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M6D magnum: Difference between revisions

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{{Status|Canon}}
{{Status|Canon}}
{{Cleanup}}
{{Weapon infobox
{{Weapon infobox
|image=[[File:H5G-M6DMagnumPistol.png|300px]]
|image=[[File:H5G-M6DMagnumPistol.png|300px]]
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|affiliation=[[United Nations Space Command]]
|affiliation=[[United Nations Space Command]]
|weight=
|weight=
|length=
|length={{Convert|26.70|cm|in}}{{Ref/Book|Id=Enc22|Enc22|Page=164}}
|ammotype=[[12.7x40mm|12.7×40mm]]{{Ref/Reuse|SilentStorm15}}
|ammotype=[[12.7x40mm|12.7×40mm]]{{Ref/Reuse|SilentStorm15}}{{Ref/Reuse|Enc22}}
|feed=12-round [[Wikipedia:Magazine (firearms)#Detachable box magazines|detachable box magazine]]{{Ref/Reuse|H5GWarzone}}  
|capacity=12 rounds
|feed=12-round [[Wikipedia:Magazine (firearms)#Detachable box magazines|detachable box magazine]]{{Ref/Reuse|H5GWarzone}}{{Ref/Reuse|Enc22}}
|operation=[[Wikipedia:Recoil operation|Recoil-operated]]{{Ref/Reuse|CEM}}
|operation=[[Wikipedia:Recoil operation|Recoil-operated]]{{Ref/Reuse|CEM}}
|rate=[[Wikipedia:Semi-automatic firearm|Semi-automatic]], [[Wikipedia:Automatic firearm|fully-automatic]]{{Ref/Reuse|hammerstorm}}
|rate=[[Wikipedia:Semi-automatic firearm|Semi-automatic]], [[Wikipedia:Automatic firearm|fully-automatic]]{{Ref/Reuse|hammerstorm}}{{Ref/Reuse|Enc22}}
|velocity=
|velocity=
|optics=[[Smart-linking|Smart-linked]] [[KFA-2 x2]] scope{{Ref/Site|URL=http://halo.bungie.net/projects/halo3/content.aspx?link=h3pistol|Site=Bungie.net|Page=The M6G Pistol|D=24|M=01|Y=2021|LocalArchive=Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present/M6G}}
|range=
|range=
}}
}}
{{Quote|I don't keep it loaded, son. You'll have to find ammo as you go.|[[Jacob Keyes]] after giving his M6D to [[John-117]].}}
{{Quote|I don't keep it loaded, son. You'll have to find ammo as you go.|[[Jacob Keyes]] after giving his M6D to [[John-117]].{{Ref/Reuse|HCElvl1}}}}
The '''M6D Personal Defense Weapon System''',<ref>''[[The Art of Halo]]'', Page 99</ref> commonly referred to as the '''M6D Pistol'''<ref name="CEM">''[[Halo: Combat Evolved Manual#Human Weapons|Halo: Combat Evolved Manual, Page 17, "M6 Pistol"]]''</ref> or '''M6D''',{{Ref/Reuse|Flood1}} is a [[United Nations Space Command]] firearm and one of the variants of [[Misriah Armory]]'s [[M6 series|M6]] handgun series.<ref name="ENC321">''[[Halo Encyclopedia (2009 edition)|Halo Encyclopedia: The Definitive Guide to the Halo Universe (2011 Edition)]]'', Page 321</ref>
The '''M6D Personal Defense Weapon System''',{{Ref/Book|AoH|Page=99}} commonly referred to as the '''M6D Pistol'''{{Ref/Book|Id=CEM|Halo: Combat Evolved manual|Page=17}}, is a [[United Nations Space Command]] firearm and one of the variants of [[Misriah Armory]]'s [[M6 series|M6]] handgun series.{{Ref/Book|Id=ENC321|Enc11|Page=321}}


