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{{Status|Gameplay}}
==Characters==
{{Disambig header|the weapon featured in most ''Halo'' games|other uses of the term "sniper rifle"|Sniper rifle (disambiguation)|l1=its disambiguation page}}
{{Col-begin}}
{{Notice/Gameplay}}
{{Col-5}}
{{Infobox/Weapon/Gameplay
===Player===
|name=Sniper Rifle
[[Master Chief (gameplay)]]<br>
|image=[[File:SniperRifle-HUD.png|200px]]
[[Spartan (co-op)]]<br>
|faction=[[Human]] ([[United Nations Space Command|UNSC]])
[[Spartan (multiplayer)]]<br>
|tier=[[Power weapon]]
Infected Spartan<br>
|class=[[Weapon class#Sniper rifle|Sniper rifle]]
[[Arbiter (player character)]]<br>
|type=[[Precision weapon]]
[[Elite (co-op)]]<br>
|range=Long to medium
[[Elite (multiplayer)]]<br>
|counterparts=
Forge Monitor<br>
[[Covenant]]:
[[ODST (player character)]]
*[[Beam Rifle]]
===Crewman===
*[[Focus Rifle]]
Crewman<br>
[[Forerunner]]:
Captain Keyes<br>
*[[Binary Rifle]]
Miranda<br>
|dmgtype=[[Kinetic]]
Lasky
|mode=Semi-automatic
===Marine===
|damage=High (headshots)
Marine<br>
|rof=Low
Armored Marine<br>
|accuracy=Very high
Marine Sniper<br>
|projspeed=Very high, near instantaneous
Wounded Marine<br>
|mag=4 bullets
Pilot<br>
|maxammo=
Trooper<br>
|generalvariants=
ONI Security<br>
|h5reqvariants=
Sergeant<br>
*[[End of the Line]]
Sergeant Johnson<br>
*[[Arrow of Time]]
Sergeant Forge<br>
*[[Nornfang]]
ODST<br>
|hinfvariants=
Hellbringer<br>
*[[S7 Flexfire Sniper]]
Cryo Troopers<br>
|scopes=
Combat Technician
|attachments=
===Spartan===
}}
Spartan<br>
The '''Sniper Rifle''', sometimes shortened to just '''Sniper''' or '''Snipes''', and known in ''Halo Infinite'' as the '''S7 Sniper''', is a [[human]] [[Precision weapon|precision]] [[power weapon]] featured in all major ''Halo'' games, starting with ''[[Halo: Combat Evolved]]''. It is a long-range weapon which typically has two levels of scope, and is best used to pick off enemies at a great distance. The Sniper deals a large amount of damage per shot, but has a slow rate of fire and usually only carries four shots per magazine.
Jorge-052<br>
Alice-130<br>
Douglas-42<br>
Jerome-92<br>
Commander Jerome<br>
Omega Team<br>
August-099<br>
Leon-011<br>
Robert-025
===Civilian===
Civilian<br>
Anders<br>
Police Officer
===Rebel===
Rebel Infantry<br>
Rebel Snipers


==Overview==
{{Col-5}}
The Sniper Rifle is a powerful precision weapon, featured in every notable ''Halo'' game since the series' inception in ''Halo: Combat Evolved''. Typically dark grey or black in color, the weapon features one of the longest barrels of any weapon, as well as a large boxy scope and a prominent stock, making it very easy to identify. It is capable of killing enemy players in as little as one or two shots depending upon accuracy, and deals a large amount of damage. To compensate for this, it has a slow rate of fire compared to most weapons, usually only carries four shots per magazine, and is very rare.
===Grunt===
Grunt Minor<br>
Grunt Major<br>
Grunt Ultra<br>
Grunt Bodyguard<br>
Grunt Spec Ops<br>
Grunt Heavy<br>
Suicide Grunts<br>
Grunt Ranger<br>
Heretic Grunt<br>
Grunt Mule<br>
Cannon Fodder<br>
===Elite===
[[Elite (NPC)|Elite Minor]]<br>
[[Elite Major (gameplay)|Elite Major]]<br>
Elite Ultra<br>
Elite General<br>
Elite Zealot<br>
Elite Field Marshall<br>
Stealth Elite<br>
Stealth Elite Major<br>
Elite Spec Ops<br>
Elite Ranger<br>
Elite Honor Guard<br>
Elite Councilor<br>
Spec Ops Commander<br>
[[Arbiter (NPC)]]<br>
Elite BOB<br>
Heretic Minor<br>
Heretic Major<br>
Heretic Leader<br>
Heretic Leader Hologram<br>
Jega 'Rdomnai<br>
Cult Leader
===Hunter===
Hunter<br>
Hunter (flak)<br>
Hunter Captain<br>
Ardent Hunter
===Jackal===
Jackal Minor<br>
Jackal Major<br>
Jackal Sniper<br>
Jackal Ranger<br>
Skirmisher Minor<br>
Skirmisher Major<br>
Skirmisher Murmillo<br>
Skirmisher Commando<br>
Skirmisher Champion


===Advantages===
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*Deals a significant amount of damage, allowing most enemies to be killed easily
===Drone===
**Headshots can instantly kill an enemy player in multiplayer
Drone Minor<br>
*Damage does not fall off at longer ranges
Drone Major<br>
*Multiple, very long-distance zoom options
Drone Ultra<br>
Drone Captain<br>
Drone Captain Major<br>
Drone Pupa
===Brute===
Brute Minor<br>
Brute Major<br>
Brute Ultra<br>
Brute Captain<br>
Brute Captain Major<br>
Brute Captain Ultra<br>
Brute Honor Guard<br>
Tartarus<br>
Brute Bodyguard<br>
Brute Stalker<br>
Brute Chieftain<br>
Brute War Chieftain<br>
Brute Jumppack<br>
Brute Jumppack Major<br>
Brute Jumppack Ultra<br>
Brute Berserker<br>
Brute Chosen Berserker<br>
Brute Sniper<br>
Brute Heavy Sniper<br>
Hyperius<br>
Tovarus<br>
Escharum<br>
Atriox's Chosen<br>
Decimus<br>
Brute Grenadiers<br>
Voridus<br>
Pavium
===Other===
Prophet of Regret<br>
Grunt Squad (Elite)<br>
Grunt Squad (Brute)<br>
Grunt Riders<br>
Engineer<br>
Infused Engineers<br>
Skitterer<br>
Goliath<br>
Skimmer<br>
Skimmer Ultra<br>
Harbinger<br>
===Wildlife===
Ambient Wildlife<br>
Moa<br>
Guta


===Disadvantages===
{{Col-5}}
*Has a slow fire rate
*Often difficult to aim, particularly at short ranges and when using a controller rather than mouse and keyboard
**In earlier games, it even lacks aim-assist when hip-fired
*Ammo is very rare


===Tactics and strategies===
===Flood===
*Save ammo where possible, as it is very rare
Infection Form<br>
**In campaign, prioritise more difficult enemies like [[Brute Chieftain|Chieftains]] or [[Hunter]]s with the Sniper, while using a more common weapon on easier enemies such as [[Grunt]]s and [[Jackal]]s
Combat Form<br>
**In multiplayer, if you have a mid-range weapon such as a [[Battle Rifle]] in reserve, and you hit an enemy with the Sniper but do not kill them, switch to the Battle Rifle to finish them with a headshot rather than waste a second Sniper bullet
Elite Combat Form<br>
*In multiplayer, controlling power weapons like the Sniper is important, as a skilled enemy Sniper could rack up many kills, or keep your team away from the objective with ease
Shielded Elite Combat Form<br>
Human Combat Form<br>
Infected Flamethrowers<br>
Brute Combat Form<br>
Infected Grunts<br>
Infected Jackals<br>
Carrier Form<br>
Pure Form<br>
Tank Form<br>
Stalker Form<br>
Ranged Form<br>
Thrasher Form<br>
Spore Cloud<br>
Flood Swarm<br>
Bomber Form<br>
Infester<br>
Seeder Infectors<br>
Spawner<br>
Flood Juggernaut<br>
Abomination


===Unlock and acquisition requirements===
===Sentinel===
In the majority of ''Halo'' games, the Sniper Rifle does not need to be unlocked, and is simply acquired by finding it on the map, or, in the case of some game modes or campaign missions, spawning with it. However, there are three notable exceptions.
Sentinel Minor<br>
Sentinel Major<br>
Sentinel Captain<br>
Regulator Sentinel<br>
Monitor<br>
Sentinel Constructor<br>
Sentinel Enforcer<br>
Eradicator Sentinel<br>
Super Sentinel<br>
Protector<br>
Retriever Sentinel<br>
Controller Sentinel
===Promethean===
Crawler<br>
Crawler Alpha<br>
Crawler Snipe<br>
Knight<br>
Knight Lancer<br>
Knight Battlewagon<br>
Knight Commander<br>
Watcher<br>
Focus Turret<br>
Soldier<br>
Soldier Officer<br>
Soldier Sniper<br>
Warden Eternal
{{Col-end}}
{{clear}}


