Gameplay

Pulse Carbine: Difference between revisions

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(BaconShelf moved page Pulse Carbine to Pulse carbine over redirect: this should have never been moved to this title)
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(Added more info on the Rapidfire Pulse Carbine.)
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#REDIRECT [[Pulse carbine]]
{{Status|Gameplay}}
{{Notice/Gameplay}}
{{Infobox/Weapon/Gameplay
|name=Pulse Carbine
|image=[[File:HINF Pulse Carbine Crop.png|300px]]
|faction=[[Covenant]], [[Banished]]
|tier=[[Pickup weapon]]
|class=[[Weapon class#Assault Rifle|Assault Rifle]]
|type=
|range=Close to medium
|counterparts=
Human ([[UNSC]]):
*[[Assault Rifle]]
[[Covenant]]:
*[[Plasma Rifle]]
*[[Plasma Repeater]]
*[[Storm Rifle]]
[[Forerunner]]:
*[[Suppressor]]
|dmgtype=[[Plasma]]
|mode=
|damage=Low
|rof=Medium
|accuracy=Medium
|projspeed=Low
|mag=
|maxammo=
|generalvariants=
|h5reqvariants=
|hinfvariants=[[Rapidfire Pulse Carbine]]
|scopes=
|attachments=
}}
{{Quote|Burst-firing plasma weapon effective at close to medium range. Projectiles track targets.|In-game description}}
 
The '''Pulse Carbine''' is a [[Covenant]] [[Weapon class#Assault Rifle|assault rifle]] first introduced in ''[[Halo Infinite]]''. Effective at close to medium ranges, it fires a burst of three projectiles which are capable of homing onto targets, dealing moderate [[Damage types#Plasma|plasma]] damage on impact.
 
==Universe and lore==
{{Main|Erudo'ma'keth-pattern pulse carbine}}
The {{Pattern|Erudo'ma'keth|pulse carbine}} is a weapon developed by the and used by the [[Covenant military|military forces]] of the [[Covenant]] empire. After the empire's fall, production of the weapon resumed by the [[Sangheili|Elite]] [[Lodam Armory]], and is now used by [[Covenant remnants|post-Covenant]] factions including the [[Banished]].
 
==Overview==
The Pulse Carbine is a weapon first introduced in ''[[Halo Infinite]]'' as a successor to the [[Plasma Rifle]], [[Plasma Repeater]], and [[Storm Rifle]]. It appears in both [[campaign]] and [[multiplayer]], and is relatively common in both due to its comparatively low power. The Pulse Carbine is more reliable at close and medium range, but is difficult to use at longer ranges due to the limited targeting range of its homing ability.
 
===Unlock and acquisition requirements===
In [[multiplayer]], the Pulse Carbine is a pickup weapon that can be found in certain [[weapon pad]]s. Whether or not the Pulse Carbine spawns is up to chance, as its weapon pads may offer an [[Assault Rifle]] instead, depending on the random weapon pad configuration generated at the start of the match.
 
===Variants===
====Rapidfire Pulse Carbine====
{{Main|Rapidfire Pulse Carbine}}
The Rapidfire Pulse Carbine is an improved version of the Pulse Carbine, featured in the ''Halo Infinite'' campaign and multiplayer. The Rapidfire variant of the pulse carbine differs from the standard [[design pattern]] in one major way—as its name suggests, it has an increased rate-of-fire. The outer carapace has a silver-white coloration, as opposed to the purple of the standard pulse carbine.
 
In campaign, the Rapidfire Pulse Carbine is a [[Legendary variant weapons|legendary weapon]] awarded to the player after defeating the [[High Value Target]], [[Inka 'Saham]]. The weapon can be acquired at any [[Forward Operating Base]].
<gallery>
File:HINF RapidfirePulseCarbine 2.jpg|A Spartan wielding a Rapidfire Pulse Carbine.
File:HINF rapidfire pulse carbine firing.png|A first-person view of the Rapidfire Pulse Carbine.
</gallery>
 
===Counterparts===
Throughout the ''Halo'' franchise, there have been several weapons similar in role to the Pulse Carbine.
 
====UNSC====
The [[UNSC]] has one specific weapon which is very similar in power and accuracy to the Pulse Carbine. The [[Assault Rifle]] is present in almost every Halo game and shares the Pulse Carbine's low accuracy and moderate damage. However, due to the many variations of the Assault Rifle seen throughout different Halo games these similarities may differ greatly from game-to-game.
 
