Erudo'ma'keth-pattern pulse carbine: Difference between revisions
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|name= | |name= | ||
|image=[[File:HINF Pulse Carbine Crop.png|300px]] | |image=[[File:HINF Pulse Carbine Crop.png|300px]] | ||
|manufacturer=[[Lodam Armory]]{{Ref/ | |manufacturer=[[Lodam Armory]]{{Ref/Book|Id=EN|Enc22|Page=478}} | ||
|series= | |series= | ||
|type=[[ | |type=[[Directed-energy weapon|Directed-energy]] [[carbine]]{{Ref/Reuse|EN}} | ||
|cost= | |cost= | ||
|variant= | |variant=[[Rapidfire Pulse Carbine]] | ||
|service=*[[Human-Covenant War]]{{Ref/Reuse|Id=S1Trailer}} | |service=*[[Human-Covenant War]]{{Ref/Reuse|Id=S1Trailer}} | ||
*[[Post-Covenant War conflicts]]{{Ref/ | *[[Post-Covenant War conflicts]]{{Ref/Game|Id=hinf|HI|Gameplay}} | ||
*[[Created conflict]]{{Ref/Reuse| | *[[Created conflict]]{{Ref/Reuse|hinf}} | ||
|length={{Convert| | |length={{Convert|36.3|in|cm|sp=us|disp=flip|sigfig=3}}{{Ref/Reuse|EN}} | ||
|width= | |width= | ||
|height= | |height= | ||
|weight= | |weight= | ||
|ammotype=[[Plasma]] | |ammotype=[[Plasma|Superheated plasma]]{{Ref/Reuse|EN}} | ||
|feed=125 bolt capacity | |capacity= | ||
|feed=125 bolt capacity{{Ref/Reuse|EN}} | |||
|operation= | |operation= | ||
|rate=Automatic | |rate=Automatic{{Ref/Reuse|EN}} | ||
|velocity= | |velocity= | ||
|optics= | |||
|range= | |range= | ||
}} | }} | ||
The '''''Erudo'ma'keth''-pattern Carbine''' | {{Article quote|Acquired from the independent artisan-armorers of [[Qikost]], the Pulse Carbine fires controlled plasma bursts of between three and seven bots, depending on how long the trigger is held. Longer bursts have less accuracy. Best used at short-to-mid range.{{Ref/Game|Id=forge|HINF|Forge - Pulse Carbine description|Quote=Acquired from the independent artisan-armorers of [[Qikost]], the Pulse Carbine fires controlled plasma bursts of between three and seven bots, depending on how long the trigger is held. Longer bursts have less accuracy. Best used at short-to-mid range.}}}} | ||
The '''''Erudo'ma'keth''-pattern Carbine''', or '''pulse carbine''', is a weapon originally manufactured and used by the [[Covenant]],{{Ref/Generic|Id=S1Trailer|[[Halo Infinite Multiplayer Season 1 Cinematic Intro]]}} and later adopted by the [[Banished]].{{Ref/Reuse|EN}} | |||
==Overview== | ==Overview== | ||
===Design details=== | ===Design details=== | ||
The pulse carbine is a [[directed-energy weapon]] hailing from the same line as other [[Plasma weaponry|plasma weapons]] like the {{Pattern|Okarda'phaa|plasma rifle}} and {{Pattern|Kelos'vaarda|storm rifle}}.{{Ref/Reuse|EN}} Unlike the more traditional plasma rifle, the pulse carbine shares more of a visual similarity with the storm rifle or the {{Pattern|Nakata'vho|plasma repeater}}, consisting of a fully-elongated rifle with a full stock and barrel. The pulse carbine is capable of fully-automatic{{Ref/Reuse|EN}} or | The pulse carbine is a [[directed-energy weapon]] hailing from the same line as other [[Plasma weaponry|plasma weapons]] like the {{Pattern|Okarda'phaa|plasma rifle}} and {{Pattern|Kelos'vaarda|storm rifle}}.{{Ref/Reuse|EN}} Unlike the more traditional plasma rifle, the pulse carbine shares more of a visual similarity with the storm rifle or the {{Pattern|Nakata'vho|plasma repeater}}, consisting of a fully-elongated rifle with a full stock and barrel. The pulse carbine is capable of fully-automatic{{Ref/Reuse|EN}} or burst fire,{{Ref/Reuse|forge}} and is designed to quickly overwhelm targets with a barrage of superheated [[plasma]] bolts. The weapon does not have the sheer accuracy of the {{Pattern|Vostu|carbine}}, but makes up for it with range, power and sheer fire rate. Additionally, the pulse carbine's projectiles are capable of tracking an enemy target.{{Ref/Game|HINF|Pulse rifle in-game weapon}} | ||
The | The weapon overheats after continuous fire. An indicator on the top of the weapon fills up akin to a progress bar; the indicator's light glows in different colors corresponding to the heat building up within the weapon: from yellow at low levels to red when the weapon is close to overheating. The weapon vents its heat though panels that open on either side of the weapon and the upper cowling shifting forward.{{Ref/Reuse|hinf}} | ||
