Forest: Difference between revisions
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{{Status|Gameplay}} | {{Status|Gameplay}} | ||
{{Multiplayer map infobox | {{Multiplayer map infobox | ||
|name=Forest | |name=Forest | ||
Line 8: | Line 7: | ||
|devname= | |devname= | ||
|map= | |map= | ||
|location= | |location=[[Heian]]{{Ref/Site|Id=CFShocks|URL=https://www.halowaypoint.com/news/canon-fodder-system-shocks|Site=Halo Waypoint|Page=Canon Fodder - System Shocks|D=30|M=06|Y=2023}} | ||
|date= | |date= | ||
|playernumber= | |playernumber=8 | ||
|gametypes=*[[Infection]]{{Ref/Twitter|Id=InfectionJungle|Unyshek|1665024684382093313|John Junyshek|Quote=Our first game of Infection is underway! ☣️|D=3|M=6|Y=2023}} | |gametypes=*[[Infection]]{{Ref/Twitter|Id=InfectionJungle|Unyshek|1665024684382093313|John Junyshek|Quote=Our first game of Infection is underway! ☣️|D=3|M=6|Y=2023}} | ||
|terrain=Rocks, ancient stone | *[[Strongholds]]{{Ref/Site|Id=S4Maps|URL=https://www.halowaypoint.com/news/maps-overview-season-4|Site=Halo Waypoint|Page=MAPS OVERVIEW <nowiki>|</nowiki> SEASON 4|D=16|M=06|Y=2023}} | ||
*[[Free-For-All]] | |||
*[[1 Flag CTF]] | |||
|terrain=Rocks, ancient stone ruins, trees, dense foliage{{Ref/Map|Id=Forest|HINF|Forest}}{{Ref/Reuse|InfectionJungle}} | |||
|symmetry= | |symmetry= | ||
}} | }} | ||
{{Article quote|Dead secrets lie beneath the bridge.}} | |||
'''Forest''' is | '''Forest''' is an asymmetrical [[multiplayer]] arena map that was released with ''[[Halo Infinite]]''{{'}}s [[Season 04: Infection]].{{Ref/Reuse|Forest}}{{Ref/Reuse|InfectionJungle}}{{Ref/Twitter|Id=Infection|HCS|1665059720321744897|Halo Esports|Quote=Head to the @Complexity booth to get hands-on with @Halo Infinite Season 4!|D=3|M=6|Y=2023}} | ||
==Universe and lore== | ==Universe and lore== | ||
Forest is set around | Forest is set on a cliffside forest on [[Heian]], in and around the ruins of stone structures bearing clear elements of [[Forerunner]] architecture.{{Ref/Reuse|CFShocks}} However, the location has ties to [[Ancestors|ancient]] [[human]] civilization as well.{{Ref/Reuse|S4Maps}} | ||
==Overview== | ==Overview== | ||
===Layout=== | ===Layout=== | ||
{{ | Forest is an asymmetrical arena map, its layout consisting of winding paths through tunnels, around trees, over rivers, and through structures.{{Ref/Reuse|Forest}} With its moderate level of verticality and asymmetrical layout, the map is designed to work best with asymmetrical modes such as [[Strongholds]] and [[Infection]].{{Ref/Reuse|S4Maps}} | ||
===Callouts=== | ===Callouts=== | ||
The following are locations on the map that are so named on the player's [[heads-up display]] during gameplay: | The following are locations on the map that are so named on the player's [[heads-up display]] during gameplay: | ||
*Altar | |||
*Big River | |||
*Bridge Falls | |||
*Cavern | |||
*Cliffside | |||
*Jungle | |||
*Grotto | |||
*High Path | |||
*High Temple | |||
*Hollow Tree | |||
*Low Temple | |||
*Sanctuary | |||
*Shrine | |||
*Stumps | |||
*Worm Hole | |||
==Trivia== | ==Trivia== | ||
[[File:HINF HCS WelcomeToTheJungle.jpg|thumb|200px|Players at the 2023 HCS Dallas event playing Infection on Forest for the first time.]] | |||
*Forest was first shown on [[2023#June|June 3, 2023]] at the 2023 [[Halo Championship Series|HCS]] Dallas Global Invitational tournament, where it (and ''[[Halo Infinite]]''{{'}}s new [[Infection]] mode) could be played by visitors at the [[Wikipedia:Complexity Gaming|Complexity Gaming]] booth.{{Ref/Reuse|InfectionJungle}}{{Ref/Reuse|Infection}} | *Forest was first shown on [[2023#June|June 3, 2023]] at the 2023 [[Halo Championship Series|HCS]] Dallas Global Invitational tournament, where it (and ''[[Halo Infinite]]''{{'}}s new [[Infection]] mode) could be played by visitors at the [[Wikipedia:Complexity Gaming|Complexity Gaming]] booth.{{Ref/Reuse|InfectionJungle}}{{Ref/Reuse|Infection}} | ||
