Gameplay

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{{Ratings}}
{{Status|Gameplay}}
{{Era|H1}}
{{Multiplayer map infobox
{{Multiplayer Map Infobox
|name=Prisoner
|name=Prisoner
|image=[[Image:Prisoner.jpg|300px]]
|image=[[File:Prisoner.jpg|300px]]
|game=''[[Halo: Combat Evolved]]''
|game=''[[Halo: Combat Evolved]]''
|location=[[Installation 04]]
|devname=<code>prisoner</code>{{Ref/File|Id=HCEEK|HCEEK|HCEEK\tags\levels\test\prisoner\prisoner.scenario}}
|terrain=Multi-Leveled Building
|map=
|weapons=
|location=[[Installation 04]]{{Ref/Map|Id=Prisoner|HCE|Prisoner|Detail=Map skybox}}
*[[MA5B ICWS Assault Rifle|Assault Rifle]]
|terrain=Multi-Leveled building
*[[Flamethrower]] (PC/Mac only)
|symmetry=Asymmetrical
*[[Plasma Rifle]]
|playernumber=2-8
*[[M19 SSM|Rocket Launcher]]
*[[SRS99C-S2 AM|Sniper Rifle]]
*[[Fragmentation Grenade]]s
*[[Plasma Grenade]]s
|vehicles=None
|power-ups=*[[Active Camo]]
*[[Health Pack]]
|gametypes=
|gametypes=
*[[Slayer]]
*[[Slayer]]
*[[Oddball]]
*[[Oddball]]
*[[Elimination]]
*[[Slayer|Elimination]]
|playernumber=
*[[Capture the Flag]]
*2-8
|pagegamelabel=CE
}}
}}
<center>{{Article Quote|Get on Top.}}</center>
{{Article quote|Get on Top.}}


'''Prisoner''' is a [[multiplayer]] map in [[Halo: Combat Evolved]].
'''''Prisoner''''' is a [[multiplayer]] map in ''[[Halo: Combat Evolved]]''. It was remade for ''[[Halo: Reach]]'' mulitplayer as the ''[[Halo: Combat Evolved Anniversary]]'' map, [[Solitary]].


== Summary ==
==Summary==
This map takes place in some sort of [[Forerunner]] holding facility for the Flood. It is symmetrical on exactly thirteen axes, making it a very tight map. The most interesting aspect about this map is the bridges, which are very useful for opening fire on opponents below but very vulnerable to [[Sniper Rifle|snipers]]. Because of its tight space, it is best for [[Shotguns|shotguns]].
This map takes place in some sort of [[Forerunner]] facility. The most interesting aspect about this map is the bridges, which are very useful for opening fire on opponents below but very vulnerable to [[SRS99C-S2 AM sniper rifle|snipers]]. The shotgun is the most useful weapon in these close encounters.


The most vulnerable spot on the map is the center; however, there is an [[Active Camouflage]] under the central pillar and a rocket launcher above it. The long hallways, walls and ramps resemble the inside structures of the level [[The Silent Cartographer]]. It also has a very "cramped" feel to it and rockets and [[M9 High-Explosive Dual-Purpose Grenade|Grenades]] are not recommended while going up or down one of the hallways. Some players make a 16 person [[CTF]] servers with only [[Rocket Launcher]], [[Fuel Rod Cannon]] and the [[Flamethrower]]. This creates a fast paced, chaotic but balanced game where players never stay alive for more than a minute or two.
The most vulnerable spot on the map is the center; however, there is an [[Active Camouflage]] under the central pillar and a [[M41 SPNKR|rocket launcher]] above it. It has a very "cramped" feel to it and rockets and [[M9 fragmentation grenade|frag grenades]] are not recommended while going up or down one of the hallways. Some players make a 16-person [[Capture The Flag|CTF]] servers with only rocket launchers, [[Unidentified fuel rod gun|fuel rod gun]]s and [[M7057 flamethrower|flamethrower]]s. This creates a fast-paced, chaotic, but balanced game where players rarely survive for over a minute.


