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{{Status|Gameplay}}
{{Status|Gameplay}}
{{Newcontent|[[Halo Infinite]]}}
{{Disambig header|the ''Halo Infinite'' multiplayer map|the ''Halo Wars'' multiplayer map|Chasms}}
{{Multiplayer map infobox
{{Multiplayer map infobox
|name=Chasm
|name=Chasm
|pagegamelabel=HI
|pagegamelabel=HI
|image=[[File:HINF ChasmReveal.png|300px]]
|image=[[File:HINF Chasm.png|300px]]
|game=''[[Halo Infinite]]''
|game=''[[Halo Infinite]]''
|devname=
|devname=
|map=
|map=
|location=Underground [[Forerunner]] facility
|location=[[Installation 07]] substructure{{Ref/Site|Id=S3MapModePreview|URL=https://www.halowaypoint.com/news/echoes-within-maps-modes-preview|Site=Halo Waypoint|Page=Season 3: Maps & Modes Preview|D=01|M=03|Y=2023}}{{Ref/Site|Id=CFEchoes|URL=https://www.halowaypoint.com/news/canon-fodder-echoes-with-dinh|Site=Halo Waypoint|Page=Canon Fodder - Echoes With-Dinh|D=25|M=03|Y=2023}}
|date=
|date=
|playernumber=
|playernumber=8{{Ref/Reuse|S3MapModePreview}}
|gametypes=
|gametypes=*[[Capture the Flag]]{{Ref/Reuse|S3MapModePreview}}
|terrain=Forerunner interiors, [[hard light]] [[Light bridge|bridges]]
*[[King of the Hill]]{{Ref/Reuse|S3MapModePreview}}
|symmetry=
*[[Slayer]]{{Ref/Reuse|S3MapModePreview}}
|hideb=
|terrain=Forerunner interiors, [[hard light]] [[Light bridge|bridges]]{{Ref/Reuse|S3LaunchTrailer}}
|symmetry=Rotational symmetrical{{Ref/Reuse|S3MapModePreview}}
}}
}}


'''Chasm''' is a [[multiplayer]] arena map that will be included with ''[[Halo Infinite]]''{{'}}s [[Season 03: Echoes Within]].{{Ref/YouTube|Id=S3LaunchTrailer|a3K-SCCkWBQ|HALO|Season 3: Echoes Within Launch Trailer <nowiki>|</nowiki> Halo Infinite|D=24|M=02|Y=2023}}
{{Article quote|Mind the gap.}}
 
'''Chasm''' is a [[multiplayer]] arena map that was included in ''[[Halo Infinite]]''{{'}}s [[Season 03: Echoes Within]].{{Ref/YouTube|Id=S3LaunchTrailer|a3K-SCCkWBQ|HALO|Season 3: Echoes Within Launch Trailer <nowiki>|</nowiki> Halo Infinite|D=24|M=02|Y=2023}}{{Ref/Reuse|S3MapModePreview}}


==Universe and lore==
==Universe and lore==
Chasm is set within a subterranean [[Forerunner]] structure bearing distinct resemblance to areas beneath [[Outpost Tremonius (location)|Outpost Tremonius]] on [[Installation 07]].{{Ref/Reuse|S3LaunchTrailer}}
Chasm is set in an underground [[Forerunner]] structure set within the substructure of [[Installation 07]].{{Ref/Reuse|CFEchoes}}{{Ref/Reuse|S3MapModePreview}} Many whispers echo through the underbelly of the ring; some are from many millennia ago, and they sing their songs from darkened [[Repository (location)|repositories]] in hidden chambers, while other whispers bemoan the circular nature of history, especially given the recent events on the [[Halo Array|Halo]]. Installation 07 has once again been sundered and occupied by opposing forces, the ring's shattered substructures have again been filled with the sound of combat.{{Ref/Reuse|CFEchoes}}
 
==Overview==
===Layout===
{{Expand-section}}
 
===Callouts===
The following are locations on the map that are so named on the player's [[heads-up display]] during gameplay:
*'''Cobalt Base'''
*'''Cobalt Back Room'''
*'''Cobalt Attic'''
*'''Cobalt Bridge'''
*'''Cobalt Jungle'''
*'''Cobalt Flank'''
*'''Cobalt Short Cut'''
*'''Heaven'''
*'''Middle Bridge'''
*'''Clegg'''
*'''Tooth Pick'''
*'''Gold Flank'''
*'''Gold Jungle'''
*'''Gold Short Cut'''
*'''Gold Bridge'''
*'''Gold Base'''
*'''Gold Back Room'''
*'''Gold Attic'''
*'''Yeehaaaaaaaaaaw'''
*'''Ohh Nooo'''


