Gameplay

Rat Race: Difference between revisions

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{{Ratings}}
{{Status|Gameplay}}
{{Era|H1}}
{{Multiplayer map infobox
 
{{Multiplayer Map Infobox
|name=Rat Race
|name=Rat Race
|image=[[Image:RatRace.png|300px]]
|image=[[File:RatRace.png|300px]]
|game=''[[Halo: Combat Evolved]]''
|game=''[[Halo: Combat Evolved]]''
|location=Unknown, possibly Installation 04.
|devname=<code>ratrace</code>{{Ref/File|Id=HCEEK|HCEEK|HCEEK\tags\levels\test\ratrace\ratrace.scenario}}
|map=
|location=[[Human]] mining tunnel, [[Installation 04]]{{Ref/Site|Id=Bnet|URL=http://www.bungie.net/Games/Halo/page.aspx?section=Guides&subsection=MultiplayerPages&page=6|Site=Bungie.net|Page=Guides: Multiplayer Pages|D=12|M=02|Y=2005|Quote=An asymmetrical map which involves some human mining into one of Halo's hallway system.}}
|terrain= Underground [[Forerunner]] structure
|terrain= Underground [[Forerunner]] structure
|weapons=*[[MA5B ICWS Assault Rifle|Assault Rifle]]
|symmetry=Asymmetrical
*[[M6D|Pistol]]
|playernumber=2-6
*[[Plasma Rifle]]
*[[Shotgun]]
*[[Fragmentation Grenade]]s
*[[Plasma Grenade]]s
|vehicles=None
|power-ups=*[[Active Camo]]
*[[Health Pack]]
*[[Overshield]]
|gametypes=*[[Slayer]]
|gametypes=*[[Slayer]]
*[[Oddball]]
*[[Oddball]]
*[[Race]]
*[[Race]]
|playernumber=
|pagegamelabel=CE
*2-6
}}
}}
{{Article Quote|Up the Ramps, Down the Tubes.}}
{{Article quote|Up the Ramps, Down the Tubes.}}
 
'''Rat Race''' is a [[multiplayer]] map in [[Halo: Combat Evolved]].
'''Rat Race''' is a [[multiplayer]] map in [[Halo: Combat Evolved]].


==Summary==
==Summary==
[[Image:Rat Race map.jpg|Rat Race as seen from above.|thumb|left]]
[[File:Rat Race map.jpg|Rat Race as seen from above.|thumb|left]]
It is a sort of circular map, with a multitude of [[Teleporters]], tunnels and passages.
It is a circular map, with a multitude of [[Teleporters]], tunnels and passages.


The most notable feature of the map is the central section of elevated tunnels. There are two entrances to this complex, one by a teleporter and one by an inclined ramp. The strategic value lies in the two exit points which allow a player to drop unexpectedly from the ceiling through a wide hole into the enemy section of the base. Since this is strictly a one-way vector of attack and jumping down this hole usually entails grabbing an [[active camouflage]] or [[Overshield]] power-up, defenders are forced to keep an eye to the ceiling.
The most notable feature of the map is the central section, which consists of elevated tunnels. There are two entrances to this complex, one by a teleporter and one by an inclined ramp. The strategic value lies in the two exit points which allow a player to drop unexpectedly from the ceiling through a wide hole into the enemy section of the base. Since this is strictly a one-way vector of attack and jumping down this hole usually entails grabbing an [[Active camouflage]] or [[Overshield]] power-up, defenders are forced to keep an eye on the ceiling.


Although the Bungie.net description claims that it is a [[UNSC]] attempt to mine into the surface of a section of [[Installation 04|Halo Installation 04]],<ref> [http://www.bungie.net/Games/Halo/page.aspx?section=Guides&subsection=MultiplayerPages&page=6 http://www.bungie.net/MultiplayerPages&page=6]</ref> the fact that they had only 2 or 3 days to set it up makes it difficult to confirm with known facts. Likewise, it is not known where they would have found the equipment necessary, or the time to do this.
Although the Bungie.net description claims that it is a [[UNSC]] attempt to mine into the surface of a section of [[Installation 04]],{{Ref/Reuse|Bnet}} the fact that the crew of the ''[[Pillar of Autumn]]'' would have had only 2 or 3 days to set it up makes this unlikely. Likewise, it is not known where they would have found the equipment necessary, or the time to do this. Why they would attempt to mine the surface of the ring is also unknown.


