Gameplay

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{{Ratings}}
{{Status|Gameplay}}
{{Era|H1}}
{{Multiplayer map infobox
{{Multiplayer Map Infobox
|name=Death Island
|name=Death Island
|image=[[Image:HaloCE_-_Death_Island.jpg|300px]]
|image=[[File:HaloCE - Death Island.jpg|300px]]
|game=''[[Halo PC|Halo: Combat Evolved]]''
|game=''[[Halo: Combat Evolved (PC port)|Halo: Combat Evolved for PC]]''
|devname=<code>deathisland</code>{{Ref/File|Id=HCEEK|HCEEK|HCEEK\tags\levels\test\deathisland\deathisland.scenario}}
|map=
|location=[[Installation 04]]
|location=[[Installation 04]]
|terrain=Island, Beach
|terrain=Island, beach
|weapons=
|symmetry=Asymmetrical
*[[MA5B Assault Rifle|Assault Rifle]]
|playernumber=
*[[M7057 Defoliant Projector|Flamethrower]]
*4-16
*[[Fuel Rod Gun]]
*[[Shotgun]]
*[[SRS99C-S2 AM|Sniper Rifle]]
*[[M19 SSM Rocket Launcher|Rocket Launcher]]
*[[Fragmentation Grenade]]s
*[[Plasma Grenade]]s
|vehicles=
*[[Banshee]]
*[[Ghost (Vehicle)|Ghost]]
*[[M808B Scorpion MBT|Scorpion]]
*[[Shade]]
*[[Rocket Warthog]]
*[[Warthog]]
|power-ups=
*[[Health Pack]]
*[[Overshield]]
|gametypes=
|gametypes=
*[[Slayer]]
*[[Team Slayer]]
*[[Team Slayer]]
*[[Race]]
*[[Race|Team Race]]
*[[CTF]]
*[[Capture the Flag]]
|playernumber=
|pagegamelabel=CE
*4-16
}}
}}
<center>{{Article Quote|Sand, Surf, and Spent Shells.}}
{{Article quote|Sand, Surf, and Spent Shells.}}
''4-16 players, Supports vehicles''</center>
'''Death Island''' is a [[multiplayer]] map, originally exclusive to ''[[Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' for PC]]'' and ''Halo Mac''. It is included in [[Halo: The Master Chief Collection|''The Master Chief Collection'']]. The map itself is very similar to the ''[[Halo: Combat Evolved]]'' [[campaign]] level [[The Silent Cartographer]]. The map is fairly large, with a recommended number of eight players for an ideal match for any gametype.
 
 
==Summary==
 
Death Island is a level unique to [[Halo PC]] and [[Halo Mac]]'s [[multiplayer]]. It is very similar to the [[Halo: Combat Evolved]] campaign level [[Silent Cartographer (Level)|Silent Cartographer]]. It features two bases, one red, one blue, which are on opposite sides of the island. These bases each contain two teleporters, which lead either to a [[Shade]] gunner's outcrop, or a platform atop the base, which can hold two [[Banshees]] and one [[Ghost (Vehicle)|Ghost]] along with a [[SRS99C-S2 AM Sniper Rifle|Sniper Rifle]]. In the center of the map is a large permanently closed hatch, similar to the one that the pelican E419 enters at the end of [[Silent Cartographer (Level)|Silent Cartographer]]. On it is the map's overshield, along with a [[M19 SSM Rocket Launcher|Rocket Launcher]], a [[M90 Close Assault Weapon System|Shotgun]], a [[Fuel Rod Gun]], grenades and a health pack. It also can support other vehicles such as [[Warthogs]] and [[Scorpions]], which spawn below the base on the beach.
 
Since the map is large, a great number of players should be fun. It is similar in terms of design to the [[Halo 2]] map [[Relic (Level)|Relic]] This maps region includes water (the water around the island) which can be used as a hiding spot at the deep end. Banshees are great in this game because you can have a great view around you. It is also similar to the beginning of the Halo 3 Campaign level, The Covenant.
 
