Gameplay

Breaker: Difference between revisions

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{{Status|Gameplay}}
{{Status|Gameplay}}
{{Newcontent|[[Season 02: Lone Wolves]]}}
{{Disambig header|the multiplayer map|the armor of the same name|BREAKER-class Mjolnir}}
{{Disambig header|the multiplayer map|the armor of the same name|BREAKER-class Mjolnir}}
{{Multiplayer map infobox
{{Multiplayer map infobox
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==Universe and lore==
==Universe and lore==
Breaker takes place at a [[Banished]] shipbreaking yard in [[Chiltift Basin]] on [[Camber]], which was established on the site of a former [[UNSC]] fleet depot which was destroyed in a [[Covenant]] raid in [[2542]]. Spartans [[Sigrid Eklund]] and [[Hieu Dinh]] took part at a recon operation at this base in [[2559]] or [[2560]], which saw them discover the Banished AI [[Iratus]].{{Ref/Game|Id=Trailer|Halo Infinite Season 2 Lone Wolves Intro Cinematic}} After Iratus managed to compromise and hijack Dinh's armor, Spartans at the [[Avery J. Johnson Academy of Military Science]] undertook combat simulations on a virtual recreation of the shipbreaking yard to draw Iratus away from Dinh.<ref>''[[Halo Infinite]]'', [[Interference]]</ref>
Breaker takes place inside the remains of the {{Class|Mulsanne|light frigate}} [[FFG-201 (Breaker)|FFG-201]] at a [[Banished]] shipbreaking yard in [[Chiltift Basin]] on [[Camber]]. The shipbreaking yard was established at the site of a former [[United Nations Space Command]] fleet depot which was destroyed in a [[Covenant]] raid in [[2542]]. Spartans [[Sigrid Eklund]] and [[Hieu Dinh]] took part at a recon operation at this base in [[2559]] or [[2560]], which saw them discover the Banished AI [[Iratus]].{{Ref/Game|Id=Trailer|Halo Infinite Season 2 Lone Wolves Intro Cinematic}} After Iratus managed to compromise and hijack Dinh's armor, Spartans at the [[Avery J. Johnson Academy of Military Science]] undertook combat simulations on a virtual recreation of the shipbreaking yard to draw Iratus away from Dinh.<ref>''[[Halo Infinite]]'', [[Interference]]</ref>


