Breaker: Difference between revisions
From Halopedia, the Halo wiki
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===Screenshots=== | ===Screenshots=== | ||
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File:HINF Breaker FrigateBase 2.jpg|The Frigate Base. | |||
File:HINF Breaker TurbineBase 1.png|The Turbine Base. | File:HINF Breaker TurbineBase 1.png|The Turbine Base. | ||
File:HINF Breaker TurbinePit.png|The Turbine Pit. | File:HINF Breaker TurbinePit.png|The Turbine Pit. |
Latest revision as of 10:52, July 22, 2024
Breaker | |
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Map overview | |
Game: |
|
Lore information | |
Location: |
Banished ship breaking yards, Chiltift Basin, Camber[1][2] |
Gameplay overview | |
Terrain: |
Banished structures, UNSC starship wreckage |
Map layout: |
Semi-symmetrical |
Recommended number of players: |
24 (12v12) |
Recommended gametype(s): |
|
“ | Plasma Beam. 6500 Terawatts. 25000 degrees Centigrade. | ” |
Breaker is a multiplayer map which made its debut in Halo Infinite in Season 02: Lone Wolves.[3]
Universe and lore[edit]
Breaker takes place inside the remains of the Mulsanne-class light frigate FFG-201 at a Banished shipbreaking yard in Chiltift Basin on Camber. The shipbreaking yard was established at the site of a former United Nations Space Command fleet depot which was destroyed in a Covenant raid in 2542. Spartans Sigrid Eklund and Hieu Dinh took part at a recon operation at this base in 2559 or 2560, which saw them discover the Banished AI Iratus.[4] After Iratus managed to compromise and hijack Dinh's armor, Spartans at the Avery J. Johnson Academy of Military Science undertook combat simulations on a virtual recreation of the shipbreaking yard to draw Iratus away from Dinh.[5]
Overview[edit]
Breaker is a Big Team Battle map split into three distinct sections. The team bases are set on each side of the map, with one side being within the ruins of a UNSC frigate, while the other side is set in and around a decommissioned turbine. Between the two bases is a large Banished facility, featuring a large plasma cutter mounted on a crane that periodically activates and moves across the center of the map.
This map marked the debut of the Last Spartan Standing mode during the Interference narrative event.
Layout[edit]
- This section needs expansion. You can help Halopedia by expanding it.
Callouts[edit]
The following are locations on the map that are so named on the player's heads-up display during gameplay:
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Production Notes[edit]
- This map was designed with Capture The Flag in mind, specifically with the aim of creating "high-tension flag moments around the laser beam".[6] Breaker was also used to prototype the Last Spartan Standing mode by playing a free-for-all variant of Attrition on it before iterating.[7]
- The destroyed frigate above the Turbine Base is printed with the hull code of FFG-525, which belongs to the UNSC Mortal Reverie.
Gallery[edit]
Browse more images in this article's gallery page. |
Concept art[edit]
Concept art of a crashed UNSC frigate outside the map.
Concept art of the tunnel and gravity lift.
Concept art of the man cannons by the Blast House.
Screenshots[edit]
Breaker being corrupted by Iratus during Site Unseen.
A player-allied Mgalekgolo goes berserk after its bond brother is killed by Thav 'Sebarim in a match of Firefight: King of the Hill.
Sources[edit]
- ^ YouTube - HALO, Halo Infinite - Catalyst & Breaker – Season 2 Map Previews (Retrieved on Apr 15, 2022)
- ^ YouTube - HALO, Halo Infinite - Season 2: Lone Wolves Intro Cinematic (Retrieved on May 4, 2022)
- ^ Halo Waypoint, Halo Infinite Update - March 2022 (Retrieved on Mar 5, 2022) [archive]
- ^ Halo Infinite Season 2 Lone Wolves Intro Cinematic
- ^ Halo Infinite, Interference
- ^ Halo Waypoint, Season 2 Map Previews: Catalyst and Breaker (Retrieved on Apr 14, 2022) [archive]
- ^ Halo Waypoint, Season 2: Modes Preview (Retrieved on Apr 20, 2022) [archive]