===Variants===
==Vehicles==
There are four variants of the Sniper Rifle, three of which are [[Requisition system|REQ variants]] from ''[[Halo 5: Guardians]]''.
{{Col-begin}}
{{Col-4}}
===Turret===
Machine Gun Turret (man-portable)<br>
Plasma Cannon (man-portable)<br><br>
Machine Gun Turret (removable) / Chaingun Turret<br>
Plasma Cannon (removable) / Plasma Turret<br>
Missile Pod Turret / Rocket Pod Turret<br>
Gauss Turret (removable)<br>
Splinter Turret<br>
Scrap Cannon<br><br>
Shade Turret<br>
Fuel Rod Shade Turret<br>
Anti-Air Shade Turret<br>
Machine Gun Turret (fixed)<br>
Gauss Turret (fixed)<br>
MAC Cannon
===Biped===
Mantis<br>
Grunt Goblin<br><br>
Cyclops<br>
Kinsano's Cyclops<br>
Command Mantis


===Counterparts===
{{Col-4}}
The most prominent counterpart to the Sniper Rifle is the [[Covenant]]'s [[Beam Rifle]], a long-range weapon with two levels of zoom, which is similar in operation to the Sniper Rifle. The Beam Rifle was first introduced in ''Halo 2'', but has reappeared in several games since. It fires a beam of light with a practically instant travel time, which behaves similarly to a Sniper Rifle bullet; a hit to the body will remove an opponent's shields, whereas a headshot will instantly kill them. Unlike the Sniper, however, the Beam Rifle uses a battery system for its ammo, typically with ten shots in total, and the weapon cannot be reloaded. In most games, the weapon will overheat after two or three shots in rapid succession.
===Human Jeep===
Warthog<br>
Gauss Warthog<br>
Transport Warthog<br>
Scout Warthog<br>
Forge's Warthog<br>
Rocket Warthog<br>
Spartan Warthog<br>
Flame Warthog<br>
Mongoose<br>
Gungoose<br>
Forklift<br>
Electric Cart<br>
Pickup Truck<br>
Truck Cab<br>
ONI Van<br>
Military Truck<br>
Cargo Truck<br>
Mammoth
===Human Tank===
Scorpion<br>
Elephant
===Human Plane===
Pelican<br>
Spirit<br>
Phantom<br>
Space Phantom<br>
Lich


Another Covenant counterpart to the Sniper Rifle is the [[Focus Rifle]], first introduced in ''Halo: Reach''. Unlike the Sniper Rifle and Beam Rifle, the Focus Rifle fires a continuous beam not unlike that of the [[Sentinel Beam]], which deals heavy damage to enemy units, but will overheat if fired continuously for too long. However, the Focus Rifle takes longer to kill enemies than the Sniper Rifle does, and the brightly colored beam will expose the location of the player. Like the Beam Rifle, the Focus Rifle uses a battery ammo system, and cannot be reloaded. It also has two zoom levels, similar to the Sniper and Beam Rifle.
{{Col-4}}
===Alien Scout===
Ghost<br>
Wraith<br>
Anti-Air Wraith<br>
Spectre<br>
Shadow<br>
Prowler<br>
Revenant
===Alien Fighter===
Banshee<br>
Space Banshee<br>
Cruise Missile
===VTOL===
Hornet<br>
Transport Hornet<br>
Falcon<br>
Nose Gun Falcon<br>
Grenadier Falcon<br>
Transport Falcon<br>
Phaeton<br>
Wasp
===Space Fighter===
Seraph<br>
Sabre<br>
Broadsword


The [[Forerunner]] counterpart to the Sniper Rifle is known as the [[Binary Rifle]]. This rifle operates using a similar ammunition system as the Sniper Rifle, albeit with two shots per magazine rather than four. It features two levels of zoom, just as the Sniper does, however with one major difference: whilst zoomed, a distinct red targeting laser will shine out from the barrel - even before the weapon is fired - which will alert enemies to the fact they're being targeted, and will also highlight the user's location. The projectile fired by the Binary Rifle varies by game. In ''Halo 4'', it fires a bolt of light that travels instantaneously and will always immediately kill an enemy player regardless of where it hits them. In ''Halo 5: Guardians'', it fires a continuous beam for a brief period of time, which deals very heavy damage and can easily kill an enemy player if held on them for long enough - though the strong recoil can make this difficult. 
{{Col-4}}
===Other===
Scarab<br>
Chopper<br><br>
Cobra<br>
Wolverine<br>
Vulture<br>
Grizzly<br>
Gremlin<br>
Hawk<br>
Locust<br>
Vampire<br>
Plasma Rhino<br>
Jackrabbit<br>
Kodiak<br>
Nightingale<br>
Condor Gunship<br>
Marauder<br>
Reaver<br>
Shroud<br>
Blisterback<br>
Colossus<br>
Mastodon<br>
Frostraven<br>
Bison<br>
Volatile Scarab<br>
Wraith Invader
{{Col-end}}
{{clear}}


<gallery widths="210px">
==Weapons==
File:H5G Beam rifle render.png|link=Beam Rifle|'''[[Beam Rifle]]'''<br/>{{Small|''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo 4]]'', ''[[Halo 2: Anniversary]]'' multiplayer, ''[[Halo 5: Guardians]]'' and ''[[Halo Online]]''}}
{{Col-begin}}
File:Focus Rifle Cropped.png|link=Focus Rifle|'''[[Focus Rifle]]'''<br/>{{Small|''[[Halo: Reach]]'', ''[[Halo: Spartan Assault]]'' and ''[[Halo: Spartan Strike]]''}}
{{Col-4}}
File:H5G-Z750.png|link=Binary Rifle|'''[[Binary Rifle]]'''<br/>{{Small|''[[Halo 4]]'', ''[[Halo: Spartan Strike]]'' and ''[[Halo 5: Guardians]]''}}
===Grenade===
</gallery>
Frag Grenade<br>
{{Clear}}
Plasma Grenade<br>
Spike Grenade<br>
Firebomb Grenade<br>
Pulse Grenade<br>
Splinter Grenade<br>
Dynamo Grenade
===Melee===
Melee<br>
Smash Melee<br>
Slice Melee<br>
Cut Melee<br>
Energy Sword<br>
Infected Energy Sword<br>
Relic Energy Sword<br>
Gravity Hammer<br>
7 Wood
===Pistol===
[[Magnum (gameplay)|Magnum]]<br>
[[Halo: Combat Evolved Pistol]]<br>
Automag<br>
Gunfighter Magnum<br>
Needler<br>
Plasma Pistol<br>
Mauler<br>
Target Locator / Target Designator<br>
Sticky Detonator<br>
Boltshot<br>
Machine Pistols<br>
Sidekick<br>
Mangler<br>
Disruptor


==Halo: Combat Evolved and Halo: Combat Evolved Anniversary==
{{Col-4}}
{{Infobox/Weapon/Gameplay
===Rifle===
|name=SRS99C-S2 Sniper Rifle
[[Assault Rifle (gameplay)|Assault Rifle]]<br>
|image=[[File:S2 AM Sniper Rifle.png|300px]]
Shotgun<br>
|range=1000 World Units
[[Sniper Rifle (gameplay)|Sniper Rifle]]<br>
|counterparts=None
Plasma Rifle<br>
|dmgtype=Sniper Bullet
Brute Plasma Rifle<br>
|mode=
Scarab Gun<br>
|damage=101 (headshots)
Phantom Gun<br>
|rof=2 rounds per second
Battle Rifle<br>
|accuracy=0.5 degrees
Halo 2 Battle Rifle<br>
*0 degrees zoomed
SMG<br>
|projspeed=1000 World Units per second
Silenced SMG<br>
|mag=
Beam Rifle<br>
|maxammo=24
Carbine<br>
|generalvariants=None
Spiker<br>
}}
DMR / Bandit<br>
Bandit Evo<br>
Grenade Launcher<br>
Concusion Rifle<br>
Focus Rifle<br>
Needle Rifle<br>
Plasma Repeater<br>
Railgun<br>
SAW<br>
Storm Rifle<br>
Binary Rifle<br>
Lightrifle<br>
Scattershot<br>
Suppressor<br>
Hydra<br>
Plasma Caster<br>
Bulldog<br>
Commando<br>
Pulse Carbine<br>
Ravager<br>
Shock Rifle<br>
Stalker Rifle<br>
Cindershot<br>
Heatwave<br>
Avenger


The SRS99C-S2 sniper rifle is extremely powerful, but with a small combat load, it is not good practice to use this weapon against weaker enemies (i.e. Grunts, Drones). However, the sniper rifle's penetration capabilities and superb, long range accuracy makes it excellent for killing higher ranking enemies at long range, which, in turn, disorganizes and demoralizes the enemy troops, making combat against a large ground force much easier.
{{Col-4}}
{{Expand-section}}


===Campaign===
===Launcher===
*Take cover behind any rock or building (if any). Easily take aim and make sure you fire before the hostile sees you. Also stick to high ground (if any). Do not waste rounds on minor threats like Grunts or shield-bearing Jackals since ammo is usually scarce and you can kill them easily with other weapons too. Even from a distance, the pistol can usually take care of them in one headshot.
Rocket Launcher<br>
*A good setup in Covenant levels is to take sniper rifle for longer range and difficult foes, such as Elites. A secondary weapon can be anything you feel good to take out minor foes like Jackals and Grunts. The [[M6D magnum]] is an excellent secondary weapon, because of the accuracy, stopping power and zoom function. This pistol negates the need of sniper rifle for short range combat, thus saving its scarce ammo, so you can use it against Zealots, Ultras, Major Elites, etc.
Fuel Rod Gun / Fuel Rod Cannon<br>
*In Flood levels, the sniper rifle should be ignored, as the rounds pass through combat and carrier forms, doing little to no damage at all. However, in levels that include both enemies (Covenant and Flood units), one could bring the sniper rifle for Covenant enemies and the [[M90 shotgun]] (or other weapon that the player feels good to use against flood), to maximize damage against both foes.
Plasma Launcher<br>
*The sniper rifle is more than capable of killing in one or two shots on its own. One headshot from either weapon can kill an unshielded enemy (more shots from the pistol may be required for higher-ranking enemies, but its higher rate of fire and more plentiful ammo compensate for this).
Incineration Cannon<br>
{{Expand-section}}
Skewer
===Support===
Flamethrower<br>
Brute Shot<br>
Sentinel Beam / Safeguard Sentinel Beam<br>
Eliminator Beam


