Behemoth: Difference between revisions
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{{ | {{Status|Gameplay}} | ||
{{Multiplayer map infobox | {{Multiplayer map infobox | ||
|name=Behemoth | |name=Behemoth | ||
|pagegamelabel=HI | |pagegamelabel=HI | ||
|image=[[File:HINF Behemoth.png|300px]] | |image=[[File:HINF Behemoth.png|300px]] | ||
|game= | |game=''[[Halo Infinite]]'' | ||
|devname=<code>va_behemoth</code> | |||
|devname= | |||
|map= | |map= | ||
|location=[[Installation 07]]{{Ref/Site|Id=IISep|URL=https://www.halowaypoint.com/en-us/news/inside-infinite-september-2021|Site=Halo Waypoint|Page=Inside Infinite - September 2021|D=20|M=09|Y=2021}} | |location=Tectonic fabrication seam on [[Installation 07]]{{Ref/Site|Id=IISep|URL=https://www.halowaypoint.com/en-us/news/inside-infinite-september-2021|Site=Halo Waypoint|Page=Inside Infinite - September 2021|D=20|M=09|Y=2021}}{{Ref/Site|Id=CFPurview|URL=https://www.halowaypoint.com/en-us/news/preview-purview|Site=Halo Waypoint|Page=Canon Fodder - Preview Purview|D=30|M=9|Y=2021}} | ||
|date= | |date= | ||
|playernumber= | |playernumber=12-16 | ||
|gametypes= | |gametypes=*[[Capture the Flag]] | ||
|terrain= | *[[Land Grab]] | ||
*[[Slayer]] | |||
|terrain=Desert, Forerunner structures | |||
|symmetry= | |symmetry= | ||
}} | }} | ||
{{Article quote| | {{Article quote|Buried for millenia, this ancient structure rises from beneath the sand.{{Ref/Game|Id=BeheDesc|HINF|Behemoth map description}}}} | ||
'''Behemoth''' is a [[multiplayer]] map in ''[[Halo Infinite]]''.{{Ref/Site|Id=CFShowcase|URL=https://www.halowaypoint.com/en-us/news/showcase-sensitive|Site=Halo Waypoint|Page=Canon Fodder - Showcase Sensitive|D=16|M=6|Y=2021}} | '''Behemoth''' is a [[multiplayer]] map in ''[[Halo Infinite]]''.{{Ref/Site|Id=CFShowcase|URL=https://www.halowaypoint.com/en-us/news/showcase-sensitive|Site=Halo Waypoint|Page=Canon Fodder - Showcase Sensitive|D=16|M=6|Y=2021}} | ||
==Universe and lore== | ==Universe and lore== | ||
Behemoth is set in and around a desert [[Forerunner]] | Behemoth is set on the [[Halo Array|Halo]] ring [[Installation 07]], in and around a desert [[Forerunner]] structure that is part of the installation's [[Curative spines|tectonic fabrication seams]]. These architectural features serve a variety of purposes, including remediation and transportation.{{Ref/Reuse|CFPurview}} The structure upon which the map rests has recently risen up through the sands for an unknown reason after lying dormant for thousands of years.{{Ref/Reuse|BeheDesc}} | ||
==Overview== | ==Overview== | ||
The map allows the use of [[M15 Razorback]]s, [[ | The map allows the use of [[M12B Warthog]]s, [[M12R Rocket Warthog]]s, [[M15 Razorback]]s, [[Mongoose]]s, [[Riuctda Workshop Ghost]]s, and [[Kaelum Workshop Banshee|Banished Banshee]]s.{{Ref/Reuse|HIoverview}}{{Ref/Reuse|HIMRTANG}}{{Ref/Generic|Id=SepTest|[[Halo Infinite Multiplayer Tech Preview#Second Tech Preview|Halo Infinite Multiplayer Tech Preview (September 2021)]]}} | ||
===Layout=== | ===Layout=== | ||
Behemoth is an open and expansive map with a near symmetrical layout. The circular arena is encased by a ring-like structure that descends to the vast dunes below. There are two tall structures on each side of the map connected to each other by bridges both above the surface and below. The underground bridge sits above a bottomless pit while several vantage points are available to enemies, making players in this area quite vulnerable. To the sides of each tower are pads with narrow and steep ramps that face the center of the map, there are [[Man cannon | Behemoth is an open and expansive map with a near symmetrical layout. The circular arena is encased by a ring-like structure that descends to the vast dunes below. There are two tall structures on each side of the map connected to each other by bridges both above the surface and below. The surface bridge connects the west and east side of the map, and there are gravity lifts that connect directly into the bases' upper floors. The underground bridge sits above a bottomless pit while several vantage points are available to enemies, making players in this area quite vulnerable. To the sides of each tower are pads with narrow and steep ramps that face the center of the map, there are [[Man cannon]]s on each base that can quickly launch players to these areas. | ||