==Overview==
==Overview==
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===Concept art===
===Concept art===
<gallery>
<gallery>
File:HINF Breaker Concept 1.jpg|Concept art for the map.
File:HINF Concept EarlyBreaker1.jpg|Early concept art of the map's central structure.
File:HINF Concept EarlyBreaker2.jpg|More early concept art of the map's central structure.
File:HINF Breaker Concept 1.jpg|Finalized concept art for the map's central structure.
File:HINF Concept BreakerBackdrop.jpg|Concept art of a crashed [[UNSC frigate]] outside the map.
File:HINF Concept BreakerBackdrop.jpg|Concept art of a crashed [[UNSC frigate]] outside the map.
File:HINF Concept Breaker.jpg|Concept art of the central overlook above the tunnel.
File:HINF Concept Breaker.jpg|Concept art of the central overlook above the tunnel.
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File:HINF Concept BreakerOverlookRamp.jpg|Concept art of the ramp leading to the overlook.
File:HINF Concept BreakerOverlookRamp.jpg|Concept art of the ramp leading to the overlook.
File:HINF Concept BreakerOverlookRamp2.jpg|More concept art of the ramp leading to the overlook.
File:HINF Concept BreakerOverlookRamp2.jpg|More concept art of the ramp leading to the overlook.
File:HINF Concept BreakerOverlookFrigateRamp.jpg|Concept art of the ramp from the Frigate Base side of the map.
File:HINF Concept BreakerTunnelEntrance.jpg|Concept art of the tunnel entrance on the Turbine Base side of the map.
File:HINF Concept BreakerTunnel.jpg|Concept art of the tunnel and [[gravity lift]].
File:HINF Concept BreakerTunnel.jpg|Concept art of the tunnel and [[gravity lift]].
File:HINF Concept BreakerBlastPit.jpg|Concept art of the walkways around the Blast Pit.
File:HINF Concept BreakerBlastPit.jpg|Concept art of the walkways around the Blast Pit.
File:HINF Concept BreakerBlastPit2.jpg|More concept art of the walkways in the Blast Pit.
File:HINF Concept BreakerPitRamp.jpg|Concept art of the ramp leading around the Blast Pit.
File:HINF Concept BreakerPitRamp.jpg|Concept art of the ramp leading around the Blast Pit.
File:HINF Concept BreakerBlastHouseExterior.jpg|Concept art of the exterior of the Blast House.
File:HINF Concept BreakerBlastHouseInterior1.jpg|Concept art of the interior of the Blast House.
File:HINF Concept BreakerBlastHouseInterior1.jpg|Concept art of the interior of the Blast House.
File:HINF Concept BreakerBlastHouseInterior2.jpg|More concept art of the interior of the Blast House.
File:HINF Concept BreakerBlastHouseInterior2.jpg|More concept art of the interior of the Blast House.
File:HINF Concept BreakerBlastHouseInterior3.jpg|More concept art of the interior of the Blast House.
File:HINF Concept BreakerBlastHouseInterior3.jpg|More concept art of the interior of the Blast House.
File:HINF Concept BreakerBlastHouseInterior.jpg|More concept art of the interior of the Blast House.
File:HINF Concept BreakerBlastHouseBridge1.jpg|Concept art of the bridge in the Blast House.
File:HINF Concept BreakerBlastHouseBridge2.jpg|Concept art of the underside of the bridge.
File:HINF Concept BreakerManCannon.jpg|Concept art of the [[man cannon]]s by the Blast House.
File:HINF Concept BreakerManCannon.jpg|Concept art of the [[man cannon]]s by the Blast House.
File:HINF Concept BreakerPlasmaCutter1.jpg|Concept art of the plasma cutter.
File:HINF Concept BreakerPlasmaCutter1.jpg|Concept art of the plasma cutter.
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File:HINF Concept BreakerTurbineBase.jpg|Concept art of Turbine Base.
File:HINF Concept BreakerTurbineBase.jpg|Concept art of Turbine Base.
File:HINF Concept BreakerTurbineBase2.jpg|More concept art of Turbine Base.
File:HINF Concept BreakerTurbineBase2.jpg|More concept art of Turbine Base.
File:HINF Concept BreakerTurbineBase3.jpg|Concept art of the garage at the back of Turbine Base.
File:HINF Concept BreakerTurbineGarage.jpg|More concept art of the garage.
File:HINF Concept BreakerPathway.jpg|Concept art of the path around Turbine Base.
File:HINF Concept BreakerPathway.jpg|Concept art of the path around Turbine Base.
File:HINF Concept BreakerTurbinePit.jpg|Concept art of the pit within Turbine Base.
File:HINF Concept BreakerTurbinePit.jpg|Concept art of the pit within Turbine Base.
File:HINF Concept BreakerTurbinePlatform.jpg|Concept art of the platform over the pit in Turbine Base.
File:HINF Concept BreakerTurbineInterior.jpg|Concept art of the interior of Turbine Base.
File:HINF Concept BreakerTurbineTop.jpg|Near-final concept art of Turbine Base.
File:HINF Concept BreakerTurbineTop.jpg|Near-final concept art of Turbine Base.
File:HINF Concept BreakerFrigatePlatform.jpg|Concept art of the bridge outside of Frigate Base.
File:HINF Concept BreakerFrigatePlatform.jpg|Concept art of the bridge outside of Frigate Base.
File:HINF Concept BreakerFrigateBaseAbove.jpg|Concept art of Frigate Base from above.
File:HINF Concept BreakerPlatform.jpg|Concept art of a platform inside Frigate Base.
File:HINF Concept BreakerPlatform.jpg|Concept art of a platform inside Frigate Base.
File:HINF Concept BreakerInteriorFrigate.jpg|Concept art of the interior of Frigate Base.
File:HINF Concept BreakerFrigateBaseInterior.jpg|Concept art of the interior of Frigate Base.
File:HINF Concept BreakerFrigateBaseInterior2.jpg|More concept art of the interior of Frigate Base.
File:HINF Concept BreakerInteriorFrigate.jpg|More concept art of the interior of Frigate Base.
File:HINF Concept BreakerInteriorFrigate2.jpg|More concept art of the interior of Frigate Base.
File:HINF Concept BreakerInteriorFrigate2.jpg|More concept art of the interior of Frigate Base.
File:HINF Concept BreakerFrigateUpperFloor.jpg|Concept art of the upper floor of Frigate Base.
File:HINF Concept BreakerFrigateBaseBack.jpg|Concept art of the back of Frigate Base.
File:HINF Concept BreakerFrigateBaseBack.jpg|Concept art of the back of Frigate Base.
File:HINF Concept BreakerFrigateBaseRear.jpg|More concept art of the back of Frigate Base.
File:HINF Concept BreakerFrigateBack.jpg|More concept art of the back of Frigate Base.
File:HINF Concept BreakerFrigateWall.jpg|Concept art of an exterior wall of Frigate Base.
File:HINF Concept BreakerFrigateWall.jpg|Concept art of an exterior wall of Frigate Base.
File:HINF Concept BreakerFrigateDetails1.jpg|Concept art of structural details in Frigate Base.
File:HINF Concept BreakerFrigateDetails1.jpg|Concept art of structural details in Frigate Base.
File:HINF Concept BreakerFrigateDetails2.jpg|More concept art of structural details in Frigate Base.
File:HINF Concept BreakerFrigateDetails2.jpg|More concept art of structural details in Frigate Base.
File:HINF Concept BreakerFrigateDetails3.jpg|More concept art of detail work in Frigate Base.
File:HINF Concept BreakerFrigateDetails3.jpg|More concept art of detail work in Frigate Base.
File:HINF Concept BreakerFrigateDetail.jpg|More concept art of detail work in Frigate Base.
File:HINF Concept BreakerFrigateDetails.jpg|More concept art of detail work in Frigate Base.
File:HINF Concept BreakerUNSCPanels.jpg|Concept art of UNSC panels found in Frigate Base.
File:HINF Concept BreakerUNSCPanels.jpg|Concept art of UNSC panels found in Frigate Base.
File:HINF Concept BreakerDebris.jpg|Concept art of UNSC debris found on Breaker.
</gallery>
</gallery>
===Screenshots===
===Screenshots===
<gallery>
<gallery>
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File:HINF BreakerBase.jpg|A look at the facility's main structure.
File:HINF BreakerBase.jpg|A look at the facility's main structure.
File:HINF-BreakerLSSW.png|A player wins a game of Last Spartan Standing.
File:HINF-BreakerLSSW.png|A player wins a game of Last Spartan Standing.
File:HINF-BrokenBreaker.png|Breaker being corrupted by [[Iratus]] during [[Site Unseen]].
File:HINF-BreakerBondBroken.png|A player allied [[Mgalekgolo]] goes berserk after its bond brother is killed by [[Thav 'Sebarim]] in a match of [[Firefight: King of the Hill]].
</gallery>
</gallery>



