Gameplay

Vehicles: Difference between revisions

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{{era|RW}}
{{Status|Gameplay}}
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{{References}}
{{References}}
{{Center|For the full list of vehicles, see [[:Category:Vehicles]]}}
{{Center|For the full list of vehicles, see [[:Category:Vehicles]]}}


[[File:Unsc.gif|thumb|350px|right|[[UNSC]] ground forces.]]
[[File:HW UNSCUnits.gif|thumb|350px|[[UNSC]] ground forces.]]


The '''vehicles''' from the [[Halo universe|''Halo'' universe]] are transport vehicles usually designed for use in combat situations. Many vehicles exist in the ''Halo'' universe, and some of them can be used in the ''Halo'' games. Vehicles are a very important part of the gameplay, and can be used in both [[Campaign]] and [[Multiplayer]].
The '''vehicles''' from the [[Halo universe|''Halo'' universe]] are transport vehicles usually designed for use in combat situations. Many vehicles exist in the ''Halo'' universe, and some can be used in the ''Halo'' games. Vehicles are a very important part of the gameplay and can be used in both [[Campaign]] and [[Multiplayer]].


Vehicles have distinct tactical advantages. Most vehicles have powerful weapons with unlimited ammunition. Their firepower can be used to damage or destroy enemy forces or placements. Vehicles can also be used to transport troops swiftly, and can provide essential support in skirmishes.
Vehicles have distinct tactical advantages. Most vehicles have powerful weapons with unlimited ammunition. Their firepower can be used to damage or destroy enemy forces or placements. Vehicles can also be used to transport troops swiftly and can provide essential support in skirmishes.


Due to their size, vehicles cannot enter tight areas like buildings, where infantry can enter. Vehicles can be clearly seen and destroyed by enemy artillery or explosive small-arms fire. Since ''Halo 2'', vehicles can also be [[Boarding (gameplay mechanic)|hijacked]], and if the boarder is successful, they can use the vehicle's weapons against the player.
Due to their size, vehicles cannot enter tight areas like buildings, where infantry can enter. Vehicles can be seen and destroyed by enemy artillery or explosive small-arms fire. Since ''Halo 2'', vehicles can also be [[Boarding (gameplay mechanic)|hijacked]], and if the border is successful, they can use the vehicle's weapons against the player.


==Gameplay==
==Gameplay==
In gameplay, only a small number of very unique vehicles are controllable and usually operate in a similar fashion, allowing driving (navigation) or control of mounted [[Weapons|weaponry]] (attack). Some vehicles allow one to do both simultaneously. The weapons usually have unlimited ammunition available, whether they are [[UNSC Weapons|human]] (ballistic-based) or [[Covenant weapons|Covenant]] (plasma-based).
In gameplay, only a small number of very unique vehicles are controllable and usually operate similarly, allowing driving (navigation) or control of mounted [[Weapons|weaponry]] (attack). Some vehicles allow one to do both simultaneously. The weapons usually have unlimited ammunition available, whether they are [[UNSC Weapons|human]] (ballistic-based) or [[Covenant weapons|Covenant]] (plasma-based).


When the player enters a vehicle by climbing into driving, weapons or passenger seats, the camera switches from a first-person to a third-person view. This improves peripheral vision and the bird's eye view makes it easier to drive around, with nearby terrain easily fitting into view. When the player has control of weaponry while being driven around in a vehicle, either hand-held weapons (usable while in passenger seats) or [[Turrets|mounted weapons]] (usable while in turret seats), a stylized aiming reticle is displayed much like when in first-person view, locked to the center of the screen and replacing the typical arrow cursor.
When the player enters a vehicle by climbing into driving, weapons, or passenger seats, the camera switches from a first-person to a third-person view. This improves peripheral vision, and the bird's eye view makes it easier to drive around, with nearby terrain easily fitting into view. When the player has control of weaponry while being driven around in a vehicle, either hand-held weapons (usable while in passenger seats) or [[Turrets|mounted weapons]] (usable while in turret seats), a stylized aiming reticle is displayed much like when in first-person view, locked to the center of the screen and replacing the typical arrow cursor.


The player is allowed to use vehicles from either of the two primary factions, [[UNSC]] or [[Covenant]], often turning the Covenant's usually superior firepower against itself. Playable human vehicles are typically grounded, and unable to fly. Almost every playable Covenant vehicle has the capability to overcome gravity to some degree, and hover or even fly around. Spacecraft and aircraft can be seen in cutscenes, though the player usually cannot control or affect them in any way.
The player is allowed to use vehicles from either of the two primary factions, [[UNSC]] or [[Covenant]], often turning the Covenant's usually superior firepower against itself. Playable human vehicles are typically grounded and unable to fly. Almost every playable Covenant vehicle has the capability to overcome gravity to some degree and hover or even fly around. Spacecraft and aircraft can be seen in cutscenes, though the player usually cannot control or affect them.


UNSC vehicles are usually named after animals (such as the [[Warthog]] or [[Pelican]]), while Covenant vehicles are mostly named after supernatural beings (such as the [[Ghost]] or [[Phantom]]); with the exception of large land units being named after insects (such as the [[Scarab]] or [[Locust]]). In ''Halo: CE'', only the Ghost and [[Banshee]] can actually be destroyed.
UNSC vehicles are usually named after animals (such as the [[Warthog]] or [[Pelican]]), while Covenant vehicles are mostly named after supernatural beings (such as the [[Ghost]] or [[Phantom]]); except for large land units being named after insects (such as the [[Scarab]] or [[Locust]]). In ''Halo: CE'', only the Ghost and [[Banshee]] can be destroyed.