===Tactics===
 
*Around 95% of the games played on Death Island [[CTF]] will barely have [[flag]] involvement. The most likely place to spawn is inside the base, so everyone runs straight for the [[banshee]] teleporter to the top of the island. The whole game is really a charge at the other team's [[banshee]] roof, but this doesn't get the [[flag]]. Paths down to the bases from up there are too far from the bases, and trying to jump from the [[banshee]] roof to inside the base will ALWAYS result in dying from the fall (unless there are high shields or you have an [[Overshield]])
 
*Players should value their vehicles. Vehicles are vital to this map, and should be used whenever possible. Controlling the [[Scorpions]] and [[Banshees]] are often the key to winning, mostly due to the map's large size. A good tactic on CTF is to get at least four scorpion tanks (although more is better) drive them out into the ocean, and bombard the enemy base. Then, you can sneak troops up the base while they are distracted, and steal the enemy flag, using the [[Scorpion]]s for cover. Also, do not forget the [[banshee]]s! A group of [[banshee]]s working together are a force to be reckoned with, and can even take down groups of scorpion tanks.  
 
*Another good tactic on Team [[Slayer]] or [[Capture the Flag]] is to drive [[Scorpion Tank|Scorpions]] up to the top of the map and bombard, planting them over their teleporters can also greatly help and offensive, just be sure to watch out for [[Plasma grenade]]s.
 
*All in all, the best way to win on this map is to stick together, play like a team, and use as many vehicles as possible. It is also fun to do large jumps off the top of the island and have the tanks below take potshots at you as you fall and die.
 
*You can also use the [[Shade]] turret as an option if needed, although less practical for offensive purposes. It is able to take out [[Banshees]] and [[Ghosts]], especially in Team Games where they are likely to be in dogfights. Also, it can be give cover fire to a teammate fleeing an enemy, although since the [[Sniper Rifle]] spawns next to the teleporter, the Shade is of dubious value.
 
*In Free-For-All slayer, a good tactic is to go through the banshee teleport, grab the [[Sniper Rifle]], and camp near the [[Fuel Rod Gun]] spawning point. It's a good vantage point, and makes picking off enemies relatively simple. If a vehicle shows up, you have the [[fuel rod]] to counter it, and you can drop into the cave and behind the rock for cover.
 
*This map is an experienced [[Banshee]] pilot's dream. Unlike [[Blood Gulch]] and [[Sidewinder]], the ceiling for [[banshee]]s is incredibly high, making a lot of room to move around in. With the proper tactics (i.e. falling shots, curling, and peeling), the top dog can take on two [[Scorpions]] at once, and win. If they continuously neutralize all threats (other [[banshees]], [[tank]]s, [[shade]]s, etc), this one pilot can allow a team to dominate a match.
 
*Often, the drivers of the [[Scorpion]] will back into the ocean to prevent being blindsided. But this makes the vehicles very hard to access for teammates if the driver is lost. Another problem is that these drivers will often stay still, making him or her a sitting duck for a sniper.
 
*A useful trick for modes with 4 [[Ghost]]s spawning per team is to take the enemy [[Ghost]] that spawns behind the [[Banshee]]s and drive it off the cliff. If you successfully land, it is then a fairly simple matter to drive into the base, splattering anyone getting in the way, and take the flag. The [[Ghost]]'s high speed also makes it the perfect flag transporter.
 
*In both bases, there as a ledge high above. Although not accessible without mods, it makes for a great camping spot, especially if one has the Fuel Rod Gun. In CTF games, this can wreak havok and allow a teammate to grab the flag while the enemy is confused.
 
==Glitches==
There are 4 known glitches here:
 
*There is a rock on top of Red Base that you are able to get into. Just get an active [[Ghost]] and fly side ways towards the rock. A little bit before you hit the rock, get out of the [[Ghost]] and it should ram you into the rock (it may take a few tries). Alternatively, you can get a teammate in a [[Warthog]] to ram you with it until you're inside, but you'll need friendly fire to be off. It is also possible that you will be thrown into the middle of the island and fall to your death. Or a third way is to back up a [[warthog]] into the rock, get in and out of the gunner seat while walking backwards.
 