===Turret===
Machine Gun / Chaingun Turret<br>
Plasma Cannon / Plasma Turret<br>
Missile Pod / Rocket Pod Turret<br>
Gauss Turret<br>
Splinter Turret<br>
Assault Cannon<br>
Scrap Cannon
===Multiplayer===
===Multiplayer===
*In ''Halo: Combat Evolved'', effective use of the sniper rifle in multiplayer takes a lot of practice. It is necessary to aim in front of a target to accommodate for server lag, how far one should aim in front depends on their angle onto the target and the amount of lag in the server. Targets are shot easiest when they are head on, moving directly toward you.
Flag<br>
*A head-shot will kill an enemy outright, regardless of shield. Night vision is best used in dark areas (obviously) but is useless in maps that have high color contrast. Good secondary weapons include the [[M6D Pistol]] which can, when shot accurately, dispose of an enemy in 3 shots regardless of shield. Its 2× zoom make it the perfect partner for the '''SRS99C-S2 AM'''.
Skull<br>
*Use natural formations and buildings to snipe from, but move constantly and erratically (including jumping and crouching) to lower the effectiveness of counter-sniping. The fact that 14.5×114mm rounds leave a smoky trail is the weapons largest downside (apart from the small magazine capacity) it exposes one's position and alerts the enemy easily; constant position changing is advised to confuse the enemy. Find something to hide behind while you reload, and reload when not in a firefight. Good snipers cover teammates and kill anyone who is chasing the person on your team with the [[flag]] (note: this is only for CTF).
Bomb<br>
{{Expand-section}}
Power Seed<br>
Fusion Coil<br>
Data Core<br>
Power Module


===Changes from prerelease ''Halo'' to ''Halo: Combat Evolved''===
{{Col-4}}
{{Expand-section}}
===Changes from ''Halo: Combat Evolved'' to ''Halo PC''===
*Maximum telescopic zoom reduced from 10× to 8×.


{{Clear}}
===Powerup===
Ammo<br>
Health Pack<br>
Active Camouflage / Cloaking<br>
Overshield<br>
Custom Powerup<br>
Damage Boost<br>
Speed Boost
===Equipment===
Auto Turret / Auto Sentry<br>
Bubble Shield / Drop Shield<br>
Deployable Cover / Drop Wall<br>
Flare<br>
Invincibility<br>
Portable Gravity Lift<br>
Power Drain<br>
Rader Jammer<br>
Regenerator / Regeneration Field<br>
Trip Mine<br>
Armor Lock<br>
Evade<br>
Hologram<br>
Jetpack<br>
Sprint<br>
Hardlight Shield<br>
Promethean Vison<br>
Thruster Pack / Thruster<br>
Grappleshot<br>
Threat Sensor<br>
Repulsor<br>
Shroud Screen<br>
Quantum Translocator<br>
Threat Seeker<br>
Repair Field
{{Col-end}}
{{clear}}


==Halo 2 and Halo 2: Anniversary==
==Other Pages==
{{Infobox/Weapon/Gameplay
{{Col-begin}}
|name=Sniper Rifle
{{Col-5}}
|image=[[File:H2-SRS99CS2AM-Angles.png|300px]]
===Full Pages===
|range=120 World Units
[[Buck (disambiguation)]]<br>
|counterparts=
[[Character ranks]]<br>
[[Covenant]]:
[[Character permutations]]<br>
*[[Beam Rifle]]
[[Collectables]]<br>
|dmgtype=bullet_fast
[[Damage types]]<br>
*sniper
[[Difficulty]]<br>
|mode=
[[Elephant]]<br>
|damage=45 (headshots)
[[Extended Mag]]<br>
|rof=0.5 fire recovery time
[[Game mode]]<br>
*(2 rounds per second)
[[Gametype]]<br>
|accuracy=0.5 degrees
[[Osiris (disambiguation)]]<br>
*0 degrees zoomed
[[Player character]]<br>
|projspeed=1200 World Units per second
[[Projectiles]]<br>
|mag=
[[Scenery]]<br>
|maxammo=20
[[Weapon types]]
|generalvariants=None
}}


The SRS99C-S2 sniper rifle is extremely powerful, but with a small combat load, it is not good practice to use this weapon against weaker enemies (i.e. Grunts, Drones). However, the sniper rifle's penetration capabilities and superb, long range accuracy makes it excellent for killing higher ranking enemies at long range, which, in turn, disorganizes and demoralizes the enemy troops, making combat against a large ground force much easier.
{{Col-5}}
{{Expand-section}}


===Campaign===
===Edits===
*Take cover behind any rock or building (if any). Easily take aim and make sure you fire before the hostile sees you. Also stick to high ground (if any). Do not waste rounds on minor threats like Grunts or shield-bearing Jackals since ammo is usually scarce and you can kill them easily with other weapons too. Even from a distance, the pistol can usually take care of them in one headshot.
[[Armor mods]]<br>
*A good setup in Covenant levels is to take sniper rifle for longer range and difficult foes, such as Elites. A secondary weapon can be anything you feel good to take out minor foes like Jackals and Grunts. The [[M6D magnum]] is an excellent secondary weapon, because of the accuracy, stopping power and zoom function. This pistol negates the need of sniper rifle for short range combat, thus saving its scarce ammo, so you can use it against Zealots, Ultras, Major Elites, etc.
[[Blue Team (disambiguation)]]<br>
*In Flood levels, the sniper rifle should be ignored, as the rounds pass through combat and carrier forms, doing little to no damage at all. However, in levels that include both enemies (Covenant and Flood units), one could bring the sniper rifle for Covenant enemies and the [[M90 shotgun]] (or other weapon that the player feels good to use against flood), to maximize damage against both foes.
[[Digsite]]<br>
*The sniper rifle is more than capable of killing in one or two shots on its own. One headshot from either weapon can kill an unshielded enemy (more shots from the pistol may be required for higher-ranking enemies, but its higher rate of fire and more plentiful ammo compensate for this).
[[Halo: The Essential Visual Guide]]<br>
{{Expand-section}}
[[Map file]]<br>
[[Skins]]<br>
[[Spirit of Fire (disambiguation)]]


===Multiplayer===
{{Col-5}}
*In ''Halo: Combat Evolved'', effective use of the sniper rifle in multiplayer takes a lot of practice. It is necessary to aim in front of a target to accommodate for server lag, how far one should aim in front depends on their angle onto the target and the amount of lag in the server. Targets are shot easiest when they are head on, moving directly toward you.
*A head-shot will kill an enemy outright, regardless of shield. Night vision is best used in dark areas (obviously) but is useless in maps that have high color contrast. Good secondary weapons include the [[M6D Pistol]] which can, when shot accurately, dispose of an enemy in 3 shots regardless of shield. Its 2× zoom make it the perfect partner for the '''SRS99C-S2 AM'''.
*Use natural formations and buildings to snipe from, but move constantly and erratically (including jumping and crouching) to lower the effectiveness of counter-sniping. The fact that 14.5×114mm rounds leave a smoky trail is the weapons largest downside (apart from the small magazine capacity) it exposes one's position and alerts the enemy easily; constant position changing is advised to confuse the enemy. Find something to hide behind while you reload, and reload when not in a firefight. Good snipers cover teammates and kill anyone who is chasing the person on your team with the [[flag]] (note: this is only for CTF).
{{Expand-section}}
 
===Changes from ''Halo: Combat Evolved'' to ''Halo 2''===
*Minor cosmetic changes and shorter overall length.
*Decreased the maximum reserve ammunition capacity down from 28 to 24.
*Medium telescopic zoom increased from 2× to 5×.
*Night vision function has been removed.
 
{{Clear}}
 
==Halo 3 and Halo 3: ODST==
{{Infobox/Weapon/Gameplay
|name=Sniper Rifle
|image=[[File:H3-SRS99D-S2AM-Profile.png|300px]]
|range=500 World Units
|counterparts=
[[Covenant]]:
*[[Beam Rifle]]
|dmgtype=bullet_fast
*sniper
|mode=
|damage=80 (headshots)
*120 in ODST
|rof=0.7 fire recovery time
*(~1.4 rounds per second)
|accuracy=0.5 degrees
*0 degrees zoomed
|projspeed=1200 World Units per second
|mag=
|maxammo=20
|generalvariants=None
}}
 
===Campaign===
*In the mission [[Sierra 117 (Level)|Sierra 117]], there is a downed [[Pelican]] at Rally Point Alpha. There is a UNSC supply box with two sniper rifles. These can be useful when you get to the dam.
*After the Hunter encounter on [[The Storm (Level)|The Storm]] where you must face a hammer wielding [[Brute Chieftain]] the room to the far left contains a sniper rifle. Breaking the window will allow you to snipe Covenant forces.
*Because the sniper rifle is extremely powerful, but has a small combat load, it is not good practice to use this weapon against weaker enemies (i.e. Grunts, Jackals). However, the sniper rifle's penetration capabilities and superb, long range accuracy make it excellent for killing higher ranking enemies at long range like Brutes and Hunters, which, in turn, disorganizes and demoralizes the enemy troops, making combat against a large ground force easier.
*Sniping fallen grenades when enemies are close by is also an effective strategy.
 
