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{{Status|Canon}} | {{Status|Canon}} | ||
{{Wikipedia}} | {{Wikipedia}} | ||
[[File:H2A Terminals - Ship in lower districts.jpg|thumb | [[File:H2A Terminals - Ship in lower districts.jpg|thumb|300px|The urban cityscape of ''High Charity''.]] | ||
[[File:TFoR AS - Elysium City.jpg|thumb | [[File:TFoR AS - Elysium City.jpg|thumb|300px|[[Elysium City]], a human city on [[Eridanus II]].{{Ref/Reuse|tforas}}]] | ||
A '''city''' is a type of settlement that [[Sentience|sapient]] species create. They were often large and complex. Cities can be built on [[planet]]s or on [[Space station]]s. Exact elements of cities depend on the species that create them. | A '''city''' is a type of settlement that [[Sentience|sapient]] species create. They were often large and complex. Cities can be built on [[planet]]s or on [[Space station]]s. Exact elements of cities depend on the species that create them. | ||
The word "urban" is often used to describe city areas. | The word "urban" is often used to describe city areas.{{Ref/Site|Id=nmwaypoint|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/universe/locations/new-mombasa|Site=Halo Waypoint|Page=New Mombasa}} | ||
==Types== | ==Types== | ||
===Human=== | ===Human=== | ||
For a list of human cities, see here [[:Category:Human cities|here]] | For a list of human cities, see here [[:Category:Human cities|here]] | ||
====Ancestors==== | |||
Prior to the activation of the [[Halo Array]], one of humanity's greatest cities was [[Marontik]]. | |||
====Post-Great Purification==== | |||
Human cities can be found near water bodies{{Ref/Reuse|preparetodrop}}{{Ref/Reuse|h5empire}}{{Ref/Reuse|exodus}} or almost totally land locked.<ref name="tforas">''[[Halo: The Fall of Reach - The Animated Series]]''</ref>{{Ref/Reuse|h4epilogue}} Cities have been built in deserts,{{Ref/Reuse|h4epilogue}} in mountainous valleys,{{Ref/Reuse|tforas}} along rocky coastlines,{{Ref/Reuse|exodus}} and on islands.{{Ref/Reuse|preparetodrop}} | |||
Some cities are filled with buildings. Occasionally buildings have landing pads for various aerospace craft,<ref name="h5empire">''Halo 5: Guardians'', multiplayer map, [[Empire]]</ref>{{Ref/Reuse|hrnewalexandria}} skybridges connecting to other buildings and outdoor courtyards on roofs.{{Ref/Reuse|hrnewalexandria}} Other cities are actually [[Wikipedia:arcology|arcologies]]. Several examples of this include the [[Castra Arcology]],<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=Halo3ODSTsquad ''Bungie.net'': Meet the Squad (6/2/2009)]</ref> the [[Haven arcology]].<ref>''[[Halo: Reach]] [[Halo: Reach Limited Edition|Limited Edition]]'', [[Intersystem News]]: HAVEN TERROR BOMBING KILLS TWO MILLION</ref><ref>''[[Halo: Reach]]'', [[Dr. Halsey's personal journal]]</ref> and [[New Mombasa]].{{Ref/Note|In [[:File:H3ODST Buildings Concept 2.jpg|this piece of concept art]] for ''[[Halo 3: ODST]]'' refers to the large structures in the map as being from an arcology.}} In different cases, the city contains minimal or no buildings at all like the {{CAAShip|Chalybeate}} which became the hub of a city composed of permanently parked starships.<ref>''[[Halo: Renegades]]'', Chapter 1</ref> | |||
In terms of physical infrastructure, cities often have transit systems featuring [[Maglev train]]s.<ref name="exodus">''[[Halo: Reach]]'', campaign level, [[Exodus]]</ref><ref>''[[Halo 2]]'', multiplayer map, [[Terminal (map)|Terminal]]</ref><ref>''[[Halo: Contact Harvest]]'', p. 45</ref> Roads for [[Civilian vehicles]] were also a common feature of human cities.<ref name="h4epilogue">''Halo 4'', campaign level, [[Epilogue (Halo 4 level)|Epilogue]]</ref>{{Ref/Reuse|mombasastreets}} Quite a few cities also prominently hosted [[Space elevator]]s.<ref name="preparetodrop">''[[Halo 3: ODST]]'', campaign level, [[Prepare To Drop]]</ref>{{Ref/Reuse|exodus}}<ref>''[[Halo 4]]'', multiplayer map, [[Skyline (level)|Skyline]]</ref> Paired with the space elevator, all six of Earth's tether cities have [[Superintendent-class artificial intelligence]]s.<ref>''[[Halo: The Essential Visual Guide]]'', p. 191</ref> Due to this infrastructure, cities can be identified on the surface of planets in darker conditions.<ref>''[[Halo 2]]'', campaign level, [[Cairo Station]]</ref><ref>''[[Halo 4]]'', campaign level, [[Midnight]]</ref> | |||
