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{{Ratings}}
{{Status|Gameplay}}
{{Era|H1}}
{{Multiplayer map infobox
{{Multiplayer Map Infobox
|name=Battle Creek
|name=Battle Creek
|image=[[Image:Battle CreekPC.JPG|300px]]
|image=[[File:Battle CreekPC.JPG|300px]]
|game=''[[Halo: Combat Evolved]]''
|game=''[[Halo: Combat Evolved]]''
|devname=<code>beavercreek</code>{{Ref/File|Id=HCEEK|HCEEK|HCEEK\tags\levels\test\beavercreek\beavercreek.scenario}}
|map=
|location=[[Installation 04]]
|location=[[Installation 04]]
|terrain=Canyon with two [[Forerunner]] bases
|terrain=Canyon with two [[Forerunner]] bases
|weapons=
|symmetry=Semi-symmetrical
*[[MA5B ICWS Assault Rifle|Assault Rifle]]
|playernumber=2-8
*[[Needler]]
|gametypes=*[[Slayer]]
*[[Plasma Rifle]]
*[[M19 SSM Rocket Launcher|Rocket Launcher]]
*[[Sniper Rifle System 99C-S2 AM|Sniper Rifle]]
*[[Fragmentation Grenade]]s
*[[Plasma Grenade]]s
|vehicles=None
|power-ups=*[[Active Camo]]
*[[Health Pack]]
*[[Overshield]]
|gametypes=
*[[Slayer]]
*[[Capture the Flag]]
*[[Capture the Flag]]
|playernumber=
|pagegamelabel=CE
*2-8
}}
}}
<center>{{Article Quote|Splash Splash, Bang Bang.}}
{{Center|{{Article quote|Splash Splash, Bang Bang.}}}}
''2-8 players''</center>


'''''Battle Creek''''' is a [[multiplayer]] level in ''[[Halo: Combat Evolved]]''. It is an outdoors map set in a tiny canyon featuring two symmetrical bases that are separated by a small creek. As one of the smallest multiplayer maps in the game, Battle Creek is well suited for small, usually team based, games between two to eight players.
'''''Battle Creek''''' is a [[multiplayer]] map in ''[[Halo: Combat Evolved]]''. It is an outdoors map set in a tiny canyon featuring two symmetrical bases that are separated by a small creek. Being one of the smallest multiplayer maps in the game, Battle Creek is well suited for small, usually team-based, games between two and eight players.


''Battle Creek'' was remade as ''[[Beaver Creek]]'' for ''[[Halo 2]]''.
''Battle Creek'' was remade as ''[[Beaver Creek]]'' for ''[[Halo 2]]'' and ''[[Battle Canyon]]'' in ''[[Halo: Combat Evolved Anniversary]]''.


==Layout==
==Universe and lore==
[[Image:Battlecreek Map1.jpg|195px|thumb|left|An annotated overview of the map.]]
Similar canyons on other [[Halo Array|Halo]] installations{{Ref/Map|H2|Beaver Creek}}{{Ref/Map|HR|Battle Canyon}} serve their functions as rocky canyons housing two Forerunner telemetry spire structures which serve as the bases. The spires are key components of their ring's translocation grid. The rocky warrens of these parts of Halo installations provide the ideal environment for an array of impressive telemetry clusters. These spires’ synchronization conduits ensure that the ring's translocation grid is always fully operational, part of a remarkably powerful system, which allows near-instant transportation across the full ten thousand kilometers that span the installation.{{Ref/Site|Id=info|D=10|M=10|Y=2014|URL=http://blogs.halowaypoint.com/Headlines/post/2011/11/09/The-Halo-Bulletin-11911-.aspx|Site=Halo Waypoint|Page=The Halo Bulletin: 11/9/11|Detail=(defunct, [https://web.archive.org/web/20130430191758/http://blogs.halowaypoint.com/Headlines/post/2011/11/09/The-Halo-Bulletin-11911-.aspx Archive])}}{{Ref/Site|D=10|M=10|Y=2014|URL=https://www.halowaypoint.com/en-us/games/haloreach/maps|Site=Halo Waypoint|Page=Halo: Reach maps - Battle Canyon|Detail=(defunct, [https://web.archive.org/web/20141012163535/https://www.halowaypoint.com/en-us/games/haloreach/maps Archive])}}
Battle Creek's basic layout is very simplistic; it consists of two identical bases separated by a small creek. Outside, there are plenty of rocks that can be used for cover, an arch spanning the river, and two raised outcroppings on the canyon walls. Of particular note, there are Two Way [[Teleporters]] behind each base; each will transport players to the teleporter behind the opposite base. [[Image:Battlecreek Map2.jpg|195px|thumb|left|An interior view of the bases.]]


