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{{Era|H1|H2|H3|TF|FS|HGN}}
{{Status|Canon}}
{{Ratings}}
{{Disambig header|the fuel rod gun introduced in ''[[Halo 2]]''|other variants of the fuel rod gun|Fuel rod gun}}
<center>''Were you looking for the closely related Covenant vehicle weapon, [[Fuel Rod Cannon]] ?''</center>
{{Weapon infobox
{{Weapon
|image=[[File:H3-FuelRodGunSide.png|300px]]
| image=[[Image:Fuelrodcannon.jpg|300px]]
|manufacturer=*[[Assembly Forges]] {{C|Covenant War}}<ref>'''[[Halo: The Essential Visual Guide]]''', ''page 77''</ref>
name=Fuel Rod Gun
*[[Merchants of Qikost]] {{C|Post-war}}<ref>[http://blogs.halo.xbox.com/Headlines/post/2012/09/19/The-Halo-Bulletin-91912-.aspx '''Halo Waypoint''': ''The Halo Bulletin 9.19.12'']</ref><ref name="universe">[https://www.halowaypoint.com/en-us/universe/weapons/fuel-rod-cannon '''Halo Waypoint''': ''Fuel Rod Cannon'']</ref>
| manufacturer=
|series=Type-33
| model=Type-33 Light Anti-Armor Weapon
|type=Light Anti-Armor Weapon
| type=Anti-Armor 
|cost=
| cost=
|variant=
| size=Shoulder-mounted
|service=[[Human-Covenant War]]
*Length (o/a):130.2 cm (51.26 in.)
<br>[[Great Schism]]
*Length (barrel):73.66 cm (29 in.)
<br>[[Post-Covenant War conflicts]]
*Weight (empty):20.8 kg (46 lbs)
|weight=*Empty: {{Convert|20.8|kg|lb}}{{Ref/Reuse|bnetfuelrodgun}}
*Weight (loaded):23.1 kg (51 lbs)
*Loaded: {{Convert|23.3|kg|lb}}{{Ref/Reuse|bnetfuelrodgun}}
| damage per hit=Very High or Lethal
|length=*o/a: {{Convert|130.8|cm|in}}{{Ref/Reuse|universe}}
| magazine=*''[[Halo: Combat Evolved]]'':Single Battery
*Barrel: {{Convert|73.66|cm|in}}{{Ref/Reuse|bnetfuelrodgun}}
*''[[Halo 2]]'' and ''[[Halo 3]]'':5 rounds
|width={{Convert|18.5|cm|in}}<ref name="H4VG">'''Halo 4: The Essential Visual Guide''', ''page 90''</ref>
| maxammo=*''[[Halo: Combat Evolved]]'': 100 battery units (13 bolts)
|height={{Convert|54.7|cm|in}}{{Ref/Reuse|H4VG}}
*''[[Halo 2]]'' and ''[[Halo 3]]'': 30 Fuel Rods (6 clips)
|ammotype= Class-2 38mm radioactive explosive [[fuel rod]]s
| fire=Semi-Automatic
|capacity=
| ammotype=380mm Fuel Rods
|feed=5 rounds magazine{{Ref/Reuse|universe}}
| operation=
|operation=Recoil-operated
| rate of fire=Average (2 rounds per second)
|rate=2 rounds/second (semi-automatic)  
| velocity=72 m/s (236 f/s)
|velocity=72 m/s (236 ft/s){{Ref/Reuse|bnetfuelrodgun}}
| accuracy=Medium
|optics=
| range=Medium
|range={{Convert|165|m|ft}}{{Ref/Reuse|bnetfuelrodgun}}
*165 meters (541 ft)
| era=
| counterpart=[[M19 SSM Rocket Launcher|Rocket Launcher]], [[Spartan Laser]]
| affiliation=[[Covenant]] and [[Covenant Separatist]]
}}
}}
{{Quote|Those things are scary as hell. Ya hear that weird “whump” sound and even if ya see it comin' you're transfixed, these big green blobs flying at you throwin’ off sparks!|Anonymous Serviceman}}


The '''Type-33 Light Anti-Armor Weapon''' ('''T-33 LAAW'''),<ref>'''[[Halo Encyclopedia (2009 edition)]]''', ''page 325''</ref> colloquially known as the '''fuel rod gun''', is a shoulder-fired mortar/radiation weapon, formerly used by the [[Covenant]] [[Covenant military|military]] and now in service with the [[Swords of Sanghelios]].{{Ref/Reuse|universe}} It is also sometimes called the '''flak cannon'''<ref>'''Halo: Reach''' Cortana [[Firefight]] dialogue</ref> or '''fuel rod cannon'''<ref>'''Halo 4''' in-game HUD text</ref> though the latter term is usually reserved for [[Fuel rod cannon|vehicle-mounted weapons]] based on the same technology.


The '''Type-33 Light Anti-Armor Weapon'''<ref>http://www.bungie.net/projects/halo3/content.aspx?link=h3fuelrod</ref>, also known as the Fuel Rod Gun, is a [[Covenant]] indirect-fire mortar with ground and air applications that appears in all three games of the ''[[Halo]]'' Trilogy, although with minor changes in appearance. It is occasionally wielded by higher-ranking [[Grunts]], and often wielded by higher-ranking [[Elites]] and [[Brutes]]. It is known that some versions are equipped with a "dead man's switch" similar to that of the [[Energy Sword]], most notably in ''[[Halo: Combat Evolved]]''.
The weapon's energetic component has been the subject of nearly three decades of intense [[human]] study. The [[Merchants of Qikost]], the fuel rod gun's current manufacturer, are only able to replicate its manufacture using prehistoric [[Forerunner]] machinery that occasionally requires [[Huragok]] maintenance and has proved nearly impossible to study. Both [[Misriah Armory]] and [[Materials Group]] have acquired the aforementioned Forerunner machinery, but are reluctant to produce potentially dangerous feedstock isotopes.{{Ref/Reuse|universe}}


==Introduction==
==Overview==
===Design details===
[[File:ReachSchematic - FuelRodCannon.png|150px|thumb|left|A blueprint of the fuel rod gun in ''[[Halo: Reach]]''.]]
The fuel rod gun, which was first encountered by UNSC personnel in [[2531]],{{Ref/Site|Id=bnetfuelrodgun|URL=http://halo.bungie.net/projects/halo3/content.aspx?link=h3fuelrod|Site=Bungie.net|Page=Type-33 Light Anti-Armor Weapon|D=31|M=01|Y=2021|LocalArchive=Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present#Type-33 Light Anti-Armor Weapon}} is essentially a man-portable version of the [[fuel rod cannon]] that is mounted on Covenant vehicles - it is a support weapon that is commonly employed in both anti-personnel and anti-vehicle roles. It appears to be recoil-operated and fires 3.8&nbsp;cm explosive ballistic incendiary gel projectiles, that travel to the target in a parabolic arc.