*Getting outside the invisible walls on the map is also possible, and can be done in the same fashion as the above rock glitch. Simply stand in front of the barrier and have a teammate ram into you with the hog, which should send you through the wall. Just make sure "Friendly Fire" is set to "off". You can also do it by yourself with a ghost. Drive the ghost sideways, and get out at the right moment. It will carry itself into you and ram you through. This glitch is useful in Oddball or in CTF (once your team is ahead). Especially in CTF, get a sniper rifle and get through the barrier and walk to the other team's base, fire your sniper at any vehicles to agitate them, (shots can leave the outside of the map, but can not enter) and watch as their attempts to shoot and run you over fail!


*It is also possible to push Ghosts and Banshees (and possibly other vehicles) through the barrier with extreme effort and patience. Scorpions and Warthogs can be used to surround a Ghost or Banshee on all sides (left, right, and top) to squeeze it through. Once the vehicle is out, it is fully functional, but will operate at an '''extremely''' slow pace. Theoretically, a Banshee could be taken out beyond the edge of the ocean into the sky, which presumably has not been explored yet. However, the Banshee would travel at such a slow rate that it would take several days at least to make the journey across the ocean.
==Overview==
Death Island features two [[base]]s, one for Red team and the other for Blue team, which are on opposite sides of the island. These bases each contain two [[teleporter]]s, which lead either to a [[Mamua'uda-pattern Shade|Shade]] gunner's outcrop or a platform on top of the base, where players can find two [[Type-26 Banshee|Banshee]]s, a [[Karo'etba-pattern Ghost|Ghost]], and a [[SRS99C-S2 AM sniper rifle|sniper rifle]]. The map supports vehicle gameplay, such as the [[M12 Warthog|Warthogs]] and [[M808B Scorpion|Scorpions]] that spawn near the bases.


*You can also kill people outside the barrier by going to the edge and crouching when you do this you should be underwater and not be able to see clearly above you this is most useful whit a sniper since you can shoot them from where ever they are this really useful in oddball CTF and other gametypes reason why because you can kill them and have the object go back.
In the center of the map is a large, permanently closed hatch, similar to the one that the [[D77-TC Pelican|Pelican]] [[Echo 419]] enters at the end of The Silent Cartographer. On it lies an [[overshield]], along with a [[M41 SPNKR|rocket launcher]], a [[M90 shotgun|shotgun]], a [[Unidentified fuel rod gun|Fuel Rod Gun]], [[grenade]]s, and a [[health pack]].