The interior of the bases consists of a main room which houses the flag in flag gametypes, a pair of hallways that lead to the outdoors, and a series of tunnels connected to the hallways by a ramp that lead to the other entrances. The entryways consist of the main door in the front, a side door leading to the tunnels underneath, a tunnel located in front of each base, and a hole in the roof above the flag room.
While not confirmed as such, it is likely that Battle Creek serves a similar purpose for Installation 04, as these other almost identical canyons on other installations.


==Equipment Locations==
==Overview==
[[Health Pack]] - If you spawn within your base with the flag behind you within the ramp, the health pack will be located even more back. This is the same for both bases.
===Layout===
Battle Creek's basic layout is very simplistic; it consists of two identical bases separated by a small creek. Outside, there are plenty of rock formations that can be used for cover, an arch spanning the river, and two raised outcroppings on the canyon walls. In addition, there are two-way [[teleporter]]s located behind each base; each transports players to the teleporter at the opposite base.  


[[Fragmentation Grenade]] - Spawn inside your base. Then, simply climb up the ramp which has the flag right below it. In the middle, there will be four fragmentation grenades.
The interior of the bases consists of a main room which houses the flag in CTF, a pair of hallways that lead outdoors, and a series of tunnels connected to the hallways by a ramp that leads to the other entrances. The entryways consist of the main door in the front, a side door leading to the tunnels underneath, stairs leading to a tunnel located in front of each base, and a hole in the roof above the flag room.
<gallery>
File:Battlecreek Map1.jpg|An annotated overview of the map.
File:Battlecreek Map2.jpg|An interior view of the bases.
</gallery>
===Strategies===
*To access the roofs of either base, a player can jump onto small ledges located at the right of each base, a boulder at red base, and a wedge of concrete debris at blue base. Once there, a player will have a commanding view of the map, but is exposed to enemy fire.
*Camping in the little [[M41 SPNKR|rocket launcher]] alcove is not a good idea on this map because of the multitude of [[Type-33 Needler|needlers]] and [[M6D magnum|pistols]]. Grab the rocket launcher then jump down.
*If you pick up the [[Active Camouflage]] by the river, go to the other side, crouch, and walk in. You will be in a small cave under the water. Players will barely be able to see you, so you can throw grenades and give them a nasty surprise. When it wears off, they can see you only a little bit, but they have to be looking straight down into the cave.
*If you are being chased, run into one of the base's entrances and lob a [[grenade]] at the walls. The enemy will lose their shields and give you a chance to finish them off or run away.
*On the farther back sides of the bases high up, there are little holes (one on each side) that go to the main flag room. If shields are not in the game, simply throwing grenades through these holes can lead to several kills, especially if friendly fire is off and a teammate is getting the flag in [[Capture the Flag|CTF]].
*In CTF, if one manages to take possession of the enemy flag, that player can then run to the back of the enemy base and use the teleporter to quickly access the friendly base.
*Do not walk through a teleporter and then back up. You will not go through the teleporter you backed into and possibly be [[Telefragging|telefragged]] if someone else enters the teleporter and you do not move in time before your screen turns completely white. However, if someone else is trying to enter the teleporter, you can maneuver into the corner of the teleporter, and by jumping, the enemy will go through. At this time, you can take them by surprise, throw a grenade or melee them.
*During CTF, with teams of four or more, beware of opponents throwing grenades through the small windows at the sides of the base. They can make short work of defenders, and give their teammates an easier chance of stealing the flag.
*Try to stay away from the natural bridge formation in the middle because you are an easy target from all angles once you're up there.