==Overview==
==Overview==
===Design===
[[File:Pistol.png|thumb|left|x150px|M6D Schematic view]]
[[File:Pistol.png|thumb|left|150px|M6D Schematic view]]
===Design details===
The M6D is a recoil-operated, magazine-fed handgun,{{Ref/Reuse|CEM}} chambered in [[12.7x40mm]] ammunition, typically employed with [[12.7x40mm#M225 SAP-HE|semi-armor-piercing, high-explosive (SAPHE) rounds]] of that chambering, and feeding from 12-round detachable box magazines.<ref name="HCE">[[Halo: Combat Evolved]], Gameplay</ref>{{Ref/Reuse|ENC321}} It has also been known to be chambered in the .450 Magnum load.<ref name="TFoR20">''[[Halo: The Fall of Reach]]'', Chapter 20</ref> The weapon is somewhat unusual for a handgun in that it is capable of both semi-automatic and automatic firing.<ref name="hammerstorm">[https://www.halowaypoint.com/en-us/games/halo-5-guardians/updates/Hammer-Storm '''Halo Waypoint: Hammer Storm''': ''HALO: CE PISTOL'']</ref>{{Ref/Reuse|CEM}} The M6D is one of the M6 series' upscaled variants,{{Ref/Reuse|ENC321}} being larger than non-upscaled M6s by roughly 117%.<ref name="BnetODST">''[http://halo.bungie.net/projects/odst/guide.aspx Bungie.net Halo 3: ODST Field Guide, Ordnance, "Auto Mag"]''</ref> The M6D is also an officer's model, and in this capacity was employed by Captain [[Jacob Keyes]] on the {{UNSCShip|Pillar of Autumn}}.<ref name=HCElvl1>''[[Halo: Combat Evolved]]'', [[Pillar of Autumn (Level)|"Pillar of Autumn" campaign level]]</ref>{{Ref/Reuse|ENC321}} Like other officer's model M6s, the weapon is fitted with smart-linked [[KFA-2 x2|KFA-2 optic]] for utilization by those employing a [[heads-up display]].{{Ref/Reuse|ENC321}}<ref name="EVG">''[[Halo: The Essential Visual Guide]]'', "Magnum"</ref>
The M6D is a recoil-operated, magazine-fed handgun,{{Ref/Reuse|CEM}} chambered in [[12.7x40mm]] ammunition, typically employed with [[12.7x40mm#M225 SAP-HE|semi-armor-piercing, high-explosive (SAPHE) rounds]] of that chambering, and feeding from 12-round detachable box magazines.{{Ref/Game|Id=HCE|HCE|[[Halo: Combat Evolved Pistol]] in-game weapon}}{{Ref/Reuse|ENC321}}{{Ref/Reuse|Enc22}} It has also been known to be chambered in the .450 Magnum load.{{Ref/Novel|Id=TFoR20|HTFoR|Chapter=20}} The weapon is somewhat unusual for a handgun in that it is capable of both semi-automatic and automatic firing.{{Ref/Site|Id=hammerstorm|URL=https://www.halowaypoint.com/en-us/games/halo-5-guardians/updates/hammer-storm|Site=Halo Waypoint|Page=Hammer Storm|D=13|M=3|Y=2016}}{{Ref/Reuse|CEM}}{{Ref/Reuse|Enc22}} The M6D is one of the M6 series' upscaled variants,{{Ref/Reuse|ENC321}} being larger than non-upscaled M6s by roughly 117%.{{Ref/Site|Id=BNetODST|URL=http://halo.bungie.net/projects/odst/guide.aspx|Site=Bungie.net|Page=Halo 3 ODST : Field Guide - Auto Mag|D=25|M=05|Y=2013|LocalArchive=Archive:Bungie.net/Halo 3: ODST: Field Guide#Ordnance}} The M6D is also an officer's model, and in this capacity was employed by Captain [[Jacob Keyes]] on the {{UNSCShip|Pillar of Autumn}}.{{Ref/Level|Id=HCElvl1|HCE|Pillar of Autumn (Level)|Pillar of Autumn}}{{Ref/Reuse|ENC321}} Like other officer's model M6s, the weapon is fitted with smart-linked [[KFA-2 x2|KFA-2 optic]] for utilization by those employing a [[heads-up display]].{{Ref/Reuse|ENC321}}{{Ref/Book|Id=EVG|EVG|Page=116}}


M6Ds are produced with a distinctive hard chrome finish.{{Ref/Reuse|ENC321}} The M6D is relatively distinctive among the M6 family, most notable for the brown hue of the grip, which features small bumps across its surface. The length of the magazine, which integrates a prominent grip extension, makes the weapon appear comparatively very large. Various [[Pistol Kanji|kanji]] characters can be observed in different locations on its body.{{Ref/Reuse|HCE}}{{Ref/Reuse|H5GWarzone}}
M6Ds are produced with a distinctive hard chrome finish.{{Ref/Reuse|ENC321}} The M6D is relatively distinctive among the M6 family, most notable for the brown hue of the grip, which features small bumps across its surface. The length of the magazine, which integrates a prominent grip extension, makes the weapon appear comparatively very large. Various [[Pistol Kanji|kanji]] characters can be observed in different locations on its body.{{Ref/Reuse|HCE}}{{Ref/Reuse|H5GWarzone}}


