Gameplay

Bandit: Difference between revisions

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m (→‎Bandit Evo: ditto edit to standalone page, patch notes have listed evo changes as separate from legendary weapon changes)
 
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|generalvariants=
|generalvariants=
|h5reqvariants=
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|hinfvariants=[[Bandit Evo]]
|scopes=
|scopes=
|attachments=
|attachments=
|hideb=yes
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}}
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The '''Bandit''' is a [[human]] [[Weapon class#Assault rifle|assault rifle]] and a variant of the [[DMR]]. It is featured in ''[[Halo Infinite]]'', and was added in the [[Season 03: Echoes Within]] update. It is a [[precision weapon]], designed to feel similar to the [[DMR]] as it appeared in ''[[Halo: Reach]]'', but with the goal of making it more effective at closer ranges.{{Ref/Reuse|InfSept2022Update}}
The '''Bandit''' is a variant of the [[DMR]], and classified in-game as [[human]] [[Weapon class#Assault rifle|assault rifle]]. It is featured in ''[[Halo Infinite]]'', and was added in the [[Season 03: Echoes Within]] update. It is a [[precision weapon]], designed to feel similar to the [[DMR]] as it appeared in ''[[Halo: Reach]]'', but with the goal of making it more effective at closer ranges.{{Ref/Reuse|InfSept2022Update}}


==Universe and lore==
==Universe and lore==
{{Main|M392 DMR}}
{{Main|M392 DMR}}
Manufactured by [[Sevine Arms]] under a license from original designer [[Misriah Armory]],{{Ref/Twitter|Id=Twitter2023|Halo|1631700982101835792|D=3|M=3|Y=2023}} the [[M392 DMR#M392 Bandit|M392 Bandit]] is a production variant of the [[M392 DMR]], a semi-automatic [[rifle]] that first entered service with the [[UNSC Army]] in [[2512]].{{Ref/Site|Id=Waypoint2021|URL=https://www.halowaypoint.com/en-us/universe/weapons/dmr|Site=Halo Waypoint|Page=Universe, DMR|D=15|M=10|Y=2021|LocalArchive=https://archives.halopedia.org/waypoint/www.halowaypoint.com/en-us/universe/weapons/dmr.html}} It fires [[7.62x51mm]] rounds that are fed by a detachable box magazine,{{Ref/Book|EVG|Pg=49}} typically holding 15 rounds.{{Ref/Game|HR|weapon: DMR}} The M392 features a raised mounting rail for optics, and is commonly paired with an [[EVOS-D]] [[telescopic sight|optical scope]],{{Ref/Site|Id=Waypoint2013|URL=http://www.halowaypoint.com/en-us/universe/detail/c0dfea7c-87fa-4224-82ff-c44d93b73f03/dmr|Site=Halo Waypoint|Page=Universe, M392 Designated Marksman Rifle|D=18|M=2|Y=2013}} though can be used without a sight.{{Ref/Game|HInf|weapon: Bandit}}
Manufactured by [[Sevine Arms]] under a license from original designer [[Misriah Armory]],{{Ref/Twitter|Id=Twitter2023|Halo|1631700982101835792|D=3|M=3|Y=2023}} the [[M392 DMR#M392 Bandit|M392 Bandit]] is a production variant of the [[M392 DMR]], a semi-automatic [[rifle]] that first entered service with the [[UNSC Army]] in [[2512]].{{Ref/Site|Id=Waypoint2021|URL=https://www.halowaypoint.com/en-us/universe/weapons/dmr|Site=Halo Waypoint|Page=Universe, DMR|D=15|M=10|Y=2021|LocalArchive=https://archives.halopedia.org/waypoint/www.halowaypoint.com/en-us/universe/weapons/dmr.html}} It fires [[7.62x51mm]] rounds that are fed by a detachable box magazine,{{Ref/Book|EVG|Pg=49}} typically holding 15 rounds.{{Ref/Game|HR|weapon: DMR}} The M392 features a raised mounting rail for optics, and is commonly paired with an [[EVOS-D]] [[telescopic sight|optical scope]],{{Ref/Site|Id=Waypoint2013|URL=http://www.halowaypoint.com/en-us/universe/detail/c0dfea7c-87fa-4224-82ff-c44d93b73f03/dmr|Site=Halo Waypoint|Page=Universe, M392 Designated Marksman Rifle|D=18|M=2|Y=2013}} though can be used without a sight.{{Ref/Game|HInf|weapon: Bandit}} A variant of the Sevine's M392 Bandit, called the Bandit EVO, features an [[EVO Holopoint]] sight with 1.6x magnification.{{Ref/Site|Id=S5Ranked|URL=https://www.halowaypoint.com/news/ranked-update-season-5-2|Site=Halo Waypoint|Page=Ranked Update - Season 5|D=14|M=10|Y=2023}}