== Strategies ==
==Strategies==
This map is a very bad idea for game types or weapon sets that involve the Rocket Launcher. Capture the Flag games are ''extremely'' challenging, as the two flags are positioned in small alcoves that are easy to miss. Slayer games are okay, but one of the best game-types to use here is Stalker. The Stalker can hide in one of the alcoves with a [[Shotgun]] or [[Sniper Rifle]] (even though sniper rifle tend to be quite useless in this map) and watch the other players fall in line from below.
*Be aware of the natural team stalemate that develops on Prisoner: it's often necessary for players to be more creative than usual in how they approach the map.
*In team games, have one or two team members work their way in behind the enemy' side of the map. Once behind, enemy players will often be overwhelmed between fire from the main team and the infiltrating pair. As a result, the enemy team crumbles between the two forces.
*Operate in groups: With multiple allied groups of two or three players working around the map, it becomes easier to disorient or overwhelm the enemy team.
*In Team Slayer, its best for one player to wield a sniper rifle, several with [[MA5B assault rifle|assault rifles]], and few with [[M90 shotgun|shotguns]]. The sniper should position himself across from a major weapon spawn, such as the rocket launcher in the middle tower of the map. The player with the shotgun should patrol the sniper rifle spawn point, gunning down would-be enemy snipers. Lastly, position two players with assault rifles and [[M6D magnum|pistols]] near the sniper mentioned above, just in case the attack force of the other team overpowers.
*Use the ground floor and passageways to avoid enemy fire.


Another good strategy is Team Slayer game when you send a man out with a Sniper Rifle, and others with the Assault Rifle, and some with  Shotguns. The sniper should position himself across from a major weapon spawn, such as the Rocket Launcher in the middle tower of the map. The player with the Shotgun should patrol the Sniper Rifle spawn point, gunning down would-be enemy snipers. Lastly, position two players with Assault Rifles and Magnums near the sniper mentioned above, just in case the attack force of the other team overpowers.
==Production notes==
{{Main|Cut Halo 2 levels#Convict}}
A map based on Prisoner existed during ''Halo 2''{{'}}s production. Known as "Convict," this map expanded Prisoner's layout into a larger, two base version that effectively acted as "two" copies of Prisoner, connected on either end. Convict was restored and released as part of the [[Digsite]] project in 2023.{{Ref/Site|URL=https://www.halowaypoint.com/news/digsite-deliveries|Site=Halo Waypoint|Page=Digsite Deliveries|D=30|M=01|Y=2024}}{{Ref/Site|URL=https://steamcommunity.com/sharedfiles/filedetails/?id=3000901245|Site=Steam Workshop|Page=Digtacular Map Pack|D=30|M=01|Y=2024}}


===Capture the Flag===
==Trivia==
*If you’re playing as a blue, the red flag is directly opposite on the map. To get there, first walk straight, and you should reach a platform, which is forward from the platform below the flag.  Don’t jump, as you will lose shielding to splash damage. To the right, there is a ladder that leads down; don’t jump down that. You want to remain as high as possible to evade too much enemy attention.  
*This map is referred to as 'Prison Bitch' in parts of the game coding.<ref>Halo 1.09 map table address: 40536218</ref>
*The long hallways, walls and ramps resemble the inside structures of the level [[The Silent Cartographer]].
*This map, along with [[Beaver Creek]], [[Damnation]], [[Hang 'Em High]], [[Timberland]], and [[Headlong]] are featured in ''[[Halo: Combat Evolved Anniversary]]'' as remakes.
*Prisoner is the only multiplayer map in ''Halo: Combat Evolved'' to feature destructible elements within its environment; the windows around the map can be shattered.


Rather, turn to the right,  and jump to the next platform in front of you. If you wish to make a detour, right below you is the platform hosting the rocket launcher. Continue walking until you reach a small platform leading towards the left and, in front of that, a ramp with a red key on the wall on the right of the ramp. Go for the smaller platform  on the immediate front and continue along it. See image. When the path is about to terminate, turn to the right, climb the ladder, and you’re at the enemy base.
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
File:HMCC HCE Prisoner Map.png|Prisoner Map.
</gallery>


For reds, just do the reverse of the above.
==Sources==
{{Ref/Sources}}


*Each base, due to the relative safety of having the most allies and highest place, is the best sniping spot. Paradoxically, the ‘’enemy base’’ is actually a superior sniping location due to the fact that they will not be expecting it there (and consequently make easy pickings), and you can steal the flag immediately (it also boosts morale) once it has been returned.
{{Levels|H1|mode=yes}}
*If an ally has the enemy flag and you’re at a sniper location, offer cover fire on his pursuers to at least slow them down. The seconds you have shaved off are worth their weight in gold when it comes to scoring.
 
