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{{Era|Forerunner|HCW|Post}}
{{Status|Canon}}
{{Disambig header|the general term|the specific Flood form commonly referred to as a combat form|Flood attacker form}}
{{Flood infobox
{{Flood infobox
|name=Combat form
|name=Combat form
|image=[[File:H3_FloodCombatForm_Trio.jpg|350px]]<br>Sangheili, Jiralhanae, and human combat forms
|image=[[File:H Evol - Mona Lisa Flood Combat Forms.png|350px]]<br>Several variations of combat form
|height=Varies on host
|height=Varies depending on type and host species.{{Ref/Reuse|Enc22P408}}{{Ref/Reuse|Enc22P409}}
|distinctions=Host body covered with greenish-gray decaying skin and armed with mutated appendages. The host's head is pushed aside to make room for the [[Pod infector]].
|distinctions=
|attacks=Lunging at a victim, whipping with appendages and using held weapon
|attacks=Lunging at enemies with claws and whip-like tendrils, biting, and/or firing infectious barbs.{{Ref/Reuse|Enc22P408}}{{Ref/Reuse|Enc22P409}}
|notable=
|notable=
*[[Bero 'Kusovai]]
*[[Flood attacker form|Attacker form]]
*[[Wallace A. Jenkins]]
*[[Flood thrasher form|Thrasher form]]
*[[Manuel Mendoza]]
*[[Flood swarm|Swarm form]]
*[[Jacob Keyes]]
|notable-title=Notable types
}}
}}
{{Quote|Knowing that monster firing a [[Battle Rifle]] at you used to be Kevin from 2nd Platoon is just creepy. That could be me.|Specialist [[Archibald Berger]], [[6th Airborne Division]], UNSC Army{{Ref/Game|Id=HSAQuotes|HSA|Detail=[[Halo: Spartan Assault co-op missions|Flood missions]], [[Halo: Spartan Assault/Quotes|Quotes]]}}}}
 
A '''Flood combat form''' is the primary combat form of the [[Flood]] parasite, and one of the most common forms found in [[Feral Stage|early stages]] of a Flood outbreak. Combat forms consist of infected [[Sentience|sentient]] hosts infected via means of the [[Flood Super Cell]], typically by a [[pod infector]]. They serve as the Flood's primary combatants, defending the Flood against attack and securing additional hosts for infection.
The '''Flood combat form''' is the primary form used by the [[Flood]] to overwhelm and decimate surviving populations, and one of the most common forms found in [[Feral Stage|early stages]] of a Flood outbreak. Combat forms can be created using either sapient or non-sapient hosts infected via means of the [[Flood Super Cell]], typically by a [[pod infector]]. They serve as the Flood's primary combatants, defending the Flood against attack and securing additional hosts for infection. The most common variation of combat form is the [[Flood attacker form|attacker form]].{{Ref/Book|Id=Enc22P408|Enc22|Page=408}}


==Pathology==
==Pathology==
===Infection and creation===
===Infection and creation===
Combat forms are typically created when a [[pod infector]] is successfully able to enter a host's body, though this is not the only vector by which hosts can be infected.{{Ref/Site|Id=Universe|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/universe/species/flood|Site=Halo Waypoint|Page=Flood}} Flood outbreaks can often be caused by [[Flood spore|spores]] or other microbiological vectors entering the host body{{Ref/Reuse|Universe}}, or by contact with other forms such as (but not limited to) a Flood [[Seeder infector|Seeder]] or [[Flood infester form|Infester]].{{Ref/Game|Id=ATN|HW2|Detail=[[Halo Wars 2: Awakening the Nightmare|Awakening the Nightmare]]}} In more advanced stages of infection, the need for specific [[infection form]]s is decreased as the Flood-infected area converts to a [[Blightlands|Blightland]] or [[Flood hive]] - by which point, the Flood presence makes up the majority of the terrain in the area, making contact with the Flood Super Cell and the naturally-generated spores an inevitability. Some Flood structures such as the "[[Flood launcher|launcher]]" specialising in shooting clouds of Spores at uninfected forces, causing them to succumb to the infection without any kind of infection form involved.{{Ref/Game|HW|Flood Launcher in-game unit}}
Combat forms are typically created when a [[pod infector]] is successfully able to enter a host's body, though this is not the only vector by which hosts can be infected.{{Ref/Site|Id=Universe|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/universe/species/flood|Site=Halo Waypoint|Page=Flood}} Flood outbreaks can often be caused by [[Flood spore|spores]] or other microbiological vectors entering the host body,{{Ref/Reuse|Universe}} or by contact with other forms that include Flood [[Seeder infector|Seeder]]s or [[Flood infester form|Infester]]s.{{Ref/Game|Id=ATN|HW2|Detail=[[Halo Wars 2: Awakening the Nightmare|Awakening the Nightmare]]}} In more advanced stages of infection, the need for specific [[infection form]]s is decreased as the Flood-infected area converts to a [[Blightlands|Blightland]] or [[Flood hive]]. By this point, the Flood presence makes up the majority of the terrain in the area, making contact with the Flood Super Cell and the naturally-generated spores an inevitability. Some Flood structures such as the "[[Flood launcher|launcher]]" specialize in firing clouds of spores at uninfected forces, causing them to succumb to the infection without any kind of infection form involved.{{Ref/Game|HW|Flood Launcher in-game unit}}


As Flood forms, including the combat form, naturally produce the Flood Super Cell (FSC), even being in contact with one can result in infection for an unprotected potential host. Given the combat forms' preference for melee combat, this makes even non-fatal strikes a death sentence, though such infections may progress slowly.{{Ref/Anthology|Id=MonaLisa|Evo|[[The Mona Lisa]]}} However, infection by spore inhalation or infection form is extremely quick, with a host succumbing often in as little as a few seconds.
As Flood forms, including the combat form, naturally produce the Flood Super Cell (FSC), even being in contact with one can result in infection for an unprotected potential host. Given the combat forms' preference for melee combat, this makes even non-fatal strikes a death sentence, though such infections may progress slowly.{{Ref/Anthology|Id=MonaLisa|Evo|[[The Mona Lisa]]}} However, infection by spore inhalation or infection form is extremely quick, with a host succumbing often in as little as a few seconds.


When conventionally infected by a pod infector, the infector latches onto the host and dig into the host's flesh with a razor-sharp barb-like appendage, injecting the FSC and proceeding to burrow themselves within the host. Typically, the pod infector makes its home within the chest cavity of the host life form, though depending on circumstance this is not always the case. Depending on the host in question, the pod infector will dislodge the host's bones and organs to make room for itself, resulting in extreme disfiguration such as dislocating the host's jaw{{Ref/Game|Id=H2AMP|H2A|[[Infection]] game mode}} or - in the case of infected [[Sangheili]] - completely snapping the neck. This process can be performed on living or recently-deceased hosts, though often results in the "death" of a living host prior to their re-animation once the FSC takes hold.{{Ref/Reuse|Universe}} Some hosts may be attacked and infected by multiple pod infectors.{{Ref/Reuse|Flood10}} Even if the infection form is removed, the injection of FSC into the generated wounds results in those wounds becoming spore-filled blisters, and cannot save the host from infection.{{Ref/Game|Id=PLInfectionForm|HW2|[[Phoenix Logs]] - Infection Forms}}
When conventionally infected by a pod infector, the infector latches onto the host and dig into the host's flesh with a razor-sharp barb-like appendage, injecting the FSC and proceeding to burrow themselves within the host. Typically, the pod infector makes its home within the chest cavity of the host life form, though depending on circumstance this is not always the case. Depending on the host in question, the pod infector will dislodge the host's bones and organs to make room for itself, resulting in extreme disfiguration such as dislocating the host's jaw{{Ref/Game|Id=H2AMP|H2A|[[Infection]] game mode}} or, in the case of infected [[Sangheili]], completely snapping the neck. This process can be performed on living or recently-deceased hosts, though often results in the "death" of a living host prior to their re-animation once the FSC takes hold.{{Ref/Reuse|Universe}} Some hosts may be attacked and infected by multiple pod infectors.{{Ref/Reuse|Flood10}} Even if the infection form is removed, the injection of FSC into the generated wounds results in those wounds becoming spore-filled blisters, and the host cannot be saved from infection.{{Ref/Game|Id=PLInfectionForm|HW2|Phoenix Logs|Detail=Infection Forms}}