==Easter eggs== | |||
*Several cave paintings and etchings can be found on the map. | |||
**A cave painting can be found depicting a stick figure of [[John-117]] defending a herd of sheep from two wolves. The same cave painting can be found on [[Cliffhanger]]. | |||
**An etching of depicting a stick figure of John-117 chasing rabbits away from some carrots. | |||
**Several cave paintings and etchings featuring pigeons, a reoccurring easter egg on several maps. | |||
***A certain a cave painting can be found depicting nine total pigeons. Two of the pigeons, first seen on the map Cliffhanger, are rendered in the style of the [[Wikipedia:Nazca Lines|Nazca Lines]]; the left pigeon features the symbol representing the mysterious organization [[Evangelion:SEELE|SEELE]] from the ''[[Wikipedia:Neon Genesis Evangelion|Neon Genesis Evangelion]]'' franchise, and the right pigeon wears a hard hat and a safety vest, referencing the pigeon-themed art on the map [[Streets]]. Two other pigeons in the group also wear a hard hat and safety vest. Another of the pigeons wears John-117's helmet, is holding an [[MA series|assault rifle]], and is saying "hope," in reference to one of the overarching themes of ''Halo Infinite''{{'}}s campaign and marketing. | |||
==Gallery== | ==Gallery== | ||
{{Linkbox|gallery=yes}} | {{Linkbox|gallery=yes}} | ||
===Concept art=== | |||
<gallery> | |||
File:HINF Concept ForestExploration1.jpg|Early concept exploration of Forest. | |||
File:HINF Concept ForestExploration2.jpg|More early concept exploration of Forest. | |||
File:HINF Concept ForestSkybox.jpg|Concept exploration of the map's skybox. | |||
File:HINF Concept ForestDistantTemple.jpg|Concept art of the distant temple in Forest's skybox. | |||
File:HINF Concept ForestDistantTemple1.jpg|More concept art of the distant temple. | |||
File:HINF Concept ForestDistantTemple2.jpg|More concept art of the distant temple. | |||
File:HINF Concept ForestDistantTemple3.jpg|Various concepts of the distant temple. | |||
File:HINF Concept ForestTemple.jpg|Concept art of the temple above the map. | |||
File:HINF Concept ForestHollowTree1.jpg|Concept art of the hollow tree. | |||
File:HINF Concept ForestHollowTree2.jpg|More concept art of the hollow tree. | |||
File:HINF Concept ForestHollowTree3.jpg|More concept art of the hollow tree. | |||
File:HINF Concept ForestHollowTree.jpg|Nearly finalized concept art of the hollow tree. | |||
File:HINF Concept ForestTreeInterior.jpg|Concept art of the hollow tree's interior. | |||
File:HINF Concept ForestTreeInteriorAndBridge.jpg|More concept art of the hollow tree's interior and adjacent tree bridge. | |||
File:HINF Concept ForestHollowTreePond1.jpg|Concept art of the hollow tree and adjacent pond. | |||
File:HINF Concept ForestHollowTreePond2.jpg|More concept art of the hollow tree and pond. | |||
File:HINF Concept ForestCliffsidePath.jpg|Concept art of the cliffside path. | |||
File:HINF Concept ForestAltarPlatform.jpg|Concept art of the platform leading to the altar. | |||
File:HINF Concept ForestAltarRamp.jpg|More concept art of the platform leading to the altar. | |||
File:HINF Concept ForestAltar1.jpg|Concept art of the altar. | |||
File:HINF Concept ForestAltar.jpg|More concept art of the altar. | |||
File:HINF Concept ForestAltarBridge.jpg|Concept art of the bridge connecting the altar platforms. | |||
File:HINF Concept ForestAltar2.jpg|Finalized concept art of the altar. | |||
File:HINF Concept ForestShrine.jpg|Concept art of the shrine. | |||
File:HINF Concept ForestShrine2.jpg|More concept art of the shrine. | |||
File:HINF Concept ForesShrineCliff.jpg|Concept art of the cliffside path leading to the shrine. | |||
File:HINF Concept ForestFallenTree2.jpg|Concept exploration of the fallen tree. | |||