Latest revision as of 15:24, April 2, 2024

This article is about the multiplayer map. For the armor of the same name, see BREAKER-class Mjolnir.
Breaker
A screenshot of Breaker.
Map overview

Game:

Halo Infinite

Lore information

Location:

Banished ship breaking yards, Chiltift Basin, Camber[1][2]

Gameplay overview

Terrain:

Banished structures, UNSC starship wreckage

Map layout:

Semi-symmetrical

Recommended number of players:

24 (12v12)

Recommended gametype(s):

 
Plasma Beam. 6500 Terawatts. 25000 degrees Centigrade.

Breaker is a multiplayer map which made its debut in Halo Infinite in Season 02: Lone Wolves.[3]

Universe and loreEdit

Breaker takes place inside the remains of the Mulsanne-class light frigate FFG-201 at a Banished shipbreaking yard in Chiltift Basin on Camber. The shipbreaking yard was established at the site of a former United Nations Space Command fleet depot which was destroyed in a Covenant raid in 2542. Spartans Sigrid Eklund and Hieu Dinh took part at a recon operation at this base in 2559 or 2560, which saw them discover the Banished AI Iratus.[4] After Iratus managed to compromise and hijack Dinh's armor, Spartans at the Avery J. Johnson Academy of Military Science undertook combat simulations on a virtual recreation of the shipbreaking yard to draw Iratus away from Dinh.[5]

OverviewEdit

Breaker is a Big Team Battle map split into three distinct sections. The team bases are set on each side of the map, with one side being within the ruins of a UNSC frigate, while the other side is set in and around a decommissioned turbine. Between the two bases is a large Banished facility, featuring a large plasma cutter mounted on a crane that periodically activates and moves across the center of the map.

This map marked the debut of the Last Spartan Standing mode during the Interference narrative event.

LayoutEdit

  This section needs expansion. You can help Halopedia by expanding it.

CalloutsEdit

The following are locations on the map that are so named on the player's heads-up display during gameplay:

  • Turbine Base
  • Turbine Pit
  • Turbine Interchange
  • Turbine Blast Deck
  • Overlook
  • Garbage Chute
  • Tunnel
  • Launch Ramps
  • Flappy Flap
  • Blast Pit
  • Blast House
  • Frigate Base
  • Frigate Interchange
  • Frigate Blast Deck

Production NotesEdit

This map was designed with Capture The Flag in mind, specifically with the aim of creating "high-tension flag moments around the laser beam".[6] Breaker was also used to prototype the Last Spartan Standing mode by playing a free-for-all variant of Attrition on it before iterating.[7]

GalleryEdit

Concept artEdit

ScreenshotsEdit

SourcesEdit