[[Assault Rifle]] - Spawn in the same place as the one mentioned in the Health Pack and Frag Grenades. Then, head to the right corridor. At the very first chance, turn left. This should not lead you outside; rather, it should lead you down. After you go down the small ramp, there will be the assault rifle. Alternatively, you could simply reverse the steps and go the left corridor and take a right.
==Trivia==
 
*In the game data, this map is called "Beaver Creek" indicating that this was the map's name during development. The remake in ''Halo 2'' later used this name.
[[Plasma Grenades]] – Follow the same directions as the Assault Rifle. Then, head forward and take a left where the corridor splits up. Then, take another immediate left, and the plasma grenades will lie right in front of you.
*Several changes were made to the map with the release of [[Gearbox Software]]'s port of ''Halo: Combat Evolved'' on PC.
 
**The two windows on either side of the flag room in red base were decreased in size, preventing players from entering and exiting the room via said windows as could be done in the base version of the game.
[[Needler]] – Follow the same procedures as the ones in described in the plasma grenade walkthrough. Then, continue along the corridor until you head outside. Then, turn right, and the needler, as well as 60 extra, will lie behind the pillar.
**The tree adjacent to the active camouflage pickup was moved to be slightly further from the cliff wall, allowing players to move between it and the cliff wall. This was impossible in the base version of the game.
 
[[Active Camouflage]] - Spawn in the same place as the one mentioned in the Health Pack and Frag Grenades. Then, head to the right corridor. At the very first chance, turn left. This should not lead you outside; rather, it should lead you down. After you go down the small ramp, there will be the assault rifle. Alternatively, you could simply reverse the steps and go the left corridor and take a right. Proceed forward. Again, you could take a right, but that will offer you no cover when you exit. Alternatively, you should take the left, and continue to the location of the needlers. Instead of turning right, however, take a left and continue towards the boundary of the map. Then, right in front of the teleporter, will be the active camouflage.
 
[[Overshield]] – First, exit the base and head towards the river. Then, depending whether you are playing as a member of the blue team or a member of the red team, the overshield will lie on the right or left, respectively.
 
[[Sniper Rifle]] – Follow the instructions for the overshield. Then, head to the opposite direction of the overshield. There should be a ladder next to the river. Climb the ladder, and there will be your sniper location along with ammo! Unfortunately, this location is overused, so almost everyone will know of this place.
 
[[Rocket Launcher]] – Go to the location of the overshield. Then, there should be a thick, ramp-like structure. Climb this, and continue to the end. At the very end of the “ladder”, there will lie the Rocket Launcher. If you get this, beware for snipers! You make a ‘’very’’ appealing target, as someone who’s out in the open and has a strong weapon. Seek cover after attaining it.
 
[[Plasma Rifle]] – Exit the base via the main exit. Then, take a left, and immediately take another one. The weapon-of-choice-for-Elites will lie in front of a rock. Alternatively, take the directions of the other method mentioned in the active camouflage. Then, take two consecutive lefts, and you’ll be there.
 
==Hints==
*To access the roofs of either base, a player can jump onto small ledges located on one side of the base (a boulder at red base) and a wedge of concrete debris at blue base. Once there, a player will have a commanding view of the map, but is exposed to enemy fire.
 
*It is possible to stand in some of the trees located around the map by jumping down into them from the two sniper ledges located at each base.


*If you pick up the Active Camouflage, go to the other side, crouch, and walk in. You will be in a small cave under the water. Players will barely be able to see you, so you can throw grenades and give them a nasty surprise. When it wears off, they can see you only a little bit, but they'd have to be looking straight down into the cave.  
==Gallery==
 
{{Linkbox|gallery=yes}}
*If you are being chased, run into one of the bases entrances and lob a grenade at the walls. The enemy will lose their shields, and give you a chance to finish them off or run away.
<gallery>
 
File:Battle_creek_loading_screen.png|Loading screen in the Master Chief Collection.
*The Rocket Launcher and Sniper Rifle are key weapons on this map. The Needler is considered to be rather useless, and this map is no exception.
File:HCE BattleCreek Skybox.png|Battle Creek's skybox.
 
File:HCE BattleCreek Skybox 2.png|Battle Creek's skybox.
*Plasma Rifles spawn on the "rocks" side of each base.  Use the Plasma Rifle near the teleporters to keep opponents stunned and finish them off with a quick melee.
File:HCE_BattleCreek_RedBase.png|Red base.
 
