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{{Cleanup}}
{{Status|Canon}}
 
{{Weapon infobox
{{Weapon
|image=[[File:HINF - M247 Machine Gun Product Logo.png|100px]]
| image=[[Image:Gun_Turret_2.jpg|255px|]]
[[File:HINF M247 Full.png|350px]]
| name=Machine Gun turret
|name=M247 Heavy Machine Gun
| manufacturer=
|manufacturer=[[Misriah Armory]]{{Ref/Book|Id=enc22|Enc22|Page=174}}
| model=M247 General Purpose Machine Gun
|series=M247 series
| type=
|type=[[Machine gun]]
| cost=
|variant=
| size=Turret
*[[M247H machine gun]]
*Portable
**[[M247 general purpose machine gun]]
**length: 156 centimeters
*[[M247T machine gun]]
*Mounted<br>
|cost=
**length: 154.5 centimeters
|length={{Convert|64.6|in|cm}}{{Ref/Reuse|enc22}}
| damage per hit=Medium
|width=
| magazine=Unlimited
|height=
| maxammo=Unlimted
|capacity=
| fire=Fully automatic
|feed=200-round box{{Ref/Reuse|enc22}}
| ammotype=.30 caliber (7.62x51mm) rounds
|ammotype=[[wikipedia:.50 BMG|M340 12.7 x 99mm High Velocity, Explosive]]{{Ref/Reuse|enc22}}
| operation=
|operation=Air-cooled, gas-operated, electrically fired, drum/linkless-fed{{Ref/Book|Id=EVG|EVG|Page=115}}{{Ref/Note|Id=M247H|Given their near-identical appearances, the M247 likely operates in the same manner as its [[M247H machine gun|M247H variant]].}}
| rate of fire=6 rounds per second
|rate=Automatic{{Ref/Reuse|enc22}}
| accuracy=Medium
|velocity=
| range=Long
|optics=
| era=
|range=
| counterpart=[[Shade]],[[Shielded Plasma Cannon]],[[Plasma Cannon]]
|service=
| counterwep=explosives and scoped weapons
*[[Human-Covenant War]]{{Ref/Reuse|forge}}
| affiliation=[[United Nations Space Command]]
*[[Post-Covenant War conflicts]]{{Ref/Game|Id=gameplay|HI|gameplay}}
}}
}}
[[Image:Turret.jpg|thumb|200px|right|M247 GP Machine Gun]]
{{Article quote|The 247 has served in the UNSC arsenal for decades. In the semi-portable tripod configuration it is employed for site defense. It has effectively unlimited ammo supply while attached to the weapon mount.{{Ref/Game|Id=forge|HINF|Forge - M247 HMG Turret description|Quote=The 247 has served in the UNSC arsenal for decades. In the semi-portable tripod configuration it is employed for site defense. It has effectively unlimited ammo supply while atached to the weapon mount.}}}}
[[Image:Pturret.JPG|thumb|200px|right|M247 GPMG
The '''M247 machine gun''', or formally known as the '''M247 Heavy Machine Gun''' ('''HMG'''), is a rapid-firing, automatic turreted machine gun in service with the [[United Nations Space Command]]. It is manufactured by [[Misriah Armory]].{{Ref/Reuse|enc22}}
in the Portable version]]
==Description==
The '''M247''' is a general-purpose machine gun that is normally seen as a stationary gun emplacement, usually placed near defensive positions surrounding bases and fortifications. The [[Machinegun Turret]] is capable of spewing out an incredible number of .30-cal rounds. However, it can be taken off the base, where it can be used individually with a limited ammunition capacity. "7.62x51mm" is printed on the large UNSC crates seen during [[campaign]] missions and the [[Halo 2]] [[multiplayer]] map [[Headlong]], with a picture of the M247 GP machine gun on the same container, indicating the weapon uses this type of ammunition. The M247 turret makes quick work of anything foolish enough to get in its path. There are four types of [[UNSC]] turrets:
 