In ''[[Halo 2]]'' and ''[[Halo 3]]'', it had no fail-safes, allowing the player to pick up the weapon in [[Campaign]]. All of the incarnations of this weapon fire bolts of deadly radioactive incendiary gel that explode on impact with targets or surfaces, and some variant are equipped with homing rounds. Unlike many Covenant weapons, most incarnations of the Fuel Rod Gun fire ammunition that comes in clips of 5 Fuel Rods. Up to 25 additional Fuel Rods can be carried for a total of 30 shots. The weapon's projectiles arc very slightly due to gravity, unlike the human [[Rocket Launcher]], so one must aim slightly above the target to effectively use the weapon in long range firing.
The design of the Fuel Rod Gun is unique, more akin to large ornament than deadly weapon; the barrel of the weapon is long and black covered by thick gold plates that make up the body of the weapon; the ammunition is loaded on the top aft section of the fuel rod gun, and can hold up to 5 ballistic projectiles, which seem to be held together by straps, before needing to be reloaded. Because of the weapon’s visibility it is just as effective as a psychological weapon, it is often the case that soldiers will ignore closer, more obvious targets in order to eliminate a Type-33 and its operator.


==Appearances==
The fuel rod gun is unique in the way it operates, its ammunition is placed one on top of the other to form a clip and then is loaded into the weapon; it is unknown what exactly holds the rods together. When the large "trigger" is pulled the weapon ejects the projectile at high speeds. It can be assumed that the instant the projectile leaves the barrel of the weapon, the large flash associated with firing the fuel rod gun destroys the caps that are on each end of the fuel rod projectile. The rods are equipped with an activation delay that protects the wielder from explosions caused by carelessly firing fuel rods into nearby objects, however a fuel rod will detonate if fired into enemies at point-blank range. The fuel rod gun is used by most Covenant infantry; Grunts are commonly seen wielding fuel rod guns, and more rarely, higher ranking Elites and Brutes are seen wielding them. The fuel rod gun is extremely powerful, and as such the Covenant went to great lengths to ensure it does not fall into enemy hands - for much of the [[Human-Covenant War]], the prevalent model of the fuel rod gun was equipped with a fail-safe that activates under certain conditions, either by the user dropping the weapon without first engaging a safety, or if the weapon runs out of ammunition and is not reloaded after a certain amount of time.<ref>'''Halo: First Strike''', "Chapter 20", ''page 187''</ref> In late [[2552]], models without the failsafe became more commonplace, preventing the weapon from being self-destroyed.{{Ref/Reuse|bnetfuelrodgun}}
[[Image:800px-SpecOpsGrunt.jpg|left|thumb|200px|A [[Special Operations Grunt]] shoulders a Fuel Rod Gun in ''Halo: Combat Evolved''.]]
In ''[[Halo: Combat Evolved]]'', the Fuel Rod Gun is purple, with a gray muzzle and green energy bar on its left side. It is used solely by Grunts in the campaign, however, only [[Special Operations Grunt]]s and [[Major Grunts]] are seen with the deadly weapons. It was impossible to pick up discarded Fuel Rod Guns from enemy corpses in the Halo: Combat Evolved campaign, as there were fail-safes that made the weapons self-destruct with the force of a [[Fragmentation Grenade]]. However, they had the blast radius of a [[Plasma Grenade]]. These fail-safes were stripped away in ''[[Halo PC]]'' multi player. [[Image:1215454542 Spartanwithfuelrodgun.jpg|right|thumb|A Spartan in ''Halo: CE'' Multi player, wielding a Fuel Rod Gun.]]


In ''[[Halo 2]]'', the Fuel Rod Gun had been given a major appearance change, with the body now a shade of yellow and the battery replaced by clips of 5. This powerful weapon is mostly found on the level [[The Arbiter (level)|The Arbiter]], where the [[Heretic]] Grunts make extensive use of the weapon. Outside of this level, it is very hard to find, although higher ranked Elites and Grunts will use this weapon against you to great effect. The Fuel Rod Gun is not available in ''Halo 2'' multi-player due to frame-rate issues.
===Ammunition===
{{main|Fuel rod}}
The Covenant fuel rod gun fires radioactive projectiles colloquially termed as "fuel rods". These projectiles have devastating effects on their targets. When the fuel rod impacts an area, or target, it is instantly subjected to temperatures as hot as standard plasma weapons. The fuel rod gun's projectiles use a form of [[incendiary gel]] similar to a [[Mgalekgolo]]'s [[assault cannon]]. Unlike the globs or beams fired by the assault cannon, however, the fuel rods are compressed canisters of the gel approximately 38mm in diameter which explode upon impact.


In ''[[Halo 3]]'', the Fuel Rod Gun underwent drastic changes. The blasts are weakened to 65% of their previous strength, to compensate for the cannon's large number of rounds per clip, fast rate of fire, and the noticeably lessened distance that the rounds fall en route to the target. Also, when fired, projectiles are affected by gravity at a much higher degree and now need time to ignite after being fired from the cannon and failure to give the rounds proper distance to accomplish this will result in a ricochet if a non-enemy surface is struck at an angle. In ''Halo 3'' it has a slight homing feature on vehicles and is devastating when used against slow moving tanks. In campaign, if given to an AI controlled ally they will also get the bonus of the weapon's rounds homing in on enemy foot soldiers. Shots from an enemy's Fuel Rod Gun will home on you and your allies to a degree. It becomes increasingly difficult to dodge in higher difficulties. It can still get you if you only try to step to the side. It was wielded by Grunts, [[War Chieftain]]s and [[Brute Captains]] (Majors and Ultras only) in Campaign. However, if you do catch a Brute with an "FRG," gamers call it, they are your first priority, they can and will give you a miserable/embarrassing death.
===Advantages===
The fuel rod gun is an extremely devastating weapon in the hands of a skilled infantry unit. The destructive power of the fuel rod gun is so effective that human forces often focus all of their attention on infantry wielding the fuel rod gun. Unsurprisingly, one strike from a fuel rod will instantly kill any light organic target, even one that is heavily armored. Infantry outside of the initial blast zone will be affected by the concussive force of the impact, which is strong enough to send them flying, and the radiation the rods release. Against light-armored vehicles the fuel rod gun is extremely effective as well, with the ability to flip small vehicles in only a few hits if it doesn't destroy them outright. The gun also takes less time to reload than the rocket launcher, can hold more ammo in both the magazine and reserve, has a very slight tracking ability, and a faster rate of fire. In the context of the Halo games, the fuel rods' strength and lethality are compensated for both the sake of gameplay and ratings.


