KFA-2 x2: Difference between revisions
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[[File:KFA2x2.png|thumb|The KFA-2 x2, mounted on an M6D.]] | |||
The '''KFA-2 x2'''{{Ref/Site|URL=http://halo.bungie.net/projects/halo3/content.aspx?link=h3pistol|Site=Bungie.net|Page=The M6G Pistol|D=24|M=01|Y=2021|LocalArchive=Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present/M6G}} is a [[UNSC]] scope used on the [[M6B Handgun]], [[M6D Personal Defense Weapon System|M6D]], [[M6F Handgun|M6F]], [[M6G Personal Defense Weapon System|M6G]] and [[M6H Handgun|M6H]] pistol sidearms of the [[M6 Series]].{{Ref/Site|Id=bungie|URL=http://halo.bungie.net/projects/odst/guide.aspx|Site=Bungie.net|Page=Halo 3 ODST : Field Guide - M6C/SOCOM|D=25|M=05|Y=2013|LocalArchive=Archive:Bungie.net/Halo 3: ODST: Field Guide#Ordnance}} | |||
==Description== | |||
The KFA-2 x2 is a 2× magnification, [[smart-linking|smart-linked scope]] that relays visual data directly into the user's [[Heads-up display|HUD]]. This stands in contrast to normal optical scopes such as the one featured on the [[BR55 Service Rifle]], which requires the user to look into the scope, though the latter can also relay the visual data directly to the user's HUD. Infantry and other military personnel who do not wear a helmet with a visor or an eyepiece have this HUD interface overlaid over their normal sight via their [[Neural Interface|Standard or Command Neural Interface]].{{citation needed}} | |||
==Trivia == | |||
*Because of this sight, [[Robert McLees]] commented that ''Halo: Combat Evolved'' players used the M6D more of a semi-auto rifle than a handgun. This led to the [[M6C]] replacing the M6D in ''[[Halo 2]]''.<ref>'''[[The Art of Halo]]''', ''page ??''</ref> Even though the scope is featured on the ''Halo 3'' M6G magnum{{citation needed}}, it is unusable because Bungie decided that doing so will cause the pistol to behave more like a rifle with the scope. | |||
*The [[M6C/SOCOM]] featured in ''[[Halo 3: ODST]]'' uses a similar smart-linked scope, the [[VnSLS/V 6E]], which has a 4× zoom, rather than 2× as with the KFA-2. | |||
*The scope may originally have been intended to be a laser aiming module. When using third-party tools to import the pistol's first-person model tag into a 3D editor, a marker named "#laser" appears in front of the scope. | |||
==Gallery== | |||
<gallery> | |||
File:PistolScope-cropped.png|The 2× telescopic sight of the M6D from ''[[Halo: Combat Evolved]]''. | |||
File:Halo- Reach - M6G Zoom.jpg|The 2× telescopic sight of the M6G from ''[[Halo: Reach]]''. | |||
File:H4-MP-M6HMagnumPistol-Scope.jpg|The 2× telescopic sight of the M6H from ''[[Halo 4]]''. | |||
</gallery> | |||
==List of appearances== | |||
*''[[Halo: Combat Evolved]]'' {{1st}} | |||
*''[[Halo: Landfall]]'' | |||
**''[[Halo: Arms Race]]'' | |||
**''[[Halo: Combat]]'' | |||
*''[[Halo: Uprising]]'' | |||
*''[[Halo 3]]'' | |||
*''[[Halo: Helljumper]]'' | |||
*''[[Remember Reach]]'' | |||
**''[[Deliver Hope]]'' | |||
*''[[Halo: Reach]]'' | |||
*''[[Halo: Fall of Reach]]'' | |||
**''[[Halo: Fall of Reach - Invasion|Invasion]]'' | |||
*''[[Halo: Combat Evolved Anniversary]]'' | |||
*''[[Halo 4: Forward Unto Dawn]]'' | |||
*''[[Halo 4]]'' | |||
**''[[Spartan Ops]]'' | |||
*''[[Halo: Spartan Assault]]'' | |||
*''[[Halo: Initiation]]'' | |||
*''[[Halo: Escalation]]'' | |||
*''[[Halo: Mortal Dictata]]'' {{mo}} | |||
*''[[Halo 5: Guardians]]'' | |||
*''[[Halo: The Television Series]]'' | |||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | |||
[[Category: | |||
[[Category:Weapon attachments]] |
Latest revision as of 08:47, May 15, 2024
The KFA-2 x2[1] is a UNSC scope used on the M6B Handgun, M6D, M6F, M6G and M6H pistol sidearms of the M6 Series.[2]
Description[edit]
The KFA-2 x2 is a 2× magnification, smart-linked scope that relays visual data directly into the user's HUD. This stands in contrast to normal optical scopes such as the one featured on the BR55 Service Rifle, which requires the user to look into the scope, though the latter can also relay the visual data directly to the user's HUD. Infantry and other military personnel who do not wear a helmet with a visor or an eyepiece have this HUD interface overlaid over their normal sight via their Standard or Command Neural Interface.[citation needed]
Trivia[edit]
- Because of this sight, Robert McLees commented that Halo: Combat Evolved players used the M6D more of a semi-auto rifle than a handgun. This led to the M6C replacing the M6D in Halo 2.[3] Even though the scope is featured on the Halo 3 M6G magnum[citation needed], it is unusable because Bungie decided that doing so will cause the pistol to behave more like a rifle with the scope.
- The M6C/SOCOM featured in Halo 3: ODST uses a similar smart-linked scope, the VnSLS/V 6E, which has a 4× zoom, rather than 2× as with the KFA-2.
- The scope may originally have been intended to be a laser aiming module. When using third-party tools to import the pistol's first-person model tag into a 3D editor, a marker named "#laser" appears in front of the scope.
Gallery[edit]
The 2× telescopic sight of the M6D from Halo: Combat Evolved.
The 2× telescopic sight of the M6G from Halo: Reach.
The 2× telescopic sight of the M6H from Halo 4.
List of appearances[edit]
- Halo: Combat Evolved (First appearance)
- Halo: Landfall
- Halo: Uprising
- Halo 3
- Halo: Helljumper
- Remember Reach
- Halo: Reach
- Halo: Fall of Reach
- Halo: Combat Evolved Anniversary
- Halo 4: Forward Unto Dawn
- Halo 4
- Halo: Spartan Assault
- Halo: Initiation
- Halo: Escalation
- Halo: Mortal Dictata (Mentioned only)
- Halo 5: Guardians
- Halo: The Television Series
Sources[edit]
- ^ Bungie.net, The M6G Pistol (Retrieved on Jan 24, 2021) [local archive] [external archive]
- ^ Bungie.net, Halo 3 ODST : Field Guide - M6C/SOCOM (Retrieved on May 25, 2013) [local archive] [external archive]
- ^ The Art of Halo, page ??