===Functionality===
===Functionality===
[[File:M6D Open.png|thumb|right|An empty M6D with its slide locked back.]]
[[File:M6D Open.png|thumb|left|250px|An empty M6D with its slide locked back.]]
As with most human weapons, the M6D is discharged when a trigger positioned at the top of the grip is depressed by the index finger. The energy of the expanding propellant gasses from the cartridge causes the slide to reciprocate into the open position, expelling the spent casing of the round just fired. The weapon's recoil mechanism then moves the slide back into place, stripping a fresh round from the magazine and chambering it to make the weapon ready to fire once again. This process occurs with almost imperceptible speed and can be repeated with successive trigger-pulls until the weapon is emptied,{{Ref/Reuse|H5GWarzone}} at which point the slide will lock back,<ref name="SilentStorm3">''[[Halo: Silent Storm]]'', Chapter 3</ref> awaiting the insertion of another magazine. When a fresh magazine is inserted, the slide will then travel forward, stripping the first round from the magazine and chambering it. If the weapon is reloaded before it is completely empty, this process will not occur as the cycle of the slide is uninterrupted. When the weapon is employed in its fully-automatic fire-mode, the trigger does not need to be repeatedly pulled for continuous firing.<ref name="H5GWarzone">''[[Halo 5: Guardians]]'', [[Warzone]] gameplay</ref> To prevent accidental firing, the weapon has a safety mechanism which is manually engaged when the firearm is not in active use.{{Ref/Reuse|Flood2}}
As with most human weapons, the M6D is discharged when a trigger positioned at the top of the grip is depressed by the index finger. The energy of the expanding propellant gasses from the cartridge causes the slide to reciprocate into the open position, expelling the spent casing of the round just fired. The weapon's recoil mechanism then moves the slide back into place, stripping a fresh round from the magazine and chambering it to make the weapon ready to fire once again. This process occurs with almost imperceptible speed and can be repeated with successive trigger-pulls until the weapon is emptied,{{Ref/Reuse|H5GWarzone}} at which point the slide will lock back,{{Ref/Novel|Id=SilentStorm3|HSS|Chapter=3}} awaiting the insertion of another magazine. When a fresh magazine is inserted, the slide will then travel forward when the user presses the [[Wikipedia: Slide stop|Slide release]], stripping the first round from the magazine and chambering it. If the weapon is reloaded before it is completely empty, this process will not occur as the cycle of the slide is uninterrupted. When the weapon is employed in its fully-automatic fire-mode, the trigger does not need to be repeatedly pulled for continuous firing.<ref name="H5GWarzone">''[[Halo 5: Guardians]]'', [[Warzone]] gameplay</ref> To prevent accidental firing, the weapon has a safety mechanism which is manually engaged when the firearm is not in active use.{{Ref/Reuse|Flood2}}


To utilize the weapon's [[KFA-2 x2|KFA-2 optic]], the user must be equipped with headwear or eyewear capable of displaying a [[HUD]].{{Ref/Reuse|EVG}} When activated, the weapon projects the view from the scope at x2 magnification on the user's visor with a circular targeting reticle.{{Ref/Reuse|H5GWarzone}}{{Ref/Reuse|HCE}}
To utilize the weapon's KFA-2 optic, the user must be equipped with headwear or eyewear capable of displaying a [[heads-up display]] via a [[Smart-linking|smart-link]].{{Ref/Reuse|EVG}} When activated, the weapon projects the view from the scope at x2 magnification on the user's visor with a circular targeting reticle.{{Ref/Reuse|H5GWarzone}}{{Ref/Reuse|HCE}}


===Performance===
===Performance===
[[File:HCEA-Concept-PoA-Chief-Profile.jpg|thumb|[[John-117]] making use of [[Jacob Keyes]]' M6D on the ''[[Pillar of Autumn]]''.]]
[[File:HCEA-Concept-PoA-Chief-Profile.jpg|thumb|x250px|[[John-117]] making use of [[Jacob Keyes]]' M6D on the ''[[Pillar of Autumn]]''.]]
The performance of the M6D has been repeatedly indicated to rely heavily on proficiency of its user. [[John-117]] believed that, in the hands of someone who knew how to operate it, the M6D possessed a great deal of stopping power and was one of the [[UNSC]]'s most effective infantry weapons, being almost as effective as an [[MA5 series|assault rifle]] when firing SAPHE ammunition.<ref name="SilentStorm15">''[[Halo: Silent Storm]]'', Chapter 15</ref> Likewise, a proficient shooter can also use the M6D to engage targets from a surprising distance when making use of the mounted [[KFA-2 x2|KFA-2 optic]]. Its aptitude in this application is so great that, circumstantially, it is preferable to pick off lightly-protected semi-distant enemy targets with this weapon than an assault rifle.<ref name="Flood1">''[[Halo: The Flood]]'', Chapter 3</ref>
The performance of the M6D has been repeatedly indicated to rely heavily on proficiency of its user. [[John-117]] believed that, in the hands of someone who knew how to operate it, the M6D possessed a great deal of stopping power and was one of the [[UNSC]]'s most effective infantry weapons, being almost as effective as an [[MA5 series|assault rifle]] when firing SAPHE ammunition.{{Ref/Novel|Id=SilentStorm15|HSS|Chapter=15}} Likewise, a proficient shooter can also use the M6D to engage targets from a surprising distance when making use of the mounted KFA-2 optic. Its aptitude in this application is so great that, circumstantially, it is preferable to pick off lightly-protected semi-distant enemy targets with this weapon than an assault rifle.{{Ref/Novel|Id=Flood1|HTF|Chapter=3}}