The gameplay mechanics involving vehicles have undergone a number of changes throughout the ''Halo'' games. For example, in ''Halo: Combat Evolved'', a small prod or touch by a vehicle will instantly kill any infantry, including Hunters, whereas starting from ''Halo 2'' the vehicle's speed and mass factor in on the amount of splatter damage. Starting from ''Halo 3'', vehicles take collision damage when hitting other objects based on their mass and speed, and can destroy one another by ramming. The driver can also take damage when colliding with other objects, depending on the vehicle.
The gameplay mechanics involving vehicles have undergone several changes throughout the ''Halo'' games. For example, in ''Halo: Combat Evolved'', a small prod or touch by a vehicle will instantly kill any infantry, including Hunters, whereas starting from ''Halo 2'' the vehicle's speed and mass factor in on the amount of splatter damage. Starting from ''Halo 3'', vehicles take collision damage when hitting other objects based on their mass and speed and can destroy one another by ramming. The driver can also take damage when colliding with other objects, depending on the vehicle.


===Allied===
===Allied===
[[:Category:UNSC vehicles|UNSC]] and [[:Category:Covenant vehicles|Covenant vehicles]] are made available in Campaign levels (depending on which side the player character is on, UNSC/Covenant), when the player needs to infiltrate or cut through enemy-held territory.
[[:Category:UNSC vehicles|UNSC]] and [[:Category:Covenant vehicles|Covenant vehicles]] are made available in Campaign levels (depending on which side the player character is on, UNSC/Covenant), when the player needs to infiltrate or cut through enemy-held territory.


Either kept unused, waiting for a driver or allowing the player's character ([[John-117|Master Chief]], [[Thel 'Vadam|The Arbiter]], [[Sangheili|The Elites]], or the [[ODST]]s.) to switch with a friendly unit, the player may enter it without meeting any resistance and take control of it. Alternatively the player may enter unoccupied mounted turrets.
Either kept unused, waiting for a driver or allowing the player's character ([[John-117|Master Chief]], [[Thel 'Vadam|The Arbiter]], [[Sangheili|The Elites]], or the [[ODST]]s.) to switch with a friendly unit, the player may enter it without meeting any resistance and take control of it. Alternatively, the player may enter unoccupied mounted turrets.


===Enemy===
===Enemy===
Since UNSC vehicles are rarely available within campaign levels, it is a common practice to kill the driver of Covenant vehicles in order to hijack them. Although it is relatively easy to kill its driver from afar with careful sniping, the preferred approach is known as "boarding", and consists of:
Since UNSC vehicles are rarely available within campaign levels, it is a common practice to kill the driver of Covenant vehicles to hijack them. Although it is relatively easy to kill its driver from afar with careful sniping, the preferred approach is known as "boarding" and consists of:


#Boarding an enemy vehicle when near its rear or seating area.
#Boarding an enemy vehicle when near its rear or seating area.
#Cutting through its defenses by throwing [[frag grenade]]s, [[Type-1 Antipersonnel Grenade#Stickiness|sticking]] [[plasma grenade]]s/spike grenades onto its armor plating or burning your way through with some fire bomb grenades.
#Cutting through its defenses by throwing [[frag grenade]]s, [[Type-1 Antipersonnel Grenade#Stickiness|sticking]] {{Pattern|Anskum|plasma grenade}}s/spike grenades onto its armor plating or burning your way through with some fire bomb grenades.
#Killing the driver by [[melee]] attacks (available with any player character), or more grenades.
#Killing the driver by [[melee]] attacks (available with any player character) or more grenades.
#Jumping down from the now disabled vehicle, which automatically grinds to a halt without its driver.
#Jumping down from the now disabled vehicle, which automatically grinds to a halt without its driver.
#Climbing into its driver seat as usual, since the fallen driver's body would have fallen out of the vehicle.
#Climbing into its driver seat as usual, since the fallen driver's body would have fallen out of the vehicle.


This procedure may also be followed while in multiplayer gameplay, to take control of UNSC or Covenant vehicles controlled by members of opposing teams.
This procedure may also be followed while in multiplayer gameplay to take control of UNSC or Covenant vehicles controlled by members of opposing teams.


Vehicles that have been stopped by sheer firepower by destroying or disabling them cannot be taken control of. With certain lighter-armored or not enclosed vehicles such as the Ghost, Warthog, Mongoose and Banshee, the boarding procedure is simpler. You can board it, throw the driver off, and in most cases automatically assume control of the vehicle, all in one quick action.
Vehicles that have been stopped by sheer firepower by destroying or disabling them cannot be taken control of. With certain lighter-armored or not enclosed vehicles such as the Ghost, Warthog, Mongoose, and Banshee, the boarding procedure is simpler. You can board it, throw the driver off, and in most cases, automatically assume control of the vehicle, all in one quick action.


===Multiplayer===
===Multiplayer===
Certain vehicles can be driven in Multiplayer levels. Vehicles can be very useful in Slayer and Skirmish gametypes. In [[Capture the Flag]], once the player character has picked up the flag, the character cannot drive a vehicle or take control of its weaponry, though the character may ride in a vehicle driven by another character.
Certain vehicles can be driven in Multiplayer levels. Vehicles can be very useful in Slayer and Skirmish game types. In [[Capture the Flag]], once the player character has picked up the flag, the character cannot drive a vehicle or take control of its weaponry, though the character may ride in a vehicle driven by another character.


==Types==
==Types==
In the ''Halo'' universe five different types of vehicles exist. The first four consisting of ground vehicles: [[#Light vehicles|Light]], [[#Medium vehicles|Medium]], [[#Heavy vehicles|Heavy]], and [[#Giant vehicles|Giant]]. The last type consists of all [[#Aerial vehicles|Aerial]] vehicles. Each have different strengths, weaknesses and purposes, which help to ultimately decide which vehicle to use in which situation. Some vehicles are unusable in the Halo games, but can be available for use with the use of modified game content.
In the ''Halo'' universe, five different types of vehicles exist. The first four consisting of ground vehicles: [[#Light vehicles|Light]], [[#Medium vehicles|Medium]], [[#Heavy vehicles|Heavy]], and [[#Giant vehicles|Giant]]. The last type consists of all [[#Aerial vehicles|Aerial]] vehicles. Each has different strengths, weaknesses, and purposes, which ultimately help to decide which vehicle to use in which situation. Some vehicles are unusable in the Halo games but can be available for use with the use of modified game content.


