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| {{Era|H3|H3R|RE}} | | {{Status|Gameplay}} |
| {{Ratings}} | | {{Center|For the similar, but distinct player customization options seen in ''[[Halo 4]]'', ''[[Halo: The Master Chief Collection]]'', and ''[[Halo 5: Guardians]]'', see [[Skins|skins]].}} |
| {{Cleanup}}
| | '''Armor customization''' is a feature in ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''Halo 4'', ''[[Halo 2: Anniversary]]'', ''Halo 5: Guardians'', and ''[[Halo Infinite]]'' that allow players to customize their [[multiplayer]] character's [[MJOLNIR Powered Assault Armor|armor]] to their liking. Almost every game featuring this aspect of customization allowed players to change various pieces of armor worn by their multiplayer character. In ''Halo 3: ODST'' specifically, the player was allowed to choose members of [[Alpha-Nine]] to play as for the game's [[Firefight]] component. The player was still given color choices, and the option to play with or without a helmet was available. |
| {{References}}
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| '''Armor Permutations''' are a feature in ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', and ''[[Halo: Reach]]'' that lets players customize their [[multiplayer]] character's armor to their liking. In ''Halo 3'' and ''Halo: Reach'', this feature allows players to change the helmet, shoulders, and chest armor pieces worn by their multiplayer character. Players also have the option of choosing between being a [[SPARTAN-II Program|Spartan]] or [[Sangheili|Elite]] in ''Halo 3'''s multiplayer, while ''Halo: Reach'' features the Elite character models only in specific gametypes such as [[Invasion]]. | | In ''Halo 3'', options were limited to helmets, shoulders, and chest plates, ''Halo: Reach'' added onto this selection and offered various helmet attachments, along with newly implemented wrist, utility, knee pad, and visor color options. ''Halo 4'' would continue this trend, but instead of wrist attachments and leg utilities, offered full customization of both forearms and legs. ''Halo 5: Guardians'' regressed and only allowed players to swap full body armor sets and helmets. ''Halo: The Master Chief Collection'' initially launched with static armor sets for ''Halo 3'', ''Halo 4'' and ''Halo 2: Anniversary'', but was eventually updated to return ''Halo 4''{{'}}s customization to how it was on the Xbox 360. ''Halo 3'' and ''Halo 2: Anniversary'' were also given helmet, shoulder, chest, forearm, and leg options. ''Halo Infinite'' went back to a ''Halo: Reach'' style of customization, but with the addition of armor cores where different armor pieces can be attached to a specific base armor set. |
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| ==SPARTAN Armor Permutations==
| | Beginning with ''Halo 3'', the player was allowed to swap genders for their Spartan in the form of a voice option. ''Halo: Reach'', ''Halo 4'', and ''Halo 5: Guardians'' would carry this forward with male and female player models being distinct, while ''Halo 2: Anniversary'' would drop the option. |
| There is a wide variety of SPARTAN-II armor permutations in ''Halo 3''. There are eleven helmets, eight shoulder pieces, and eight chest pieces, for a total of 5,632 different SPARTAN-II armor permutation possibilities: one helmet, two shoulder pieces, and one chest piece per permutation, not including the Bungie Armor chest piece. It should be noted the [[Rogue Armor|Rogue]], [[MJOLNIR_Powered_Assault_Armor#MJOLNIR_Mark_V|Mark V]], and [[ODST Battle Armor|ODST]] armor only have helmet pieces, and [[Security Armor]] has both helmet and shoulder pieces but no chest permutation. The HAYABUSA Project includes the HAYABUSA and Katana permutations.
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| {{MJOLNIR Variations}}
| | In a unique twist, ''Halo 2'', ''Halo 3'', ''Halo: Reach'', and ''Halo 2: Anniversary'' allowed the player to choose between being a [[SPARTAN-II program|Spartan]] or [[Sangheili|Elite]]. ''Halo 2'' didn't allow for specific armor swapping, but ''Halo 3'', ''Halo: Reach'', and ''Halo 2: Anniversary'' featured varying levels of armor customization for the Elites. ''Halo 4'', ''Halo 5: Guardians'', and ''Halo Infinite'' dropped this aspect of player customization altogether. |
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| ==Sangheili Armor Permutations==
| | ''Halo Online''{{'}}s customization required players to purchase armor pieces with in-game currency, similar to ''Halo: Reach''. |
| There is a wide variety of Sangheili armor permutations, with five helmets, five shoulder pieces, and five chest pieces for a total of 625 different Sangheili armor permutations, with one helmet, two shoulder pieces, and one chest piece per permutation.