It is also worth noting that the weapon does not appear by default in any multi player maps nor in [[Matchmaking]], and thus is only seen if placed on a custom map by using [[Forge]].
===Disadvantages===
Rods from the fuel rod gun have a smaller explosive radius than the [[M41 rocket launcher]]. In addition, the fuel rods will arc once in flight and lose their accuracy over long distances. The large size of the weapon obscures the wielder's peripheral vision, and it  reduces the speed of weaker infantry holding it, because of its significant weight, unless it is a Spartan carrying the weapon, due to their superior strength. The bright color of the weapon makes the wielder easy to spot, even when the weapon is backpacked; the green flash that occurs when the weapon is fired, can also give away the users position. The fuel rods are also extremely slow in flight. As a result, Fuel Rods are particularly weak against most reconnaissance vehicles (Ghosts, Warthogs, Banshees, Brute Choppers, Mongooses) at long range. This is because the intended target will easily dodge the fuel rod. It also lacks the lock-on and destructive capabilities of the ''Halo 2'' rocket launcher or ''Halo 3'' [[missile pod]]. Also, in ''Halo 3'', the fuel rods usually bounce off the ground, missing their intended targets, unless it is a direct hit or you are directly facing the surface, such as walls and even the Scarab's exterior, although very rarely would it ricochet off vehicles and infantry.


==Usage==
==Changes==
The '''Fuel Rod Gun''' is the Covenant counterpart of the [[M19 SSM Rocket Launcher]]. It is mainly used as an anti-vehicle weapon, but is sometimes used as an anti-personnel weapon. It fires glowing green bolts of radioactive incendiary gel that travel to the target in a parabolic arc. This indirect line of fire makes the Fuel Rod Gun often a difficult weapon to wield, yet can be useful if your target is hiding behind a wall or other object.
===Changes from the unidentified fuel rod in ''Halo: Combat Evolved'' to ''Halo 2''===
*The Fuel Rod Gun has been redesigned and now has a golden exterior, instead of a purple.
*The Fuel Rod Gun now fires five rounds from a magazine, rather than a battery.
*The projectiles arc much less, making the weapon function less like a mortar.
*There is a new sound effect for the Fuel Rod Gun - more of a 'thumping' effect.
*The player is now able to wield the Fuel Rod Gun in campaign, but it is not available in multiplayer.
*The melee attack animation was changed.


In the PC version the Fuel Rod Gun is rarely used. It runs as another battery operated weapon and overheats for a while after five quick shots. Indirect hits will barely be effective, and direct hits are nearly impossible. But it has the ability to partially stun a hit target, so a bombardment can take out one, but leave the wielder vulnerable for too long to live. Also a variant, the [[Fuel Rod Cannon]] is used as a secondary weapon on [[Banshees]], that are commonly called Banshee Bombs. The Fuel Rod Cannon is also used in the AA rounds on an [[Anti-Air Wraith]]. In ''Halo 2'' and ''Halo 3'', the Fuel Rod Gun was widely changed. The weapon is gold in color, and can be reloaded. The overheat feature has also been removed. The Fuel Rod Gun's projectiles now arc less, and track slightly over long ranges, but are also significantly slower in speed.  
[[File:Fuelrodcannon.jpg|thumb|A Fuel Rod Gun in ''Halo 3''.]]


===Changes from ''Halo 2'' to ''Halo 3''===
*The textures of the Fuel Rod Gun have been updated, while keeping the ''Halo 2'' design.
*The blasts have been weakened to 65% of their previous strength, to compensate for the cannon's large number of rounds per magazine.
*The color of the shots has changed to darker green.
*Projectiles are affected by gravity to a higher degree.
*The sound effects have once again been updated to give the Fuel Rod Gun a deeper sound.


[[Image:1210493411 Elite Commander.jpg|thumb|left|An [[Elite]] with a Fuel Rod gun. Note the one-handed grip.]]
===Changes from ''Halo 3'' to ''Halo: Reach''===
* The weapon's shape has been redesigned, sporting a smoother, more rounded appearance. Its coloration remains the same. It bears a slight resemblance to the Covenant [[Kopasa'mada-pattern plasma launcher|plasma launcher]].
* The explosion from its rounds is more detailed, and with higher contrast to surroundings.
* It now has a small thermal sight attached to the body, similar to some other weapons like the Spartan Laser and the Focus Rifle.


==Combat Tactics==
===Changes from ''Halo: Reach'' to ''Halo 4''===
====Advantages====
*The IR screen has become a lot wider and detailed.
[[Image:1217473684 Fuel Rod--Pre-activity.jpg|thumb|right|A Fuel rod before going "active."|300px]]
*The firing sound is deeper.
The Fuel Rod Gun fires faster, and reloads at a slightly faster rate than the Rocket Launcher while holding much more ammunition. The Fuel Rod Gun has a limited lock-on ability; its projectile follows targets in the air. While easy to avoid at long range, the 2x scope of the cannon can allow for an accurate original blast and increased chance to catch the victim in the explosive radius.
*The aiming reticule has been changed to a circular shape.  
*The projectiles are more solid and move faster.


The high ammo capacity, rate of fire, and damage of the Fuel Rod Gun makes it a force to be reckoned with, and its better then the Rocket Launcher in personnel fights barely no splash damage, more ammo (2.5x more).
===Changes from ''Halo 4'' to ''Halo 2: Anniversary''===
In campaign mode giving your allies (Elites especially) the Fuel Rod Gun gives you a massive advantage over your enemies. On levels like [[Arbiter (level)|the Arbiter]] and [[Uprising]] an Elite with a Fuel Rod Gun can fire the 5 bolts in quick succession with surprising accuracy. This can easily eliminate a group of foes even on [[Legendary]] difficulty. The fact that allies have unlimited ammo makes this valuable as well. This is opposite for giving Grunt allies the Fuel Rod Gun, however, due to their lack of shields, if they happen to fire a Rod too close to themselves. But however, Grunts holding Fuel Rod Gun tend to fire rods slightly more often and "wilder" than Elites.
*Unlike the original ''Halo 2'' version the ''Halo 2: Anniversary'' fuel rod gun is available for use in multiplayer.