Structures and physical infrastructure were created using metals,<ref name="mombasastreets">''Halo 3: ODST'', campaign level, [[Mombasa Streets]]</ref><ref>''Halo: Reach'', campaign level, [[Exodus]]</ref> concrete-like materials,<ref>''[[Halo: Reach]]'', [[Day Before]]</ref><ref>''Halo 4'', campaign level, [[Prologue]]</ref> and wood-like materials.<ref name="hrnewalexandria">''Halo: Reach'', campaign level, [[New Alexandria]]</ref> | |||
Cities often have their own organizations like emergency forces. Examples of emergency services include the [[New Mombasa Police Department]], [[Boston Emergency]], or [[Elysium City Law Enforcement]]. A select number of cities are considered "capitals". Some like [[Casbah City]] are their planet's capital.<ref>[https://www.halowaypoint.com/en-us/universe/locations/tribute ''Halo Waypoint:'' Universe - Tribute]</ref> Others like [[Egypt|Cairo]] were the capital of their country.<ref>''[[Halo Encyclopedia (2009 edition)]]'', p. 294 (2011)</ref> | |||
<gallery> | <gallery> | ||
File: | File:Enc22 AncestorCity.png|An [[Ancestor]] city. | ||
File:NA 2.jpg|[[New Alexandria (location)|New Alexandria]], a terraced city on [[Reach]]. | File:NA 2.jpg|[[New Alexandria (location)|New Alexandria]], a terraced city on [[Reach]]. | ||
File:H5G-Noctus.png|[[Noctus]], an [[Andesia]]n city. | File:H5G-Noctus.png|[[Noctus]], an [[Andesia]]n city. | ||
File: | File:H2A - British Isles, France, BeNeLux.png|Various cities in the [[European Union]], [[Earth]], at night. | ||
File:H4 Mindoro2.jpg|[[Mindoro]], the capital city of [[Cascade]]. | File:H4 Mindoro2.jpg|[[Mindoro]], the capital city of [[Cascade]]. | ||
File:Homecoming City Concept.png|A city on Reach. | File:Homecoming City Concept.png|A city on Reach. | ||
</gallery> | </gallery> | ||
=== | ===Covenant=== | ||
Designed as the Covenant's capital, ''High Charity'' featured its own city.<ref>[https://www.halowaypoint.com/en-us/universe/locations/high-charity ''Halo Waypoint:'' High Charity]</ref> The Covenant were also known to use derelict Forerunner cities, like with the [[Ten Cities of Edification]].<ref name="hsschapter26">''[[Halo: Silent Storm]]'', Chapter 26</ref> | |||
====Sangheili==== | |||
The [[Sangheili]] made and designed their own cities. In the case of Sunaion, it was a "temple city",<ref>[https://www.halowaypoint.com/en-us/universe/locations/sunaion ''Halo Waypoint'': Universe - Sunaion]</ref> with tall buildings that have a minimal footprint.<ref>''[[Halo 5: Guardians]]'', campaign level, [[Battle of Sunaion (level)|Battle of Sunaion]]</ref> In the instance of the [[Tower of Ghalod'n]], the entire city was mostly a single tower.<ref>''[[Halo Mythos: A Guide to the Story of Halo]]'', p. 144</ref> | |||
Sanghelios is mostly composed of [[Wikipedia:City-state|city-states]], led and named after specific Sangheili families.<ref>''[[Halo: The Cole Protocol]]'', p. 93</ref><ref>''[[Halo: Glasslands]]'', p. 58</ref> | |||
For a list of Sangheili cities, see [[:Category:Sangheili cities|here]] | |||
====Kig-Yar==== | |||
The Kig-Yar had developed at least one major city, [[Tilu City]]. It was old and primarily filled with merchants.<ref>''[[Halo: Mortal Dictata]]'', Chapter 6</ref> | |||
<gallery> | <gallery> | ||
File:H2A Terminals - High Charity interior.jpg|[[The Golden City]] of ''[[High Charity]]''. | |||
File:H5G-Sunaion from Nuusra.png|[[Sunaion]], a seaborne temple city on [[Sanghelios]]. | File:H5G-Sunaion from Nuusra.png|[[Sunaion]], a seaborne temple city on [[Sanghelios]]. | ||
File: | File:H5G Sanghelios Concept 1.jpg|The [[Tower of Ghalod'n]], a city-tower. | ||
File:HINF Concept SangheliosWaterCity.jpg|A city on [[Feldokra]]. | |||
</gallery> | </gallery> | ||
===Forerunner=== | ===Forerunner=== | ||
Line 55: | Line 58: | ||
Forerunners also built cities on planets, some of which survived the nearly 100,000 year gap from the firing of the [[Halo Array]] like the [[Ten Cities of Edification]].{{Ref/Reuse|hsschapter26}} Other ground cities of the Forerunners were the ones built on [[Triniel]].<ref>''[[Halo: Renegades]]'', Chapter ??</ref> | Forerunners also built cities on planets, some of which survived the nearly 100,000 year gap from the firing of the [[Halo Array]] like the [[Ten Cities of Edification]].{{Ref/Reuse|hsschapter26}} Other ground cities of the Forerunners were the ones built on [[Triniel]].<ref>''[[Halo: Renegades]]'', Chapter ??</ref> | ||
