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Plasma mine: Difference between revisions

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{{Status|Canon}}
{{Status|Canon}}
[[File:HW2 PlasmaMine 1.png|thumb|350px|An [[Unggoy]] squad and a Sangheili approach three plasma mines on [[Installation 00]].]]
[[File:HW2 PlasmaMine 4.png|thumb|350px|Six plasma mines on [[Installation 00]].]]


The '''plasma mine''' is a type of [[Mine|landmine]] employed by the [[Banished]]. When called in, four mines are deployed from orbit to the ground. When deployed, the scorch mine is cloaked, and detonates when enemies are detected nearby. Upon detonation, the mine releases boiling plasma in the surrounding area.{{Ref/Game|HW2|Atriox - Leader power|Detail=Plasma Mines}}
The '''plasma mine''' is a type of [[Mine|landmine]] employed by the [[Banished]].{{Ref/Game|HW2|Id=plasmamine|[[Atriox]] - [[Leader]] power|Detail=Plasma Mines|Quote=Activate to drop a line of cloaked mines. Once armed, mines explode on contact. Does not damage air units.}}
 
==Overview==
Plasma mines are deployed from orbit to the ground. When deployed, the plasma mine is cloaked, and detonates when enemies are detected nearby.{{Ref/Reuse|plasmamine}} The plasma mine has a number of derivatives that employ the same casing, including the [[infused mine]],{{Ref/Game|HW2|[[Voridus]] - Leader power|Detail=Infused Mines|Quote=Activate to deploy a mine that leaves a large, long lasting pool of infusion upon detonation. Infusion pools slow and damage enemy ground units.}} the [[scorch mine]],{{Ref/Game|HW2|Atriox - Blitz card|Detail=Scorch Mines|Quote=Place mines that damage ground units with burning plasma. Triggered by ground units.}} the [[scout mine]],{{Ref/Game|HW2|[[Let 'Volir|Shipmaster]] - Leader power|Detail=Scout Mine|Quote=Activate to drop a cloaked Scout Mine. Explodes on contact, also provides vision within a small area.}} the [[stasis mine]],{{Ref/Game|HW2|[[Ripa 'Moramee|The Arbiter]] - Leader power|Detail=Stasis Mine|Quote=Activate to deploy mines that stun and immobilize enemy units.}} and the [[Ultra mine]].{{Ref/Game|HW2|[[Pavium]] - Leader power|Detail=Ultra Mines|Quote=Activate to drop a minefield over a large target area. Damages enemy units, designates targets.}}
 
==Operational history==
During the [[Second Ark Conflict]], the Banished deployed cloaked plasma mines on the surface of [[Installation 00]] near the ''[[Enduring Conviction]]''{{'}}s [[gravity lift]]. The plasma mines failed to deter UNSC forces, as [[UNSC Marine Corps|marine]] [[sniper]]s were able to detect the mines using their equipment.{{Ref/Level|HW2|Under The Dark}}


==Gameplay==
==Gameplay==
{{Article quote|Drops a cluster of cloaked mines onto the battlefield.}}
{{Article quote|Drops a cluster of cloaked mines onto the battlefield.}}
*Counter Measures
*Counter Measures
**'''Info:''' Mines will now drop around newly captured resource points. Enemy decap rate is now slowed on all points you control Jump Pack Brutes will now drop [[Shrapnel mine|Trip Mines]] when in flight.
**'''Info:''' Mines will now drop around newly captured resource points. Enemy decap rate is now slowed on all points you control. Jump Pack Brutes will now drop [[Shrapnel mine|Trip Mines]] when in flight.
**'''Tier:''' 1
**'''Tier:''' 1
**'''Cost:''' N/A; passive power
**'''Cost:''' N/A; passive power
Line 21: Line 27:
**'''Cost:''' {{HW2Supplies|150}}, {{HW2Power|150}}
**'''Cost:''' {{HW2Supplies|150}}, {{HW2Power|150}}
**'''Cooldown:''' 105 seconds
**'''Cooldown:''' 105 seconds
In ''Halo Wars 2'', Plasma Mines is a [[leader]] power available exclusively to [[Atriox]]. It has a cooldown timer of 105 seconds. When activated, three mines are deployed to the targeted location in a linear pattern; rotating the camera allows the player to rotate the pattern’s orientation.
In ''Halo Wars 2'', Plasma Mines is a [[leader]] power exclusive to [[Atriox]]. When activated, three mines are deployed to the targeted location in a linear pattern; rotating the camera allows the player to rotate the pattern’s orientation. A second leader power, Counter Measures, automatically deploys plasma mines around newly-captured [[Power Node]]s. Each mine is cloaked shortly after being deployed, and will detonate when enemy ground units enter its proximity. The explosion damages nearby enemy units, then creates a pool of boiling plasma in the area (lasting approximately 40 seconds); enemy ground units in the pool continue take damage over time. In the campaign level ''[[Under The Dark]]'', the plasma mines do not leave behind a pool of plasma.
 
Each mine is cloaked shortly after being deployed, and will detonate when enemy ground units enter its proximity. The explosion damages nearby enemy units, then creates a pool of boiling plasma in the area (lasting approximately 40 seconds); enemy ground units in the pool continue take damage over time.
 
Plasma Mines are replaced by [[Scorch mine]]s in [[Blitz]].  


