Jaime Griesemer: Difference between revisions
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[[File:Jaime Griesemer Screenshot.jpg|thumb|230px|Jaime Griesemer.]] | [[File:Jaime Griesemer Screenshot.jpg|thumb|230px|Jaime Griesemer.]] | ||
'''Jaime Griesemer''' is a video game designer and a former senior employee at [[Bungie|Bungie Studios]]. He served as a designer for ''[[Halo: Combat Evolved]]'' and a design lead for ''[[Halo 2]]''<ref>''[[Halo 2 credits]]''</ref> and ''[[Halo 3]]''.<ref>''[[Halo 3 credits]]''</ref> In addition, he did additional design work for ''[[Halo 3: ODST]]'' and ''[[Halo: Reach]]'', and provided regular feedback for ''[[Halo Wars]]''. He worked at Bungie from 1997 to [[2010]], and is currently working for [[Wikipedia:Sucker Punch Productions|Sucker Punch Productions]].<ref>[http://thetipofthesphere.com/resume/ ''Resume - The Tip of the Sphere'']</ref><ref>[http://halo.xbox.com/Content/assets/en-us/Podcast/343Sparkast_006.mp3 343 Sparkast #006]</ref> | '''Jaime Griesemer''' is a video game designer and a former senior employee at [[Bungie|Bungie Studios]]. He served as a designer for ''[[Halo: Combat Evolved]]'' and a design lead for ''[[Halo 2]]''<ref>''[[Halo 2 credits]]''</ref> and ''[[Halo 3]]''.<ref>''[[Halo 3 credits]]''</ref> In addition, he did additional design work for ''[[Halo 3: ODST]]'' and ''[[Halo: Reach]]'', and provided regular feedback for ''[[Halo Wars]]''. He worked at Bungie from 1997 to [[2010]], and is currently working for [[Wikipedia:Sucker Punch Productions|Sucker Punch Productions]].<ref>[http://thetipofthesphere.com/resume/ ''Resume - The Tip of the Sphere'']</ref><ref>[http://halo.xbox.com/Content/assets/en-us/Podcast/343Sparkast_006.mp3 343 Sparkast #006]</ref> |
Latest revision as of 10:24, March 19, 2022
Jaime Griesemer is a video game designer and a former senior employee at Bungie Studios. He served as a designer for Halo: Combat Evolved and a design lead for Halo 2[1] and Halo 3.[2] In addition, he did additional design work for Halo 3: ODST and Halo: Reach, and provided regular feedback for Halo Wars. He worked at Bungie from 1997 to 2010, and is currently working for Sucker Punch Productions.[3][4]
Jaime is responsible for much of the vehicle design in Halo 2.
Jaime got his start by co-creating a fansite for Myth. Jamie and his friend Ferrex co-web mastered The Myth Codex, a fairly comprehensive Myth and Myth II site. He met Max, Bungie’s webmaster, through the Codex and since he lived in Chicago they hired him to come in part-time and do some in-house testing on Myth II.
After Myth II shipped, he just kept coming in to work. He was the Head Bungie.net Administrator for a little while, and then Jason Jones asked him to join the Halo team.
I definitely didn’t anticipate this chain of events when I started my first fansite, The Myth Grimoire. I was planning to go to grad school for theoretical physics, but I’m extremely happy with how things worked out. Bungie is a great company and the work environment here really encourages people to take on as much responsibility as they feel they can handle. I was really lucky to end up here.
Trivia[edit]
He is responsible for the Easter Egg in Halo: Combat Evolved, Megg. This was the final egg found in the game, almost two years after release.
See also[edit]
- Interview Nov 1, 2004
- Jaime Griesemer at Bungie.net
- Jaime Griesemer at the Internet Movie Database
- Jaime Griesemer - The Tip of the Sphere blog