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| {{Era|H3|H3R|RE}} | | {{Status|Gameplay}} |
| {{Ratings}} | | {{Center|For the similar, but distinct player customization options seen in ''[[Halo 4]]'', ''[[Halo: The Master Chief Collection]]'', and ''[[Halo 5: Guardians]]'', see [[Skins|skins]].}} |
| {{References}}
| | '''Armor customization''' is a feature in ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''Halo 4'', ''[[Halo 2: Anniversary]]'', ''Halo 5: Guardians'', and ''[[Halo Infinite]]'' that allow players to customize their [[multiplayer]] character's [[MJOLNIR Powered Assault Armor|armor]] to their liking. Almost every game featuring this aspect of customization allowed players to change various pieces of armor worn by their multiplayer character. In ''Halo 3: ODST'' specifically, the player was allowed to choose members of [[Alpha-Nine]] to play as for the game's [[Firefight]] component. The player was still given color choices, and the option to play with or without a helmet was available. |
| '''Armor Permutations''' are a feature in ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', and ''[[Halo Reach|Halo: Reach]]'' which let players customize their [[multiplayer]] character's armor to their liking. In ''Halo 3'', this feature allows players to change the helmet, shoulders and chest armor pieces worn by their multiplayer character. Players also have the option of choosing between being a [[SPARTAN-II Program|Spartan]] or [[Sangheili|Elite]] in multiplayer. | |
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| ==SPARTAN Armor Permutations==
| | In ''Halo 3'', options were limited to helmets, shoulders, and chest plates, ''Halo: Reach'' added onto this selection and offered various helmet attachments, along with newly implemented wrist, utility, knee pad, and visor color options. ''Halo 4'' would continue this trend, but instead of wrist attachments and leg utilities, offered full customization of both forearms and legs. ''Halo 5: Guardians'' regressed and only allowed players to swap full body armor sets and helmets. ''Halo: The Master Chief Collection'' initially launched with static armor sets for ''Halo 3'', ''Halo 4'' and ''Halo 2: Anniversary'', but was eventually updated to return ''Halo 4''{{'}}s customization to how it was on the Xbox 360. ''Halo 3'' and ''Halo 2: Anniversary'' were also given helmet, shoulder, chest, forearm, and leg options. ''Halo Infinite'' went back to a ''Halo: Reach'' style of customization, but with the addition of armor cores where different armor pieces can be attached to a specific base armor set. |
| There is a wide variety of SPARTAN II armor permutations in ''Halo 3''. Eleven helmets, eight shoulder pieces and eight chest pieces for a total of 5,632 different SPARTAN II armor permutation possibilities: One helmet, two shoulder pieces and one chest piece per permutation, not including the [[Bungie Armor]] Chest piece. It should be noted the [[Rogue Armor|Rogue]], [[MJOLNIR_Powered_Assault_Armor#MJOLNIR_Mark_V|Mark V]], and [[ODST Battle Armor|ODST]] armor only have helmet pieces and [[Security Armor|Security]] armor has both helmet and shoulder pieces but is in the absence of a chest permutation. The HAYABUSA Project includes the HAYABUSA and Katana permutations.
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| {{MJOLNIR Variations}}
| | Beginning with ''Halo 3'', the player was allowed to swap genders for their Spartan in the form of a voice option. ''Halo: Reach'', ''Halo 4'', and ''Halo 5: Guardians'' would carry this forward with male and female player models being distinct, while ''Halo 2: Anniversary'' would drop the option. |
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| ==Elite Armor Permutations==
| | In a unique twist, ''Halo 2'', ''Halo 3'', ''Halo: Reach'', and ''Halo 2: Anniversary'' allowed the player to choose between being a [[SPARTAN-II program|Spartan]] or [[Sangheili|Elite]]. ''Halo 2'' didn't allow for specific armor swapping, but ''Halo 3'', ''Halo: Reach'', and ''Halo 2: Anniversary'' featured varying levels of armor customization for the Elites. ''Halo 4'', ''Halo 5: Guardians'', and ''Halo Infinite'' dropped this aspect of player customization altogether. |
| There is a wide variety of Elite armor permutations with five helmets, five shoulder pieces and five chest pieces for a total of 625 different [[Sangheili]] armor permutations, with one helmet, two shoulder pieces, and a chest piece per permutation.