Other advantages include a ricochet effect at wide angles, while firing parallel to a wall the shots can "skip" off. To obtain an effect the angle has to be obtuse and the person firing must near parallel to the targeted wall, this however does not cause the shell to explode but instead sends it off in a new predictable trajectory. You will not be affected by it ricocheting off the ground because its arc will extremely diminish the effect. The ricochet effect will only work before the fuel rod has "ignited".  
===Changes for ''Halo Wars 2''===
*Fuel Rod Gun does extremely less damage.
*The Fuel Rod Gun can [[Electromagnetic pulse|EMP]] vehicles and aircraft.


It can be fired from behind cover, so it is very possible to kill enemies without them being able to hit you.
==UNSC remarks==
 
Map recommended in: [[Construct]], [[Epitaph]], [[Guardian]], (maybe) [[High Ground]], and [[Narrows]].
 
==Disadvantages==
The ''Halo: Combat Evolved'' Fuel Rod Gun, doesn't have a tracking device, like the bolts of the [[Plasma Pistol]] (which are semi-homing), and its bolts are slow. At long range, you have to aim high and it normally, takes multiple bolts to kill a hostile, as a curtain of fire has to be laid down, and the overheating of the Fuel Rod Gun is not conducive to streams of radioactive fire. At short range, however, a single direct or almost-direct hit can take down someones shield, killing an enemy with two hits.
 
Furthermore, the large size will often obscure one's vision, making it harder to see who's there to kill the wielder of this ungainly weapon.
 
Additionally, when used at close to medium range the user should take caution (just like the [[Brute Shot]] or the Rocket Launcher), careless players have a good chance of taking damage from their own fire.
 
Also, if you hit a target at close range before the mid air "blast", their shields will be completely depleted, where as the Rocket Launcher will usually get a one hit kill.
 
Finally, you will have to take gravity into account when using it. Unlike the Human counterpart, the [[Rocket Launcher]], it obeys the laws of Gravity (because it has a relatively low velocity) and will curve.
 
 
==Hunter Assault Cannon==
{{main|Assault Cannon}}
[[Image:Fuel Rod Beam Cannon.jpg|thumb|left|250px|A Hunter's Assault Cannon]]
[[Image:Fuel Rod Beam Cannon in Action.jpg|thumb|right|200px|The Assault Cannon in action.]]
[[Hunters]] also brandish a variant of the Fuel Rod Gun, known as an [[Assault Cannon]]. Assault Cannons work differently than other versions of the Fuel Rod Gun because it can fire in multiple modes, rather than just firing single bolts. In ''Halo 2'' and  ''Halo 3'', these shoot out streams of gel. A Hunter's immense strength nullifies the weight of the weapon. In ''Halo: Combat Evolved'', their cannons fire explosive bolts, like the troop-carried model. The Assault Cannon is integrated into a Hunter's armor, so the weapon cannot be obtained.
 
==Multiplayer Tactics==
The Fuel Rod Gun is wieldable by the character only in ''Halo PC'' [[multiplayer]], not in ''Halo: Combat Evolved'' Campaign nor multi player, and neither ''Halo PC'' campaign.
Being an effective suppression weapon, a common tactic in multiplayer [[Capture the Flag]] is to bombard the enemy base from afar with a Fuel Rod Gun. Furthermore, the gunner can fire from a position obscured from enemy view, owing to the indirect-fire properties of the Fuel Rod Gun. Since the view of the targeted area is mutually obscured from the gunner's position (due to having to compensate for the arc and having to aim high), such is unlikely to kill a player, but it is intended to at least deal cover fire for an assault on the flag, and most likely to inflict damage on the flag carrier. Note that the Fuel Rod Gun's splash damage is similar to the ones of a Rocket Launcher. If fired at very close range, the projectile will most likely to harm the player slightly.
 
An easy way to dodge the blast is simply to sidestep, where as when the user overheats the gun, the opponent will most likely take the opportunity to fight back.
 
The high ammo capacity, rate of fire, and damage of the Fuel Rod Gun makes it a force to be reckoned with.
 
One useful tactic is to fire in a star or fan effect making it harder to dodge. Also in at a high point it is also useful to fire in a strait line towards an enemy vehicle, like bombs from a jet.
 
==[[UNSC]] Remarks==
[[Image:1211317365 Fuel Rod.jpg|thumb|right|A Fuel Rod Gun's shot in mid-flight.]]
*“Those things are scary as hell. Ya hear that weird “whump” sound and even if ya see it comin' you're transfixed—these big green blobs flying at you throwin’ off sparks!”
*“Those things are scary as hell. Ya hear that weird “whump” sound and even if ya see it comin' you're transfixed—these big green blobs flying at you throwin’ off sparks!”
*“It’s so weird. I don’t know who first called it a Fuel Rod Gun, but it’s kinda funny. I suppose the projectile is reminiscent of how you might expect to see a nuclear fuel rod depicted in a gee eh cartoon—all glowing green and throwing off sparks.”
*“It’s so weird. I don’t know who first called it a fuel rod gun, but it’s kinda funny. I suppose the projectile is reminiscent of how you might expect to see a nuclear fuel rod depicted in a GA cartoon—all glowing green and throwing off sparks.”
*“They’re pretty tricky to handle—first off you gotta get over the fact that there is this glowing, green explosive whatever right next to your head; and it’s not like you can req any more ammo for the damn thing—but you can lay down a whole lot’a hurt in a very short amount of time I’ll tell you that.”
*“They’re pretty tricky to handle—first off you gotta get over the fact that there is this glowing, green explosive whatever right next to your head; and it’s not like you can requisition any more ammo for the damn thing—but you can lay down a whole lotta hurt in a very short amount of time I’ll tell you that.”
*“The Type-33s have more in common with the ballistic weapon on the Banshee than it does with the weapon that the Hunters carry around—well, not carry around, but you know what I mean.”
*“The Type-33s have more in common with the ballistic weapon on the Banshee than it does with the weapon that the Hunters carry around—well, not carry around, but you know what I mean.”
*“I catch a glimpse of green out of the corner of my eye and then there’s this huge “whoomf” and the ‘Hog goes end over end burning with Gaz still at the wheel. I was riding shotty with the em forty-one so I just unlatched and pushed off when we started going up into the air and there went the ‘Hog and Gaz and all our gear cart-wheeling into the ravine.”
*“I catch a glimpse of green out of the corner of my eye and then there’s this huge “whoomf” and the ‘Hog goes end over end burning with [[Gaz]] still at the wheel. I was riding shotty with the [[M41 Light Anti-Aircraft Gun|M41]] so I just unlatched and pushed off when we started going up into the air and there went the ‘Hog and Gaz and all our gear cart-wheeling into the ravine.”
*“No sooner had I put the Grunt down than [[Fisk]] has got a hold of that bad boy and dumps the whole clip into the column—stickies and everything just cooking off—secondaries like mad! Fisk was a crazy bastard he was—wish he was still with us.”