====Covenant====
The Pulse Carbine is an obvious successor to the [[Plasma Rifle]], [[Plasma Repeater]], and [[Storm Rifle]] sharing a similar visual design, firing mode, and popularity among its users. All three share the fact that they are plasma based weapons with Covenant origins which deal moderate damage and are used primarily by [[Elites]].
 
====Forerunner====
The only [[Forerunner]] weapon currently seen in game which resembles the Pulse Carbine is the [[Suppressor]] found in Halo 4 and Halo 5: Guardians. Both weapons are automatic and effective at close to mid range combat but are otherwise very different.
{{Expand-section}}
 
==Gameplay==
<!--===Stats===
{{Expand-section}}
The following table summarises the Pulse Carbine's stats in ''Halo Infinite'':
{{/Stats/FPS}}-->
 
===Advantages===
*Homing ability
*Has built in heat dissipation meaning that the user doesn't need to vent as often as some other plasma based weapons
 
===Disadvantages===
*Useless at long ranges due to low accuracy
*Fairly slow rate of fire; time between shots is relatively long
 
===Tactics and strategies===
*Effective in tight, close-quarter environments
*Can be combined with a [[melee]] to kill enemies quicker
*Almost useless when fired from longer ranges; close the distance first, or use a different weapon
*Sometimes useful for defending zones in [[objective]] modes, as enemies are forced to come into the zone to capture it
 
<!--==Medals==
The following medals are exclusive to the Pulse Carbine, or to the assault rifle weapon class in ''Halo Infinite''. Other, less specific medals, can also be earned with the Pulse Carbine, but the ones listed are only those that are unique to assault rifles or to the Pulse Carbine itself.
 
{| class="wikitable"
!Icon
!Name
!Game
!Unlock requirements
|-
|}
-->
==Production notes==
{{Expand-section}}
 
==Gallery==
===Concept art===
<gallery>
File:HINF Concept EarlyPulseCarbine.jpg|Early concept art exploration for ''[[Halo Infinite]]'' of a "Covenant rifle" that would eventually become the pulse carbine.
File:HINF Concept EarlyPulseCarbine2.jpg|More early concept exploration of the pulse carbine.
File:HINF Concept PulseCarbineExploration1.jpg|More early concept exploration of the pulse carbine.
File:HINF Concept PulseCarbineExploration2.jpg|More early concept exploration of the pulse carbine.
File:HINF Concept PulseCarbineExploration3.jpg|More early concept exploration of the pulse carbine.
File:HINF Concept PulseCarbines.jpg|Concept art approaching the final design.
File:HINF Concept FinalizedPulseCarbine.jpg|Finalized concept art of the pulse carbine.
</gallery>
 
===HUD icons===
<gallery>
File:HInf_HUD_Pulse_carbine.png|''Halo Infinite'' HUD icon for the weapon.
</gallery>
 
===Screenshots===
<gallery>
File:HI Screenshot Gameplay-PulseCarbine1.png|A [[Sangheili]] [[Sangheili Mercenary|Mercenary]] wielding a pulse carbine in a pre-release build of ''Halo Infinite''.
File:HINF XGS 2020 Pulse Carbine Heads Up Display.png|First person view of the pulse carbine in ''Halo Infinite''.
File:HINF New Generation Pulse Carbine.png|A Spartan holding a pulse carbine in the [[A New Generation]] trailer.
File:HINF-Oiyougotapermitforthat.jpg|Three Covenant Jiralhanae, including a [[Jiralhanae Chieftain|Chieftain]], wielding pulse carbines during the [[Battle for Earth]].
File:HINF - Technical Preview - Pulse carbine and wall mount.png|A Spartan wielding a pulse carbine, next to its wall mount.
File:HINF - Technical Preview - Pulse carbine close to overheat.png|A pulse carbine being fired, close to an overheat.
File:HINF - Technical Preview - Pulse carbine idle after firing.png|A pulse carbine cooling down on its own.
File:HINF - Technical Preview - Pulse carbine venting.png|A pulse carbine venting.
File:HINF-ThirdPersonPulseCarbine.jpg|A Spartan holding the pulse carbine on [[Live Fire]].
File:HINF-PulseCarbineVentThirdPerson.jpg|The pulse carbine venting.
File:HINF Jiralhanae Warrior Pulse Carbine.png|A Jiralhanae warrior fires a pulse carbine.
</gallery>
 
==List of appearances==
*''[[Halo Infinite]]'' {{1st}}
 
==Sources==
{{Ref/Sources}}
 
{{Navbox/Weapons/Gameplay}}
[[Category:Halo Infinite weapons]]
[[Category: Covenant weapons (gameplay)]]
[[Category:Plasma weapons]]
[[Category:Automatic weapons]]

