Flashbang grenade: Difference between revisions
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{{ | {{Status|Canon}} | ||
{{ | {{Wikipedia|Stun grenade}} | ||
{{ | [[File:HW HellbringersFlashbangs.png|thumb|300px|Hellbringers throwing flashbang grenades.]] | ||
A '''flashbang grenade''' (sometimes '''flash-bang grenade'''), also known as a '''flash grenade''' or '''stun grenade''', is a non-lethal [[grenade]] of [[human]] origin.{{Ref/Novel|Id=goo1|GoO|Chapter=1}} | |||
==Overview== | |||
Flashbangs are typically held in steel hexagonal tubes,{{Ref/Novel|Id=goo12|GoO|Chapter=12}} though there are [[40mm grenade|40mm flashbangs]] that are fired from the [[M301 grenade launcher]].{{Ref/Book|Id=HWSG40|Halo Wars: Official Strategy Guide|Page=40}} Upon detonation, flashbangs blind opponents temporarily by producing an extremely bright flash of light.{{Ref/Novel|TF|Chapter=5}} They tend to be used for distraction and misdirection before forces move in to eliminate an enemy target.{{Ref/Book|Id=enc11|Enc11|Page=357}}{{Ref/Anthology|Evo|Headhunters (short story)|Headhunters}} Flashbangs can also be used to temporarily overload the [[Semi-Powered Infiltration armor]]'s photoreactive panels, which usually effectively blends the wearer with their environment. While the photoreactive plates recover from an overload, the wearer is rendered visible.{{Ref/Reuse|goo12}} | |||
Flashbangs saw widespread usage in [[law enforcement]] agencies, like the [[New Mombasa Police Department]],{{Ref/Game|H3ODST|Audio log (Halo 3: ODST)#Audio log 21, Circle 7, Arc 3|Audio log 21, Circle 7, Arc 3}} and within the [[United Nations Space Command]] armed forces. In [[2531]], they were commonly used by the [[UNSC Marine Corps]]' [[Hellbringers]],{{Ref/Game|Halo Wars|Hellbringers in-game units}} and by [[SPARTAN-II]] [[Blue Team]] during [[Operation: SMOKING ACES]].{{Ref/Reuse|goo1}} Flashbangs were also frequently used in training sessions, like when [[SPARTAN-II program|Spartan-II]] trainees played capture the flag games with [[Tango Company]],{{Ref/Novel|FS|Chapter=17}} when [[SPARTAN-III Gamma Company]] underwent training,{{Ref/Reuse|goo12}}{{Ref/Novel|GoO|Chapter=9}} and when [[John-117]] tested the second-generation [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] with a [[smart AI]] within the armor during a "live-fire" combat scenario.{{Ref/Novel|TFoR|Chapter=27}} | |||
== | [[Jiralhanae]] in the [[Covenant]] employed a similar equipment, the [[Flare]], which produces a blinding light for an extended amount of time.{{Ref/Reuse|enc11}} | ||
==Gameplay== | |||
===''Halo Wars''=== | |||
In ''[[Halo Wars]]'', the player can research the "Flash Bang Ability" upgrade at the [[UNSC Barracks|Barracks]] for the cost of {{HWTech|1}} and {{HWResources|200}}. It grants an active ability to Flamethrower units that stuns enemy infantry for a short period of time. This ability was not carried forward into ''[[Halo Wars 2]]''. | |||
==Productions notes== | |||
''[[Halo 2]]'' design documents referenced flashbang grenades as a gameplay item, but they were likely [[Cut Halo 2 weapons#Flashbang grenade|cut]] in early development.{{Ref/Generic|Id=H2:A|[[Halo 2: Artifacts]]|Episode 4 - The Cutting Room Floor|Detail=10:53}} | |||
==Gallery== | |||
<gallery> | |||
HEvoMC-JonahFlashbang.png|[[Jonah-B283]] prepares to enter a room after he threw in flashbang grenades in the ''[[Headhunters (short story)|Headhunters]]'' motion comic. | |||
</gallery> | |||
==List of appearances== | ==List of appearances== | ||
*''[[Halo: The Fall of Reach]]'' {{1st}} | |||
*''[[Halo: The Flood]]'' | |||
*''[[Halo: First Strike]]'' | |||
*''[[Halo: Ghosts of Onyx]]'' | |||
*''[[Halo Wars]]'' | |||
*''[[Halo 3: ODST]]'' | |||