==Strategies==
==Strategies==
*The [[Overshield]] and [[Active camouflage]] on the map can be shot down from their ledges.
===Capture the Flag===
===Capture the Flag===
*First, if located on the "base" (there are no buildings in Rat Race, only the flags) that has the [[Flamethrower]], get it. It is the best weapon in the entire map.
*First, if located on the "base" (there are no buildings in Rat Race, only the flags) that has the [[M7057 flamethrower|flamethrower]], get it. It is the best weapon in the entire map.
*If you're at the enemy base, do ''not'' act miserly and only chuck one grenade, they will spawn there, and your grenades will either weaken them to the extent that you can finish 'em off with any weapon or if playing on 50% or no shields, kill them.  
*If you're at the enemy base, do ''not'' act miserly and only chuck one grenade. The other team will spawn there, and your grenades will weaken them to the extent that you can finish them off with any weapon.
*If you have [[Fragmentation Grenades|frags]], drain those up before employing the plasma counterparts, they are much more destructive unless you manage to "stick" an opponent.
*If you have [[M9 fragmentation grenade|frags]], use those up before employing the [[Anskum-pattern plasma grenade|plasma counterparts]]. They are much more destructive unless you manage to "stick" an opponent.
*Before charging to the enemy flag, keep an eye at the ceiling. There should be either an overshield or an active camouflage, both of which are priceless assets.
*Before charging to the enemy flag, keep an eye at the ceiling. There should be either an Overshield or an Active Camouflage, both of which are priceless assets.
*Go through the tunnel towards the enemy base, and you should be provided with an ideal spot to jump down to retrieve the flag as your opponents will not see you unless you jump down.
*Go through the tunnel towards the enemy base, and you should be provided with an ideal spot to jump down to retrieve the flag. Your opponents will not see you unless you jump down, or you show up on their motion tracker.
*The two [[Covenant portable shield]]s can be used for camping. Use this to your team's advantage by hiding there as your team's flag carrier escapes, and blasting pursuers.
*This can be turned against you however, by using the "Noob Combo": an overcharged [[Type-25 plasma pistol|plasma pistol]] shot to disable their shields, then an [[MA5B assault rifle|assault rifle]] burst to kill the camper. This method only works in "No Shields" games; however, substituting the [[Okarda'phaa-pattern plasma rifle|plasma rifle]] for the plasma pistol is a good way around this problem if shields are active.


===King of the Hill (Team)===
===King of the Hill (Team)===
*You can spam [[M9 High-Explosive Dual-Purpose Grenade|grenades]] to either hold off your enemies or confuse them.
*You can spam [[grenade]]s to either hold off your enemies or confuse them.
*If it is in an open area, the hill will become extended. Therefore, you should be wary of hiding locations that are crouching and silent opponent might be able to use and evade detection (giving the other team time).
*If it is in an open area, the hill will become extended. Therefore, you should be wary of hiding locations that a crouching and silent opponent might be able to use and evade detection (giving the other team time).
*At close range, an expert SPARTAN wielding a shotgun is arguably the most perilous one. If given the chance, always take it. If possible, get a plasma rifle to take down his shields and a single shot from the [[shotgun]] to send him to Hades .
*At close range, an expert player wielding a [[M90 shotgun|shotgun]] is arguably the most dangerous one. If given the chance, always take it. If possible, get a plasma rifle to take down their shields.
*To counter a shotgunner, you can either spam grenades, snipe him (you might require a reasonably distant range and skill) or use the fire-melee tactic from the Assault Rifle.
*To counter a player with a shotgun, you can either spam grenades, [[M6D magnum|pistol]] snipe him (you might require a reasonably distant range and skill) or use the fire-melee tactic from the assault rifle.
 
==Production notes==
This map was one of the first [[Development of Halo: Combat Evolved|created]] for the multiplayer component of ''Combat Evolved''. The map's unusual layout was created by multiplayer lead [[Hardy LeBel]], who claimed Rat Race as the product of the tutorial series he was watching to learn the modelling software 3DS Max, in particular the tool's extrusion function. The majority of the map's layout came from just this tutorial series, with only a few minor tweaks thereafter.{{Ref/YouTube|OheqVrMGPv0|The Act Man|Interview With The Man Who Created Halo's Multiplayer|Time=453|Detail=7:33}}
{{Main|Cut Halo 2 levels#Rodentia}}
Rat Race was recreated during ''Halo 2''{{'}}s post-production as a new map called "Rodentia". This variant never officially shipped in the Xbox or Vista versions of Halo 2, but was restored and released through the [[Digsite]] project in 2023{{Ref/Site|URL=https://www.halowaypoint.com/news/digsite-deliveries|Site=Halo Waypoint|Page=Digsite Deliveries|D=30|M=01|Y=2024}}{{Ref/Site|URL=https://steamcommunity.com/sharedfiles/filedetails/?id=3000901245|Site=Steam Workshop|Page=Digtacular Map Pack|D=30|M=01|Y=2024}}.


==Trivia==
==Trivia==
*The structure of the level resembles a parking lot's up and down ramps, careening off expressways.
*Other than [[Longest]], it is the only map in Halo: CE that lacks the sniper rifle (Though the sniper would not be useful on this map).
*Other than [[Longest]], it is the only map in [[Halo: CE]] that lacks the sniper rifle (even though the sniper rifle is a useless weapon in this map).
 