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| {{Elite Variations}} | | ''Halo Online''{{'}}s customization required players to purchase armor pieces with in-game currency, similar to ''Halo: Reach''. |
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| ==Unlocking Permutations==
| | For a more detailed article, see: |
| {|cellpadding="3" border="1" align="center"
| | *[[Armor customization (Halo: Combat Evolved)|Armor customization (''Halo: Combat Evolved'')]] |
| |-align="center"
| | *[[Armor customization (Halo 2)|Armor customization (''Halo 2'')]] |
| !colspan="4"|Spartan Armor Permutations
| | *[[Armor customization (Halo 3)|Armor customization (''Halo 3'')]] |
| |-align="center"
| | *[[Armor customization (Halo 3: ODST)|Armor customization (''Halo 3: ODST'')]] |
| !
| | *[[Armor customization (Halo: Reach)|Armor customization (''Halo: Reach'')]] |
| !Chest
| | *[[Armor customization (Halo 4)|Armor customization (''Halo 4'')]] |
| !Shoulder
| | *[[Armor customization (Halo 2: Anniversary)|Armor customization (''Halo 2: Anniversary'')]] |
| !Helmet
| | *[[Armor customization (Halo 5: Guardians)|Armor customization (''Halo 5: Guardians'')]] |
| |-align="center"
| | *[[Armor customization (Halo Infinite)|Armor customization (''Halo Infinite'')]] |
| |'''[[MJOLNIR Powered Assault Armor|Mark VI]]'''
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| |(Starter)
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| |(Starter) | |
| |(Starter)
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| |-align="center"
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| |'''[[Mark_VI_MJOLNIR_Powered_Assault_Armor/C_variant|CQB]]'''
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| |(Starter)
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| |(Starter)
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| |(Starter)
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| |-align="center"
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| |'''[[MJOLNIR_Powered_Assault_Armor/V_variant|EVA]]'''
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| |Beat [[Tsavo Highway (Level)|Tsavo Highway]] ([[Normal]])
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| |Beat [[The Ark (Level)|The Ark]] ([[Normal]])
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| |[[Campaign Complete: Normal]]
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| |-align="center"
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| |'''[[Mark_VI_MJOLNIR_Powered_Assault_Armor/EOD_variant|EOD]]'''
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| |Beat [[Tsavo Highway (Level)|Tsavo Highway]] ([[Legendary]])
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| |Beat [[The Ark (level)|The Ark]] ([[Legendary]])
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| |[[Campaign Complete: Legendary]]
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| |-align="center"
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| |'''[[Hayabusa_Powered_Assault_Armor|Hayabusa]]'''
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| |Collect 5 [[Halo 3 Skulls|skulls]]
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| |Collect 9 [[Halo 3 Skulls|skulls]]
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| |Collect all 13 [[Halo 3 Skulls|skulls]]
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| |-align="center"
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| |'''[[Katana]]'''
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| |Complete 49 achievements
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| |N/A
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| |N/A
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| |-align="center"
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| |'''[[Bungie Armor|Bungie]]'''
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| |[[Bungie]] employees only.
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| |N/A
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| |N/A
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| |-align="center"
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| |'''[[Mark_V(m)_MJOLNIR_Powered_Assault_Armor|Security]]'''
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| |N/A
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| |Get 750 Gamerscore
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| |Get 1000 Gamerscore
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| |-align="center"
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| |'''[[Mark_VI_MJOLNIR_Powered_Assault_Armor/R_variant|Recon]] '''
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| |Complete the [[Vidmaster Challenges]]
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| |Complete the [[Vidmaster Challenges]].
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| |Complete the [[Vidmaster Challenges]].