==Character Compatibility==
==Trivia==
*[[Elites]]
{{Linkbox|gameplay=yes|gallery=yes}}
*[[Spartans]]
*The fuel rod gun's design in ''Halo 2'' is very similar to the ones shown in [[Pre-Xbox Halo]].
*[[Marines]]
*The fuel rod gun is the only weapon in the trilogy which has a separate animation and timer when throwing a grenade; there is approximately a 0.5 second longer delay before you throw the grenade.
*[[Brutes]] (''Halo 3'' only)
*When the player gives a fuel rod gun to a marine, their animation is the same as if they were holding a rocket launcher; their left hand is at an angle, just like when they hold a rocket launcher.
*[[Grunts]]
*When an NPC is holding the weapon since ''[[Halo 2]]'' and ''[[Halo 3]]'' the projectiles will have a rather strong homing towards the objective, however when the player uses it, it will lack said feature.<ref>https://amp.reddit.com/r/halo/comments/bwbxzs/fun_fact_in_halo_3_when_the_ai_use_a_fuel_rod_it/&ved=2ahUKEwi4jPDj46fsAhV5ILcAHaOqCx8QFjANegQICxAB&usg=AOvVaw01v4hZIyHf2fb4BFTthkeE&cshid=1602255825381</ref>
*[[Hunters]] ([[Assault Cannon]])


