Gameplay

Armor customization: Difference between revisions

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{{Status|Gameplay}}
{{Era|H3}}
{{Center|For the similar, but distinct player customization options seen in ''[[Halo 4]]'', ''[[Halo: The Master Chief Collection]]'', and ''[[Halo 5: Guardians]]'', see [[Skins|skins]].}}
'''Armor customization''' is a feature in ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''Halo 4'', ''[[Halo 2: Anniversary]]'', ''Halo 5: Guardians'', and ''[[Halo Infinite]]'' that allow players to customize their [[multiplayer]] character's [[MJOLNIR Powered Assault Armor|armor]] to their liking. Almost every game featuring this aspect of customization allowed players to change various pieces of armor worn by their multiplayer character. In ''Halo 3: ODST'' specifically, the player was allowed to choose members of [[Alpha-Nine]] to play as for the game's [[Firefight]] component. The player was still given color choices, and the option to play with or without a helmet was available.


In ''Halo 3'', options were limited to helmets, shoulders, and chest plates, ''Halo: Reach'' added onto this selection and offered various helmet attachments, along with newly implemented wrist, utility, knee pad, and visor color options. ''Halo 4'' would continue this trend, but instead of wrist attachments and leg utilities, offered full customization of both forearms and legs. ''Halo 5: Guardians'' regressed and only allowed players to swap full body armor sets and helmets. ''Halo: The Master Chief Collection'' initially launched with static armor sets for ''Halo 3'', ''Halo 4'' and ''Halo 2: Anniversary'', but was eventually updated to return ''Halo 4''{{'}}s customization to how it was on the Xbox 360. ''Halo 3'' and ''Halo 2: Anniversary'' were also given helmet, shoulder, chest, forearm, and leg options. ''Halo Infinite'' went back to a ''Halo: Reach'' style of customization, but with the addition of armor cores where different armor pieces can be attached to a specific base armor set.


Beginning with ''Halo 3'', the player was allowed to swap genders for their Spartan in the form of a voice option. ''Halo: Reach'', ''Halo 4'', and ''Halo 5: Guardians'' would carry this forward with male and female player models being distinct, while ''Halo 2: Anniversary'' would drop the option.


In a unique twist, ''Halo 2'', ''Halo 3'', ''Halo: Reach'', and ''Halo 2: Anniversary'' allowed the player to choose between being a [[SPARTAN-II program|Spartan]] or [[Sangheili|Elite]]. ''Halo 2'' didn't allow for specific armor swapping, but ''Halo 3'', ''Halo: Reach'', and ''Halo 2: Anniversary'' featured varying levels of armor customization for the Elites. ''Halo 4'', ''Halo 5: Guardians'', and ''Halo Infinite'' dropped this aspect of player customization altogether.


''Halo Online''{{'}}s customization required players to purchase armor pieces with in-game currency, similar to ''Halo: Reach''.


== Introduction ==
For a more detailed article, see:
*[[Armor customization (Halo: Combat Evolved)|Armor customization (''Halo: Combat Evolved'')]]
*[[Armor customization (Halo 2)|Armor customization (''Halo 2'')]]
*[[Armor customization (Halo 3)|Armor customization (''Halo 3'')]]
*[[Armor customization (Halo 3: ODST)|Armor customization (''Halo 3: ODST'')]]
*[[Armor customization (Halo: Reach)|Armor customization (''Halo: Reach'')]]
*[[Armor customization (Halo 4)|Armor customization (''Halo 4'')]]
*[[Armor customization (Halo 2: Anniversary)|Armor customization (''Halo 2: Anniversary'')]]
*[[Armor customization (Halo 5: Guardians)|Armor customization (''Halo 5: Guardians'')]]
*[[Armor customization (Halo Infinite)|Armor customization (''Halo Infinite'')]]


For a list of all cut permutations, see:
*[[Armor customization (Halo Online)|Armor customization (''Halo Online'')]]


[[Image:Armours.jpg|right|thumb|142px|Hi-res images of all armors]]
{{Disambig}}
 
 
Originally discovered in the [[Halo 3 Beta]] code by modders, [[Halo 3]]'s new [[multiplayer]] '''armor permutations''' provide high levels of player customization and were confirmed by GamePro's June issue<ref>''"Halo 3's online mode offers new [[armor]] permutations that allow players to customize their persona's from head to toe."'' GamePro June 2007</ref>.
 