 
*Fixed - The standing turret with a plate of armor to protect its operator from incoming fire. This one is used as a defensive weapon by the UNSC.
*Portable - The second version is the mobile version in which the main gun is placed on a foldable tripod or bipod for quick relocation and setup in the field. Though it lacks shielding (and possibly rate of fire), it can be moved from location to location by a single [[Marine]]
*[[M41 Light Anti-Aircraft Gun|Vehicle Mounted]] - The third variation is mounted on the loading bay of the Pelican drop ship. It gives suppressive fire for unloading troops. (This model comes with a optional 25mm grenade launcher for use against vehicles or possibly firing smoke grenades)It is also mounted at the back of the M12 Warthog LRV
*[[Machinegun Turret]]- It is able to be detached from the fixed version and have a total of 200 rounds of ammunition. It is planned to appear in [[Halo 3]]. This weapon may, however, use .50 caliber ammunition given its designation as a "heavy" machine gun. 7.62mm, or .30 caliber, rounds are generally considered more of a light machine gun cartridge.
 
The gun emplacements are mounted in various positions throughout the Campaign game and appear in a number of multiplayer maps.
 
== Advantages ==
 
The M247 is a very effective weapon against enemy ground forces and light vehicles. Some of its advantages over its [[Shielded Plasma Cannon]] counterpart are that it is less visible, typically blending in better than the comparatively gaudy Shielded Plasma Cannon. Its rounds also are less visible. Although every 2nd round is an illuminated tracer, they stand out far less than the massive plasma bolts of the Shielded Plasma Cannon. The rate of fire of the M247 is also quite a bit faster than with the Shielded Plasma Cannon. It can also withstand a direct frontal hit from the main armament of a [[Wraith]] or the [[M68 Gauss Cannon]].
 
Below, you can see the number of hits you need to make a kill with the M247. Targets used were on foot and, as is also the case with the Shielded Plasma Cannon, the location on the body where they were hit showed no apparent barring on how many hits it took to kill them. (A normally shielded target took the same number of hits to kill when shot in the legs as when shot in the head) In the case of the Overshield, the target had one at full charge.
 
*Unshielded Target: 2-3 rounds
*Normal Shielding Target: 7-8 rounds
*Overshielded Target: 18 rounds
 
== Disadvantages ==
 
Below, I have made several mentions of what it takes to destroy a manned M247 turret. These targets manning these turrets had a normal shield and were fired on from the front, aiming at the shield.
 
As with the shielded plasma cannon, when you are using the M247 you are extremely exposed to enemy fire and become a target that any good commander will want to eliminate immediately. A single hit by a [[rocket]], the main armament of a [[Scorpion Tank]], or well placed [[plasma grenade]] will destroy the turret. In addition, while it is capable of withstanding a direct hit from a [[Wraith]] or an [[M68 Gauss Cannon]], it will also completely deplete your shields, leaving you vulnerable to a follow up shot. While it is useful against enemies in light vehicles, this is not a weapon to use when faced with an enemy tank; you will be dead long before the tank is. You are also vulnerable to snipers and anyone with a scoped weapon. As is also the case with the Shielded Plasma Cannon, you are unprotected from the rear. Due to the fact that the turret can only rotate 180 degrees, it is advisable to have a teammate nearby to help cover you when you are using a turret. Also, while this cannon is capable of reaching out and touching someone, its accuracy is reduced over long ranges due to bullet spread. Added in with the lower visibility of the rounds, it is harder to zero in at targets beyond ‘standard’ visible range, even with a forward observer guiding in your aim. That said, a good two person team can overcome this to a large degree, although bullet spread is still a problem.
 
== Recommended Multiplayer Tactics when using the M247 ==
 
*Buddy Up. This is always a good multiplayer tactic but here it applies especially well as your rear is completely unprotected, and unlike in the Shielded Plasma turret you cannot rotate the M247 all the way around. Having a buddy watching your back will substantially increase your effectiveness and potential lifespan.
 
*Know when to bail out. This weapon is useful against infantry and light vehicles, not tanks. If you see an enemy tank turning its gun towards you find better cover until it moves on. It may not see you.
 