File:HINF Concept ForestFallenTree.jpg|Concept art of the fallen tree. | |||
File:HINF Concept ForestFallenTreePath.jpg|Concept art of the path leading to the fallen tree. | |||
File:HINF Concept ForestGravLift.jpg|Concept art of the upper floor of the temple. | |||
File:HINF Concept ForestUpperTemple.jpg|More concept art of the temple's upper floor. | |||
File:HINF Concept ForestTempleLedge.jpg|Concept art of the upper ledge on the exterior of the temple. | |||
File:HINF Concept ForestTempleWaterfall.jpg|Concept art of the waterfall at the front of the temple. | |||
File:HINF Concept ForestLowerTemple1.jpg|Concept art of the lower floor of the temple. | |||
File:HINF Concept ForestLowerTemple2.jpg|More concept art of the temple's lower floor. | |||
File:HINF Concept ForestLift.jpg|Concept art of the gravity lift. | |||
File:HINF Concept ForestGravLiftShaft.jpg|Concept art of details on the gravity lift shaft. | |||
File:HINF Concept ForestRiverTemple.jpg|Concept art of the exterior of the temple at the upstream end of the river. | |||
File:HINF Concept ForestRiverRamp.jpg|Concept art of the ramp leading down into the river. | |||
File:HINF Concept ForestRiverbed.jpg|Concept art of the riverbed. | |||
File:HINF Concept ForestBrokenBridge.jpg|Concept art of the broken bridge over the river. | |||
File:HINF Concept ForestWaterfallBridge.jpg|Concept art of the bridge at the waterfall. | |||
File:HINF Concept ForestCave1.jpg|Concept art of the cave. | |||
File:HINF Concept ForestCave2.jpg|More concept art of the cave. | |||
File:HINF Concept ForestCave3.jpg|More concept art of the cave. | |||
File:HINF Concept ForestSanctuary.jpg|Concept art of the central sanctuary. | |||
File:HINF Concept ForestSanctuary2.jpg|More concept art of the sanctuary. | |||
File:HINF Concept ForestSanctuary3.jpg|More concept art of the sanctuary. | |||
File:HINF Concept ForestBrokenBridge2.jpg|Concept art of another broken bridge at the sanctuary. | |||
File:HINF Concept ForestRockDetails.jpg|Concept art of rock details on the map. | |||
File:HINF Concept ForestTerrainDetails.jpg|Concept art of the map's terrain. | |||
File:HINF Concept ForestTerrain.jpg|More concept art of the map's terrain. | |||
File:HINF Concept ForestTerrain1.jpg|More concept art of the map's terrain. | |||
File:HINF Concept ForestTerrain2.jpg|More concept art of the map's terrain. | |||
</gallery> | |||
===Screenshots=== | |||
<gallery> | <gallery> | ||
File:HINF S4SandboxShowcase.jpg|A promotional render showing a multiplayer match on Forest. | File:HINF S4SandboxShowcase.jpg|A promotional render showing a multiplayer match on Forest. | ||
File:HINF | File:HINF Forest TopTemple.png|A view of the temple. | ||
File:HINF S4ForestHeader.jpg|A view of the forest and waterfalls, with the temple looming in the distance. | |||
File:HINF ForestWaterfallsCaveView.png|The previous waterfalls as seen from a nearby cave. | |||
File:HINF ForestRiver.png|The stream running through the ruins. | |||
File:HINF ForestRiverRuins.png|Another view of the ruins along the river. | |||
File:HINF ForestCliffPath.png|A cliffside path on the edge of the map. | |||
File:HINF ForestCave.png|The interior of a cave on the map. | |||
File:HINF ForestTreeCave.png|A large hollowed-out tree seen from the entrance to a cave. | |||
File:HINF ForestHollowTree.png|The interior of the hollow tree. | |||
File:HINF ForestCenter.png|A central raised platform on Forest. | File:HINF ForestCenter.png|A central raised platform on Forest. | ||
File:HINF ForestNest.png|A nest with two large eggs overlooking the stream. | |||
File:HINF ForestDistantTemple.png|The temple that can be seen in the distance. | |||
File:HINF ForestBattle.png|A multiplayer match on Forest. | |||
File:HINF-ForestWinner.png|A player wins a game of Infection on Forest. | |||
</gallery> | |||
