Last Spartan Standing: Difference between revisions
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{{Status|Gameplay}} | {{Status|Gameplay}} | ||
[[File:HINF Last Spartan Standing.jpg | [[File:HINF Last Spartan Standing.jpg|thumb|300px|A promotional render for Last Spartan Standing.]] | ||
{{Article quote|Every Spartan for themselves! Level-Up your loadout by earning Personal Score to be the last Spartan standing.}} | {{Article quote|Every Spartan for themselves! Level-Up your loadout by earning Personal Score to be the last Spartan standing.}} | ||
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===Danger Zone=== | ===Danger Zone=== | ||
After | After one of three conditions are met (five minutes have passed in the match, all players are out of respawns, or only five players are remaining in the match), a circular Danger Zone will appear on the edge of the map and begin to constrict in phases to a random point on the map. Players who travel or are caught outside the Danger Zone's boundaries will slowly take damage until they either die or move into the safe area. | ||
===Leveling up=== | ===Leveling up=== | ||
Throughout the game, players earn 100 points for securing a kill and 50 points for scoring an assist. Eliminated players drop their [[Personal AI]], which can be secured by surviving players to earn | Throughout the game, players earn 100 points for securing a kill and 50 points for scoring an assist. Eliminated players drop their [[Personal AI]], which can be secured by surviving players to earn 500 points. | ||
Upon reaching certain point thresholds, players can upgrade their weapon loadouts by holding down the reload button. Levelling up will replace one weapon with a new one, in-general aiming to ensure players have one long-range and one close-range option at all times. Levelling up will also automatically reload the weapon players keep. | Upon reaching certain point thresholds, players can upgrade their weapon loadouts by holding down the reload button. Levelling up will replace one weapon with a new one, in-general aiming to ensure players have one long-range and one close-range option at all times. Levelling up will also automatically reload the weapon players keep. | ||
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Default | Default | ||
|[[Disruptor]] | |[[Disruptor]] | ||
| | | | ||
|- align="center" | |- align="center" | ||
|2 | |2 | ||
100 points | 100 points | ||
|[[ | |[[MA40 assault rifle]] | ||
|Disruptor | |Disruptor | ||
|- align="center" | |- align="center" | ||
|3 | |3 | ||
300 points | 300 points | ||
|[[ | |[[Mk50 Sidekick]] | ||
| | |MA40 assault rifle | ||
|- align="center" | |- align="center" | ||
|4 | |4 | ||
650 points | 650 points | ||
|[[VK78 Commando]] | |[[VK78 Commando]] | ||
| | |Mk50 Sidekick | ||
|- align="center" | |- align="center" | ||
|5 | |5 | ||
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|[[BR75 battle rifle]] | |[[BR75 battle rifle]] | ||
|CQS48 Bulldog | |CQS48 Bulldog | ||
|- align="center" | |||
|7 | |||
2,750 points | |||
|[[Type-1 energy sword]] | |||
|BR75 battle rifle | |||
|- align="center" | |- align="center" | ||
|} | |} | ||
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*The mode's official image, as seen at the top of this page, features an [[SRS99-S7 AM sniper rifle|S7 Sniper Rifle]] and an [[M41 SPNKR]] among the Spartans at the base of the image, in spite of neither weapon appearing on this mode. | *The mode's official image, as seen at the top of this page, features an [[SRS99-S7 AM sniper rifle|S7 Sniper Rifle]] and an [[M41 SPNKR]] among the Spartans at the base of the image, in spite of neither weapon appearing on this mode. | ||
*The mode's victory condition as displayed at the start of each match is "Current Objective: Survive", a reference to the ''[[Halo: Reach]]'' level [[Lone Wolf]] in which "Survive" is the only objective given to the player. | *The mode's victory condition as displayed at the start of each match is "Current Objective: Survive", a reference to the ''[[Halo: Reach]]'' level [[Lone Wolf]] in which "Survive" is the only objective given to the player. | ||
==Gallery== | |||
<gallery> | |||
File:HINF-UTILs.jpg|Players with different levels of weapons. | |||
File:HINF-BUTLRnoooo.jpg|A player getting XP from an eliminated player's AI. | |||
File:HINF-LSSAST.jpg|The ring closing in on the players. | |||
File:HINF-LSS.jpg|Players running with [[Disruptor]]s. | |||
File:HINF-LSS1.jpg|A player wielding a [[Mangler]], staring at another player with a [[BR75 battle rifle|Battle rifle]]. | |||
File:HINF-OrphanAIs.png|AIs stand over their dead Spartans. | |||
</gallery> | |||
==Sources== | ==Sources== |
Latest revision as of 20:23, May 28, 2023
“ | Every Spartan for themselves! Level-Up your loadout by earning Personal Score to be the last Spartan standing. | ” |
Last Spartan Standing is a multiplayer gametype introduced in Season 02 of Halo Infinite during the Interference event. It is considered a Free-For-All variant of the Attrition gametype, although it features several major mechanical differences.