<gallery> | <gallery> | ||
File: | File:HTMCC-H4 Terminals MaethrillianSkyline.png|The city streets of Maethrillian. | ||
</gallery> | </gallery> | ||
==Production notes== | ==Production notes== | ||
During the [[Development of Halo|development of ''Halo 3'']], a special visual look-development level called "[[ | [[File:HO Icebox Skyline 1.jpg|200px|thumb|The Tyumen skyline in the map ''[[Icebox]]''.]] | ||
During the [[Development of Halo|development of ''Halo 3'']], a special visual look-development level called "[[Forerunner City]]" was created.<ref name="picasa">[https://picasaweb.google.com/114253662089061571624/Halo3TheLostCity#5573889624080394914 ''Picasa'': Paul Russel > Halo 3: The Lost City] (defunct, [https://web.archive.org/web/20160413070942/https://picasaweb.google.com/114253662089061571624/Halo3TheLostCity Archive])</ref> This featured a Forerunner city composed of a single building.<ref>[https://twitter.com/Dr_Abominable/status/732109307529986048 ''Paul Russel on Twitter'':] ''Thanks! I wanted to get past our current notion of cities, instead of individual buildings, city is a single building.''</ref> It was eventually [[Cut Halo 3 levels|cut]] but the exterior design was reused in the ''[[Halo Legends]]'' short ''[[Origins]]''. | |||
The map ''[[Icebox]]'' of the cancelled ''[[Halo Online]]'' featured the real world city of [[Wikipedia:Tyumen|Tyumen, Russia]]. A [[Cut Halo Online levels|cut]] [[Sky bridge|map]] for the game was also supposed to be set in [[Seongnam]], [[Korea]] but wasn't implemented before the game's cancellation . | The map ''[[Icebox]]'' of the cancelled ''[[Halo Online]]'' featured the real world city of [[Wikipedia:Tyumen|Tyumen, Russia]]. A [[Cut Halo Online levels|cut]] [[Sky bridge|map]] for the game was also supposed to be set in [[Seongnam]], [[Korea]] but wasn't implemented before the game's cancellation . | ||
{{clear}} | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> |
Latest revision as of 13:17, August 3, 2024
There is more information available on this subject at City on the English Wikipedia. |
A city is a type of settlement that sapient species create. They were often large and complex. Cities can be built on planets or on Space stations. Exact elements of cities depend on the species that create them.
The word "urban" is often used to describe city areas.[2]
Types[edit]
Human[edit]
For a list of human cities, see here here
Ancestors[edit]
Prior to the activation of the Halo Array, one of humanity's greatest cities was Marontik.
Post-Great Purification[edit]
Human cities can be found near water bodies[3][4][5] or almost totally land locked.[1][6] Cities have been built in deserts,[6] in mountainous valleys,[1] along rocky coastlines,[5] and on islands.[3]
Some cities are filled with buildings. Occasionally buildings have landing pads for various aerospace craft,[4][7] skybridges connecting to other buildings and outdoor courtyards on roofs.[7] Other cities are actually arcologies. Several examples of this include the Castra Arcology,[8] the Haven arcology.[9][10] and New Mombasa.[Note 1] In different cases, the city contains minimal or no buildings at all like the CAA Chalybeate which became the hub of a city composed of permanently parked starships.[11]
In terms of physical infrastructure, cities often have transit systems featuring Maglev trains.[5][12][13] Roads for Civilian vehicles were also a common feature of human cities.[6][14] Quite a few cities also prominently hosted Space elevators.[3][5][15] Paired with the space elevator, all six of Earth's tether cities have Superintendent-class artificial intelligences.[16] Due to this infrastructure, cities can be identified on the surface of planets in darker conditions.[17][18]
Structures and physical infrastructure were created using metals,[14][19] concrete-like materials,[20][21] and wood-like materials.[7]
Cities often have their own organizations like emergency forces. Examples of emergency services include the New Mombasa Police Department, Boston Emergency, or Elysium City Law Enforcement. A select number of cities are considered "capitals". Some like Casbah City are their planet's capital.[22] Others like Cairo were the capital of their country.[23]
An Ancestor city.