== Strategies ==
*Many games of [[Capture the Flag|CTF]] played on Death Island will have little [[flag]] involvement. The most likely place to spawn is inside the base, so everyone runs straight for the Banshee teleporter to the top of the island. Most players charge at the other team's Banshee roof, but this does not get to the flag. Paths down to the bases from up there are too far, and trying to jump from the roof into its interior will always result in death without an overshield, or land on a slope.
*If you are experienced with [[fall damage reduction]], it's possible to jump off the roof and land on the slope above the entrance to each base, although the Red team's base is much harder as the wall partially blocks you. If successful, on CTF matches, you can score very quick captures by doing this and having teammates to cover you.
*The trees near each base are solid, so landing on them can provide a quick way down to each team's base. Once there, you can easily nab the flag and go through the teleport, or if no one is looking, snatch a Warthog and drive away.
*Players should value their vehicles because they are vital to this map and should be used whenever possible. Controlling the Scorpions and Banshees are often the key to winning, mostly due to the map's large size. A good tactic on CTF is to get at least four Scorpion tanks, drive them out into the ocean, and bombard the enemy base. Then, you can sneak troops up to the base while they are distracted and steal the enemy flag. Also, a group of Banshees working together are a force to be reckoned with and can even take down groups of Scorpion tanks.
*Another good tactic on [[Team Slayer]] or Capture the Flag is to drive Scorpions up to the top of the map and bombard; placing them over their teleporters can also greatly help an offensive attack, so long as you watch out for [[Anskum-pattern plasma grenade|Plasma Grenades]].
*You can also use the Shade turret as an option if needed, although it is less practical for offensive purposes. It is able to take out Banshees and Ghosts, especially in Team Games where they are likely to be in dogfights. Also, it can give cover fire to a teammate fleeing an enemy, although since the Sniper Rifle spawns next to the teleporter, the Shade is of dubious value.
*During Free-For-All [[Slayer]], a good tactic is to go through the Banshee teleport, grab the Sniper Rifle, and [[Camping|camp]] near the Fuel Rod Gun's spawning point. It is a good vantage point and makes picking off enemies relatively simple. If a vehicle shows up, you have the Fuel Rod Gun to counter it, and you can drop into the cave and behind the rock for cover.
*This map is an experienced Banshee pilot's dream. Unlike [[Blood Gulch]] and [[Sidewinder]], the level's [[Invisible wall|invisible ceiling]] is incredibly high, providing ample room to maneuver. With the proper tactics (i.e., falling shots, curling, and peeling), the top pilots can take on two Scorpions at once and win. If they continuously neutralize all threats (other Banshees, Scorpions, Shades, etc.), the pilot can allow a team to dominate a match.
*Often, Scorpion drivers will back into the ocean to prevent being blindsided. But this makes the vehicles very hard to access for teammates if the driver is lost. Another problem is that these drivers will often stay still, making their pilots easy targets for a sniper.
*A useful trick for modes with four Ghosts spawning per team is to take the enemy Ghost that spawns behind the Banshees and drive it off the cliff. If you successfully land, it is then a fairly simple matter to drive into the base, splattering anyone getting in the way, and take the flag. The Ghost's high speed also makes it the perfect flag transporter.
*In both bases, there is a ledge high above that has an Overshield on it. Although not accessible without [[Modding|mods]], it makes for a great camping spot, especially if one has the Fuel Rod Gun. In CTF games, this can wreak havoc and allow a teammate to grab the flag while the enemy is confused.
*Each base can spawn up to four Scorpion tanks. Try to get teammates to use them with you. Controlling a number of Scorpions at a time is a good way to win a Slayer of CTF game.
*Each base has one shotgun. A good tactic in a CTF game is to [[Camping|camp]] in the base with the shotgun and take out any opponents that try to steal your flag.
*Another good tactic is to sneak under the enemy's base where the tanks are located. Hop into one of the tanks and edge forward so that the tank is visible from above. Due to the game's mechanics, any enemy who jumps onto your tanks instantly dies. Also, you can shoot any enemy that jumps down near your tank.
*When looking into a base from outside the island, there is a tree on the left-hand side of the map.  A good tactic is to grab a Sniper rifle and jump onto the tree. It is extremely difficult to be spotted at that location, as the cliff's shadow conceals the player well.


==Tiny Glitch==
==Trivia==
*If you are on top of red base(where the giant Forerunner symbol and you are on the square part DONT throw a grenade at the bottom left hand corner!There is some type of sticky spot where grenades and unused vehicles stay.
=== Glitches ===
*Getting outside the invisible walls on the map is possible. Simply stand in front of the barrier and have a teammate ram into you with the Warthog, which should send you through the wall. Just make sure "Friendly Fire" is set to "off". You can also do it by yourself with a ghost. The Ghost method described above is also useful.
**Players that attempt to throw grenades from outside the map will find that while their player model does perform the animation, but the grenade is not visible.
*It is possible to hide inside the large rocks at the top of the island. Simply position a Warthog so that exiting a passenger or driver seat will result in the player moving through the rock. Once inside, a player may simply walk out of the rock. Players inside a rock are able to shoot at enemies that are outside, but outside players are not able to retaliate unless they use explosives or other area-of-effect weapons.
<!--The "wall-hacking glitch", as some may call it, is exclusive to Danger Canyon in that it specifically requires a player to travel from one base to the other by passing through a wall.  The act of getting inside a wall is referred to as bumping, and the act of climbing up polygons in the wall is referred to as ledging.-->


