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Zurdo-pattern Wraith: Difference between revisions

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{{Ratings}}
{{Title|''Zurdo''-pattern Wraith}}
{{Era|RVB|H1|H2|H3|HW|TF|FS}}
{{Status|Canon}}
 
{{Center|Type-26 Wraith redirects here. For other types of Wraith, see [[Wraith]].}}
{{Ship
{{Vehicle infobox
|image=[[Image:1217349890 Wraith2.jpg|299px]]
|image=[[File:H3-T26WraithAGC.png|250px]]
|name=Type-25 Assault Gun Carriage
|name=''Zurdo''-pattern Mortar Tank
|manufacturer=[[Covenant]]
|manufacturer=*[[Assembly Forges]] {{C|pre-[[Great Schism]]}}{{Ref/Book|Id=evg|EVG|Page=206}}
*[[Lodam Armory]] {{C|post-Great Schism}}{{Ref/Book|Id=Enc22|Enc22|Page=275}}{{Ref/Reuse|H4EVG}}
|line=
|line=
|model=Type-25
|model=''Zurdo''-pattern
|class=Infantry Tank
|cost=
|length=8.70 meters (28.6 feet)
|length={{Convert|8.8|m|ft|sp=us}}{{Ref/Reuse|evg}}{{Ref/Book|Id=Enc09|Enc09|Page=247}}{{Ref/Book|Id=Enc11|Enc11|Page=257}}{{Ref/Reuse|Enc22}}
|width=3.6 meters (12 ft)
|width={{Convert|9.2|m|ft}}{{Ref/Reuse|evg}}{{Ref/Reuse|Enc22}}
|height=3 meters (10 ft)
|height={{Convert|3.7|m|ft}}{{Ref/Reuse|Enc22}}
|mass= 57 tons = ( 124,000 pounds)
|mass={{Convert|47|MT}}{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}}{{Ref/Reuse|Enc22}}
|max accel=2.5 meters per second
|max speed= 82 km/h (51 mph){{Ref/Site|Id=waypoint|URL=https://www.halowaypoint.com/en-us/universe/vehicles/wraith|Site=Halo Waypoint|Page=Wraith|D=11|M=5|Y=2021}}
|max speed space=
|engine=[[Boosted gravity propulsion drive]]{{Ref/Game|Id=H2spec|H2|[[Halo 2: Special Collector's Edition Manual|Special Collector's Edition Manual]]|Detail=page 17}}{{Ref/Reuse|Enc22}}
|max speed air=
|hull={{Convert|61|cm|ft|sp=us}}{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}}
|engine=[[Boosted Gravity Propulsion Drive]]<ref>''[[Halo 2: Special Collector's Edition Manual]]'', page 17</ref>
|slipspace drive=
|slipspace speed=
|poweroutput=
|power=
|shield gen=
|hull= resistant to 2 Rockets, or to 2 spartan lasers. (depending if hit in a critical spot)
|sensor=
|sensor=
|target=
|target=
|navigation=
|armament=*1 [[Heavy plasma mortar|Type-26 35cm Directed Energy Mortar]]{{Ref/Book|Id=H4EVG|H4EVG|Page=117}}
|avionics=
*1 [[Type-26 Directed Energy Weapon Emplacement]]{{Ref/Reuse|H4EVG}}
|countermeasures= Scorpion Tank, Spartan Laser
|crew=*1 driver{{Ref/Reuse|Enc22}}
|armament=*[[Plasma Mortar]]  
*1 gunner{{Ref/Reuse|Enc22}}
*2 Automated [[Plasma Cannons]] (Halo 2 only)
*Secondary [[Plasma Cannon|Plasma Turret]] (Halo 3 only)
|complement=
|complement=
|crew=1 Driver and 1 Gunner
|skeleton=
|passengers=None
|capacity=
|consumables=
|consumables=
|othersystems=
|othersystems=
|firstuse=
|role=Light assault gun carriage
|role=Main Battle Tank
*Armoured infantry support
|era= [[Human-Covenant War]]
*Mobile Anti-vehicle / anti-armor battery
|affiliation=[[Covenant]]
*Mobile artillery / siege warfare
|firstuse-title=In service
|firstuse=*[[Human-Covenant War]]
*[[Great Schism]]
*[[Post-Covenant War conflicts]]
**[[Blooding Years]]  
|affiliation=*[[Covenant]]<br>
*[[Covenant separatists]]
*[[Covenant remnants]]
**[[Swords of Sanghelios]]
**[[Servants of Abiding Truth]]
**[[Merg Vol's Covenant]]
**[[Jul 'Mdama's Covenant]]
**[[Sali 'Nyon's Covenant]]
}}
}}
The '''''Zurdo''-pattern Mortar Tank''' {{Type|26|Assault Gun Carriage|AGC}},{{Ref/Reuse|Enc09}} more commonly known as the '''Wraith''', is the [[Covenant]]'s main armoured infantry support/assault gun vehicle for ground engagements.{{Ref/Reuse|Enc22}}
==Overview==
===Design details===
[[File:Wraith.jpg|thumb|left|150px|Blueprint of the Wraith.]]
The ''Zurdo''-pattern Wraith is the primary armored ground vehicle used by the Covenant.{{Ref/Site|URL=http://halo.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=25444|Site=Bungie.net|Page=Halo: Reach Ordnance Page|D=7|M=2|Y=2021}} The Covenant deploys Wraiths in tactical ground engagements, where they serve in both anti-infantry and anti-armor roles. The Wraith's firepower also makes it ideal for destroying structures.{{Ref/Reuse|H2spec}}
Like all Covenant ground vehicles, the Wraith is sleek, bulbous and more reminiscent of an aircraft than a traditional ground vehicle. The Wraith is divided into four main sections: chassis, fins, rudders, and plasma mortar. The chassis houses the cockpit, which includes movement, targeting and firing controls. Holographic control surfaces and displays show the pilot a 360-degree view outside the Wraith.{{Ref/Novel|FS|Page=113}} Underneath the cockpit is a [[boosted gravity propulsion drive]],{{Ref/Game|Id=h2manual|H2|[[Halo 2 manual|manual]]|Detail=page 19}} which propels the Wraith and keeps it suspended a short distance above the ground. The Wraith's engine vents excess heat and plasma through an exhaust port at the rear of the vehicle; this port is one of the more vulnerable spots on the Wraith. The wide, sweeping fins at the front of the vehicle stabilize the vehicle on uneven terrain, as well as provide extra thrust during a boost.{{Ref/Reuse|h2manual}} At the rear of the Wraith are two rudders, which control the turning of the vehicle using independent propulsion drives. The fourth major component is the Wraith's main weapon, a heavy plasma mortar, which rests above and behind the cockpit and can be retracted within the main body. The entirety of the Wraith is covered by nearly two feet of armor plating, which is composed of a polymer that is still poorly understood by human physicists.{{Ref/Reuse|Enc09}}