Once infected, the super cell begins to consume and convert sections of the host body, creating growths and new appendages of new super cell. These growths appear randomly, and appendages produce whip-like tentacles that can be used by the combat form for striking enemies. As this process occurs, bodies take on the appearance (and smell) of decay.{{Ref/Novel|Id=Flood10|TF|Chapter=10}} Some limbs and sensory organs are preserved in the transformation, and are used for using tools, weapons and vehicles. Damage taken during fighting and infection can be repaired -and the body even augmented - by the controlling infection form, though the combat form is ultimately disposable.{{Ref/Game|Id=PLCombatForm|HW2|[[Phoenix Logs]] - Combat Forms}} The Flood Super Cell is able to arrange itself to mimic any organ needed to keep the host working.{{Ref/Game|Id=Bestiarum|H3|[[Bestiarum]]}} Even once the FSC has taken control of the victim, the controlling infection form can often be seen buried within the victim, with the infection form's red sensory appendages poking out of the flesh. Until the body is completely subsumed by super cell growth, these appendages are maintained as an impromptu central nervous system.{{Ref/Reuse|Universe}} Some, combat form super cell growths take on a more chitinous nature, akin to armour plating, helping protect the form from enemy attacks.{{Ref/Game|Id=H4|H4|[[Flood (gametype)|Flood]] gametype}}
Once infected, the super cell begins to consume and convert sections of the host body, creating growths and new appendages of new super cell. As this process occurs, bodies take on the appearance and smell of decay.{{Ref/Novel|Id=Flood10|TF|Chapter=10}} With sapient hosts, some limbs and sensory organs are preserved in the transformation, and are used to operate tools, equipment, weapons, vehicles, and even ships.{{Ref/Reuse|Enc22P408}} Infection forms will often augment a host's body to better serve as a living weapon, and damage taken during fighting and infection can be repaired by the controlling infection form, though the combat form is ultimately disposable.{{Ref/Game|Id=PLCombatForm|HW2|Phoenix Logs|Detail=Combat Forms}}{{Ref/Reuse|Enc22P408}} Any damage that the combat form receives ultimately creates more vectors of infection as the chunks of infected flesh it leaves behind are scattered throughout the environment.{{Ref/Reuse|Enc22P408}} The Flood Super Cell is able to arrange itself to mimic any organ needed to keep the host working,{{Ref/Game|Id=Bestiarum|H3|[[Bestiarum]]}} while other internal organs are replaced with accretions that function as support lattices containing a sickly green liquid full of spores in suspension. Spore-filled polyps also often cover the exterior of combat forms.{{Ref/Reuse|Enc22P408}} Even once the FSC has taken control of the victim, the controlling infection form can often be seen buried within the victim, with the infection form's red sensory appendages poking out of the flesh. Until the body is completely subsumed by super cell growth, these appendages are maintained as an impromptu central nervous system.{{Ref/Reuse|Universe}}{{Ref/Reuse|Enc22P408}} Some combat form super cell growths take on a more chitinous nature, akin to armor plating, helping protect the combat form from enemy attacks.{{Ref/Game|Id=H4|H4|[[Flood (gametype)|Flood]] gametype}}


Hosts can be created from the living or recently deceased, though the infection process typically kills living hosts. Regardless, the process of infection and reanimation is extremely painful. and victims writhe in pain as the Flood takes control irrespective of if they were previously dead or not.{{Ref/Game|Id=H3Gameplay|H3|Gameplay}} The victim may still attempt to cry out from what remains of its mouth and throat even while being controlled, though it is also possible for the infection form to do so using the host's thoughts and memories as a psychological weapon.{{Ref/Game|Id=PLInfected|HW2|[[Phoenix Logs]] - Infected}} In some circumstances, a victim may remain fully aware of their present status, unable to do much but watch as their body is controlled by an outside force.{{Ref/Reuse|PLCombatForm}}  
With sapient hosts, the victim may still attempt to cry out from what remains of its mouth and throat even while being controlled, though it is also possible for the infection form to do so using the host's thoughts and memories as a psychological weapon.{{Ref/Game|Id=PLInfected|HW2|Phoenix Logs|Detail=Infected}} In extremely rare circumstances, a victim may remain fully aware of their present status, unable to do much but watch as their body is controlled by an outside force.{{Ref/Reuse|PLCombatForm}}{{Ref/Reuse|Enc22P408}}  
 
In the case of Private [[Wallace Jenkins]], an infection form had been weakened by eons of stasis and failed to completely take over Jenkins' body. As a result, the former-Marine was able to watch and listen as his body was driven to try and kill or infect those he once considered allies. Jenkins described the presence of the infection form controlling his body as the "other", a strange being without any thoughts and seemingly unaware that the host consciousness was still active inside its body.{{Ref/Novel|Id=Flood9|TF|Chapter=9}} Jenkins was able to retain a limited amount of motor control of his body, and was able to mime a request for a mirror while in captivity - though the infection form was also able to take back control to attack the Marines surrounding him.{{Ref/Reuse|Flood10}}


===Capabilities===
===Capabilities===
The infection form controlling a host body does not feel pain or fear, though the host is able to feel the physical effect of attacks rendered upon it.{{Ref/Reuse|PLCombatForm}} In extreme cases, the infection form will resort to self-mutilation of the host body if it needs to, such as breaking its own arms to use the snapped bone as an impromptu weapon. However, the pain inflicted on the host body in this instance may weaken the controlling infection form - though this may be as a result of the unique circumstances of Private Jenkins' infection and not representative of all combat forms.{{Ref/Reuse|Flood10}} However, the reanimated host is reliant on the infection form for all bodily and motor functions - shooting the infection form will "kill" the combat form, though the body can be re-reanimated if another infection form is able to reach it. As a result, a combat form can be resurrected as many times as is needed, provided the body is still intact enough to be a viable host - to properly kill a combat form, it must be dismembered or disfigured to the point at which it is no longer a suitable host body for an infection form. This can be accomplished through the use of explosive force, [[Gravitics|gravitic]] blasts such as those from a [[Type-2 gravity hammer|gravity hammer]], cutting the body up with a weapon such as an [[Type-1 energy sword|energy sword]] or [[combat knife]] or simply incinerating it with [[plasma]] or [[Incendiary weapon|incendiary]] fire.{{Ref/Reuse|H3Gameplay}}
The infection form controlling a host body does not feel pain or fear, though the host is able to feel the physical effect of attacks rendered upon it.{{Ref/Reuse|PLCombatForm}} In extreme cases, the infection form will resort to self-mutilation of the host body if it needs to, such as breaking its own arms to use the snapped bone as an improvised weapon. However, the pain inflicted on the host body may also weaken the controlling infection form, provided that it was old and weak prior to infecting the host.{{Ref/Reuse|Flood10}} Combat forms are reliant on their infection form for all bodily and motor functions, and shooting the infection form will "kill" the combat form, though the body can be re-reanimated if another infection form is able to reach it. As a result, a combat form can be resurrected as many times as is needed, provided the body is still intact enough to be a viable host. To properly kill a combat form, it must be dismembered or disfigured to the point at which it is no longer a suitable host body for an infection form.{{Ref/Reuse|H3Gameplay}}