File:HCE_BattleCreek_BlueBase.png|Blue base.
*If your opponents are holding position on top of the bases, find other ways to get up there. Stand on a teammate's head and jump on top of the base from the Teleporter, or, throw a grenade down and jump up to boost you that little bit extra (remember, on this one, TIMING IS KEY!).
File:HCE_BattleCreek_Sniper.png|The sniper spawn overlooking red base.
 
File:HCE BattleCreek FFA 1.jpg|A battle on the archway.
*On the farther back sides of the bases high up there are little holes (one on each side) which goes to the main flag room. If shields are not in the game, simply throwing grenades through these holes can lead to several kills, especially if friendly fire is off and a teammate is getting the flag in CTF.
File:HCE BattleCreek FFA 2.jpg|Two Spartans fighting outside red base.
 
File:HCE BattleCreek FFA 3.jpg|A battle in the base tunnels.
==Things to avoid==
File:HCE-BattleCreekBattle.jpg|A Slayer match in Battle Creek.
*Do not walk through a teleporter and then back up. You will not go through the teleporter you backed into, and will be [[Telefragging|telefragged]] if someone else enters the teleporter and you do not move in time before your screen turns completely white.  However, if someone else is trying to enter the teleporter, you can manuever into the corner of the teleporter, and by jumping, the enemy will go through.  At this time, you can take them by surprise, throw a grenade, or melee them.
</gallery>
*During a CTF Game, with teams of four or more, beware of opponents throwing grenades through the small windows at the sides of the base. They can make short work of defenders, and give their teammates an easier chance of stealing the flag.
*Try to stay away from the natural bridge formation in the middle: you are an easy target from all angles
 
==Trivia==
*The [[Rocket Launcher]] was easier to acquire in the ''Halo 2'' remake map, ''Beaver Creek''. This is due to the fact that there is a Sniper Tower nearer to it and the terrain on the slope structure is smoother for players to climb to the caverns.
*This is one of the smallest maps in ''Halo'', and is 3rd smallest overall.
*This is the map in which Sarge and Caboose (of ''[[Red vs. Blue]]'') meet the religious fanatics, Zealots (who worship their flag. It pokes fun at the reactions that multi player players will have when their team loses possession of the flag parallel to their color). It was necessary  for it to be Sarge and Caboose, as they are the only characters to have plain blue or red all of the time, and they needed to hold the other team's flag to progress the storyline. It has been mistakenly listed that ''[[Beaver Creek]]'' (the ''[[Halo 2]]'' remake of this map) is the locale for this ''[[Red vs. Blue]]'' episode. This is not true as Rooster Teeth was still using [[Halo: Combat Evolved | the first ''Halo'' game]] at the time.
*The bases in ''Battle Creek'' and ''[[Beaver Creek]]'' were flipped.
*Unlike its remake [[Beaver Creek]], this level includes ladders.
*Battle Creek is actually, in layout, very similar to a miniature [[Blood Gulch]], though there are more hiding spats on the map, and it is obviously more close-quarter combat oriented.
==Related Links==
*''[[Beaver Creek]]''


{{Levels}}
==Sources==
{{Ref/Sources}}


[[Category:Multiplayer]]
{{Levels|H1|mode=yes}}
[[Category:Multiplayer Levels]]
[[Category:Default Multiplayer Levels]]

Latest revision as of 10:08, November 9, 2024

Battle Creek
a screenshot of Battle Creek on PC
Map overview

Game:

Halo: Combat Evolved

Map file name (?):

beavercreek[1]

Lore information

Location:

Installation 04

Gameplay overview

Terrain:

Canyon with two Forerunner bases

Map layout:

Semi-symmetrical

Recommended number of players:

2-8

Recommended gametype(s):

 
Splash Splash, Bang Bang.

Battle Creek is a multiplayer map in Halo: Combat Evolved. It is an outdoors map set in a tiny canyon featuring two symmetrical bases that are separated by a small creek. Being one of the smallest multiplayer maps in the game, Battle Creek is well suited for small, usually team-based, games between two and eight players.

Battle Creek was remade as Beaver Creek for Halo 2 and Battle Canyon in Halo: Combat Evolved Anniversary.