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| |-align="center"
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| |'''[[Mark_VI_MJOLNIR_Powered_Assault_Armor/S_variant|Scout]]'''
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| |Get the Achievement [[Too Close to the Sun]]
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| |Get the Achievement [[Mongoose Mowdown]]
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| |Get the Achievement [[Used Car Salesman]]
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| |-align="center"
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| |'''[[ODST_Ballistic_Battle_Armor|ODST]]'''
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| |N/A
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| |N/A
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| |Become a [[Spartan Graduate]]
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| |-align="center"
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| |'''[[MJOLNIR Powered Assault Armor/Mark V|Mark V]]'''
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| |N/A
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| |N/A
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| |Become a [[UNSC Spartan]]
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| |-align="center"
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| |'''[[Mark_VI(A)_MJOLNIR_Powered_Assault_Armor|Rogue]]'''
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| |N/A
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| |N/A
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| |Become a [[Spartan Officer]]
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| |-align="center"
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| !colspan="4"|Sangheili Armor Permutations
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| |-align="center"
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| |'''[[Sangheili Combat Harness|Combat]]'''
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| |(Starter)
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| |(Starter) | |
| |(Starter)
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| |-align="center"
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| |'''[[Assault Harness|Assault]]'''
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| |(Starter)
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| |(Starter)
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| |(Starter)
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| |-align="center"
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| |'''[[Flight Harness|Flight]]'''
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| |Beat [[Tsavo Highway (Level)|Tsavo Highway]] ([[Heroic]])
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| |Beat [[The Ark (level)|The Ark]] ([[Heroic]])
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| |[[Campaign Complete: Heroic]]
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| |-align="center"
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| |'''[[Ascetic Harness|Ascetic]]'''
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| |Get the Achievement [[Up Close and Personal]]
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| |Get the Achievement [[Overkill (Achievement)|Overkill]]
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| |Get the Achievement [[Steppin' Razor]]
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| |-align="center"
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| |'''[[Commando Harness|Commando]]'''
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| |Get the Achievement [[Triple Kill (Achievement)|Triple Kill]]
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| |[[Halo 3 Auto-Updates]]/[[Steppin' Razor]]<ref name="Title Update">[http://www.bungie.net/News/content.aspx?type=topnews&cid=13233 '''Bungie.net''']: ''"The longstanding “Elite Commando Shoulders aren’t unlocking with the achievement” bug is being resolved in the auto update. The shoulders weren’t unlocking when the Steppin’ Razor achievement was acquired. In the post-auto update era, the Commando Shoulders will be unlocked for everyone, regardless of the status of the corresponding achievement."''</ref>
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| Get the Achievement [[Overkill (Achievement)|Overkill]]
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| |}
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| ==ODST Permutations==
| | For a list of all cut permutations, see: |
| [[File:Nohelmet.jpg|thumb|Choosing not to wear a helmet will not affect gameplay.]] | | *[[Armor customization (Halo Online)|Armor customization (''Halo Online'')]] |
| ''Halo 3: ODST'' features armor customization, though it is not as complex as ''Halo 3''<nowiki>'</nowiki>s. One can play as each member of the squad having their own unique aesthetic bungie created armor. Players can choose primary and secondary armor colors, but the armor's main color remains the same. Players can also choose not to wear a helmet unless they are using the Rookie character model. Choosing not to wear a helmet does not affect game play. Without a helmet, the player still has the same health and stamina and they can still use [[VISR]] mode.
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| ===Characters===
| | {{Disambig}} |
| *'''[[The Rookie|Rookie]]''': Unlocked by default.
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| *'''[[Veronica|Dare]]''': Complete the [[Campaign Mode #Halo 3: ODST Campaign levels|Campaign]] on [[Legendary]].
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| *'''[[Edward Buck|Buck]]''': Unlock the [[Tayari Plaza (Achievement)|Tayari Plaza]] Achievement.
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| *'''[[Taylor H. Miles|Dutch]]''': Unlock the [[Uplift Reserve (Achievement)|Uplift Reserve]] Achievement.
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| *'''[[Kojo Agu|Romeo]]''': Unlock the [[NMPD HQ (Achievement)|NMPD HQ]] Achievement.
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| *'''[[Michael Crespo|Mickey]]''': Unlock the [[Kizingo Boulevard (Achievement)|Kizingo Boulevard]] Achievement.
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| *'''[[Avery Junior Johnson|Sergeant Johnson]]''': Came with pre-order of ''[[Halo 3: ODST]]''.
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| ==Reach permutations==
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| [[File:Spartan_chest_customization.jpg|thumb|Customizing the armor.]]
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| [[File:Reach customization Concepts.jpg|thumb|Concepts for various armor permutations in ''Halo: Reach''.]]
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| ''Halo: Reach'' offers a new and more advanced armor customization system that allows players to add several parts on top of their general armor. By winning or finishing matchmaking games, getting achievements, commendations or by completing daily and weekly challenges players will be able to earn "[[credit]]s" (cR) which will allow them to purchase new armor. All of this will be available in the [[Halo: Reach Multiplayer Beta]].