<center>''Were you looking for the [[Type-52 Anti-Aircraft Artillery|Anti-Air Wraith]]?''</center>
===Armaments===
The '''Type-25 Assault Gun Carriage'''{{Verify_source}}, commonly called the '''Wraith''', is the [[Covenant]]'s main heavy assault [[vehicle]] for ground engagements. The Wraith can be rapidly deployed in a combat-ready state by [[Spirit|DX-class]] or [[Phantom|Type-52]] dropships, and thus is the bane of [[UNSC]] [[UNSC Marine Corps|Marines]] and [[Colonial Militia|UNSC Colonial Militia]].  
The main weapon of the Wraith is its 35cm [[heavy plasma mortar]].{{Ref/Reuse|H4EVG}} The Wraith's mortar is attached to a fixed mounting, meaning that a Wraith must be facing its target in order to hit it.{{Ref/Reuse|Enc09}} The plasma mortar works by creating a magnetically encapsulated blob of superheated plasma and firing it at a relatively low velocity. Once fired, the bolt is magnetically guided in a ballistic trajectory until it strikes the ground or target. When the bolt hits, the magnetic bubble collapses and the plasma rapidly expands from its compressed state, creating a superheated explosion that will vaporize everything within twenty meters of impact.{{Ref/Novel|Id=fs112|FS|Page=112}} Titanium battleplate, concrete, or flesh is instantly obliterated by the blast. Anything just outside of the kill zone is at risk of injury or death — after the initial impact, the plasma begins to cool and thermal expansion takes over, creating a wave of fire traveling outward that can travel away from the initial blast zone. Infantry within range can sustain burns and heat trauma. The explosion also generates a large amount of concussive force, which can splinter bones and destroy vital organs.{{Ref/Anthology|Evo|Palace Hotel|Page=351}} Flammable materials are especially at risk of igniting due to the intense heat release and can cause further damage. Once the heat from the explosion dissipates, the blast zone will have been converted into a glass-smooth surface - much like the swaths of vitrified soil created by "[[glassing]]".


The Wraith is the Covenant equivalent of the [[M808B Scorpion MBT]], however, unlike the [[UNSC]] counterpart the Type-25 Assault Gun Carriage uses a mortar cannon. The [[Type-52 Anti Aircraft Artillery|Type-52 Anti-Aircraft Artillery]] is a variant of the Wraith. The Wraith also hovers above the ground, instead of using tracks like the [[M808B Scorpion MBT|Scorpion]].
The Wraith is also equipped with an anti-infantry [[Type-26 Directed Energy Weapon Emplacement|T-26 DEWE light plasma cannon]].{{Ref/Reuse|H4EVG}} This turret is able to burn through armor and flesh, with predictably gruesome results. Against infantry, the cannon's plasma causes severe fourth-degree burns.


== Weapons and Armor ==
All ''Zurdo''-pattern Wraiths made after 2549 featured a ring mount for the light plasma cannon,{{Ref/Reuse|H4EVG}} allowing an additional crew member on the Wraith.{{Ref/Site|Id=odststats|URL=http://halo.bungie.net/stats/halo3/careerstatsodst.aspx?player=AkajiCZ|Site=Bungie.net|Page=Halo 3 ODST Career Stats|Quote=All post-2549 model Wraiths have an extended crew area with a Type-52 DESW in a ring mount.|Quotee=Wraith - Gunner tooltip description|D=22|M=12|Y=2013}}{{Ref/Site|Id=reachstats|URL=https://halo.bungie.net/stats/reach/careerstats/weapons.aspx?player=thegamer298&vc=4&sort=5|Site=Bungie.net|Page=Reach : Career Stats|Quote=All post-2549 model Wraiths have an extended crew area with a Type-52 DESW in a ring mount.|Quotee=Wraith Type-26 AGC (Gunner) tooltip description|D=19|M=7|Y=2019}}
[[Image:1211404887 Wraith Discharge.jpg|150px|left|thumb|A Wraith firing a plasma mortar.]]
<gallery>
[[Image:Mortar Halo 3.jpg|thumb|left|A Wraith's mortar shot in mid-flight.]]
File:H3-T26WraithAGC.png|The ''Zurdo''-pattern Wraith with the ring mount.
The Wraith's primary weapon, a short-barreled [[Plasma Mortar]] (which is the heaviest Covenant ground weapon), is fixed horizontally but can be skewed vertically. To aim the mortar, the entire vehicle must turn to face its target. The mortar can be retracted into the hull while not in use, a design advantage considering the vehicle's awkward firing requirements. The mortar fires large bolts of superheated, magnetically guided plasma into an "arc" shape in the air, raining down on enemy troops with tremendous force. A direct hit can penetrate nearly any [[armor]], and even an indirect hit is often deadly. The arc in the shot makes it move slowly, but more precise and actually making it capable of catching enemies off guard. The target must be at least eight meters away for the Wraith to use the weapon outside of the "dead zone", an area in which it would cause damage to itself as well as the intended target.
File:HReach-T26WraithAGC.png|Alternate chassis with the ring mount.
</gallery>


The secondary weapon of the Wraith is an automatic [[Plasma Cannon]] (There are two different versions: one in [[Halo 3]] and one in [[Halo 2]]) which possesses an extremely high rate of fire and is powerful enough to penetrate the armor of light vehicles. However, although devastating to (and designed to deter) infantry and would-be boarders and barriers, the plasma cannon is ineffective against heavy armor. The plasma cannons in Halo 2 are controlled by the AI when the vehicle is controlled by the AI, they do not work for players.
===Advantages===
With the exception of the [[Scarab]], the Wraith is the Covenant's most destructive mobile armor. Its huge bulk is well shielded from small arms fire, and it is resistant to medium explosive weapons. Its ability to be deployed with the aid of dropships makes insertions into the battlefield fairly easy. Its plasma mortar can easily decimate infantry and vehicles alike, and its destructive powers are so well known to UNSC forces that the mere sight of one on the battlefield can induce psychological effects.{{Ref/Reuse|fs112}} One of the benefits is the mortar function due to the trajectory that can suppress any incoming enemy from behind the wall, or those who are stationed at the rooftop that can't be reached by a Scorpion Tank's trajectory. While it's not suitable for head to head battle, it is most suitable to conduct a suppression fire mainly against enemy infantry.


Wraiths possess heavy armor and are difficult to destroy. The heavily armored hull and chassis make the Wraith almost immune to small-arms fire, and heavy weapons, artillery or internal explosions can only incapacitate the vehicle. The pilot is well protected within the hull, and even the weaponry are armored. Typical of assault vehicles, the front armor is capable of taking much heavier punishment than the flanks or rear. This is due to the fact that a Wraith possesses sloped armor on the front, which causes the armor to be much thicker than on the sides. However, even the underbelly of the vehicle is heavily armored to protect the anti-gravity plates underneath the chassis. Before the addition of the plasma cannons Wraiths were particularly vulnerable to infantry, and fast moving vehicles making flanking attempts, also due to the Wraith's slow speed and lack of a suitable anti-air weapon they are useless at deterring aerial assaults.There is also a spot on the back of a Wraith and if you hit this spot, it explodes.  
===Disadvantages===
The Wraith's main disadvantage is its slow speed, due to the vehicle's massive weight. While the boost drive can propel the vehicle to moderately high speeds, the maneuverability of the vehicle is compromised —  turning becomes difficult during a boost, and the momentum that is built from it makes it possible for the vehicle to inadvertently plow through friendly forces, crash into and get lodged between stationary objects, or overshoot its mark and skate off of a cliff or into a body of water. The Wraith is also poorly suited for scaling inclines.  