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| {{Elite Variations}}
| | For a more detailed article, see: |
| | *[[Armor customization (Halo: Combat Evolved)|Armor customization (''Halo: Combat Evolved'')]] |
| | *[[Armor customization (Halo 2)|Armor customization (''Halo 2'')]] |
| | *[[Armor customization (Halo 3)|Armor customization (''Halo 3'')]] |
| | *[[Armor customization (Halo 3: ODST)|Armor customization (''Halo 3: ODST'')]] |
| | *[[Armor customization (Halo: Reach)|Armor customization (''Halo: Reach'')]] |
| | *[[Armor customization (Halo 4)|Armor customization (''Halo 4'')]] |
| | *[[Armor customization (Halo 2: Anniversary)|Armor customization (''Halo 2: Anniversary'')]] |
| | *[[Armor customization (Halo 5: Guardians)|Armor customization (''Halo 5: Guardians'')]] |
| | *[[Armor customization (Halo Infinite)|Armor customization (''Halo Infinite'')]] |
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| ==Unlocking Permutations==
| | For a list of all cut permutations, see: |
| {|cellpadding="3" border="1" align="center"
| | *[[Armor customization (Halo Online)|Armor customization (''Halo Online'')]] |
| |-align="center"
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| !colspan="4"|Spartan Armor Permutations
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| |-align="center"
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| !
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| !Chest
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| !Shoulder
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| !Helmet
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| |-align="center"
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| |'''[[MJOLNIR Powered Assault Armor|Mark VI]]'''
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| |(Starter)
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| |(Starter)
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| |(Starter)
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| |-align="center"
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| |'''[[Mark VI MJOLNIR Powered Assault Armor/C variant|CQB]]'''
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| |(Starter)
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| |(Starter)
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| |(Starter)
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| |-align="center"
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| |'''[[MJOLNIR Powered Assault Armor/V variant|EVA]]'''
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| |Beat {{Levelname|Tsavo Highway}} ([[Normal]])
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| |Beat {{Levelname|The Ark}} (Normal)
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| |[[Campaign Complete: Normal]]
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| |-align="center"
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| |'''[[Mark VI MJOLNIR Powered Assault Armor/EOD variant|EOD]]'''
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| |Beat Tsavo Highway ([[Legendary]])
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| |Beat The Ark (Legendary)
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| |[[Campaign Complete: Legendary]]
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| |-align="center"
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| |'''[[Hayabusa Powered Assault Armor|Hayabusa]]'''
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| |Collect 5 [[Halo 3 Skulls|skulls]]
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| |Collect 9 skulls
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| |Collect all 13 skulls
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| |-align="center"
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| |'''[[Katana]]'''
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| |Earn 49 Achievements or 1000 Gamerscore
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| |N/A
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| |N/A
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| |-align="center"
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| |'''[[Bungie Armor|Bungie]]'''
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| |[[Bungie]] employees only
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| |N/A
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| |N/A
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| |-align="center"
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| |'''[[Mark V(m) MJOLNIR Powered Assault Armor|Security]]'''
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| |N/A
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| |Get 750 Gamerscore
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| |Get 1000 Gamerscore
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| |-align="center"
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| |'''[[Mark VI MJOLNIR Powered Assault Armor/R variant|Recon]] '''
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| |Complete all the [[Vidmaster Challenges]] of Halo 3 and Halo 3: ODST.
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| |Complete all the Vidmaster Challenges of Halo 3 and Halo 3: ODST.
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| |Complete all the Vidmaster Challenges of Halo 3 and Halo 3: ODST.