===Light vehicles===
===Light vehicles===
[[File:H2A T32Ghost.png|thumb|right|A Covenant [[Type-32 Ghost]].]]
[[File:H2A T32Ghost.png|thumb|A Covenant {{Pattern|Karo'etba|Ghost}}.]]
[[File:Warthog Halo Reach.jpeg|thumb|right|A UNSC [[Warthog]].]]
[[File:Warthog Halo Reach.jpeg|thumb|A UNSC [[Warthog]].]]


Light vehicles are usually used to travel for short distances along with fighting infantry units. They are agile and are usually equipped with small weaponry types. They usually carry up to four passengers. Some have light weaponry and armor which means they can be vulnerable to heavy weaponry, or leave the passengers and driver badly exposed to small arms fire.
Light vehicles are usually used to travel for short distances along with fighting infantry units. They are agile and are usually equipped with small weaponry types. They usually carry up to four passengers. Some have light weaponry and armor, which means they can be vulnerable to heavy weaponry or leave the passengers and driver badly exposed to small arms fire.


;[[Covenant]]
;[[Covenant]]
*[[Ghost]] - Recon/Rapid Assault Vehicle. - Usable in every ''Halo'' game.
*[[Ghost]] - Recon/Rapid Assault Vehicle. - Usable in every ''Halo'' game.
*[[Type-52 Prowler]] - Light Recon Vehicle. - Usable in ''Halo 3''.
*[[Qavardu Workshop Prowler]] - Light Recon Vehicle. - Usable in ''Halo 3''.
*[[Chopper]] - Rapid Assault Vehicle. - Usable in ''Halo 3'', ''ODST'', ''Infinite'', and ''Halo Wars'' and ''Halo Wars 2''.
*[[Chopper]] - Rapid Assault Vehicle. - Usable in ''Halo 3'', ''ODST'', ''Infinite'', and ''Halo Wars'' and ''Halo Wars 2''.
*[[Type-46 Spectre]] - Light Recon Vehicle. - Usable in ''Halo 2''.
*{{Pattern|Wuzum|Spectre}} - Light Recon Vehicle. - Usable in ''Halo 2''.
*[[Type-48 Revenant]] - Light Assault Gun Carriage. - Usable in ''Halo: Reach''.
*{{Pattern|Rizvum|Revenant}} - Light Assault Gun Carriage. - Usable in ''Halo: Reach''.


;[[Banished]]
;[[Banished]]
*[[Skitterer]] - Scout/Support Walker. - Usable in ''Halo Wars 2''.
*[[Klavrig Workshop Skitterer]] - Scout/Support Walker. - Usable in ''Halo Wars 2''.


;[[UNSC]]
;[[UNSC]]
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===Medium vehicles===
===Medium vehicles===
[[File:HW2 Banished Marauder.png|thumb|right|A Banished [[Marauder]].]]
[[File:HW2 Banished Marauder.png|thumb|A Banished [[Eklon'Dal Workshop Marauder]].]]


Medium vehicles are a midway point between the recon prowess and agility of the light vehicles and the hard hitting power of heavy vehicles, without matching tanks in fire power. Medium vehicles will usually take more damage before destruction, and will provide better defense for the driver and passengers. They are usually larger than light vehicles, and will often carry heavy support weaponry.
Medium vehicles are a midway point between the recon prowess and agility of the light vehicles and the hard-hitting power of heavy vehicles, without matching tanks in fire power. Medium vehicles will usually take more damage before destruction and will provide better defense for the driver and passengers. They are usually larger than light vehicles, and will often carry heavy support weaponry.


;Covenant
;Covenant
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;Banished
;Banished
*[[Marauder]] - Medium Support Tank. Usable in ''Halo Wars 2''.
*[[Eklon'Dal Workshop Marauder]] - Medium Support Tank. Usable in ''Halo Wars 2''.
*[[Methane Wagon]] - Armored Support Vehicle. Usable in ''Halo Wars 2''.
*[[Methane Wagon]] - Armored Support Vehicle. Usable in ''Halo Wars 2''.
*[[Reaver]] - Anti-Aircraft Walker. Usable in ''Halo Wars 2''.
*[[Reaver]] - Anti-Aircraft Walker. Usable in ''Halo Wars 2''.
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===Heavy vehicles===
===Heavy vehicles===
[[File:AA Wraith.jpg|thumb|right|A Covenant AA [[Type-52 Anti-Aircraft Artillery|Wraith]].]]
[[File:AA Wraith.jpg|thumb|A Covenant AA [[Ogab'd-pattern anti-aircraft Wraith|Wraith]].]]


[[File:H3 Scorpion filled up.jpg|thumb|right|A UNSC [[M808 Scorpion]].]]
[[File:H3 Scorpion filled up.jpg|thumb|A UNSC [[M808 Scorpion]].]]


Heavy vehicles are designed to smash foes to pieces and crush the enemy beneath their treads. They usually feature powerful weapons and heavy armor for destroying enemy vehicles and protecting themselves from retribution. They are often slow and are often restricted by terrain.
Heavy vehicles are designed to smash foes and crush the enemy beneath their treads. They usually feature powerful weapons and heavy armor for destroying enemy vehicles and protecting themselves from retribution. They are often slow and are often restricted by terrain.


