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{{Status|Gameplay}}
{{Status|Gameplay}}
'''Armor mods''' are gameplay enhancements featured in ''[[Halo 5: Guardians]]''. They are prominently featured in the [[Warzone]] gamemode as [[List of REQ cards|REQ upgrades]] unlockable via the [[requisition system]] for use in a player's [[loadout]], and in the [[Cooperative play|co-operative campaign]] of the game. In co-op, the various upgrades are used by the [[Spartan (co-op)|co-op Spartan]] NPC characters, as a way to differentiate the individual members of [[Blue Team]] and [[Fireteam Osiris]].
{{Series/Gameplay/Sandbox}}
'''Armor mods''' are gameplay enhancements featured in ''[[Halo 5: Guardians]]''. They are prominently featured in the [[Warzone]] gamemode as [[List of REQ cards|REQ upgrades]] unlockable via the [[requisition system]] for use in a player's [[loadout]], and in the [[Cooperative play|co-operative campaign]] of the game. In co-op, the various upgrades are used by the [[Spartan (co-op)|co-op Spartan]] characters, as a way to differentiate the individual members of [[Blue Team]] and [[Fireteam Osiris]].


Armor mods are similar to the [[support upgrade]]s and [[tactical package]]s introduced in ''[[Halo 4]]''{{'}}s multiplayer.
Armor mods are similar to the [[tactical package]]s and [[support upgrade]]s introduced in ''[[Halo 4]]''{{'}}s multiplayer.


==Overview==
==Overview==
===Campaign===
{{Expand-section}}
===Multiplayer===
===Multiplayer===
{{Expand-section}}
In ''Halo 5: Guardians''{{'}}s multiplayer, armor mods are available for use in the Warzone gamemode and its various variants ([[Warzone Firefight (gametype)|Warzone Firefight]], [[Warzone Assault]], [[Warzone Turbo]], etc). They can be unlocked for use as part of the game's RNG REQ system - the individual REQ cards and their unlock requirements are listed further down this article. Below is a list of the general effects of each armor mod and what gameplay alterations they do - for full statistics, see further down this page.
*[[File:H5G ArmorMod AdvancedSensors Icon.png|30px|class=invert-light]] '''Advanced Sensors''' - Combines the effects of Sensor and Awareness support upgrades from ''Halo 4''. Increases [[motion tracker]] effectiveness.
*[[File:H5G ArmorMod AutoMedic Icon.png|30px|class=invert-light]] '''Auto-Medic''' - Combines the effects of Shielding tactical package and Recharge support upgrade from ''Halo 4''. Increases health and shield recharge rates.
*[[File:H5G ArmorMod FragGrenadeExpert Icon.png|30px|class=invert-light]] '''Frag Grenade Expert''' - Similar to Grenadier tactical package from ''Halo 4'' but only for [[Frag Grenade]]s. Increases starting and max grenade capacity.
*[[File:H5G ArmorMod PlasmaGrenadeExpert Icon.png|30px|class=invert-light]] '''Plasma Grenade Expert''' - Similar to Grenadier tactical package from ''Halo 4'' but only for [[Plasma Grenade]]s. Increases starting and max grenade capacity.
*[[File:H5G ArmorMod SplinterGrenadeExpert Icon.png|30px|class=invert-light]] '''Splinter Grenade Expert''' - Similar to Grenadier tactical package from ''Halo 4'' but only for [[Splinter Grenade]]s. Increases starting and max grenade capacity.
*[[File:H5G ArmorMod IncreasedStrength Icon.png|30px|class=invert-light]] '''Increased Strength''' - Similar to Resistor tactical package from ''Halo 4''. Increases [[melee]] and spartan charge effectiveness. Damage no longer disables sprint.
*[[File:H5G ArmorMod ReflexEnhancers Icon.png|30px|class=invert-light]] '''Reflex Enhancer''' - Combines the effects of Dexterity tactical package and Stealth support upgrade from ''Halo 4''. Increases character handling and [[assassination]] speeds.
*[[File:H5G ArmorMod SpeedBooster Icon.png|30px|class=invert-light]] '''Speed Booster''' - Increases movement speed and jump height.
*[[File:H5G ArmorMod UpgradedShields Icon.png|30px|class=invert-light]] '''Upgraded Shields''' - Increases [[Energy shielding|shield]] strength.
*[[File:H5G ArmorMod UpgradedThrusters Icon.png|30px|class=invert-light]] '''Upgraded Thrusters''' - Similar to AA Efficiency tactical package from ''Halo 4''. Increases thruster and [[sprint]] speed. Increases thruster recharge rate.


