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{{Ratings}}
{{Status|Canon}}
{{Era|H3}}
{{Weapon infobox
{{Weapon
|name=Flare
| image=[[Image:Flare.jpg]]
|image=[[File:H3-Flare.png|300px]]
| name=Flare
|manufacturer=[[Jiralhanae]]{{Ref/Book|Id=Enc11|Enc11|Page=341}}
| manufacturer=Brutes
|series=
| type=Equipment
|type=[[Equipment]]
| size=Dimensions
|cost=
*Weight : 3.1 kilograms (6.82 pounds)<ref>http://carnage.bungie.org/haloforum/halo.forum.pl?read=877576</ref>
|variant=
|service=
|length=
|width=
|height=
|weight={{Convert|3|kg|lb}}{{Ref/Reuse|Enc11}}
|ammotype=
|capacity=
|feed=
|operation=
|rate=
|velocity=
|optics=
|range=
}}
}}
The ''Flare'' is a piece of [[equipment]] in [[Halo 3]].
The '''flare''' is a piece of [[equipment]] created and used by the [[Jiralhanae]]{{Ref/Reuse|Enc11}} troops of the [[Covenant]],{{Ref/Book|Id=EVG|EVG|Page=47}}


==Overview==
==Overview==
[[Image:H3 Flare.jpg|left|thumb|200px|An unarmed Flare in bright light]]
Flares are similar to the [[power drain]] and [[radar jammer]] equipment also built by the Covenant, and appear to be based on the same technology. They consist of a spherical device with yellow lights. They were designed and built by Covenant Jiralhanae troops,{{Ref/Reuse|Enc11}} and prominently used during the [[Great Schism]].{{Ref/Game|Id=H3|H3|Flare in-game equipment}}{{Ref/Game|Id=H3ODST|H3ODST|Flare in-game equipment}}
The '''flare''' [[equipment]] type is similar in appearance to the [[Radar Jammer]] and [[Power Drain]] and makes its debut in [[Halo 3]]. It functions in a similar manner to a flashbang [[grenade]], blinding foes and allies alike.<ref>Leaked scans of September issue of EGM.</ref> Its symbol in the [[HUD]] is a circle with multiple rays coming from it. This equipment type was only featured in two [[multiplayer]] maps by default, [[Guardian (Level)|Guardian]] and [[Isolation (Level)|Isolation]]. Both have been removed by an update. It is mainly used to surprise and blind your opponents. However, a planned strategy and a close range weapon or a type of one-shot kill weapon can be used to almost certainly dispatch an enemy in conjunction with a flare. Without a very effective weapon, it is just a nuisance, hindering you just as much as your opponent and is useful for planning your escape from your enemies.


[[Image:Flare in Action.jpg|right|thumb|300px|Flare in blinding action from medium distance.]](In reference to the Flare Equipment by Griesemer): The Flare merely creates a blinding white light rather than hurts, anyone friend or foe alike who sees it-and that's OK. "If you have a short range [[weapon]], the flare will blind foes long enough for you to get close" says Griesemer. His favorite strategy? "See a bunch of people guarding the flag? Throw the flare down." He says "By the time the Flare's gone, their flag is too." Just take care to divert your own eyes-the Flare will blind the player who throws it, too. - EGM September 2007 Issue
The flare functions in a similar manner to a [[Flashbang grenade|flashbang grenade]], blinding enemies by emitting an extremely bright flash of light. However, unlike conventional stun grenades, the flash of light lasts for several seconds before dimming. Personnel who are within close range of a flare are completely blinded regardless of whether their vision is directed elsewhere, whereas personnel at a distance are able to retain their vision if they look away from the flash while the flare is in operation.{{Ref/Reuse|H3}}{{Ref/Reuse|H3ODST}}