*You can knock down either the Active Camo or Overshield by shooting them.
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
File:HCE RatRace CTF 1.jpg|A Spartan standing over a dead Spartan.
File:HCE RatRace CTF 2.jpg|Two flag carriers about to clash.
File:HMCC HCE Rat Race Map.png|Rat Race's topography and load screen in The Master Chief Collection.
File:H2 Digsite Rodentia.jpg|Rodentia, the cut reprise of Rat Race's layout for Halo 2.
</gallery>


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


{{Levels}}
{{Levels|H1|mode=yes}}
[[Category:Multiplayer]]
[[Category:Multiplayer Levels]]
[[Category:Default Multiplayer Levels]]

Latest revision as of 10:11, November 9, 2024

Rat Race
RatRace.png
Map overview

Game:

Halo: Combat Evolved

Map file name (?):

ratrace[1]

Lore information

Location:

Human mining tunnel, Installation 04[2]

Gameplay overview

Terrain:

Underground Forerunner structure

Map layout:

Asymmetrical

Recommended number of players:

2-6

Recommended gametype(s):

 
Up the Ramps, Down the Tubes.

Rat Race is a multiplayer map in Halo: Combat Evolved.

Summary[edit]

Rat Race as seen from above.

It is a circular map, with a multitude of Teleporters, tunnels and passages.

The most notable feature of the map is the central section, which consists of elevated tunnels. There are two entrances to this complex, one by a teleporter and one by an inclined ramp. The strategic value lies in the two exit points which allow a player to drop unexpectedly from the ceiling through a wide hole into the enemy section of the base. Since this is strictly a one-way vector of attack and jumping down this hole usually entails grabbing an Active camouflage or Overshield power-up, defenders are forced to keep an eye on the ceiling.

Although the Bungie.net description claims that it is a UNSC attempt to mine into the surface of a section of Installation 04,[2] the fact that the crew of the Pillar of Autumn would have had only 2 or 3 days to set it up makes this unlikely. Likewise, it is not known where they would have found the equipment necessary, or the time to do this. Why they would attempt to mine the surface of the ring is also unknown.

Strategies[edit]

Capture the Flag[edit]

  • First, if located on the "base" (there are no buildings in Rat Race, only the flags) that has the flamethrower, get it. It is the best weapon in the entire map.
  • If you're at the enemy base, do not act miserly and only chuck one grenade. The other team will spawn there, and your grenades will weaken them to the extent that you can finish them off with any weapon.
  • If you have frags, use those up before employing the plasma counterparts. They are much more destructive unless you manage to "stick" an opponent.
  • Before charging to the enemy flag, keep an eye at the ceiling. There should be either an Overshield or an Active Camouflage, both of which are priceless assets.
  • Go through the tunnel towards the enemy base, and you should be provided with an ideal spot to jump down to retrieve the flag. Your opponents will not see you unless you jump down, or you show up on their motion tracker.
  • The two Covenant portable shields can be used for camping. Use this to your team's advantage by hiding there as your team's flag carrier escapes, and blasting pursuers.
  • This can be turned against you however, by using the "Noob Combo": an overcharged plasma pistol shot to disable their shields, then an assault rifle burst to kill the camper. This method only works in "No Shields" games; however, substituting the plasma rifle for the plasma pistol is a good way around this problem if shields are active.

King of the Hill (Team)[edit]

  • You can spam grenades to either hold off your enemies or confuse them.
  • If it is in an open area, the hill will become extended. Therefore, you should be wary of hiding locations that a crouching and silent opponent might be able to use and evade detection (giving the other team time).
  • At close range, an expert player wielding a shotgun is arguably the most dangerous one. If given the chance, always take it. If possible, get a plasma rifle to take down their shields.
  • To counter a player with a shotgun, you can either spam grenades, pistol snipe him (you might require a reasonably distant range and skill) or use the fire-melee tactic from the assault rifle.

Production notes[edit]

This map was one of the first created for the multiplayer component of Combat Evolved. The map's unusual layout was created by multiplayer lead Hardy LeBel, who claimed Rat Race as the product of the tutorial series he was watching to learn the modelling software 3DS Max, in particular the tool's extrusion function. The majority of the map's layout came from just this tutorial series, with only a few minor tweaks thereafter.[3]

Main article: Cut Halo 2 levels § Rodentia

Rat Race was recreated during Halo 2's post-production as a new map called "Rodentia". This variant never officially shipped in the Xbox or Vista versions of Halo 2, but was restored and released through the Digsite project in 2023[4][5].

Trivia[edit]

  • Other than Longest, it is the only map in Halo: CE that lacks the sniper rifle (Though the sniper would not be useful on this map).

Gallery[edit]

Sources[edit]

  1. ^ Halo: Combat Evolved Editing Kit, game file HCEEK\tags\levels\test\ratrace\ratrace.scenario
  2. ^ a b Bungie.net, Guides: Multiplayer Pages: "An asymmetrical map which involves some human mining into one of Halo's hallway system." (Retrieved on Feb 12, 2005) [archive]
  3. ^ YouTube - The Act Man, Interview With The Man Who Created Halo's Multiplayer: 7:33
  4. ^ Halo Waypoint, Digsite Deliveries (Retrieved on Jan 30, 2024) [archive]
  5. ^ Steam Workshop, Digtacular Map Pack (Retrieved on Jan 30, 2024) [archive]