{{Expand-section}} | {{Expand-section}} | ||
===Callouts=== | |||
The following are locations on the map that are so named on the player's [[heads-up display]] during gameplay: | |||
*'''South Track''' | |||
*'''Southeast Garden''' | |||
*'''Southwest Rocks''' | |||
*'''South Base''' | |||
*'''South Catwalk''' | |||
*'''South Lift''' | |||
*'''South Basement''' | |||
*'''South Edge''' | |||
*'''North Track''' | |||
*'''Northeast Garden''' | |||
*'''Northwest Rocks''' | |||
*'''North Base''' | |||
*'''North Catwalk''' | |||
*'''North Lift''' | |||
*'''North Basement''' | |||
*'''North Edge''' | |||
*'''Top Mid''' | |||
*'''Bottom Mid''' | |||
*'''East Tower''' | |||
*'''East Track''' | |||
*'''East Edge''' | |||
*'''West Tower''' | |||
*'''West Track''' | |||
*'''West Edge''' | |||
===Forge=== | |||
In [[Forge]], a portion of the floor at the base of each side's tower (underneath the vehicle spawner) can be removed, revealing a drop to a simple hallway that leads to the map's central bridge ("Bottom Mid"). | |||
==Production notes== | ==Production notes== | ||
Line 36: | Line 66: | ||
===Concept art=== | ===Concept art=== | ||
<gallery> | <gallery> | ||
File:HINF BehemothMoodConcept.jpg|Early concept art exploring the mood of Behemoth. | |||
File:HINF DesertChopperConcept.jpg|More early exploration concept art. | |||
File:HINF BehemothSkyboxConcept.png|Concept art of Behemoth's skybox. | File:HINF BehemothSkyboxConcept.png|Concept art of Behemoth's skybox. | ||
File:HINF BehemothConcept.png|Concept art of the map's central structure. | File:HINF BehemothConcept.png|Concept art of the map's central structure. | ||
File:HINF BehemothConcept2.jpg|Concept art of the map's outer edge. | File:HINF BehemothConcept2.jpg|Concept art of the map's outer edge. | ||
File:HINF BehemothTowerConcept.jpg|Concept art of one of the towers. | |||
File:HINF BehemothRingConcept.jpg|Concept art of the ring-shaped structure surrounding the map. | |||
</gallery> | </gallery> | ||
===Screenshots=== | ===Screenshots=== | ||
<gallery> | <gallery> | ||
File:HINF Multiplayer Reveal 2021-2.png|A [[ | File:HINF Behemoth Structure.png|Behemoth, seen from afar. | ||
File:HINF Behemoth Spine 2.png|A view of the curative spine leading to the horizon. | |||
File:HINF Behemoth Spine 3.png|Close-up view of the curative spine. | |||
File:HINF Multiplayer Reveal 2021-2.png|A [[Riuctda Workshop Ghost]] and [['Ahtulai Workshop Banshee]] battling on Behemoth. | |||
File:HINF Multiplayer Reveal 2021.png|A [[CQB-class Mjolnir|CQB]]-clad [[SPARTAN-IV program|Spartan]] with the arch of the Halo looming behind them. | File:HINF Multiplayer Reveal 2021.png|A [[CQB-class Mjolnir|CQB]]-clad [[SPARTAN-IV program|Spartan]] with the arch of the Halo looming behind them. | ||
File:HINF RocketHog.png|A [[M12R Rocket Warthog]] on the map. | File:HINF RocketHog.png|A [[M12R Rocket Warthog]] on the map. | ||
File:HINF 1v1Behemoth.png|Two Spartans fighting on the map's lower bridge. | File:HINF 1v1Behemoth.png|Two Spartans fighting on the map's lower bridge. | ||
File:HINF Behemoth Chase.png|Vehicle combat on Behemoth. | |||
File:HINF-FF KOH PK-64.jpg|A [[Mgalekgolo]] during a match of [[Firefight: King of the Hill]]. | |||
File:HINF-FF KOH PK-29.jpg|A trio of [[Personal AI]]s wait for their Spartans to be revived in Firefight. | |||
</gallery> | </gallery> | ||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
{{Levels|HI|mode=yes}} | {{Levels|HI|mode=yes}} | ||
[[Category:Halo Infinite multiplayer maps]] | [[Category:Halo Infinite multiplayer maps]] |
Latest revision as of 18:25, October 25, 2024
Behemoth | |
---|---|
Map overview | |
Game: |
|
Map file name (?): |
|
Lore information | |
Location: |
Tectonic fabrication seam on Installation 07[1][2] |
Gameplay overview | |