== Disadvantages ==  
==In-game information==
The player ''cannot'' see within the Flare's proximity and confines as well as the the battlefield even if he or she deploys it in open combat. There is a way to counter it, but is quite difficult. The Flare will blind you, but your HUD, and more importantly, your reticule, is unaffected by it. If you're blinded, swing your view around until it turns red, and open fire. Many players have stated getting "lucky kills" by noticing and taking advantage of this.
{{Linkbox|gameplay=yes}}
===''Halo 3'' and ''Halo 3: ODST''===
{{Quote|See a bunch of people guarding the [[flag]]? Throw the flare down. By the time the Flare's gone, their flag is too.|[[Jaime Griesemer]]{{Ref/Mag|Electronic Gaming Monthly|Year=2007|Month=September|Issue=217|Title=Halo 3: The Multiplayer|Page=72}}}}
Flares were introduced as a piece of equipment in ''[[Halo 3]]'', and operate similarly to the [[power drain]] and [[radar jammer]]. When the player uses the flare, they throw it out, at which point it emits a bright light and noise for several seconds, disorienting nearby allies and enemies with a screen effect similar to being lit on fire by a [[Orgudam Workshop firebomb|firebomb]] or [[Flamethrower (gameplay)|flamethrower]]. Despite the name, the flare does not actually light up dark areas, instead relying on the screen effect to confuse players. Despite this, a player's [[heads-up display]], [[motion tracker]] and [[reticle]] are unaffected. Turning away from an active flare can mitigate some of its effects.


The other easy way of avoiding being blinded by your own flares is to throw it towards an enemy and then quickly turn around before it goes off. This will damage your vision slightly but won't completely blind you. The same thing works with enemy flares; if you look away as soon as the enemy throws it, it will only have a weakened effect and you can still see well enough to shoot your opponents into oblivion while they remain oblivious to your location.  Use the fact that flares can affect anyone who sees the blast.  Make sure this effect does not backfire so an opponent can just kill you while you are blinded.
In [[campaign]] it is used by Brutes against the player and can be picked up and used in return, though has no effect on [[non-playable character]]s (NPCs). In ''[[Halo 3: ODST]]'', as with all equipment, the flare cannot be used by the player at all, and only appears if used by NPCs against the player.


Of course, such strategies will only work on those who are unfamiliar with the tactics discussed here.
In [[multiplayer]], flares appear on several maps, and can be spawned on any map in [[Forge/Halo 3|Forge mode]]. They can be used for [[equipment jumping]] tricks to gain unfair advantages, which caused them to be removed from [[Guardian (map)|Guardian]] and [[Isolation]] in [[matchmaking]]. They can be used to surprise and blind opponents. However, a planned strategy and a close range weapon or a type of one-shot kill weapon can be used to almost certainly dispatch an enemy in conjunction with a flare. Without a very effective weapon, it is just a nuisance, hindering the user and their allies just as much as the target. If an active flare gets stuck by a [[Anskum-pattern plasma grenade|plasma grenade]], the grenade will cease to exist and the flare will continue as if nothing happened.


==Strategy==
==Gallery==
*In [[CTF]], the user can throw the Flare in the flag room and run in and collect the flag (if the user can take the flag and run away in the right direction).
<gallery>
*When deployed in narrow corridors, its very useful for blinding everyone in it.
File:H3 Flare.jpg|An unarmed Flare in bright light.
*If used in small areas in [[Infection]], its good for making quick escapes.
File:Flarehud.svg|The flare HUD icon.
*Useful in conjunction with a short range weapon against a sniper, throwing the flare at the sniper makes it impossible to see you.
File:1218136093 Flare.jpg|The flare equipment in action.
*A simple but annoying tactic, is in Forge, to set the Flare to respawn instantly after being picked up. The player can then continue to throw flares in the same place and create a miniature sun. The normal extreme light of the Flare is amplified and the entire screen goes completely white, with the exception of the motion tracker and HUD, of course. It can be used to simply annoy other players, or if used with a partner, a sniping asset. Silhouettes of the players in the Flare's radius are visible, and for a sniper located farther away, its an easy way to rack up kills. However, the Flare-dropper can also be killed by accident by the sniper, thus ending the "flashlight of death".
</gallery>
*On the level [[High Ground]], the Flare can be used with the [[Portable Gravity Lift]] to penetrate the Turret/Sniper Guards.
*Best used on the level [[Guardian (Level)|Guardian]], since it has many small rooms and hallways.