== Gameplay ==
Like most tanks, the Wraith has a "dead area", a zone in which the plasma mortar cannot fire without risking damage to itself.<ref>'''[[Halo: The Flood]]''' ''page 184''</ref> The slow speed and cumbersome nature of the Wraith makes it prone to boarding action — while the front of the tank is harder to board because of the plasma turret(s), the rear is highly susceptible to boarding. A small rotating cylinder exhaust port in the back is a vulnerable spot that, if hit with a medium explosive device or anti-materiél weapons fire, can damage the tank severely. The exposed gunner operating the Type-52 DESW is also an easy target for marksman and sniper fire.
In battle, the Wraith is the [[Covenant]] equivalent of a [[UNSC]] [[Scorpion Tank]]. With the ability to boost, they are faster than Scorpions (though slower when not boosting). Its attack is less accurate and slightly weaker, but Wraiths can indirectly bombard enemy forces. In [[Halo: Combat Evolved]] only [[Elites]] can pilot Wraiths. In [[Halo 2]] [[SPARTAN Program|Spartans]], [[UNSC Marine Corps|Marines]], [[Elites]], [[Brutes]], and [[Flood]] [[Combat Forms]] may operate this vehicle. In ''Halo 3'', [[SPARTAN Program|Spartans]], [[UNSC Marine Corps|Marines]], [[Elites]], and [[Brutes]] still pilot Wraiths. The vehicle is slow and easily boarded, and without [[Ghosts]] as defending escorts, a boarding party has a good chance of success. However, having a passenger manning the plasma turret exponentially decreases the chances of a successful boarding, as the turret's wide field of view and high rate of fire make it ideal for destroying infantry. The safest way to board it is to come up from behind it while a team-mate gets its attention and draw it fire away from you as you board it and either knock the pilot out or shove a grenade into its frame.
[[Image:1211252630 Wraithsplosion.jpg|left|thumb|A Wraith's mortar explodes on impact with any object.]][[Image:Wraith_Full.jpg|right|thumb|Halo: Combat Evolved Wraith.]]


===[[Halo: Combat Evolved]]===
Since its weaponry is designed to be used against non-mobile or low-mobility targets, and its weight and wide profile prevent it from maneuvering with any deal of speed and accuracy, the Wraith is a very soft target for high mobility vehicles, such as a [[Warthog]] or a [[Ghost]], and is at a high risk of destruction against a vehicle with a much more accurate heavy weapon (such as the [[Scorpion]] with its direct-firing 90mm cannon).
In ''[[Halo: Combat Evolved]]'', the Wraith tank is a tough adversary and cannot be driven by the player without any mods. A few Wraiths first appear in the Grav-Bay of the ''[[Truth and Reconciliation]]'', though they can be destroyed by shooting a lot of point-blank [[Assault Rifle]] rounds and grenades. Some are also seen in the storage and shuttle bays of the ship. On [[Assault on the Control Room]] and [[Two Betrayals]], Wraiths are seen in combat and are difficult adversaries to defeat. This version of the Wraith has no anti-personnel weapons, and the graphics are less detailed than in future games, with the mortar looking like a tube, rather than the plasma mortar itself. On [[Normal]] difficulty, the Wraith can survive about two to three direct rocket hits before being destroyed. While formidable, it is not without weaknesses. Wraiths can be flipped, knocking the [[Elite]] driver out of the vehicle and rendering it useless. Just like the ''[[Halo: Combat Evolved]]'' [[Ghost]], the Wraith floats noticeably higher than its [[Halo 2]] and [[Halo 3]] counterparts. It is possible to drive a [[Scorpion]] or [[Warthog]] underneath the Wraith. Marines will occasionally shoot at the plasma mortars or even throw grenades at the plasma bombardments. This is most likely a bug in Halo CE's design. Because of no anti-personal rounds, the wraith will still attempt to shoot at you no matter how close you are, even if you are right on it.


Players using mods report that the Wraith in Halo Combat Evolved is noticeably difficult to drive and shoot, since the driving behaves like the ghost strangely, and that the main gun arcs and flying differently, and quite slowly, making it quite inaccurate.
The Plasma Mortar is also ill-suited for long range combat, as it moves so slowly that even units with low mobility-such as the Scorpion tank-can dodge it.


===[[Halo 2]]===
==Operational history==
[[Image:Index Wraith.jpg|right|thumb|150px|A Halo 2 Wraith.]]
===Human-Covenant War===
In ''Halo 2'', the Wraith has two weapons: the standard plasma mortar and two Automated [[Plasma Cannons]]. Although they are not very accurate, they can easily take down [[energy shielding]]. The turrets auto-target any enemy within range, making [[boarding]] a Wraith more difficult. However, the player cannot utilize these turrets themselves, meaning that the Wraith is somewhat ineffective in the player's hands. In ''Halo 2'' when a player boards a Wraith, the player is to wait a few second delay before using the plasma mortar. The ''Halo 2'' Wraith also includes a booster engine, capable of tripling the tank's speed for about one second and requires five seconds to recharge, this booster is not effected with a few second delay when boarding the wraith, unlike the plasma mortar which is effected by it. Though this can be used to travel more quickly, it is commonly used to run over enemies who are getting too close and is extremely effective due to the Wraiths reverse speed being identical to a Spartan/Elite running speed. This booster can crush small vehicles, such as [[Ghosts]] or [[Warthogs]] and damage other heavy vehicles such as other Wraiths and [[Scorpions]]. It is even possible to boost and destroy or damage [[Banshees]]. This version of Wraith is more difficult to defeat by melee unlike the version in ''[[Halo 3]]''. The [[Halo 2]] Wraith also has an air brake, similar to the [[Spectre]], that can be used to bring the nose up if the vehicle has launched itself into the air. The vulnerable exhaust panel on the rear of the Wraith must be removed before a grenade can be thrown into the vehicle, melees are common but it is possible to shoot the panel off with any weapon, even a sniper rifle. In the level [[Quarantine Zone (level)|Quarantine Zone]], the [[Flood]] will also drive Wraiths.
The Wraith has been in service to the Covenant for centuries,{{Ref/Film|HLeg|Episode=The Duel}} and has served in countless [[Battle|engagements]] during the [[Human-Covenant War]]. After [[Second Battle of Harvest|the retaking]] of [[Harvest]] in [[2526]] by [[Admiral]] [[Preston Jeremiah Cole|Cole]], the Covenant, attempting to scout and recover [[Relic (location)|an artifact]], deployed multiple Wraiths during [[Harvest Campaign|the assault]] on Harvest.


===[[Halo 3]]===
Throughout the war the Covenant deployed Wraiths during ground campaigns against [[civilian]] and military targets. Wraiths would commonly target civilian evacuation transports still on the ground and platforms and structures leading to them, or would fire and kill large groups of civilians crowded together. In [[2531]], during the [[Battle of Arcadia|first assault]] on the colony world [[Arcadia]], multiple Wraiths were used in this situation to kill panicking civilians attempting to flee the Covenant invasion. The tanks assisted in destroying structures and platforms holding civilians waiting for evacuation. In addition, the tanks were used against UNSC military forces attempting to assist with evacuation efforts.{{Ref/Level|HW|Arcadia City}} During the [[Battle of Trove]], Wraiths were used by Covenant forces against not only the crew of the {{UNSCShip|Spirit of Fire}} but also the [[Flood]] and Sentinels as well.{{Ref/Level|HW|[[Beachhead (Halo Wars level)|Beachhead]]}}
[[Image:H3 Wraith.jpg|right|thumb|200px|The new Wraith in [[Halo 3]], with the turret operation seat.]]
Different versions of Wraiths appears in ''[[Halo 3]]''. New features include visible headlights, increased speed and a more accurate line of fire. However, the propulsion jet represents an extremely vulnerable spot in the armor, making it possible for the first time to destroy a Wraith with melee attacks from behind the tank with no direct melee attacks to the driver. A strong hit to the jet after removing its cover causes a violent chain reaction of explosions. The new turret fires energy blasts resembling the shots of the [[Plasma Rifle]] instead of a beam like the [[Spectre]]. The tank has a subtle greenish shine to it and an embedded latticework that glimmers in the light. The most dramatic design change added an exposed topside gunnery position with a 270° view, allowing for better defence against enemy soldiers and boarders. Boarding is made more difficult in that now boarders have both a pilot, and gunner to kill before gaining control of the vehicle, not to mention that the gunner will fire on the boarder before he even has the chance to plant a grenade, to kill both of them. The Wraith now has the ability to attack two targets independent of one another, (such as focusing the mortar on destroying a nearby Warthog, while the gunner takes out a player on foot attempting to hijack the vehicle from the sides.) The turret is powerful enough to destroy a Ghost before one can successfully destroy the Wraith, (unless it gets right behind it and shoots at the jet.) The boost feature is no longer as potent a defence as the [[Halo 2]] Wraith taking longer for the vehicle to achieve its optimum boost speed, this translates to the Wraith not being able to use the boost as an offensive system at extreme close range. The Wraith, although having the same top speed as its Halo 2 counterpart, has difficulty traversing high angles and its reversing capability is often inadequate. If boarded from behind or on the front of the cockpit the driver cannot exit the vehicle, another difference from the [[Halo 2]] version. If you get close too it you can board the Wraith and throw a grenade in the cockpit or engine structure. which completely destroys the tank, or you can beat the driver out without destroying the tank, which renders it still operational.