==Production notes==
==Production notes==
*Chasm is based heavily on a specific segment—also called "Chasm" internally—of the ''[[Halo Infinite]]'' mission [[Foundation (Halo Infinite)|Foundation]].{{Ref/Site|Id=FlathArtstation|URL=https://www.artstation.com/artwork/qQ0DqL|Site=ArtStation|Page=Halo Infinite <nowiki>|</nowiki> Follow the Signal, Chasm & Temple|D=24|M=02|Y=2023}}
*The layout of Chasm was partially inspired the ''[[Halo: Combat Evolved]]'' map [[Boarding Action]], with its linear side areas separated by a long bottomless pit.{{Ref/Reuse|S3MapModePreview}}
*Chasm is based heavily on a specific segment—also called "Chasm" internally—of the ''[[Halo Infinite]]'' mission [[Foundation (Halo Infinite)|Foundation]].{{Ref/Site|Id=FlathArtstation|URL=https://www.artstation.com/artwork/qQ0DqL|Site=ArtStation|Page=Halo Infinite <nowiki>|</nowiki> Follow the Signal, Chasm & Temple|D=24|M=02|Y=2023}} During the ''Halo Infinite'' network [[Co-op Campaign|co-op]] flight, multiplayer level designer Cliff Schuldt and a friend of his were playing in the aforementioned segment of the mission Foundation when they noticed that it would make for a fun multiplayer map. Schuldt decided to pull the space into a multiplayer level and make it rotationally symmetric so that it would work for [[Capture the Flag]]. After the map was well-received in its early playtests, it was decided that it would get the full treatment as an official map.{{Ref/Reuse|S3MapModePreview}}
*As the art team worked on the map, it was decided that they would visually differentiate each side of the map by giving one the traditional Forerunner blue theme, while the other side was given a greater emphasis on the gold element like what is seen in the [[Silent Auditorium (location)|Silent Auditorium]].{{Ref/Reuse|S3MapModePreview}}
*The map description is a direct quote of [[Wikipedia:Mind the gap|the announcement]] typically made on train platforms.


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
<gallery>
File:HINF ChasmThumb.png|A screenshot of Chasm.
File:HINF ChasmBridgeview.jpg|A screenshot of the center area of the map.
File:HINF Chasm Eld.png|The Eld symbol found in one of the bases.
File:HINF ChasmMatch.jpg|A multiplayer match on Chasm.
File:HINF ChasmHammerSmash.png|Two [[SPARTAN-IV program|Spartans]] wearing [[Chimera]] armor battling on Chasm.
File:HINF ChasmHammerSmash.png|Two [[SPARTAN-IV program|Spartans]] wearing [[Chimera]] armor battling on Chasm.
</gallery>
</gallery>

Latest revision as of 09:54, July 12, 2024

This article is about the Halo Infinite multiplayer map. For the Halo Wars multiplayer map, see Chasms.
Chasm
A screenshot of Chasm.
Map overview

Game:

Halo Infinite

Lore information

Location:

Installation 07 substructure[1][2]

Gameplay overview

Terrain:

Forerunner interiors, hard light bridges[3]

Map layout:

Rotational symmetrical[1]

Recommended number of players:

8[1]

Recommended gametype(s):

 
Mind the gap.

Chasm is a multiplayer arena map that was included in Halo Infinite's Season 03: Echoes Within.[3][1]

Universe and lore[edit]

Chasm is set in an underground Forerunner structure set within the substructure of Installation 07.[2][1] Many whispers echo through the underbelly of the ring; some are from many millennia ago, and they sing their songs from darkened repositories in hidden chambers, while other whispers bemoan the circular nature of history, especially given the recent events on the Halo. Installation 07 has once again been sundered and occupied by opposing forces, the ring's shattered substructures have again been filled with the sound of combat.[2]

Overview[edit]

Layout[edit]

Help.png This section needs expansion. You can help Halopedia by expanding it.

Callouts[edit]

The following are locations on the map that are so named on the player's heads-up display during gameplay:

  • Cobalt Base
  • Cobalt Back Room
  • Cobalt Attic
  • Cobalt Bridge
  • Cobalt Jungle
  • Cobalt Flank
  • Cobalt Short Cut
  • Heaven
  • Middle Bridge
  • Clegg
  • Tooth Pick
  • Gold Flank
  • Gold Jungle
  • Gold Short Cut
  • Gold Bridge
  • Gold Base
  • Gold Back Room
  • Gold Attic
  • Yeehaaaaaaaaaaw
  • Ohh Nooo

Production notes[edit]

  • The layout of Chasm was partially inspired the Halo: Combat Evolved map Boarding Action, with its linear side areas separated by a long bottomless pit.[1]
  • Chasm is based heavily on a specific segment—also called "Chasm" internally—of the Halo Infinite mission Foundation.[4] During the Halo Infinite network co-op flight, multiplayer level designer Cliff Schuldt and a friend of his were playing in the aforementioned segment of the mission Foundation when they noticed that it would make for a fun multiplayer map. Schuldt decided to pull the space into a multiplayer level and make it rotationally symmetric so that it would work for Capture the Flag. After the map was well-received in its early playtests, it was decided that it would get the full treatment as an official map.[1]
  • As the art team worked on the map, it was decided that they would visually differentiate each side of the map by giving one the traditional Forerunner blue theme, while the other side was given a greater emphasis on the gold element like what is seen in the Silent Auditorium.[1]
  • The map description is a direct quote of the announcement typically made on train platforms.

Gallery[edit]

Sources[edit]