===Outside of the Map===
==Gallery==
When on the exterior of ''Death Island'', many rules of the main map vary. The water stays the same depth the whole time. Particles (aside from explosions) will not work. The only way to throw a grenade is to melee and throw the grenade at the same time. Crouching will get you stuck crouching no matter what. You will not be able to leave the outside of the map at that point on. If you watch the island, it will suddenly become a large speck in the distance when you get far enough. But if you look to the right, it will pop up normally again. (If you walk much farther this will not work.) The same thing happens as it just disappears completely. Near the end, the ground will be just white, then later black, but water will stay. The outside of the map is a few steps over 4 kilometers from the island, which is around 1 kilometer longer than the warthog escape in The Maw. Once the distance is reached, you will reach the end, where if you jump off, you will just fall to your death. There must be invisible water there, since when you jump off, you hear the sound of going underwater.
{{Linkbox|gallery=yes}}
It is also believed that a Blue Spartan with a [[Fuel Rod Gun]] is standing outside the map. The ''Ghost'' cannot move but can be killed by many grenades.
<gallery>
File:HMCC HCE Death Island Map.png|Death Island Map.
</gallery>


==Related Links==
==Sources==
*[[Silent Cartographer (Level)]]
{{Ref/Sources}}
*[[Relic (Level)]]


{{level}}
==See also==
*[[The Silent Cartographer|Silent Cartographer Level]]


[[Category:Multiplayer Levels]]
{{Levels|H1|mode=yes}}
[[Category:Multiplayer]]
[[Category:Extra Multiplayer Levels]]

Latest revision as of 09:00, June 30, 2024

Death Island
HaloCE - Death Island.jpg
Map overview

Game:

Halo: Combat Evolved for PC

Map file name (?):

deathisland[1]

Lore information

Location:

Installation 04

Gameplay overview

Terrain:

Island, beach

Map layout:

Asymmetrical

Recommended number of players:

  • 4-16

Recommended gametype(s):

 
Sand, Surf, and Spent Shells.

Death Island is a multiplayer map, originally exclusive to Halo: Combat Evolved for PC and Halo Mac. It is included in The Master Chief Collection. The map itself is very similar to the Halo: Combat Evolved campaign level The Silent Cartographer. The map is fairly large, with a recommended number of eight players for an ideal match for any gametype.

Overview[edit]

Death Island features two bases, one for Red team and the other for Blue team, which are on opposite sides of the island. These bases each contain two teleporters, which lead either to a Shade gunner's outcrop or a platform on top of the base, where players can find two Banshees, a Ghost, and a sniper rifle. The map supports vehicle gameplay, such as the Warthogs and Scorpions that spawn near the bases.

In the center of the map is a large, permanently closed hatch, similar to the one that the Pelican Echo 419 enters at the end of The Silent Cartographer. On it lies an overshield, along with a rocket launcher, a shotgun, a Fuel Rod Gun, grenades, and a health pack.

Strategies[edit]