Four armor mods were added to ''Halo 5: Guardians'' over the course of the game's expansions:
Four armor mods were added to ''Halo 5: Guardians'' over the course of the game's expansions:
*'''Death From Above''' - added in [[Hammer Storm]].
*[[File:H5G ArmorMod DeathFromAbove Icon.png|30px|class=invert-light]] '''Death From Above''' - added in [[Hammer Storm]]. Increases ground pound effectiveness.
*'''Grenadier''' - added in [[Ghosts of Meridian]].
*[[File:H5G ArmorMod Grenadier Icon.png|30px|class=invert-light]] '''Grenadier''' - added in [[Ghosts of Meridian]]. Similar to Explosives support upgrade from ''Halo 4''. Increases grenade effectiveness and explosive damage resistance.
*'''Wheelman''' - added in [[Memories of Reach]].
*[[File:H5G ArmorMod Wheelman Icon.png|30px|class=invert-light]] '''Wheelman''' - added in [[Memories of Reach]]. Similar to Wheelman tactical package from ''Halo 4''. Increases vehicle survivability.
*'''Patrol Case''' - added in [[Warzone Firefight]].
*[[File:H5G ArmorMod PatrolCase Icon.png|30px|class=invert-light]] '''Patrol Case''' - added in [[Warzone Firefight]]. Similar to Ammo support upgrade from ''Halo 4''. Increases starting and max ammo capacity.
 
As far as the [[Blam engine|game engine]] internal logic is concerned, Wheelman and Patrol Case are not armor mods. Rather than using the armor mod tag system, they instead behave similarly to the Wheelman tactical package and Ammo support upgrade both featured in ''Halo 4''.
 
===Campaign===
In the ''Halo 5: Guardians'' campaign, every level features four [[Spartan (co-op)|co-op Spartan]] characters from one of two Spartan teams. Each member of each team has a unique loadout of weapons and armor mods, the latter of which are listed below. Characters can only have one armor mod equipped at a time-for this reason the characters of Fireteam Osiris and Blue Team each have their own armor mods that combine multiple abilities, in addition to balancing tweaks exclusive to campaign.
 
Below is a list of the armor mods used in campaign:
*[[File:H5G ArmorMod UpgradedThrusters Icon.png|30px|class=invert-light]] '''Upgraded Thrusters''' is used by Fireteam Osiris. Blue Team also benefits from an effect of Upgraded Thrusters; both teams' shields and health recharge while sprinting.
*[[File:H5G ArmorMod AutoMedic Icon.png|30px|class=invert-light]] '''Auto-Medic''' is used by Blue Team. It is otherwise unchanged from multiplayer.
*[[File:H5G ArmorMod FragGrenadeExpert Icon.png|30px|class=invert-light]] '''Frag Grenade Expert''' is used by [[Jameson Locke]] and [[Frederic-104]]. It combines the effects of Grenadier without the increase to grenade throw speed. Locke and Fred have an 80% explosive damage resistance compared to Warzone's 75%.
*[[File:H5G ArmorMod IncreasedStrength Icon.png|30px|class=invert-light]] '''Increased Strength''' is used by [[Edward Buck]] and [[John-117]]. It is otherwise unchanged from multiplayer.
*[[File:H5G ArmorMod AdvancedSensors Icon.png|30px|class=invert-light]] '''Advanced Sensors''' is used by [[Holly Tanaka]] and [[Linda-058]]. It only increases motion tracker range to 125% instead of Warzone's 160%. It does not make either character harder to detect on motion trackers, due to having no use in campaign.
*[[File:H5G ArmorMod SpeedBooster Icon.png|30px|class=invert-light]] '''Speed Booster''' is used by [[Olympia Vale]] and [[Kelly-087]]. Neither character receives a jump height increase. Instead Vale is given 125% clamber speed while Kelly is equipped with Reflex Enhancer.
*[[File:H5G ArmorMod ReflexEnhancers Icon.png|30px|class=invert-light]] '''Reflex Enhancer''' is used only by [[Kelly-087]]. Kelly's melee speed is increased to 130% rather than the 140% bonus present in Warzone.


