M6H magnum
From Halopedia, the Halo wiki
M6H magnum | |
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Production overview | |
Manufacturer: |
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Model series: |
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Type: |
Magnum caliber pistol |
Variants: |
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Specifications | |
Length: |
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Width: |
2.1 inches (5.3 cm)[3] |
Height: |
10.2 inches (26 cm)[3] |
Ammunition type: |
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Feed system: |
8-round detachable box magazine (M6H)[5] |
Recoil-operated, magazine-fed[5] | |
~250 RPM (M6H) ~150 RPM (M6H2) | |
Effective range: |
250 meters (820 ft)[6] |
Service history | |
In service: |
Insurrection/Human-Covenant War (limited service) |
“ | UNSC's personal sidearm of choice due to its excellence at close-range to mid-range engagements.[7] | ” |
The M6H Personal Defense Weapon System (M6H PDWS) is a handgun in service with the UNSC. It is part of Misriah Armory's widespread M6 series.[1]
Overview[edit]
Design details[edit]
The M6H is a semi-automatic, recoil-operated, magazine-fed handgun. It is an up-sized model (17% larger than standard versions) with a smart-linked KFA-2 x2 scope and an electroless nickel finish.[8] It fires the M6 series' standard 12.7×40mm ammunition. The M6H is effective at reasonably long distances as well as its preferred close-to-medium-range.[9]
History[edit]
The M6H was infrequently in service as early as 2526[10][11] and was made the standard-issue sidearm of all UNSC personnel in 2555.[9][1]
Usage[edit]
UNSC personnel at the Corbulo Academy of Military Science and Insurrectionists used the M6H circa 2526.[10] The M6H was used extensively by the UNSC Infinity's ground forces during both of their campaigns at Requiem.[1]
Michael Horrigan with an M6H in at a Misriah Munitions Training Range in Eos Chasma, Mars in 2556.
Variant[edit]
- M6H2 magnum - A modernized variant of the M6[12] that features an increased magazine size and a relatively affordable production cost.[1]
In-game information[edit]
- Main article: Magnum
Changes from the M6G PDWS in Halo: Reach[edit]
- Less damage, requires 6 shots to kill rather than 5.
- Higher overall accuracy, with less bloom, and less spread deviation upon first shot.
Changes from M6H in Halo 4 to M6H2 in Halo 5: Guardians Multiplayer Beta[edit]
- Increased damage, requiring 4 shots to deplete shields followed by 1 headshot or 3 body shots.
- Higher accuracy, featuring less maximum bloom and a smaller reticle.
- Increased magazine size to 12 rounds.
- More reserve ammunition.
- Faster draw times, reloads, and pickup speeds.
- Features more recoil.
- Can be smart scoped rather than utilizing smart-linked scope zoom.
- Projection sight reticle differs from weapon's base reticle, being much smaller.
Changes from Halo 5: Guardians Multiplayer Beta to Halo 5: Guardians[edit]
- Drastically lowered rate of fire.
- Features no bloom, and full, 100% accuracy with every shot.
- Features no recoil.
- Projection sight reticle changed to be a closed in version of the weapon's base reticle.
- Zoom decreased from 2× to 1.75× due to use of projection sight for smart scope.
Halo: Spartan Assault and Halo: Spartan Strike[edit]
- Weapon carries a maximum of 40 rounds.
- Has a limited range of fire.
- Can kill Promethean Crawlers and Grunt Minors in a single shot.
- While not available in regular gameplay for the level Battle for the Moon, the player is prompted to use Sarah Palmer's magnum to perform an execution on Merg Vol after defeating him in combat, something that is absent from all gameplay elsewhere.
Gallery[edit]
Browse more images in this article's gallery page. |
Halo 4[edit]
Concept art of the M6H. Note that it closely resembles the M6G from Halo: Reach.
A Spartan-IV wielding an M6H.
A Spartan chambering a round in her M6H on Complex.
The M6H being wielded in a Capture the Flag game on Exile.
Commander Sarah Palmer wielding a pair of M6H sidearms.
John-117 aiming an M6H at Jameson Locke in The Cost.
Halo 4 skins[edit]
Halo Online[edit]
The M6H in Halo Online.
First-person view of the M6H on Riverworld.
An early version of an "R" type M6H in Halo Online.
Halo Online variants[edit]
List of appearances[edit]
- Halo 4: Forward Unto Dawn (First appearance)
- Halo 4
- Halo: Spartan Assault
- Halo: Initiation
- Halo: Escalation
- Halo: Nightfall
- Hunt the Truth
- Halo: Spartan Strike
- Halo: Tales from Slipspace
- Halo: Recruit (Non-canonical appearance)
- Halo: Bad Blood
- Halo: Official Spartan Field Manual
- Halo: Shadows of Reach
- Halo: Divine Wind
- Halo: Outcasts
Sources[edit]
- ^ a b c d e f g h Halo Encyclopedia (2022 edition), page 165
- ^ Halo Waypoint, Cannon Fodder: Locke & Load (Retrieved on Nov 8, 2020) [archive]
- ^ a b c Halo 4: The Essential Visual Guide, page 64
- ^ Halo Waypoint, Halo 4 Interactive Guide - Weapons: Magnum (Retrieved on May 1, 2013) [local archive] [external archive]
- ^ a b Halo Waypoint, Magnum (Retrieved on Jun 1, 2020) [archive]
- ^ Halo: Nightfall - Halo: Nightfall: Quartermaster
- ^ Halo 4, Loadout customization - Primary Weapon - Magnum description: "UNSC's personal sidearm of choice due to its excellence at close-range to mid-range engagements."
- ^ Bungie.net, Halo 3: ODST - Field Guide - M6C/SOCOM (Retrieved on Jun 1, 2020) [archive]
- ^ a b Halo 4 Official Site, Ordnance + Armor (Retrieved on Jul 16, 2012) [archive]
- ^ a b Halo 4: Forward Unto Dawn
- ^ Halo Official Site, 343 Sparkast 014 (Retrieved on Jul 16, 2012) [archive]
- ^ Halo: Official Spartan Field Manual, page 186
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