Once infected, the infection form is able to absorb all of the host's knowledge and memories. As a result, combat forms are capable of operating firearms, driving vehicles, operating tools and even starships.{{Ref/Reuse|PLCombatForm}} In the case of the [[Skirmish on Infinite Succor|''Infinite Succor''{{'}}s infection]], infected warriors were able to set up patrols of the ship's corridors to guard the [[Proto-Gravemind]] growing in the ship.{{Ref/Comic|Id=Succor|HGN|Detail=[[The Last Voyage of the Infinite Succor]]}} The Flood's possession of an individual's body allows it to speak with the host's tongue.{{Ref/Reuse|PLCombatForm}}{{Ref/Reuse|Succor}}{{Ref/Level|H3|The Covenant (level)|The Covenant}} This memory-absorbtion extends critical knowledge- such as command codes or colony locations. As such, when critical personnel are infected, they are contributed to the construction of a [[Gravemind]].{{Ref/Level|Id=Keyes|HCE|Keyes}}
When a sapient host is infected and made into an [[Flood attacker form|attacker form]], the infection form is able to absorb all of the host's knowledge and memories. As a result, attacker forms are capable of operating firearms, driving vehicles, operating tools and even starships.{{Ref/Reuse|PLCombatForm}} In the case of the ''[[Infinite Succor]]''{{'}}s [[Skirmish on Infinite Succor|infection]], infected warriors were able to set up patrols of the ship's corridors to guard the [[Proto-Gravemind]] growing in the ship.{{Ref/Comic|Id=Succor|HGN|Detail=[[The Last Voyage of the Infinite Succor]]}} The Flood's possession of an individual's body allows it to speak with the host's tongue.{{Ref/Reuse|PLCombatForm}}{{Ref/Reuse|Succor}}{{Ref/Level|H3|The Covenant (level)|The Covenant}} This memory-absorption extends critical knowledge such as command codes or colony locations. As such, when critical personnel are infected, they are contributed to the construction of a [[Gravemind]].{{Ref/Level|Id=Keyes|HCE|Keyes}}


In combat, combat forms use their whip or scythe-like growths to attack their opponents in melee combat, and are capable of performing superhuman feats such as leaping large distances to cover ground. Even if a melee strike is not fatal, the imparted Flood Super Cell is enough to ensure the target's infection and death.{{Ref/Reuse|MonaLisa}} As the infection forms do not feel pain, combat forms are not affected by enemy attacks and will not stop until they are destroyed, or their enemy is killed. Ballistic weapons are notably less effective against combat forms because of this, with [[SRS99C-S2 AM sniper rifle]] rounds passing through combat forms with virtually no effect.{{Ref/Game|HCE|Gameplay}} Targeted shots against the limbs and embedded infection form are effective ways of dispatching combat forms.{{Ref/Book|OSFM|Page=172-175}}
Attacker combat forms use their whip or scythe-like growths to attack their opponents in melee combat, and are capable of performing feats that their hosts previously could not, such as leaping large distances to cover ground. Even if a melee strike is not fatal, the imparted Flood Super Cell is enough to ensure the target's infection and death.{{Ref/Reuse|MonaLisa}} As the infection forms do not feel pain, combat forms are undeterred by enemy attacks and will not stop until they are destroyed, or their enemy is killed. Ballistic weapons are notably less effective against some combat forms because of this, with [[SRS99C-S2 AM sniper rifle]] rounds passing through combat forms with virtually no effect.{{Ref/Game|HCE|Gameplay}} Targeted shots against the limbs and embedded infection form are effective ways of dispatching combat forms.{{Ref/Book|OSFM|Page=172-175}}


===Role within the Flood===
===Role within the Flood===
Combat forms form the majority of the Flood's combatant forces, particularly in the [[Feral Stage]] of the parasite's development in which it has yet to acquire enough raw biomass for the creation of a [[Gravemind]] or [[Flood pure form|pure forms]]. During this stage, combat forms are not centrally controlled, and will begin to gather bodies for conversion into more Flood forms.{{Ref/Reuse|Keyes}} If a location cannot be immediately secured, multiple combat forms may merge to create the [[Flood Juggernaut|Juggernaut]] and [[Abomination]] keymind forms, able to direct local forces in the area until a permanent presence can be established.
Combat forms make up the majority of the Flood's combatant forces, particularly in the [[Feral Stage]] of the parasite's development in which it has yet to acquire enough raw biomass for the creation of a [[Gravemind]] or [[Flood pure form|pure forms]]. During this stage, combat forms are not centrally controlled, and will begin to gather bodies for conversion into more Flood forms.{{Ref/Reuse|Keyes}} If a location cannot be immediately secured, multiple combat forms may merge to create the [[Flood Juggernaut|Juggernaut]] and [[Abomination]] keymind forms, able to direct local forces in the area until a permanent presence can be established.


When a local biosphere has been completely assimilated into the Flood, typically once the Flood has entered the [[Coordinated Stage]], combat forms cannot be created anymore due to a lack of viable hosts. Due to this, the Flood moves onto breaking down raw biomass into Flood Super Cell, thereby creating [[Flood pure form|pure forms]] of wholly Flood biomass. Once the number of pure forms reaches a sufficient equilibrium, combat forms are relegated to defensive roles or added to the hive's raw biomass/ [[calcium]] reserves.{{Ref/Reuse|Bestiarum}} Otherwise aging combat forms begin to eventually begin to spontaneously grow infection forms within a large, bulbous mass on their back. Eventually, this turns the combat form into a [[Flood carrier form|carrier form]].{{Ref/Reuse|Universe}}
When a local biosphere has been completely assimilated into the Flood, typically once the Flood has entered the [[Coordinated Stage]], combat forms cannot be created anymore due to a lack of viable hosts. Due to this, the Flood moves onto breaking down raw biomass into Flood Super Cell, thereby creating [[Flood pure form|pure forms]] of wholly Flood biomass. Once the number of pure forms reaches a sufficient equilibrium, combat forms are relegated to defensive roles or added to the hive's raw biomass and [[calcium]] reserves.{{Ref/Reuse|Bestiarum}} Otherwise, aging or damaged combat forms are turned into [[Flood carrier form|carrier form]]s, growing infection forms within a large, bulbous mass on their back.{{Ref/Reuse|Universe}}{{Ref/Book|Id=Enc22P409|Enc22|Page=409}}


==Types of combat forms==
==Types of combat forms==
Virtually any creature can be infected to become a combat form, but the most frequently-used hosts are [[Sangheili]], [[human]]s and [[Jiralhanae]]. [[Unggoy]] and [[Kig-Yar]] can be used as combat forms, but this is uncommon due to their weaker body structure. A small number of species are known to be immune to conversion, including the [[Mgalekgolo]]/[[Lekgolo]] (which are composed of boneless worms that do not have a central nervous system); the [[Yanme'e]], whose exoskeleton lacks the required amount of calcium which renders infection impossible; and the [[Huragok]] which is an artificial organism, and therefore believed to be immune. Animals can also be rendered as combat forms, provided they meet the Flood's requirements for conversion, though organisms which cannot be converted into combat forms may still be found useful as raw biomass.
Virtually any creature with sufficiently complex nervous systems can be infected and made a combat form, but the most commonly-seen hosts are those of sapient species such as [[human]]s, [[Sangheili]], and [[Jiralhanae]].{{Ref/Reuse|H3Gameplay}} [[Kig-Yar]] and [[Unggoy]] can also be made into combat forms, though are seemingly more rare.{{Ref/Reuse|PLCombatForm}} Sapient hosts such as these are generally made into the most basic version of combat form, simply known as an attacker form.{{Ref/Reuse|Enc22P408}} Non-sapient animals can also be made into combat forms provided they have sufficient calcium reserves and neuro-complexity.{{Ref/Reuse|Enc22P409}}