===Multiplayer===
*If an enemy will be very difficult to snipe, don't waste a round on them. Wait until they're an easier target, or just switch your attention to another target.
*Have a sniper set their sights on the enemy base in a CTF match, as they can take out enemy snipers and other defenders. That way, their team mates can swoop in and grab the flag.
*If you can get a couple of players to cooperate, you can get to hard to access areas on maps like Valhalla, Longshore and Last Resort and snipe without worry that close range weapons like the shotgun flush you out.
*The Sniper Rifle shot can be used in close combat as a shield remover, followed by a [[melee]] which will kill your opponent.
*Always take your shots carefully with the sniper rifle. If you are unable to perform headshots, always aim for the body. The key to sniping is simply getting the kill and not wasting ammunition, not getting a headshot every time. A two-shot enemy is still a dead enemy.
*Always carry a secondary close ranged weapon such as an Assault Rifle or SMG. Even more preferable are a shotgun or a Battle Rifle.
*When playing Team Snipers, take your shot and then move elsewhere, so your location is not given away. This is also useful in standard multiplayer.
 
===Changes from ''Halo 2'' to ''Halo 3'' and ''ODST''===
*Overall higher damage and slower fire rate.
*New muzzle brake with front iron sight.
*Handguard, body, and stock has been altered.
*The scope now shows real-time with an LCD screen and infrared vision.
*It now has a trigger guard.
*The Sniper Rifle now has a new flat matte black color finish to it.
*Recoil now affects accuracy.
===Changes from ''Halo 3'' to ''ODST''===
*Bullet damage vs shields decreased by 50%
*Damage increased from 80 to 120.
{{Clear}}
 
==Halo: Reach==
{{Infobox/Weapon/Gameplay
|name=Sniper Rifle
|image=[[File:HR-SniperRifle.png|300px]]
|range=500 World Units
|counterparts=
[[Covenant]]:
*[[Focus Rifle]]
|dmgtype=sniper
|mode=
|damage=80 (headshots)
|rof=0.75 fire recovery time
*(~1.333 rounds per second)
|accuracy=0.08 to 4 degrees
*0 degrees zoomed
|projspeed=6000 World Units per second
|mag=
|maxammo=20
|generalvariants=None
}}
 
=== Campaign ===
{{Expand-section}}
 
=== Multiplayer ===
{{Expand-section}}
 
===Advantages===
The SRS99 series is designed to be used at medium to long ranges and is equipped with an electronic scope for precisely this purpose. It is tremendously useful in its designated role, considering its extraordinary range, which surpasses any other weapon of comparable size, and its incredible stopping power even against body armor and Covenant shielding system.
 
{{{1|By far, one of its most useful applications is taking out higher-ranking targets from long range to destabilize their squad's discipline and morale. A headshot will kill any Covenant infantry except a high-ranking [[Sangheili|Elite]] or [[Jiralhanae|Brute]]. [[Mgalekgolo|Hunters]] fall from two shots to their unarmored torso or neck. This does not account for [[The Flood]], however, due to their morphology. The Flood can, however, be rendered harmless by removing their limbs or by placing a round into the embedded infection form. In multiplayer, the SRS99 series can be highly effective at close range in the hands of a skilled operator, as the highly damaging round is just as powerful at close range; a single round followed by a melee strike will kill a hostile almost instantly.}}}
 
===Disadvantages===
The rifle's projectile has a slight travel time at great distances, and requires practice to use effectively at range. When used in close quarters, its precision nature, slow reload time, small magazine capacity, heavy recoil, and slow rate-of-fire leave precious little room for error. A small combat load and the relative scarcity of ammunition available for the weapon also make it bad practice to expend ammunition on smaller, less threatening combatants, such as [[Unggoy|Grunts]]. {{{2|The SRS99 series is also largely ineffective against most Flood forms, due to their body organization; damage done by the SRS99 series/Gameplay is minimal to the Flood forms due to their biological constitution and would only cause the Flood form to flinch for a moment. It is often recommended for operators to simply switch to other weapons should they encounter a Flood form.
 
As in all previous games, rounds fired by the SRS99 series leave a trail that could be traced back to the sniper's location. When using the scope, the glare from the reflection will be visible to the enemy and may alert them to your presence. The rifle is ineffective against even light-skinned and unarmored vehicles unless a shot can be taken on the vehicle's occupants, except for [[Zurdo-pattern Wraith|Wraiths]].}}}
 
===Changes from ''Halo 3'' and ''ODST'' to ''Halo: Reach''===
*Increased damage against vehicles, destroying them with four to six rounds.
*Has a thumbhole stock rather than a pistol grip.
*Updated colors.
*Scope is smaller.
*Can neutralize a Scorpion tank in two shots, one to destroy the canopy, and a headshot to kill the now-exposed driver.
===Changes from ''Halo: Reach'' to ''Title Update 1''===
*Bloom reduced to 85%.
{{Clear}}
 
==Halo 4==
{{Infobox/Weapon/Gameplay
|name=Sniper Rifle
|image=[[File:H4-SRS99S5AM-SniperRifle-SideViews.png|300px]]
|range=500 World Units
|counterparts=
[[Covenant]]:
*[[Beam Rifle]]
[[Forerunner]]:
*[[Binary Rifle]]
|dmgtype=sniper
|mode=
|damage=80 (headshots)
|rof=0.7666667 fire recovery time
*(~1.3 rounds per second)
|accuracy=0.05 degrees
*0 degrees zoomed
|projspeed=2799 World Units per second
|mag=
|maxammo=16
*20 with Ammo Mod
|generalvariants=None
}}
 
=== [[Campaign]] and [[Spartan Ops]] ===
* In the Campaign, the Sniper Rifle is first obtained in [[Requiem (level)|Requiem]]. It appears again in [[Reclaimer (level)|Reclaimer]].
* The Sniper Rifle's usage against the [[Jul 'Mdama's Covenant|Covenant]] and [[Promethean]]s in ''Halo 4'' differs very little from its utilization in previous games. It is still the best weapon to take out enemies from far beyond retaliation range. Its power, however, has been significantly reduced. Even on [[Normal]] difficulty, a low-ranking [[Sangheili|Elite]] will survive a headshot from the weapon, unlike previous titles where one would instantly kill it straight through the shield. On Legendary, it can take an entire magazine.
* Don't waste sniper ammo on small targets (with, perhaps, the obvious exception of [[Kig-Yar Sniper|Jackal]] and [[Crawler Snipe]]rs). The Sniper in ''Halo 4'' only has a reserve of 16 rounds of ammunition, meaning you will run dry very quickly against the hordes of foes you face with it. Save your shots for Elites and [[Promethean Knight|Knights]], using other precision or even automatic weaponry to eliminate the lower foes.
* Relatedly, don't get too attached to your rifle. Unlike other games where upon you could carry a Sniper throughout the entire level, you will have to discard it eventually. With the low ammunition count, and the infrequency of the weapon's appearances, you will most likely run out of ammunition quickly, and reloads are unlikely to be found. Thankfully, the Rifle usually appears on levels where you can find the Covenant and Promethean equivalents ([[Zubo-pattern beam rifle|Beam]] and [[Z-750 binary rifle|Binary Rifles]] respectively), so finding a replacement weapon to reach out and touch someone is not a supreme difficulty.
* If at all possible, reload when there is only one round left in the magazine. The empty reload for the rifle is a lengthy one, and while the sound of the player's character loading a new round into the chamber with a metallic rasp worthy of a blast door opening, its not the best thing to be forced to do when under fire from multiple enemies. Pace your shots, fire three, and then reload.
{{Expand-section}}
 
=== [[Multiplayer]] ===
* Once more, the Sniper Rifle's usage against multiplayer opponents has changed very little; it is still the go-to weapon to stop people halfway across the map (or further on the larger ones) from getting in your face.
* The majority of the tips from Campaign apply to multiplayer, most especially the one regarding ammo. Normally a sniper rifle spawns with two extra magazines (8 rounds in reserve plus the four in the rifle itself), which, as any experienced sniper will tell you, go by incredibly fast. As soon as you run out of shots, grab any other weapon. Even a plasma pistol is more effective against an opponent than an empty sniper rifle.
* Keep a low profile; human opponents are much more observant than AIs, meaning that if they see you (even from halfway across the map) they WILL engage you. Take cover and pick off targets of oppertunity.
{{Expand-section}}
 
===Changes from ''Halo: Reach'' to ''Halo 4''===
* Spare ammunition reduced from 20 rounds to 16 (without ammo).
* Reticle bloom reduced marginally.
* Reloads slightly slower.
{{Clear}}
 
==Halo 2: Anniversary Multiplayer==
{{Infobox/Weapon/Gameplay
|name=Sniper Rifle
|image=[[File:H2A SRS99.png|300px]]
|range=120 World Units
|counterparts=
[[Covenant]]:
*[[Beam Rifle]]
|dmgtype=sniper
|mode=
|damage=45 (headshots)
|rof=0.5 fire recovery time
*(2 rounds per second)
|accuracy=0.5 degrees
*0 degrees zoomed
|projspeed=10000 World Units per second
|mag=
|maxammo=16
}}
 