As with many non-specialized human firearms, this weapon can be somewhat inefficient against targets equipped with [[Energy shielding|personal energy shielding]], requiring in one instance the expenditure of a full magazine to incapacitate an [[elite minor]].<ref name="Flood2">''[[Halo: The Flood]]'', Chapter 2</ref> However, headshots with the weapon can be very effective,{{Ref/Reuse|Flood1}} making careful shot placement of high importance when engaging [[Covenant]] forces.{{Ref/Reuse|CEM}} They are, of course, not very effective at engaging Covenant vehicles, with rounds fired from the weapon simply ricocheting off the exterior of targets such as the Umbra light transport.<ref name="Oblivion13">''[[Halo: Oblivion]]'', Chapter 13</ref>
As with many non-specialized human firearms, this weapon can be somewhat inefficient against targets equipped with [[Energy shielding|personal energy shielding]], requiring in one instance the expenditure of a full magazine to incapacitate an [[elite minor]].{{Ref/Novel|Id=Flood2|HTF|Chapter=2}} However, headshots with the weapon can be very effective,{{Ref/Reuse|Flood1}} making careful shot placement of high importance when engaging [[Covenant]] forces.{{Ref/Reuse|CEM}} They are, of course, not very effective at engaging Covenant vehicles, with rounds fired from the weapon simply ricocheting off the exterior of targets such as the {{Pattern|Ekesan|Umbra}} troop transport.{{Ref/Novel|Id=Oblivion13|Oblv|Chapter=13}}


===History===
==Operational history==
The M6D saw a significant amount of service throughout the [[Covenant War]]. It was used by [[SPARTAN-II]] operatives throughout [[Operation: SILENT STORM]] and the subsequent [[Skirmish over Netherop|mission to Netherop]] in [[2526]].{{Ref/Reuse|SilentStorm15}}{{Ref/Reuse|Oblivion13}} Spartans continued to use the weapon, this time chambered in .450 Magnum ammo, during the [[Battle of Sigma Octanus IV]].{{Ref/Reuse|TFoR20}} Most notable, however, is its usage during the [[Battle of Installation 04]]. Throughout the engagement, it was employed heavily by [[UNSC Marine Corps|UNSC marines]] and [[UNSC Navy|Navy personnel]].{{Ref/Reuse|HCE}} Captain [[Jacob Keyes]] notably offered his M6D to [[John-117]] to use to evacuate [[Cortana]] from the {{UNSCShip|Pillar of Autumn}}, which he then went on to utilize on the surface of the ring.{{Ref/Reuse|Flood2}}
The M6D saw a significant amount of service throughout the [[Human-Covenant War]], and was largely unrivalled in its use - with a notorious reputation among UNSC service personnel.{{Ref/Reuse|Enc22}} It was used by [[SPARTAN-II]] operatives throughout [[Operation: SILENT STORM]] and the subsequent [[Skirmish over Netherop|mission to Netherop]] in [[2526]].{{Ref/Reuse|SilentStorm15}}{{Ref/Reuse|Oblivion13}} Spartans continued to use the weapon, this time chambered in .450 Magnum ammo, during the [[Battle of Sigma Octanus IV]].{{Ref/Reuse|TFoR20}} Most notable, however, is its usage during the [[Battle of Installation 04]]. Throughout the engagement, it was employed heavily by [[UNSC Marine Corps|UNSC marines]] and [[UNSC Navy|Navy personnel]].{{Ref/Reuse|HCE}} Captain [[Jacob Keyes]] notably offered his M6D to [[John-117]] to use to evacuate [[Cortana]] from the {{UNSCShip|Pillar of Autumn}}, which he then went on to utilize on the surface of the ring.{{Ref/Reuse|Flood2}}