All victims of the Flood's infection, regardless of their physiology, will undergo a similar mutation process. The skin decays rapidly, and changes to the color and texture of Flood biomass as the Flood Super Cells overtake the body. The host's arm bones elongate and grow into whip or claw-like appendages, which serve as their primary melee weapon in close-combat situations. As the Pod infector now serves as the host's "brain", the head is usually forced aside, and can be severed without any effect on the combat form.<ref group="notes">In ''Halo 3'', the reanimation process can be witnessed; the host will twitch around in pain, and eventually collapse on the ground. Afterwards, the whip appendages will force itself out of the host's left arm, and the Pod infector will force itself out of the host's chest.</ref>
All victims of infection via pod infector, regardless of their physiology, will undergo a similar mutation process. The skin decays rapidly, and changes to the color and texture of Flood biomass as the Flood Super Cells overtake the body. In the case of attacker combat forms, the host's arm bones elongate and grow into whip or claw-like appendages, which serve as their primary melee weapon in close-combat situations. As the pod infector now serves as the host's "brain," the head is usually forced aside, and can be severed without any effect on the combat form.{{Ref/Game|Id=H3Gameplay|H3|Gameplay}}<ref group="notes">In ''Halo 3'', the reanimation process can be witnessed; the host will twitch around in pain, and eventually collapse on the ground. Afterwards, the whip appendages will force itself out of the host's left arm, and the pod infector will force itself out of the host's chest.</ref>


===Human form===
===Attacker===
The human combat form is significantly smaller than other forms due to their hosts' smaller stature. As with other combat forms, it is capable of sustaining massive physical damage before being unusable to the Flood. Although it cannot take as much damage as the Sangheili combat form, the human combat form has some advantages, being more agile, harder to hit due to its smaller size, and quicker to melee an opponent. The head of the combat form is pushed to the right side of the body to make room for the Pod infector.
{{Main|Flood attacker form}}
<gallery>Humanflood.png|right|200px|thumb|A human combat form.</gallery>
The most common and basic combat form is the attacker. These forms are created solely from sapient hosts bent to the Flood's will. As the parasite takes over their thoughts and memories, it uses this information to allow the attacker to use weapons, equipment, and vehicles to further the Flood's reach and overall threat level. Given the intelligence of the host, occasionally the victims can manage a whisper pleading for mercy or simply cries of pain. However, the parasite will more often speak on their behalf using their stolen thoughts to terrorize both the host and any nearby survivors.{{Ref/Reuse|Enc22P408}} Potential hosts used for attackers include humans, Sangheili, Jiralhanae, Unggoy, Kig-Yar,{{Ref/Reuse|PLCombatForm}} and Forerunners.<ref>'''[[Halo: Fractures]]''', ''[[Defender of the Storm]]'', ''page 231''</ref>
{{Clear}}


====Spartan form====
No actual examples of Flood-infected [[Spartan]]s are known to exist. The {{UNSCShip|Infinity}}<nowiki>'</nowiki>s [[War Games]] combat training deck features simulations of Spartan-IV combat forms, which may have been based on conjecture or on information from actual encounters.<ref name="H4Flood">''[[Halo 4]]'', multiplayer - [[Flood (gametype)|Flood]] gamemode</ref><ref name="H2AInf">''[[Halo 2: Anniversary]]'', multiplayer - [[Infection]] game mode</ref> Some SPARTAN-IV personnel volunteer for assignment to [[Flood containment Fireteam]]s, who have routinely dealt with Flood outbreaks in the [[Post-Covenant War conflicts]]. Should a Spartan become infected by the parasite, UNSC cryptonym [[CORRUPTER]] is declared, authorising weapons of mass destruction for immediate release.<ref>''[[Halo: Official Spartan Field Manual]]'', PART 09: ALIEN FACTIONS, The Flood (p. 172-175)</ref>
Simulated Flood-infected SPARTAN-IV personnel bear several differences from standard human combat forms. The right arm is converted into a pincer-like, bladed appendage, and the left leg sustains similarly drastic mutations. Exposed parts of the body are covered with what appear to be calcareous plates, and red "muscle" tissue can be seen in the gaps between plates. A large hump or tumor-like growth on the back is apparent, perhaps serving to shield the Pod infector. Perhaps because of the obstructing bodysuit, the typical Flood sensory tentacles do not protrude from the chest cavity. The form appears to retain more of its original silhouette than typical combat forms. Although most of the Spartan's armor is discarded, the components responsible for generating the energy shield are retained.{{Ref/Reuse|H4Flood}} UNSC War Games have also simulated infected SPARTAN-II personnel, featuring mostly intact armor plating except for the neck and head region, where the helmet is cracked and the remains of the victim's skull are visible. These infected SPARTAN-IIs have large Flood biomass growth around their head, with their jaws dislocated to allow the emergence of a Flood tendril.{{Ref/Reuse|H2AInf}}
<gallery>
<gallery>
File:Halo 4 Flood concept art 2.jpg|A [[SPARTAN-IV]] combat form.
File:Anniversary, FloodCombatForm.jpg|A human attacker form.
File:H2A-InfectedSpartan.png|An infected SPARTAN-II in ''Halo 2: Anniversary'' [[Infection]].</gallery>
File:H4-FloodCombatForm-Spartan.png|A [[Spartan-IV]] attacker form.
 
File:H2A-InfectedSpartan.png|A Spartan-II attacker form.
===Sangheili form===
File:FCFelite.jpg|A Sangheili attacker form.
The Sangheili combat form is agile, resilient, and capable of utilizing its host's armor abilities such as [[active camouflage]] and [[Energy shielding|energy shields]] to assist them in combat. The Sangheili combat forms are significantly larger than the human forms and as such, present a larger target. The head of the combat form is typically slung over the right shoulder, the neck bones having been "liquefied" during infection.
File:HW2-Unleashed.png|A Jiralhanae attacker form.
<gallery>Eliteflood.png|A Sangheili combat form.</gallery>
File:Kig-Yar_Combat_Form.png|A Kig-Yar attacker form.
{{Clear}}
File:HW2 - Flood Unggoy form.jpg|An Unggoy attacker form.
 
</gallery>
===Jiralhanae form===
The [[Jiralhanae]] combat form is a formidable enemy and is more aggressive in combat than other combat forms, as it will charge towards an opponent recklessly; this behavior is most likely a holdover from the Jiralhanae's savage nature and preference for close combat. The Jiralhanae form is more powerful than the human form, but falls short against the Sangheili form. It is bulkier and slower than other combat forms. Since a Jiralhanae cannot be infected until their [[Jiralhanae power armor|power armor]] is destroyed, the Jiralhanae form cannot make use of their host's armor abilities. During infection, the Pod infector often burrows into the mouth of a Jiralhanae, pushing the lower jaw and rest of the head apart to fit into the body. The infected Jiralhanae combat form displays a scream-like expression. This is in contrast to the infecton process of humans and Sangheili, where the Pod infector typically burrows into the left side of the chest of its victim. However this isn't always the case.
<gallery>BruteFloodCombatForm.png||A Jiralhanae combat form.</gallery>


===Unggoy and Kig-Yar combat forms===
===Thrasher===
Rarely seen in actual combat situations, infected Unggoy and Kig-Yar are more commonly converted into carrier forms or processed for their biomass.<ref group="notes">While no canon source ever ''denied'' it was possible for Unggoy or Kig-Yar to be converted, it was widely believed that they were unsuitable for conversion due to their small size and an assumed lack of sufficient calcium stores. Instead of using Unggoy and Kig-yar as combat forms, the Flood typically uses them as a type of 'nucleus' that a carrier form would grow around. The two species had originally been intended by Bungie to become combat forms, but limitations in resources and staff at the time of the formative years of the franchise led to the introduction into the fiction of the Unggoy's and Kig-yar's supposed unsuitable status as combat forms. They would also serve as building blocks for a Gravemind. It wasn't until the release of ''Halo Wars'' that they were formally implemented in-game.</ref> These "building blocks" can be used to add to a Gravemind's superstructure or be molded into Flood pure forms.
{{Main|Flood thrasher form}}
Thrashers are a hulking, vicious variant of combat form created through the infection of certain non-sapient animals with sufficient neuro-complexity. Limited in intellect compared to attackers, thrashers are used as simple weapons in early stages of Flood infiltration and expansion. They have whip-like barbed tentacles and toothy maws suited to gorging on the flesh that fuels their violent rampage. Bearing resemblance to [[Flood tank form|some]] [[Flood pure form|pure form]]s, thrashers are primarily employed to defend existing Flood hives.{{Ref/Reuse|Enc22P409}}


