Armor customization: Difference between revisions
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{{ | {{Status|Gameplay}} | ||
[[ | {{Center|For the similar, but distinct player customization options seen in ''[[Halo 4]]'', ''[[Halo: The Master Chief Collection]]'', and ''[[Halo 5: Guardians]]'', see [[Skins|skins]].}} | ||
'''Armor customization''' is a feature in ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''Halo 4'', ''[[Halo 2: Anniversary]]'', ''Halo 5: Guardians'', and ''[[Halo Infinite]]'' that allow players to customize their [[multiplayer]] character's [[MJOLNIR Powered Assault Armor|armor]] to their liking. Almost every game featuring this aspect of customization allowed players to change various pieces of armor worn by their multiplayer character. In ''Halo 3: ODST'' specifically, the player was allowed to choose members of [[Alpha-Nine]] to play as for the game's [[Firefight]] component. The player was still given color choices, and the option to play with or without a helmet was available. | |||
In ''Halo 3'', options were limited to helmets, shoulders, and chest plates, ''Halo: Reach'' added onto this selection and offered various helmet attachments, along with newly implemented wrist, utility, knee pad, and visor color options. ''Halo 4'' would continue this trend, but instead of wrist attachments and leg utilities, offered full customization of both forearms and legs. ''Halo 5: Guardians'' regressed and only allowed players to swap full body armor sets and helmets. ''Halo: The Master Chief Collection'' initially launched with static armor sets for ''Halo 3'', ''Halo 4'' and ''Halo 2: Anniversary'', but was eventually updated to return ''Halo 4''{{'}}s customization to how it was on the Xbox 360. ''Halo 3'' and ''Halo 2: Anniversary'' were also given helmet, shoulder, chest, forearm, and leg options. ''Halo Infinite'' went back to a ''Halo: Reach'' style of customization, but with the addition of armor cores where different armor pieces can be attached to a specific base armor set. | |||
Beginning with ''Halo 3'', the player was allowed to swap genders for their Spartan in the form of a voice option. ''Halo: Reach'', ''Halo 4'', and ''Halo 5: Guardians'' would carry this forward with male and female player models being distinct, while ''Halo 2: Anniversary'' would drop the option. | |||
In a unique twist, ''Halo 2'', ''Halo 3'', ''Halo: Reach'', and ''Halo 2: Anniversary'' allowed the player to choose between being a [[SPARTAN-II program|Spartan]] or [[Sangheili|Elite]]. ''Halo 2'' didn't allow for specific armor swapping, but ''Halo 3'', ''Halo: Reach'', and ''Halo 2: Anniversary'' featured varying levels of armor customization for the Elites. ''Halo 4'', ''Halo 5: Guardians'', and ''Halo Infinite'' dropped this aspect of player customization altogether. | |||
''Halo Online''{{'}}s customization required players to purchase armor pieces with in-game currency, similar to ''Halo: Reach''. | |||
For a more detailed article, see: | |||
[[ | *[[Armor customization (Halo: Combat Evolved)|Armor customization (''Halo: Combat Evolved'')]] | ||
*[[Armor customization (Halo 2)|Armor customization (''Halo 2'')]] | |||
*[[ | *[[Armor customization (Halo 3)|Armor customization (''Halo 3'')]] | ||
*[[ | *[[Armor customization (Halo 3: ODST)|Armor customization (''Halo 3: ODST'')]] | ||
*[[ | *[[Armor customization (Halo: Reach)|Armor customization (''Halo: Reach'')]] | ||
*[[ | *[[Armor customization (Halo 4)|Armor customization (''Halo 4'')]] | ||
*[[ | *[[Armor customization (Halo 2: Anniversary)|Armor customization (''Halo 2: Anniversary'')]] | ||
*[[Armor customization (Halo 5: Guardians)|Armor customization (''Halo 5: Guardians'')]] | |||
*[[Armor customization (Halo Infinite)|Armor customization (''Halo Infinite'')]] | |||
For a list of all cut permutations, see: | |||
*[[Armor customization (Halo Online)|Armor customization (''Halo Online'')]] | |||
{{Disambig}} | |||
Latest revision as of 06:55, May 14, 2024
Armor customization is a feature in Halo 3, Halo 3: ODST, Halo: Reach, Halo 4, Halo 2: Anniversary, Halo 5: Guardians, and Halo Infinite that allow players to customize their multiplayer character's armor to their liking. Almost every game featuring this aspect of customization allowed players to change various pieces of armor worn by their multiplayer character. In Halo 3: ODST specifically, the player was allowed to choose members of Alpha-Nine to play as for the game's Firefight component. The player was still given color choices, and the option to play with or without a helmet was available.
In Halo 3, options were limited to helmets, shoulders, and chest plates, Halo: Reach added onto this selection and offered various helmet attachments, along with newly implemented wrist, utility, knee pad, and visor color options. Halo 4 would continue this trend, but instead of wrist attachments and leg utilities, offered full customization of both forearms and legs. Halo 5: Guardians regressed and only allowed players to swap full body armor sets and helmets. Halo: The Master Chief Collection initially launched with static armor sets for Halo 3, Halo 4 and Halo 2: Anniversary, but was eventually updated to return Halo 4's customization to how it was on the Xbox 360. Halo 3 and Halo 2: Anniversary were also given helmet, shoulder, chest, forearm, and leg options. Halo Infinite went back to a Halo: Reach style of customization, but with the addition of armor cores where different armor pieces can be attached to a specific base armor set.
Beginning with Halo 3, the player was allowed to swap genders for their Spartan in the form of a voice option. Halo: Reach, Halo 4, and Halo 5: Guardians would carry this forward with male and female player models being distinct, while Halo 2: Anniversary would drop the option.
In a unique twist, Halo 2, Halo 3, Halo: Reach, and Halo 2: Anniversary allowed the player to choose between being a Spartan or Elite. Halo 2 didn't allow for specific armor swapping, but Halo 3, Halo: Reach, and Halo 2: Anniversary featured varying levels of armor customization for the Elites. Halo 4, Halo 5: Guardians, and Halo Infinite dropped this aspect of player customization altogether.
Halo Online's customization required players to purchase armor pieces with in-game currency, similar to Halo: Reach.
For a more detailed article, see:
- Armor customization (Halo: Combat Evolved)
- Armor customization (Halo 2)
- Armor customization (Halo 3)
- Armor customization (Halo 3: ODST)
- Armor customization (Halo: Reach)
- Armor customization (Halo 4)
- Armor customization (Halo 2: Anniversary)
- Armor customization (Halo 5: Guardians)
- Armor customization (Halo Infinite)
For a list of all cut permutations, see:
This is a disambiguation page — a navigational aid which lists other pages that might otherwise share the same or a similar title. If an article link referred you here, you might want to go back and fix it to point directly to the intended page.