===Scout mine===
In [[Blitz]], Plasma Mines are replaced by [[Scorch mine|Scorch Mines]], which leaves behind a pool of burning plasma for a much shorter duration.  
'''Scout mines''' are a variant of plasma mine employed by [[Let 'Volir]]. They are almost identical to regular plasma mines, but are [[Active camouflage|cloaked]] and thus cannot be seen by regular units.
**'''Scout Mine I''': Drops a cloaked Plasma mine. Mine provides vision within a small area and explodes on contact.
***Population Cost: N/A
***Supply Cost: 25
***Power Cost: 100
***Cooldown: 105 seconds
**'''Scout Mine II''': Increases mine damage and vision range.
***Population Cost: N/A
***Supply Cost: 50
***Power Cost: 200
***Cooldown: 105 seconds


==Gallery==
==Gallery==
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File:HW2B - Plasma Mines.png|Menu image for Plasma Mines in the ''Halo Wars 2 Open Beta''.
File:HW2B - Plasma Mines.png|Menu image for Plasma Mines in the ''Halo Wars 2 Open Beta''.
File:HW2-Plasmamines.png|Plasma mines in ''[[Halo Wars 2]]''.
File:HW2-Plasmamines.png|Plasma mines in ''[[Halo Wars 2]]''.
File:HW2 PlasmaMine 2.png|Four plasma mine deployed around a [[Power Node]] in ''Halo Wars 2''.
File:HW2 PlasmaMine 2.png|Four plasma mines deployed around a [[Power Node]] in ''Halo Wars 2''.
File:HW2 PlasmaMine 3.png|A plasma mine detonating in ''Halo Wars 2''.
File:HW2 PlasmaMine 1.png|A Grunt Squad approaches three plasma mines in ''Halo Wars 2''.
File:HW2 PlasmaMine 3.png|The scorch effect left behind by a plasma mine and another plasma mine detonating in ''Halo Wars 2''.
</gallery>
</gallery>



Latest revision as of 07:58, September 7, 2023

Six plasma mines in Halo Wars 2 campaign Under The Dark.
Six plasma mines on Installation 00.

The plasma mine is a type of landmine employed by the Banished.[1]

Overview[edit]

Plasma mines are deployed from orbit to the ground. When deployed, the plasma mine is cloaked, and detonates when enemies are detected nearby.[1] The plasma mine has a number of derivatives that employ the same casing, including the infused mine,[2] the scorch mine,[3] the scout mine,[4] the stasis mine,[5] and the Ultra mine.[6]

Operational history[edit]

During the Second Ark Conflict, the Banished deployed cloaked plasma mines on the surface of Installation 00 near the Enduring Conviction's gravity lift. The plasma mines failed to deter UNSC forces, as marine snipers were able to detect the mines using their equipment.[7]

Gameplay[edit]

Drops a cluster of cloaked mines onto the battlefield.
  • Counter Measures
    • Info: Mines will now drop around newly captured resource points. Enemy decap rate is now slowed on all points you control. Jump Pack Brutes will now drop Trip Mines when in flight.
    • Tier: 1
    • Cost: N/A; passive power
  • Plasma Mines I
    • Info: Activate to drop a line of cloaked mines. Once armed, mines explode on contact. Does not damage air units.
    • Tier: 1
    • Cost: Supplies 75, Power 75
    • Cooldown: 105 seconds
    • Upgrade: Increases damage and explosion size.
  • Plasma Mines II
    • Info: Activate to drop a line of cloaked mines. Once armed, mines explode on contact. Does not damage air units.
    • Tier: 1
    • Cost: Supplies 150, Power 150
    • Cooldown: 105 seconds

In Halo Wars 2, Plasma Mines is a leader power exclusive to Atriox. When activated, three mines are deployed to the targeted location in a linear pattern; rotating the camera allows the player to rotate the pattern’s orientation. A second leader power, Counter Measures, automatically deploys plasma mines around newly-captured Power Nodes. Each mine is cloaked shortly after being deployed, and will detonate when enemy ground units enter its proximity. The explosion damages nearby enemy units, then creates a pool of boiling plasma in the area (lasting approximately 40 seconds); enemy ground units in the pool continue take damage over time. In the campaign level Under The Dark, the plasma mines do not leave behind a pool of plasma.

In Blitz, Plasma Mines are replaced by Scorch Mines, which leaves behind a pool of burning plasma for a much shorter duration.

Gallery[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b Halo Wars 2, Atriox - Leader power: Plasma Mines "Activate to drop a line of cloaked mines. Once armed, mines explode on contact. Does not damage air units."
  2. ^ Halo Wars 2, Voridus - Leader power: Infused Mines "Activate to deploy a mine that leaves a large, long lasting pool of infusion upon detonation. Infusion pools slow and damage enemy ground units."
  3. ^ Halo Wars 2, Atriox - Blitz card: Scorch Mines "Place mines that damage ground units with burning plasma. Triggered by ground units."
  4. ^ Halo Wars 2, Shipmaster - Leader power: Scout Mine "Activate to drop a cloaked Scout Mine. Explodes on contact, also provides vision within a small area."
  5. ^ Halo Wars 2, The Arbiter - Leader power: Stasis Mine "Activate to deploy mines that stun and immobilize enemy units."
  6. ^ Halo Wars 2, Pavium - Leader power: Ultra Mines "Activate to drop a minefield over a large target area. Damages enemy units, designates targets."
  7. ^ Halo Wars 2, campaign level Under The Dark