Unggoy and Kig-Yar combat forms have only been witnessed on two occasions: during in the [[Battle of the Etran Harborage]] and the [[Second Ark Conflict]] in [[2559]].
<gallery>
<gallery>
File:Unggoy_Combat_Form.png|An Unggoy combat form in ''Halo Wars''.
File:FloodThrasher 1.png|A model of a thrasher form.
File:Kig-Yar_Combat_Form.png|A Kig-Yar combat form in ''Halo Wars''.
File:HW thrashersrunning2.jpg|Several thrasher forms on [[Trove]].
File:HW2 - Flood Unggoy form.jpg|An Unggoy combat form.</gallery>
File:Enc22 Thrasher.png|A thrasher form in the ''[[Halo Encyclopedia (2022 edition)]]''.
{{Clear}}
</gallery>


===Forerunner combat forms===
===Swarm===
Forerunner combat forms were described as sickly green with a blotchy hide and long limbs. Remnants of the host's [[Forerunner personal armor|armor]] could still be found lodged in the combat form.<ref>'''[[Halo: Fractures]]''', ''[[Defender of the Storm]]'', ''page 231''</ref>
{{Main|Flood swarm}}
Swarm forms are flying combat forms made via the infection of certain non-sapient avian predators with sufficient calcium reserves and resilient neurosystems. Despite their large size, swarm forms are remarkably swift and capable of performing coordinated attacks from the air with others of their kind. In addition to their sharp talons and teeth, swarm forms can fire infectious barbed projectiles at enemies.{{Ref/Reuse|Enc22P409}}