==List of mods==
==List of mods==
{{:List of REQ cards/Armor Mods}}
{{:List of REQ cards/Armor Mods}}
==Statistics==
{{scrollbox|height=400px|{{:Armor mods/Stats}}}}


==Gallery==
==Gallery==

Latest revision as of 20:41, June 27, 2024

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Armor mods are gameplay enhancements featured in Halo 5: Guardians. They are prominently featured in the Warzone gamemode as REQ upgrades unlockable via the requisition system for use in a player's loadout, and in the co-operative campaign of the game. In co-op, the various upgrades are used by the co-op Spartan characters, as a way to differentiate the individual members of Blue Team and Fireteam Osiris.

Armor mods are similar to the tactical packages and support upgrades introduced in Halo 4's multiplayer.

Overview[edit]

Multiplayer[edit]

In Halo 5: Guardians's multiplayer, armor mods are available for use in the Warzone gamemode and its various variants (Warzone Firefight, Warzone Assault, Warzone Turbo, etc). They can be unlocked for use as part of the game's RNG REQ system - the individual REQ cards and their unlock requirements are listed further down this article. Below is a list of the general effects of each armor mod and what gameplay alterations they do - for full statistics, see further down this page.

  • An icon for the Advanced Sensors armour mod. Advanced Sensors - Combines the effects of Sensor and Awareness support upgrades from Halo 4. Increases motion tracker effectiveness.
  • An icon for the Auto-Medic armour mod. Auto-Medic - Combines the effects of Shielding tactical package and Recharge support upgrade from Halo 4. Increases health and shield recharge rates.
  • An icon for the Frag Grenade Expert armour mod. Frag Grenade Expert - Similar to Grenadier tactical package from Halo 4 but only for Frag Grenades. Increases starting and max grenade capacity.
  • An icon for the Plasma Grenade armour mod. Plasma Grenade Expert - Similar to Grenadier tactical package from Halo 4 but only for Plasma Grenades. Increases starting and max grenade capacity.
  • An icon for the Splinter Grenade Expert armour mod. Splinter Grenade Expert - Similar to Grenadier tactical package from Halo 4 but only for Splinter Grenades. Increases starting and max grenade capacity.
  • An icon for the Increased Strength armour mod. Increased Strength - Similar to Resistor tactical package from Halo 4. Increases melee and spartan charge effectiveness. Damage no longer disables sprint.
  • An icon for the Reflex Enhancers armour mod. Reflex Enhancer - Combines the effects of Dexterity tactical package and Stealth support upgrade from Halo 4. Increases character handling and assassination speeds.
  • An icon for the Speed Booster armour mod. Speed Booster - Increases movement speed and jump height.
  • An icon for the Upgraded Shields armour mod. Upgraded Shields - Increases shield strength.
  • An icon for the Upgraded Thrusters armour mod. Upgraded Thrusters - Similar to AA Efficiency tactical package from Halo 4. Increases thruster and sprint speed. Increases thruster recharge rate.

Four armor mods were added to Halo 5: Guardians over the course of the game's expansions:

  • An icon for the Death From Above armour mod. Death From Above - added in Hammer Storm. Increases ground pound effectiveness.
  • An icon for the Advanced Sensors armour mod. Grenadier - added in Ghosts of Meridian. Similar to Explosives support upgrade from Halo 4. Increases grenade effectiveness and explosive damage resistance.
  • An icon for the Wheelman armour mod. Wheelman - added in Memories of Reach. Similar to Wheelman tactical package from Halo 4. Increases vehicle survivability.
  • An icon for the Patrol Case armour mod. Patrol Case - added in Warzone Firefight. Similar to Ammo support upgrade from Halo 4. Increases starting and max ammo capacity.