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| |-align="center"
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| |'''[[Mark VI MJOLNIR Powered Assault Armor/S variant|Scout]]'''
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| |Get the Achievement [[Too Close to the Sun]]
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| |Get the Achievement [[Mongoose Mowdown]]
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| |Get the Achievement [[Used Car Salesman]]
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| |-align="center"
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| |'''[[ODST Ballistic Battle Armor|ODST]]'''
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| |N/A
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| |N/A
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| |Become a [[Spartan Graduate]]
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| |-align="center"
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| |'''[[MJOLNIR Powered Assault Armor/Mark V|Mark V]]'''
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| |N/A
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| |N/A
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| |Become a [[UNSC Spartan]]
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| |-align="center"
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| |'''[[Mark VI(A) MJOLNIR Powered Assault Armor|Rogue]]'''
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| |N/A
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| |N/A | |
| |Become a [[Spartan Officer]]
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| |-align="center"
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| !colspan="4"|Sangheili Armor Permutations
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| |-align="center"
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| |'''[[Sangheili Combat Harness|Combat]]'''
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| |(Starter)
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| |(Starter)
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| |(Starter)
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| |-align="center"
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| |'''[[Assault Harness|Assault]]'''
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| |(Starter)
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| |(Starter)
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| |(Starter)
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| |-align="center"
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| |'''[[Flight Harness|Flight]]'''
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| |Beat Tsavo Highway ([[Heroic]])
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| |Beat The Ark (Heroic)
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| |[[Campaign Complete: Heroic]]
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| |-align="center"
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| |'''[[Ascetic Harness|Ascetic]]'''
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| |Get the Achievement [[Up Close and Personal]]
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| |Get the Achievement [[Overkill (Achievement)|Overkill]]
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| |Get the Achievement [[Steppin' Razor]]
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| |-align="center"
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| |'''[[Commando Harness|Commando]]'''
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| |Get the Achievement [[Triple Kill (Achievement)|Triple Kill]]
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| |[[Halo 3 Auto-Updates]]/Steppin' Razor<ref name="Title Update">[http://www.bungie.net/News/content.aspx?type=topnews&cid=13233 '''Bungie.net''']: ''"The longstanding “Elite Commando Shoulders aren’t unlocking with the achievement” bug is being resolved in the auto update. The shoulders weren’t unlocking when the Steppin’ Razor achievement was acquired. In the post-auto update era, the Commando Shoulders will be unlocked for everyone, regardless of the status of the corresponding achievement."''</ref>
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| Get the Achievement Overkill
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| |}
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| ==ODST Permutations==
| | {{Disambig}} |
| [[File:Nohelmet.jpg|thumb|Choosing not to wear a helmet will not affect gameplay.]]
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| ''Halo 3: ODST'' features armor customization, though it is not as complex as ''Halo 3''<nowiki>'</nowiki>s. One can play as each member of the squad having their own unique aesthetic Bungie-created armor. Players can choose primary and secondary armor colors, but the armor's main color remains the same (dark gray). Players can also choose not to wear a helmet unless they are using the Rookie character model. Choosing not to wear a helmet does not affect gameplay. Without a helmet, the player still has the same health and stamina, and they can still use [[VISR]] mode.
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| ===Characters===
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| *'''[[The Rookie|Rookie]]''': Unlocked by default.
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| *'''[[Veronica|Dare]]''': Complete the [[Campaign Mode #Halo 3: ODST Campaign levels|Campaign]] on Legendary.
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| *'''[[Edward Buck|Buck]]''': Unlock the [[Tayari Plaza (Achievement)|Tayari Plaza]] Achievement.
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| *'''[[Taylor H. Miles|Dutch]]''': Unlock the [[Uplift Reserve (Achievement)|Uplift Reserve]] Achievement.
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| *'''[[Kojo Agu|Romeo]]''': Unlock the [[NMPD HQ (Achievement)|NMPD HQ]] Achievement.
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| *'''[[Michael Crespo|Mickey]]''': Unlock the [[Kizingo Boulevard (Achievement)|Kizingo Boulevard]] Achievement.
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| *'''[[Avery Junior Johnson|Sergeant Johnson]]''': Came with the pre-order of ''Halo 3: ODST''.