==''Halo: Combat Evolved Anniversary'' Depiction==
==Production notes==
[[File:Modified M6G2.png|thumb|right|An M6D as it appears in ''Halo: Combat Evolved Anniversary''.]]
The pistol went through [[Cut Halo: Combat Evolved weapons#Pistol|many changes]] to its visual design throughout the [[Development of Halo: Combat Evolved|development of ''Halo: Combat Evolved'']]. In one of these early renditions, the weapon was named the ''50 Magnum Mega Class M4A'' - a reference to the [[marathongame:.44 Magnum Mega Class|.44 Magnum Mega Class]] present in ''[[Marathon]]''.{{Ref/Marketing|Bungie|Bungie ViDoc: O Brave New World}} In ''Halo 2'' the pistol was functionally replaced with the [[BR55 battle rifle]], with ''[[The Art of Halo: Creating a Virtual World|The Art of Halo]]'' noting that ''Halo 2'' now featured "''a [[Battle Rifle|rifle]] that handles like a rifle, a [[Pistol|pistol]] that handles like a pistol, and an [[SMG]] that handles like an SMG.''.{{Ref/Book|AoH|Page=103}}
In ''[[Halo: Combat Evolved Anniversary]]'', the M6D is represented by a repurposed ''[[Halo 3]]'' [[M6G magnum]] model, with markings on the weapon changed to reflect that it is an M6D. It features a black, smooth grip, a shorter magazine, and is polished to a higher sheen than the more prominent depiction from ''[[Halo: Combat Evolved]]'' and ''[[Halo 5: Guardians]]''. In all respects save for the "M6D" marking on the slide, it resembles the M6G.<ref name="CEA">[[Halo: Combat Evolved Anniversary]], Gameplay</ref>


==Trivia==
===''Halo: Combat Evolved Anniversary'' depiction===
{{Linkbox|gallery=yes|gallerypage=Images of M6D Magnum Pistol|gameplay=yes}}
[[File:Modified M6G2.png|thumb|An M6D as it appears in ''Halo: Combat Evolved Anniversary''.]]
*One of the comments on the weapon changes in ''Halo 2'' revolved around the fact that in ''Halo 1'', "the assault rifle handled like an SMG and the pistol handled like a rifle." In ''Halo 2'', the altered weapon loadout featured "a [[Battle rifle|rifle]] that handles like a rifle, a [[M6C magnum|pistol]] that handles like a pistol, and an [[SMG]] that handles like an SMG."<ref>'''The Art of Halo''', ''page 103''</ref>
In ''[[Halo: Combat Evolved Anniversary]]'', the M6D is represented by a repurposed ''[[Halo 3]]'' [[M6G2 magnum]] model, with markings on the weapon changed to reflect that it is an M6D. It features a black, smooth grip, a shorter magazine, and is polished to a higher sheen than the more prominent depiction from ''[[Halo: Combat Evolved]]'' and ''[[Halo 5: Guardians]]''. In all respects save for the "M6D" marking on the slide, it resembles the M6G2.{{Ref/Game|Id=CEA|HCEA|in-game model}} In early production of the game, the model for the [[M6G magnum]] from ''[[Halo: Reach]]'' was used as a placeholder for the weapon, and can be seen in several early screenshots (including the game's cover art).
*The M6D has Japanese kanji (the character "[[Seven]]") written on it. In ''[[Halo: Combat Evolved Anniversary]]'', this has been changed to Korean hangul which still stands for "Seven".
 
*One shot to the exposed orange flesh of a [[Hunter]] will result in a kill, no matter what difficulty setting. This is due to the flesh being flagged as "head".{{Verify_source}}
The M6D was functionally recreated in the [[Anniversary Map Pack|multiplayer component]] of ''Anniversary'', for use in specific playlists in ''[[Halo: Reach]]''. The weapon retains the model, sounds, and animations of ''Reach''{{'}}s standard M6G pistol, but has damage values tweaked to allow for a 3-shot kill similar to its performance in the original ''Combat Evolved''.{{Ref/Marketing|HCEA|BTS: Anniversary Multiplayer}}
*In the ''Halo 2'' multiplayer map ''[[Tombstone]]'', there is an M6D Pistol crate that's behind the right side of the fence that is stretched over the water trench in the middle of the map. You must zoom in to see it properly.
 