**''[[Sadie's Story]]'' | |||
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]'' | |||
**''[[Headhunters (short story)|Headhunters]]'' | |||
*''[[Halo: Mortal Dictata]]'' {{Mo}} | |||
*''[[Halo: The Fall of Reach - The Animated Series]]'' | |||
*''[[Halo: Fractures]]'' | |||
**''[[Into the Fire]]'' {{Mo}} | |||
*''[[Halo: Smoke and Shadow]]'' | |||
*''[[Halo: Silent Storm]]'' | |||
==Sources== | |||
{{Ref/Sources}} | |||
{{UNSC | {{UNSC ordnance}} | ||
[[Category: | [[Category:Grenades]] | ||
Latest revision as of 06:11, December 11, 2023
There is more information available on this subject at Flashbang grenade on the English Wikipedia. |
A flashbang grenade (sometimes flash-bang grenade), also known as a flash grenade or stun grenade, is a non-lethal grenade of human origin.[1]
Overview[edit]
Flashbangs are typically held in steel hexagonal tubes,[2] though there are 40mm flashbangs that are fired from the M301 grenade launcher.[3] Upon detonation, flashbangs blind opponents temporarily by producing an extremely bright flash of light.[4] They tend to be used for distraction and misdirection before forces move in to eliminate an enemy target.[5][6] Flashbangs can also be used to temporarily overload the Semi-Powered Infiltration armor's photoreactive panels, which usually effectively blends the wearer with their environment. While the photoreactive plates recover from an overload, the wearer is rendered visible.[2]
Flashbangs saw widespread usage in law enforcement agencies, like the New Mombasa Police Department,[7] and within the United Nations Space Command armed forces. In 2531, they were commonly used by the UNSC Marine Corps' Hellbringers,[8] and by SPARTAN-II Blue Team during Operation: SMOKING ACES.[1] Flashbangs were also frequently used in training sessions, like when Spartan-II trainees played capture the flag games with Tango Company,[9] when SPARTAN-III Gamma Company underwent training,[2][10] and when John-117 tested the second-generation MJOLNIR Mark V with a smart AI within the armor during a "live-fire" combat scenario.[11]
Jiralhanae in the Covenant employed a similar equipment, the Flare, which produces a blinding light for an extended amount of time.[5]
Gameplay[edit]
Halo Wars[edit]
In Halo Wars, the player can research the "Flash Bang Ability" upgrade at the Barracks for the cost of 1 and 200. It grants an active ability to Flamethrower units that stuns enemy infantry for a short period of time. This ability was not carried forward into Halo Wars 2.
Productions notes[edit]
Halo 2 design documents referenced flashbang grenades as a gameplay item, but they were likely cut in early development.[12]
Gallery[edit]
Jonah-B283 prepares to enter a room after he threw in flashbang grenades in the Headhunters motion comic.
List of appearances[edit]
- Halo: The Fall of Reach (First appearance)
- Halo: The Flood
- Halo: First Strike
- Halo: Ghosts of Onyx
- Halo Wars
- Halo 3: ODST
- Halo: Evolutions - Essential Tales of the Halo Universe
- Halo: Mortal Dictata (Mentioned only)
- Halo: The Fall of Reach - The Animated Series
- Halo: Fractures
- Into the Fire (Mentioned only)
- Halo: Smoke and Shadow
- Halo: Silent Storm
Sources[edit]
- ^ a b Halo: Ghosts of Onyx, chapter 1
- ^ a b c Halo: Ghosts of Onyx, chapter 12
- ^ Halo Wars: Official Strategy Guide, page 40
- ^ Halo: The Flood, chapter 5
- ^ a b Halo Encyclopedia (2011 edition), page 357
- ^ Halo: Evolutions - Headhunters (short story), chapter Headhunters
- ^ Halo 3: ODST, Audio log 21, Circle 7, Arc 3
- ^ Halo Wars, Hellbringers in-game units
- ^ Halo: First Strike, chapter 17
- ^ Halo: Ghosts of Onyx, chapter 9
- ^ Halo: The Fall of Reach, chapter 27
- ^ Halo 2: Artifacts, Episode 4 - The Cutting Room Floor: 10:53