==Trivia ==
==Gallery==
[[Image:1212466468 Fuel Rod Gun.gif|thumb|right|250px|A Fuel Rod Gun render.]]
<gallery>
*In Tsavo Highway. If you take the transport hog in the beginning and during the game give fuel rod cannons to marines when they will sit in the hog. The hog will be a very devastating weapon. When the phantom appears the marines will shoot it down and destroy it successfully. 
File:H2-FuelRodGunSide.png|An in-game profile view of the fuel rod gun from ''Halo 2''.
*When you kill a Grunt with a Fuel Rod Gun in-hand on ''Halo: Combat Evolved'', it is impossible to grab. Upon the Grunt's death, the gun will emit a stream of green hazy smoke then explode after a short delay, making it a hazard for anyone in the immediate area especially if there are dropped grenades nearby as the explosion sets off loose grenades.
File:H2-T33FRGHUD.jpg|First-person view of the fuel rod gun in ''Halo 2''.
*The only way to possibly pick up a Fuel Rod Gun in ''Halo: Combat Evolved'' was to mod the weapon's tags in something like ''Halo Hacker Tools'' or ''Halo Map Tools'' and changing the properties of the weapon entirely. One of them includes un-checking the flag "Detonates when Dropped" - which can only be done with an extra XML plug in pack. Even when picked up, it will have no reticule, as none were made for it in single player.
File:H2-T33FRGzoom.png|The 2× zoom of the fuel rod gun in ''Halo 2''.
*The [[Fuel Rod Gun]] has screws in it, probably implying that the [[Covenant]] use screws and screwdrivers.
File:H2-EliteUltra.png|A [[Sangheili Ultra]] takes cover while holding a fuel rod gun in ''Halo 2''.
*In Halo: CE for the PC, the Fuel Rod Gun uses a battery.
File:Fuel Rod Gun Render.gif|A render of a fuel rod gun in ''Halo 3'' from Bungie.net.
[[Image:1220237948 Fuel Rod.png|thumb|right|The Fuel Rod Gun from ''[[Halo: CE]]''.]] 
File:H3-FuelRodGunSide.png|An in-game profile view of the Fuel Rod Gun from ''Halo 3''.
*An interesting note is that if you overheat the FRG and then switch it for some other item, no matter the time, when you revert back to the FRG, the overheat will be gone. This is due to a glitch.
File:H3 Orange Elite with fuel rod gun.png|A Sangheili with a fuel rod gun.
*On the level [[The Covenant (Level)|The Covenant]], there is a ammo case with a Fuel Rod Gun in it. It is in a tunnel when you're breaching the citadel. There is also one by the third tower hidden up in the hills to the right of the tower.
File:Halo-3-20070923110008904.jpg|First-person view of the fuel rod gun in ''Halo 3''.
*When using the Bump Possession cheat in ''Halo: Combat Evolved'' to control a Hunter, holding left click down and repeatedly right clicking allows the controlled Hunter to rapidly fire its Fuel Rod Gun without overheating. Whether this accelerated manner of attack is actually utilized at all in AI controlled opponents' behavioral patterns is unknown.
File:H3-T33FRGzoom.png|The 2× zoom of the fuel rod gun in ''Halo 3''.
*In Halo PC even if you fire all the shots and then drop the weapon, there will still be fuel rods left in the rack (or none at all if you have low graphic settings in ''Halo PC'').
File:HTMCC-H3 FRGClownCar.png|Marines carrying fuel rod guns on an [[M831 Troop Transport Warthog]] in ''Halo 3''.
*The shots fired from the Fuel Rod Gun in ''[[Halo 3]]'' are more powerful than the ones fired from an [[AA Wraith]].
File:EliteFRG-large.jpg|A Sangheili firing a fuel rod guns at Yanme'e during the [[Battle of Installation 00]].
*Elites cannot spawn these weapons by default, except in ''Halo 2'' in level Gravemind where one of the three Ultras in the [[Mausoleum of the Arbiter]] will use one on the [[Brutes]].
File:1217473684 Fuel Rod--Pre-activity.jpg|A fuel rod that has not yet been activated.
*There is a discrepancy about how much the weapon actually weighs. In ''[[Halo: First Strike]]'', [[Corporal]] [[Locklear]] had difficulty lifting the gun when he attempted to shoulder it. However, Grunts seem to have no problem hefting the gun around in ''Halo: Combat Evolved'', so whether the situation is between the gun's weight or a comparison of Grunts' and [[Marines]]' strengths is unknown.
File:Fuel Rod Gun Ammo.jpg|Another close up of a non-activated fuel rod.
*When you give a Fuel Rod Gun to a [[Marine]], their animation is the same as if they were holding a Rocket Launcher. If you look closely, their left hand is at an angle, just like holding a Rocket Launcher.
File:1211317365 Fuel Rod.jpg|A fuel rod in mid-flight.
*In ''[[Halo 2]]'' during campaign mode (most likely on Legendary difficulty), the bolts have a slight homing ability. Only enemies have this ability. If you strafe as the wielder fires upon you, it will turn very slowly into your direction. In ''Halo 3'', it also has a slight tracking ability, but this time it is the player and allies only who get this ability.
File:HTMCC-H3ODST FuelRodWatchtower.png|Three Unggoy armed with fuel rod guns in ''Halo 3: ODST''.
*With the help of Developer's Mode in Halo PC you can take over Grunts with Fuel Rods. If you pause time and melee another Fuel Rod Gun Grunt to death, it should then say "Picked up 8 rounds for Fuel Rod Gun"
File:Homecoming FuelRod Concept.png|Concept art for the fuel rod gun in ''Halo Legends: Homecoming''.
*In any ''Halo 2'' level that you play as the [[Arbiter (Character)|Arbiter]], if you give a Grunt ally a Fuel Rod Gun, the Grunt will perform a little dance, or will start laughing crazily. Also if you watch their arm the Grunt will do a strange cocking motion during which his arm will go through the weapon and extend by about a foot.
File:Prototype FuelRodCannon Concept.png|Concept art for the fuel rod gun in ''Halo Legends: Prototype''.
*The Fuel Rods fired by this weapon resemble the ammunition of the [[Covenant Carbine]], only of a larger fraction in size and damage. The Carbine ammunition is also notably faster, probably in exchange for power.
</gallery>
*The Rods in ''Halo: Combat Evolved'' will arc and fall like a Anti-Air Wraith, but in ''Halo 2'' and ''Halo 3'' they don't arc as much.
*The Fuel Rod Gun's projectiles will ricochet if they strike a hard surface before igniting, or if shot at a surface in close range the projectiles would ricochet. This effect is present in ''[[Halo 2]]'' and ''[[Halo 3]]''. However, it is not present in ''[[Halo PC]]''.
*In ''Halo: Combat Evolved'' the multiplayer Fuel Rod Gun is a dark purple. The ones used by [[Unggoy|Grunts]] in campaign are gold and slightly larger. However, it appears that some of them are purple. This may be a lighting glitch, because the texture for the Grunts' Fuel Rod Gun is actually gold.
*In ''Halo: Combat Evolved'' the projectile of a Fuel Rod gun In Mid-Flight looks more like an enlarged blast from a Plasma Pistol than a Fuel Rod.
*In ''[[Halo 2]]'', the Fuel Rod Gun's scope has 7 hexagons around it, another [[7]] reference
*The Hunter's Fuel Rod Cannon from ''[[Halo 3]]'' behaves more like the Fuel Rod Gun From ''Halo: Combat Evolved'' due to the fact it doesn't fire a "full" beam like the previous Fuel Rod Cannon from ''[[Halo 2]]''.
*The radiation from the Fuel Rod Gun is said to cause Boren's Syndrome.
*When pulling out the Fuel Rod Gun from your secondary weapon slot, you will notice that the front most nozzle extends slightly. This could be a feature on the weapon that allows it to compact slightly for easier storage and taking up less space.
*In ''[[Halo 3]]'' it is possible to bounce the Fuel Rod Gun's shot up to two times off of walls before it will contact and explode on something.
*The ''Halo 3'' "bounce" feature of the Fuel Rod Gun can be utilized to an expert player's advantage. It is possible to bounce the shot around corners without coming out of hiding, and can even be used to kill enemies such as snipers without putting yourself in their line of fire. Note that these tactics require extreme precision, thought, and taking into account angling and game physics. However, with much practice, this tactic could save you from a few deaths in your next match.
*The ''Halo 3'' Fuel Rod Gun has many more glowing green areas on it than its ''[[Halo 2]]'' counterpart.
*In ''[[Halo 3]]'', the weapon's ammo casing now has black tips on either end of the tubes, whereas in [[Halo 2]] it was just a solid fluorescent green.
*This gun, like the [[Needler]] and [[Beam Rifle]], has many aesthetic markings on it that are not [[Forerunner]] symbols, yet seem to be important in [[Covenant]] culture.
*In the ''Halo PC'' map files, it is called the Plasma Cannon, which is ironic because it is neither a cannon (when picked up it says Fuel Rod Gun) nor fires plasma.
*It is considered too strong to be included in [[Matchmaking]].
*The Fuel Rod Gun was the first time usable on the campaign level [[The Arbiter (level)|The Arbiter]]
*In ''Halo 2'', the Fuel Rod Gun was only usable in Campaign, but on the PC and Mac version of ''Halo CE'', you are able to use it in multiplayer.
*A Fuel Rod Gun tactic for ''Halo PC'' is to use the arc of the projectile as sort of a "Artillery" weapon, using indirect fire to prepare for an attack. This is a lesser known tactic for objective based team games such as CTF.
*The best map for this tactic is [[Blood Gulch]].
*The method for the above mentioned tactic on [[Blood Gulch]] is for one member of a team to run to the center of the map, and adjust the angle of the arc so that the rounds land more or less on top of the enemy base. To do this, the player should either get to a spot with good visibility or have a friendly [[banshee]] fly overhead and assist. Continue the barrage of fire. Meanwhile, the rest of the team gets onto the two [[warthogs]] available at either base and charges. Assuming the party limit is set to the maximum, there should still be at least one more player available to fly the [[Banshee]]. There should also be two players riding shotgun on both of the attacking Hogs. The two vehicles should stop on either side of the base, allow their passengers to disembark, and continue circling the base, providing fire. The reason for two players to enter the base is because even if one of them dies, the other one should be able to grab the flag. By this time, the player with the Fuel Rod Gun should have stopped firing. As soon as the flag is taken, the flag carrier should jump onto either of the hogs and retreat to the base. However, the rest of the team must make sure that the opposing team does not give chase, and thus they have to stay behind.