The Wraith also has an Achilles Heel in the back of the tank. It is covered up by some armor, but can be taken down with a few Battle Rifle shots, which reveals a blue circle device that powers the Wraith. Another shot from a [[Battle Rifle]] will instantly destroy the Wraith. The Wraith is thought to be inferior to the [[M808B Main Battle Tank|Scorpion]] tank at extended ranged due to the difficulty of hitting a target with the arc effect. In a battle between a Scorpion and a Wraith, the Scorpion will typically triumph.
As the war dragged on, ground campaigns conducted by the Covenant continued to employ the Wraith as their main heavy armored vehicle. During the [[Algolis Invasion|assault]] on [[Algolis]] the Wraiths were called in to weaken military forces attempting to protect and destroy valuable data. The UNSC was able to hold off the Covenant just long enough and all ground forces were eventually destroyed with the detonation of a nuclear weapon attached to a [[HRUNTING/YGGDRASIL Mark I Prototype Armor Defense System|prototype armor suit]].{{Ref/Film|Id=Prototype|HLeg|Episode=Prototype}}


===[[Halo Wars]]===
As the war with [[human]]ity was reaching its apex, the Covenant began updating and building up their military campaign against humanity. After [[2549]], all models of the ''Zurdo''-pattern Wraith were equipped with a ring mount for a secondary gunner to operate the Wraith's plasma cannon.{{Ref/Reuse|odststats}}{{Ref/Reuse|reachstats}} During [[Battle of Sigma Octanus IV|the invasion]] of [[Sigma Octanus IV]] in [[2552#July|July 2552]] the Covenant deployed numerous tanks to take out strategic areas on the planet including [[military base]]s and civilian structures.{{Ref/Novel|Id=HTFOR|TFoR|Chapter=19}} No sooner had that battle finished the Covenant launched [[Fall of Reach|a surprise assault]] on [[Reach]], humanity's heavily fortified epicenter of military and economic power outside of Earth. Multiple divisions of Wraith tanks were employed to inflict mass casualties on civilian and military forces alike. Their campaign was successful destroying major military and civilian transports, structures and killing countless in the process.{{Ref/Level|HR|Tip of the Spear}}{{Ref/Level|HR|Exodus}}
[[Image:HW wraith.jpg|right|The Wraith as depicted in ''[[Halo Wars]]''.|thumb]]
[[Image:Hijacking Spartan.jpg|right|A Wraith being hijacked by a [[SPARTAN-II]] in ''[[Halo Wars]]''.|thumb]]
As ever, it is the main battle tank of the [[Covenant]]. It appears to be highly resistant to damage, capable of dealing great damage and is quite fast. Armed with the classic plasma mortar and with the anti-personnel plasma cannon, which looks very similar to the one in [[Halo 3]], although unmanned and directly under the driver's control. Its several upgrades include a heavier shield which make it more resistant to fire, the Scorch ability that causes extra damage, and finally an upgrade for its main mortar. Like in [[Halo 3]] and [[Halo 2]] the Wraith can still be hijacked, but only by [[SPARTAN-II]] units.


Upgrades:
During the opening of the [[Battle for Earth]], the ''[[Solemn Penance]]'' managed to jump to the city of [[Mombasa]]. In the short but bloody [[Battle of Mombasa|campaign]], the Covenant was able to land armor and troops into the city. Wraiths quickly moved in to cut off civilian evacuation by the city's rail system.{{Ref/Game|H3ODST|Sadie's Story}} With civilians cut off, the Covenant began systematically destroying anything they could before the Prophet of Regret's ship jumped out of [[New Mombasa]], destroying parts the city.{{Ref/Level|H3ODST|Prepare to Drop}} In the aftermath of Regret's retreat the full-scale invasion of Earth began, the Covenant laid waste to many parts of the planet and Wraiths were on the forefront of the ground assault.{{Ref/Level|H3ODST|Kizingo Boulevard}}{{Ref/Level|H3ODST|ONI Alpha Site}}
*1.'''Heavy shield'''-Adds an energy shield which deflects some incoming damage.
*2.'''Scorch'''-The Wraiths special attack leaves a bubbling plasma splash on the ground for added damage.
*3.'''Plasma modulator'''-A large boost to the plasma mortar is added which increases its damage.


'''Resource''': 350
With the uncovering of the [[Portal at Voi]], the Covenant moved all their troops and armor to prevent the UNSC military from getting close to it. They deployed Wraiths to dispatch military forces attempting to break through their formation.{{Ref/Level|H3|Tsavo Highway}}{{Ref/Level|H3|The Storm}} After the opening of the portal and the arrival at [[Installation 00]] the Covenant deployed all their assets in a [[Battle of Installation 00|last ditch effort]] to stop humanity and activate the remaining [[halo Array|Halo installations]]. Wraiths were front and center in this operation, although ultimately, they lost to their human enemies.{{Ref/Level|H3|[[The Ark (level)|The Ark]]}}{{Ref/Level|H3|[[The Covenant (level)|The Covenant]]}}


'''Minimum Tech Level''': 1
===Post-War===
During the post-war period, Wraiths were popular during [[War Games]] matches aboard [[Anvil Station]] and the {{UNSCShip|Infinity}}. Wraiths were used by [[Merg Vol's Covenant]] during the [[Battle of Draetheus V]] in [[2554]]. Many would be destroyed by both [[SPARTAN-IV program|Spartans]] [[Sarah Palmer]] and [[Edward Davis]] with the help of the [[UNSC Marine Corps]] and [[UNSC Army]].{{Ref/Level|HSA|Mission 4: Live to Fight}}{{Ref/Level|HSA|Mission 10: Battle at Red Slate}} [[2557|Four years]] after the end of the Human-Covenant War, [[Jul 'Mdama's Covenant]] continued to use the Wraith. Multiple Wraiths were used in the [[Battle of Requiem|attack]] on the {{UNSCShip|Infinity}}'s crash site.{{Ref/Level|H4|[[Infinity (level)|Infinity]]}} Several were later used in defense of the [[Forerunner]] [[particle cannon]]s.{{Ref/Level|H4|[[Reclaimer (level)|Reclaimer]]}} Wraiths were also used during the Didact's [[Raid on Ivanoff Station]] in their attempt to secure the [[Composer]].{{Ref/Level|H4|[[Composer (level)|Composer]]}} The faction utilized a number of Wraiths during the [[Battle of Installation 03]].{{Ref/Level|HSS|Mission 9: Lockout}} Wraiths were deployed to many sites across the interior of Requiem during the [[Requiem Campaign|combat]] within the planet [[2558|six months later]].{{Ref/SpOps|Episode=Departure|Level=Land Grab}}{{Ref/SpOps|Episode=Catherine|Level=Shootout in Valhalla}}{{Ref/SpOps|Episode=Expendable|Level=Unfinished Business}} 'Mdama's faction would again use Wraiths during the [[Battle of Aktis IV|conflict]] on [[Aktis IV]]. A [[Sali 'Nyon's Covenant|rebel offshoot]] of 'Mdama's faction led by [[Sali 'Nyon]] also possessed at least one Wraith.{{Ref/Comic|HEsc|Issue=[[Halo: Escalation Issue 24|#24]]}} During [[Operation: ATHENA]] 'Mdama's forces used multiple ''Zurdo''-pattern Wraiths in an attempt to stop a team of Spartan-IVs.{{Ref/Comic|HEsc|Issue=[[Halo: Escalation Issue 20|#20]]}}