The M392 served as a replacement to the older [[M295 DMR]], also manufactured by Misriah,{{Ref/Anthology|Id=Oasis|HFra|Oasis}} and saw widespread adoption across many branches of the [[United Nations Space Command|UNSC Armed Forces]], including the [[UNSC Marine Corps|Marine Corps]], [[UNSC Army|Army]] and [[UNSC Air Force|Air Force]]. It saw action during the late [[Insurrection]] and well into the [[Human-Covenant War]], despite diminished popularity after the introduction of the [[BR55 battle rifle]]. Although its replacement, the [[M395 DMR]], broadly supplanted it, the M392 was still in service with Army and Marine reserve units,{{Ref/Reuse|Waypoint2021}} circa [[2558]].
The M392 served as a replacement to the older [[M295 DMR]], also manufactured by Misriah,{{Ref/Anthology|Id=Oasis|HFra|Oasis}} and saw widespread adoption across many branches of the [[United Nations Space Command|UNSC Armed Forces]], including the [[UNSC Marine Corps|Marine Corps]], [[UNSC Army|Army]] and [[UNSC Air Force|Air Force]]. It saw action during the late [[Insurrection]] and well into the [[Human-Covenant War]], despite diminished popularity after the introduction of the [[BR55 battle rifle]]. Although its replacement, the [[M395 DMR]], broadly supplanted it, the M392 was still in service with Army and Marine reserve units,{{Ref/Reuse|Waypoint2021}} circa [[2558]].


The M392 is standard-issue for the Gao and Venezian militia units. The weapon has [[Sangheili]] markings, which is an indicator of Servine's work to become commonplace in the markets of former [[Covenant]] planets.{{Ref/Reuse|Id=Twitter2023}}
The M392 is standard-issue for the [[Gao]] and [[Venezia|Venezian]] militia units. The weapon has [[Sangheili]] markings, which is an indicator of Servine's work to become commonplace in the markets of former [[Covenant]] planets.{{Ref/Reuse|Id=Twitter2023}}


<gallery widths="210px">
<gallery widths="210px">
File:HInf Cutout Bandit.png|link=M392 DMR|'''[[M392 DMR]]'''<br/>{{Small|''[[Halo Infinite]]''}}
File:HInf Cutout Bandit.png|link=M392 DMR|'''[[M392 DMR|M392 Bandit]]'''<br/>{{Small|''[[Halo Infinite]]''}}
File:HINF Bandit Evo Crop.png|link=Bandit Evo|'''[[Bandit Evo|M392 Bandit EVO]]'''<br/>{{Small|''[[Halo Infinite]]''}}
</gallery>
</gallery>
==Overview==
===Variants===
====Bandit Evo====
The '''Bandit Evo''' is a [[weapon variant]] of the Bandit in ''[[Halo Infinite]]''. It was released in [[Season 05: Reckoning]].
The Bandit Evo has a number of changes from the standard M392 Bandit:{{Ref/Reuse|S5Ranked}}
*Higher rate of fire from 3.0 rounds per second to 2.9 rounds per second
*Higher initial number of rounds, from 45 to 60
*Higher total maximum rounds in reserve, from 60 to 75
*Eliminated progressive recoil
*Reduced bloom/error angles
*1.4x iron sight magnification replaced by the 1.6x [[Evo Holopoint]] magnification
*Players can be descoped
*Reworked reticle
In multiplayer, when players pick up or spawn with the Bandit Evo, their [[Weapon customization|customization options]] are automatically applied to the weapon model.
Following the introduction of the M392 Bandit into ''[[Halo Infinite]]'' with [[Season 03: Echoes Within]], [[343 Industries]] felt that the weapon required further tweaking in order for it to become a starting weapon in competitive modes. This inspired the creation of the Bandit Evo and the Evo Holopoint sight itself.{{Ref/Reuse|S5Ranked}}
==Gameplay==
===Stats===
{{Expand-section}}
The following table summarizes the Bandit's stats in ''Halo Infinite'':
{{/Stats/FPS}}
===Advantages===
{{Expand-section}}
===Disadvantages===
{{Expand-section}}
===Tactics and strategies===
{{Expand-section}}


==Production notes==
==Production notes==
The Bandit was added to ''Halo Infinite'' as part of Season 03: Echoes Within on March 7, 2023. Evidence of its existence was discovered by dataminers several months before the weapon was officially unveiled in September 2022, a fact that [[343 Industries]] acknowledged during the reveal presentation.{{Ref/Reuse|InfSept2022Update}}
The Bandit was added to ''Halo Infinite'' as part of Season 03: Echoes Within on March 7, 2023. Evidence of its existence was discovered by dataminers several months before the weapon was officially unveiled in September 2022, a fact that [[343 Industries]] acknowledged during the reveal presentation.{{Ref/Reuse|InfSept2022Update}}


The Bandit is only available in ''Halo Infinite's'' multiplayer portion, and wasn't added to the campaign with Season 03's release.  
The Bandit is only available in ''Halo Infinite's'' multiplayer portion, and was not added to the campaign with Season 03's release.  