===Development history=== | ===Development history=== | ||
The ''Erudo'ma'keth'' was first designed by [[Covenant]]-era weapon-smiths aboard ''[[High Charity]]'' as a relatively obscure [[design pattern]], though it was later put into full production in the [[Post-Covenant War conflicts|post-war]] | The ''Erudo'ma'keth'' was first designed by [[Covenant]]-era weapon-smiths aboard ''[[High Charity]]'' as a relatively obscure [[design pattern]], though it was later put into full production in the [[Post-Covenant War conflicts|post-war]] period by [[Lodam Armory]] alongside its cousin, the {{Pattern|Kelos'vaarda|storm rifle}}.{{Ref/Reuse|EN}} | ||
== | ===Usage=== | ||
The pulse carbine was utilized by some [[Covenant]] troops during the [[Battle for Earth]].{{Ref/Reuse|S1Trailer}} After the [[Human-Covenant War]], the pulse carbine was put into full production at [[Lodam Armory]] alongside the [[Kelos'vaarda-pattern storm rifle|''Kelos'vaarda''-pattern rifle]].{{Ref/Reuse|EN}} It was later used by Banished forces on [[Reach]] during [[Operation: WOLFE]]{{Ref/Novel|Id=SOR7|HSoR|Chapter=7}} | The pulse carbine was utilized by some [[Covenant]] troops during the [[Battle for Earth]].{{Ref/Reuse|S1Trailer}} After the [[Human-Covenant War]], the pulse carbine was put into full production at [[Lodam Armory]] alongside the [[Kelos'vaarda-pattern storm rifle|''Kelos'vaarda''-pattern rifle]].{{Ref/Reuse|EN}} It was later used by Banished forces on [[Reach]] during [[Operation: WOLFE]],{{Ref/Novel|Id=SOR7|HSoR|Chapter=7}} including the [[Keepers of the One Freedom]] force which ended up fighting on [[Installation 00]] alongside the [[Dhas Bhasvod's Covenant]].{{Ref/Novel|HDW|Chapter=5}} The Banished continued to use the pulse carbine during the [[Battle for Zeta Halo]]; it was particularly favored by Banished scouts and marksmen on Zeta Halo.{{Ref/Reuse|EN}} | ||
===Variants=== | |||
*'''[[Rapidfire Pulse Carbine]]''': An improved version of the pulse carbine with a higher rate of fire and a white chassis. Used by [[Inka 'Saham]] during the [[Battle for Zeta Halo]].{{Ref/Reuse|hinf}} | |||
<gallery class=center> | |||
File:HINF PulseCarbine Rapidfire Crop.png|Rapidfire Pulse Carbine | |||
</gallery> | |||
== | ==In-game information== | ||
===''Halo Infinite''=== | ===''Halo Infinite''=== | ||
{{Article quote|Burst-fire plasma weapon effective at close to medium range. Projectiles track targets.{{Ref/Game|HI|Academy - Weapon Drills - Pulse Carbine description}}}} | |||
The pulse carbine serves as the hybrid between the [[Plasma Repeater]] and the [[Battle Rifle]]. The pulse carbine fires in five-bolt bursts with each bolt consuming 0.8% charge. The bolts can track enemies, and easily strip enemy shields. The projectiles from the pulse carbine will travel slowly at first, so the wielder must aim very carefully, especially in close quarters. If fired continuously, the pulse carbine will overheat; however, the player can vent the weapon before it overheats completely. Overall, it is most effective when one keeps their distance from their targets. In the campaign, the pulse carbine is wielded by [[Sangheili]] and [[Jiralhanae]]. | |||
==Gallery== | ==Gallery== | ||
{{Linkbox|gallery=yes | {{Linkbox|gallery=yes}} | ||
=== | ===Development images=== | ||
<gallery> | <gallery> | ||
File:HINF Concept EarlyPulseCarbine.jpg|Early concept art exploration for ''[[Halo Infinite]]'' of a "Covenant rifle" that would eventually become the pulse carbine. | File:HINF Concept EarlyPulseCarbine.jpg|Early concept art exploration for ''[[Halo Infinite]]'' of a "Covenant rifle" that would eventually become the pulse carbine. | ||
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File:HINF Concept PulseCarbines.jpg|Concept art approaching the final design. | File:HINF Concept PulseCarbines.jpg|Concept art approaching the final design. | ||