'''Population Count''': 3
By October 2558, the newer {{Pattern|Kemu|Wraith}} was becoming more commonplace within Jul 'Mdama's Covenant forces and the [[Swords of Sanghelios]].{{Ref/Site|URL=https://www.halowaypoint.com/en-us/news/canon-fodder-designs-of-the-times|Site=Halo Waypoint|Page=Canon Fodder - Designs of the Times|D=26|M=8|Y=2021}}


====Tactics====
==Trivia==
When combating a Wraith, the method varies depending on your intents and your current position. If you are in a light vehicle (ex. Warthog, Ghost) and you want to destroy the Wraith, simply evade the massive shots. On your priority list, however, watch out for the plasma turrets-these will chip away your health and in Legendary, are more dangerous than the main mortar, as it can actually hit you. When dealing with a pair or more of enemy Wraiths, such as the entrance to the tunnel in Metropolis, you may wish to use the Ghost instead of the Warthog, because it lacks the equal amount of evasiveness and also does not have the boost feature. For the Ghost, concentrate on one vehicle at a time. If you are in a ''heavy'' vehicle and also wish to take them out, simply fire with the main cannon (ex. Mortar for the Wraith and the 90mm High velocity Main gun for the Scorpion Tank) from a distance, where you can easily move if you see them fire.  
{{Linkbox|gameplay=yes|gallery=yes}}
*It is wrongly stated in the ''Halo 2'' manual that the player can shoot the Wraith's plasma cannons while driving; these are usable only by NPCs in gameplay. The ''Halo 3'' manual claims that the Wraith features the aforementioned cannons, though they appear only in ''Halo 2''.
*An [[:File:HR Wraith Marathon symbol.png|abstract depiction]] of the ''[[Marathon]]'' logo [[List of Marathon references in the Halo series|is embedded in the Wraith's cockpit]] in ''Halo: Reach''. [[Bungie]] limited their use of ''Marathon'' references in the game due to intellectual property concerns, as opposed to the logo's frequent appearances in the original trilogy.
*In ''Halo: Combat Evolved Anniversary'', the Wraith's model was carried over from ''Halo: Reach'' with no changes. As such the T-52 plasma cannon is still mounted on top, though it is not usable. Conversely, the Scorpion tank's independently mounted machine gun was removed entirely.
*It is possible, though difficult, to hijack a Wraith by hopping in the mounted turret while an enemy is still inside of it, while not harming the Wraith. In ''Halo Reach'' and ''Halo 4'', in Campaign, [[Firefight]] or [[Spartan Ops]], respectively, if the player is able to get in the turret while an enemy NPC driver is still in, the driver will hop out and usually start shooting at the player, after which the player can dispatch the enemy with the turret and claim the Wraith, possibly with it being undamaged.
*Since ''[[Halo 4]]'', if the player presses the melee button while boosting, the Wraith will perform a super glide, in which the vehicle lifts its nose to pass over obstacles, while also making splatters a little bit easier.


In contrast, should you want to board, '''never do so if there is a pair''', as the other Wraith will destroy you with the mortar once you have successfully boarded. As the enemy AI only uses the boost feature when you're in front of it, this should be done relatively easily. The only problem lies in the secondary plasma turret. In higher difficulties, these can take you out in seconds. To counter this, drive straight up to the Wraith in your light vehicle and get out in the last second. Not only does this save time to walk/run over, it protects you from the plasma. From there, to avoid getting boarded again, simply boost and splatter the enemy. The [[Spartan Laser]] is a very effective weapon to use against the Wraith destroying it in two shots, one if aimed at its motor on the back, or directly at the driver's cockpit.
==Gallery==
===''Halo 3''===
<gallery>
File:WraithH3.png|Render of an active Wraith.
File:H3 TsavoBattle.png|A Wraith fires its mortar at a Warthog.
File:H3 Wraith.jpg|A Wraith with a Jiralhanae Minor in its gunner seat.
File:H3-Wraith.png|An active Wraith on [[Highground]] in multiplayer.
File:H3-WraithHUD.png|HUD of the Wraith's operator.
File:H3-WraithturretHUD.png|HUD of the Wraith's gunner.
</gallery>


In ''[[Halo Wars]]'' the Wraith is an excellent anti-infantry and anti-vehicle. Its weapons are most effective against slow or nearby targets, due to the time it takes for a mortar shot to hit them. Once the Wraith gets its upgrades it becomes much more dangerous, with ''Heavy Shield'' capable of protecting it by a high amount of damage, ''Scorch'' which allows it to have a special attack to cause prolonged damage, and ''Plasma modulator'' which highly increases the [[Plasma Mortar]] offensive power. The Wraith is rather vulnerable against [[Spartan II|Spartan]]s and their [[hijack]] ability, but it is also weak against heavy air units such as the [[Hawk]] or the [[Vulture]].
===''Halo 3: ODST''===
<gallery>
File:H3ODST KizingoBoulevardBattle3.jpg|A Wraith fires its mortar at [[Michael Crespo|Mickey]]'s Scropion.
File:HTMCC-H3ODST BridgeAssault.jpg|Covenant infantry supported by Wraiths in an assault on [[ONI Alpha Site (location)|ONI Alpha Site]].
File:HTMCC-H3ODST-FloodWraith.png|The Flood using a Wraith in [[Firefight]] in ''Halo: The Master Chief Collection''.
</gallery>


== Character Compatibility ==
===''Halo: Reach''===
*[[Elites]]
<gallery>
*[[Flood Combat forms]] ([[Halo 2]] only)
File:Reach T25 TR Inact.jpg|Reference of an inactive ''Zurdo''-pattern Wraith.
*[[Brutes]] (Halo 2 and [[Halo 3]] only)
File:Reach T25 TR act.jpg|Reference of an active ''Zurdo''-pattern Wraith.
*[[Spartan II]] (Halo 2, Halo 3, and [[Halo Wars]] only)
File:Reach T25 eng mor.jpg|Reference of the heavy plasma mortar fired by the ''Zurdo''-pattern Wraith.
*[[UNSC Marine Corps|Marines]] (Halo 2 and Halo 3 only)
File:Reach MPBeta Wraith.png|Render of an inactive Wraith in the [[Halo: Reach Multiplayer Beta|''Halo: Reach'' Multiplayer Beta]].
File:Reach Wraith Active.png|Render of an active Wraith.
File:Wraith symbols.png|Patterns on the Wraith.
File:Revenant - Gameplay01.png|A {{Pattern|Rizvum|Revenant}} fighting two Wraiths.
File:HR-WraithHUD.png|HUD of the Wraith's operator.
</gallery>


