guided Munitions Launch System equipped by the standard model in order to improve airspeed.[10]

Armaments[edit]

The AV-14 Hornet is armed with both anti-infantry and anti-vehicle weapon systems. The AV-14 Hornet can be configured with one of two anti-infantry systems. The first configuration contains two triple-barreled, fire-linked rotary cannons. These are located on either side above the cockpit on the leading edges of the wing. The guns fire synchronously, and can be elevated and depressed to a small degree, without affecting the flight pattern of the Hornet. The second is a single, nose-mounted GAU-23/AW/Linkless Feed Autocannon that fires .50 BMG ammunition.[7][11][12] The anti-vehicle system is composed of two Class-2 Guided Munition Launch Systems that are mounted on the ventral surface of the aircraft's landing skids. When triggered, each pod fires a single missile. Like the LAU-65D/SGM-151 missile pod, the Class-2 GMLS is capable of achieving a target lock. In addition the Hornet can be armed with two chaff pods to counter radar-guided missiles. These are copper nickel-coated glass fibers or silver-coated nylon fibers having lengths equal to half of the anticipated radar wavelength.[12]

Usage[edit]

The AV-14 Hornet is known for its efficiency in combat situations; its multi-purpose role allows the vehicle to take on a wide array of missions and can perform without any major problems. In its role as an attack craft the AV-14 is very effective at hunting down and destroying armor with relative ease; the homing Class-2 GMLS can take down the toughest Covenant armor in only a few strikes, making it the UNSC's prime choice for hunting down tanks, aside from the AV-22 Sparrowhawk. Its ability to engage infantry also makes the AV-14 both an offensive and defensive aircraft; the triple-barreled rotary cannons can destroy heavily armored and heavily shielded targets with little effort, and its ability to place itself in a stationary position to lay down cover fire while a larger craft retrieves fellow infantry also allows it to perform its role as a support craft. The firepower of the craft is a major asset when escorting other aircraft which could be susceptible to ground fire into dangerous territory. Its role as a support craft is further bolstered by its ability to easily insert small strike teams into combat situations.

While the AV-14 Hornet has a wide variety of roles and advantages, its greatest weakness is its light armor — making it susceptible to anything larger than small arms fire.[6] Although the Hornet is rather nimble, it lacks the maneuverability of the D77-TC Pelican and the AV-22 Sparrowhawk, which can occasionally be a liability in combat conditions. Infantry atop of vehicles landing skids are also at risk of taking enemy fire, as they have no protection at all, which is why the AV-14 Hornet is often used to insert small strike teams, but not to extract them, in combat operations.[7][13] The risk of casualties from anti-aircraft fire mandates the use of more heavily armored aircraft like the D77-TC Pelican or the UH-144 Falcon for extraction.

Variants[edit]

  • 2531 Hornet: Deployed by the crew of the UNSC Spirit of Fire during the Harvest campaign through to the Battle of Trove, this variation has a large rotary cannon built into the nose of the aircraft, rather than the two guns on later models.[12]
  • AV-14B Attack VTOL: Modified by the crew of UNSC Spirit of Fire for deployment against the Banished, this model is used for combat reconnaissance and surprise attacks on high-priority targets. The AV-14B is armed with medium autocannons that are effective against all targets, and are particularly adept at taking out light vehicles. It features a modified airframe that is considerably blockier in shape than the base model.[14]
  • NMPD Hornet: An air support variant of AV-14 utilised by the New Mombasa Police Department. This variant is painted in black and white livery, and has blue and red lights.[15]
  • Transport Hornet: A transport-orientated variant of the Hornet. This variant has the missile pods removed and a white paint coating.

Gameplay[edit]

Main article: Hornet

The Hornet is a drivable vehicle in two games including Halo 3 and Halo 2: Anniversary. They are also units in Halo Wars and Halo Wars 2.

Trivia[edit]

  • A hornet is an insect, in keeping with the UNSC's tradition of naming atmospheric vehicles after real animals with the exceptions of the GA-TL1 Longsword, B-65 Shortsword, F-41 Broadsword, and FSS-1000 Sabre, which are named after bladed weapons and are capable of space flight.
  • The Hornet bears a slight resemblance to its namesake insect with the "wings" growing slightly wider towards the end (like a real hornet's wing) and with the personnel jump seats mimicking the long back legs that often trail behind the posterior of the insect.
  • In Halo Wars, when the "Wingmen" upgrade is unlocked for the Hornet, the Marines sit on the wings instead of stand as they do in Halo 3, due to the scaling of the two units. Such scaling differences are common in real-time strategy games.

Gallery[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b c Halo: The Essential Visual Guide, page 96
  2. ^ Halo 3, 3D model data
  3. ^ Bungie.net: Bungie Weekly Update: 3/14/08
  4. ^ Halo: Last Light
  5. ^ Halo Legends, Origins
  6. ^ a b Halo Encyclopedia (2009 edition), page 248
  7. ^ a b c Halo: Evolutions - Essential Tales of the Halo Universe, "Dirt", page 113
  8. ^ Halo Legends, Homecoming
  9. ^ Halo: Contact Harvest, page 9
  10. ^ Halo 3, multiplayer level, Avalanche
  11. ^ Halo Wars
  12. ^ a b c Halo Wars: Official Strategy Guide, page 45
  13. ^ Halo: Contact Harvest, page 20
  14. ^ Halo Waypoint - Canon Fodder: The Art of War(s)
  15. ^ Megabloks - Police Air Support Hornet