==References==
==List of appearances==
<div class="references-small"><references/></div>
{{Col-begin}}
{{Col-2}}
*''[[Halo: First Strike]]'' {{1st}}
*''[[Halo 2]]''
*''[[Halo: Ghosts of Onyx]]''
*''[[Halo: Uprising]]''
*''[[Halo 3]]''
*''[[Halo: Helljumper]]''
*''[[Halo 3: ODST]]''
*''[[Halo Legends]]''
**''[[Homecoming]]''
**''[[Prototype]]''
{{Col-2}}
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
*''[[Halo: Blood Line]]''
*''[[Halo: Reach]]''
*''[[Halo: Combat Evolved Anniversary]]''
*''[[Halo 4]]''
**''[[Spartan Ops]]''
*''[[Halo 2: Anniversary]]''
**''[[Terminal (Halo 2: Anniversary)|Terminals]]''
*''[[Halo: New Blood]]''
*''[[Halo: Ground Command]]''
*''[[Halo Wars 2]]''
*''[[Halo: Rise of Atriox]]''
*''[[Halo: Collateral Damage]]''
{{Col-end}}


==Related Pages==
==Sources==
*[[Fuel Rod Cannon]]
{{Ref/Sources}}
*[[Hunter]]s
*[[Covenant Weapons]]
*[[Assault Cannon]]


[[Category:Covenant Weapons]]
{{Covenant ordnance}}
[[Category:Held Weapons]]
[[Category:Covenant infantry weapons]]
[[Category:The Covenant]]
[[Category:Rocket launchers]]
[[Category:Weapons]]
<br clear="all">
{{WepList}}

Latest revision as of 04:26, July 19, 2024

This article is about the fuel rod gun introduced in Halo 2. For other variants of the fuel rod gun, see Fuel rod gun.
Pez'tk-pattern fuel rod gun
H3-FuelRodGunSide.png
Production overview

Manufacturer:

Model series:

Type-33

Type:

Light Anti-Armor Weapon

Specifications

Length:

  • o/a: 130.8 centimetres (51.5 in)[3]
  • Barrel: 73.66 centimetres (29.00 in)[4]

Width:

18.5 centimetres (7.3 in)[5]

Height:

54.7 centimetres (21.5 in)[5]

Weight:

  • Empty: 20.8 kilograms (46 lb)[4]
  • Loaded: 23.3 kilograms (51 lb)[4]

Ammunition type:

Class-2 38mm radioactive explosive fuel rods

Feed system:

5 rounds magazine[3]

Operation:

Recoil-operated

Rate of fire:

2 rounds/second (semi-automatic)

Muzzle velocity:

72 m/s (236 ft/s)[4]

Effective range:

165 metres (540 ft)[4]

Service history

In service:

Human-Covenant War
Great Schism
Post-Covenant War conflicts

 

"Those things are scary as hell. Ya hear that weird “whump” sound and even if ya see it comin' you're transfixed, these big green blobs flying at you throwin’ off sparks!"
— Anonymous Serviceman

The Type-33 Light Anti-Armor Weapon (T-33 LAAW),[6] colloquially known as the fuel rod gun, is a shoulder-fired mortar/radiation weapon, formerly used by the Covenant military and now in service with the Swords of Sanghelios.[3] It is also sometimes called the flak cannon[7] or fuel rod cannon[8] though the latter term is usually reserved for vehicle-mounted weapons based on the same technology.

The weapon's energetic component has been the subject of nearly three decades of intense human study. The Merchants of Qikost, the fuel rod gun's current manufacturer, are only able to replicate its manufacture using prehistoric Forerunner machinery that occasionally requires Huragok maintenance and has proved nearly impossible to study. Both Misriah Armory and Materials Group have acquired the aforementioned Forerunner machinery, but are reluctant to produce potentially dangerous feedstock isotopes.[3]

Overview[edit]

Design details[edit]

A blueprint of the fuel rod gun in Halo: Reach.

The fuel rod gun, which was first encountered by UNSC personnel in 2531,[4] is essentially a man-portable version of the fuel rod cannon that is mounted on Covenant vehicles - it is a support weapon that is commonly employed in both anti-personnel and anti-vehicle roles. It appears to be recoil-operated and fires 3.8 cm explosive ballistic incendiary gel projectiles, that travel to the target in a parabolic arc.

The design of the Fuel Rod Gun is unique, more akin to large ornament than deadly weapon; the barrel of the weapon is long and black covered by thick gold plates that make up the body of the weapon; the ammunition is loaded on the top aft section of the fuel rod gun, and can hold up to 5 ballistic projectiles, which seem to be held together by straps, before needing to be reloaded. Because of the weapon’s visibility it is just as effective as a psychological weapon, it is often the case that soldiers will ignore closer, more obvious targets in order to eliminate a Type-33 and its operator.

The fuel rod gun is unique in the way it operates, its ammunition is placed one on top of the other to form a clip and then is loaded into the weapon; it is unknown what exactly holds the rods together. When the large "trigger" is pulled the weapon ejects the projectile at high speeds. It can be assumed that the instant the projectile leaves the barrel of the weapon, the large flash associated with firing the fuel rod gun destroys the caps that are on each end of the fuel rod projectile. The rods are equipped with an activation delay that protects the wielder from explosions caused by carelessly firing fuel rods into nearby objects, however a fuel rod will detonate if fired into enemies at point-blank range. The fuel rod gun is used by most Covenant infantry; Grunts are commonly seen wielding fuel rod guns, and more rarely, higher ranking Elites and Brutes are seen wielding them. The fuel rod gun is extremely powerful, and as such the Covenant went to great lengths to ensure it does not fall into enemy hands - for much of the Human-Covenant War, the prevalent model of the fuel rod gun was equipped with a fail-safe that activates under certain conditions, either by the user dropping the weapon without first engaging a safety, or if the weapon runs out of ammunition and is not reloaded after a certain amount of time.[9] In late 2552, models without the failsafe became more commonplace, preventing the weapon from being self-destroyed.[4]

Ammunition[edit]

Main article: Fuel rod

The Covenant fuel rod gun fires radioactive projectiles colloquially termed as "fuel rods". These projectiles have devastating effects on their targets. When the fuel rod impacts an area, or target, it is instantly subjected to temperatures as hot as standard plasma weapons. The fuel rod gun's projectiles use a form of incendiary gel similar to a Mgalekgolo's assault cannon. Unlike the globs or beams fired by the assault cannon, however, the fuel rods are compressed canisters of the gel approximately 38mm in diameter which explode upon impact.