*During early phases of ''Halo: Combat Evolved Anniversary''{{'}}s development, the upgraded graphics layer for the M6D was that of the ''Halo: Reach'' iteration of the M6G, serving as a placeholder until an appropriate graphics skin was created. In the final game, this was changed to the [[Halo 3]] iteration of the M6G.
===Easter eggs===
*The M6D is featured in the ''Halo: Combat Evolved Anniversary'' multiplayer and, by extension, the Anniversary playlists of ''Halo: Reach''. Due to development constraints it retains the ''Halo: Reach'' M6G appearance and sounds, but other characteristics of the weapon replicate the M6D.<ref>'''[[BTS]]: [[BTS: Anniversary Multiplayer|Anniversary Multiplayer]]'''</ref> The M6D is a playlist-related feature and isn't available in the ''Reach'' custom games.
*The M6D has [[Pistol Kanji|Japanese kanji]] (the character "[[Seven]]") written on it. In ''[[Halo: Combat Evolved Anniversary]]'', this has been changed to Korean hangul which still stands for "Seven".
*[[Pre-Xbox Halo|Early in the development]] of ''Halo: Combat Evolved'', the pistol that would become the M6D was known as the '''60 Magnum Mega Class M4a'''.<ref>'''[[Bungie]] [[ViDoc]]''': ''[[Bungie ViDoc: O Brave New World|O Brave New World]]''</ref> This is a reference to the [[marathongame:.44 Magnum Mega Class|.44 Magnum Mega Class]], the standard UEG pistol from the ''[[Marathon]]'' series.
*A lone M6D appears as an easter egg in ''[[Halo 2]]'' on the map [[Tombstone]]; it (and an accompanying pistol crate) can be seen behind the fenced-off section that raises over the central trench on the map. The weapon is model-only, and has no gameplay functionality.
*When the player melees with the magnum in ''[[Halo 5: Guardians]],'' a grunting sound is made.
*The M6D was featured in Bungie's 30th anniversary as the exotic sidearm Forerunner in ''Destiny 2'' obtained by reaching Brave I in Dares of Eternity. The Catalyst upgrade for the gun allows Guardians to throw a frag grenade after achieving a kill with the Forerunner, and when obtaining it, multiversal agent Xûr implies that he retrieved the sidearm and its upgrade from the ''Pillar of Autumn''.
*The mission Truth and Reconciliation is the only mission in Halo CE where the M6D is not present.
*The M6D was featured in Bungie's 30th anniversary as the exotic sidearm Forerunner in ''Destiny 2'' obtained by reaching Brave I in Dares of Eternity.


==Gallery==
==Gallery==
{{Linkbox|gallery=yes|gallerypage=Images of M6D magnum|gameplay=yes}}
<gallery>
<gallery>
File:M6d-pistol.jpg|A view of the M6D in ''Halo: Combat Evolved''.
File:M6d-pistol.jpg|A view of the M6D in ''Halo: Combat Evolved''.
Line 86: Line 85:
File:H5G-M6Dzoom.png|The targeting view of a [[KFA-2 x2|KFA-2 optic]] on an M6D in ''Halo 5: Guardians'' multiplayer.
File:H5G-M6Dzoom.png|The targeting view of a [[KFA-2 x2|KFA-2 optic]] on an M6D in ''Halo 5: Guardians'' multiplayer.
File:H5G-Stance-OldSchool.png|The Old School [[stance]] includes the M6D.
File:H5G-Stance-OldSchool.png|The Old School [[stance]] includes the M6D.
File:PF M6DMagnum Screenshot.png|A close-up of the M6D created as a part of [[Project Foundry]]
</gallery>
</gallery>


==List of appearances==
==List of appearances==
{{Col-begin}}
{{Col-2}}
*''[[Halo: The Fall of Reach]]'' {{1st}}
*''[[Halo: The Fall of Reach]]'' {{1st}}
*''[[Halo: Combat Evolved]]''
*''[[Halo: Combat Evolved]]''
Line 96: Line 98:
*''[[Halo Graphic Novel]]''
*''[[Halo Graphic Novel]]''
**''[[Breaking Quarantine]]''
**''[[Breaking Quarantine]]''
*''[[Halo 3]]'' {{Mo}}
*''[[Halo: Helljumper]]''
*''[[Halo: Helljumper]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
**''[[The Mona Lisa]]''
**''[[The Mona Lisa]]''
**''[[Palace Hotel]]''
**''[[Palace Hotel]]''
{{Col-2}}
*''[[Halo: Blood Line]]''
*''[[Halo: Blood Line]]''
*''[[Halo: Fall of Reach]]''
*''[[Halo: Fall of Reach]]''
Line 110: Line 114:
*''[[Halo: Divine Wind]]''
*''[[Halo: Divine Wind]]''
*''[[Halo Infinite: Memory Agent]]''
*''[[Halo Infinite: Memory Agent]]''
 
*''[[Halo Infinite]]'' {{C|Weapon charm only}}
{{Col-end}}
==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}


==See also==
{{Navbox/Universe/HumanSidearms/M6Pistols}}
*[[Pistol Kanji]]
*[[Misriah Armory]]
 
{{Human sidearms}}
[[Category:Pistols]]
[[Category:Pistols]]

