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{{Ratings}}
{{Status|Canon}}
{{Era|FOR|HGN|HW}}
{{Wikipedia|Stun grenade}}
A '''Flashbang Grenade''' (also considered a '''stun grenade''') is a special type of [[grenade]] used by the [[UNSC]]. Unlike [[Fragmentation Grenades]], these grenades are not intended for lethal use. Flashbangs use chemical reactions to produce an extremely bright flash of light and a very loud noise when they go off, stunning targets, but doing very little physical damage to them. The primary purpose of a stun grenade is to temporarily blind and deafen the enemy. If the victim directly observes the flash, a still frame of what is observed by the victim will be seen for up to ten seconds, at which point their eyes will have returned to their unstimulated state.
[[File:HW HellbringersFlashbangs.png|thumb|300px|Hellbringers throwing flashbang grenades.]]
A '''flashbang grenade''' (sometimes '''flash-bang grenade'''), also known as a '''flash grenade''' or '''stun grenade''', is a non-lethal [[grenade]] of [[human]] origin.{{Ref/Novel|Id=goo1|GoO|Chapter=1}}


Due to widespread usage within 21st Century armed forces, it has likely been used since the UNSC's conception, though the earliest recorded use of it was [[2552]]. Flashbang and stun grenade's use in combat scenarios has not be overlooked, serving to confuse, disorient, or momentarily distract a potential threat for five to ten seconds.
==Overview==
Flashbangs are typically held in steel hexagonal tubes,{{Ref/Novel|Id=goo12|GoO|Chapter=12}} though there are [[40mm grenade|40mm flashbangs]] that are fired from the [[M301 grenade launcher]].{{Ref/Book|Id=HWSG40|Halo Wars: Official Strategy Guide|Page=40}}  Upon detonation, flashbangs blind opponents temporarily by producing an extremely bright flash of light.{{Ref/Novel|TF|Chapter=5}} They tend to be used for distraction and misdirection before forces move in to eliminate an enemy target.{{Ref/Book|Id=enc11|Enc11|Page=357}}{{Ref/Anthology|Evo|Headhunters (short story)|Headhunters}} Flashbangs can also be used to temporarily overload the [[Semi-Powered Infiltration armor]]'s photoreactive panels, which usually effectively blends the wearer with their environment. While the photoreactive plates recover from an overload, the wearer is rendered visible.{{Ref/Reuse|goo12}}


==Triva==
Flashbangs saw widespread usage in [[law enforcement]] agencies, like the [[New Mombasa Police Department]],{{Ref/Game|H3ODST|Audio log (Halo 3: ODST)#Audio log 21, Circle 7, Arc 3|Audio log 21, Circle 7, Arc 3}} and within the [[United Nations Space Command]] armed forces. In [[2531]], they were commonly used by the [[UNSC Marine Corps]]' [[Hellbringers]],{{Ref/Game|Halo Wars|Hellbringers in-game units}} and by [[SPARTAN-II]] [[Blue Team]] during [[Operation: SMOKING ACES]].{{Ref/Reuse|goo1}} Flashbangs were also frequently used in training sessions, like when [[SPARTAN-II program|Spartan-II]] trainees played capture the flag games with [[Tango Company]],{{Ref/Novel|FS|Chapter=17}} when [[SPARTAN-III Gamma Company]] underwent training,{{Ref/Reuse|goo12}}{{Ref/Novel|GoO|Chapter=9}} and when [[John-117]] tested the second-generation [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] with a [[smart AI]] within the armor during a "live-fire" combat scenario.{{Ref/Novel|TFoR|Chapter=27}}
*''[[Halo 3]]'' possesses a piece of [[equipment]] serving a similar function as a Flashbang, the [[Flare]], which is used to blind all nearby players, though it lacks the deafening effect of a flashbang. It does, however, have a noise that can drown out certain other sounds.
 
*Within the UNSC, along with some 21st century armed forces, they appear as hexagonal tubes.
[[Jiralhanae]] in the [[Covenant]] employed a similar equipment, the [[Flare]], which produces a blinding light for an extended amount of time.{{Ref/Reuse|enc11}}
*In modern days, flashbang grenades are used in special operations, counter-terrorist forces, specialists to avoid casualties on both sides and provide quick escapes and diversions.
 