===Weapon Locations===
*[[Rocket Launcher]]– It’s located in the big platform in the middle of the map at the second/first level. You can’t miss it. Simply jump and correctly calculate that you’re going to land on it, and you’re there!
*[[Flamethrower]] – There should be a big platform with a red floor right in front or behind the platform holding the rocket., depending on your orientation. On the right (assuming you have just jumped off the Rocket platform), the Flamethrower should lie.
 
Alternatively, assuming you’re on the ground floor facing the rocket platform against the wall behind you. Then, walk through towards the room directly opposite to you (snagging the [[Active Camouflage]] while you’re at it). Then, climb the ladder, and the Flamethrower will be located on the right.
 
*[[Active Camouflage]] - This item is located just below the Rocket platform, between the two pillars, as shown in the image.
*[[Overshield]] – Go to the ground level , and directly face the pillars of the Rocket platform. There will be two of the upgrades, on right behind you, while the other is in front of you across the map.
 
== Trivia ==
*The red holopads encountered throughout the level may be based off of the ones seen in the Halo E3 2000 trailer since they are not encountered anywhere else in the game.
*The obelisk in the center of the map shares some resemblance to a [[HEV]].
 
{{Levels}}
[[Category:Multiplayer]]
[[Category:Multiplayer Levels]]
[[Category:Default Multiplayer Levels]]

Latest revision as of 16:55, October 5, 2024

Prisoner
Prisoner.jpg
Map overview

Game:

Halo: Combat Evolved

Map file name (?):

prisoner[1]

Lore information

Location:

Installation 04[2]

Gameplay overview

Terrain:

Multi-Leveled building

Map layout:

Asymmetrical

Recommended number of players:

2-8

Recommended gametype(s):

 
Get on Top.

Prisoner is a multiplayer map in Halo: Combat Evolved. It was remade for Halo: Reach mulitplayer as the Halo: Combat Evolved Anniversary map, Solitary.

Summary[edit]

This map takes place in some sort of Forerunner facility. The most interesting aspect about this map is the bridges, which are very useful for opening fire on opponents below but very vulnerable to snipers. The shotgun is the most useful weapon in these close encounters.

The most vulnerable spot on the map is the center; however, there is an Active Camouflage under the central pillar and a rocket launcher above it. It has a very "cramped" feel to it and rockets and frag grenades are not recommended while going up or down one of the hallways. Some players make a 16-person CTF servers with only rocket launchers, fuel rod guns and flamethrowers. This creates a fast-paced, chaotic, but balanced game where players rarely survive for over a minute.

Strategies[edit]

  • Be aware of the natural team stalemate that develops on Prisoner: it's often necessary for players to be more creative than usual in how they approach the map.
  • In team games, have one or two team members work their way in behind the enemy' side of the map. Once behind, enemy players will often be overwhelmed between fire from the main team and the infiltrating pair. As a result, the enemy team crumbles between the two forces.
  • Operate in groups: With multiple allied groups of two or three players working around the map, it becomes easier to disorient or overwhelm the enemy team.
  • In Team Slayer, its best for one player to wield a sniper rifle, several with assault rifles, and few with shotguns. The sniper should position himself across from a major weapon spawn, such as the rocket launcher in the middle tower of the map. The player with the shotgun should patrol the sniper rifle spawn point, gunning down would-be enemy snipers. Lastly, position two players with assault rifles and pistols near the sniper mentioned above, just in case the attack force of the other team overpowers.
  • Use the ground floor and passageways to avoid enemy fire.

Production notes[edit]

Main article: Cut Halo 2 levels § Convict

A map based on Prisoner existed during Halo 2's production. Known as "Convict," this map expanded Prisoner's layout into a larger, two base version that effectively acted as "two" copies of Prisoner, connected on either end. Convict was restored and released as part of the Digsite project in 2023.[3][4]

Trivia[edit]

Gallery[edit]

Sources[edit]

  1. ^ Halo: Combat Evolved Editing Kit, game file HCEEK\tags\levels\test\prisoner\prisoner.scenario
  2. ^ Halo: Combat Evolved, multiplayer map Prisoner: Map skybox
  3. ^ Halo Waypoint, Digsite Deliveries (Retrieved on Jan 30, 2024) [archive]
  4. ^ Steam Workshop, Digtacular Map Pack (Retrieved on Jan 30, 2024) [archive]
  5. ^ Halo 1.09 map table address: 40536218