;Covenant
;Covenant
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*[[Anti-Aircraft Wraith]] - Anti-Air version of the Wraith. - Usable through a glitch in ''Halo 3'' and ''ODST'', and officially in ''Halo: Spartan Assault'', ''Halo: Spartan Strike'' and ''Halo 5: Guardians''.
*[[Anti-Aircraft Wraith]] - Anti-Air version of the Wraith. - Usable through a glitch in ''Halo 3'' and ''ODST'', and officially in ''Halo: Spartan Assault'', ''Halo: Spartan Strike'' and ''Halo 5: Guardians''.
*[[Locust]] - Anti-building unit. - Usable in ''Halo Wars'' and ''Halo Wars 2''.
*[[Locust]] - Anti-building unit. - Usable in ''Halo Wars'' and ''Halo Wars 2''.
*[[Goblin]] - [[Unggoy]] Heavy Combat Battlesuit. - Unusable in ''Halo 5: Guardians'', usable in ''Halo Wars 2'' for the [[Banished Goblin|Banished]].  
*{{Pattern|Pnap|Goblin}} - [[Unggoy]] Heavy Combat Battlesuit. - Unusable in ''Halo 5: Guardians'', usable in ''Halo Wars 2'' for the [[Eklon'Dal Workshop Goblin|Banished]].  


;UNSC
;UNSC
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===Giant vehicles===
===Giant vehicles===
[[File:H2 Outskirts Scarab.jpg|thumb|right|A Covenant [[Type-47A Scarab]].]]
[[File:H2 Outskirts Scarab.jpg|thumb|A Covenant {{Pattern|Protos|Scarab}}.]]


The heaviest of vehicles that are designed for functions as big as their sizes. They are however rarely suited for proper combat situations. They will carry defenses, such as defensive gun emplacements and turrets, but will usually be vulnerable in heavy combat circumstances.
The heaviest of vehicles are designed for functions as big as their sizes. They are, however rarely suited for proper combat situations. They will carry defenses, such as defensive gun emplacements and turrets, but will usually be vulnerable in heavy combat circumstances.


;Covenant
;Covenant
*[[Scarab]] - Assault Vehicle - Usable in ''Halo Wars'' and ''Halo Wars 2''. Appears in ''Halo 3'', ''Halo 3 ODST'', and ''Halo 2 Anniversary''
*[[Scarab]] - Assault Vehicle - Usable in ''Halo Wars'' and ''Halo Wars 2''. Appears in ''Halo 3'', ''Halo 3 ODST'', and ''Halo 2 Anniversary''
*[[Type-58 Harvester]] - Vehicle used for large scale excavations and searching for artifacts. - Appears in ''Halo 4''.
*{{Pattern|Za'zayara|Harvester}} - Vehicle used for large scale excavations and searching for artifacts. - Appears in ''Halo 4''.
*[[Type-55 Kraken]] - Vehicle used as an excavation walker but has been repurposed as a siege tower.  - Appears in ''Halo 5''.
*{{Pattern|Shuul'se|Kraken}} - Vehicle used as an excavation walker but has been repurposed as a siege tower.  - Appears in ''Halo 5''.


;UNSC
;UNSC
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===Aerial vehicles===
===Aerial vehicles===
[[File:Halo_Reach_Type_26_GSA.png|200px|thumb|right|A Covenant [[Type-26 Ground Support Aircraft|Banshee]].]]
[[File:Halo Reach Type 26 GSA.png|200px|thumb|A Covenant [[Type-26 Ground Support Aircraft|Banshee]].]]
[[File:Loyalist Type-52 Phantom Troop Carrier.jpg|thumb|right|A Covenant [[Type-52 Troop Carrier|Phantom]].]]
[[File:Loyalist Type-52 Phantom Troop Carrier.jpg|thumb|A Covenant [[Kez'katu-pattern Phantom|Phantom]].]]
[[File:Pelicandrop.jpg|thumb|right|A UNSC [[Dropship 77-Troop Carrier|Pelican]].]]
[[File:Pelicandrop.jpg|thumb|A UNSC [[Dropship 77-Troop Carrier|Pelican]].]]
[[File:F-99_Wombat.jpg|thumb|F-99 Drone Fighter]]
[[File:F-99 Wombat.jpg|thumb|F-99 Drone Fighter]]


Aerial vehicles are often designed for ground support purposes, but are equipped to defend themselves from other vehicles. Aerial vehicles usually only have two weapons - an anti-infantry based weapon, and a heavier type of weaponry, usually missile or rocket based. This is due to the vehicle often needing to be light to be air-worthy.  
Aerial vehicles are often designed for ground support purposes, but are equipped to defend themselves from other vehicles. Aerial vehicles usually only have two weapons - an anti-infantry based weapon, and a heavier type of weaponry, usually missile or rocket based. This is due to the vehicle often needing to be light to be air-worthy.  