*Some speculate that a flashbang grenade was used by [[Marine]]s during the ''[[Halo 2]]'' demo.
==Gameplay==
*[[Hellbringers|Hellbringer]] troops will be able to use them in ''[[Halo Wars]]''.
===''Halo Wars''===
[[Category:UNSC]]
In ''[[Halo Wars]]'', the player can research the "Flash Bang Ability" upgrade at the [[UNSC Barracks|Barracks]] for the cost of {{HWTech|1}} and {{HWResources|200}}. It grants an active ability to Flamethrower units that stuns enemy infantry for a short period of time. This ability was not carried forward into ''[[Halo Wars 2]]''.
[[Category:Weapons]]
 
[[Category:Explosives]]
==Productions notes==
''[[Halo 2]]'' design documents referenced flashbang grenades as a gameplay item, but they were likely [[Cut Halo 2 weapons#Flashbang grenade|cut]] in early development.{{Ref/Generic|Id=H2:A|[[Halo 2: Artifacts]]|Episode 4 - The Cutting Room Floor|Detail=10:53}}
 
==Gallery==
<gallery>
HEvoMC-JonahFlashbang.png|[[Jonah-B283]] prepares to enter a room after he threw in flashbang grenades in the ''[[Headhunters (short story)|Headhunters]]'' motion comic.
</gallery>
 
==List of appearances==
*''[[Halo: The Fall of Reach]]'' {{1st}}
*''[[Halo: The Flood]]''
*''[[Halo: First Strike]]''
*''[[Halo: Ghosts of Onyx]]''
*''[[Halo Wars]]''
*''[[Halo 3: ODST]]''
**''[[Sadie's Story]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
**''[[Headhunters (short story)|Headhunters]]''
*''[[Halo: Mortal Dictata]]'' {{Mo}}
*''[[Halo: The Fall of Reach - The Animated Series]]''
*''[[Halo: Fractures]]''
**''[[Into the Fire]]'' {{Mo}}
*''[[Halo: Smoke and Shadow]]''
*''[[Halo: Silent Storm]]''
 
==Sources==
{{Ref/Sources}}
 
{{UNSC ordnance}}
[[Category:Grenades]]

Latest revision as of 06:11, December 11, 2023

Wikipedia.png
There is more information available on this subject at Flashbang grenade on the English Wikipedia.
Hellbringers attacking a Covenant squad with flashbangs in Halo Wars.
Hellbringers throwing flashbang grenades.

A flashbang grenade (sometimes flash-bang grenade), also known as a flash grenade or stun grenade, is a non-lethal grenade of human origin.[1]

Overview[edit]

Flashbangs are typically held in steel hexagonal tubes,[2] though there are 40mm flashbangs that are fired from the M301 grenade launcher.[3] Upon detonation, flashbangs blind opponents temporarily by producing an extremely bright flash of light.[4] They tend to be used for distraction and misdirection before forces move in to eliminate an enemy target.[5][6] Flashbangs can also be used to temporarily overload the Semi-Powered Infiltration armor's photoreactive panels, which usually effectively blends the wearer with their environment. While the photoreactive plates recover from an overload, the wearer is rendered visible.[2]

Flashbangs saw widespread usage in law enforcement agencies, like the New Mombasa Police Department,[7] and within the United Nations Space Command armed forces. In 2531, they were commonly used by the UNSC Marine Corps' Hellbringers,[8] and by SPARTAN-II Blue Team during Operation: SMOKING ACES.[1] Flashbangs were also frequently used in training sessions, like when Spartan-II trainees played capture the flag games with Tango Company,[9] when SPARTAN-III Gamma Company underwent training,[2][10] and when John-117 tested the second-generation MJOLNIR Mark V with a smart AI within the armor during a "live-fire" combat scenario.[11]

Jiralhanae in the Covenant employed a similar equipment, the Flare, which produces a blinding light for an extended amount of time.[5]

Gameplay[edit]

Halo Wars[edit]

In Halo Wars, the player can research the "Flash Bang Ability" upgrade at the Barracks for the cost of Tech level 1 and Resources 200. It grants an active ability to Flamethrower units that stuns enemy infantry for a short period of time. This ability was not carried forward into Halo Wars 2.

Productions notes[edit]

Halo 2 design documents referenced flashbang grenades as a gameplay item, but they were likely cut in early development.[12]

Gallery[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b Halo: Ghosts of Onyx, chapter 1
  2. ^ a b c Halo: Ghosts of Onyx, chapter 12
  3. ^ Halo Wars: Official Strategy Guide, page 40
  4. ^ Halo: The Flood, chapter 5
  5. ^ a b Halo Encyclopedia (2011 edition), page 357
  6. ^ Halo: Evolutions - Headhunters (short story), chapter Headhunters
  7. ^ Halo 3: ODST, Audio log 21, Circle 7, Arc 3
  8. ^ Halo Wars, Hellbringers in-game units
  9. ^ Halo: First Strike, chapter 17
  10. ^ Halo: Ghosts of Onyx, chapter 9
  11. ^ Halo: The Fall of Reach, chapter 27
  12. ^ Halo 2: Artifacts, Episode 4 - The Cutting Room Floor: 10:53