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| ==The Armory (Halo: Reach Permutations)==
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| {{New Content}} | |
| [[File:RE-Full Armory Customization.jpg|thumb|The Armory now allows players to customize their Spartans in a much broader manner, including Knee Guards, Gender, Visor Colors, Armor Effect, Utility, Wrist, and Firefight Voice.]]
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| ''Halo: Reach'' offers a new and more abundant amount of player customizations. As a new feature, the customized character will appear in [[Campaign]] mode as well as Multiplayer as [[Noble Six]]. Players will also be able to choose whether their character is male or female, which will change their body type. The Firefight Voice of the player can also be changed.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061810 '''Bungie.net''': ''Bungie Weekly Update 06.18.10'']</ref> There are ten available slots for armor customization in accordance with the attached picture for the section. The ten available slots customizable to Spartans feature the ordinary Helmet, Right and Left Shoulders, and Chest Pieces, returning from ''Halo 3''. The new slots are the customization of the player's Knee Guards, Visor Color, Wrist, Armor Effects, Utility, and Firefight voice. ''Halo: Reach'' also grants players the ability to add various accessories to their armor, such as helmet cameras and bandoleers, which affect aesthetics only.
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| [[Armor Effects]] are effects on your character model performed while either living or dead, depending on the one chosen. Two post-mortem Armor Effects icons have been released through Bungie's weekly update on 7.16.2010.
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| Firefight voices include: Master Chief, Cortana, GYSGT Buck, Sergeant Johnson, GYSGT Stacker , Auntie Dot [A.I.], and members of Noble Team.
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| By winning or finishing [[Matchmaking]] games, beating Campaign levels, playing Firefight, getting [[Commendations]], completing [[Achievements]], or by completing daily and weekly challenges, players will be able to earn "[[credit]]s" (cR) which will allow them to purchase new armor. Elite armor customization does not cost additional cR, but requires the player to reach a certain rank; for example, to obtain the armor of an Ultra Elite, the player must reach the rank of [[Warrant Officer]].<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061110 '''Bungie.net''': ''Bungie Weekly Update: 6/11/10'']</ref>
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| Additionally, the [[Halo: Reach Limited Edition|Limited]] and [[Halo: Reach Legendary Edition|Legendary Editions]] of ''Reach'' include exclusive armor permutations/effects for your player character. The Limited Edition comes with the "Sangheili Officer" Elite permutation, while the Legendary Edition includes the aforementioned permutation, along with a Spartan "Flaming Head" effect. A redeemable token that gives the player access to the Recon Helmet will be bundled with the game to all sales made on the release date, and with all pre-orders outside of the United States. However, if the player is equipped with the exclusive flaming helmet effect, the flames will be visible during gameplay but will not be shown in cinematics.<ref name="update">[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_060410 '''Bungie.net''': ''Bungie Weekly Update: 6/4/2010'']</ref>
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| Spartan customization in Reach is increased from the four areas in ''Halo 3'' and the Multiplayer Beta to ten areas in ''Reach''. These areas are: Helmet, Left Shoulder, Right Shoulder, Chest, Knee Pads, Visor Color, Armor Effect, Utility, Wrist, and Firefight Voice.
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| It was demonstrated in [[Red vs. Blue Halo: Reach PSA: Deja View]] that Jun-A266's ghillie suit was usable, and that a combat knife can be placed on various places on the body.
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| ===SPARTAN===
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| {|cellpadding="3" border="1" align="center"
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| |-align="center"
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| !colspan="6"|Spartan Armor Permutations
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| |-align="center"
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| !