;Covenant
;Covenant
*[[Type-27 Banshee]] - Covenant Navy's standard space interceptor support craft - Appears in ''Halo: Reach''
*{{Pattern|Elsedda|Banshee}} - Covenant Navy's standard space interceptor support craft - Appears in ''Halo: Reach''
*[[Banshee]] - Covenant ground assault aircraft. - Usable in ''Halo: CE'', ''2'', ''3'', ''ODST'', ''4'', ''Halo Wars'', ''Halo: Reach'', ''Halo 2: Anniverary'', ''Halo 5: Guardians'' and ''Halo Infinite''.  
*[[Banshee]] - Covenant ground assault aircraft. - Usable in ''Halo: CE'', ''2'', ''3'', ''ODST'', ''4'', ''Halo Wars'', ''Halo: Reach'', ''Halo 2: Anniverary'', ''Halo 5: Guardians'' and ''Halo Infinite''.  
**[[Heretic Banshee]] - The Heretic version of the Banshee. - Usable in ''Halo 2'' and ''Halo 2 Anniversary''.
**[[Heretic Banshee]] - The Heretic version of the Banshee. - Usable in ''Halo 2'' and ''Halo 2 Anniversary''.
*[[Lich]] - Massive Covenant troop transport/gunship. - Appears in ''Halo 4'', ''Halo 5: Guardians'' and ''Halo Wars 2''.
*[[Lich]] - Massive Covenant troop transport/gunship. - Appears in ''Halo 4'', ''Halo 5: Guardians'' and ''Halo Wars 2''.
*[[Spirit]] - Covenant troop transport/gunship. - Appears in ''Halo: CE'', ''Halo Wars'', ''Halo: Reach'', ''Halo: Spartan Assault'', ''Halo: Spartan Strike'', ''Halo 5: Guardians'' and ''Halo Wars 2''.
*[[Spirit]] - Covenant troop transport/gunship. - Appears in ''Halo: CE'', ''Halo Wars'', ''Halo: Reach'', ''Halo: Spartan Assault'', ''Halo: Spartan Strike'', ''Halo 5: Guardians'' and ''Halo Wars 2''.
*[[Phantom]] - Covenant troop transport/gunship. - Appears in ''Halo 2'', ''3'', ''ODST'',''4'', ''Reach'', ''Spartan Assault'', ''2 Anniversary'', ''Halo 5: Guardians'' and ''Halo Infinite''.
*[[Phantom]] - Covenant troop transport/gunship. - Appears in ''Halo 2'', ''3'', ''ODST'',''4'', ''Reach'', ''Spartan Assault'', ''2 Anniversary'', ''Halo 5: Guardians'' and ''Halo Infinite''. It is also usable in ''Halo: Reach'' through [[Flyable Pelican and Phantom|an easter egg]].
*[[Vampire]] - Covenant atmospheric fighter. - Exclusive to ''Halo Wars''.
*{{Pattern|Bkowe'nei|Vampire}} - Covenant atmospheric fighter. - Exclusive to ''Halo Wars''.
*[[Seraph]] - Covenant primary starfighter. - Appears in ''Halo 2'', ''Halo 3'', ''Halo: Reach'', ''Halo 4'', and ''Halo 2 Anniversary''.
*[[Seraph]] - Covenant primary starfighter. - Appears in ''Halo 2'', ''Halo 3'', ''Halo: Reach'', and ''Halo 2 Anniversary''. usable in ''Halo: Reach''


;Banished
;Banished
*[[Blisterback]] - Heavy Siege Aircraft - Usable in ''Halo Wars 2''.
*[[Gydrozka Workshop Blisterback]] - Heavy Siege Aircraft - Usable in ''Halo Wars 2''.
*[[Shroud]] - Support Aircraft - Usable in ''Halo Wars 2''.
*[[Klavbrig Workshop Shroud]] - Support Aircraft - Usable in ''Halo Wars 2''.


;UNSC
;UNSC
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*[[Hornet]] - UNSC ground assault aircraft. - Usable in ''Halo 3'', ''Halo Wars'' and ''Halo Wars 2''.
*[[Hornet]] - UNSC ground assault aircraft. - Usable in ''Halo 3'', ''Halo Wars'' and ''Halo Wars 2''.
*[[Transport Hornet]] - a Hornet without missiles and a slower machine gun. - Usable in the ''Halo 3'' maps [[Avalanche]] and [[Sandbox]].
*[[Transport Hornet]] - a Hornet without missiles and a slower machine gun. - Usable in the ''Halo 3'' maps [[Avalanche]] and [[Sandbox]].
*[[Pelican]] - UNSC troop transport aircraft. - Usable in ''Halo Wars'' and ''Halo 4'', but ride-able and flippable through glitches in the ''Halo'' Trilogy.
*[[Pelican]] - UNSC troop transport aircraft. - Usable in ''Halo Wars'' and ''Halo 4'', but ride-able and flippable through glitches in the ''Halo'' Trilogy. It is also usable in ''Halo: Reach'' through [[Flyable Pelican and Phantom|an easter egg]].
*[[Sabre]] - Space fighter. - Usable in ''Halo: Reach''.
*[[Sabre]] - Space fighter. - Usable in ''Halo: Reach''.
*[[Shortsword]] - UNSC atmospheric bomber. - Usable in ''Halo Wars''.
*[[Shortsword]] - UNSC atmospheric bomber. - Usable in ''Halo Wars''.
*[[Sparrowhawk]] (Hawk) - UNSC VTOL ground attack aircraft. - Usable in ''Halo Wars''.  
*[[Sparrowhawk]] (Hawk) - UNSC VTOL ground attack aircraft. - Usable in ''Halo Wars''.  
*[[Vulture]] - huge UNSC heavy gunship. - Usable in ''Halo Wars'' and ''Halo Wars 2''.
*[[Vulture]] - huge UNSC heavy gunship. - Usable in ''Halo Wars'' and ''Halo Wars 2''.
*[[Human Supply Ship]] - UNSC dropship/supply transport. - Appears in ''Halo Wars''.
*[[Darter]] - UNSC dropship/supply transport. - Appears in ''Halo Wars'' and ''Halo Wars 2''.
*[[Falcon]] - A UNSC troop transport gunship.  - Usable in ''Halo: Reach''
*[[Falcon]] - A UNSC troop transport gunship.  - Usable in ''Halo: Reach''
*[[Condor]] - A UNSC long-range aerospace transport craft.  - Appears in ''Halo Nightfall'' and usable in ''Halo Wars 2''.
*[[Condor]] - A UNSC long-range aerospace transport craft.  - Appears in ''Halo Nightfall'' and usable in ''Halo Wars 2''.
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===Civilian vehicles===
===Civilian vehicles===
[[File:HR-CivilianWarthog.png|200px|thumb|right|A civilian [[Hog]].]]
[[File:HR-CivilianWarthog.png|200px|thumb|A civilian [[Hog]].]]


