Weapon class: Difference between revisions
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{{Status|Gameplay}} | {{Status|Gameplay}} | ||
[[File:HI Gameplay WeaponTooltip.png|300px|thumb | [[File:HI Gameplay WeaponTooltip.png|300px|thumb|The [[Commando]]'s weapon class, among other info, displayed in its pickup [[Wikipedia:Tooltip|tooltip]].]] | ||
First introduced in ''[[Halo Infinite]]'', '''weapon classes''' are labels applied to weapons which concisely describe their functionality, to help players more easily understand how to use them. When standing near a dropped weapon or [[weapon pad]] for an extended time, the weapon's class alongside its firing mode and effective range will appear in text beneath the pickup prompt. | First introduced in ''[[Halo Infinite]]'', '''weapon classes''' are labels applied to weapons which concisely describe their functionality, to help players more easily understand how to use them. When standing near a dropped weapon or [[weapon pad]] for an extended time, the weapon's class alongside its firing mode and effective range will appear in text beneath the pickup prompt. | ||
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Assault rifles are two-handed rifles effective at close and medium ranges: | Assault rifles are two-handed rifles effective at close and medium ranges: | ||
*[[ | *[[Bandit|M392 Bandit]] | ||
*[[ | *[[Assault_Rifle_(gameplay)#Halo_Infinite|MA40 AR]] | ||
*[[Pulse Carbine]] | |||
===Launcher=== | ===Launcher=== | ||
Launchers are weapons which fire powerful but slow-moving projectiles, which typically explode on or after impact: | Launchers are weapons which fire powerful but slow-moving projectiles, which typically explode on or after impact: | ||
*[[ | *[[Cindershot]] | ||
*[[ | *[[Hydra]] | ||
*[[Rocket Launcher|M41 SPNKR]] | *[[Rocket Launcher|M41 SPNKR]] | ||
*[[ | *[[Ravager]] | ||
===Melee=== | ===Melee=== | ||
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Pistols are typically handguns, effective in close-to-mid ranges: | Pistols are typically handguns, effective in close-to-mid ranges: | ||
*[[ | *[[Disruptor]] | ||
*[[ | *[[Mangler]] | ||
*[[Sidekick|MK50 Sidekick]] | *[[Sidekick|MK50 Sidekick]] | ||
*[[ | *[[Plasma Pistol]] | ||
===Shotgun=== | ===Shotgun=== | ||
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*[[Bulldog|CQS48 Bulldog]] | *[[Bulldog|CQS48 Bulldog]] | ||
*[[ | *[[Heatwave]] | ||
{{Col-3}} | {{Col-3}} | ||
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SMGs are close-range weapons which fire rapidly or continuously: | SMGs are close-range weapons which fire rapidly or continuously: | ||
*[[ | *[[MA5K Avenger]] | ||
*[[ | *[[Needler]] | ||
*[[Sentinel Beam]] | |||
===Sniper rifle=== | ===Sniper rifle=== | ||
Sniper rifles are weapons which are effective at very long ranges and typically slow-firing: | Sniper rifles are weapons which are effective at very long ranges and typically slow-firing: | ||
*[[ | *[[Sniper_Rifle#Halo_Infinite|S7 Sniper]] | ||
*[[Shock | *[[Shock rifle]] | ||
*[[ | *[[Skewer]] | ||
*[[Stalker | *[[Stalker rifle]] | ||
===Tactical rifle=== | ===Tactical rifle=== | ||
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*[[Battle Rifle|BR75]] | *[[Battle Rifle|BR75]] | ||
*[[Commando|VK78 Commando]] | *[[Commando|VK78 Commando]] | ||
===Turret=== | ===Turret=== | ||
Turrets are [[support weapon]]s, that force the player into third-person when used: | Turrets are [[Weapon_types#Turret|support weapon]]s, that force the player into third-person when used: | ||
*[[Chaingun|M247 HMG]] | *[[Chaingun|M247 HMG]] | ||
*[[ | *[[Plasma Cannon]] | ||
*[[ | *[[Scrap Cannon]] | ||
{{Col-end}} | {{Col-end}} | ||
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== | <!-- | ||
==Sources== | |||
{{Ref/Sources}}--> | |||
[[Category:Terminology (gameplay)]] | [[Category:Terminology (gameplay)]] |
Latest revision as of 20:58, November 8, 2024
First introduced in Halo Infinite, weapon classes are labels applied to weapons which concisely describe their functionality, to help players more easily understand how to use them. When standing near a dropped weapon or weapon pad for an extended time, the weapon's class alongside its firing mode and effective range will appear in text beneath the pickup prompt.
List of weapon classes[edit]
There are 9 total weapon classes in Halo Infinite.
Assault rifle[edit]Assault rifles are two-handed rifles effective at close and medium ranges: Launcher[edit]Launchers are weapons which fire powerful but slow-moving projectiles, which typically explode on or after impact: Melee[edit]Melee weapons are close-quarters weapons whose primary attack is a powerful melee: Pistol[edit]Pistols are typically handguns, effective in close-to-mid ranges: Shotgun[edit]Shotguns are weapons which are incredibly effective in close quarters: |
SMG[edit]SMGs are close-range weapons which fire rapidly or continuously: Sniper rifle[edit]Sniper rifles are weapons which are effective at very long ranges and typically slow-firing: Tactical rifle[edit]Tactical rifles are precision weapons which are effective at mid and long ranges: Turret[edit]Turrets are support weapons, that force the player into third-person when used: |
Medals[edit]
A number of medals are tied to weapon classes in Halo Infinite.
Icon | Name | Game | Unlock requirements |
---|---|---|---|
Bomber | Halo Infinite | Kill 5 enemies with launchers | |
Breacher | Halo Infinite | Kill 5 enemies with SMGs | |
Gunslinger | Halo Infinite | Kill 5 enemies with pistols | |
Heavy | Halo Infinite | Kill 5 enemies with detached turrets | |
Marksman | Halo Infinite | Kill 5 enemies with tactical rifles | |
Rifleman | Halo Infinite | Kill 5 enemies with assault rifles | |
Scattergunner | Halo Infinite | Kill 5 enemies with shotguns | |
Sharpshooter | Halo Infinite | Kill 5 enemies with sniper rifles | |
Warrior | Halo Infinite | Kill 5 enemies with melee weapons |