==Gameplay==
[[File:HTMCC-H2A Flood Combat Form on Ghost.jpg|thumb|300px|A Flood combat form piloting a Ghost in ''Halo 2: Anniversary''.]]
*Combat forms can take extensive and sizable amounts of damage before being neutralized. Arms, legs and even heads can be dismembered before they are incapacitated. The weak areas of a combat form are its sensory appendages that normally develop on the upper chest. This is where the Pod infector has nestled, and the body is incapacitated if this area is destroyed by a projectile weapon.
*In ''Halo: Combat Evolved'', a combat form may fall only to stand up again and keep fighting. This can only happen if it is not damaged enough. In ''Halo 2'' and ''Halo 3'', if the body is not destroyed, combat forms can be revived if another Pod infector crawls into it.
*Human weapons are generally more effective against the Flood, as Covenant plasma weaponry is designed to debilitate targets by causing burning pain and structural damage to bodies, and the Flood cannot feel pain or be crippled.<ref>'''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''' - ''[[The Mona Lisa]]''</ref> However, In ''Halo 3'', plasma-based weaponry and melee attacks, formerly weak against the combat forms in the previous two games, are now highly effective. Piercing weapons such as the [[Sniper rifle|Sniper Rifle]] and the [[Type-50 particle beam rifle|Beam Rifle]] have little effect on combat forms, as both are designed to cause damage to internal organs, which the combat form does not require. At a distance, explosive ordnance such as grenades, rockets, and fuel rod gun projectiles, and ranged weapons such as the [[Battle rifle|Battle Rifle]] or the [[Type-51 Carbine|Covenant Carbine]] can perform well against combat forms. Do note that Plasma and Spike grenades should be used with caution, as the combat form will sometimes ignore all other targets and charge players using such weapons at high speed. The [[Type-33 Guided Munitions Launcher|Needler]] can be devastating, as the supercombine explosion will prevent it coming back to life in ''Halo: Combat Evolved'', and will shatter it in ''Halo 2'' and ''3''. In addition, the Needler's explosions will destroy an entire horde of charging Flood combat forms, similar to grenades and rocket launchers, minus the chance of self-injury. For ranged weapons, it is recommended for players to focus their fire at the sensory appendages that are visible on combat forms as successfully firing at one will immediately bring down a combat form. Dismemberment with ranged weapons is also recommended to prevent combat forms from firing their held weapons. At close combat, it is recommended that individuals acquire close-quarters weapons such as the Shotgun, Energy Sword and Gravity Hammer as they perform exceptionally well against combat forms. The melee attacks from the Brute Shot and Spiker will also do impressively well, no doubt due to the large bayonets that each weapon possesses. Burning combat forms with sufficient amounts of heat (such as that generated by the Sentinel Beam) is one of the most effective methods in any situation, as is the destruction of the torso. Automatic weapons are also effective, though ammo inefficient (it can take up to an entire magazine of assault rifle ammunition to kill a single combat form).
==Trivia==
===General===
* In ''Halo: Combat Evolved'', combat forms will not disintegrate from successive melee hits when they are dead like in ''Halo 2'' and ''Halo 3''.
* In ''Halo 2'', all combat forms are also capable of driving and boarding vehicles and are able to do so in ''Halo 3'', though the ability to drive vehicles is lost. They still retain the ability to board slow moving vehicles however.
* In ''Halo 2'', all of the Sangheili forms encountered use one armor palette; the [[Sangheili Minor|Minor]] [[Combat harness|Combat Harness]]. In ''Halo 3'' however, the Sangheili Forms will retain its host's armor palette. Strength of each Sangheili Form will be dependent on the ranks of its host; an infected [[Sangheili Major]] will be considerably harder to kill than a [[Sangheili Minor]]. Killing a Sangheili combat form is often more difficult than killing a human or Jiralhanae combat form, due to the fact that the infected Sangheili often retain their [[Sangheili personal energy shield|personal energy shielding]].
* Flood combat forms seem to take on physiological and biological changes throughout the Halo trilogy; these changes from game to game could be due to the Gravemind's influence in attempting to create a better Flood soldier or they could simply be graphical updates.
* While most Flood combat forms wield the weapons of their host's former species, it is not uncommon to encounter them using weapons that their hosts never could have or would have used - human forms with Covenant weapons, Sangheili forms with Jiralhanae weapons, Jiralhanae with human weapons, and many other strange combinations exist, all of which would be rare for their 'living' counterparts.
* In all of the ''Halo'' games, Flood combat forms always hold certain two-handed weapons with one hand, and can actually reload them without doing a reload animation. These weapons include the [[M90 Close Assault Weapon System|Shotgun]], the [[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]], the [[MA5B Individual Combat Weapon System|Assault Rifle]] and others. They can also use the [[M6D Personal Defense Weapon System|Magnum]] with one hand and reload it without doing any animation for it. While never shown, it is entirely possible that, in the case of the shotgun, that the flood created a "tentacle" that extended from the host's forearm to pump the weapon.
===Halo: Combat Evolved===
*Combat forms will run towards the player when armed. Both human combat forms and Sangheili combat forms will berserk when they have their arm that holds a gun shot off and will rush the player. Combat forms that are unarmed will rush the player by default.
*Sangheili combat forms can have their head and arms shot off while human combat forms can have their head, arms and chest cavity shot off.
*In the campaign level [[343 Guilty Spark (level)|343 Guilty Spark]], if you stand on a [[light bridge]], the Flood combat forms will leap onto the bridge and get stuck. They will only be able to move by jumping at you.
*If you shoot both arms off a combat form in ''[[Halo: Combat Evolved]]'' it will not be able to attack you and will simply follow you around. Players have dubbed this instance as creating a ''"[[Flood Friends|Flood Buddy]]"''.
*This is the only game in which a Pod infector cannot revive a dead combat form; instead they may just get back up.
*Striking a combat form with a vehicle (even a small touch) will result in an instant kill. This is due to the game's physics engine, where a collision with a moving vehicle would kill characters instantly, regardless of the vehicle's speed.
*All human combat forms are barefoot. This is strange because they wear shoes in ''Halo 2'' and ''Halo 3''. This may however been a design choice to make them look menacing.
===Halo 2===
*When using the Grunt Birthday Party skull against the Flood in ''Halo 2'', the effect of the skull will cause the plasma grenade explosion to occur when you shoot the combat form in the chest, where the Pod infector is.
*Reflecting their enhanced intelligence, human combat forms still wear the armor they had on when they first transformed making it significantly harder to shoot the Pod infector in their chest. Sangheili combat forms can now often have shields which recharge over time. Once the shield is taken down, though, they are very easy to incapacitate.
*The combat form's performance in close quarters combat has improved. They now attack much faster than in Combat Evolved, deal more damage and can hit enemies behind them with a backwards melee strike. If their tentacled arm is shot off and they don't wield a weapon in their other hand, they will try and melee enemies with their remaining arm, however this attack does no damage.
*The combat form can sprint towards enemies at a distance (unable to shoot while sprinting).
*In ''Halo 2'', Flood combat forms can be disintegrated, leaving only pieces of their limbs and shards of armor. This occurs if a combat form is hit by an [[Energy Sword]], blown up by grenades, after many successive melee attacks, if splattered by a fast-moving vehicle, if both of its arms are shot off or if the combat form falls far enough to hit a death barrier.
===Halo 3===
* Combat forms can pick up any weapon should it be near them when they "resurrect". They will also pick up two handed weapons such as the [[Type-52 Directed Energy Support Weapon|Plasma Cannon]] and [[M7057/Defoliant Projector|Flamethrower]] if close by. Like other weapons, they will wield it with only one hand.
*Probably to prevent the player from getting a big combat advantage from Jiralhanae combat forms during the brief time they are allies in [[The Covenant (level)|The Covenant]], or perhaps to prevent enemy Flood combat forms from overwhelming the player, weapons that would normally be picked up when a Jiralhanae combat form "resurrects" are deleted by the game's code, rendering them unusable.
* An infected Jiralhanae Chieftain will turn into the generic Jiralhanae combat form character model, which is used for all Jiralhanae that become infected, regardless of rank or armor type. This is a pattern shown throughout the games; combat forms are all portrayed with a singular generic character model, depending on the species that is infected.
* The Jiralhanae combat form is the only combat form in Halo 3 which the host's original head cannot be shot or meleed off.
* Regardless of gender, an infected [[human]] becomes a male combat form. There are no variations between an infected male or female Marine, because there is only one character model for the human combat form in the game.
* Combat forms are capable of speech in an echoing voice. They usually speak for the [[Gravemind]] or quote their host.
* ''Halo 3'' is the only game in which a combat form can be killed instantly by meleeing them with something other than an [[Energy Sword]], [[Gravity Hammer]] or [[Brute Shot]].
*It is far easier to disintegrate combat form's in ''Halo 3''. Often one or two melee strikes is enough to disintegrate them, compared to the upwards of a dozen successive melee hits required to achieve the same effect in ''Halo 2''.
*Any combat forms that is killed without being disintegrated can be revived by Pod infectors. The best way to discourage this is to always destroy the bodies.
*It is noted that using the Flamethrower against pure forms is more effective than combat forms. Pure forms will die almost instantly from the flames, while combat forms may charge at the player while its still on fire.
===Halo: Combat Evolved Anniversary===
*Human combat forms receive a graphical update while Sangheili combat forms appear to be using the models from ''Halo 3''. This is most noticeable at the legs, which do not end with ''Halo: Reach''-styled feet. Additionally, all the Sangheili forms appear to be [[Sangheili Ultra|Ultras]].
===Halo 2: Anniversary===
*Both human and Sangheili combat forms retain much of their host armor. Human forms have the body armor of former UNSC Marines while Sangheili forms all have [[Sangheili Minor|Minor Elite]] [[Combat harness|combat harnesses]], much like in the original game.
{{Linkbox|gallery=yes|gallerypage=Images of Flood combat forms}}
==Gallery==
<gallery>
<gallery>
File:HCE EarlyCombatForms Concept.png|Early concept art of combat forms for ''[[Halo: Combat Evolved]].''
File:HW FloodSwarm Concept.jpg|A swarm form.
File:HCE_GruntCombatForm_Concept.jpg|Early concept art of an [[Unggoy]] combat form for ''Halo: Combat Evolved''.
File:HW FloodSwarmForm 1.png|Another view of a swarm form.
File:HCE_EliteCombatForm_Concept.jpg|Concept art of an infected Sangheili for ''Halo: Combat Evolved''.
</gallery>
File:HCE_HumanCombatForm_Concept.jpg|Concept art of an infected Human for ''Halo: Combat Evolved''.
File:HCE Human Flood Combat Form.png|In-game view of a human Flood combat form in ''Halo: Combat Evolved''.
File:Warrior Form Human2.png|A human combat form from ''Halo: Combat Evolved''.
File:Warrior Form Covie2.png|A Sangheili combat form from ''Halo: Combat Evolved''.
File:Flood human form.jpg|A human combat form in ''[[Halo 2]]''.
File:H2_SangheiliCombatForm_Weaponless.jpg|A Sangheili combat form from ''Halo 2''.
File:H2 Human Flood Combat Form.png|Human Flood combat form in ''Halo 2''.
File:H2 Elite Flood Combat Form.png|Sangheili Flood combat form in ''Halo 2''.
File:HGN-FloodCombatForm.jpg|Two [[human]] combat forms in ''[[Halo Graphic Novel]]'': ''[[Breaking Quarantine]]''.
File:Elite Flood Combat Form (Very Angry).jpg|A [[Sangheili]] combat form in the ''Halo Graphic Novel''.
File:H3 HumanCombatForm Concept.jpg|An early, 2006-era sketch for the ''Halo 3'' combat form iteration.
File:H3-BruteFloodCombatForm.jpg|Jiralhanae Flood combat form in ''[[Halo 3]]''.
File:Halo3 51016200 Full.jpg|Human Flood combat form in ''Halo 3''.
File:H3_CombatForm_Spikers.jpg|A Jiralhanae combat form and a human combat form in ''Halo 3''.
File:Halo3 61026908 Full.jpg|Sangheili combat form wielding a fuel rod gun in ''Halo 3''.
File:1216051647 Infected.jpg|A Marine transforming into a combat form after getting infected by a Pod infector in ''[[Halo 3]]''.
File:Flood Marine 01-horz.jpg|A Marine killed mid-transformation.
File:FCFelite.jpg|A Sangheili combat form in ''Halo 3''.
File:H3 - Sangheili Major combat form.jpg|A Sangheili Major combat form.
File:HTMCC Avatar EliteCombatForm.png|Render of a Sangheili combat form in ''[[Halo: The Master Chief Collection]]''.
File:HTMCC Avatar BruteCombatForm.png|Render of a Jiralhanae combat form in ''Halo: The Master Chief Collection''.
File:Flood.jpg|A human combat form action figure.
File:HW_FloodMarine_Concept.jpg|Concept art of a human combat form for ''[[Halo Wars]]''.
File:Old HW Infestation.png|A Sangheili combat form in ''Halo Wars''.
File:HW floodhellbringers.jpg|Hellbringer Combat Forms in ''Halo Wars''.
File:H Evol - Mona Lisa Flood Combat Forms.png|A horde of combat forms onboard the [[prison ship]] ''[[Mona Lisa]]''.
File:CEAhumancombat.png|A human combat form in ''[[Halo: Combat Evolved Anniversary]]''.
File:Anniversary, FloodCombatForm.jpg|A human combat form in ''Halo: Combat Evolved Anniversary''<nowiki>'</nowiki>s [[Terminal (Halo: Combat Evolved Anniversary)|Terminals]].
File:H4 FloodCombatForm_Concept_1.jpg|Concept art of a combat form in ''[[Halo 4]]''.
File:H4 FloodCombatForm_Concept_2.jpg|Concept art of a combat form in ''[[Halo 4]]''.
File:H4 FloodCombatForm_Concept_3.jpg|Concept art of a combat form in ''[[Halo 4]]''.
File:H4 FloodCombatForm_Concept_4.jpg|Concept art of a combat form in ''[[Halo 4]]''.
File:H4 FloodCombatForm_Concept_5.jpg|Concept art of a combat form in ''[[Halo 4]]''.
File:H4 FloodCombatForm_Render.jpg|Render of a combat form in ''[[Halo 4]]''.
File:H4 Flood Claw.jpg|Render of the SPARTAN-IV combat forms' claw.
File:H4-MP-Flood-Complex.jpg|Spartan combat forms in the ''Halo 4'' [[Flood (gametype)|Flood gametype]].
File:H4-FloodCombatForm-Spartan.png|Detail view of the Spartan combat form.
File:H2A_FloodInfected_Concept_1.jpg|Concept art of an infected Spartan for ''[[Halo 2: Anniversary]]''.
File:H2A_FloodInfected_Concept_2.jpg|Concept art of an infected Spartan for ''[[Halo 2: Anniversary]]''.
File:H2A_FloodInfected_Concept_3.jpg|Concept art of an infected Spartan for ''[[Halo 2: Anniversary]]''.
File:H2A_FloodInfected_Concept_4.jpg|Concept art of an infected Spartan for ''[[Halo 2: Anniversary]]''.
File:H2A MP InfectedFlood Concept.jpg|Concept art of an infected Spartan for ''Halo 2: Anniversary''.
File:H2A-InfectedSangheili.png|Thel 'Vadam battling Sangheili combat forms on the [[Threshold gas mine]] in ''Halo 2: Anniversary''.
File:H2A-InfectedHumans.png|Thel 'Vadam battling human combat forms on Installation 05.
File:H2A-CreepyLockdownFlood.jpg|Models of the Flood on [[Lockdown]].