Not all vehicles seen in-game are military. Several models of human civilian vehicles can be seen throughout the series. Some examples include:
Not all vehicles seen in-game are military. Several models of human civilian vehicles can be seen throughout the series. Some examples include:
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*[[Capri]] - a vehicle manufactured by [[AMG Transport Dynamics]].
*[[Capri]] - a vehicle manufactured by [[AMG Transport Dynamics]].
*[[Civilian Warthog|AMG Civilian Warthog, aka "The Hog"]] - a civilian version of the military's Warthog. Usable in ''Halo 2 Anniversary''.
*[[Civilian Warthog|AMG Civilian Warthog, aka "The Hog"]] - a civilian version of the military's Warthog. Usable in ''Halo 2 Anniversary''.
*[[HuCiv]][[Genet]] - a popular coupe, utilized by the [[NMPD]] as the standard model for their patrol cars.
*[[HuCiv]][[Genet]] - a popular coupe utilized by the [[NMPD]] as the standard model for their patrol cars.
*[[MagLev Train]] - an magnetically powered train seen in several human cities.
*[[MagLev Train]] - a magnetically powered train seen in several human cities.
*[[Mainz Träger Dynamik]] - a Jeep-like vehicle.
*[[Mainz Träger Dynamik]] - a Jeep-like vehicle.
*[[MLX]] - a luxury sports car.
*[[MLX]] - a luxury sports car.
*[[Pontiac GTO]] - an antique muscle car.
*[[Pontiac GTO]] - an antique muscle car.
*[[Sinoviet HM 1220 LTUV-M]] - a former military vehicle-turned-civilian, similar to the warthog.
*[[Sinoviet HM 1220 LTUV-M]] - a former military vehicle-turned-civilian, similar to the warthog.
*[[Spade]] - a truck used by farmers in Halo Reach.
*[[Spade]] - a farmer's truck in Halo Reach.
*[[S-2 Traxus Cargo Transporter]] - a forklift. Usable in Halo Reach and seen as a prop in Halo 3
*[[S-2 Traxus Cargo Transporter]] - a forklift. Usable in Halo Reach and seen as a prop in Halo 3
*[[Tractor unit]] - civilian and military cargo trucks. An unarmored and untrailered version usable in Halo Reach  
*[[Tractor unit]] - civilian and military cargo trucks. An unarmored and untrailered version usable in Halo Reach  
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File:HINF VehiclePadConcept.jpg|Concept art of a vehicle pad used to spawn in vehicles in ''[[Halo Infinite]]''{{'}}s multiplayer.
File:HINF VehiclePadConcept.jpg|Concept art of a vehicle pad used to spawn in vehicles in ''[[Halo Infinite]]''{{'}}s multiplayer.
</gallery>
</gallery>
[[Category:Lists]]
[[Category:Vehicles (gameplay)| ]]

Latest revision as of 19:45, January 14, 2024

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For the full list of vehicles, see Category:Vehicles
Various UNSC troops in Halo Wars.
UNSC ground forces.

The vehicles from the Halo universe are transport vehicles usually designed for use in combat situations. Many vehicles exist in the Halo universe, and some can be used in the Halo games. Vehicles are a very important part of the gameplay and can be used in both Campaign and Multiplayer.

Vehicles have distinct tactical advantages. Most vehicles have powerful weapons with unlimited ammunition. Their firepower can be used to damage or destroy enemy forces or placements. Vehicles can also be used to transport troops swiftly and can provide essential support in skirmishes.

Due to their size, vehicles cannot enter tight areas like buildings, where infantry can enter. Vehicles can be seen and destroyed by enemy artillery or explosive small-arms fire. Since Halo 2, vehicles can also be hijacked, and if the border is successful, they can use the vehicle's weapons against the player.

Gameplay[edit]

In gameplay, only a small number of very unique vehicles are controllable and usually operate similarly, allowing driving (navigation) or control of mounted weaponry (attack). Some vehicles allow one to do both simultaneously. The weapons usually have unlimited ammunition available, whether they are human (ballistic-based) or Covenant (plasma-based).

When the player enters a vehicle by climbing into driving, weapons, or passenger seats, the camera switches from a first-person to a third-person view. This improves peripheral vision, and the bird's eye view makes it easier to drive around, with nearby terrain easily fitting into view. When the player has control of weaponry while being driven around in a vehicle, either hand-held weapons (usable while in passenger seats) or mounted weapons (usable while in turret seats), a stylized aiming reticle is displayed much like when in first-person view, locked to the center of the screen and replacing the typical arrow cursor.

The player is allowed to use vehicles from either of the two primary factions, UNSC or Covenant, often turning the Covenant's usually superior firepower against itself. Playable human vehicles are typically grounded and unable to fly. Almost every playable Covenant vehicle has the capability to overcome gravity to some degree and hover or even fly around. Spacecraft and aircraft can be seen in cutscenes, though the player usually cannot control or affect them.

UNSC vehicles are usually named after animals (such as the Warthog or Pelican), while Covenant vehicles are mostly named after supernatural beings (such as the Ghost or Phantom); except for large land units being named after insects (such as the Scarab or Locust). In Halo: CE, only the Ghost and Banshee can be destroyed.

The gameplay mechanics involving vehicles have undergone several changes throughout the Halo games. For example, in Halo: Combat Evolved, a small prod or touch by a vehicle will instantly kill any infantry, including Hunters, whereas starting from Halo 2 the vehicle's speed and mass factor in on the amount of splatter damage. Starting from Halo 3, vehicles take collision damage when hitting other objects based on their mass and speed and can destroy one another by ramming. The driver can also take damage when colliding with other objects, depending on the vehicle.

Allied[edit]

UNSC and Covenant vehicles are made available in Campaign levels (depending on which side the player character is on, UNSC/Covenant), when the player needs to infiltrate or cut through enemy-held territory.

Either kept unused, waiting for a driver or allowing the player's character (Master Chief, The Arbiter, The Elites, or the ODSTs.) to switch with a friendly unit, the player may enter it without meeting any resistance and take control of it. Alternatively, the player may enter unoccupied mounted turrets.

Enemy[edit]

Since UNSC vehicles are rarely available within campaign levels, it is a common practice to kill the driver of Covenant vehicles to hijack them. Although it is relatively easy to kill its driver from afar with careful sniping, the preferred approach is known as "boarding" and consists of:

  1. Boarding an enemy vehicle when near its rear or seating area.
  2. Cutting through its defenses by throwing frag grenades, sticking Anskum-pattern plasma grenades/spike grenades onto its armor plating or burning your way through with some fire bomb grenades.
  3. Killing the driver by melee attacks (available with any player character) or more grenades.
  4. Jumping down from the now disabled vehicle, which automatically grinds to a halt without its driver.
  5. Climbing into its driver seat as usual, since the fallen driver's body would have fallen out of the vehicle.