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| !Chest
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| !Shoulder
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| !Helmet
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| !Upgrades
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| !Knees
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| |-align="center"
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| |'''[[Mark V(B) MJOLNIR Powered Assault Armor|Mark V[B]]]'''
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| |(Starter)
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| |5000 cR
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| |(Starter)
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| *[[External Command Network Module|CNM]] 1000 cR
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| *[[External Hardened Uplink|HUL]] 5000 cR
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| |(Starter)
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| |-align="center"
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| |'''[[MJOLNIR Powered Assault Armor/CQC variant|CQC]]'''
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| |2000 cR
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| |N/A
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| |1000 cR
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| *UA 2000 cR
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| *HUL 5000 cR
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| |N/A
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| |-align="center"
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| |'''[[Mark V(MP) MJOLNIR Powered Assault Armor|Military Police]]'''
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| |200 cR
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| |N/A
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| |2000 cR
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| *CNM 5000cR
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| **[[Hardened External Sensor Array-External|HESA-E]] 20000 cR
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| |N/A
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| |-align="center"
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| |'''[[MJOLNIR Powered Assault Armor/S variant|Scout]]'''
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| |400 cR
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| |200 cR
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| |UNKNOWN
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| |UNKNOWN
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| |N/A
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| |-align="center"
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| |'''[[MJOLNIR Powered Assault Armor/EOD variant|EOD]]'''
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| |UNKNOWN
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| |1000 cR
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| |UNKNOWN
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| |UNKNOWN
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| |N/A
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| |-align="center"
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| |'''[[ODST Ballistic Battle Armor|ODST Armor]]'''
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| |N/A
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| |UNKNOWN
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| |UNKNOWN
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| *UA/CNM 1000 cR
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| *[[CBRN/HUL]] 500 cR
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| |N/A
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| |-align="center"
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| |'''[[MJOLNIR Powered Assault Armor/FJ/PARA variant|FJ/PARA]]'''
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| |N/A
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| |3500 cR
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| |N/A
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| |N/A
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| |10000 cR
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| |-align="center"
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| |'''[[Mark V]]'''
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| |N/A
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| |N/A
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| |UNKNOWN
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| |UNKNOWN
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| |N/A
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| |-align="center"
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| |'''[[Mark VI MJOLNIR Powered Assault Armor/R variant|Recon]] '''
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| |N/A
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| |N/A
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| |Pre-Order and Release-Day Purchase Only
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| *CNM UNKNOWN
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| |N/A
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| |-align="center"
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| |'''[[Mark VI]]'''
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| |N/A
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| |N/A
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| |UNKNOWN
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| |N/A
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| |N/A
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| |-align="center"
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| |'''[[MJOLNIR Powered Assault Armor/C variant|CQB]]'''
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| |N/A
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| |N/A
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| |UNKNOWN
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| |UNKNOWN
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| |N/A
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| |-align="center"
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| |'''[[MJOLNIR Powered Assault Armor/AA variant|AA]]'''
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| |N/A
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| |N/A
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| |UNKNOWN
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| |UNKNOWN
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| |N/A
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| |-align="center"
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| |'''[[MJOLNIR Powered Assault Armor/G Variant|Grenadier]]'''
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| |N/A
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| |N/A
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| |UNKNOWN
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| |UNKNOWN
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| |45000 cR
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| |-align="center"
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| |'''[[MJOLNIR Powered Assault Armor/OPERATOR|Operator]]'''
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| |N/A
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| |N/A
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| |UNKNOWN
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| |UNKNOWN
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| |N/A
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| |-align="center"
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| |'''[[HAZOP]]
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| |N/A
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| |500 cR
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| |7000 cR
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| *CRBN/HUL 2000 cR
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| *CNM-I 1000 cR
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| |N/A
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| |-align="center"
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| |[[MJOLNIR_Powered_Assault_Armor/JFO_variant|JFO]]
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| |N/A
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| |1000 cR
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| |N/A
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| |N/A
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| |N/A
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| |-align="center"
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| |[[Project_GUNGNIR|Gungnir]]
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| |N/A
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| |N/A
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| |N/A
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| |N/A
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| |25000 cR
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| |-align="center"
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| |HALO
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| |UNKNOWN
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| |N/A
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| |N/A
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| |N/A
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| |N/A
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| |-align="center"
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| |Counterassault
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| |600 cR
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| |N/A
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| |N/A
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| |N/A
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| |N/A
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| |}
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| ===Sangheili===
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| <p style="text-align:right">[[File:Fullelitearmory.jpg|thumb|260px|All the Elite armor permutations in Reach (except Sangheili Officer.)]]</p>
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| {| border="1" cellpadding="1" cellspacing="1" style="width: 200px"
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| |'''Armor'''
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| |'''Rank'''
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| |-
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| | style="vertical-align: top;"|<u>[[Minor Elite|Minor
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| ]]</u>
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| | style="vertical-align: top;"|Default
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| |-
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| |<u>[[Sangheili Officer]]</u>
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| |[[Halo: Reach Limited Edition|Limited]] and [[Halo: Reach Legendary Edition|Legendary]] editions only
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| |-
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| |<u>[[Special Operations Harness|Spec-Ops]]</u>
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| Corporal
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| |-
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| |<u>[[Sangheili Ultra]]</u>
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| |Warrant Officer
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| |-
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| |<u>[[Sangheili Ranger]]</u>
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| |Unknown
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| |-
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| |<u>[[Zealot|Sangheili Zealot]]</u>
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| |Unknown
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| |-
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| |<u>[[Sangheili General]]</u>
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| |Unknown
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| |-
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| |[[Sangheili Field Marshall]]
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| |Unknown
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| |}
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| ==Trivia==
| |
| *There was originally going to be an [[Arbiter (Rank)|Arbiter]] Armor Permutation in ''Halo 3'', but it was taken out before the game<nowiki>'</nowiki>s release. Bungie, however, did not explain why. Many fans expected it to be released as DLC, but due to the nature of the game that would be impossible.