File:HINF Concept FinalizedPulseCarbine.jpg|Finalized concept art of the pulse carbine. | File:HINF Concept FinalizedPulseCarbine.jpg|Finalized concept art of the pulse carbine. | ||
File:HINF PulseCarbine HiPoly Render 1.jpg|The pulse carbine's high-poly model. | |||
File:HINF PulseCarbine HiPoly Render 2.jpg|The pulse carbine's high-poly model. | |||
File:HINF PulseCarbine HiPoly Render 3.jpg|The pulse carbine's high-poly model. | |||
</gallery> | </gallery> | ||
===Screenshots=== | ===Screenshots=== | ||
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File:HINF XGS 2020 Pulse Carbine Heads Up Display.png|First person view of the pulse carbine in ''Halo Infinite''. | File:HINF XGS 2020 Pulse Carbine Heads Up Display.png|First person view of the pulse carbine in ''Halo Infinite''. | ||
File:HINF New Generation Pulse Carbine.png|A Spartan holding a pulse carbine in the [[A New Generation]] trailer. | File:HINF New Generation Pulse Carbine.png|A Spartan holding a pulse carbine in the [[A New Generation]] trailer. | ||
File:HINF-Oiyougotapermitforthat.jpg|Three Covenant Jiralhanae, including a [[Jiralhanae Chieftain|Chieftain]], wielding pulse carbines during the [[Battle for Earth]]. | |||
File:HINF - Technical Preview - Pulse carbine and wall mount.png|A Spartan wielding a pulse carbine, next to its wall mount. | File:HINF - Technical Preview - Pulse carbine and wall mount.png|A Spartan wielding a pulse carbine, next to its wall mount. | ||
File:HINF - Technical Preview - Pulse carbine close to overheat.png|A pulse carbine being fired, close to an overheat. | File:HINF - Technical Preview - Pulse carbine close to overheat.png|A pulse carbine being fired, close to an overheat. | ||
File:HINF - Technical Preview - Pulse carbine idle after firing.png|A pulse carbine cooling down on its own. | File:HINF - Technical Preview - Pulse carbine idle after firing.png|A pulse carbine cooling down on its own. | ||
File:HINF - Technical Preview - Pulse carbine venting.png|A pulse carbine venting. | File:HINF - Technical Preview - Pulse carbine venting.png|A pulse carbine venting. | ||
File:HINF-ThirdPersonPulseCarbine.jpg|A Spartan holding the pulse carbine on [[Live Fire]]. | File:HINF-ThirdPersonPulseCarbine.jpg|A Spartan holding the pulse carbine on [[Live Fire]]. | ||
File:HINF-PulseCarbineVentThirdPerson.jpg|The pulse carbine venting. | File:HINF-PulseCarbineVentThirdPerson.jpg|The pulse carbine venting. | ||
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*''[[Halo: Divine Wind]]'' | *''[[Halo: Divine Wind]]'' | ||
*''[[Halo Infinite]]'' | *''[[Halo Infinite]]'' | ||
*''[[Halo: The Rubicon Protocol]]'' | |||
*''[[Halo: Battle for the Blood-Moon]]'' | |||
*''[[Halo: Flashpoint]]'' | |||
==Sources== | ==Sources== |
Latest revision as of 18:46, March 8, 2024
Erudo'ma'keth-pattern pulse carbine | |
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Production overview | |
Manufacturer: |
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Type: |
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Variants: |
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Specifications | |
Length: |
92.2 centimeters (36.3 in)[1] |
Ammunition type: |
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Feed system: |
125 bolt capacity[1] |
Automatic[1] | |
Service history | |
In service: |
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“ | Acquired from the independent artisan-armorers of Qikost, the Pulse Carbine fires controlled plasma bursts of between three and seven bots, depending on how long the trigger is held. Longer bursts have less accuracy. Best used at short-to-mid range.[4] | ” |
The Erudo'ma'keth-pattern Carbine, or pulse carbine, is a weapon originally manufactured and used by the Covenant,[2] and later adopted by the Banished.[1]
Overview[edit]
Design details[edit]