Latest revision as of 10:00, October 21, 2024

HP-Icon-Gameplay.svg
This article documents its subject as it pertains to the gameplay of the Halo games, rather than the lore.
Pulse Carbine
Cutout of the Pulse Carbine.
Gameplay role

Faction:

Covenant, Banished

Weapon tier (?):

Pickup weapon

Weapon class (?):

Assault Rifle

Effective range:

Close to medium

Counterparts:

Human (UNSC):

Covenant:

Forerunner:

Weapon stats

Damage:

Low

Damage type (?):

Plasma

Projectile speed:

Low

Rate of fire:

Medium

Accuracy:

Medium

Variants and attachments

Halo Infinite variant(s):

Rapidfire Pulse Carbine

 

"Burst-firing plasma weapon effective at close to medium range. Projectiles track targets."
— In-game description

The Pulse Carbine is a Covenant assault rifle first introduced in Halo Infinite. Effective at close to medium ranges, it fires a burst of three projectiles which are capable of homing onto targets, dealing moderate plasma damage on impact.

Universe and lore[edit]

Main article: Erudo'ma'keth-pattern pulse carbine

The Erudo'ma'keth-pattern pulse carbine is a weapon developed by the and used by the military forces of the Covenant empire. After the empire's fall, production of the weapon resumed by the Elite Lodam Armory, and is now used by post-Covenant factions including the Banished.

Overview[edit]

The Pulse Carbine is a weapon first introduced in Halo Infinite as a successor to the Plasma Rifle, Plasma Repeater, and Storm Rifle. It appears in both campaign and multiplayer, and is relatively common in both due to its comparatively low power. The Pulse Carbine is more reliable at close and medium range, but is difficult to use at longer ranges due to the limited targeting range of its homing ability.

Unlock and acquisition requirements[edit]

In multiplayer, the Pulse Carbine is a pickup weapon that can be found in certain weapon pads. Whether or not the Pulse Carbine spawns is up to chance, as its weapon pads may offer an Assault Rifle instead, depending on the random weapon pad configuration generated at the start of the match.

Variants[edit]

Rapidfire Pulse Carbine[edit]

Main article: Rapidfire Pulse Carbine

The Rapidfire Pulse Carbine is an improved version of the Pulse Carbine, featured in the Halo Infinite campaign and multiplayer. The Rapidfire variant of the pulse carbine differs from the standard design pattern in one major way—as its name suggests, it has an increased rate-of-fire. The outer carapace has a silver-white coloration, as opposed to the purple of the standard pulse carbine.

In campaign, the Rapidfire Pulse Carbine is a legendary weapon awarded to the player after defeating the High Value Target, Inka 'Saham. The weapon can be acquired at any Forward Operating Base.

Counterparts[edit]

Throughout the Halo franchise, there have been several weapons similar in role to the Pulse Carbine.

UNSC[edit]

The UNSC has one specific weapon which is very similar in power and accuracy to the Pulse Carbine. The Assault Rifle is present in almost every Halo game and shares the Pulse Carbine's low accuracy and moderate damage. However, due to the many variations of the Assault Rifle seen throughout different Halo games these similarities may differ greatly from game-to-game.

Covenant[edit]

The Pulse Carbine is an obvious successor to the Plasma Rifle, Plasma Repeater, and Storm Rifle sharing a similar visual design, firing mode, and popularity among its users. All three share the fact that they are plasma based weapons with Covenant origins which deal moderate damage and are used primarily by Elites.

Forerunner[edit]

The only Forerunner weapon currently seen in game which resembles the Pulse Carbine is the Suppressor found in Halo 4 and Halo 5: Guardians. Both weapons are automatic and effective at close to mid range combat but are otherwise very different.

Help.png This section needs expansion. You can help Halopedia by expanding it.

Gameplay[edit]

Advantages[edit]

  • Homing ability
  • Has built in heat dissipation meaning that the user doesn't need to vent as often as some other plasma based weapons

Disadvantages[edit]

  • Useless at long ranges due to low accuracy
  • Fairly slow rate of fire; time between shots is relatively long

Tactics and strategies[edit]

  • Effective in tight, close-quarter environments
  • Can be combined with a melee to kill enemies quicker
  • Almost useless when fired from longer ranges; close the distance first, or use a different weapon
  • Sometimes useful for defending zones in objective modes, as enemies are forced to come into the zone to capture it

Production notes[edit]

Help.png This section needs expansion. You can help Halopedia by expanding it.

Gallery[edit]

Concept art[edit]

HUD icons[edit]

Screenshots[edit]

List of appearances[edit]

Sources[edit]