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| Additionally, when the [[Halo: Reach Limited Edition|Limited]] or [[Halo: Reach Legendary Edition|Legendary Edition]] is purchased, they will unlock exclusive armor for the player. The Limited Edition has an [[Elite]] permutation while the Legendary has the Elite armor and a SPARTAN armor effect.
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| ===SPARTAN===
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| {| border="1" cellpadding="1" cellspacing="1" style="width: 200px"
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| |'''Armor'''
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| |'''Price'''
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| |-
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| |<u>[[Mark V(B) MJOLNIR Powered Assault Armor|Mark V[B]]]</u>
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| |-
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| |Helmet
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| |Starter
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| |-
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| |Shoulders
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| |5000 cR
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| |-
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| |<u>[[MJOLNIR Powered Assault Armor/CQC variant|CQC]]</u>
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| |-
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| |Helmet
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| |1000 cR
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| |-
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| |Chest (assault/CQC)
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| |2000 cR
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| |-
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| |<u>[[MJOLNIR Powered Assault Armor/MP variant|Military Police]]</u>
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| |-
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| Helmet
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| |2000 cR
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| |-
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| |MP/Base Security (chest)
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| |200 cR
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| |-
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| |<u>Others</u>
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| |-
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| |EOD (shoulders)
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| |1000 cR
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| |-
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| |FJ/Para (shoulders)
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| |3500 cR
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| |-
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| |Assault/Scout (chest)
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| |400 cR
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| |}
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| ==Trivia==
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| *There was originally going to be an [[Arbiter (Rank)|Arbiter]] Armor Permutation, but it was taken out before ''Halo 3''<nowiki>'</nowiki>s release. Bungie, however, did not explain why. The armor was thought going to be released as a DLC but was scrapped due to coding conflicts.{{fact}}
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| *The neck of an Elite (regardless what armor permutation used) is completely immune to any form of damage except for a charged [[Type-25 Directed Energy Pistol]]. In addition, the projectile will simply pass through the neck, as though the neck wasn't there, without a blood spatter. This is because both Elites and Spartans share the same hitbox (i.e. where you can hit the character), but have different models.
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| *Each Elite also has a modified neck, whether sleek black, or a different model such as scale-like plating at the back.
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| *Halo: Reach features a new armor permutation system that has a player's multiplayer armor layout and colors be used on [[Noble Six]] in the Campaign mode.
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| *Reach also grants players the ability to add various accessories to their armor, such as flashlights and bandoliers, which affect aesthetics only.
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| *It has been confirmed by Bungie that Elites will play differently, be taller in stature and only playable in certain game modes in Halo: Reach. One of these differences is more powerful and faster recharging shields.
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| ==Gallery==
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| ===Spartans===
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| <gallery widths="120">
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| Image:Armor Permutations.png|All of the Spartan Permutations. Note: If a part of the armor set doesn't exist it has been substituted with Mark VI.
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| Image:Halo-3-custom-armor.jpg|An EVA Spartan wielding a M6G (a Magnum).
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| Image:Halo3_Spartan-pistol-01.jpg|A Khaki CQB Spartan wielding an M6G.
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| Image:flaminghayabusa.jpg|Flaming Helmet. ''Note'': It is the Bungie Chest Permutation that makes the flaming helmet, and can be equipped with any helmet and shoulders.
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| Image:753777342 19c07c569a o.jpg|The Recon armor permutation wielding a [[Machine Gun Turret]] ripped off its tripod, and the back is covered by a knee that was blocking the picture.
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| Image:Mark V mix.jpg|Another mix and match with the original, Mark V helmet from Halo Combat Evolved.
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| Image:IMGP0819.JPG|Three conceptual armor sets from ''[[The Art of Halo 3]]''.
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| Image:Recon_armor.jpg|''Halo 3'' Recon armor, one of the rarest armor sets in the game.
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| Image:1208737266_Scout.jpg|The [[Scout]] variant dual-wielding Brute Spikers.
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| Image:EOD_Red.JPG|The [[EOD]] variant in a fire, wielding a Mauler.