As far as the game engine internal logic is concerned, Wheelman and Patrol Case are not armor mods. Rather than using the armor mod tag system, they instead behave similarly to the Wheelman tactical package and Ammo support upgrade both featured in Halo 4.

Campaign[edit]

In the Halo 5: Guardians campaign, every level features four co-op Spartan characters from one of two Spartan teams. Each member of each team has a unique loadout of weapons and armor mods, the latter of which are listed below. Characters can only have one armor mod equipped at a time-for this reason the characters of Fireteam Osiris and Blue Team each have their own armor mods that combine multiple abilities, in addition to balancing tweaks exclusive to campaign.

Below is a list of the armor mods used in campaign:

  • An icon for the Upgraded Thrusters armour mod. Upgraded Thrusters is used by Fireteam Osiris. Blue Team also benefits from an effect of Upgraded Thrusters; both teams' shields and health recharge while sprinting.
  • An icon for the Auto-Medic armour mod. Auto-Medic is used by Blue Team. It is otherwise unchanged from multiplayer.
  • An icon for the Frag Grenade Expert armour mod. Frag Grenade Expert is used by Jameson Locke and Frederic-104. It combines the effects of Grenadier without the increase to grenade throw speed. Locke and Fred have an 80% explosive damage resistance compared to Warzone's 75%.
  • An icon for the Increased Strength armour mod. Increased Strength is used by Edward Buck and John-117. It is otherwise unchanged from multiplayer.
  • An icon for the Advanced Sensors armour mod. Advanced Sensors is used by Holly Tanaka and Linda-058. It only increases motion tracker range to 125% instead of Warzone's 160%. It does not make either character harder to detect on motion trackers, due to having no use in campaign.
  • An icon for the Speed Booster armour mod. Speed Booster is used by Olympia Vale and Kelly-087. Neither character receives a jump height increase. Instead Vale is given 125% clamber speed while Kelly is equipped with Reflex Enhancer.
  • An icon for the Reflex Enhancers armour mod. Reflex Enhancer is used only by Kelly-087. Kelly's melee speed is increased to 130% rather than the 140% bonus present in Warzone.

List of mods[edit]

Image Name Rarity Energy Cost Description
H5G-ArmorMod-AdvancedSensor.png Advanced Sensors Common 6 energy Motion tracker is now compatible with Smart-Link, and both range and sensitivity is enhanced. In addition, you are harder to detect on enemy Motion Trackers.
H5G-ArmorMod-Auto-Medic.png Auto-Medic Common 4 energy Increased shield recharge rate and health recovery.
H5G-ArmorMod-Death From Above.png Death From Above Uncommon 3 energy Upgraded stabilizers with increased hang time and full stall. In addition, the Ground Pound attack charges faster and has increased damage, knockback, and launch speed.
H5G-ArmorMod-UpgradedShields.png Upgraded Shields Uncommon 6 energy Increased shield strength.
REQ Card - Frag Grenade Expert.png Frag Grenade Expert Rare 4 energy Start play with 3 Frag Grenades. Your maximum Frag Grenade capacity is increased.
H5G-ArmorMod-Grenadier.png Grenadier Rare 3 energy All of your grenades are extra-powerful. As a safety precaution, you also take reduced damage from grenade explosions.
REQ Card - Reflex Enhancers.png Reflex Enhancers Rare 5 energy Increased weapon handling speed and you can reload while sprinting.
H5G-ArmorMod-SplinterGrenadeExpert.png Splinter Grenade Expert Rare 4 energy Start play with an additional Splinter Grenade. Your maximum Splinter Grenade capacity is increased.
H5G-ArmorMod-Wheelman.png Wheelman Rare 6 energy Any vehicle you are seated in quickly recovers from EMP effects and has increased damage resistance. Damage resistance stacks for each passenger using Wheelman.
Patrol Case Ultra Rare 3 energy You carry additional ready and reserve ammo for all loadout weapons. Requisition weapons have increased ammo reserves if you equip the same weapon twice.
H5G-ArmorMod-PlasmaGrenadeExpert.png Plasma Grenade Expert Ultra Rare 4 energy Start play with an additional Plasma Grenade. Your maximum Plasma Grenade capacity is increased.
H5G-ArmorMod-SpeedBooster.png Speed Booster Ultra Rare 4 energy Increased movement speed and jump height.
H5G-ArmorMod-UpgradedThrusters.png Upgraded Thrusters Ultra Rare 5 energy Reduced cooldown on thruster evade. Faster sprint and can recharge shields when running.
H5G-ArmorMod-IncreasedStrength.png Increased Strength Legendary 5 energy Extra melee and Spartan charge damage. Your Spartan Charge has extra range.