Terrain: |
Desert, Forerunner structures |
Recommended number of players: |
12-16 |
Recommended gametype(s): |
|
“ | Buried for millenia, this ancient structure rises from beneath the sand.[3] | ” |
Behemoth is a multiplayer map in Halo Infinite.[4]
Universe and lore[edit]
Behemoth is set on the Halo ring Installation 07, in and around a desert Forerunner structure that is part of the installation's tectonic fabrication seams. These architectural features serve a variety of purposes, including remediation and transportation.[2] The structure upon which the map rests has recently risen up through the sands for an unknown reason after lying dormant for thousands of years.[3]
Overview[edit]
The map allows the use of M12B Warthogs, M12R Rocket Warthogs, M15 Razorbacks, Mongooses, Riuctda Workshop Ghosts, and Banished Banshees.[5][6][7]
Layout[edit]
Behemoth is an open and expansive map with a near symmetrical layout. The circular arena is encased by a ring-like structure that descends to the vast dunes below. There are two tall structures on each side of the map connected to each other by bridges both above the surface and below. The surface bridge connects the west and east side of the map, and there are gravity lifts that connect directly into the bases' upper floors. The underground bridge sits above a bottomless pit while several vantage points are available to enemies, making players in this area quite vulnerable. To the sides of each tower are pads with narrow and steep ramps that face the center of the map, there are Man cannons on each base that can quickly launch players to these areas.
- This section needs expansion. You can help Halopedia by expanding it.
Callouts[edit]
The following are locations on the map that are so named on the player's heads-up display during gameplay:
- South Track
- Southeast Garden
- Southwest Rocks
- South Base
- South Catwalk
- South Lift
- South Basement
- South Edge
- North Track
- Northeast Garden
- Northwest Rocks
- North Base
- North Catwalk
- North Lift
- North Basement
- North Edge
- Top Mid
- Bottom Mid
- East Tower
- East Track
- East Edge
- West Tower
- West Track
- West Edge
Forge[edit]
In Forge, a portion of the floor at the base of each side's tower (underneath the vehicle spawner) can be removed, revealing a drop to a simple hallway that leads to the map's central bridge ("Bottom Mid").
Production notes[edit]
The map was first shown unnamed in the A New Generation trailer[6] and was eventually shown in more detail with hints to its setting in the Halo Infinite Multiplayer Overview trailer[5] and in the accompanying Halo Waypoint post.[8] Finally, in a Canon Fodder post also on Halo Waypoint, Behemoth had its name revealed and further story details divulged.[4] One of the earliest goals for the map was to bring vehicles back into play outside of Big Team Battle and allow more people to experience the full sandbox.[9]
Gallery[edit]
Browse more images in this article's gallery page. |
Concept art[edit]
Screenshots[edit]
A Riuctda Workshop Ghost and 'Ahtulai Workshop Banshee battling on Behemoth.
A M12R Rocket Warthog on the map.
A Mgalekgolo during a match of Firefight: King of the Hill.
A trio of Personal AIs wait for their Spartans to be revived in Firefight.
Sources[edit]
- ^ Halo Waypoint, Inside Infinite - September 2021 (Retrieved on Sep 20, 2021) [archive]
- ^ a b Halo Waypoint, Canon Fodder - Preview Purview (Retrieved on Sep 30, 2021) [archive]
- ^ a b Halo Infinite, Behemoth map description
- ^ a b Halo Waypoint, Canon Fodder - Showcase Sensitive (Retrieved on Jun 16, 2021) [archive]
- ^ a b Halo Infinite Multiplayer Overview
- ^ a b A New Generation
- ^ Halo Infinite Multiplayer Tech Preview (September 2021)
- ^ Halo Waypoint, Halo Infinite - Halo Infinite Multiplayer Reveal (Retrieved on Jun 13, 2021) [archive]
- ^ Twitter, Tyler Ensrude: One of the earliest goals for Behemoth and #HaloInfinite was to bring vehicles back into play outside of just BTB, and allow more people to experience the full sandbox. (Retrieved on Jun 17, 2021) [archive]