Latest revision as of 06:51, November 13, 2024

M6D magnum
H5G-M6DMagnumPistol.png
Production overview

Manufacturer:

Misriah Armory

Model series:

M6 series

Specifications

Length:

26.70 centimetres (10.51 in)[1]

Ammunition type:

12.7×40mm[2][1]

Capacity:

12 rounds

Feed system:

12-round detachable box magazine[3][1]

Operation:

Recoil-operated[4]

Rate of fire:

Semi-automatic, fully-automatic[5][1]

Optics:

Smart-linked KFA-2 x2 scope[6]

Service history

In service:

Human-Covenant War

 

"I don't keep it loaded, son. You'll have to find ammo as you go."
Jacob Keyes after giving his M6D to John-117.[7]

The M6D Personal Defense Weapon System,[8] commonly referred to as the M6D Pistol[4], is a United Nations Space Command firearm and one of the variants of Misriah Armory's M6 handgun series.[9]

Overview[edit]

M6D Schematic view

Design details[edit]

The M6D is a recoil-operated, magazine-fed handgun,[4] chambered in 12.7x40mm ammunition, typically employed with semi-armor-piercing, high-explosive (SAPHE) rounds of that chambering, and feeding from 12-round detachable box magazines.[10][9][1] It has also been known to be chambered in the .450 Magnum load.[11] The weapon is somewhat unusual for a handgun in that it is capable of both semi-automatic and automatic firing.[5][4][1] The M6D is one of the M6 series' upscaled variants,[9] being larger than non-upscaled M6s by roughly 117%.[12] The M6D is also an officer's model, and in this capacity was employed by Captain Jacob Keyes on the UNSC Pillar of Autumn.[7][9] Like other officer's model M6s, the weapon is fitted with smart-linked KFA-2 optic for utilization by those employing a heads-up display.[9][13]

M6Ds are produced with a distinctive hard chrome finish.[9] The M6D is relatively distinctive among the M6 family, most notable for the brown hue of the grip, which features small bumps across its surface. The length of the magazine, which integrates a prominent grip extension, makes the weapon appear comparatively very large. Various kanji characters can be observed in different locations on its body.[10][3]

Functionality[edit]

An empty M6D with its slide locked back.

As with most human weapons, the M6D is discharged when a trigger positioned at the top of the grip is depressed by the index finger. The energy of the expanding propellant gasses from the cartridge causes the slide to reciprocate into the open position, expelling the spent casing of the round just fired. The weapon's recoil mechanism then moves the slide back into place, stripping a fresh round from the magazine and chambering it to make the weapon ready to fire once again. This process occurs with almost imperceptible speed and can be repeated with successive trigger-pulls until the weapon is emptied,[3] at which point the slide will lock back,[14] awaiting the insertion of another magazine. When a fresh magazine is inserted, the slide will then travel forward when the user presses the Slide release, stripping the first round from the magazine and chambering it. If the weapon is reloaded before it is completely empty, this process will not occur as the cycle of the slide is uninterrupted. When the weapon is employed in its fully-automatic fire-mode, the trigger does not need to be repeatedly pulled for continuous firing.[3] To prevent accidental firing, the weapon has a safety mechanism which is manually engaged when the firearm is not in active use.[15]

To utilize the weapon's KFA-2 optic, the user must be equipped with headwear or eyewear capable of displaying a heads-up display via a smart-link.[13] When activated, the weapon projects the view from the scope at x2 magnification on the user's visor with a circular targeting reticle.[3][10]

Performance[edit]

John-117 making use of Jacob Keyes' M6D on the Pillar of Autumn.

The performance of the M6D has been repeatedly indicated to rely heavily on proficiency of its user. John-117 believed that, in the hands of someone who knew how to operate it, the M6D possessed a great deal of stopping power and was one of the UNSC's most effective infantry weapons, being almost as effective as an assault rifle when firing SAPHE ammunition.[2] Likewise, a proficient shooter can also use the M6D to engage targets from a surprising distance when making use of the mounted KFA-2 optic. Its aptitude in this application is so great that, circumstantially, it is preferable to pick off lightly-protected semi-distant enemy targets with this weapon than an assault rifle.[16]

As with many non-specialized human firearms, this weapon can be somewhat inefficient against targets equipped with personal energy shielding, requiring in one instance the expenditure of a full magazine to incapacitate an elite minor.[15] However, headshots with the weapon can be very effective,[16] making careful shot placement of high importance when engaging Covenant forces.[4] They are, of course, not very effective at engaging Covenant vehicles, with rounds fired from the weapon simply ricocheting off the exterior of targets such as the Ekesan-pattern Umbra troop transport.[17]

Operational history[edit]