== Trivia ==
===''Halo 4''===
[[Image:WraithVSSpartans.JPG|thumb|right|A [[SPARTAN II|SPARTAN]] takes on a Wraith on board a [[AV-14 Attack VTOL|Hornet]].]]
<gallery>
*In ''[[Halo:CE]]'', if you knock a Wraith off a small cliff and it flips over (this can be done on [[Assault on the Control Room (Level)|Assault on the Control Room]]) you can flip the Wraith but you can't get in it.
File:H4-T26WraithAGC.png|Render of an inactive Wraith.
*''Halo: CE'' is the only [[Halo]] game where you cannot pilot a Wraith.
File:Wraith H4guide.png|Another render of an inactive Wraith.
*When in [[Halo 3]] [[Forge]], if you enter a Wraith normally, wait a few seconds, then exit by entering Monitor Mode, the Main Turret will not retract into the vehicle. This can sometimes give your enemies the false sense there's someone in the Wraith. If you flip the tank, you can give the same effect.
File:H4-T26WraithAGC-Active.png|Render of an active Wraith.
*Make sure when playing multiplayer you have a player using the turret to support you. Even though you are doing most of the damage as the driver, the secondary gunner will make it much harder for enemies to board and quickly dispose of your vehicle.
File:H4-Scorpion-Versus-Wraith.jpg|A Wraith battling an [[M808 Scorpion]].
*Marines call it a "Wraith" because "You would get one look at it before you turned into one."<ref>''[[Halo: First Strike]]'', page 112: ''Marines called these tanks "Wraiths" because you usually got one look at them before they made you one.''</ref>
File:H4-MasterChief-Versus-Wraith.jpg|[[John-117]] throws a plasma grenade on a Wraith.
*The mortars of the Wraith in ''Halo 3'' go significantly further then its previous counterparts.
File:H4-SpOps-LandGrab-Wraith-3rdPerson.jpg|A Wraith in ''Spartan Ops''.
*In Halo:CE, one way to easily destroy a Wraith is to jump on it and throw grenades into the mortar cannon.
File:H4-WraithHUD.png|HUD of the Wraith's operator.
*It is wrongly stated in the Halo 3 manual that the Wraith has dual-auto firing cannons. It only has them in [[Halo 2]].
File:H4-WraithturretHUD.png|HUD of the Wraith's gunner.
*If you board the ''Halo 3'' Wraith from behind you can melee or plant a grenade on the rear propulsion jet. This works especially well in co-op because the other player can distract it while you board and the turret can't reach you back there.
</gallery>
* If a ''Halo 3'' Wraith driver holds down the 'A' button while driving, the Wraith's front 'Wings' will enclose and pull the front of the Wraith upwards to form a wheelie. This makes a great way to splatter another vehicle or player.
* The Plasma Mortar has changed from the ''Halo: Combat Evolved'' depiction. The Plasma Mortar was a lot taller than the one in ''Halo 2'', also its shots were slightly smaller.
*In [[multiplayer]], it is suggested to have the Wraith against a wall when possible, to prevent the weak spot from being hit.
*In ''Halo: Combat Evolved'', it is possible to snipe the driver out of it during the level [[Two Betrayals]], but you still cannot drive it. Also, the same applies for the Wraith after the player leaves the tunnel in [[Assault on the Control Room]], if the player steals a [[Ghost]] and heads out to the lake area where the Wraith normally is (all of course while ignoring the enemies), he can see an Elite making a mad dash for the Wraith.
*According to [[Bungie]], the type of Wraith seen during the [[Halo: Combat Evolved]] and Halo 2 eras were pre-2549 models. The type in the Halo 3 era where there was an additional turret seat for another person were post-2549 models.{{fact}}
*The Wraith looks strikingly similar to the AAT tank from the ''Star Wars'' Franchise.
*A Wraith in ''Halo: Combat Evolved'' can be flipped over, dumping the Elite driver out and making the battle easier, although the Wraith is a hard vehicle to flip over. The easiest vehicle to flip over a Wraith would be the Banshee at top speed, although it is possible for a Warthog to flip it at certain conditions (like waiting for the first Wraith is going down a ledge in ''Assault on the Control Room'' and ramming it as it goes down) and a [[Scorpion]] (only from behind as the Wraith can smoothly surf over the Scorpion in front, although it is best to do it while it is vacant).
*In ''Halo 3'', an excellent way to counter boarders from the front is to stay next to a wall. When boarded, turn to the wall and shoot at it, the splash damage from the shot will instantly kill the boarder.
*If you boost the Wraith by tapping the L-trigger and then using the main gun by tapping the R-trigger the plasma mortar will go a farther distance than it would if you just used its main attack, it's also known as the "Boost Shot."
*The ''Halo 2'' Wraith's rate of fire is slightly faster than the Halo 3; but in Halo 2 Multiplayer, the rate of fire is slower than both Halo 2 Campaign and the entire Halo 3 game.
*On [[Legendary]] difficulty, the Wraith's rate of fire increases. This is the same for all the Halo trilogy.
*If you shoot the wings off a Wraith in ''Halo 2'' and then use the boost function, the plasma that comes out of the wings still appears.
*In ''Halo 3'', you can stretch the Wraith with a glitch, in Forge.
*The Wraith has nearly the same shape and attacks as the Phase Tank of Universe at War.
*In the Special Edition of [[Halo Wars]] there is an [[Honor Guard Wraith]].
*Both side wings of the Wraith can be removed, allowing to fit into sides into building that it otherwise couldn't.
*Don't hijack a Wraith in Halo 3 from the front of it but instead from its back. If you hijack it from the front side, the [[Brute]] gunner on the Wraith turret will constantly fire at you. In Legendary difficulty, the gunner's rate of fire is increased.
*Even with a weapon like the Battle Rifle or Assault Rifle, if you shoot the back power module the wraith will be destroyed rather quickly
*Melee attacking the rear turbine three times in Halo 3 will completely destroy the Wraith.
*Upon close examination, the Wraith's primary cannon loses its glow for about 2-3 seconds after firing, and can launch another mortar only after the cannon's glow has returned.
*The Wraith's name is another reference to 7 (2+5=7).
*In Halo 2, if you take the wraith behind a Scorpion at the same distance its boost goes, and then boost into the Scorpion, it should go spinning around the map at a high speed, hitting the walls and ceilings.
*In halo wars when traveling the wraith will automaticly boost although the boost trail is very hard to see.


== Sources ==
==List of appearances==
<references/>
{{col-begin}}
{{col-2}}
*''[[Starry Night]]'' {{1st}}
*''[[Halo: Uprising]]''
*''[[Halo 3]]''
*''[[Halo 3: ODST]]''
**''[[Sadie's Story]]''
*''[[Halo Legends]]''
**''[[The Duel]]''
**''[[Prototype]]''
*''[[Halo: Blood Line]]''
*''[[Halo: Reach]]''
*''[[Halo: Fall of Reach]]''
**''[[Halo: Fall of Reach - Invasion|Invasion]]''
*''[[Halo: Combat Evolved Anniversary]]''
{{col-2}}
*''[[Halo 4]]''
**''[[Spartan Ops]]''
*''[[Halo: Escalation]]''
*''[[Halo: Ground Command]]''
*''[[Halo Mythos]]''
*''[[Halo: Rise of Atriox]]''
*''[[Halo: Winter Contention]]''
{{col-end}}


==Related Pages==
==Sources==
*[[Scorpion Tank]] - UNSC equivalent of the Wraith
{{Ref/Sources}}
*[[Type-52 Anti Aircraft Artillery]] - An anti-air variant of the Wraith
*[[Honor Guard Wraith]]-A new Wraith made specifically for the Honor Guards.