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| *In ''Halo 3'', the neck of an Elite (regardless what Armor Permutation used) is completely immune to any form of damage except for a shot from a charged [[Type-25 Directed Energy Pistol|Plasma Pistol]]. In addition, the projectile will simply pass through the neck, as though the neck wasn't there, without a blood spatter. This is because both Elites and Spartans share the same hitbox (where you can hit the character), but have different models.
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| **Each Elite also has a modified neck, either sleek black or a different model such as scale-like plating at the back of the neck.
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| *It is likely that players will be able to use the Elite character models in ''Halo: Reach'' [[Custom Game]]s, as they were utilised in several gametypes that appeared in matchmaking during the ''Halo: Reach Multiplayer Beta''. These included the Slayer gametype varients 'Covenant Slayer'; in which the players on both teams used Elite player models and Covenant themed loadouts, and 'SvE Slayer'; which pitted a team using Spartan player models and UNSC themed loadouts against another team using Elite player models and Covenant themed loadouts.
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| ==Gallery==
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| ===Spartans===
| |
| <gallery type="slideshow" widths="400" position="center">
| |
| File:Armor Permutations.png|All of the Spartan Permutations in ''Halo 3''. Note: If a part of the armor set doesn't exist, it has been substituted with its Mark VI counterpart.
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| File:Halo3_Spartan-pistol-01.jpg|A Khaki CQB Spartan wielding an M6G.
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| File:flaminghayabusa.jpg|Flaming Helmet. ''Note'': It is the Bungie chest permutation that makes the flaming helmet, and can be equipped with any helmet and shoulders.
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| File:753777342 19c07c569a o.jpg|The Recon armor permutation wielding a [[Machine Gun Turret]] ripped off its tripod. The back is covered by a knee that was blocking the picture.
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| File:Mark V mix.jpg|A mix and match with the original Mark V helmet from ''Halo Combat Evolved''.
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| File:IMGP0819.JPG|Three conceptual armor sets from ''[[The Art of Halo 3]]''.
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| File:Recon_armor.jpg|''Halo 3'' Recon armor, was a very rare armor set until ''Halo 3: ODST'' was released.
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| File:1208737266_Scout.jpg|The [[Scout]] variant dual-wielding Brute Spikers.
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| File:EOD_Red.JPG|The [[EOD]] variant in a fire, wielding a Mauler.
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| File:1233418918-12Hayabusa-KatanaRightShot.jpg|The Katana chest plate on the [[Hayabusa]] variant. Please note that the Katana is not a usable part of the game and is only placed there for decoration.
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| Reach_MPBeta_Armory_Helm02.jpg|Armor permutation customization in ''Halo: Reach''.
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| File:Halo- Reach - Legendary Spartan Helmet.jpg|The exclusive "flaming helmet" Spartan armor effect included in the Halo: Reach Legendary Edition, much like the [[Bungie armor]] from ''Halo 3''.