=== [[Multiplayer]] ===
{{Expand-section}}
 
===Changes from ''Halo 4'' to ''Halo 2: AMP''===
{{Expand-section}}
{{Clear}}
 
==Halo 5: Guardians==
{{Infobox/Weapon/Gameplay
|name=Sniper Rifle
|image=[[File:H5G-SRS99S5.png|300px]]
|range=
|counterparts=
[[Covenant]]:
*[[Beam Rifle]]
[[Forerunner]]:
*[[Binary Rifle]]
|dmgtype=
|mode=
|damage=
|rof=
|accuracy=
|projspeed=
|mag=
|maxammo=
|generalvariants=
|h5reqvariants=
*[[End of the Line]]
*[[Arrow of Time]]
*[[Nornfang]]
|scopes=
|attachments=
}}
 
=== Campaign ===
* The SRS99-S5 AM is only featured in the following missions: ''[[Osiris (level)|Osiris]]'' (via the [[Flaming knives on Osiris]] easter egg only), ''[[Glassed]]'', ''[[Unconfirmed]]'', ''[[Evacuation]]'', ''[[Genesis (level)|Genesis]]'', and ''[[Guardians]]''.
* The [[Nornfang]] variant of the SRS99-S5 AM is the preferred starting weapon of [[Linda-058]]. [[Cooperative play|Co-op]] is the only way that the Spartans of [[Blue Team]] can access the SRS99-S5 AM in gameplay; in this case, if the player playing as Linda drops her Nornfang.
* The SRS99-S5 AM is not very powerful against most enemies on higher difficulties and is ineffective against Elites with the [[Halo 5: Guardians skulls#Tilt|Tilt]] skull on. Ammo for it is scarce and other weapons like the Beam and Binary Rifles perform better. On lower difficulties, however, it becomes an invaluable tool. Be sure to take full advantage of it.
 
=== Multiplayer ===
* In Warzone, the SRS99-S5 AM is a powerful tool. With the long sight lines on each [[Warzone]] map, a properly-placed sniper can obtain some impressive kill streaks and help their team immensely. It comes with three extra variants that further increase its lethality.
** '''''[[End of the Line]]''''', which reduces the recoil and increases the firing rate with a tradeoff of a slightly lower damage output, making it easier to fire a second finishing shot if the first shot doesn't kill the enemy.
** '''''[[Arrow of Time]]''''', which has two extra rounds in its magazine and has no descope but with stronger vertical recoil. The stronger vertical recoil makes missed shots more punishing, but the extra rounds and lack of descope can prove useful in very heated situations.
** '''''Nornfang''''', which comes with a built-in damage boost and high-explosive ammunition that is capable of one-shotting any Spartan anywhere on the body as long as they don't have an [[Overshield]] or Enhanced Shield armor mod. While it may be tempting to do so, it is inadvisable to use it against bosses; their health pools are simply too large for using the Nornfang on them to be worth it. Instead, focus on the enemies attempting to take out the boss; a sniper with a good eye and a full weapon can turn the tide of a Legendary fight in their teams favor.
* The Sniper is a power weapon on several maps, and controlling it is an essential part of any winning strategy. On many of the larger, more open maps (Viking and Basin for example), a good Sniper can decimate entire enemy teams and shut down objective runs with ease.
{{Expand-section}}
 
===Changes from ''Halo 4'' to ''Halo 5: Guardians''===
* Zoom reduced to 4× and 9×.
* While scoped in, the weapon's scope will glimmer bright white, giving away the user's position.
* Noticeably higher bullet magnetism, increasing ease of use.
* Anti-vehicle properties reduced.
 
===Unlock and acquisition requirements===
In ''Halo 5: Guardians''{{'}} campaign and [[Arena]] [[multiplayer]] modes, the Sniper Rifle can be found on the level or map as usual, and does not need to be unlocked.{{Ref/Game|H5G|campaign|Id=H5GCamp}}{{Ref/Game|H5G|multiplayer|Id=H5GMP}}
 
However, in [[Warzone]], the weapon can only be acquired via the [[Requisition system|REQ system]]. To unlock the Sniper Rifle, the player must acquire a Sniper Rifle certification, an Uncommon REQ card that can be found randomly in any REQ pack that can contain Uncommon cards. Upon receiving the certification, the player will also be given a number of Sniper Rifle REQ cards, and will begin to randomly receive more when opening future packs. Each of these cards can be redeemed in a Warzone match to spawn a Sniper Rifle, at the cost of {{Energy|6}}. Doing so will consume the card. Alternatively, the cards can be sold for {{RP|75}} each.{{Ref/Game|H5G|requisition system}}{{Ref/Game|H5G|REQ card|Detail=Sniper Rifle}}
 
{{Infocard/REQ|Sniper Rifle}}
 
<gallery>
File:REQ Certification Sniper Rifle.png|Sniper Rifle certification REQ card.
File:REQ Card - Sniper Rifle.png|Sniper Rifle REQ card.
</gallery>
{{Clear}}
 
===Variants===
=====End of the Line=====
[[File:Halo 5 Sniper EotL.png|thumb|right|300px|End of the Line in ''Halo 5: Guardians''.]]
{{Main|End of the Line}}
{{Quote|All good things must come to and end. Improved Sniper Rifle with reduced recoil, but emphasis on faster rate-of-fire has slightly reduced damage.|REQ description{{Ref/Game|Id=EotLCard|H5G|REQ card|Detail=End of the Line}}}}
End of the Line is a Rare REQ variant of the Sniper Rifle, featured in ''Halo 5: Guardians''. It boasts a faster rate of fire and significantly reduced recoil, but deals slightly less damage per shot - though it is still capable of killing an enemy player in two body shots or one headshot. Should the player have an End of the Line REQ card, the weapon can be acquired in [[Warzone]] via the REQ system for a cost of {{Energy|6}}, or alternatively the card can be sold for {{RP|100}}.{{Ref/Reuse|EotLCard}}
{{Infocard/REQ|End of the Line}}
{{Clear}}
 
=====Arrow of Time=====
[[File:H5G Arrow of time.png|thumb|right|300px|Arrow of Time in ''Halo 5: Guardians''.]]
{{Main|Arrow of Time}}
{{Quote|There's no going back. Advanced Sniper Rifle with extended magazine and heavy-duty cyberlink that prevents descope. Unfortunately, the weapon does have extra recoil to compensate for.|REQ description{{Ref/Game|Id=AoTCard|H5G|REQ card|Detail=Arrow of Time}}}}
Arrow of Time is an Ultra-Rare REQ variant of the Sniper Rifle in ''Halo 5: Guardians''. It features a larger magazine than the standard Sniper, with 6 shots instead of 4, and the player will not be [[descope]]d when shot whilst zoomed in with the weapon. However, it also has increased recoil compared to the normal Sniper Rifle. Its REQ card costs {{Energy|7}} to use in-game, or can be sold for {{RP|150}}.{{Ref/Reuse|AoTCard}}
{{Infocard/REQ|Arrow of Time}}
{{Clear}}
 
=====Nornfang=====
[[File:H5G Nornfang.png|thumb|right|300px|Nornfang in ''Halo 5: Guardians''.]]
{{Main|Nornfang}}
{{Quote|A master-crafter instrument of death and destruction. Mythic Sniper Rifle firing high explosive armor piercing (APHE) rounds that increases overall damage. In addition, Linda's modifications ensure the Motion Tracker is visible even when using Zoom.|REQ description{{Ref/Game|Id=NornCard|H5G|REQ card|Detail=Nornfang}}}}
Nornfang is a Mythic, Legendary REQ variant of the Sniper Rifle in ''Halo 5: Guardians'', and is the personal sniper rifle of the [[SPARTAN-II program|SPARTAN-II]] [[Linda-058]]. The weapon fires rounds that explode on impact, dealing damage to any nearby enemies, and instantly killing them if hit directly. Additionally, when scoped in, the motion sensor will not be hidden while using Nornfang. To balance this out, the player gains the [[Damage Boost]] visual effect when they equip the weapon, making them very easy to spot. Nornfang can be requisitioned in [[Warzone]] for {{Energy|7}}, provided the player has a spare Nornfang REQ card, or alternatively the card can be sold for {{RP|200}}.{{Ref/Reuse|NornCard}}
 
Nornfang also appears in ''Halo 5: Guardians''{{'}} campaign. It can be found abandoned in the troop bay of the [[ONI Acrisius]] on the level [[Unconfirmed]], and on the [[Blue Team]] missions in [[Cooperative play|co-op]], the player playing as Linda-058 will spawn with the weapon at the start of the level (but not upon respawning). However, in campaign, the weapon is significantly less powerful, retaining none of its bonus abilities from the multiplayer.{{Ref/Reuse|H5GCamp}}
{{Infocard/REQ|Nornfang}}
{{Clear}}
 
==Halo Infinite==
{{Infobox/Weapon/Gameplay
|name=Sniper Rifle
|image=[[File:HINF-SRS99S7.png|300px]]
|range=
|counterparts=
[[Banished]]:
*[[Shock Rifle]]
*[[Skewer]]
*[[Stalker Rifle]]
|dmgtype=[[Kinetic]]
|mode=
|damage=
|rof=
|accuracy=
|projspeed=
|mag=
|maxammo=
|generalvariants=
|hinfvariants=
*[[S7 Flexfire Sniper]]
}}
 