===Easter eggs=== | |||
<gallery> | |||
File:HINF ForestJohnVsWolves.png|The cave painting of John-117 defending a herd of sheep from two wolves. | |||
File:HINF ForestJohnVsRabbits.png|The etching of John-117 defending carrots from some rabbits. | |||
File:HINF ForestPigeons.png|The cave painting featuring various styles of pigeons. | |||
</gallery> | </gallery> | ||
Latest revision as of 09:24, September 9, 2024
Forest | |
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Map overview | |
Game: |
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Lore information | |
Location: |
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Gameplay overview | |
Terrain: |
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Recommended number of players: |
8 |
Recommended gametype(s): |
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“ | Dead secrets lie beneath the bridge. | ” |
Forest is an asymmetrical multiplayer arena map that was released with Halo Infinite's Season 04: Infection.[2][3][5]
Universe and lore[edit]
Forest is set on a cliffside forest on Heian, in and around the ruins of stone structures bearing clear elements of Forerunner architecture.[1] However, the location has ties to ancient human civilization as well.[4]
Overview[edit]
Layout[edit]
Forest is an asymmetrical arena map, its layout consisting of winding paths through tunnels, around trees, over rivers, and through structures.[2] With its moderate level of verticality and asymmetrical layout, the map is designed to work best with asymmetrical modes such as Strongholds and Infection.[4]
Callouts[edit]
The following are locations on the map that are so named on the player's heads-up display during gameplay:
- Altar
- Big River
- Bridge Falls
- Cavern
- Cliffside
- Jungle
- Grotto
- High Path
- High Temple
- Hollow Tree
- Low Temple
- Sanctuary
- Shrine
- Stumps
- Worm Hole
Trivia[edit]
- Forest was first shown on June 3, 2023 at the 2023 HCS Dallas Global Invitational tournament, where it (and Halo Infinite's new Infection mode) could be played by visitors at the Complexity Gaming booth.[3][5]
Easter eggs[edit]
- Several cave paintings and etchings can be found on the map.
- A cave painting can be found depicting a stick figure of John-117 defending a herd of sheep from two wolves. The same cave painting can be found on Cliffhanger.
- An etching of depicting a stick figure of John-117 chasing rabbits away from some carrots.
- Several cave paintings and etchings featuring pigeons, a reoccurring easter egg on several maps.
- A certain a cave painting can be found depicting nine total pigeons. Two of the pigeons, first seen on the map Cliffhanger, are rendered in the style of the Nazca Lines; the left pigeon features the symbol representing the mysterious organization SEELE from the Neon Genesis Evangelion franchise, and the right pigeon wears a hard hat and a safety vest, referencing the pigeon-themed art on the map Streets. Two other pigeons in the group also wear a hard hat and safety vest. Another of the pigeons wears John-117's helmet, is holding an assault rifle, and is saying "hope," in reference to one of the overarching themes of Halo Infinite's campaign and marketing.
Gallery[edit]
Browse more images in this article's gallery page. |
Concept art[edit]
Screenshots[edit]
Easter eggs[edit]
Sources[edit]
- ^ a b Halo Waypoint, Canon Fodder - System Shocks (Retrieved on Jun 30, 2023) [archive]
- ^ a b c Halo Infinite, multiplayer map Forest
- ^ a b c d Twitter, John Junyshek (@Unyshek): "Our first game of Infection is underway! ☣️" (Retrieved on Jun 3, 2023) [archive]
- ^ a b c Halo Waypoint, MAPS OVERVIEW | SEASON 4 (Retrieved on Jun 16, 2023) [archive]
- ^ a b Twitter, Halo Esports (@HCS): "Head to the @Complexity booth to get hands-on with @Halo Infinite Season 4!" (Retrieved on Jun 3, 2023) [archive]