This procedure may also be followed while in multiplayer gameplay to take control of UNSC or Covenant vehicles controlled by members of opposing teams.

Vehicles that have been stopped by sheer firepower by destroying or disabling them cannot be taken control of. With certain lighter-armored or not enclosed vehicles such as the Ghost, Warthog, Mongoose, and Banshee, the boarding procedure is simpler. You can board it, throw the driver off, and in most cases, automatically assume control of the vehicle, all in one quick action.

Multiplayer[edit]

Certain vehicles can be driven in Multiplayer levels. Vehicles can be very useful in Slayer and Skirmish game types. In Capture the Flag, once the player character has picked up the flag, the character cannot drive a vehicle or take control of its weaponry, though the character may ride in a vehicle driven by another character.

Types[edit]

In the Halo universe, five different types of vehicles exist. The first four consisting of ground vehicles: Light, Medium, Heavy, and Giant. The last type consists of all Aerial vehicles. Each has different strengths, weaknesses, and purposes, which ultimately help to decide which vehicle to use in which situation. Some vehicles are unusable in the Halo games but can be available for use with the use of modified game content.

Light vehicles[edit]

A UNSC Warthog.

Light vehicles are usually used to travel for short distances along with fighting infantry units. They are agile and are usually equipped with small weaponry types. They usually carry up to four passengers. Some have light weaponry and armor, which means they can be vulnerable to heavy weaponry or leave the passengers and driver badly exposed to small arms fire.

Covenant
Banished
UNSC
  • AV-30 Kestrel - Light Assault Vehicle. - Usable in Halo: Spartan Strike.
  • M274 Mongoose ULATV - Ultra Light Recon Vehicle. - Usable in Halo 3, 4, ODST, Reach, 2 Anniversary and Infinite.
  • M274-M Gungoose. - Usable in Halo 2 Anniversary, Halo 5 Guardians and Halo Infinite.
  • M12 Chaingun Warthog - Light Recon Vehicle. - Usable in Halo: CE , 2, 3, 4, ODST, Halo Wars, Halo: Reach, 2 Anniversary,Spartan Strike, Halo 5: Guardians, Halo Wars 2 and Halo Infinite.
  • M12A1 Rocket Warthog - Light Anti-Armor Vehicle. - Usable in Halo PC and the multiplayer of Halo: Combat Evolved in Halo: The Master Chief Collection.
  • M12G1 Gauss Warthog - Light Anti-Armor Vehicle. - Usable in Halo 2, 3, 4, ODST, Halo Wars, Halo: Reach, Halo 2: Anniversary, Halo 5: Guardians and Halo Wars 2.
  • M12R Rocket Warthog - Light Anti-Aircraft Vehicle - Usable in Halo 4, and Halo: Reach , Halo 5: Guardians and Halo Infinite.
  • M831 Troop Transport Warthog - Light Troop Transport Vehicle. - Usable in Halo 3, Halo 3 ODST, and Halo: Reach.
  • M15 Razorback - Light Tactical Vehicle. - Usable in Halo Infinite.
  • M121 Jackrabbit - Light Strike Vehicle. - Usable in Halo Wars 2
  • M552 Sandcat - A pickup truck.

Medium vehicles[edit]

Medium vehicles are a midway point between the recon prowess and agility of the light vehicles and the hard-hitting power of heavy vehicles, without matching tanks in fire power. Medium vehicles will usually take more damage before destruction and will provide better defense for the driver and passengers. They are usually larger than light vehicles, and will often carry heavy support weaponry.

Covenant
  • Shadow - Armored Personnel Carrier. - "Unusable", Turret Usable (Halo 2)
Banished
UNSC
  • M9 Wolverine - Self Propelled Anti-Aircraft Artillery. - Usable in Halo Wars and Halo Wars 2.
  • SP42 Cobra - Anti-Vehicle/Fortification Artillery. - Usable in Halo Wars.
  • XRP12 Gremlin - Combat Support Vehicle. - Usable in Halo Wars
  • HRUNTING Mark III (B) Cyclops - Bipedal Exoskeleton. - Usable in Halo Wars and Halo Wars 2.

Heavy vehicles[edit]

A Covenant AA Wraith.

Heavy vehicles are designed to smash foes and crush the enemy beneath their treads. They usually feature powerful weapons and heavy armor for destroying enemy vehicles and protecting themselves from retribution. They are often slow and are often restricted by terrain.

Covenant
  • Wraith - Self Propelled Artillery. - Unusable in Halo CE, Usable in Halo 2, 3,4,ODST, Halo Wars, Reach, Spartan Assault, 2 Anniversary, and Spartan Strike, Halo 5: Guardians, Halo Wars 2 and Halo Infinite
  • Anti-Aircraft Wraith - Anti-Air version of the Wraith. - Usable through a glitch in Halo 3 and ODST, and officially in Halo: Spartan Assault, Halo: Spartan Strike and Halo 5: Guardians.
  • Locust - Anti-building unit. - Usable in Halo Wars and Halo Wars 2.
  • Pnap-pattern Goblin - Unggoy Heavy Combat Battlesuit. - Unusable in Halo 5: Guardians, usable in Halo Wars 2 for the Banished.
UNSC
  • M808 and M808B Scorpion, M808S Scorpion and M820 Scorpion - Main Battle Tank. - Usable in Halo: CE, 2, 3, 4, ODST, Halo Wars, Reach, Spartan Assault, Halo 2: Anniversary, Halo: Spartan Strike, Halo 5: Guardians, Halo Wars 2 and Halo Infinite
  • M850 Grizzly - An upgraded version of the Scorpion. - Usable in Halo Wars, Halo Spartan Assault, Halo: Spartan Strike and Halo Wars 2.
  • M145D Rhino - Long range plasma tank. - Usable in two Halo Wars levels.
  • HRUNTING/YGGDRASIL Mark IX Mantis - Bipedal "walker" available in Halo 4, Halo 5: Guardians and Halo Wars 2
  • Colossus - Heavy walker akin to a larger Mantis. Usable in Halo Wars 2
  • M400 Kodiak - Long range siege tank. - Usable in Halo Wars 2

Giant vehicles[edit]

The heaviest of vehicles are designed for functions as big as their sizes. They are, however rarely suited for proper combat situations. They will carry defenses, such as defensive gun emplacements and turrets, but will usually be vulnerable in heavy combat circumstances.