== Recommended Multiplayer Tactics when facing a M247 ==


*Try and find something explosive towards it. A [[Rocket]] or [[Scorpion Tank]] round will do the job in one hit. A [[M68 Gauss Cannon]] or [[Wraith]] plasma mortar round will do it in two. If you are close enough in, try to stick them with a plasma grenade.
==Overview==
===Design details===
The M247 is an air-cooled, gas-operated, electrically fired, linkless-fed weapon that fires [[Wikipedia:.50 BMG|M340 12.7 x 99mm High Velocity, Explosive (HVE) rounds]].{{Ref/NoteReuse|M247H}} The standard configuration of the M247 is affixed to a tripod turret base. Like many other UNSCDF support weapons, the M247 is fitted with a metal shield near the rear of its barrel to protect the user. The ammunition box is located behind this shield; the standard box contains 200 rounds. The firing mechanism and trigger are located at the rear of the weapon and are accompanied by a pair of handles, allowing the operator to rotate it 180 degrees.{{Ref/Reuse|enc22}}


*Snipe them. While you would preferably use a [[Sniper Rifle]] or [[Particle Beam Rifle]] a [[Battle Rifle]] or [[Carbine]] will also do the job. You can take them out from a distance beyond what they can actually see you. Of course, watch out for a buddy who may be guiding in the turrets fire.
===Usage===
The M247 is generally carried by a team of marines or a single Spartan, the M247 can neutralize heavily shielded enemies, light vehicles, and slower aircraft. It serves as the standardized HMG configuration of the {{UNSCShip|Infinity}}'s combat deployment.{{Ref/Reuse|enc22}}


*Sneak around them. The M247 can only rotate 180 degrees. If you attack the person from the rear they will have to disengage from the turret and fight you with whatever weapons they happen to have. Watch out for any of his friends that may be nearby however.
==Variants==
*'''[[M247H machine gun]]''':  This variant is the most widely used turreted machine gun in service.
**'''[[M247 general purpose machine gun]]''': A lighter version of the M247H variant that adopts a slim, light-weight design.{{Ref/Reuse|EVG}}
**'''[[Etilka]]''': [[Jorge-052]]'s modified M274H machine gun.{{Ref/Site|Id=CFIntentions|URL=https://www.halowaypoint.com/en-us/news/canon-fodder-noble-intentions|Site=Halo Waypoint|Page=Canon Fodder - Noble Intentions|D=08|M=07|Y=2016}}
**'''War Games Etilka''': After the Human-Covenant War, the UNSC created a variant for use in {{UNSCShip|Infinity}}'s [[War Games]] modeled after Etilka.{{Ref/Reuse|CFIntentions}}
*'''[[M247T Medium Machine Gun]]''': This variant is outfitted mostly on the [[M808 Scorpion]], [[M820 Scorpion]], and [[M850 Grizzly]] main battle tanks as an onboard anti-infantry weapon.{{Ref/Book|Enc22|Page=140-141}}
<gallery>
File:HReach-M247H-HMG-Side.png|M247H machine gun.
File:H2A M247MG.png|M247 general purpose machine gun.
File:M247H-HeavyMachineGun.png|Etilka.
File:H5G M247H 2.png|War Games Etilka.
File:HReach-M247T-MMG-Side3.png|M247T machine gun.
</gallery>


== Multiplayer Glitch ==
==In-game information==
{{Expand-section}}


A bug is easily found when multiplaying. When destroying the turret with grenade or rocket, sometimes you can still use it, only now you are shooting with a pole and what seems to be an invisible gun. You are less protected because the gun's armor is missing.
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
File:HINF-M247HHUD.png|HUD of the M247 in ''Halo Infinite'' campaign.
File:HINF-M247HmobileHUD.png|HUD of the detached M247 in ''Halo Infinite'' campaign.
File:HINF M247 Front.png|Close-up view of the M247's front.
File:HINF M247 Rear.png|Close-up view of the M247's rear.
File:HINF House of Reckoning berserkers.png|The Master Chief uses a detached M247 against a mob of Jiralhanae Berserkers.
File:HINF_MPOverview_M247H.png|A Spartan firing the M247 on [[Fragmentation]].
File:HINF-EVAturret.png|A Spartan carrying a detached M47H on Fragmentation.
File:HINF MirageMachinegunner.png|A Spartan firing the detached M247 on Fragmentation.
File:HINF NobleJustice Stance.png|Spartan in Mark V Armor wielding a detached M247 in the Noble Justice stance.
File:HINF - Emblem icon - Big Guns.png|The M247 featured in the Big Guns emblem.
</gallery>