Advantages[edit]

The fuel rod gun is an extremely devastating weapon in the hands of a skilled infantry unit. The destructive power of the fuel rod gun is so effective that human forces often focus all of their attention on infantry wielding the fuel rod gun. Unsurprisingly, one strike from a fuel rod will instantly kill any light organic target, even one that is heavily armored. Infantry outside of the initial blast zone will be affected by the concussive force of the impact, which is strong enough to send them flying, and the radiation the rods release. Against light-armored vehicles the fuel rod gun is extremely effective as well, with the ability to flip small vehicles in only a few hits if it doesn't destroy them outright. The gun also takes less time to reload than the rocket launcher, can hold more ammo in both the magazine and reserve, has a very slight tracking ability, and a faster rate of fire. In the context of the Halo games, the fuel rods' strength and lethality are compensated for both the sake of gameplay and ratings.

Disadvantages[edit]

Rods from the fuel rod gun have a smaller explosive radius than the M41 rocket launcher. In addition, the fuel rods will arc once in flight and lose their accuracy over long distances. The large size of the weapon obscures the wielder's peripheral vision, and it reduces the speed of weaker infantry holding it, because of its significant weight, unless it is a Spartan carrying the weapon, due to their superior strength. The bright color of the weapon makes the wielder easy to spot, even when the weapon is backpacked; the green flash that occurs when the weapon is fired, can also give away the users position. The fuel rods are also extremely slow in flight. As a result, Fuel Rods are particularly weak against most reconnaissance vehicles (Ghosts, Warthogs, Banshees, Brute Choppers, Mongooses) at long range. This is because the intended target will easily dodge the fuel rod. It also lacks the lock-on and destructive capabilities of the Halo 2 rocket launcher or Halo 3 missile pod. Also, in Halo 3, the fuel rods usually bounce off the ground, missing their intended targets, unless it is a direct hit or you are directly facing the surface, such as walls and even the Scarab's exterior, although very rarely would it ricochet off vehicles and infantry.

Changes[edit]

Changes from the unidentified fuel rod in Halo: Combat Evolved to Halo 2[edit]

  • The Fuel Rod Gun has been redesigned and now has a golden exterior, instead of a purple.
  • The Fuel Rod Gun now fires five rounds from a magazine, rather than a battery.
  • The projectiles arc much less, making the weapon function less like a mortar.
  • There is a new sound effect for the Fuel Rod Gun - more of a 'thumping' effect.
  • The player is now able to wield the Fuel Rod Gun in campaign, but it is not available in multiplayer.
  • The melee attack animation was changed.
A Fuel Rod Gun in Halo 3.

Changes from Halo 2 to Halo 3[edit]

  • The textures of the Fuel Rod Gun have been updated, while keeping the Halo 2 design.
  • The blasts have been weakened to 65% of their previous strength, to compensate for the cannon's large number of rounds per magazine.
  • The color of the shots has changed to darker green.
  • Projectiles are affected by gravity to a higher degree.
  • The sound effects have once again been updated to give the Fuel Rod Gun a deeper sound.

Changes from Halo 3 to Halo: Reach[edit]

  • The weapon's shape has been redesigned, sporting a smoother, more rounded appearance. Its coloration remains the same. It bears a slight resemblance to the Covenant plasma launcher.
  • The explosion from its rounds is more detailed, and with higher contrast to surroundings.
  • It now has a small thermal sight attached to the body, similar to some other weapons like the Spartan Laser and the Focus Rifle.

Changes from Halo: Reach to Halo 4[edit]

  • The IR screen has become a lot wider and detailed.
  • The firing sound is deeper.
  • The aiming reticule has been changed to a circular shape.
  • The projectiles are more solid and move faster.

Changes from Halo 4 to Halo 2: Anniversary[edit]

  • Unlike the original Halo 2 version the Halo 2: Anniversary fuel rod gun is available for use in multiplayer.

Changes for Halo Wars 2[edit]

  • Fuel Rod Gun does extremely less damage.
  • The Fuel Rod Gun can EMP vehicles and aircraft.

UNSC remarks[edit]

  • “Those things are scary as hell. Ya hear that weird “whump” sound and even if ya see it comin' you're transfixed—these big green blobs flying at you throwin’ off sparks!”
  • “It’s so weird. I don’t know who first called it a fuel rod gun, but it’s kinda funny. I suppose the projectile is reminiscent of how you might expect to see a nuclear fuel rod depicted in a GA cartoon—all glowing green and throwing off sparks.”
  • “They’re pretty tricky to handle—first off you gotta get over the fact that there is this glowing, green explosive whatever right next to your head; and it’s not like you can requisition any more ammo for the damn thing—but you can lay down a whole lotta hurt in a very short amount of time I’ll tell you that.”
  • “The Type-33s have more in common with the ballistic weapon on the Banshee than it does with the weapon that the Hunters carry around—well, not carry around, but you know what I mean.”
  • “I catch a glimpse of green out of the corner of my eye and then there’s this huge “whoomf” and the ‘Hog goes end over end burning with Gaz still at the wheel. I was riding shotty with the M41 so I just unlatched and pushed off when we started going up into the air and there went the ‘Hog and Gaz and all our gear cart-wheeling into the ravine.”
  • “No sooner had I put the Grunt down than Fisk has got a hold of that bad boy and dumps the whole clip into the column—stickies and everything just cooking off—secondaries like mad! Fisk was a crazy bastard he was—wish he was still with us.”

Trivia[edit]

  • The fuel rod gun's design in Halo 2 is very similar to the ones shown in Pre-Xbox Halo.
  • The fuel rod gun is the only weapon in the trilogy which has a separate animation and timer when throwing a grenade; there is approximately a 0.5 second longer delay before you throw the grenade.
  • When the player gives a fuel rod gun to a marine, their animation is the same as if they were holding a rocket launcher; their left hand is at an angle, just like when they hold a rocket launcher.
  • When an NPC is holding the weapon since Halo 2 and Halo 3 the projectiles will have a rather strong homing towards the objective, however when the player uses it, it will lack said feature.[10]

Gallery[edit]

List of appearances[edit]

Sources[edit]