Universe and lore[edit]

Similar canyons on other Halo installations[2][3] serve their functions as rocky canyons housing two Forerunner telemetry spire structures which serve as the bases. The spires are key components of their ring's translocation grid. The rocky warrens of these parts of Halo installations provide the ideal environment for an array of impressive telemetry clusters. These spires’ synchronization conduits ensure that the ring's translocation grid is always fully operational, part of a remarkably powerful system, which allows near-instant transportation across the full ten thousand kilometers that span the installation.[4][5]

While not confirmed as such, it is likely that Battle Creek serves a similar purpose for Installation 04, as these other almost identical canyons on other installations.

Overview[edit]

Layout[edit]

Battle Creek's basic layout is very simplistic; it consists of two identical bases separated by a small creek. Outside, there are plenty of rock formations that can be used for cover, an arch spanning the river, and two raised outcroppings on the canyon walls. In addition, there are two-way teleporters located behind each base; each transports players to the teleporter at the opposite base.

The interior of the bases consists of a main room which houses the flag in CTF, a pair of hallways that lead outdoors, and a series of tunnels connected to the hallways by a ramp that leads to the other entrances. The entryways consist of the main door in the front, a side door leading to the tunnels underneath, stairs leading to a tunnel located in front of each base, and a hole in the roof above the flag room.

Strategies[edit]

  • To access the roofs of either base, a player can jump onto small ledges located at the right of each base, a boulder at red base, and a wedge of concrete debris at blue base. Once there, a player will have a commanding view of the map, but is exposed to enemy fire.
  • Camping in the little rocket launcher alcove is not a good idea on this map because of the multitude of needlers and pistols. Grab the rocket launcher then jump down.
  • If you pick up the Active Camouflage by the river, go to the other side, crouch, and walk in. You will be in a small cave under the water. Players will barely be able to see you, so you can throw grenades and give them a nasty surprise. When it wears off, they can see you only a little bit, but they have to be looking straight down into the cave.
  • If you are being chased, run into one of the base's entrances and lob a grenade at the walls. The enemy will lose their shields and give you a chance to finish them off or run away.
  • On the farther back sides of the bases high up, there are little holes (one on each side) that go to the main flag room. If shields are not in the game, simply throwing grenades through these holes can lead to several kills, especially if friendly fire is off and a teammate is getting the flag in CTF.
  • In CTF, if one manages to take possession of the enemy flag, that player can then run to the back of the enemy base and use the teleporter to quickly access the friendly base.
  • Do not walk through a teleporter and then back up. You will not go through the teleporter you backed into and possibly be telefragged if someone else enters the teleporter and you do not move in time before your screen turns completely white. However, if someone else is trying to enter the teleporter, you can maneuver into the corner of the teleporter, and by jumping, the enemy will go through. At this time, you can take them by surprise, throw a grenade or melee them.
  • During CTF, with teams of four or more, beware of opponents throwing grenades through the small windows at the sides of the base. They can make short work of defenders, and give their teammates an easier chance of stealing the flag.
  • Try to stay away from the natural bridge formation in the middle because you are an easy target from all angles once you're up there.

Trivia[edit]

  • In the game data, this map is called "Beaver Creek" indicating that this was the map's name during development. The remake in Halo 2 later used this name.
  • Several changes were made to the map with the release of Gearbox Software's port of Halo: Combat Evolved on PC.
    • The two windows on either side of the flag room in red base were decreased in size, preventing players from entering and exiting the room via said windows as could be done in the base version of the game.
    • The tree adjacent to the active camouflage pickup was moved to be slightly further from the cliff wall, allowing players to move between it and the cliff wall. This was impossible in the base version of the game.

Gallery[edit]

Sources[edit]

  1. ^ Halo: Combat Evolved Editing Kit, game file HCEEK\tags\levels\test\beavercreek\beavercreek.scenario
  2. ^ Halo 2, multiplayer map Beaver Creek
  3. ^ Halo: Reach, multiplayer map Battle Canyon
  4. ^ Halo Waypoint, The Halo Bulletin: 11/9/11: (defunct, Archive) (Retrieved on Oct 10, 2014) [archive]
  5. ^ Halo Waypoint, Halo: Reach maps - Battle Canyon: (defunct, Archive) (Retrieved on Oct 10, 2014) [archive]