== Related Links ==
==List of appearances==
*''[[Halo Infinite]]'' {{1st}}


*[[Shade]]
==Notes==
*[[Plasma Cannon]]
{{Ref/Notes}}
*[[Shielded Plasma Cannon]]
*[[AIE-486H Heavy Machinegun]]


[[Category:Held Weapons]]
==Sources==
[[Category:Human Weapons]]
{{Ref/Sources}}
[[Category:UNSC]]
[[Category:Weapons]]


<br clear="all">
{{UNSC support weapons}}
{{WepList}}
[[Category:Machine guns]]

Latest revision as of 18:57, July 22, 2024

M247 Heavy Machine Gun
An M247 machine gun product logo.

Full view of the M247 machine gun on the Halo Infinite multiplayer map Fragmentation.

Production overview

Manufacturer:

Misriah Armory[1]

Model series:

M247 series

Type:

Machine gun

Variants:

Specifications

Length:

64.6 inches (164 cm)[1]

Ammunition type:

M340 12.7 x 99mm High Velocity, Explosive[1]

Feed system:

200-round box[1]

Operation:

Air-cooled, gas-operated, electrically fired, drum/linkless-fed[2][Note 1]

Rate of fire:

Automatic[1]

Service history

In service:

 
The 247 has served in the UNSC arsenal for decades. In the semi-portable tripod configuration it is employed for site defense. It has effectively unlimited ammo supply while attached to the weapon mount.[3]

The M247 machine gun, or formally known as the M247 Heavy Machine Gun (HMG), is a rapid-firing, automatic turreted machine gun in service with the United Nations Space Command. It is manufactured by Misriah Armory.[1]

Overview[edit]

Design details[edit]

The M247 is an air-cooled, gas-operated, electrically fired, linkless-fed weapon that fires M340 12.7 x 99mm High Velocity, Explosive (HVE) rounds.[Note 1] The standard configuration of the M247 is affixed to a tripod turret base. Like many other UNSCDF support weapons, the M247 is fitted with a metal shield near the rear of its barrel to protect the user. The ammunition box is located behind this shield; the standard box contains 200 rounds. The firing mechanism and trigger are located at the rear of the weapon and are accompanied by a pair of handles, allowing the operator to rotate it 180 degrees.[1]

Usage[edit]

The M247 is generally carried by a team of marines or a single Spartan, the M247 can neutralize heavily shielded enemies, light vehicles, and slower aircraft. It serves as the standardized HMG configuration of the UNSC Infinity's combat deployment.[1]

Variants[edit]

In-game information[edit]

Help.png This section needs expansion. You can help Halopedia by expanding it.

Gallery[edit]

List of appearances[edit]

Notes[edit]

  1. ^ a b Given their near-identical appearances, the M247 likely operates in the same manner as its M247H variant.

Sources[edit]

  1. ^ a b c d e f g h Halo Encyclopedia (2022 edition), page 174
  2. ^ a b Halo: The Essential Visual Guide, page 115
  3. ^ a b Halo Infinite, Forge - M247 HMG Turret description: "The 247 has served in the UNSC arsenal for decades. In the semi-portable tripod configuration it is employed for site defense. It has effectively unlimited ammo supply while atached to the weapon mount."
  4. ^ Halo Infinite, gameplay
  5. ^ a b Halo Waypoint, Canon Fodder - Noble Intentions (Retrieved on Jul 8, 2016) [archive]
  6. ^ Halo Encyclopedia (2022 edition), page 140-141