Overview[edit]
Last Spartan Standing is played with 12 players on Big Team Battle maps. Players spawn with 5 lives each, and compete to secure grenades and equipment while eliminating other players.
Map spawns[edit]
There are no vehicle or weapon spawns on the map. Grenade spawns are random upon each respawn, and equipment is random and determined at the start of each map. Grenades will generally spawn in outdoor locations, while equipment will spawn indoors.
Ordnance pods will drop around the map at regular intervals, and will contain either a random powerup.
Danger Zone[edit]
After one of three conditions are met (five minutes have passed in the match, all players are out of respawns, or only five players are remaining in the match), a circular Danger Zone will appear on the edge of the map and begin to constrict in phases to a random point on the map. Players who travel or are caught outside the Danger Zone's boundaries will slowly take damage until they either die or move into the safe area.
Leveling up[edit]
Throughout the game, players earn 100 points for securing a kill and 50 points for scoring an assist. Eliminated players drop their Personal AI, which can be secured by surviving players to earn 500 points.
Upon reaching certain point thresholds, players can upgrade their weapon loadouts by holding down the reload button. Levelling up will replace one weapon with a new one, in-general aiming to ensure players have one long-range and one close-range option at all times. Levelling up will also automatically reload the weapon players keep.
Level | Primary weapon | Secondary weapon |
---|---|---|
1
Default |
Disruptor | |
2
100 points |
MA40 assault rifle | Disruptor |
3
300 points |
Mk50 Sidekick | MA40 assault rifle |
4
650 points |
VK78 Commando | Mk50 Sidekick |
5
1,150 points |
CQS48 Bulldog | VK78 Commando |
6
1,850 points |
BR75 battle rifle | CQS48 Bulldog |
7
2,750 points |
Type-1 energy sword | BR75 battle rifle |
Victory condition[edit]
The winner is the final player to survive with all their lives. There is no time limit beyond the looming threat of the enroaching Danger Zone.
Supported maps[edit]
Last Spartan Standing is played on Big Team Battle maps:
Production notes[edit]
Last Spartan Standing was developed with Season 02: Lone Wolves in mind, aiming to create a Free-For-All mode that focused on securing kills. The mode was prototyped by creating a FFA variant of Attrition to play on Breaker. The lack of weapon and vehicle spawns aim to prevent players from hoarding equipment and avoiding risks, while the points system aims to encourage aggressive play and reduce "third-partying" (in which players focus on stealing kills from a safe position as their primary way of earning points).[1]
Trivia[edit]
- The mode's official image, as seen at the top of this page, features an S7 Sniper Rifle and an M41 SPNKR among the Spartans at the base of the image, in spite of neither weapon appearing on this mode.
- The mode's victory condition as displayed at the start of each match is "Current Objective: Survive", a reference to the Halo: Reach level Lone Wolf in which "Survive" is the only objective given to the player.
Gallery[edit]
Players running with Disruptors.
A player wielding a Mangler, staring at another player with a Battle rifle.
Sources[edit]
- ^ Halo Waypoint, Season 2: Modes Preview (Retrieved on Apr 20, 2022) [archive]
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