[[Bungie]] has confirmed that all of the armor permutations have no effect on gameplay.
 
Higher resolution screenshots of the armor permutations in action can be found at the Halo 3 Project's screenshots section at Bungie.net, as of July 2, 2007.
 
Bungie has stated that there are "thousands" <ref>http://nikon.bungie.org/bwu/index.html?item=140</ref> of possible combos, but they refuse to state exactly how many variations will be in the final product.
 
In the Bungie Podcast, it was confirmed that 2 of Spartan and 2 Elite variant armors are given at the start of the game, speculated to be EVA, CQB, Combat and Assault.
 
==Spartan Armor Permutations==
 
{{MJOLNIR Variations}}
 
Bungie has hinted to more types of armor in the June 8, 2007 Weekly Update. Also in June 22, 2007 Weekly Update: "Players were using different permutations than we’ve shown"
 
In a new update on Bungie.com on July 4: "The EVA Armor and the CQB Armor are two of the numerous types of armor available."<ref>'http://www.bungie.net/News/content.aspx?type=topnews&cid=12616 </ref>.
 
There were 5 permutations for Spartans discovered by modders in the Beta code; Bungie has currently conformed the three armor permutations, MJOLNIR,Close Quarters Battle armor and the Extra Vehicular Armor.
 
There are a total of ten different Spartan armor permutations that are unlocked in various ways.
 
 
 
==Elite Armor Permutations==
There are five different Elite armor permutations unlocked in various different ways.
 
{{Elite Variations}}
 
 
 
 
 
==Customizable Portions==
*Helmet
*Body
*Left Shoulder
*Right Shoulder
 
==Sources==
<references/>

Latest revision as of 07:55, May 14, 2024

For the similar, but distinct player customization options seen in Halo 4, Halo: The Master Chief Collection, and Halo 5: Guardians, see skins.

Armor customization is a feature in Halo 3, Halo 3: ODST, Halo: Reach, Halo 4, Halo 2: Anniversary, Halo 5: Guardians, and Halo Infinite that allow players to customize their multiplayer character's armor to their liking. Almost every game featuring this aspect of customization allowed players to change various pieces of armor worn by their multiplayer character. In Halo 3: ODST specifically, the player was allowed to choose members of Alpha-Nine to play as for the game's Firefight component. The player was still given color choices, and the option to play with or without a helmet was available.

In Halo 3, options were limited to helmets, shoulders, and chest plates, Halo: Reach added onto this selection and offered various helmet attachments, along with newly implemented wrist, utility, knee pad, and visor color options. Halo 4 would continue this trend, but instead of wrist attachments and leg utilities, offered full customization of both forearms and legs. Halo 5: Guardians regressed and only allowed players to swap full body armor sets and helmets. Halo: The Master Chief Collection initially launched with static armor sets for Halo 3, Halo 4 and Halo 2: Anniversary, but was eventually updated to return Halo 4's customization to how it was on the Xbox 360. Halo 3 and Halo 2: Anniversary were also given helmet, shoulder, chest, forearm, and leg options. Halo Infinite went back to a Halo: Reach style of customization, but with the addition of armor cores where different armor pieces can be attached to a specific base armor set.

Beginning with Halo 3, the player was allowed to swap genders for their Spartan in the form of a voice option. Halo: Reach, Halo 4, and Halo 5: Guardians would carry this forward with male and female player models being distinct, while Halo 2: Anniversary would drop the option.

In a unique twist, Halo 2, Halo 3, Halo: Reach, and Halo 2: Anniversary allowed the player to choose between being a Spartan or Elite. Halo 2 didn't allow for specific armor swapping, but Halo 3, Halo: Reach, and Halo 2: Anniversary featured varying levels of armor customization for the Elites. Halo 4, Halo 5: Guardians, and Halo Infinite dropped this aspect of player customization altogether.

Halo Online's customization required players to purchase armor pieces with in-game currency, similar to Halo: Reach.

For a more detailed article, see:

For a list of all cut permutations, see:


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