=== Campaign ===
{{Expand-section}}
 
=== Multiplayer ===
{{Expand-section}}
 
===Changes from ''Halo 5: Guardians'' to ''Halo Infinite''===
{{Expand-section}}
 
===Unlock and acquisition requirements===
In ''Halo Infinite''{{'}}s multiplayer modes, the Sniper Rifle can be found spawning on the map, as usual. In campaign, it can also spawn in certain locations on the open-world map and in missions, but to unlock it for on-demand spawning at [[Forward Operating Base|FOBs]], the player must earn 1,500 total [[Valor]]. After this, it can be summoned at any point from the weapon crates at any FOB, at no cost.{{Ref/Game|HI|campaign|Detail=Valor unlocks}}
 
===Variants===
=====S7 Flexfire Sniper=====
The S7 Flexfire Sniper is a variant of the S7 Sniper, seen in ''Halo Infinite''. Its magazine capacity is increased to 10, and it can hold 4 magazines (40 rounds) in reserve. The Flexfire can fire much more rapidly, at the cost of reduced damage and much greater bullet spread. It also only has one zoom magnification level, unlike the standard S7 Sniper. The variant is decorated in a yellow and white colour scheme, to distinguish it from the standard model.{{Ref/Game|HI|weapon|S7 Flexfire Sniper}}
{{Clear}}
 
==Halo Spartan Assault and Halo Spartan Strike==
{{Main|Twin-stick shooter}}
 
=== Campaign ===
{{Expand-section}}
 
===Unlock and acquisition requirements===
====''Halo: Spartan Assault''====
In ''[[Halo: Spartan Assault]]'', the Sniper Rifle can only be acquired via the [[loadout]] screen. It does not need to be unlocked, but costs {{CR|25}} or {{XP|500}} to equip. Once equipped, you will spawn with the Sniper Rifle at the start of the level and every time you die, so long as you do not quit back to the menu. It is single use - that is, it will not carry over to the next level, nor will it be available next time you play the level on which you purchased it.{{Ref/Game|SA|loadout screen}}
 
'''Cost:''' {{CR|25}} / {{XP|500}}
 
====''Halo: Spartan Strike''====
''[[Halo: Spartan Strike]]'' is similar to ''Spartan Assault''; the Sniper Rifle is unlocked by default, but costs {{XP|500}} to equip for a single play session. The Sniper Rifle will not carry over to subsequent missions, and you will no longer spawn with it on that mission after quitting to the menu or beating the level.{{Ref/Game|SS|loadout screen}}
 
'''Cost:''' {{XP|500}}
 
However in ''Spartan Strike'', the Sniper Rifle also spawns in the campaign itself, exclusively on the final mission: [[Mission E-6: Hold the Line|E-6: Hold the Line]]. In total, four Sniper Rifles spawn on this mission, along with four [[Spartan Laser]]s and four [[Rocket Launcher]]s, the two other previously loadout-exclusive weapons.{{Ref/Level|SS|Mission E-6: Hold the Line|LevelLinkText=E-6: Hold the Line}}
{{Clear}}
 
==Skins and cosmetics==
The Sniper Rifle has seen many equipable weapon skins and coatings across the various games it's been featured in.
 
===''Halo: Combat Evolved'' (''MCC'')===
{{Main|Skins (Halo: Combat Evolved)}}
''[[Halo: Combat Evolved]]'' for ''[[Halo: The Master Chief Collection]]'' features weapon skins for all its weapons, including the Sniper Rifle. These were added into the game with an update on [[2020|July 14, 2020]], alongside the beginning of [[Season 2: Spark]] and the launch of ''[[Halo 3]]'' for PC.{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/halo-3-now-available-for-pc|Site=Halo Waypoint|Section=News|Page=Halo 3 Now Available for PC}}
 
{{:Skins (Halo: Combat Evolved)/SniperRifle}}
 
===''Halo 2: Anniversary''===
{{Main|Skins (Halo 2: Anniversary)}}
{{:Skins (Halo 2: Anniversary)/SniperRifle}}
 
===''Halo 3'' (''MCC'')===
{{Main|Skins (Halo 3)}}
{{Expand-section}}
 
===''Halo Infinite''===
{{Main|Weapon coatings (Halo Infinite)}}
{{:Weapon customization/Coating/S7}}
 
==Medals==
The following medals are exclusive to the Sniper Rifle and its alien counterparts. The Sniper Rifle does also inherit some other [[precision weapon]] and [[power weapon]] medals such as [[Headcase]] and [[Power Player]], but these are not listed here.
 
{| class="wikitable"
!Icon
!Name
!Games
!Unlock requirements
|-
|[[File:H5G-SniperKill.png|74px]]
|[[Sniper Kill]]
|
*''Halo 2''
*''Halo 3''
*''Halo: Reach''
*''Halo 4''
*''Halo 5: Guardians''
|
''Halo 2'':
*Kill an enemy with a Sniper Rifle or Beam Rifle.
''Halo 3'', ''Halo: Reach'':
*Kill an enemy with a Sniper Rifle (or Beam Rifle) headshot.
''Halo 4'':
*Kill an enemy with a Sniper Rifle.
''Halo 5: Guardians'':
*Kill an enemy with a Sniper Rifle, but not by a headshot.
|-
|[[File:H5G Medal SniperHeadshot.png|74px]]
|[[Sniper Headshot]]
|''Halo 5: Guardians''
|Kill an enemy with a Sniper Rifle headshot.
|-
|[[File:HR Medal Sniper Spree!.png|74px]]
|[[Sniper Spree]]
|
*''Halo 3''
*''Halo 3: ODST''
*''Halo: Reach''
|
''Halo 3'', ''Halo 3: ODST'':
*Kill 5 enemies '''consecutively''' with the Sniper or Beam Rifle, without dying.
''Halo: Reach'':
*Kill 5 enemies with the Sniper Rifle without dying.
|-
|[[File:HR Medal Sharpshooter!.png|74px]]
|[[Sharpshooter]]
|
*''Halo 3''
*''Halo 3: ODST''
*''Halo: Reach''
|
''Halo 3'', ''Halo 3: ODST'':
*Kill 10 enemies '''consecutively''' with the Sniper or Beam Rifle, without dying.
''Halo: Reach'':
*Kill 10 enemies with the Sniper Rifle without dying.
|-
|[[File:HR Medal Be the Bullet!.png|74px]]
|[[Be the Bullet]]
|''Halo: Reach''
|Kill 15 enemies with the Sniper Rifle without dying.
|-
|[[File:Halo5snapshot.png|74px]]
|[[Snapshot]]
|
*''Halo 4''
*''Halo 5: Guardians''
|Kill an enemy with the Sniper Rifle, Binary Rifle or Beam Rifle while not zoomed in. This is commonly known as [[no-scoping]].
|-
|[[File:H5G Medal AirborneSnapshot.png|74px]]
|[[Airborne Snapshot]]
|''Halo 5: Guardians''
|While airborne, kill an enemy with the Sniper Rifle, Binary Rifle or Beam Rifle while not zoomed in.
|-
|[[File:H5G Medal HatTrick.png|74px]]
|[[Hat Trick (medal)|Hat Trick]]
|''Halo 5: Guardians''
|Kill three enemies with Sniper Rifle or Beam Rifle headshots in a row.
|-
|[[File:H5G Medal Snipeltaneous.png|74px]]
|[[Snipeltaneous]]
|''Halo 5: Guardians''
|Kill two or more enemies with a single Sniper Rifle shot.
|-
|[[File:H5G Medal Snipunch.png|74px]]
|[[Snipunch]]
|''Halo 5: Guardians''
|Shoot an enemy with the Sniper Rifle, then finish them off with a [[melee]].
|-
|[[File:H5G Medal BuckleUp.png|74px]]
|[[Buckle Up]]
|''Halo 5: Guardians''
|Kill the driver of an enemy vehicle while it is moving, using the Sniper Rifle.
|}
 
==Achievements==
The following achievements involve the use of the Sniper Rifle:
 
{| class="wikitable"
!Name
!Game
!Description
![[Gamerscore]]
!Image
|-
|[[Sniper Kill (achievement)|Sniper Kill]]
|''[[Halo 2 (Windows Vista)|Halo 2 for Windows Vista]]''
|Kill an opponent with the sniper rifle or the beam rifle.
|style="text-align: center;"|{{Gamerscore|10}}
|style="text-align: center;"|[[File:H2V Achievement Sniper Kill.png]]
|-
|[[Headshot Honcho]]
|''[[Halo 3]]''
|Killed 10 enemies with headshots in a ranked free for all playlist or in campaign.{{Ref/Note|Although not mentioned in the official description, the Headshot Honcho achievement can only be acquired using the Sniper Rifle or Beam Rifle.}}
|style="text-align: center;"|{{Gamerscore|5}}
|style="text-align: center;"|[[File:H3 Achievement Headshot Honcho.png]]
|-
|[[Close Quarters Combat]]
|
*''[[Halo: Combat Evolved Anniversary]]''
*''[[Halo: The Master Chief Collection]]''
|Complete the level "[[The Truth and Reconciliation|Truth and Reconciliation]]" with at least four rounds left in your Sniper Rifle.
|style="text-align: center;"|{{Gamerscore|25}} {{C|''CEA''}}<br/>{{Gamerscore|10}} {{C|''MCC''}}
|style="text-align: center;"|[[File:HR Achievement Close Quarters Combat.png]]<br/>
[[File:HTMCC Achievement Close Quarters Combat Steam.jpg]]<br/>
[[File:HTMCC HCEA Achievement CloseQuartersCombat ThatJustHappened.png|150px]]
|}
 
==Production notes==
{{Quote|[[Robert McLees]] is definitely the go-to guy for the gun stuff. I wanted to come up with an animation for the sniper scope, an 'idle cycle'. If you activate the scope, and then sit too long without doing anything, the animation would kick in periodically, just to keep things interesting... Simple, right...? He replied, 'No way. If you adjust your scope in the field, you're dead. Snipers don't do that.' That's how detailed his weapon designs are -- not just guns, but how they work, and how a sniper would fire them. Amazing.|Animator [[William O'Brien]], regarding the Robert McLees and his weapon designs for ''Halo 2''.{{Ref/Book|Id=McLeesAnimation|The Art of Halo: Creating a Virtual World|Page=100}}}}
The earlier games' depictions of the Sniper Rifle, notably those from ''Halo: Combat Evolved'', ''Halo 2'', ''Halo 3'' and ''Halo 3: ODST'', bear significant resemblance to and were likely inspired by the real-world [[Wikipedia:Denel NTW-20|Denel NTW-20]], an anti-material rifle developed in the 1990s by Denel Mechem.
 