Covenant
  • Scarab - Assault Vehicle - Usable in Halo Wars and Halo Wars 2. Appears in Halo 3, Halo 3 ODST, and Halo 2 Anniversary
  • Za'zayara-pattern Harvester - Vehicle used for large scale excavations and searching for artifacts. - Appears in Halo 4.
  • Shuul'se-pattern Kraken - Vehicle used as an excavation walker but has been repurposed as a siege tower. - Appears in Halo 5.
UNSC
  • Elephant - Mobile command post/Search and Recovery/Personnel Transport - usable in Halo 3 (only on the multiplayer level "Sandtrap") and Halo Wars, though in Halo Wars it is a much smaller troop transport version and not the massive vehicle repair variant. The Elephant also appears during the levels Mombasa Streets and Coastal Highway of Halo 3: ODST as a garbage truck variant, the Olifant.
  • M510 Mammoth - Heavy wheeled transport vehicle used by the UNSC. It is the largest known terrestrial armored fighting vehicle employed by the UNSC, dwarfing even the similar "Elephant" HRV in size. - Appears in Halo 4 and Halo 5: Guardians.
  • M650 Mastodon - Armoured Personnel Carrier - usable in Halo Wars 2

Aerial vehicles[edit]

A Covenant Banshee.
A Covenant Ru'swum-pattern Phantom deploying a Wraith during the Battle of Installation 00.
A Covenant Phantom.
A UNSC Pelican.
A screenshot of an F-99 Wombat UCAV in the skies on the level Uplift Reserve.
F-99 Drone Fighter

Aerial vehicles are often designed for ground support purposes, but are equipped to defend themselves from other vehicles. Aerial vehicles usually only have two weapons - an anti-infantry based weapon, and a heavier type of weaponry, usually missile or rocket based. This is due to the vehicle often needing to be light to be air-worthy.

Covenant
  • Elsedda-pattern Banshee - Covenant Navy's standard space interceptor support craft - Appears in Halo: Reach
  • Banshee - Covenant ground assault aircraft. - Usable in Halo: CE, 2, 3, ODST, 4, Halo Wars, Halo: Reach, Halo 2: Anniverary, Halo 5: Guardians and Halo Infinite.
    • Heretic Banshee - The Heretic version of the Banshee. - Usable in Halo 2 and Halo 2 Anniversary.
  • Lich - Massive Covenant troop transport/gunship. - Appears in Halo 4, Halo 5: Guardians and Halo Wars 2.
  • Spirit - Covenant troop transport/gunship. - Appears in Halo: CE, Halo Wars, Halo: Reach, Halo: Spartan Assault, Halo: Spartan Strike, Halo 5: Guardians and Halo Wars 2.
  • Phantom - Covenant troop transport/gunship. - Appears in Halo 2, 3, ODST,4, Reach, Spartan Assault, 2 Anniversary, Halo 5: Guardians and Halo Infinite. It is also usable in Halo: Reach through an easter egg.
  • Bkowe'nei-pattern Vampire - Covenant atmospheric fighter. - Exclusive to Halo Wars.
  • Seraph - Covenant primary starfighter. - Appears in Halo 2, Halo 3, Halo: Reach, and Halo 2 Anniversary. usable in Halo: Reach
Banished
UNSC
  • Broadsword - UNSC exoatmospheric multirole strike fighter. - Usable in Halo 4
  • Heron - Halo Wars unit used for building bases.
  • Hornet - UNSC ground assault aircraft. - Usable in Halo 3, Halo Wars and Halo Wars 2.
  • Transport Hornet - a Hornet without missiles and a slower machine gun. - Usable in the Halo 3 maps Avalanche and Sandbox.
  • Pelican - UNSC troop transport aircraft. - Usable in Halo Wars and Halo 4, but ride-able and flippable through glitches in the Halo Trilogy. It is also usable in Halo: Reach through an easter egg.
  • Sabre - Space fighter. - Usable in Halo: Reach.
  • Shortsword - UNSC atmospheric bomber. - Usable in Halo Wars.
  • Sparrowhawk (Hawk) - UNSC VTOL ground attack aircraft. - Usable in Halo Wars.
  • Vulture - huge UNSC heavy gunship. - Usable in Halo Wars and Halo Wars 2.
  • Darter - UNSC dropship/supply transport. - Appears in Halo Wars and Halo Wars 2.
  • Falcon - A UNSC troop transport gunship. - Usable in Halo: Reach
  • Condor - A UNSC long-range aerospace transport craft. - Appears in Halo Nightfall and usable in Halo Wars 2.
  • SOEIV (Single Occupant Exoatmospere Insertion Vehicle) Primary drop-shock vehicle for ODST. - Appears in Halo 3 ODST and Halo 2.
  • Longsword - Main Interceptor/Strike Fighter for the UNSC Defense Force. - Appears in Halo Reach and Halo CE
  • Wasp - A fast 1 man vehicle mainly used for air support. - Usable in Halo 5 Guardians and Halo Infinite.
Forerunner
  • Phaeton - An attack vehicle. Great for dealing with swarms. - Usable in Halo 5 Guardians.

Civilian vehicles[edit]

A civilian Hog.

Not all vehicles seen in-game are military. Several models of human civilian vehicles can be seen throughout the series. Some examples include:

Gallery[edit]