== Trivia ==
==List of appearances==
*In [[Campaign]], the Flare has no effect whatsoever on enemies. They will be able to shoot you regardless because the game just gives the enemies the player's coordinates to shoot at. It seems as if the Flare's sole purpose for existing in Campaign is for enemies to use them against you. However, at some point, it will sometimes make [[Grunts]] and [[Brutes]] dodge or panic, the [[Grunts]] fleeing and the [[Brutes]] going berserk.
*''[[Halo 3]]'' {{1st}}
*The Flare shares many physical similarities with the [[Radar Jammer]] and [[Power Drain]], with the exception of a yellow glow instead of red or blue glow.
*''[[Halo 3: ODST]]''
*Although the Flare blinds you completely, it does not get rid of your motion sensor, allowing you to still know where you and your enemies are.
*If one is attentive, even when blinded by a Flare you can see the red names of your enemies.
*One of the best tactics for capture the flag is someone having the Flare and an ally having a Radar Jammer. That way, enemies are completely unaware of your position including yourself.
*If the player accidentally looks at an active flare, looking away will not completely get rid of the effects.
*If the Flare is deployed to reach a large distance away from the user, and if the user can cope with a small lighting issue from the flare, the user can snipe opponents without them knowing where this is all happening or knowing where cover is. This can be especially good if the opponents have long range weapons to counter the [[Sniper Rifle]] or [[Beam Rifle]].
*The flare was cut from matchmaking, due to the "Double jump" which allows players to get to hard or glitched places.
*In reality, the Flare's effects would not blind a fully armored Spartan, as the MJOLNIR armor's visor automatically polarizes in extreme light.


==Images==
==Sources==
<GALLERY>
{{Ref/Sources}}
Image:Flarehud.svg|The Flare HUD icon.
Image:1218136093 Flare.jpg|The Flare equipment in action.
</GALLERY>
 
== Sources ==
<references/>
{{Clear}}
{{Equipment List}}


{{Navbox/Pickups/Gameplay}}
[[Category:Equipment]]
[[Category:Equipment]]
[[Category:Jiralhanae weapons]]

Latest revision as of 11:59, February 14, 2025

Flare
A cropped screenshot of a flare.
Production overview

Manufacturer:

Jiralhanae[1]

Type:

Equipment

Specifications

Weight:

3 kilograms (6.6 lb)[1]

 

The flare is a piece of equipment created and used by the Jiralhanae[1] troops of the Covenant,[2]

Overview[edit]

Flares are similar to the power drain and radar jammer equipment also built by the Covenant, and appear to be based on the same technology. They consist of a spherical device with yellow lights. They were designed and built by Covenant Jiralhanae troops,[1] and prominently used during the Great Schism.[3][4]

The flare functions in a similar manner to a flashbang grenade, blinding enemies by emitting an extremely bright flash of light. However, unlike conventional stun grenades, the flash of light lasts for several seconds before dimming. Personnel who are within close range of a flare are completely blinded regardless of whether their vision is directed elsewhere, whereas personnel at a distance are able to retain their vision if they look away from the flash while the flare is in operation.[3][4]

In-game information[edit]

Halo 3 and Halo 3: ODST[edit]

"See a bunch of people guarding the flag? Throw the flare down. By the time the Flare's gone, their flag is too."
Jaime Griesemer[5]

Flares were introduced as a piece of equipment in Halo 3, and operate similarly to the power drain and radar jammer. When the player uses the flare, they throw it out, at which point it emits a bright light and noise for several seconds, disorienting nearby allies and enemies with a screen effect similar to being lit on fire by a firebomb or flamethrower. Despite the name, the flare does not actually light up dark areas, instead relying on the screen effect to confuse players. Despite this, a player's heads-up display, motion tracker and reticle are unaffected. Turning away from an active flare can mitigate some of its effects.

In campaign it is used by Brutes against the player and can be picked up and used in return, though has no effect on non-playable characters (NPCs). In Halo 3: ODST, as with all equipment, the flare cannot be used by the player at all, and only appears if used by NPCs against the player.

In multiplayer, flares appear on several maps, and can be spawned on any map in Forge mode. They can be used for equipment jumping tricks to gain unfair advantages, which caused them to be removed from Guardian and Isolation in matchmaking. They can be used to surprise and blind opponents. However, a planned strategy and a close range weapon or a type of one-shot kill weapon can be used to almost certainly dispatch an enemy in conjunction with a flare. Without a very effective weapon, it is just a nuisance, hindering the user and their allies just as much as the target. If an active flare gets stuck by a plasma grenade, the grenade will cease to exist and the flare will continue as if nothing happened.

Gallery[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b c d Halo Encyclopedia (2011 edition), page 341
  2. ^ Halo: The Essential Visual Guide, page 47
  3. ^ a b Halo 3, Flare in-game equipment
  4. ^ a b Halo 3: ODST, Flare in-game equipment
  5. ^ Electronic Gaming Monthly, September 2007 (Issue #217) - Halo 3: The Multiplayer, page 72