New Alexandria, a terraced city on Reach.
Various cities in the European Union, Earth, at night.
Covenant[edit]
Designed as the Covenant's capital, High Charity featured its own city.[24] The Covenant were also known to use derelict Forerunner cities, like with the Ten Cities of Edification.[25]
Sangheili[edit]
The Sangheili made and designed their own cities. In the case of Sunaion, it was a "temple city",[26] with tall buildings that have a minimal footprint.[27] In the instance of the Tower of Ghalod'n, the entire city was mostly a single tower.[28]
Sanghelios is mostly composed of city-states, led and named after specific Sangheili families.[29][30]
For a list of Sangheili cities, see here
Kig-Yar[edit]
The Kig-Yar had developed at least one major city, Tilu City. It was old and primarily filled with merchants.[31]
Sunaion, a seaborne temple city on Sanghelios.
The Tower of Ghalod'n, a city-tower.
A city on Feldokra.
Forerunner[edit]
Forerunners built their own cities. There were quite a few different types of cities.
The capital of the Ecumene was the city-station of Maethrillian.
Forerunners also built cities on planets, some of which survived the nearly 100,000 year gap from the firing of the Halo Array like the Ten Cities of Edification.[25] Other ground cities of the Forerunners were the ones built on Triniel.[32]
Production notes[edit]
During the development of Halo 3, a special visual look-development level called "Forerunner City" was created.[33] This featured a Forerunner city composed of a single building.[34] It was eventually cut but the exterior design was reused in the Halo Legends short Origins.
The map Icebox of the cancelled Halo Online featured the real world city of Tyumen, Russia. A cut map for the game was also supposed to be set in Seongnam, Korea but wasn't implemented before the game's cancellation .
Gallery[edit]
Notes[edit]
- ^ In this piece of concept art for Halo 3: ODST refers to the large structures in the map as being from an arcology.
Sources[edit]
- ^ a b c Halo: The Fall of Reach - The Animated Series
- ^ Halo Waypoint, New Mombasa (Retrieved on Jun 1, 2020) [archive]
- ^ a b c Halo 3: ODST, campaign level, Prepare To Drop
- ^ a b Halo 5: Guardians, multiplayer map, Empire
- ^ a b c d Halo: Reach, campaign level, Exodus
- ^ a b c Halo 4, campaign level, Epilogue
- ^ a b c Halo: Reach, campaign level, New Alexandria
- ^ Bungie.net: Meet the Squad (6/2/2009)
- ^ Halo: Reach Limited Edition, Intersystem News: HAVEN TERROR BOMBING KILLS TWO MILLION
- ^ Halo: Reach, Dr. Halsey's personal journal
- ^ Halo: Renegades, Chapter 1
- ^ Halo 2, multiplayer map, Terminal
- ^ Halo: Contact Harvest, p. 45
- ^ a b Halo 3: ODST, campaign level, Mombasa Streets
- ^ Halo 4, multiplayer map, Skyline
- ^ Halo: The Essential Visual Guide, p. 191
- ^ Halo 2, campaign level, Cairo Station
- ^ Halo 4, campaign level, Midnight
- ^ Halo: Reach, campaign level, Exodus
- ^ Halo: Reach, Day Before
- ^ Halo 4, campaign level, Prologue
- ^ Halo Waypoint: Universe - Tribute
- ^ Halo Encyclopedia (2009 edition), p. 294 (2011)
- ^ Halo Waypoint: High Charity
- ^ a b Halo: Silent Storm, Chapter 26
- ^ Halo Waypoint: Universe - Sunaion
- ^ Halo 5: Guardians, campaign level, Battle of Sunaion
- ^ Halo Mythos: A Guide to the Story of Halo, p. 144
- ^ Halo: The Cole Protocol, p. 93
- ^ Halo: Glasslands, p. 58
- ^ Halo: Mortal Dictata, Chapter 6
- ^ Halo: Renegades, Chapter ??
- ^ Picasa: Paul Russel > Halo 3: The Lost City (defunct, Archive)
- ^ Paul Russel on Twitter: Thanks! I wanted to get past our current notion of cities, instead of individual buildings, city is a single building.