  • Many games of CTF played on Death Island will have little flag involvement. The most likely place to spawn is inside the base, so everyone runs straight for the Banshee teleporter to the top of the island. Most players charge at the other team's Banshee roof, but this does not get to the flag. Paths down to the bases from up there are too far, and trying to jump from the roof into its interior will always result in death without an overshield, or land on a slope.
  • If you are experienced with fall damage reduction, it's possible to jump off the roof and land on the slope above the entrance to each base, although the Red team's base is much harder as the wall partially blocks you. If successful, on CTF matches, you can score very quick captures by doing this and having teammates to cover you.
  • The trees near each base are solid, so landing on them can provide a quick way down to each team's base. Once there, you can easily nab the flag and go through the teleport, or if no one is looking, snatch a Warthog and drive away.
  • Players should value their vehicles because they are vital to this map and should be used whenever possible. Controlling the Scorpions and Banshees are often the key to winning, mostly due to the map's large size. A good tactic on CTF is to get at least four Scorpion tanks, drive them out into the ocean, and bombard the enemy base. Then, you can sneak troops up to the base while they are distracted and steal the enemy flag. Also, a group of Banshees working together are a force to be reckoned with and can even take down groups of Scorpion tanks.
  • Another good tactic on Team Slayer or Capture the Flag is to drive Scorpions up to the top of the map and bombard; placing them over their teleporters can also greatly help an offensive attack, so long as you watch out for Plasma Grenades.
  • You can also use the Shade turret as an option if needed, although it is less practical for offensive purposes. It is able to take out Banshees and Ghosts, especially in Team Games where they are likely to be in dogfights. Also, it can give cover fire to a teammate fleeing an enemy, although since the Sniper Rifle spawns next to the teleporter, the Shade is of dubious value.
  • During Free-For-All Slayer, a good tactic is to go through the Banshee teleport, grab the Sniper Rifle, and camp near the Fuel Rod Gun's spawning point. It is a good vantage point and makes picking off enemies relatively simple. If a vehicle shows up, you have the Fuel Rod Gun to counter it, and you can drop into the cave and behind the rock for cover.
  • This map is an experienced Banshee pilot's dream. Unlike Blood Gulch and Sidewinder, the level's invisible ceiling is incredibly high, providing ample room to maneuver. With the proper tactics (i.e., falling shots, curling, and peeling), the top pilots can take on two Scorpions at once and win. If they continuously neutralize all threats (other Banshees, Scorpions, Shades, etc.), the pilot can allow a team to dominate a match.
  • Often, Scorpion drivers will back into the ocean to prevent being blindsided. But this makes the vehicles very hard to access for teammates if the driver is lost. Another problem is that these drivers will often stay still, making their pilots easy targets for a sniper.
  • A useful trick for modes with four Ghosts spawning per team is to take the enemy Ghost that spawns behind the Banshees and drive it off the cliff. If you successfully land, it is then a fairly simple matter to drive into the base, splattering anyone getting in the way, and take the flag. The Ghost's high speed also makes it the perfect flag transporter.
  • In both bases, there is a ledge high above that has an Overshield on it. Although not accessible without mods, it makes for a great camping spot, especially if one has the Fuel Rod Gun. In CTF games, this can wreak havoc and allow a teammate to grab the flag while the enemy is confused.
  • Each base can spawn up to four Scorpion tanks. Try to get teammates to use them with you. Controlling a number of Scorpions at a time is a good way to win a Slayer of CTF game.
  • Each base has one shotgun. A good tactic in a CTF game is to camp in the base with the shotgun and take out any opponents that try to steal your flag.
  • Another good tactic is to sneak under the enemy's base where the tanks are located. Hop into one of the tanks and edge forward so that the tank is visible from above. Due to the game's mechanics, any enemy who jumps onto your tanks instantly dies. Also, you can shoot any enemy that jumps down near your tank.
  • When looking into a base from outside the island, there is a tree on the left-hand side of the map. A good tactic is to grab a Sniper rifle and jump onto the tree. It is extremely difficult to be spotted at that location, as the cliff's shadow conceals the player well.

Trivia[edit]

Glitches[edit]

  • Getting outside the invisible walls on the map is possible. Simply stand in front of the barrier and have a teammate ram into you with the Warthog, which should send you through the wall. Just make sure "Friendly Fire" is set to "off". You can also do it by yourself with a ghost. The Ghost method described above is also useful.
    • Players that attempt to throw grenades from outside the map will find that while their player model does perform the animation, but the grenade is not visible.
  • It is possible to hide inside the large rocks at the top of the island. Simply position a Warthog so that exiting a passenger or driver seat will result in the player moving through the rock. Once inside, a player may simply walk out of the rock. Players inside a rock are able to shoot at enemies that are outside, but outside players are not able to retaliate unless they use explosives or other area-of-effect weapons.

Gallery[edit]

Sources[edit]

  1. ^ Halo: Combat Evolved Editing Kit, game file HCEEK\tags\levels\test\deathisland\deathisland.scenario

See also[edit]