File:H2A-Floodcomparisson.png|A comparison between a Spartan combat form and a combat form on Lockdown.
==Production notes==
File:TFS-Combatform.png|A human combat form in ''[[Something has Happened]]''.
Prior to the ''[[Halo Encyclopedia (2022 edition)]]'', all human, Sangheili, Jiralhanae, Kig-Yar, and Unggoy combat forms were simply referred to as combat forms. While the Encyclopedia does not dispute this, it further clarified that these kinds of Flood forms are all part of the "[[Flood attacker form|attacker]]" subset of combat forms.{{Ref/Reuse|Enc22P408}}
File:TFS-Likeafrog.png|A combat form, turned [[Carrier form|carrier]], spawning Pod infectors aboard the {{UNSCShip|Spirit of Fire}} in 2537.
File:HW2-FloodMarinemodels.jpg|Human combat form models for ''[[Halo Wars 2]]''.
File:HW2-AltFloodmarine.jpg|Alternate human combat form models.
File:HW2 - Flood Unggoy form models.jpg|Unggoy combat form models.
File:HW2-Brutecombatform.jpg|A Jiralhanae combat form on Installation 00.
File:HW2-Unleashed.png|A Jiralhanae combat form roars.
File:HW2-Combatforms.png|A human, Jiralhanae, Sangheili, and Unggoy combat form in ''Halo Wars 2''.
</gallery>


==Notes==
==Notes==
Line 207: Line 93:
*''[[Halo 3]]''
*''[[Halo 3]]''
*''[[Halo Wars]]''
*''[[Halo Wars]]''
*''[[Halo 3: ODST]]'' {{MCCo}}
*''[[Halo Legends]]''
*''[[Halo Legends]]''
**''[[Origins]]''
**''[[Origins]]''
Line 223: Line 110:
*''[[Halo Wars 2]]''
*''[[Halo Wars 2]]''
*''[[Halo: Fireteam Raven]]''
*''[[Halo: Fireteam Raven]]''
*''[[Halo Infinite]]''
**''[[Season 05: Reckoning]]''
*''[[Halo: Saturn Devouring His Son]]''
*''[[Halo: Epitaph]]''
*''[[Halo: The Television Series Season Two]]''
**''[[Halo (TV Series)|Halo]]''


==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}
{{Flood}}
{{Flood}}
[[Category:Flood forms]]
[[Category:Flood forms]]

Latest revision as of 01:00, March 24, 2024

This article is about the general term. For the specific Flood form commonly referred to as a combat form, see Flood attacker form.
Combat form
H Evol - Mona Lisa Flood Combat Forms.png
Several variations of combat form
General overview

Height:

Varies depending on type and host species.[1][2]

Method of attack:

Lunging at enemies with claws and whip-like tendrils, biting, and/or firing infectious barbs.[1][2]

Notable types:

 

The Flood combat form is the primary form used by the Flood to overwhelm and decimate surviving populations, and one of the most common forms found in early stages of a Flood outbreak. Combat forms can be created using either sapient or non-sapient hosts infected via means of the Flood Super Cell, typically by a pod infector. They serve as the Flood's primary combatants, defending the Flood against attack and securing additional hosts for infection. The most common variation of combat form is the attacker form.[1]

Pathology[edit]

Infection and creation[edit]

Combat forms are typically created when a pod infector is successfully able to enter a host's body, though this is not the only vector by which hosts can be infected.[3] Flood outbreaks can often be caused by spores or other microbiological vectors entering the host body,[3] or by contact with other forms that include Flood Seeders or Infesters.[4] In more advanced stages of infection, the need for specific infection forms is decreased as the Flood-infected area converts to a Blightland or Flood hive. By this point, the Flood presence makes up the majority of the terrain in the area, making contact with the Flood Super Cell and the naturally-generated spores an inevitability. Some Flood structures such as the "launcher" specialize in firing clouds of spores at uninfected forces, causing them to succumb to the infection without any kind of infection form involved.[5]

As Flood forms, including the combat form, naturally produce the Flood Super Cell (FSC), even being in contact with one can result in infection for an unprotected potential host. Given the combat forms' preference for melee combat, this makes even non-fatal strikes a death sentence, though such infections may progress slowly.[6] However, infection by spore inhalation or infection form is extremely quick, with a host succumbing often in as little as a few seconds.

When conventionally infected by a pod infector, the infector latches onto the host and dig into the host's flesh with a razor-sharp barb-like appendage, injecting the FSC and proceeding to burrow themselves within the host. Typically, the pod infector makes its home within the chest cavity of the host life form, though depending on circumstance this is not always the case. Depending on the host in question, the pod infector will dislodge the host's bones and organs to make room for itself, resulting in extreme disfiguration such as dislocating the host's jaw[7] or, in the case of infected Sangheili, completely snapping the neck. This process can be performed on living or recently-deceased hosts, though often results in the "death" of a living host prior to their re-animation once the FSC takes hold.[3] Some hosts may be attacked and infected by multiple pod infectors.[8] Even if the infection form is removed, the injection of FSC into the generated wounds results in those wounds becoming spore-filled blisters, and the host cannot be saved from infection.[9]

Once infected, the super cell begins to consume and convert sections of the host body, creating growths and new appendages of new super cell. As this process occurs, bodies take on the appearance and smell of decay.[8] With sapient hosts, some limbs and sensory organs are preserved in the transformation, and are used to operate tools, equipment, weapons, vehicles, and even ships.[1] Infection forms will often augment a host's body to better serve as a living weapon, and damage taken during fighting and infection can be repaired by the controlling infection form, though the combat form is ultimately disposable.[10][1] Any damage that the combat form receives ultimately creates more vectors of infection as the chunks of infected flesh it leaves behind are scattered throughout the environment.[1] The Flood Super Cell is able to arrange itself to mimic any organ needed to keep the host working,[11] while other internal organs are replaced with accretions that function as support lattices containing a sickly green liquid full of spores in suspension. Spore-filled polyps also often cover the exterior of combat forms.[1] Even once the FSC has taken control of the victim, the controlling infection form can often be seen buried within the victim, with the infection form's red sensory appendages poking out of the flesh. Until the body is completely subsumed by super cell growth, these appendages are maintained as an impromptu central nervous system.[3][1] Some combat form super cell growths take on a more chitinous nature, akin to armor plating, helping protect the combat form from enemy attacks.[12]