Statistics[edit]

Locke Buck Tanaka Vale Chief Fred Linda Kelly Upgraded Thrusters Auto-Medic Grenadier Increased Strength Advanced Sensors Speed Booster Reflex Enhancers Frag Grenade Expert Plasma Grenade Expert Splinter Grenade Expert Upgraded Shields Death From Above
spartan ability evade speed scalar 115% 115% 115% 115% 115%
spartan ability recharge delay 70% 70% 70% 70% 70%
spartan ability recharge duration 70% 70% 70% 70% 70%
spartan ability sprint full speed scalar 115% 115% 115% 115% 115%
spartan ability sprint seconds to full speed 50% 50% 50% 50% 50%
spartan ability stabilizer time scale 0% 0% 0% 0% 0% 0%
spartan ability sprint enable shield stun reset false false false false false false false false false
body recharge rate scalar 50% 50% 50% 50% 50%
body stun duration -25% -25% -25% -25% -25%
shield recharge rate scalar 50% 50% 50% 50% 50%
shield stun duration -25% -25% -25% -25% -25%
explosive aoe radius scalar 125% 125% 125%
explosive damage resistance 80% 80% 75%
grenade damage scalar 110% 110% 110%
grenade knockback scalar 120% 120% 120%
melee damage scalar 115% 115% 115%
melee knockback scalar 120% 120% 120%
spartan ability shoulderbash damage scalar 115% 115% 115%
spartan ability shoulderbash knockback scalar 125% 125% 125%
spartan ability shoulderbash target distance scalar 150% 150% 150%
spartan ability sprint enable stopping power false false false
player motion tracker range 125% 125% 160%
player motion tracker threshold speed enemies 10% 10% 10%
player motion tracker visibility scalar 70%
player motion tracker while zoom enabled true true true
biped acceleration airborne scalar 115% 115% 115%
biped acceleration forward scalar 115% 115% 115%
biped acceleration strafe scalar 115% 115% 115%
biped movement jump scalar 120%
biped movement speed scalar 110% 110% 110%
biped slide max distance scalar 140% 140% 140%
biped slide speed scalar 110% 110% 110%
biped movement clamber speed scalar 125% 130% 130%
melee recovery speed scalar 130% 140%
spartan ability sprint exit anim speed scalar 130% 130%
unit grenade throw speed scalar 130% 150% 130%
unit weapon assassination speed scalar 115% 115%
unit weapon empty reload speed scalar 130% 130%
unit weapon switch speed scalar 130% 130%
unit_weapon_tactical_reload_speed_scalar 130% 130%
spartan ability sprint enable while reloading true true
initial frag grenade count +1 -2 +1 +1
max frag grenade count +1 +1 +1
initial plasma grenade count +2 +1
max plasma grenade count +1
initial forerunner grenade count +1
max forerunner grenade count +1
maximum shield vitality +25%
spartan ability groundpound aoe radius scalar 120%
spartan ability groundpound damage scalar 115%
spartan ability groundpound fall speed 115%
spartan ability groundpound knockback scalar 105%
spartan ability groundpound min charge time scalar 66.7%
spartan ability stabilizer time limit 150%

Gallery[edit]

See also[edit]