The M6D saw a significant amount of service throughout the Human-Covenant War, and was largely unrivalled in its use - with a notorious reputation among UNSC service personnel.[1] It was used by SPARTAN-II operatives throughout Operation: SILENT STORM and the subsequent mission to Netherop in 2526.[2][17] Spartans continued to use the weapon, this time chambered in .450 Magnum ammo, during the Battle of Sigma Octanus IV.[11] Most notable, however, is its usage during the Battle of Installation 04. Throughout the engagement, it was employed heavily by UNSC marines and Navy personnel.[10] Captain Jacob Keyes notably offered his M6D to John-117 to use to evacuate Cortana from the UNSC Pillar of Autumn, which he then went on to utilize on the surface of the ring.[15]

Production notes[edit]

The pistol went through many changes to its visual design throughout the development of Halo: Combat Evolved. In one of these early renditions, the weapon was named the 50 Magnum Mega Class M4A - a reference to the .44 Magnum Mega Class present in Marathon.[18] In Halo 2 the pistol was functionally replaced with the BR55 battle rifle, with The Art of Halo noting that Halo 2 now featured "a rifle that handles like a rifle, a pistol that handles like a pistol, and an SMG that handles like an SMG..[19]

Halo: Combat Evolved Anniversary depiction[edit]

An M6D as it appears in Halo: Combat Evolved Anniversary.

In Halo: Combat Evolved Anniversary, the M6D is represented by a repurposed Halo 3 M6G2 magnum model, with markings on the weapon changed to reflect that it is an M6D. It features a black, smooth grip, a shorter magazine, and is polished to a higher sheen than the more prominent depiction from Halo: Combat Evolved and Halo 5: Guardians. In all respects save for the "M6D" marking on the slide, it resembles the M6G2.[20] In early production of the game, the model for the M6G magnum from Halo: Reach was used as a placeholder for the weapon, and can be seen in several early screenshots (including the game's cover art).

The M6D was functionally recreated in the multiplayer component of Anniversary, for use in specific playlists in Halo: Reach. The weapon retains the model, sounds, and animations of Reach's standard M6G pistol, but has damage values tweaked to allow for a 3-shot kill similar to its performance in the original Combat Evolved.[21]

Easter eggs[edit]

  • The M6D has Japanese kanji (the character "Seven") written on it. In Halo: Combat Evolved Anniversary, this has been changed to Korean hangul which still stands for "Seven".
  • A lone M6D appears as an easter egg in Halo 2 on the map Tombstone; it (and an accompanying pistol crate) can be seen behind the fenced-off section that raises over the central trench on the map. The weapon is model-only, and has no gameplay functionality.
  • The M6D was featured in Bungie's 30th anniversary as the exotic sidearm Forerunner in Destiny 2 obtained by reaching Brave I in Dares of Eternity. The Catalyst upgrade for the gun allows Guardians to throw a frag grenade after achieving a kill with the Forerunner, and when obtaining it, multiversal agent Xûr implies that he retrieved the sidearm and its upgrade from the Pillar of Autumn.

Gallery[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b c d e f g Halo Encyclopedia (2022 edition), page 164
  2. ^ a b c Halo: Silent Storm, chapter 15
  3. ^ a b c d e Halo 5: Guardians, Warzone gameplay
  4. ^ a b c d e Halo: Combat Evolved manual, page 17
  5. ^ a b Halo Waypoint, Hammer Storm (Retrieved on Mar 13, 2016) [archive]
  6. ^ Bungie.net, The M6G Pistol (Retrieved on Jan 24, 2021) [local archive] [external archive]
  7. ^ a b Halo: Combat Evolved, campaign level Pillar of Autumn
  8. ^ The Art of Halo, page 99
  9. ^ a b c d e f Halo Encyclopedia (2011 edition), page 321
  10. ^ a b c d Halo: Combat Evolved, Halo: Combat Evolved Pistol in-game weapon
  11. ^ a b Halo: The Fall of Reach, chapter 20
  12. ^ Bungie.net, Halo 3 ODST : Field Guide - Auto Mag (Retrieved on May 25, 2013) [local archive] [external archive]
  13. ^ a b Halo: The Essential Visual Guide, page 116
  14. ^ Halo: Silent Storm, chapter 3
  15. ^ a b c Halo: The Flood, chapter 2
  16. ^ a b Halo: The Flood, chapter 3
  17. ^ a b Halo: Oblivion, chapter 13
  18. ^ Bungie marketing, Bungie ViDoc: O Brave New World
  19. ^ The Art of Halo, page 103
  20. ^ Halo: Combat Evolved Anniversary, in-game model
  21. ^ Halo: Combat Evolved Anniversary marketing, BTS: Anniversary Multiplayer