==Gallery==
==Gallery==
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{{Navbox/Weapons/Gameplay}}
{{Navbox/Weapons/Gameplay}}
[[Category:Magazine reloaded weapons]]
[[Category:Halo Infinite weapons]]
[[Category:Human weapons (gameplay)]]
[[Category:Human weapons (gameplay)]]
[[Category:Rifle weapons]]
[[Category:Bullet weapons]]
[[Category:Magazine-fed weapons]]
[[Category:Semi-auto weapons]]
[[Category:Semi-auto weapons]]
[[Category:Precision weapons]]
[[Category:Precision weapons]]
[[Category:Halo Infinite weapons]]

Latest revision as of 14:18, November 1, 2024

HP-Icon-Gameplay.svg
This article documents its subject as it pertains to the gameplay of the Halo games, rather than the lore.
Bandit
Cutout of this render of the Bandit.
Gameplay role

Faction:

Human (UNSC)

Weapon type (?):

Precision weapon

Firing mode:

Semi-automatic

Effective range:

Close to medium[1]

Variants and attachments

Halo Infinite variant(s):

Bandit Evo

 

The Bandit is a variant of the DMR, and classified in-game as human assault rifle. It is featured in Halo Infinite, and was added in the Season 03: Echoes Within update. It is a precision weapon, designed to feel similar to the DMR as it appeared in Halo: Reach, but with the goal of making it more effective at closer ranges.[1]

Universe and lore[edit]

Main article: M392 DMR

Manufactured by Sevine Arms under a license from original designer Misriah Armory,[2] the M392 Bandit is a production variant of the M392 DMR, a semi-automatic rifle that first entered service with the UNSC Army in 2512.[3] It fires 7.62x51mm rounds that are fed by a detachable box magazine,[4] typically holding 15 rounds.[5] The M392 features a raised mounting rail for optics, and is commonly paired with an EVOS-D optical scope,[6] though can be used without a sight.[7] A variant of the Sevine's M392 Bandit, called the Bandit EVO, features an EVO Holopoint sight with 1.6x magnification.[8]

The M392 served as a replacement to the older M295 DMR, also manufactured by Misriah,[9] and saw widespread adoption across many branches of the UNSC Armed Forces, including the Marine Corps, Army and Air Force. It saw action during the late Insurrection and well into the Human-Covenant War, despite diminished popularity after the introduction of the BR55 battle rifle. Although its replacement, the M395 DMR, broadly supplanted it, the M392 was still in service with Army and Marine reserve units,[3] circa 2558.

The M392 is standard-issue for the Gao and Venezian militia units. The weapon has Sangheili markings, which is an indicator of Servine's work to become commonplace in the markets of former Covenant planets.[2]

Overview[edit]

Variants[edit]

Bandit Evo[edit]

The Bandit Evo is a weapon variant of the Bandit in Halo Infinite. It was released in Season 05: Reckoning.

The Bandit Evo has a number of changes from the standard M392 Bandit:[8]

  • Higher rate of fire from 3.0 rounds per second to 2.9 rounds per second
  • Higher initial number of rounds, from 45 to 60
  • Higher total maximum rounds in reserve, from 60 to 75
  • Eliminated progressive recoil
  • Reduced bloom/error angles
  • 1.4x iron sight magnification replaced by the 1.6x Evo Holopoint magnification
  • Players can be descoped
  • Reworked reticle

In multiplayer, when players pick up or spawn with the Bandit Evo, their customization options are automatically applied to the weapon model.

Following the introduction of the M392 Bandit into Halo Infinite with Season 03: Echoes Within, 343 Industries felt that the weapon required further tweaking in order for it to become a starting weapon in competitive modes. This inspired the creation of the Bandit Evo and the Evo Holopoint sight itself.[8]

Gameplay[edit]

Stats[edit]

Help.png This section needs expansion. You can help Halopedia by expanding it.

The following table summarizes the Bandit's stats in Halo Infinite: Bandit/Stats/FPS

Advantages[edit]

Help.png This section needs expansion. You can help Halopedia by expanding it.

Disadvantages[edit]

Help.png This section needs expansion. You can help Halopedia by expanding it.

Tactics and strategies[edit]

Help.png This section needs expansion. You can help Halopedia by expanding it.

Production notes[edit]

The Bandit was added to Halo Infinite as part of Season 03: Echoes Within on March 7, 2023. Evidence of its existence was discovered by dataminers several months before the weapon was officially unveiled in September 2022, a fact that 343 Industries acknowledged during the reveal presentation.[1]

The Bandit is only available in Halo Infinite's multiplayer portion, and was not added to the campaign with Season 03's release.

Gallery[edit]

Renders and cutouts[edit]

List of appearances[edit]

Sources[edit]