[[Robert McLees]] was known within [[Bungie]] for being the expert to consult when doing work related to the games' weapons during ''Halo 2''{{'}}s development. At one point, animator [[William O'Brien]] sought to create an idle animation for the Sniper Rifle, in which the player character would adjust the scope if the player zooms in and then remains idle for a while. McLees shot down this idea, claiming that in reality, no sniper would ever adjust their scope on the field.{{Ref/Reuse|McLeesAnimation}}
 
==Trivia==
*In the original [[Xbox 360]] version of ''Halo: Combat Evolved Anniversary'' the Sniper Rifle's [[reticle]] is far larger than it is in the original ''Halo: Combat Evolved'' on [[Xbox]] and PC. In the ''[[Halo: The Master Chief Collection]]'' version of ''Halo: CEA'', the reticle returns to its original size.
*In the ''[[Halo: Reach Multiplayer Beta]]'', the scope shows the identity of the weapon's user as "ID-[[SPARTAN-B312|NOBLE6]]", regardless of who wields it. This is not present in the final build.
 
==Gallery==
===Concept art===
<gallery>
File:HW RebelSniper Warthog Concept.png|Concept art of the rebel sniper unit and their sniper rifle, from ''Halo Wars''.
File:HR SniperRifle Concept.jpg|Concept art of the Sniper Rifle as it appears in ''Halo: Reach''.
File:H4-SRS99 Concept.jpg|Concept art of the Sniper Rifle's scope in ''Halo 4''.
</gallery>
 
===Renders===
<gallery>
File:S2 AM Sniper Rifle.png|The Sniper Riflae, as it appears in ''Halo: Combat Evolved''.
File:H2-SRS99CS2AM-Angles.png|''Halo 2''{{'}}s version of the Sniper Rifle.
File:H3-SRS99D-S2AM-Profile.png|The Sniper Rifle's appearance in ''Halo 3'' and ''Halo 3: ODST''.
File:HW RebelSniperRifle.png|A render of the Sniper Rifle from ''Halo Wars''.
File:HR-SniperRifle.png|The Sniper Rifle as it appears in ''Halo: Reach''.
File:HCEA-SRS99AM-SniperRifle.png|A render of the Sniper Rifle in ''Halo: Combat Evolved Anniversary''.
File:H4-SRS99S5AM-SniperRifle-SideViews.png|An image of the ''Halo 4'' Sniper Rifle.
File:H2A SRS99.png|''Halo 2: Anniversary''{{'}}s Sniper Rifle.
File:H5G-SRS99S5.png|The Sniper Rifle in ''Halo 5: Guardians''.
File:HINF-SRS99S7.png|''Halo Infinite''{{'}}s Sniper Rifle.
</gallery>
 
===HUD icons===
<gallery>
File:ReachSchematic - Sniper.png|The Sniper Rifle HUD icon in ''Halo: Reach''.
File:SniperRifle-HUD.png|The Sniper Rifle HUD icon in ''Halo 4''.
File:SS Icon SniperRifle.png|The Sniper's HUD icon in ''Halo: Spartan Strike''.
</gallery>
 
===Screenshots===
<gallery>
File:HCE-SRS99CHUD.png|A player holding the Sniper Rifle on [[Blood Gulch]].
File:HaloCE-SRS99C-NightVisionScope-screen.png|The Sniper Rifle's night vision mode in ''Halo: CE''.
File:Masterchief with sniper.jpg|[[John-117|Master Chief]] holding a Sniper Rifle in a ''Halo 2'' promotional image.
File:Crosshair.png|Zooming in with the Sniper Rifle in ''Halo 2''.
File:H3-SRS99DHUD.png|A first-person view of the Sniper Rifle, on [[Guardian (map)|Guardian]] in ''Halo 3''.
File:Halo-3-20070923025056025.jpg|Zooming in with the Sniper in ''Halo 3''.
File:HW Rebelsnipers.jpg|''Halo Wars''{{'}} rebel sniper unit, equipped with a pair of Sniper Rifles.
File:Romeo Firefight Lost Platoon.jpg|A player with a Sniper Rifle, on [[Lost Platoon]] in ''Halo 3: ODST''{{'}}s [[Firefight]].
File:ODST OniAlphaSite02.jpg|Zooming in with the Sniper Rifle in ''Halo 3: ODST''.
File:ReachCampaign m30 Sniper.jpg|A player holding a Sniper Rifle in the ''Halo: Reach'' campaign mission [[Nightfall]].
File:HReach-SniperRifle-Perspective.png|The Sniper Rifle in first person in the ''Halo: Reach'' [[Halo: Reach Multiplayer Beta|multiplayer beta]].
File:HCEA-SRS99CS2AM-FirstPerson.jpg|Holding the Sniper Rifle in first person, in ''Halo: Combat Evolved Anniversary''.
File:HCEA-SRS99C-10x-ScopeZoom.jpg|Zooming in with the ''Halo: CEA'' Sniper Rifle.
File:H4-TeamSniper-Wallpaper.jpg|Two players with Sniper Rifles on [[Ragnarok]], in ''Halo 4''.
File:H4-CTF-SRS99S5AM.jpg|A player with a Sniper Rifle in a ''Halo 4'' match of [[Capture the Flag]] on [[Exile]].
File:H4-SRS99S5AM-FirstPerson-Campaign.png|The Sniper Rifle in first person in ''Halo 4''{{'}}s campaign.
File:H2ACP-SRS99HUD.png|A first person view of the Sniper Rifle in ''Halo 2: Anniversary'' campaign.
File:H2AMP-SRS99HUD.png|A first person view of the Sniper Rifle in its multiplayer.
File:H2ASRS99M7.jpg|A player with the Sniper on [[Lockdown]].
File:H2AMarkVI.jpg|A player crouching with the Sniper Rifle on [[Shrine]].
File:H5G-SRS99S5HUD1.png|Holding the Sniper Rifle in ''Halo 5: Guardians''.
File:H5G-SRS99S59xzoom.png|The Sniper's scope in ''Halo 5''.
File:HO-SRS99S5.jpg|A first-person view of the Sniper Rifle in ''Halo Online''.
File:HW2-BlitzUNSCSniper.jpg|A sniper unit in ''Halo Wars 2'', equipped with a Sniper Rifle.
File:HW2-SignatureSuppressed.png|A close-up of the ''Halo Wars 2'' Sniper.
File:HINF-S7SniperRifleAlertCarry.jpg|A player holding the Sniper Rifle on [[Fragmentation]] in ''Halo Infinite''.
File:HINF S7 Sniper reload.png|Reloading the Sniper Rifle in ''Halo Infinite''.
File:HINF-SniperGlare.png|The glare visible when a player zooms in with the Sniper in ''Infinite''.
</gallery>
 
==List of appearances==
*''[[Halo: Combat Evolved]]'' {{1st}}
**''[[Halo: Combat Evolved Anniversary]]''
*''[[Halo 2]]''
**''[[Halo 2: Anniversary]]''
*''[[Halo 3]]''
*''[[Halo Wars]]''
*''[[Halo 3: ODST]]''
*''[[Halo: Reach]]''
*''[[Halo 4]]''
*''[[Halo: Spartan Assault]]''
*''[[Halo: Spartan Strike]]''
*''[[Halo 5: Guardians]]''
*''[[Halo Online]]''
*''[[Halo Wars 2]]''
*''[[Halo Infinite]]''
 
==Notes==
{{Ref/Notes}}


==Sources==
===Categories===
{{Ref/Sources}}
[[:Category:Action figures]]<br>
[[:Category:Collectibles]]<br>
[[:Category:Comics]]<br>
[[:Category:Steam]]<br>
[[:Category:Weapons (gameplay)]]