{{Covenant Vehicles}}
{{Wraiths}}
{{Halo Wars Covenant Units}}
[[Category:Drivable vehicles]]
[[Category:The Covenant]]
[[Category:Wraith variants]]
[[Category:Vehicles]]
[[Category:Drivable Vehicles]]
[[Category:Covenant Vehicles]]

Latest revision as of 15:22, February 5, 2024

Type-26 Wraith redirects here. For other types of Wraith, see Wraith.
Zurdo-pattern Mortar Tank
H3-T26WraithAGC.png
Production information

Manufacturer:

Model:

Zurdo-pattern

Technical specifications

Length:

8.8 meters (29 ft)[1][4][5][2]

Width:

9.2 metres (30 ft)[1][2]

Height:

3.7 metres (12 ft)[2]

Mass:

47 metric tons (46 LT; 52 ST)[4][5][2]

Maximum speed:

82 km/h (51 mph)[6]

Engine(s):

Boosted gravity propulsion drive[7][2]

Hull:

61 centimeters (2.0 ft)[4][5]

Armament:

Crew:

Usage

In service:

Role(s):

Light assault gun carriage

  • Armoured infantry support
  • Mobile Anti-vehicle / anti-armor battery
  • Mobile artillery / siege warfare

Affiliation:

 

The Zurdo-pattern Mortar Tank (UNSC Type classification: Type-26 Assault Gun Carriage, T-26 AGC),[4] more commonly known as the Wraith, is the Covenant's main armoured infantry support/assault gun vehicle for ground engagements.[2]

Overview[edit]

Design details[edit]

Blueprint of the Wraith.

The Zurdo-pattern Wraith is the primary armored ground vehicle used by the Covenant.[8] The Covenant deploys Wraiths in tactical ground engagements, where they serve in both anti-infantry and anti-armor roles. The Wraith's firepower also makes it ideal for destroying structures.[7]

Like all Covenant ground vehicles, the Wraith is sleek, bulbous and more reminiscent of an aircraft than a traditional ground vehicle. The Wraith is divided into four main sections: chassis, fins, rudders, and plasma mortar. The chassis houses the cockpit, which includes movement, targeting and firing controls. Holographic control surfaces and displays show the pilot a 360-degree view outside the Wraith.[9] Underneath the cockpit is a boosted gravity propulsion drive,[10] which propels the Wraith and keeps it suspended a short distance above the ground. The Wraith's engine vents excess heat and plasma through an exhaust port at the rear of the vehicle; this port is one of the more vulnerable spots on the Wraith. The wide, sweeping fins at the front of the vehicle stabilize the vehicle on uneven terrain, as well as provide extra thrust during a boost.[10] At the rear of the Wraith are two rudders, which control the turning of the vehicle using independent propulsion drives. The fourth major component is the Wraith's main weapon, a heavy plasma mortar, which rests above and behind the cockpit and can be retracted within the main body. The entirety of the Wraith is covered by nearly two feet of armor plating, which is composed of a polymer that is still poorly understood by human physicists.[4]

Armaments[edit]

The main weapon of the Wraith is its 35cm heavy plasma mortar.[3] The Wraith's mortar is attached to a fixed mounting, meaning that a Wraith must be facing its target in order to hit it.[4] The plasma mortar works by creating a magnetically encapsulated blob of superheated plasma and firing it at a relatively low velocity. Once fired, the bolt is magnetically guided in a ballistic trajectory until it strikes the ground or target. When the bolt hits, the magnetic bubble collapses and the plasma rapidly expands from its compressed state, creating a superheated explosion that will vaporize everything within twenty meters of impact.[11] Titanium battleplate, concrete, or flesh is instantly obliterated by the blast. Anything just outside of the kill zone is at risk of injury or death — after the initial impact, the plasma begins to cool and thermal expansion takes over, creating a wave of fire traveling outward that can travel away from the initial blast zone. Infantry within range can sustain burns and heat trauma. The explosion also generates a large amount of concussive force, which can splinter bones and destroy vital organs.[12] Flammable materials are especially at risk of igniting due to the intense heat release and can cause further damage. Once the heat from the explosion dissipates, the blast zone will have been converted into a glass-smooth surface - much like the swaths of vitrified soil created by "glassing".

The Wraith is also equipped with an anti-infantry T-26 DEWE light plasma cannon.[3] This turret is able to burn through armor and flesh, with predictably gruesome results. Against infantry, the cannon's plasma causes severe fourth-degree burns.

All Zurdo-pattern Wraiths made after 2549 featured a ring mount for the light plasma cannon,[3] allowing an additional crew member on the Wraith.[13][14]

Advantages[edit]

With the exception of the Scarab, the Wraith is the Covenant's most destructive mobile armor. Its huge bulk is well shielded from small arms fire, and it is resistant to medium explosive weapons. Its ability to be deployed with the aid of dropships makes insertions into the battlefield fairly easy. Its plasma mortar can easily decimate infantry and vehicles alike, and its destructive powers are so well known to UNSC forces that the mere sight of one on the battlefield can induce psychological effects.[11] One of the benefits is the mortar function due to the trajectory that can suppress any incoming enemy from behind the wall, or those who are stationed at the rooftop that can't be reached by a Scorpion Tank's trajectory. While it's not suitable for head to head battle, it is most suitable to conduct a suppression fire mainly against enemy infantry.

Disadvantages[edit]

The Wraith's main disadvantage is its slow speed, due to the vehicle's massive weight. While the boost drive can propel the vehicle to moderately high speeds, the maneuverability of the vehicle is compromised — turning becomes difficult during a boost, and the momentum that is built from it makes it possible for the vehicle to inadvertently plow through friendly forces, crash into and get lodged between stationary objects, or overshoot its mark and skate off of a cliff or into a body of water. The Wraith is also poorly suited for scaling inclines.

Like most tanks, the Wraith has a "dead area", a zone in which the plasma mortar cannot fire without risking damage to itself.[15] The slow speed and cumbersome nature of the Wraith makes it prone to boarding action — while the front of the tank is harder to board because of the plasma turret(s), the rear is highly susceptible to boarding. A small rotating cylinder exhaust port in the back is a vulnerable spot that, if hit with a medium explosive device or anti-materiél weapons fire, can damage the tank severely. The exposed gunner operating the Type-52 DESW is also an easy target for marksman and sniper fire.

Since its weaponry is designed to be used against non-mobile or low-mobility targets, and its weight and wide profile prevent it from maneuvering with any deal of speed and accuracy, the Wraith is a very soft target for high mobility vehicles, such as a Warthog or a Ghost, and is at a high risk of destruction against a vehicle with a much more accurate heavy weapon (such as the Scorpion with its direct-firing 90mm cannon).

The Plasma Mortar is also ill-suited for long range combat, as it moves so slowly that even units with low mobility-such as the Scorpion tank-can dodge it.

Operational history[edit]

Human-Covenant War[edit]

The Wraith has been in service to the Covenant for centuries,[16] and has served in countless engagements during the Human-Covenant War. After the retaking of Harvest in 2526 by Admiral Cole, the Covenant, attempting to scout and recover an artifact, deployed multiple Wraiths during the assault on Harvest.

Throughout the war the Covenant deployed Wraiths during ground campaigns against civilian and military targets. Wraiths would commonly target civilian evacuation transports still on the ground and platforms and structures leading to them, or would fire and kill large groups of civilians crowded together. In 2531, during the first assault on the colony world Arcadia, multiple Wraiths were used in this situation to kill panicking civilians attempting to flee the Covenant invasion. The tanks assisted in destroying structures and platforms holding civilians waiting for evacuation. In addition, the tanks were used against UNSC military forces attempting to assist with evacuation efforts.[17] During the Battle of Trove, Wraiths were used by Covenant forces against not only the crew of the UNSC Spirit of Fire but also the Flood and Sentinels as well.[18]

As the war dragged on, ground campaigns conducted by the Covenant continued to employ the Wraith as their main heavy armored vehicle. During the assault on Algolis the Wraiths were called in to weaken military forces attempting to protect and destroy valuable data. The UNSC was able to hold off the Covenant just long enough and all ground forces were eventually destroyed with the detonation of a nuclear weapon attached to a prototype armor suit.[19]