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| Image:1233418918-12Hayabusa-KatanaRightShot.jpg|The [[Katana]] chest plate on the [[Hayabusa]] variant. Please note that the Katana is not a usable part of the game and is only placed there for decoration.
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| Reach_MPBeta_Armory_Helm02.jpg|Armor permutation customization in ''[[Halo: Reach]]''
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| Image:Halo- Reach - Legendary Spartan Helmet.jpg|The exclusive SPARTAN armor effect included in the Legendary Edition of ''Halo: Reach''.
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| </gallery>
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| ===Sangheili===
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| <gallery>
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| Image: Elite Armor Permutations.png|All of the [[Sangheili|Elite]] armor permutations.
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| Image:Assaultarmor.jpg|A light green Elite Assault armor permutation.
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| Image:N'tho 'Sraom.jpg|The updated Elite Combat armor permutation.
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| Image:Unknown Elite Armor1.jpg|An Elite in the Commando armor being burned (Ascetic shoulders due to an old bug).
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| Image:1224034874 Elite team.jpg|All the Elite armor permutations in a line on the [[Halo 3]] [[Multiplayer]] map [[Snowbound]].
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| Image:FloodGateEESpecialOppsEliteArmour13.jpg|An Elite armor that is only shown in the campaign level [[Floodgate]] (it is not usable). This is simply a glitch from the making of the game.
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| Image:1224212556_Ascetic_Combat_Harness.jpg|An Elite wearing the [[Ascetic Harness]] permutation holding an [[Energy Sword]].
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| File:Halo Reach - Sangheili Officer.png|The exclusive Elite armor in the Limited Edition of ''Halo: Reach''.
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| </gallery>
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| ==Sources==
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| <references/>
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| ==External Links==
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| *[http://php.badrouter.net/bnet/ '''Armor Permutation Generator''']
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| *[http://zaamit.com/content/h3modelgenerator.aspx '''Player Generator''']
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| [[Category:Halo 3]]
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| [[Category:Halo 3: ODST]]
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| [[Category:Halo: Reach]]
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Armor customization is a feature in Halo 3, Halo 3: ODST, Halo: Reach, Halo 4, Halo 2: Anniversary, Halo 5: Guardians, and Halo Infinite that allow players to customize their multiplayer character's armor to their liking. Almost every game featuring this aspect of customization allowed players to change various pieces of armor worn by their multiplayer character. In Halo 3: ODST specifically, the player was allowed to choose members of Alpha-Nine to play as for the game's Firefight component. The player was still given color choices, and the option to play with or without a helmet was available.
In Halo 3, options were limited to helmets, shoulders, and chest plates, Halo: Reach added onto this selection and offered various helmet attachments, along with newly implemented wrist, utility, knee pad, and visor color options. Halo 4 would continue this trend, but instead of wrist attachments and leg utilities, offered full customization of both forearms and legs. Halo 5: Guardians regressed and only allowed players to swap full body armor sets and helmets. Halo: The Master Chief Collection initially launched with static armor sets for Halo 3, Halo 4 and Halo 2: Anniversary, but was eventually updated to return Halo 4's customization to how it was on the Xbox 360. Halo 3 and Halo 2: Anniversary were also given helmet, shoulder, chest, forearm, and leg options. Halo Infinite went back to a Halo: Reach style of customization, but with the addition of armor cores where different armor pieces can be attached to a specific base armor set.
Beginning with Halo 3, the player was allowed to swap genders for their Spartan in the form of a voice option. Halo: Reach, Halo 4, and Halo 5: Guardians would carry this forward with male and female player models being distinct, while Halo 2: Anniversary would drop the option.
In a unique twist, Halo 2, Halo 3, Halo: Reach, and Halo 2: Anniversary allowed the player to choose between being a Spartan or Elite. Halo 2 didn't allow for specific armor swapping, but Halo 3, Halo: Reach, and Halo 2: Anniversary featured varying levels of armor customization for the Elites. Halo 4, Halo 5: Guardians, and Halo Infinite dropped this aspect of player customization altogether.
Halo Online's customization required players to purchase armor pieces with in-game currency, similar to Halo: Reach.
For a more detailed article, see:
For a list of all cut permutations, see:
This is a disambiguation page — a navigational aid which lists other pages that might otherwise share the same or a similar title. If an article link referred you here, you might want to go back and fix it to point directly to the intended page.