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| Reach Recon.jpg|The Recon helmet, available to all who purchase ''Reach'' on launch date in North America and pre-order in other countries.
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| Reach Armor bonusLG.jpg|UA Multi Threat MJOLNIR Mk. V[B] Armor available exclusively for those who pre-order ''Halo: Reach'' at a Gamestop location or Gamestop.com.
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| </gallery>
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| | |
| ===Sangheili===
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| <gallery widths="120" orientation="landscape">
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| File: Elite Armor Permutations.png|All of the Elite armor permutations in ''Halo 3''.
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| File:Assaultarmor.jpg|A light green Elite Assault armor permutation.
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| File:N'tho 'Sraom.jpg|The updated Elite Combat armor permutation.
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| File:Unknown Elite Armor1.jpg|An Elite in the Commando armor being burned (Ascetic shoulders due to an old bug).
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| File:FloodGateEESpecialOppsEliteArmour13.jpg|An Elite armor that is only shown in the campaign level [[Floodgate]] (it is not usable). This is simply a glitch from the making of the game.
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| File:1224212556_Ascetic_Combat_Harness.jpg|An Elite wearing the Ascetic Harness permutation holding an [[Energy Sword]].
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| File:Halo Reach - Sangheili Officer.png|The exclusive Sangheili Officer armor included in the Limited and Legendary Editions of ''Halo: Reach''.
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| File:SpecOpsPic.png|Elite Spec-Ops armor in ''Halo: Reach''.
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| </gallery>
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| | |
| ==Sources==
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| <references/>
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| | |
| ==External links==
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| *[http://php.badrouter.net/bnet/ '''Armor Permutation Generator''']
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| *[http://zaamit.com/content/h3modelgenerator.aspx '''Player Generator''']
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| [[Category:Halo 3]]
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| [[Category:Halo 3: ODST]]
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| [[Category:Halo: Reach]]
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Armor customization is a feature in Halo 3, Halo 3: ODST, Halo: Reach, Halo 4, Halo 2: Anniversary, Halo 5: Guardians, and Halo Infinite that allow players to customize their multiplayer character's armor to their liking. Almost every game featuring this aspect of customization allowed players to change various pieces of armor worn by their multiplayer character. In Halo 3: ODST specifically, the player was allowed to choose members of Alpha-Nine to play as for the game's Firefight component. The player was still given color choices, and the option to play with or without a helmet was available.
In Halo 3, options were limited to helmets, shoulders, and chest plates, Halo: Reach added onto this selection and offered various helmet attachments, along with newly implemented wrist, utility, knee pad, and visor color options. Halo 4 would continue this trend, but instead of wrist attachments and leg utilities, offered full customization of both forearms and legs. Halo 5: Guardians regressed and only allowed players to swap full body armor sets and helmets. Halo: The Master Chief Collection initially launched with static armor sets for Halo 3, Halo 4 and Halo 2: Anniversary, but was eventually updated to return Halo 4's customization to how it was on the Xbox 360. Halo 3 and Halo 2: Anniversary were also given helmet, shoulder, chest, forearm, and leg options. Halo Infinite went back to a Halo: Reach style of customization, but with the addition of armor cores where different armor pieces can be attached to a specific base armor set.
Beginning with Halo 3, the player was allowed to swap genders for their Spartan in the form of a voice option. Halo: Reach, Halo 4, and Halo 5: Guardians would carry this forward with male and female player models being distinct, while Halo 2: Anniversary would drop the option.
In a unique twist, Halo 2, Halo 3, Halo: Reach, and Halo 2: Anniversary allowed the player to choose between being a Spartan or Elite. Halo 2 didn't allow for specific armor swapping, but Halo 3, Halo: Reach, and Halo 2: Anniversary featured varying levels of armor customization for the Elites. Halo 4, Halo 5: Guardians, and Halo Infinite dropped this aspect of player customization altogether.
Halo Online's customization required players to purchase armor pieces with in-game currency, similar to Halo: Reach.
For a more detailed article, see:
For a list of all cut permutations, see:
This is a disambiguation page — a navigational aid which lists other pages that might otherwise share the same or a similar title. If an article link referred you here, you might want to go back and fix it to point directly to the intended page.