As the war with humanity was reaching its apex, the Covenant began updating and building up their military campaign against humanity. After 2549, all models of the Zurdo-pattern Wraith were equipped with a ring mount for a secondary gunner to operate the Wraith's plasma cannon.[13][14] During the invasion of Sigma Octanus IV in July 2552 the Covenant deployed numerous tanks to take out strategic areas on the planet including military bases and civilian structures.[20] No sooner had that battle finished the Covenant launched a surprise assault on Reach, humanity's heavily fortified epicenter of military and economic power outside of Earth. Multiple divisions of Wraith tanks were employed to inflict mass casualties on civilian and military forces alike. Their campaign was successful destroying major military and civilian transports, structures and killing countless in the process.[21][22]

During the opening of the Battle for Earth, the Solemn Penance managed to jump to the city of Mombasa. In the short but bloody campaign, the Covenant was able to land armor and troops into the city. Wraiths quickly moved in to cut off civilian evacuation by the city's rail system.[23] With civilians cut off, the Covenant began systematically destroying anything they could before the Prophet of Regret's ship jumped out of New Mombasa, destroying parts the city.[24] In the aftermath of Regret's retreat the full-scale invasion of Earth began, the Covenant laid waste to many parts of the planet and Wraiths were on the forefront of the ground assault.[25][26]

With the uncovering of the Portal at Voi, the Covenant moved all their troops and armor to prevent the UNSC military from getting close to it. They deployed Wraiths to dispatch military forces attempting to break through their formation.[27][28] After the opening of the portal and the arrival at Installation 00 the Covenant deployed all their assets in a last ditch effort to stop humanity and activate the remaining Halo installations. Wraiths were front and center in this operation, although ultimately, they lost to their human enemies.[29][30]

Post-War[edit]

During the post-war period, Wraiths were popular during War Games matches aboard Anvil Station and the UNSC Infinity. Wraiths were used by Merg Vol's Covenant during the Battle of Draetheus V in 2554. Many would be destroyed by both Spartans Sarah Palmer and Edward Davis with the help of the UNSC Marine Corps and UNSC Army.[31][32] Four years after the end of the Human-Covenant War, Jul 'Mdama's Covenant continued to use the Wraith. Multiple Wraiths were used in the attack on the UNSC Infinity's crash site.[33] Several were later used in defense of the Forerunner particle cannons.[34] Wraiths were also used during the Didact's Raid on Ivanoff Station in their attempt to secure the Composer.[35] The faction utilized a number of Wraiths during the Battle of Installation 03.[36] Wraiths were deployed to many sites across the interior of Requiem during the combat within the planet six months later.[37][38][39] 'Mdama's faction would again use Wraiths during the conflict on Aktis IV. A rebel offshoot of 'Mdama's faction led by Sali 'Nyon also possessed at least one Wraith.[40] During Operation: ATHENA 'Mdama's forces used multiple Zurdo-pattern Wraiths in an attempt to stop a team of Spartan-IVs.[41]

By October 2558, the newer Kemu-pattern Wraith was becoming more commonplace within Jul 'Mdama's Covenant forces and the Swords of Sanghelios.[42]

Trivia[edit]

  • It is wrongly stated in the Halo 2 manual that the player can shoot the Wraith's plasma cannons while driving; these are usable only by NPCs in gameplay. The Halo 3 manual claims that the Wraith features the aforementioned cannons, though they appear only in Halo 2.
  • An abstract depiction of the Marathon logo is embedded in the Wraith's cockpit in Halo: Reach. Bungie limited their use of Marathon references in the game due to intellectual property concerns, as opposed to the logo's frequent appearances in the original trilogy.
  • In Halo: Combat Evolved Anniversary, the Wraith's model was carried over from Halo: Reach with no changes. As such the T-52 plasma cannon is still mounted on top, though it is not usable. Conversely, the Scorpion tank's independently mounted machine gun was removed entirely.
  • It is possible, though difficult, to hijack a Wraith by hopping in the mounted turret while an enemy is still inside of it, while not harming the Wraith. In Halo Reach and Halo 4, in Campaign, Firefight or Spartan Ops, respectively, if the player is able to get in the turret while an enemy NPC driver is still in, the driver will hop out and usually start shooting at the player, after which the player can dispatch the enemy with the turret and claim the Wraith, possibly with it being undamaged.
  • Since Halo 4, if the player presses the melee button while boosting, the Wraith will perform a super glide, in which the vehicle lifts its nose to pass over obstacles, while also making splatters a little bit easier.

Gallery[edit]

Halo 3[edit]

Halo 3: ODST[edit]

Halo: Reach[edit]

Halo 4[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b c Halo: The Essential Visual Guide, page 206
  2. ^ a b c d e f g h i Halo Encyclopedia (2022 edition), page 275
  3. ^ a b c d e f Halo 4: The Essential Visual Guide, page 117
  4. ^ a b c d e f Halo Encyclopedia (2009 edition), page 247
  5. ^ a b c Halo Encyclopedia (2011 edition), page 257
  6. ^ Halo Waypoint, Wraith (Retrieved on May 11, 2021) [archive]
  7. ^ a b Halo 2, Special Collector's Edition Manual: page 17
  8. ^ Bungie.net, Halo: Reach Ordnance Page (Retrieved on Feb 7, 2021) [archive]
  9. ^ Halo: First Strike, page 113
  10. ^ a b Halo 2, manual: page 19
  11. ^ a b Halo: First Strike, page 112
  12. ^ Halo: Evolutions - Palace Hotel, page 351
  13. ^ a b Bungie.net, Halo 3 ODST Career Stats: "All post-2549 model Wraiths have an extended crew area with a Type-52 DESW in a ring mount." - Wraith - Gunner tooltip description (Retrieved on Dec 22, 2013) [archive]
  14. ^ a b Bungie.net, Reach : Career Stats: "All post-2549 model Wraiths have an extended crew area with a Type-52 DESW in a ring mount." - Wraith Type-26 AGC (Gunner) tooltip description (Retrieved on Jul 19, 2019) [archive]
  15. ^ Halo: The Flood page 184
  16. ^ Halo Legends, episode The Duel
  17. ^ Halo Wars, campaign level Arcadia City
  18. ^ Halo Wars, campaign level Beachhead
  19. ^ Halo Legends, episode Prototype
  20. ^ Halo: The Fall of Reach, chapter 19
  21. ^ Halo: Reach, campaign level Tip of the Spear
  22. ^ Halo: Reach, campaign level Exodus
  23. ^ Halo 3: ODST, Sadie's Story
  24. ^ Halo 3: ODST, campaign level Prepare to Drop
  25. ^ Halo 3: ODST, campaign level Kizingo Boulevard
  26. ^ Halo 3: ODST, campaign level ONI Alpha Site
  27. ^ Halo 3, campaign level Tsavo Highway
  28. ^ Halo 3, campaign level The Storm
  29. ^ Halo 3, campaign level The Ark
  30. ^ Halo 3, campaign level The Covenant
  31. ^ Halo: Spartan Assault, campaign level Mission 4: Live to Fight
  32. ^ Halo: Spartan Assault, campaign level Mission 10: Battle at Red Slate
  33. ^ Halo 4, campaign level Infinity
  34. ^ Halo 4, campaign level Reclaimer
  35. ^ Halo 4, campaign level Composer
  36. ^ Halo: Spartan Strike, campaign level Mission 9: Lockout
  37. ^ Halo 4 - Spartan Ops, episode Departure, level Land Grab
  38. ^ Halo 4 - Spartan Ops, episode Catherine, level Shootout in Valhalla
  39. ^ Halo 4 - Spartan Ops, episode Expendable, level Unfinished Business
  40. ^ Halo: Escalation, issue #24
  41. ^ Halo: Escalation, issue #20
  42. ^ Halo Waypoint, Canon Fodder - Designs of the Times (Retrieved on Aug 26, 2021) [archive]