With sapient hosts, the victim may still attempt to cry out from what remains of its mouth and throat even while being controlled, though it is also possible for the infection form to do so using the host's thoughts and memories as a psychological weapon.[13] In extremely rare circumstances, a victim may remain fully aware of their present status, unable to do much but watch as their body is controlled by an outside force.[10][1]

Capabilities[edit]

The infection form controlling a host body does not feel pain or fear, though the host is able to feel the physical effect of attacks rendered upon it.[10] In extreme cases, the infection form will resort to self-mutilation of the host body if it needs to, such as breaking its own arms to use the snapped bone as an improvised weapon. However, the pain inflicted on the host body may also weaken the controlling infection form, provided that it was old and weak prior to infecting the host.[8] Combat forms are reliant on their infection form for all bodily and motor functions, and shooting the infection form will "kill" the combat form, though the body can be re-reanimated if another infection form is able to reach it. As a result, a combat form can be resurrected as many times as is needed, provided the body is still intact enough to be a viable host. To properly kill a combat form, it must be dismembered or disfigured to the point at which it is no longer a suitable host body for an infection form.[14]

When a sapient host is infected and made into an attacker form, the infection form is able to absorb all of the host's knowledge and memories. As a result, attacker forms are capable of operating firearms, driving vehicles, operating tools and even starships.[10] In the case of the Infinite Succor's infection, infected warriors were able to set up patrols of the ship's corridors to guard the Proto-Gravemind growing in the ship.[15] The Flood's possession of an individual's body allows it to speak with the host's tongue.[10][15][16] This memory-absorption extends critical knowledge such as command codes or colony locations. As such, when critical personnel are infected, they are contributed to the construction of a Gravemind.[17]

Attacker combat forms use their whip or scythe-like growths to attack their opponents in melee combat, and are capable of performing feats that their hosts previously could not, such as leaping large distances to cover ground. Even if a melee strike is not fatal, the imparted Flood Super Cell is enough to ensure the target's infection and death.[6] As the infection forms do not feel pain, combat forms are undeterred by enemy attacks and will not stop until they are destroyed, or their enemy is killed. Ballistic weapons are notably less effective against some combat forms because of this, with SRS99C-S2 AM sniper rifle rounds passing through combat forms with virtually no effect.[18] Targeted shots against the limbs and embedded infection form are effective ways of dispatching combat forms.[19]

Role within the Flood[edit]

Combat forms make up the majority of the Flood's combatant forces, particularly in the Feral Stage of the parasite's development in which it has yet to acquire enough raw biomass for the creation of a Gravemind or pure forms. During this stage, combat forms are not centrally controlled, and will begin to gather bodies for conversion into more Flood forms.[17] If a location cannot be immediately secured, multiple combat forms may merge to create the Juggernaut and Abomination keymind forms, able to direct local forces in the area until a permanent presence can be established.

When a local biosphere has been completely assimilated into the Flood, typically once the Flood has entered the Coordinated Stage, combat forms cannot be created anymore due to a lack of viable hosts. Due to this, the Flood moves onto breaking down raw biomass into Flood Super Cell, thereby creating pure forms of wholly Flood biomass. Once the number of pure forms reaches a sufficient equilibrium, combat forms are relegated to defensive roles or added to the hive's raw biomass and calcium reserves.[11] Otherwise, aging or damaged combat forms are turned into carrier forms, growing infection forms within a large, bulbous mass on their back.[3][2]

Types of combat forms[edit]

Virtually any creature with sufficiently complex nervous systems can be infected and made a combat form, but the most commonly-seen hosts are those of sapient species such as humans, Sangheili, and Jiralhanae.[14] Kig-Yar and Unggoy can also be made into combat forms, though are seemingly more rare.[10] Sapient hosts such as these are generally made into the most basic version of combat form, simply known as an attacker form.[1] Non-sapient animals can also be made into combat forms provided they have sufficient calcium reserves and neuro-complexity.[2]

All victims of infection via pod infector, regardless of their physiology, will undergo a similar mutation process. The skin decays rapidly, and changes to the color and texture of Flood biomass as the Flood Super Cells overtake the body. In the case of attacker combat forms, the host's arm bones elongate and grow into whip or claw-like appendages, which serve as their primary melee weapon in close-combat situations. As the pod infector now serves as the host's "brain," the head is usually forced aside, and can be severed without any effect on the combat form.[14][notes 1]

Attacker[edit]

Main article: Flood attacker form

The most common and basic combat form is the attacker. These forms are created solely from sapient hosts bent to the Flood's will. As the parasite takes over their thoughts and memories, it uses this information to allow the attacker to use weapons, equipment, and vehicles to further the Flood's reach and overall threat level. Given the intelligence of the host, occasionally the victims can manage a whisper pleading for mercy or simply cries of pain. However, the parasite will more often speak on their behalf using their stolen thoughts to terrorize both the host and any nearby survivors.[1] Potential hosts used for attackers include humans, Sangheili, Jiralhanae, Unggoy, Kig-Yar,[10] and Forerunners.[20]

Thrasher[edit]

Main article: Flood thrasher form

Thrashers are a hulking, vicious variant of combat form created through the infection of certain non-sapient animals with sufficient neuro-complexity. Limited in intellect compared to attackers, thrashers are used as simple weapons in early stages of Flood infiltration and expansion. They have whip-like barbed tentacles and toothy maws suited to gorging on the flesh that fuels their violent rampage. Bearing resemblance to some pure forms, thrashers are primarily employed to defend existing Flood hives.[2]

Swarm[edit]

Main article: Flood swarm

Swarm forms are flying combat forms made via the infection of certain non-sapient avian predators with sufficient calcium reserves and resilient neurosystems. Despite their large size, swarm forms are remarkably swift and capable of performing coordinated attacks from the air with others of their kind. In addition to their sharp talons and teeth, swarm forms can fire infectious barbed projectiles at enemies.[2]

Production notes[edit]

Prior to the Halo Encyclopedia (2022 edition), all human, Sangheili, Jiralhanae, Kig-Yar, and Unggoy combat forms were simply referred to as combat forms. While the Encyclopedia does not dispute this, it further clarified that these kinds of Flood forms are all part of the "attacker" subset of combat forms.[1]

Notes[edit]

  1. ^ In Halo 3, the reanimation process can be witnessed; the host will twitch around in pain, and eventually collapse on the ground. Afterwards, the whip appendages will force itself out of the host's left arm, and the pod infector will force itself out of the host's chest.

List of appearances[edit]

Sources[edit]

  1. ^ a b c d e f g h i j k l Halo Encyclopedia (2022 edition), page 408
  2. ^ a b c d e f Halo Encyclopedia (2022 edition), page 409
  3. ^ a b c d e Halo Waypoint, Flood (Retrieved on Jun 1, 2020) [archive]
  4. ^ Halo Wars 2: Awakening the Nightmare
  5. ^ Halo Wars, Flood Launcher in-game unit
  6. ^ a b Halo: Evolutions - The Mona Lisa
  7. ^ Halo 2: Anniversary, Infection game mode
  8. ^ a b c Halo: The Flood, chapter 10
  9. ^ Halo Wars 2, Phoenix Logs: Infection Forms
  10. ^ a b c d e f g Halo Wars 2, Phoenix Logs: Combat Forms
  11. ^ a b Halo 3, Bestiarum
  12. ^ Halo 4, Flood gametype
  13. ^ Halo Wars 2, Phoenix Logs: Infected
  14. ^ a b c Halo 3, Gameplay
  15. ^ a b Halo Graphic Novel: The Last Voyage of the Infinite Succor
  16. ^ Halo 3, campaign level The Covenant
  17. ^ a b Halo: Combat Evolved, campaign level Keyes
  18. ^ Halo: Combat Evolved, Gameplay
  19. ^ Halo: Official Spartan Field Manual, page 172-175
  20. ^ Halo: Fractures, Defender of the Storm, page 231