The pulse carbine is a directed-energy weapon hailing from the same line as other plasma weapons like the Okarda'phaa-pattern plasma rifle and Kelos'vaarda-pattern storm rifle.[1] Unlike the more traditional plasma rifle, the pulse carbine shares more of a visual similarity with the storm rifle or the Nakata'vho-pattern plasma repeater, consisting of a fully-elongated rifle with a full stock and barrel. The pulse carbine is capable of fully-automatic[1] or burst fire,[4] and is designed to quickly overwhelm targets with a barrage of superheated plasma bolts. The weapon does not have the sheer accuracy of the Vostu-pattern carbine, but makes up for it with range, power and sheer fire rate. Additionally, the pulse carbine's projectiles are capable of tracking an enemy target.[5]
The weapon overheats after continuous fire. An indicator on the top of the weapon fills up akin to a progress bar; the indicator's light glows in different colors corresponding to the heat building up within the weapon: from yellow at low levels to red when the weapon is close to overheating. The weapon vents its heat though panels that open on either side of the weapon and the upper cowling shifting forward.[3]
Development history[edit]
The Erudo'ma'keth was first designed by Covenant-era weapon-smiths aboard High Charity as a relatively obscure design pattern, though it was later put into full production in the post-war period by Lodam Armory alongside its cousin, the Kelos'vaarda-pattern storm rifle.[1]
Usage[edit]
The pulse carbine was utilized by some Covenant troops during the Battle for Earth.[2] After the Human-Covenant War, the pulse carbine was put into full production at Lodam Armory alongside the Kelos'vaarda-pattern rifle.[1] It was later used by Banished forces on Reach during Operation: WOLFE,[6] including the Keepers of the One Freedom force which ended up fighting on Installation 00 alongside the Dhas Bhasvod's Covenant.[7] The Banished continued to use the pulse carbine during the Battle for Zeta Halo; it was particularly favored by Banished scouts and marksmen on Zeta Halo.[1]
Variants[edit]
- Rapidfire Pulse Carbine: An improved version of the pulse carbine with a higher rate of fire and a white chassis. Used by Inka 'Saham during the Battle for Zeta Halo.[3]
In-game information[edit]
Halo Infinite[edit]
“ | Burst-fire plasma weapon effective at close to medium range. Projectiles track targets.[8] | ” |
The pulse carbine serves as the hybrid between the Plasma Repeater and the Battle Rifle. The pulse carbine fires in five-bolt bursts with each bolt consuming 0.8% charge. The bolts can track enemies, and easily strip enemy shields. The projectiles from the pulse carbine will travel slowly at first, so the wielder must aim very carefully, especially in close quarters. If fired continuously, the pulse carbine will overheat; however, the player can vent the weapon before it overheats completely. Overall, it is most effective when one keeps their distance from their targets. In the campaign, the pulse carbine is wielded by Sangheili and Jiralhanae.
Gallery[edit]
Browse more images in this article's gallery page. |
Development images[edit]
Early concept art exploration for Halo Infinite of a "Covenant rifle" that would eventually become the pulse carbine.
Screenshots[edit]
A Spartan holding a pulse carbine in the A New Generation trailer.
Three Covenant Jiralhanae, including a Chieftain, wielding pulse carbines during the Battle for Earth.
A Spartan holding the pulse carbine on Live Fire.
List of appearances[edit]
- Halo: Shadows of Reach (First appearance)
- Halo: Divine Wind
- Halo Infinite
- Halo: The Rubicon Protocol
- Halo: Battle for the Blood-Moon
- Halo: Flashpoint
Sources[edit]
- ^ a b c d e f g h i j k l Halo Encyclopedia (2022 edition), page 478
- ^ a b c Halo Infinite Multiplayer Season 1 Cinematic Intro
- ^ a b c d Halo Infinite, Gameplay
- ^ a b Halo Infinite, Forge - Pulse Carbine description: "Acquired from the independent artisan-armorers of Qikost, the Pulse Carbine fires controlled plasma bursts of between three and seven bots, depending on how long the trigger is held. Longer bursts have less accuracy. Best used at short-to-mid range."
- ^ Halo Infinite, Pulse rifle in-game weapon
- ^ Halo: Shadows of Reach, chapter 7
- ^ Halo: Divine Wind, chapter 5
- ^ Halo Infinite, Academy - Weapon Drills - Pulse Carbine description
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