{{Navbox/Weapons/Gameplay}}
{{Col-5}}


[[Category:Human weapons (gameplay)|Sniper Rifle]]
===Templates===
[[Category:Semi-auto weapons|Sniper Rifle]]
[[Template:Infobox/Character/Gameplay]]<br>
[[Category:Power weapons|Sniper Rifle]]
[[Template:Infobox/RTS/Gameplay]]<br>
[[Category:Precision weapons|Sniper Rifle]]
[[Template:Infobox/Weapon/Gameplay]]<br>
[[Category:Magazine reloaded weapons|Sniper Rifle]]
[[Template:Navbox/Characters/Gameplay]]<br>
[[Category:Halo: Combat Evolved weapons|Sniper Rifle]]
[[Template:Navbox/RTS/Gameplay]]<br>
[[Category:Halo 2 weapons|Sniper Rifle]]
[[Template:Navbox/Weapons/Gameplay]]<br>
[[Category:Halo 3 weapons|Sniper Rifle]]
[[Template:Series/Gameplay/Sandbox]]
[[Category:Halo 3: ODST weapons|Sniper Rifle]]
{{Col-end}}
[[Category:Halo: Reach weapons|Sniper Rifle]]
[[Category:Halo 4 weapons|Sniper Rifle]]
[[Category:Halo: Spartan Assault weapons|Sniper Rifle]]
[[Category:Halo 2: Anniversary multiplayer weapons|Sniper Rifle]]
[[Category:Halo: Spartan Strike weapons|Sniper Rifle]]
[[Category:Halo 5: Guardians weapons|Sniper Rifle]]
[[Category:Halo Online weapons|Sniper Rifle]]
[[Category:Halo Infinite weapons|Sniper Rifle]]

Latest revision as of 01:05, November 10, 2024

Characters

Player

Master Chief (gameplay)
Spartan (co-op)
Spartan (multiplayer)
Infected Spartan
Arbiter (player character)
Elite (co-op)
Elite (multiplayer)
Forge Monitor
ODST (player character)

Crewman

Crewman
Captain Keyes
Miranda
Lasky

Marine

Marine
Armored Marine
Marine Sniper
Wounded Marine
Pilot
Trooper
ONI Security
Sergeant
Sergeant Johnson
Sergeant Forge
ODST
Hellbringer
Cryo Troopers
Combat Technician

Spartan

Spartan
Jorge-052
Alice-130
Douglas-42
Jerome-92
Commander Jerome
Omega Team
August-099
Leon-011
Robert-025

Civilian

Civilian
Anders
Police Officer

Rebel

Rebel Infantry
Rebel Snipers

Grunt

Grunt Minor
Grunt Major
Grunt Ultra
Grunt Bodyguard
Grunt Spec Ops
Grunt Heavy
Suicide Grunts
Grunt Ranger
Heretic Grunt
Grunt Mule
Cannon Fodder

Elite

Elite Minor
Elite Major
Elite Ultra
Elite General
Elite Zealot
Elite Field Marshall
Stealth Elite
Stealth Elite Major
Elite Spec Ops
Elite Ranger
Elite Honor Guard
Elite Councilor
Spec Ops Commander
Arbiter (NPC)
Elite BOB
Heretic Minor
Heretic Major
Heretic Leader
Heretic Leader Hologram
Jega 'Rdomnai
Cult Leader

Hunter

Hunter
Hunter (flak)
Hunter Captain
Ardent Hunter

Jackal

Jackal Minor
Jackal Major
Jackal Sniper
Jackal Ranger
Skirmisher Minor
Skirmisher Major
Skirmisher Murmillo
Skirmisher Commando
Skirmisher Champion

Drone

Drone Minor
Drone Major
Drone Ultra
Drone Captain
Drone Captain Major
Drone Pupa

Brute

Brute Minor
Brute Major
Brute Ultra
Brute Captain
Brute Captain Major
Brute Captain Ultra
Brute Honor Guard
Tartarus
Brute Bodyguard
Brute Stalker
Brute Chieftain
Brute War Chieftain
Brute Jumppack
Brute Jumppack Major
Brute Jumppack Ultra
Brute Berserker
Brute Chosen Berserker
Brute Sniper
Brute Heavy Sniper
Hyperius
Tovarus
Escharum
Atriox's Chosen
Decimus
Brute Grenadiers
Voridus
Pavium

Other

Prophet of Regret
Grunt Squad (Elite)
Grunt Squad (Brute)
Grunt Riders
Engineer
Infused Engineers
Skitterer
Goliath
Skimmer
Skimmer Ultra
Harbinger

Wildlife

Ambient Wildlife
Moa
Guta

Flood

Infection Form
Combat Form
Elite Combat Form
Shielded Elite Combat Form
Human Combat Form
Infected Flamethrowers
Brute Combat Form
Infected Grunts
Infected Jackals
Carrier Form
Pure Form
Tank Form
Stalker Form
Ranged Form
Thrasher Form
Spore Cloud
Flood Swarm
Bomber Form
Infester
Seeder Infectors
Spawner
Flood Juggernaut
Abomination

Sentinel

Sentinel Minor
Sentinel Major
Sentinel Captain
Regulator Sentinel
Monitor
Sentinel Constructor
Sentinel Enforcer
Eradicator Sentinel
Super Sentinel
Protector
Retriever Sentinel
Controller Sentinel

Promethean

Crawler
Crawler Alpha
Crawler Snipe
Knight
Knight Lancer
Knight Battlewagon
Knight Commander
Watcher
Focus Turret
Soldier
Soldier Officer
Soldier Sniper
Warden Eternal

Vehicles

Turret

Machine Gun Turret (man-portable)
Plasma Cannon (man-portable)

Machine Gun Turret (removable) / Chaingun Turret
Plasma Cannon (removable) / Plasma Turret
Missile Pod Turret / Rocket Pod Turret
Gauss Turret (removable)
Splinter Turret
Scrap Cannon

Shade Turret
Fuel Rod Shade Turret
Anti-Air Shade Turret
Machine Gun Turret (fixed)
Gauss Turret (fixed)
MAC Cannon

Biped

Mantis
Grunt Goblin

Cyclops
Kinsano's Cyclops
Command Mantis

Human Jeep

Warthog
Gauss Warthog
Transport Warthog
Scout Warthog
Forge's Warthog
Rocket Warthog
Spartan Warthog
Flame Warthog
Mongoose
Gungoose
Forklift
Electric Cart
Pickup Truck
Truck Cab
ONI Van
Military Truck
Cargo Truck
Mammoth

Human Tank

Scorpion
Elephant

Human Plane

Pelican
Spirit
Phantom
Space Phantom
Lich

Alien Scout

Ghost
Wraith
Anti-Air Wraith
Spectre
Shadow
Prowler
Revenant

Alien Fighter

Banshee
Space Banshee
Cruise Missile

VTOL

Hornet
Transport Hornet
Falcon
Nose Gun Falcon
Grenadier Falcon
Transport Falcon
Phaeton
Wasp

Space Fighter

Seraph
Sabre
Broadsword

Other

Scarab
Chopper

Cobra
Wolverine
Vulture
Grizzly
Gremlin
Hawk
Locust
Vampire
Plasma Rhino
Jackrabbit
Kodiak
Nightingale
Condor Gunship
Marauder
Reaver
Shroud
Blisterback
Colossus
Mastodon
Frostraven
Bison
Volatile Scarab
Wraith Invader

Weapons

Grenade

Frag Grenade
Plasma Grenade
Spike Grenade
Firebomb Grenade
Pulse Grenade
Splinter Grenade
Dynamo Grenade

Melee

Melee
Smash Melee
Slice Melee
Cut Melee
Energy Sword
Infected Energy Sword
Relic Energy Sword
Gravity Hammer
7 Wood

Pistol

Magnum
Halo: Combat Evolved Pistol
Automag
Gunfighter Magnum
Needler
Plasma Pistol
Mauler
Target Locator / Target Designator
Sticky Detonator
Boltshot
Machine Pistols
Sidekick
Mangler
Disruptor

Rifle

Assault Rifle
Shotgun
Sniper Rifle
Plasma Rifle
Brute Plasma Rifle
Scarab Gun
Phantom Gun
Battle Rifle
Halo 2 Battle Rifle
SMG
Silenced SMG
Beam Rifle
Carbine
Spiker
DMR / Bandit
Bandit Evo
Grenade Launcher
Concusion Rifle
Focus Rifle
Needle Rifle
Plasma Repeater
Railgun
SAW
Storm Rifle
Binary Rifle
Lightrifle
Scattershot
Suppressor
Hydra
Plasma Caster
Bulldog
Commando
Pulse Carbine
Ravager
Shock Rifle
Stalker Rifle
Cindershot
Heatwave
Avenger

Launcher

Rocket Launcher
Fuel Rod Gun / Fuel Rod Cannon
Plasma Launcher
Incineration Cannon
Skewer

Support

Flamethrower
Brute Shot
Sentinel Beam / Safeguard Sentinel Beam
Eliminator Beam

Turret

Machine Gun / Chaingun Turret
Plasma Cannon / Plasma Turret
Missile Pod / Rocket Pod Turret
Gauss Turret
Splinter Turret
Assault Cannon
Scrap Cannon

Multiplayer

Flag
Skull
Bomb
Power Seed
Fusion Coil
Data Core
Power Module

Powerup

Ammo
Health Pack
Active Camouflage / Cloaking
Overshield
Custom Powerup
Damage Boost
Speed Boost

Equipment

Auto Turret / Auto Sentry
Bubble Shield / Drop Shield
Deployable Cover / Drop Wall
Flare
Invincibility
Portable Gravity Lift
Power Drain
Rader Jammer
Regenerator / Regeneration Field
Trip Mine
Armor Lock
Evade
Hologram
Jetpack
Sprint
Hardlight Shield
Promethean Vison
Thruster Pack / Thruster
Grappleshot
Threat Sensor
Repulsor
Shroud Screen
Quantum Translocator
Threat Seeker
Repair Field

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